/* * Copyright 2016, Blender Foundation. * * This program is free software; you can redistribute it and/or * modify it under the terms of the GNU General Public License * as published by the Free Software Foundation; either version 2 * of the License, or (at your option) any later version. * * This program is distributed in the hope that it will be useful, * but WITHOUT ANY WARRANTY; without even the implied warranty of * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the * GNU General Public License for more details. * * You should have received a copy of the GNU General Public License * along with this program; if not, write to the Free Software Foundation, * Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA. * * Contributor(s): Blender Institute * */ /** \file draw_armature.c * \ingroup draw */ #include #include #include #include "DNA_anim_types.h" #include "DNA_armature_types.h" #include "DNA_constraint_types.h" #include "DNA_scene_types.h" #include "DNA_screen_types.h" #include "DNA_view3d_types.h" #include "DNA_object_types.h" #include "DRW_render.h" #include "BLI_blenlib.h" #include "BLI_math.h" #include "BLI_dlrbTree.h" #include "BLI_utildefines.h" #include "BKE_animsys.h" #include "BKE_action.h" #include "BKE_armature.h" #include "BKE_global.h" #include "BKE_modifier.h" #include "BKE_nla.h" #include "BKE_curve.h" #include "BIF_gl.h" #include "ED_armature.h" #include "ED_keyframes_draw.h" #include "GPU_select.h" #include "UI_resources.h" #include "draw_common.h" #include "draw_manager_text.h" #define BONE_VAR(eBone, pchan, var) ((eBone) ? (eBone->var) : (pchan->var)) #define BONE_FLAG(eBone, pchan) ((eBone) ? (eBone->flag) : (pchan->bone->flag)) #define PT_DEFAULT_RAD 0.05f /* radius of the point batch. */ /* For now just match 2.7x where possible. */ // #define USE_SOLID_COLOR /* Reset for drawing each armature object */ static struct { /* Current armature object */ Object *ob; /* Reset when changing current_armature */ DRWShadingGroup *bone_octahedral_solid; DRWShadingGroup *bone_octahedral_wire; DRWShadingGroup *bone_octahedral_outline; DRWShadingGroup *bone_box_solid; DRWShadingGroup *bone_box_wire; DRWShadingGroup *bone_box_outline; DRWShadingGroup *bone_wire; DRWShadingGroup *bone_stick; DRWShadingGroup *bone_envelope_solid; DRWShadingGroup *bone_envelope_distance; DRWShadingGroup *bone_envelope_wire; DRWShadingGroup *bone_point_solid; DRWShadingGroup *bone_point_wire; DRWShadingGroup *bone_axes; DRWShadingGroup *lines_relationship; DRWShadingGroup *lines_ik; DRWShadingGroup *lines_ik_no_target; DRWShadingGroup *lines_ik_spline; DRWArmaturePasses passes; } g_data = {NULL}; /** * Follow `TH_*` naming except for mixed colors. */ static struct { float select_color[4]; float edge_select_color[4]; float bone_select_color[4]; /* tint */ float wire_color[4]; float wire_edit_color[4]; float bone_solid_color[4]; float bone_active_unselect_color[4]; /* mix */ float bone_pose_color[4]; float bone_pose_active_color[4]; float bone_pose_active_unselect_color[4]; /* mix */ float text_hi_color[4]; float text_color[4]; float vertex_select_color[4]; float vertex_color[4]; /* not a theme, this is an override */ const float *const_color; float const_wire; } g_theme; /* -------------------------------------------------------------------- */ /** \name Shader Groups (DRW_shgroup) * \{ */ /* Octahedral */ static void drw_shgroup_bone_octahedral( const float (*bone_mat)[4], const float bone_color[4], const float hint_color[4], const float outline_color[4]) { if (g_data.bone_octahedral_outline == NULL) { struct Gwn_Batch *geom = DRW_cache_bone_octahedral_wire_get(); g_data.bone_octahedral_outline = shgroup_instance_bone_shape_outline(g_data.passes.bone_outline, geom); } if (g_data.bone_octahedral_solid == NULL) { struct Gwn_Batch *geom = DRW_cache_bone_octahedral_get(); g_data.bone_octahedral_solid = shgroup_instance_bone_shape_solid(g_data.passes.bone_solid, geom); } float final_bonemat[4][4]; mul_m4_m4m4(final_bonemat, g_data.ob->obmat, bone_mat); DRW_shgroup_call_dynamic_add(g_data.bone_octahedral_solid, final_bonemat, bone_color, hint_color); if (outline_color[3] > 0.0f) { DRW_shgroup_call_dynamic_add(g_data.bone_octahedral_outline, final_bonemat, outline_color); } } /* Box / B-Bone */ static void drw_shgroup_bone_box( const float (*bone_mat)[4], const float bone_color[4], const float hint_color[4], const float outline_color[4]) { if (g_data.bone_box_wire == NULL) { struct Gwn_Batch *geom = DRW_cache_bone_box_wire_get(); g_data.bone_box_outline = shgroup_instance_bone_shape_outline(g_data.passes.bone_outline, geom); } if (g_data.bone_box_solid == NULL) { struct Gwn_Batch *geom = DRW_cache_bone_box_get(); g_data.bone_box_solid = shgroup_instance_bone_shape_solid(g_data.passes.bone_solid, geom); } float final_bonemat[4][4]; mul_m4_m4m4(final_bonemat, g_data.ob->obmat, bone_mat); DRW_shgroup_call_dynamic_add(g_data.bone_box_solid, final_bonemat, bone_color, hint_color); if (outline_color[3] > 0.0f) { DRW_shgroup_call_dynamic_add(g_data.bone_box_outline, final_bonemat, outline_color); } } /* Wire */ static void drw_shgroup_bone_wire(const float (*bone_mat)[4], const float color[4]) { if (g_data.bone_wire == NULL) { g_data.bone_wire = shgroup_dynlines_flat_color(g_data.passes.bone_wire); } float head[3], tail[3]; mul_v3_m4v3(head, g_data.ob->obmat, bone_mat[3]); DRW_shgroup_call_dynamic_add(g_data.bone_wire, head, color); add_v3_v3v3(tail, bone_mat[3], bone_mat[1]); mul_m4_v3(g_data.ob->obmat, tail); DRW_shgroup_call_dynamic_add(g_data.bone_wire, tail, color); } /* Stick */ static void drw_shgroup_bone_stick( const float (*bone_mat)[4], const float col_wire[4], const float col_bone[4], const float col_head[4], const float col_tail[4]) { if (g_data.bone_stick == NULL) { g_data.bone_stick = shgroup_instance_bone_stick(g_data.passes.bone_wire); } float final_bonemat[4][4], tail[4]; mul_m4_m4m4(final_bonemat, g_data.ob->obmat, bone_mat); add_v3_v3v3(tail, final_bonemat[3], final_bonemat[1]); DRW_shgroup_call_dynamic_add(g_data.bone_stick, final_bonemat[3], tail, col_wire, col_bone, col_head, col_tail); } /* Envelope */ static void drw_shgroup_bone_envelope_distance( const float (*bone_mat)[4], const float *radius_head, const float *radius_tail, const float *distance) { if (g_data.passes.bone_envelope != NULL) { if (g_data.bone_envelope_distance == NULL) { g_data.bone_envelope_distance = shgroup_instance_bone_envelope_distance(g_data.passes.bone_envelope); /* passes.bone_envelope