/* * This program is free software; you can redistribute it and/or * modify it under the terms of the GNU General Public License * as published by the Free Software Foundation; either version 2 * of the License, or (at your option) any later version. * * This program is distributed in the hope that it will be useful, * but WITHOUT ANY WARRANTY; without even the implied warranty of * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the * GNU General Public License for more details. * * You should have received a copy of the GNU General Public License * along with this program; if not, write to the Free Software Foundation, * Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA. * * The Original Code is Copyright (C) 2009/2018 by the Blender Foundation. */ /** \file * \ingroup draw */ #include #include #include #include "BLI_sys_types.h" #include "DNA_armature_types.h" #include "DNA_scene_types.h" #include "DNA_view3d_types.h" #include "DNA_object_types.h" #include "BLI_math.h" #include "UI_resources.h" #include "DEG_depsgraph_query.h" #include "DRW_engine.h" #include "DRW_render.h" #include "GPU_shader.h" #include "GPU_immediate.h" #include "draw_common.h" #include "draw_manager_text.h" #include "draw_mode_engines.h" /* ********************************* Lists ************************************** */ /* All lists are per viewport specific datas. * They are all free when viewport changes engines * or is free itself. */ /* XXX: How to show frame numbers, etc.? Currently only doing the dots and lines */ typedef struct MPATH_PassList { struct DRWPass *lines; struct DRWPass *points; } MPATH_PassList; typedef struct MPATH_StorageList { struct MPATH_PrivateData *g_data; } MPATH_StorageList; typedef struct MPATH_Data { void *engine_type; DRWViewportEmptyList *fbl; DRWViewportEmptyList *txl; MPATH_PassList *psl; MPATH_StorageList *stl; } MPATH_Data; #if 0 static struct { GPUShader *mpath_line_sh; GPUShader *mpath_points_sh; } e_data = {0}; #endif /* *************************** Path Cache *********************************** */ /* Just convert the CPU cache to GPU cache. */ static GPUVertBuf *mpath_vbo_get(bMotionPath *mpath) { if (!mpath->points_vbo) { GPUVertFormat format = {0}; /* Match structure of bMotionPathVert. */ uint pos = GPU_vertformat_attr_add(&format, "pos", GPU_COMP_F32, 3, GPU_FETCH_FLOAT); GPU_vertformat_attr_add(&format, "flag", GPU_COMP_I32, 1, GPU_FETCH_INT); mpath->points_vbo = GPU_vertbuf_create_with_format(&format); GPU_vertbuf_data_alloc(mpath->points_vbo, mpath->length); /* meh... a useless memcpy. */ GPUVertBufRaw raw_data; GPU_vertbuf_attr_get_raw_data(mpath->points_vbo, pos, &raw_data); memcpy( GPU_vertbuf_raw_step(&raw_data), mpath->points, sizeof(bMotionPathVert) * mpath->length); } return mpath->points_vbo; } static GPUBatch *mpath_batch_line_get(bMotionPath *mpath) { if (!mpath->batch_line) { mpath->batch_line = GPU_batch_create(GPU_PRIM_LINE_STRIP, mpath_vbo_get(mpath), NULL); } return mpath->batch_line; } static GPUBatch *mpath_batch_points_get(bMotionPath *mpath) { if (!mpath->batch_points) { mpath->batch_points = GPU_batch_create(GPU_PRIM_POINTS, mpath_vbo_get(mpath), NULL); } return mpath->batch_points; } /* *************************** Draw Engine Entrypoints ************************** */ static void MPATH_engine_init(void *UNUSED(vedata)) { } static void MPATH_engine_free(void) { } /* Here init all passes and shading groups * Assume that all Passes are NULL */ static void MPATH_cache_init(void *vedata) { MPATH_PassList *psl = ((MPATH_Data *)vedata)->psl; { DRWState state = DRW_STATE_WRITE_COLOR; psl->lines = DRW_pass_create("Motionpath Line Pass", state); } { DRWState state = DRW_STATE_WRITE_COLOR; psl->points = DRW_pass_create("Motionpath Point Pass", state); } } static void MPATH_get_frame_range_to_draw(bAnimVizSettings *avs, bMotionPath *mpath, int current_frame, int *r_start, int *r_end, int *r_step) { int start, end; if (avs->path_type == MOTIONPATH_TYPE_ACFRA) { start = current_frame - avs->path_bc; end = current_frame + avs->path_ac + 1; } else { start = avs->path_sf; end = avs->path_ef; } if (start > end) { SWAP(int, start, end); } CLAMP(start, mpath->start_frame, mpath->end_frame); CLAMP(end, mpath->start_frame, mpath->end_frame); *r_start = start; *r_end = end; *r_step = max_ii(avs->path_step, 1); } static void MPATH_cache_motion_path(MPATH_PassList *psl, Object *ob, bPoseChannel *pchan, bAnimVizSettings *avs, bMotionPath *mpath) { const DRWContextState *draw_ctx = DRW_context_state_get(); struct DRWTextStore *dt = DRW_text_cache_ensure(); int txt_flag = DRW_TEXT_CACHE_GLOBALSPACE | DRW_TEXT_CACHE_ASCII; int cfra = (int)DEG_get_ctime(draw_ctx->depsgraph); bool sel = (pchan) ? (pchan->bone->flag & BONE_SELECTED) : (ob->base_flag & BASE_SELECTED); bool show_keyframes = (avs->path_viewflag & MOTIONPATH_VIEW_KFRAS) != 0; int sfra, efra, stepsize; MPATH_get_frame_range_to_draw(avs, mpath, cfra, &sfra, &efra, &stepsize); int len = efra - sfra; if (len == 0) { return; } int start_index = sfra - mpath->start_frame; bool use_custom_col = (mpath->flag & MOTIONPATH_FLAG_CUSTOM) != 0; /* draw curve-line of path */ /* Draw lines only if line drawing option is enabled */ if (mpath->flag & MOTIONPATH_FLAG_LINES) { DRWShadingGroup *shgrp = DRW_shgroup_create(mpath_line_shader_get(), psl->lines); DRW_shgroup_uniform_int_copy(shgrp, "frameCurrent", cfra); DRW_shgroup_uniform_int_copy(shgrp, "frameStart", sfra); DRW_shgroup_uniform_int_copy(shgrp, "frameEnd", efra); DRW_shgroup_uniform_int_copy(shgrp, "cacheStart", mpath->start_frame); DRW_shgroup_uniform_int_copy(shgrp, "lineThickness", mpath->line_thickness); DRW_shgroup_uniform_bool_copy(shgrp, "selected", sel); DRW_shgroup_uniform_bool_copy(shgrp, "useCustomColor", use_custom_col); DRW_shgroup_uniform_vec2(shgrp, "viewportSize", DRW_viewport_size_get(), 1); DRW_shgroup_uniform_block(shgrp, "globalsBlock", G_draw.block_ubo); if (use_custom_col) { DRW_shgroup_uniform_vec3(shgrp, "customColor", mpath->color, 1); } /* Only draw the required range. */ DRW_shgroup_call_range(shgrp, mpath_batch_line_get(mpath), NULL, start_index, len); } /* Draw points. */ DRWShadingGroup *shgrp = DRW_shgroup_create(mpath_points_shader_get(), psl->points); DRW_shgroup_uniform_int_copy(shgrp, "frameCurrent", cfra); DRW_shgroup_uniform_int_copy(shgrp, "cacheStart", mpath->start_frame); DRW_shgroup_uniform_int_copy(shgrp, "pointSize", max_ii(mpath->line_thickness - 1, 