/* * Copyright 2016, Blender Foundation. * * This program is free software; you can redistribute it and/or * modify it under the terms of the GNU General Public License * as published by the Free Software Foundation; either version 2 * of the License, or (at your option) any later version. * * This program is distributed in the hope that it will be useful, * but WITHOUT ANY WARRANTY; without even the implied warranty of * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the * GNU General Public License for more details. * * You should have received a copy of the GNU General Public License * along with this program; if not, write to the Free Software Foundation, * Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA. * * Contributor(s): Blender Institute * */ /** \file workbench_engine.c * \ingroup draw_engine * * Simple engine for drawing color and/or depth. * When we only need simple flat shaders. */ #include "DRW_render.h" #include "workbench_engine.h" /* Shaders */ #define WORKBENCH_ENGINE "BLENDER_WORKBENCH" /* Note: currently unused, we may want to register so we can see this when debugging the view. */ RenderEngineType DRW_engine_viewport_workbench_type = { NULL, NULL, WORKBENCH_ENGINE, N_("Workbench"), RE_INTERNAL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, &draw_engine_workbench_solid, {NULL, NULL, NULL} }; #undef WORKBENCH_ENGINE