should have the DRW_STATE_CULL_FRONT state enabled. */ } float head_sphere[4] = {0.0f, 0.0f, 0.0f, 1.0f}, tail_sphere[4] = {0.0f, 1.0f, 0.0f, 1.0f}; float final_bonemat[4][4]; mul_m4_m4m4(final_bonemat, g_data.ob->obmat, bone_mat); /* We need matrix mul because we need shear applied. */ /* NOTE: could be done in shader if that becomes a bottleneck. */ mul_m4_v4(final_bonemat, head_sphere); mul_m4_v4(final_bonemat, tail_sphere); head_sphere[3] = *radius_head; head_sphere[3] += *distance; tail_sphere[3] = *radius_tail; tail_sphere[3] += *distance; DRW_shgroup_call_dynamic_add(g_data.bone_envelope_distance, head_sphere, tail_sphere, final_bonemat[0]); } } static void drw_shgroup_bone_envelope( const float (*bone_mat)[4], const float bone_color[4], const float hint_color[4], const float outline_color[4], const float *radius_head, const float *radius_tail) { if (g_data.bone_point_wire == NULL) { g_data.bone_point_wire = shgroup_instance_bone_sphere_outline(g_data.passes.bone_wire); } if (g_data.bone_point_solid == NULL) { g_data.bone_point_solid = shgroup_instance_bone_sphere_solid(g_data.passes.bone_solid); } if (g_data.bone_envelope_wire == NULL) { g_data.bone_envelope_wire = shgroup_instance_bone_envelope_outline(g_data.passes.bone_wire); } if (g_data.bone_envelope_solid == NULL) { g_data.bone_envelope_solid = shgroup_instance_bone_envelope_solid(g_data.passes.bone_solid); /* We can have a lot of overdraw if we don't do this. Also envelope are not subject to * inverted matrix. */ DRW_shgroup_state_enable(g_data.bone_envelope_solid, DRW_STATE_CULL_BACK); } float head_sphere[4] = {0.0f, 0.0f, 0.0f, 1.0f}, tail_sphere[4] = {0.0f, 1.0f, 0.0f, 1.0f}; float final_bonemat[4][4]; mul_m4_m4m4(final_bonemat, g_data.ob->obmat, bone_mat); mul_m4_v4(final_bonemat, head_sphere); mul_m4_v4(final_bonemat, tail_sphere); head_sphere[3] = *radius_head; tail_sphere[3] = *radius_tail; if (head_sphere[3] < 0.0f) { /* Draw Tail only */ float tmp[4][4] = {{0.0f}}; tmp[0][0] = tmp[1][1] = tmp[2][2] = tail_sphere[3] / PT_DEFAULT_RAD; tmp[3][3] = 1.0f; copy_v3_v3(tmp[3], tail_sphere); DRW_shgroup_call_dynamic_add(g_data.bone_point_solid, tmp, bone_color, hint_color); if (outline_color[3] > 0.0f) { DRW_shgroup_call_dynamic_add(g_data.bone_point_wire, tmp, outline_color); } } else if (tail_sphere[3] < 0.0f) { /* Draw Head only */ float tmp[4][4] = {{0.0f}}; tmp[0][0] = tmp[1][1] = tmp[2][2] = head_sphere[3] / PT_DEFAULT_RAD; tmp[3][3] = 1.0f; copy_v3_v3(tmp[3], head_sphere); DRW_shgroup_call_dynamic_add(g_data.bone_point_solid, tmp, bone_color, hint_color); if (outline_color[3] > 0.0f) { DRW_shgroup_call_dynamic_add(g_data.bone_point_wire, tmp, outline_color); } } else { /* Draw Body */ float tmp_sphere[4]; float len = len_v3v3(tail_sphere, head_sphere); float fac_head = (len - head_sphere[3]) / len; float fac_tail = (len - tail_sphere[3]) / len; /* Small epsilon to avoid problem with float precison in shader. */ if (len > (tail_sphere[3] + head_sphere[3]) + 1e-8f) { copy_v4_v4(tmp_sphere, head_sphere); interp_v4_v4v4(head_sphere, tail_sphere, head_sphere, fac_head); interp_v4_v4v4(tail_sphere, tmp_sphere, tail_sphere, fac_tail); DRW_shgroup_call_dynamic_add( g_data.bone_envelope_solid, head_sphere, tail_sphere, bone_color, hint_color, final_bonemat[0]); if (outline_color[3] > 0.0f) { DRW_shgroup_call_dynamic_add( g_data.bone_envelope_wire, head_sphere, tail_sphere, outline_color, final_bonemat[0]); } } else { float tmp[4][4] = {{0.0f}}; float fac = max_ff(fac_head, 1.0f - fac_tail); interp_v4_v4v4(tmp_sphere, tail_sphere, head_sphere, clamp_f(fac, 0.0f, 1.0f)); tmp[0][0] = tmp[1][1] = tmp[2][2] = tmp_sphere[3] / PT_DEFAULT_RAD; tmp[3][3] = 1.0f; copy_v3_v3(tmp[3], tmp_sphere); DRW_shgroup_call_dynamic_add(g_data.bone_point_solid, tmp, bone_color, hint_color); if (outline_color[3] > 0.0f) { DRW_shgroup_call_dynamic_add(g_data.bone_point_wire, tmp, outline_color); } } } } /* Custom (geometry) */ static void drw_shgroup_bone_custom_solid( const float (*bone_mat)[4], const float bone_color[4], const float hint_color[4], const float outline_color[4], Object *custom) { /* grr, not re-using instances! */ struct Gwn_Batch *surf = DRW_cache_object_surface_get(custom); struct Gwn_Batch *edges = DRW_cache_object_edge_detection_get(custom, NULL); struct Gwn_Batch *ledges = DRW_cache_object_loose_edges_get(custom); float final_bonemat[4][4]; if (surf || edges || ledges) { mul_m4_m4m4(final_bonemat, g_data.ob->obmat, bone_mat); } if (surf) { DRWShadingGroup *shgrp_geom_solid = shgroup_instance_bone_shape_solid(g_data.passes.bone_solid, surf); DRW_shgroup_call_dynamic_add(shgrp_geom_solid, final_bonemat, bone_color, hint_color); } if (edges && outline_color[3] > 0.0f) { DRWShadingGroup *shgrp_geom_wire = shgroup_instance_bone_shape_outline(g_data.passes.bone_outline, edges); DRW_shgroup_call_dynamic_add(shgrp_geom_wire, final_bonemat, outline_color); } if (ledges) { DRWShadingGroup *shgrp_geom_ledges = shgroup_instance_wire(g_data.passes.bone_wire, ledges); float final_color[4]; copy_v3_v3(final_color, outline_color); final_color[3] = 1.0f; /* hack */ DRW_shgroup_call_dynamic_add(shgrp_geom_ledges, final_bonemat, final_color); } } static void drw_shgroup_bone_custom_wire( const float (*bone_mat)[4], const float color[4], Object *custom) { /* grr, not re-using instances! */ struct Gwn_Batch *geom = DRW_cache_object_wire_outline_get(custom); if (geom) { DRWShadingGroup *shgrp_geom_wire = shgroup_instance_wire(g_data.passes.bone_wire, geom); float final_bonemat[4][4], final_color[4]; mul_m4_m4m4(final_bonemat, g_data.ob->obmat, bone_mat); copy_v3_v3(final_color, color); final_color[3] = 1.0f; /* hack */ DRW_shgroup_call_dynamic_add(shgrp_geom_wire, final_bonemat, final_color); } } /* Head and tail sphere */ static void drw_shgroup_bone_point( const float (*bone_mat)[4], const float bone_color[4], const float hint_color[4], const float outline_color[4]) { if (g_data.bone_point_wire == NULL) { g_data.bone_point_wire = shgroup_instance_bone_sphere_outline(g_data.passes.bone_wire); } if (g_data.bone_point_solid == NULL) { g_data.bone_point_solid = shgroup_instance_bone_sphere_solid(g_data.passes.bone_solid); } float final_bonemat[4][4]; mul_m4_m4m4(final_bonemat, g_data.ob->obmat, bone_mat); DRW_shgroup_call_dynamic_add(g_data.bone_point_solid, final_bonemat, bone_color, hint_color); if (outline_color[3] > 0.0f) { DRW_shgroup_call_dynamic_add(g_data.bone_point_wire, final_bonemat, outline_color); } } /* Axes */ static void drw_shgroup_bone_axes(const float (*bone_mat)[4], const float color[4]) { if (g_data.bone_axes == NULL) { g_data.bone_axes = shgroup_instance_bone_axes(g_data.passes.bone_axes); } float final_bonemat[4][4]; mul_m4_m4m4(final_bonemat, g_data.ob->obmat, bone_mat); DRW_shgroup_call_dynamic_add(g_data.bone_axes, final_bonemat, color); } /* Relationship lines */ static void drw_shgroup_bone_relationship_lines(const float start[3], const float end[3]) { if (g_data.lines_relationship == NULL) { g_data.lines_relationship = shgroup_dynlines_dashed_uniform_color( g_data.passes.relationship_lines, g_theme.wire_color); } /* reverse order to have less stipple overlap */ float v[3]; mul_v3_m4v3(v, g_data.ob->obmat, end); DRW_shgroup_call_dynamic_add(g_data.lines_relationship, v); mul_v3_m4v3(v, g_data.ob->obmat, start); DRW_shgroup_call_dynamic_add(g_data.lines_relationship, v); } static void drw_shgroup_bone_ik_lines(const float start[3], const float end[3]) { if (g_data.lines_ik == NULL) { static float fcolor[4] = {0.8f, 0.5f, 0.0f, 1.0f}; /* add theme! */ g_data.lines_ik = shgroup_dynlines_dashed_uniform_color(g_data.passes.relationship_lines, fcolor); } /* reverse order to have less stipple overlap */ float v[3]; mul_v3_m4v3(v, g_data.ob->obmat, end); DRW_shgroup_call_dynamic_add(g_data.lines_ik, v); mul_v3_m4v3(v, g_data.ob->obmat, start); DRW_shgroup_call_dynamic_add(g_data.lines_ik, v); } static void drw_shgroup_bone_ik_no_target_lines(const float start[3], const float end[3]) { if (g_data.lines_ik_no_target == NULL) { static float fcolor[4] = {0.8f, 0.8f, 0.2f, 1.0f}; /* add theme! */ g_data.lines_ik_no_target = shgroup_dynlines_dashed_uniform_color(g_data.passes.relationship_lines, fcolor); } /* reverse order to have less stipple overlap */ DRW_shgroup_call_dynamic_add(g_data.lines_ik_no_target, end); DRW_shgroup_call_dynamic_add(g_data.lines_ik_no_target, start); } static void drw_shgroup_bone_ik_spline_lines(const float start[3], const float end[3]) { if (g_data.lines_ik_spline == NULL) { static float fcolor[4] = {0.8f, 0.8f, 0.2f, 1.0f}; /* add theme! */ g_data.lines_ik_spline = shgroup_dynlines_dashed_uniform_color(g_data.passes.relationship_lines, fcolor); } /* reverse order to have less stipple overlap */ DRW_shgroup_call_dynamic_add(g_data.lines_ik_spline, end); DRW_shgroup_call_dynamic_add(g_data.lines_ik_spline, start); } /** \} */ /* -------------------------------------------------------------------- */ /** \name Drawing Theme Helpers * * Note, this section is duplicate of code in 'drawarmature.c'. * * \{ */ /* global here is reset before drawing each bone */ struct { const ThemeWireColor *bcolor; } g_color; /* values of colCode for set_pchan_color */ enum { PCHAN_COLOR_NORMAL = 0, /* normal drawing */ PCHAN_COLOR_SOLID, /* specific case where "solid" color is needed */ PCHAN_COLOR_CONSTS, /* "constraint" colors (which may/may-not be suppressed) */ PCHAN_COLOR_SPHEREBONE_BASE, /* for the 'stick' of sphere (envelope) bones */ PCHAN_COLOR_SPHEREBONE_END, /* for the ends of sphere (envelope) bones */ PCHAN_COLOR_LINEBONE /* for the middle of line-bones */ }; /* This function sets the color-set for coloring a certain bone */ static void set_pchan_colorset(Object *ob, bPoseChannel *pchan) { bPose *pose = (ob) ? ob->pose : NULL; bArmature *arm = (ob) ? ob->data : NULL; bActionGroup *grp = NULL; short color_index = 0; /* sanity check */ if (ELEM(NULL, ob, arm, pose, pchan)) { g_color.bcolor = NULL; return; } /* only try to set custom color if enabled for armature */ if (arm->flag & ARM_COL_CUSTOM) { /* currently, a bone can only use a custom color set if it's group (if it has one), * has been set to use one */ if (pchan->agrp_index) { grp = (bActionGroup *)BLI_findlink(&pose->agroups, (pchan->agrp_index - 1)); if (grp) color_index = grp->customCol; } } /* bcolor is a pointer to the color set to use. If NULL, then the default * color set (based on the theme colors for 3d-view) is used. */ if (color_index > 0) { bTheme *btheme = UI_GetTheme(); g_color.bcolor = &btheme->tarm[(color_index - 1)]; } else if (color_index == -1) { /* use the group's own custom color set (grp is always != NULL here) */ g_color.bcolor = &grp->cs; } else { g_color.bcolor = NULL; } } /* This function is for brightening/darkening a given color (like UI_GetThemeColorShade3ubv()) */ static void cp_shade_color3ub(uchar cp[3], const int offset) { int r, g, b; r = offset + (int) cp[0]; CLAMP(r, 0, 255); g = offset + (int) cp[1]; CLAMP(g, 0, 255); b = offset + (int) cp[2]; CLAMP(b, 0, 255); cp[0] = r; cp[1] = g; cp[2] = b; } static void cp_shade_color3f(float cp[3], const float offset) { add_v3_fl(cp, offset); CLAMP(cp[0], 0, 255); CLAMP(cp[1], 0, 255); CLAMP(cp[2], 0, 255); } /* This function sets the gl-color for coloring a certain bone (based on bcolor) */ static bool set_pchan_color(short colCode, const int boneflag, const short constflag, float r_color[4]) { float *fcolor = r_color; const ThemeWireColor *bcolor = g_color.bcolor; switch (colCode) { case PCHAN_COLOR_NORMAL: { if (bcolor) { uchar cp[4] = {255}; if (boneflag & BONE_DRAW_ACTIVE) { copy_v3_v3_char((char *)cp, bcolor->active); if (!(boneflag & BONE_SELECTED)) { cp_shade_color3ub(cp, -80); } } else if (boneflag & BONE_SELECTED) { copy_v3_v3_char((char *)cp, bcolor->select); } else { /* a bit darker than solid */ copy_v3_v3_char((char *)cp, bcolor->solid); cp_shade_color3ub(cp, -50); } rgb_uchar_to_float(fcolor, cp); } else { if ((boneflag & BONE_DRAW_ACTIVE) && (boneflag & BONE_SELECTED)) { UI_GetThemeColor4fv(TH_BONE_POSE_ACTIVE, fcolor); } else if (boneflag & BONE_DRAW_ACTIVE) { UI_GetThemeColorBlendShade4fv(TH_WIRE, TH_BONE_POSE, 0.15f, 0, fcolor); } else if (boneflag & BONE_SELECTED) { UI_GetThemeColor4fv(TH_BONE_POSE, fcolor); } else { UI_GetThemeColor4fv(TH_WIRE, fcolor); } } return true; } case PCHAN_COLOR_SOLID: { UI_GetThemeColor4fv(TH_BONE_SOLID, fcolor); if (bcolor) { float solid_bcolor[3]; rgb_uchar_to_float(solid_bcolor, (uchar *)bcolor->solid); interp_v3_v3v3(fcolor, fcolor, solid_bcolor, 1.0f); } return true; } case PCHAN_COLOR_CONSTS: { if ((bcolor == NULL) || (bcolor->flag & TH_WIRECOLOR_CONSTCOLS)) { uchar cp[4]; if (constflag & PCHAN_HAS_TARGET) rgba_char_args_set((char *)cp, 255, 150, 0, 80); else if (constflag & PCHAN_HAS_IK) rgba_char_args_set((char *)cp, 255, 255, 0, 80); else if (constflag & PCHAN_HAS_SPLINEIK) rgba_char_args_set((char *)cp, 200, 255, 0, 80); else if (constflag & PCHAN_HAS_CONST) rgba_char_args_set((char *)cp, 0, 255, 120, 80); else { return false; } rgba_uchar_to_float(fcolor, cp); return true; } return false; } case PCHAN_COLOR_SPHEREBONE_BASE: { if (bcolor) { uchar cp[4] = {255}; if (boneflag & BONE_DRAW_ACTIVE) { copy_v3_v3_char((char *)cp, bcolor->active); } else if (boneflag & BONE_SELECTED) { copy_v3_v3_char((char *)cp, bcolor->select); } else { copy_v3_v3_char((char *)cp, bcolor->solid); } rgb_uchar_to_float(fcolor, cp); } else { if (boneflag & BONE_DRAW_ACTIVE) { UI_GetThemeColorShade4fv(TH_BONE_POSE, 40, fcolor); } else if (boneflag & BONE_SELECTED) { UI_GetThemeColor4fv(TH_BONE_POSE, fcolor); } else { UI_GetThemeColor4fv(TH_BONE_SOLID, fcolor); } } return true; } case PCHAN_COLOR_SPHEREBONE_END: { if (bcolor) { uchar cp[4] = {255}; if (boneflag & BONE_DRAW_ACTIVE) { copy_v3_v3_char((char *)cp, bcolor->active); cp_shade_color3ub(cp, 10); } else if (boneflag & BONE_SELECTED) { copy_v3_v3_char((char *)cp, bcolor->select); cp_shade_color3ub(cp, -30); } else { copy_v3_v3_char((char *)cp, bcolor->solid); cp_shade_color3ub(cp, -30); } rgb_uchar_to_float(fcolor, cp); } else { if (boneflag & BONE_DRAW_ACTIVE) { UI_GetThemeColorShade4fv(TH_BONE_POSE, 10, fcolor); } else if (boneflag & BONE_SELECTED) { UI_GetThemeColorShade4fv(TH_BONE_POSE, -30, fcolor); } else { UI_GetThemeColorShade4fv(TH_BONE_SOLID, -30, fcolor); } } break; } case PCHAN_COLOR_LINEBONE: { /* inner part in background color or constraint */ if ((constflag) && ((bcolor == NULL) || (bcolor->flag & TH_WIRECOLOR_CONSTCOLS))) { uchar cp[4]; if (constflag & PCHAN_HAS_TARGET) rgba_char_args_set((char *)cp, 255, 150, 0, 255); else if (constflag & PCHAN_HAS_IK) rgba_char_args_set((char *)cp, 255, 255, 0, 255); else if (constflag & PCHAN_HAS_SPLINEIK) rgba_char_args_set((char *)cp, 200, 255, 0, 255); else if (constflag & PCHAN_HAS_CONST) rgba_char_args_set((char *)cp, 0, 255, 120, 255); else if (constflag) UI_GetThemeColor4ubv(TH_BONE_POSE, cp); /* PCHAN_HAS_ACTION */ rgb_uchar_to_float(fcolor, cp); } else { if (bcolor) { const char *cp = bcolor->solid; rgb_uchar_to_float(fcolor, (uchar *)cp); fcolor[3] = 204.f / 255.f; } else { UI_GetThemeColorShade4fv(TH_BACK, -30, fcolor); } } return true; } } return false; } /** \} */ /* -------------------------------------------------------------------- */ /** \name Drawing Color Helpers * \{ */ /** See: 'set_pchan_color'*/ static void update_color(const Object *ob, const float const_color[4]) { g_theme.const_color = const_color; g_theme.const_wire = ((ob->base_flag & BASE_SELECTED) != 0) ? 1.5f : 0.0f; #define NO_ALPHA(c) (((c)[3] = 1.0f), (c)) UI_GetThemeColor3fv(TH_SELECT, NO_ALPHA(g_theme.select_color)); UI_GetThemeColor3fv(TH_EDGE_SELECT, NO_ALPHA(g_theme.edge_select_color)); UI_GetThemeColorShade3fv(TH_EDGE_SELECT, -20, NO_ALPHA(g_theme.bone_select_color)); UI_GetThemeColor3fv(TH_WIRE, NO_ALPHA(g_theme.wire_color)); UI_GetThemeColor3fv(TH_WIRE_EDIT, NO_ALPHA(g_theme.wire_edit_color)); UI_GetThemeColor3fv(TH_BONE_SOLID, NO_ALPHA(g_theme.bone_solid_color)); UI_GetThemeColorBlendShade3fv(TH_WIRE_EDIT, TH_EDGE_SELECT, 0.15f, 0, NO_ALPHA(g_theme.bone_active_unselect_color)); UI_GetThemeColor3fv(TH_BONE_POSE, NO_ALPHA(g_theme.bone_pose_color)); UI_GetThemeColor3fv(TH_BONE_POSE_ACTIVE, NO_ALPHA(g_theme.bone_pose_active_color)); UI_GetThemeColorBlendShade3fv(TH_WIRE, TH_BONE_POSE, 0.15f, 0, NO_ALPHA(g_theme.bone_pose_active_unselect_color)); UI_GetThemeColor3fv(TH_TEXT_HI, NO_ALPHA(g_theme.text_hi_color)); UI_GetThemeColor3fv(TH_TEXT, NO_ALPHA(g_theme.text_color)); UI_GetThemeColor3fv(TH_VERTEX_SELECT, NO_ALPHA(g_theme.vertex_select_color)); UI_GetThemeColor3fv(TH_VERTEX, NO_ALPHA(g_theme.vertex_color)); #undef NO_ALPHA } static const float *get_bone_solid_color( const EditBone *UNUSED(eBone), const bPoseChannel *pchan, const bArmature *arm, const int boneflag, const short constflag) { if (g_theme.const_color) return g_theme.bone_solid_color; if (arm->flag & ARM_POSEMODE) { static float disp_color[4]; copy_v4_v4(disp_color, pchan->draw_data->solid_color); set_pchan_color(PCHAN_COLOR_SOLID, boneflag, constflag, disp_color); return disp_color; } return g_theme.bone_solid_color; } static const float *get_bone_solid_with_consts_color( const EditBone *eBone, const bPoseChannel *pchan, const bArmature *arm, const int boneflag, const short constflag) { if (g_theme.const_color) return g_theme.bone_solid_color; const float *col = get_bone_solid_color(eBone, pchan, arm, boneflag, constflag); static float consts_color[4]; if (set_pchan_color(PCHAN_COLOR_CONSTS, boneflag, constflag, consts_color)) { interp_v3_v3v3(consts_color, col, consts_color, 0.5f); } else { copy_v4_v4(consts_color, col); } return consts_color; } static float get_bone_wire_thickness(int boneflag) { if (g_theme.const_color) return g_theme.const_wire; else if (boneflag & (BONE_DRAW_ACTIVE | BONE_SELECTED)) return 2.0f; else return 1.0f; } static const float *get_bone_wire_color( const EditBone *eBone, const bPoseChannel *pchan, const bArmature *arm, const int boneflag, const short constflag) { static float disp_color[4]; if (g_theme.const_color) { copy_v3_v3(disp_color, g_theme.const_color); } else if (eBone) { if (boneflag & BONE_SELECTED) { if (boneflag & BONE_DRAW_ACTIVE) { copy_v3_v3(disp_color, g_theme.edge_select_color); } else { copy_v3_v3(disp_color, g_theme.bone_select_color); } } else { if (boneflag & BONE_DRAW_ACTIVE) { copy_v3_v3(disp_color, g_theme.bone_active_unselect_color); } else { copy_v3_v3(disp_color, g_theme.wire_edit_color); } } } else if (arm->flag & ARM_POSEMODE) { copy_v4_v4(disp_color, pchan->draw_data->wire_color); set_pchan_color(PCHAN_COLOR_NORMAL, boneflag, constflag, disp_color); } else { copy_v3_v3(disp_color, g_theme.vertex_color); } disp_color[3] = get_bone_wire_thickness(boneflag); return disp_color; } #define HINT_MUL 0.5f #define HINT_SHADE 0.2f static void bone_hint_color_shade(float hint_color[4], const float color[4]) { mul_v3_v3fl(hint_color, color, HINT_MUL); cp_shade_color3f(hint_color, -HINT_SHADE); hint_color[3] = 1.0f; } static const float *get_bone_hint_color( const EditBone *eBone, const bPoseChannel *pchan, const bArmature *arm, const int boneflag, const short constflag) { static float hint_color[4] = {0.0f, 0.0f, 0.0f, 1.0f}; if (g_theme.const_color) { bone_hint_color_shade(hint_color, g_theme.bone_solid_color); } else { const float *wire_color = get_bone_wire_color(eBone, pchan, arm, boneflag, constflag); bone_hint_color_shade(hint_color, wire_color); } return