1)); DRW_shgroup_uniform_int_copy(shgrp, "stepSize", stepsize); DRW_shgroup_uniform_bool_copy(shgrp, "showKeyFrames", show_keyframes); DRW_shgroup_uniform_bool_copy(shgrp, "useCustomColor", use_custom_col); DRW_shgroup_uniform_block(shgrp, "globalsBlock", G_draw.block_ubo); if (use_custom_col) { DRW_shgroup_uniform_vec3(shgrp, "customColor", mpath->color, 1); } /* Only draw the required range. */ DRW_shgroup_call_range(shgrp, mpath_batch_points_get(mpath), NULL, start_index, len); /* Draw frame numbers at each framestep value */ bool show_kf_no = (avs->path_viewflag & MOTIONPATH_VIEW_KFNOS) != 0; if ((avs->path_viewflag & (MOTIONPATH_VIEW_FNUMS)) || (show_kf_no && show_keyframes)) { int i; uchar col[4], col_kf[4]; UI_GetThemeColor3ubv(TH_TEXT_HI, col); UI_GetThemeColor3ubv(TH_VERTEX_SELECT, col_kf); col[3] = col_kf[3] = 255; bMotionPathVert *mpv; bMotionPathVert *mpv_start = mpath->points + start_index; for (i = 0, mpv = mpv_start; i < len; i += stepsize, mpv += stepsize) { int frame = sfra + i; char numstr[32]; size_t numstr_len; bool is_keyframe = (mpv->flag & MOTIONPATH_VERT_KEY) != 0; if ((show_keyframes && show_kf_no && is_keyframe) || ((avs->path_viewflag & MOTIONPATH_VIEW_FNUMS) && (i == 0))) { numstr_len = sprintf(numstr, " %d", frame); DRW_text_cache_add( dt, mpv->co, numstr, numstr_len, 0, 0, txt_flag, (is_keyframe) ? col_kf : col); } else if (avs->path_viewflag & MOTIONPATH_VIEW_FNUMS) { bMotionPathVert *mpvP = (mpv - stepsize); bMotionPathVert *mpvN = (mpv + stepsize); /* only draw framenum if several consecutive highlighted points don't occur on same point */ if ((equals_v3v3(mpv->co, mpvP->co) == 0) || (equals_v3v3(mpv->co, mpvN->co) == 0)) { numstr_len = sprintf(numstr, " %d", frame); DRW_text_cache_add(dt, mpv->co, numstr, numstr_len, 0, 0, txt_flag, col); } } } } } /* Add geometry to shading groups. Execute for each objects */ static void MPATH_cache_populate(void *vedata, Object *ob) { MPATH_PassList *psl = ((MPATH_Data *)vedata)->psl; const DRWContextState *draw_ctx = DRW_context_state_get(); if (draw_ctx->v3d->overlay.flag & V3D_OVERLAY_HIDE_MOTION_PATHS) { return; } if (ob->type == OB_ARMATURE) { if (DRW_pose_mode_armature(ob, draw_ctx->obact)) { for (bPoseChannel *pchan = ob->pose->chanbase.first; pchan; pchan = pchan->next) { if (pchan->mpath) { MPATH_cache_motion_path(psl, ob, pchan, &ob->pose->avs, pchan->mpath); } } } } else { if (ob->mpath) { MPATH_cache_motion_path(psl, ob, NULL, &ob->avs, ob->mpath); } } } /* Draw time! Control rendering pipeline from here */ static void MPATH_draw_scene(void *vedata) { MPATH_PassList *psl = ((MPATH_Data *)vedata)->psl; DefaultFramebufferList *dfbl = DRW_viewport_framebuffer_list_get(); DefaultTextureList *dtxl = DRW_viewport_texture_list_get(); if (DRW_pass_is_empty(psl->lines) && DRW_pass_is_empty(psl->points)) { /* Nothing to draw. */ return; } MULTISAMPLE_SYNC_ENABLE(dfbl, dtxl); DRW_draw_pass(psl->lines); DRW_draw_pass(psl->points); MULTISAMPLE_SYNC_DISABLE_NO_DEPTH(dfbl, dtxl); } /* *************************** Draw Engine Defines ****************************** */ static const DrawEngineDataSize MPATH_data_size = DRW_VIEWPORT_DATA_SIZE(MPATH_Data); DrawEngineType draw_engine_motion_path_type = { NULL, NULL, N_("MotionPath"), &MPATH_data_size, &MPATH_engine_init, &MPATH_engine_free, &MPATH_cache_init, &MPATH_cache_populate, NULL, NULL, &MPATH_draw_scene, NULL, NULL, };