hint_color; } /** \} */ /* -------------------------------------------------------------------- */ /** \name Helper Utils * \{ */ static void pchan_draw_data_init(bPoseChannel *pchan) { if (pchan->draw_data != NULL) { if (pchan->draw_data->bbone_matrix_len != pchan->bone->segments) { MEM_SAFE_FREE(pchan->draw_data); } } if (pchan->draw_data == NULL) { pchan->draw_data = MEM_mallocN(sizeof(*pchan->draw_data) + sizeof(Mat4) * pchan->bone->segments, __func__); pchan->draw_data->bbone_matrix_len = pchan->bone->segments; } } static void draw_bone_update_disp_matrix_default(EditBone *eBone, bPoseChannel *pchan) { float s[4][4], ebmat[4][4]; float length; float (*bone_mat)[4]; float (*disp_mat)[4]; float (*disp_tail_mat)[4]; /* TODO : This should be moved to depsgraph or armature refresh * and not be tight to the draw pass creation. * This would refresh armature without invalidating the draw cache */ if (pchan) { length = pchan->bone->length; bone_mat = pchan->pose_mat; disp_mat = pchan->disp_mat; disp_tail_mat = pchan->disp_tail_mat; } else { eBone->length = len_v3v3(eBone->tail, eBone->head); ED_armature_ebone_to_mat4(eBone, ebmat); length = eBone->length; bone_mat = ebmat; disp_mat = eBone->disp_mat; disp_tail_mat = eBone->disp_tail_mat; } scale_m4_fl(s, length); mul_m4_m4m4(disp_mat, bone_mat, s); copy_m4_m4(disp_tail_mat, disp_mat); translate_m4(disp_tail_mat, 0.0f, 1.0f, 0.0f); } /* XXX Direct copy from drawarmature.c... This is ugly! */ /* A partial copy of b_bone_spline_setup(), with just the parts for previewing editmode curve settings * * This assumes that prev/next bones don't have any impact (since they should all still be in the "straight" * position here anyway), and that we can simply apply the bbone settings to get the desired effect... */ static void ebone_spline_preview(EditBone *ebone, float result_array[MAX_BBONE_SUBDIV][4][4]) { float h1[3], h2[3], length, hlength1, hlength2, roll1 = 0.0f, roll2 = 0.0f; float mat3[3][3]; float data[MAX_BBONE_SUBDIV + 1][4], *fp; int a; length = ebone->length; hlength1 = ebone->ease1 * length * 0.390464f; /* 0.5f * sqrt(2) * kappa, the handle length for near-perfect circles */ hlength2 = ebone->ease2 * length * 0.390464f; /* find the handle points, since this is inside bone space, the * first point = (0, 0, 0) * last point = (0, length, 0) * * we also just apply all the "extra effects", since they're the whole reason we're doing this... */ h1[0] = ebone->curveInX; h1[1] = hlength1; h1[2] = ebone->curveInY; roll1 = ebone->roll1; h2[0] = ebone->curveOutX; h2[1] = -hlength2; h2[2] = ebone->curveOutY; roll2 = ebone->roll2; /* make curve */ if (ebone->segments > MAX_BBONE_SUBDIV) ebone->segments = MAX_BBONE_SUBDIV; BKE_curve_forward_diff_bezier(0.0f, h1[0], h2[0], 0.0f, data[0], MAX_BBONE_SUBDIV, 4 * sizeof(float)); BKE_curve_forward_diff_bezier(0.0f, h1[1], length + h2[1], length, data[0] + 1, MAX_BBONE_SUBDIV, 4 * sizeof(float)); BKE_curve_forward_diff_bezier(0.0f, h1[2], h2[2], 0.0f, data[0] + 2, MAX_BBONE_SUBDIV, 4 * sizeof(float)); BKE_curve_forward_diff_bezier(roll1, roll1 + 0.390464f * (roll2 - roll1), roll2 - 0.390464f * (roll2 - roll1), roll2, data[0] + 3, MAX_BBONE_SUBDIV, 4 * sizeof(float)); equalize_bbone_bezier(data[0], ebone->segments); /* note: does stride 4! */ /* make transformation matrices for the segments for drawing */ for (a = 0, fp = data[0]; a < ebone->segments; a++, fp += 4) { sub_v3_v3v3(h1, fp + 4, fp); vec_roll_to_mat3(h1, fp[3], mat3); /* fp[3] is roll */ copy_m4_m3(result_array[a], mat3); copy_v3_v3(result_array[a][3], fp); /* "extra" scale facs... */ { const int num_segments = ebone->segments; const float scaleFactorIn = 1.0f + (ebone->scaleIn - 1.0f) * ((float)(num_segments - a) / (float)num_segments); const float scaleFactorOut = 1.0f + (ebone->scaleOut - 1.0f) * ((float)(a + 1) / (float)num_segments); const float scalefac = scaleFactorIn * scaleFactorOut; float bscalemat[4][4], bscale[3]; bscale[0] = scalefac; bscale[1] = 1.0f; bscale[2] = scalefac; size_to_mat4(bscalemat, bscale); /* Note: don't multiply by inverse scale mat here, * as it causes problems with scaling shearing and breaking segment chains */ mul_m4_series(result_array[a], result_array[a], bscalemat); } } } static void draw_bone_update_disp_matrix_bbone(EditBone *eBone, bPoseChannel *pchan) { float s[4][4], ebmat[4][4]; float length, xwidth, zwidth; float (*bone_mat)[4]; short bbone_segments; /* TODO : This should be moved to depsgraph or armature refresh * and not be tight to the draw pass creation. * This would refresh armature without invalidating the draw cache */ if (pchan) { length = pchan->bone->length; xwidth = pchan->bone->xwidth; zwidth = pchan->bone->zwidth; bone_mat = pchan->pose_mat; bbone_segments = pchan->bone->segments; } else { eBone->length = len_v3v3(eBone->tail, eBone->head); ED_armature_ebone_to_mat4(eBone, ebmat); length = eBone->length; xwidth = eBone->xwidth; zwidth = eBone->zwidth; bone_mat = ebmat; bbone_segments = eBone->segments; } size_to_mat4(s, (const float[3]){xwidth, length / bbone_segments, zwidth}); /* Compute BBones segment matrices... */ /* Note that we need this even for one-segment bones, because box drawing need specific weirdo matrix for the box, * that we cannot use to draw end points & co. */ if (pchan) { Mat4 *bbones_mat = (Mat4 *)pchan->draw_data->bbone_matrix; if (bbone_segments > 1) { b_bone_spline_setup(pchan, 0, bbones_mat); for (int i = bbone_segments; i--; bbones_mat++) { mul_m4_m4m4(bbones_mat->mat, bbones_mat->mat, s); mul_m4_m4m4(bbones_mat->mat, bone_mat, bbones_mat->mat); } } else { mul_m4_m4m4(bbones_mat->mat, bone_mat, s); } } else { float (*bbones_mat)[4][4] = eBone->disp_bbone_mat; if (bbone_segments > 1) { ebone_spline_preview(eBone, bbones_mat); for (int i = bbone_segments; i--; bbones_mat++) { mul_m4_m4m4(*bbones_mat, *bbones_mat, s); mul_m4_m4m4(*bbones_mat, bone_mat, *bbones_mat); } } else { mul_m4_m4m4(*bbones_mat, bone_mat, s); } } /* Grrr... We need default display matrix to draw end points, axes, etc. :( */ draw_bone_update_disp_matrix_default(eBone, pchan); } static void draw_bone_update_disp_matrix_custom(bPoseChannel *pchan) { float s[4][4]; float length; float (*bone_mat)[4]; float (*disp_mat)[4]; float (*disp_tail_mat)[4]; /* See TODO above */ length = PCHAN_CUSTOM_DRAW_SIZE(pchan); bone_mat = pchan->custom_tx ? pchan->custom_tx->pose_mat : pchan->pose_mat; disp_mat = pchan->disp_mat; disp_tail_mat = pchan->disp_tail_mat; scale_m4_fl(s, length); mul_m4_m4m4(disp_mat, bone_mat, s); copy_m4_m4(disp_tail_mat, disp_mat); translate_m4(disp_tail_mat, 0.0f, 1.0f, 0.0f); } static void draw_axes(EditBone *eBone, bPoseChannel *pchan) { float final_col[4]; const float *col = (g_theme.const_color) ? g_theme.const_color : (BONE_FLAG(eBone, pchan) & BONE_SELECTED) ? g_theme.text_hi_color : g_theme.text_color; copy_v4_v4(final_col, col); /* Mix with axes color. */ final_col[3] = (g_theme.const_color) ? 1.0 : (BONE_FLAG(eBone, pchan) & BONE_SELECTED) ? 0.3 : 0.8; drw_shgroup_bone_axes(BONE_VAR(eBone, pchan, disp_mat), final_col); } static void draw_points( const EditBone *eBone, const bPoseChannel *pchan, const bArmature *arm, const int boneflag, const short constflag, const int select_id) { float col_solid_root[4], col_solid_tail[4], col_wire_root[4], col_wire_tail[4]; float col_hint_root[4], col_hint_tail[4]; copy_v4_v4(col_solid_root, g_theme.bone_solid_color); copy_v4_v4(col_solid_tail, g_theme.bone_solid_color); copy_v4_v4(col_wire_root, (g_theme.const_color) ? g_theme.const_color : g_theme.vertex_color); copy_v4_v4(col_wire_tail, (g_theme.const_color) ? g_theme.const_color : g_theme.vertex_color); const bool is_envelope_draw = (arm->drawtype == ARM_ENVELOPE); static const float envelope_ignore = -1.0f; col_wire_tail[3] = col_wire_root[3] = get_bone_wire_thickness(boneflag); /* Edit bone points can be selected */ if (eBone) { if (eBone->flag & BONE_ROOTSEL) { copy_v3_v3(col_wire_root, g_theme.vertex_select_color); } if (eBone->flag & BONE_TIPSEL) { copy_v3_v3(col_wire_tail, g_theme.vertex_select_color); } } else if (arm->flag & ARM_POSEMODE) { const float *solid_color = get_bone_solid_color(eBone, pchan, arm, boneflag, constflag); const float *wire_color = get_bone_wire_color(eBone, pchan, arm, boneflag, constflag); copy_v4_v4(col_wire_tail, wire_color); copy_v4_v4(col_wire_root, wire_color); copy_v4_v4(col_solid_tail, solid_color); copy_v4_v4(col_solid_root, solid_color); } bone_hint_color_shade(col_hint_root, (g_theme.const_color) ? col_solid_root : col_wire_root); bone_hint_color_shade(col_hint_tail, (g_theme.const_color) ? col_solid_tail : col_wire_tail); /* Draw root point if we are not connected and parent are not hidden */ if ((BONE_FLAG(eBone, pchan) & BONE_CONNECTED) == 0) { if (select_id != -1) { DRW_select_load_id(select_id | BONESEL_ROOT); } if (eBone) { if (!((eBone->parent) && !EBONE_VISIBLE(arm, eBone->parent))) { if (is_envelope_draw) { drw_shgroup_bone_envelope( eBone->disp_mat, col_solid_root, col_hint_root, col_wire_root, &eBone->rad_head, &envelope_ignore); } else { drw_shgroup_bone_point(eBone->disp_mat, col_solid_root, col_hint_root, col_wire_root); } } } else { Bone *bone = pchan->bone; if (!((bone->parent) && (bone->parent->flag & (BONE_HIDDEN_P | BONE_HIDDEN_PG)))) { if (is_envelope_draw) { drw_shgroup_bone_envelope( pchan->disp_mat, col_solid_root, col_hint_root, col_wire_root, &bone->rad_head, &envelope_ignore); } else { drw_shgroup_bone_point(pchan->disp_mat, col_solid_root, col_hint_root, col_wire_root); } } } } /* Draw tip point */ if (select_id != -1) { DRW_select_load_id(select_id | BONESEL_TIP); } if (is_envelope_draw) { const float *rad_tail = eBone ? &eBone->rad_tail : &pchan->bone->rad_tail; drw_shgroup_bone_envelope( BONE_VAR(eBone, pchan, disp_mat), col_solid_tail, col_hint_tail, col_wire_tail, &envelope_ignore, rad_tail); } else { drw_shgroup_bone_point(BONE_VAR(eBone, pchan, disp_tail_mat), col_solid_tail, col_hint_tail, col_wire_tail); } if (select_id != -1) { DRW_select_load_id(-1); } } /** \} */ /* -------------------------------------------------------------------- */ /** \name Draw Bones * \{ */ static void draw_bone_custom_shape( EditBone *eBone, bPoseChannel *pchan, bArmature *arm, const int boneflag, const short constflag, const int select_id) { const float *col_solid = get_bone_solid_color(eBone, pchan, arm, boneflag, constflag); const float *col_wire = get_bone_wire_color(eBone, pchan, arm, boneflag, constflag); const float *col_hint = get_bone_hint_color(eBone, pchan, arm, boneflag, constflag); const float (*disp_mat)[4] = pchan->disp_mat; if (select_id != -1) { DRW_select_load_id(select_id | BONESEL_BONE); } if ((boneflag & BONE_DRAWWIRE) == 0) { drw_shgroup_bone_custom_solid(disp_mat, col_solid, col_hint, col_wire, pchan->custom); } else { drw_shgroup_bone_custom_wire(disp_mat, col_wire, pchan->custom); } if (select_id != -1) { DRW_select_load_id(-1); } } static void draw_bone_envelope( EditBone *eBone, bPoseChannel *pchan, bArmature *arm, const int boneflag, const short constflag, const int select_id) { const float *col_solid = get_bone_solid_with_consts_color(eBone, pchan, arm, boneflag, constflag); const float *col_wire = get_bone_wire_color(eBone, pchan, arm, boneflag, constflag); const float *col_hint = get_bone_hint_color(eBone, pchan, arm, boneflag, constflag); float *rad_head, *rad_tail, *distance; if (eBone) { rad_tail = &eBone->rad_tail; distance = &eBone->dist; rad_head = (eBone->parent && (boneflag & BONE_CONNECTED)) ? &eBone->parent->rad_tail : &eBone->rad_head; } else { rad_tail = &pchan->bone->rad_tail; distance = &pchan->bone->dist; rad_head = (pchan->parent && (boneflag & BONE_CONNECTED)) ? &pchan->parent->bone->rad_tail : &pchan->bone->rad_head; } if ((select_id == -1) && (boneflag & BONE_NO_DEFORM) == 0 && ((boneflag & BONE_SELECTED) || (eBone && (boneflag & (BONE_ROOTSEL | BONE_TIPSEL))))) { drw_shgroup_bone_envelope_distance(BONE_VAR(eBone, pchan, disp_mat), rad_head, rad_tail, distance); } if (select_id != -1) { DRW_select_load_id(select_id | BONESEL_BONE); } drw_shgroup_bone_envelope( BONE_VAR(eBone, pchan, disp_mat), col_solid, col_hint, col_wire, rad_head, rad_tail); if (select_id != -1) { DRW_select_load_id(-1); } draw_points(eBone, pchan, arm, boneflag, constflag, select_id); } static void draw_bone_line( EditBone *eBone, bPoseChannel *pchan, bArmature *arm, const int boneflag, const short constflag, const int select_id) { const float *col_bone = get_bone_solid_with_consts_color(eBone, pchan, arm, boneflag, constflag); const float *col_wire = get_bone_wire_color(eBone, pchan, arm, boneflag, constflag); const float no_display[4] = {0.0f, 0.0f, 0.0f, 0.0f}; const float *col_head = no_display; const float *col_tail = col_bone; if (eBone) { if (eBone->flag & BONE_TIPSEL) { col_tail = g_theme.vertex_select_color; } if (boneflag & BONE_SELECTED) { col_bone = g_theme.edge_select_color; } col_wire = g_theme.wire_color; } /* Draw root point if we are not connected and parent are not hidden */ if ((BONE_FLAG(eBone, pchan) & BONE_CONNECTED) == 0) { if (eBone && !(eBone->parent && !EBONE_VISIBLE(arm, eBone->parent))) { col_head = (eBone->flag & BONE_ROOTSEL) ? g_theme.vertex_select_color : col_bone; } else if (pchan) { Bone *bone = pchan->bone; if (!(bone->parent && (bone->parent->flag & (BONE_HIDDEN_P | BONE_HIDDEN_PG)))) { col_head = col_bone; } } } if (g_theme.const_color != NULL) { col_wire = no_display; /* actually shrink the display. */ col_bone = col_head = col_tail = g_theme.const_color; } if (select_id == -1) { /* Not in selection mode, draw everything at once. */ drw_shgroup_bone_stick(BONE_VAR(eBone, pchan, disp_mat), col_wire, col_bone, col_head, col_tail); } else { /* In selection mode, draw bone, root and tip separately. */ DRW_select_load_id(select_id | BONESEL_BONE); drw_shgroup_bone_stick(BONE_VAR(eBone, pchan, disp_mat), col_wire, col_bone, no_display, no_display); if (col_head[3] > 0.0f) { DRW_select_load_id(select_id | BONESEL_ROOT); drw_shgroup_bone_stick(BONE_VAR(eBone, pchan, disp_mat), col_wire, no_display, col_head, no_display); } DRW_select_load_id(select_id | BONESEL_TIP); drw_shgroup_bone_stick(BONE_VAR(eBone, pchan, disp_mat), col_wire, no_display, no_display, col_tail); DRW_select_load_id(-1); } } static void draw_bone_wire( EditBone *eBone, bPoseChannel *pchan, bArmature *arm, const int boneflag, const short constflag, const int select_id) { const float *col_wire = get_bone_wire_color(eBone, pchan, arm, boneflag, constflag); if (select_id != -1) { DRW_select_load_id(select_id | BONESEL_BONE); } if (pchan) { Mat4 *bbones_mat = (Mat4 *)pchan->draw_data->bbone_matrix; BLI_assert(bbones_mat != NULL); for (int i = pchan->bone->segments; i--; bbones_mat++) { drw_shgroup_bone_wire(bbones_mat->mat, col_wire); } } else if (eBone) { for (int i = 0; i < eBone->segments; i++) { drw_shgroup_bone_wire(eBone->disp_bbone_mat[i], col_wire); } } if (select_id != -1) { DRW_select_load_id(-1); } if (eBone) { draw_points(eBone, pchan, arm, boneflag, constflag, select_id); } } static void draw_bone_box( EditBone *eBone, bPoseChannel *pchan, bArmature *arm, const int boneflag, const short constflag, const int select_id) { const float *col_solid = get_bone_solid_with_consts_color(eBone, pchan, arm, boneflag, constflag); const float *col_wire = get_bone_wire_color(eBone, pchan, arm, boneflag, constflag); const float *col_hint = get_bone_hint_color(eBone, pchan, arm, boneflag, constflag); if (select_id != -1) { DRW_select_load_id(select_id | BONESEL_BONE); } if (pchan) { Mat4 *bbones_mat = (Mat4 *)pchan->draw_data->bbone_matrix; BLI_assert(bbones_mat != NULL); for (int i = pchan->bone->segments; i--; bbones_mat++) { drw_shgroup_bone_box(bbones_mat->mat, col_solid, col_hint, col_wire); } } else if (eBone) { for (int i = 0; i < eBone->segments; i++) { drw_shgroup_bone_box(eBone->disp_bbone_mat[i], col_solid, col_hint, col_wire); } } if (select_id != -1) { DRW_select_load_id(-1); } if (eBone) { draw_points(eBone, pchan, arm, boneflag, constflag, select_id); } } static void draw_bone_octahedral( EditBone *eBone, bPoseChannel *pchan, bArmature *arm, const int boneflag, const short constflag, const int select_id) { const float *col_solid = get_bone_solid_with_consts_color(eBone, pchan, arm, boneflag, constflag); const float *col_wire = get_bone_wire_color(eBone, pchan, arm, boneflag, constflag); const float *col_hint = get_bone_hint_color(eBone, pchan, arm, boneflag, constflag); if (select_id != -1) { DRW_select_load_id(select_id | BONESEL_BONE); } drw_shgroup_bone_octahedral(BONE_VAR(eBone, pchan, disp_mat), col_solid, col_hint, col_wire); if (select_id != -1) { DRW_select_load_id(-1); } draw_points(eBone, pchan, arm, boneflag, constflag, select_id); } /** \} */ /* -------------------------------------------------------------------- */ /** \name Draw Relationships * \{ */ static void pchan_draw_ik_lines(bPoseChannel *pchan, const bool only_temp, const int constflag) { bConstraint *con; bPoseChannel *parchan; float *line_start = NULL, *line_end = NULL; for (con = pchan->constraints.first; con; con = con->next) { if (con->enforce == 0.0f) continue; switch (con->type) { case CONSTRAINT_TYPE_KINEMATIC: { bKinematicConstraint *data = (bKinematicConstraint *)con->data; int segcount = 0; /* if only_temp, only draw if it is a temporary ik-chain */ if (only_temp && !(data->flag & CONSTRAINT_IK_TEMP)) continue; /* exclude tip from chain? */ parchan = ((data->flag & CONSTRAINT_IK_TIP) == 0) ? pchan->parent : pchan; line_start = parchan->pose_tail; /* Find the chain's root */ while (parchan->parent) { segcount++; if (segcount == data->rootbone || segcount > 255) { break; /* 255 is weak */ } parchan = parchan->parent; } if (parchan) { line_end = parchan->pose_head; if (constflag & PCHAN_HAS_TARGET) drw_shgroup_bone_ik_lines(line_start, line_end); else drw_shgroup_bone_ik_no_target_lines(line_start, line_end); } break; } case CONSTRAINT_TYPE_SPLINEIK: { bSplineIKConstraint *data = (bSplineIKConstraint *)con->data; int segcount = 0; /* don't draw if only_temp, as Spline IK chains cannot be temporary */ if (only_temp) continue; parchan = pchan; line_start = parchan->pose_tail; /* Find the chain's root */ while (parchan->parent) { segcount++; /* FIXME: revise the breaking conditions */ if (segcount == data->chainlen || segcount > 255) break; /* 255 is weak */ parchan = parchan->parent; } /* Only draw line in case our chain is more than one bone long! */ if (parchan != pchan) { /* XXX revise the breaking conditions to only stop at the tail? */ line_end = parchan->pose_head; drw_shgroup_bone_ik_spline_lines(line_start, line_end); } break; } } } } static void draw_bone_relations( EditBone *ebone, bPoseChannel *pchan, bArmature *arm, const int boneflag, const short constflag, const bool do_relations) { if (g_data.passes.relationship_lines) { if (ebone && ebone->parent) { if (do_relations) { /* Always draw for unconnected bones, regardless of selection, * since riggers will want to know about the links between bones */ if ((boneflag & BONE_CONNECTED) == 0) { drw_shgroup_bone_relationship_lines(ebone->head, ebone->parent->tail); } } } else if (pchan && pchan->parent) { if (do_relations) { /* Only draw if bone or its parent is selected - reduces viewport complexity with complex rigs */ if ((boneflag & BONE_SELECTED) || (pchan->parent->bone && (pchan->parent->bone->flag & BONE_SELECTED))) { if ((boneflag & BONE_CONNECTED) == 0) { drw_shgroup_bone_relationship_lines(pchan->pose_head, pchan->parent->pose_tail); } } } /* Draw a line to IK root bone if bone is selected. */ if (arm->flag & ARM_POSEMODE) { if (constflag & (PCHAN_HAS_IK | PCHAN_HAS_SPLINEIK)) { if (boneflag & BONE_SELECTED) { pchan_draw_ik_lines(pchan, !do_relations, constflag); } } } } } } /** \} */ /* -------------------------------------------------------------------- */ /** \name Main Draw Loops * \{ */ static void draw_armature_edit(Object *ob) { const DRWContextState *draw_ctx = DRW_context_state_get(); EditBone *eBone; bArmature *arm = ob->data; int index; const bool is_select = DRW_state_is_select(); update_color(ob, NULL); const bool show_text = DRW_state_show_text(); const bool show_relations = ((draw_ctx->v3d->flag & V3D_HIDE_HELPLINES) == 0); for (eBone = arm->edbo->first, index = ob->select_color; eBone; eBone = eBone->next, index += 0x10000) { if (eBone->layer & arm->layer) { if ((eBone->flag & BONE_HIDDEN_A) == 0) { const int select_id = is_select ? index : (uint)-1; const short constflag = 0; /* catch exception for bone with hidden parent */ int boneflag = eBone->flag; if ((eBone->parent) && !EBONE_VISIBLE(arm, eBone->parent)) { boneflag &= ~BONE_CONNECTED; } /* set temporary flag for drawing bone as active, but only if selected */ if (eBone == arm->act_edbone) { boneflag |= BONE_DRAW_ACTIVE; } draw_bone_relations(eBone, NULL, arm, boneflag, constflag, show_relations); if (arm->drawtype == ARM_ENVELOPE) { draw_bone_update_disp_matrix_default(eBone, NULL); draw_bone_envelope(eBone, NULL, arm, boneflag, constflag, select_id); } else if (arm->drawtype == ARM_LINE) { draw_bone_update_disp_matrix_default(eBone, NULL); draw_bone_line(eBone, NULL, arm, boneflag, constflag, select_id); } else if (arm->drawtype == ARM_WIRE) { draw_bone_update_disp_matrix_bbone(eBone, NULL); draw_bone_wire(eBone, NULL, arm, boneflag, constflag, select_id); } else if (arm->drawtype == ARM_B_BONE) { draw_bone_update_disp_matrix_bbone(eBone, NULL); draw_bone_box(eBone, NULL, arm, boneflag, constflag, select_id); } else { draw_bone_update_disp_matrix_default(eBone, NULL); draw_bone_octahedral(eBone, NULL, arm, boneflag, constflag, select_id); } /* Draw names of bone */ if (show_text && (arm->flag & ARM_DRAWNAMES)) { uchar color[4]; UI_GetThemeColor4ubv((eBone->flag & BONE_SELECTED) ? TH_TEXT_HI : TH_TEXT, color); float vec[3]; mid_v3_v3v3(vec, eBone->head, eBone->tail); mul_m4_v3(ob->obmat, vec); struct DRWTextStore *dt = DRW_text_cache_ensure(); DRW_text_cache_add( dt, vec, eBone->name, strlen(eBone->name), 10, DRW_TEXT_CACHE_GLOBALSPACE | DRW_TEXT_CACHE_STRING_PTR, color); } /* Draw additional axes */ if (arm->flag & ARM_DRAWAXES) { draw_axes(eBone, NULL); } } } } } /* if const_color is NULL do pose mode coloring */ static void draw_armature_pose(Object *ob, const float const_color[4]) { const DRWContextState *draw_ctx = DRW_context_state_get(); bArmature *arm = ob->data; bPoseChannel *pchan; int index = -1; Bone *bone; update_color(ob, const_color); /* We can't safely draw non-updated pose, might contain NULL bone pointers... */ if (ob->pose->flag & POSE_RECALC) { BKE_pose_rebuild(ob, arm); } // if (!(base->flag & OB_FROMDUPLI)) // TODO { if ((draw_ctx->object_mode & OB_MODE_POSE) || (ob == draw_ctx->object_pose)) { arm->flag |= ARM_POSEMODE; } if (arm->flag & ARM_POSEMODE) { index = ob->select_color; } } const bool is_pose_select = (arm->flag & ARM_POSEMODE) && DRW_state_is_select(); const bool show_text = DRW_state_show_text(); const bool show_relations = ((draw_ctx->v3d->flag & V3D_HIDE_HELPLINES) == 0); /* being set below */ for (pchan = ob->pose->chanbase.first; pchan; pchan = pchan->next) { bone = pchan->bone; /* bone must be visible */ if ((bone->flag & (BONE_HIDDEN_P | BONE_HIDDEN_PG)) == 0) { if (bone->layer & arm->layer) { const int select_id = is_pose_select ? index : (uint)-1; const short constflag = pchan->constflag; pchan_draw_data_init(pchan); if (const_color) { /* keep color */ } else { /* set color-set to use */ set_pchan_colorset(ob, pchan); } int boneflag = bone->flag; /* catch exception for bone with hidden parent */ boneflag = bone->flag; if ((bone->parent) && (bone->parent->flag & (BONE_HIDDEN_P | BONE_HIDDEN_PG))) { boneflag &= ~BONE_CONNECTED; } /* set temporary flag for drawing bone as active, but only if selected */ if (bone == arm->act_bone) boneflag |= BONE_DRAW_ACTIVE; draw_bone_relations(NULL, pchan, arm, boneflag, constflag, show_relations); if ((pchan->custom) && !(arm->flag & ARM_NO_CUSTOM)) { draw_bone_update_disp_matrix_custom(pchan); draw_bone_custom_shape(NULL, pchan, arm, boneflag, constflag, select_id); } else if (arm->drawtype == ARM_ENVELOPE) { draw_bone_update_disp_matrix_default(NULL, pchan); draw_bone_envelope(NULL, pchan, arm, boneflag, constflag, select_id); } else if (arm->drawtype == ARM_LINE) { draw_bone_update_disp_matrix_default(NULL, pchan); draw_bone_line(NULL, pchan, arm, boneflag, constflag, select_id); } else if (arm->drawtype == ARM_WIRE) { draw_bone_update_disp_matrix_bbone(NULL, pchan); draw_bone_wire(NULL, pchan, arm, boneflag, constflag, select_id); } else if (arm->drawtype == ARM_B_BONE) { draw_bone_update_disp_matrix_bbone(NULL, pchan); draw_bone_box(NULL, pchan, arm, boneflag, constflag, select_id); } else { draw_bone_update_disp_matrix_default(NULL, pchan); draw_bone_octahedral(NULL, pchan, arm, boneflag, constflag, select_id); } /* Draw names of bone */ if (show_text && (arm->flag & ARM_DRAWNAMES)) { uchar color[4]; UI_GetThemeColor4ubv((arm->flag & ARM_POSEMODE) && (bone->flag & BONE_SELECTED) ? TH_TEXT_HI : TH_TEXT, color); float vec[3]; mid_v3_v3v3(vec, pchan->pose_head, pchan->pose_tail); mul_m4_v3(ob->obmat, vec); struct DRWTextStore *dt = DRW_text_cache_ensure(); DRW_text_cache_add( dt, vec, pchan->name, strlen(pchan->name), 10, DRW_TEXT_CACHE_GLOBALSPACE | DRW_TEXT_CACHE_STRING_PTR, color); } /* Draw additional axes */ if (arm->flag & ARM_DRAWAXES) { draw_axes(NULL, pchan); } } } if (is_pose_select) { index += 0x10000; } } arm->flag &= ~ARM_POSEMODE; } /** * This function set the object space to use for all subsequent `DRW_shgroup_bone_*` calls. */ static void drw_shgroup_armature(Object *ob, DRWArmaturePasses passes) { memset(&g_data, 0x0, sizeof(g_data)); g_data.ob = ob; g_data.passes = passes; memset(&g_color, 0x0, sizeof(g_color)); } void DRW_shgroup_armature_object(Object *ob, ViewLayer *view_layer, DRWArmaturePasses passes) { float *color; DRW_object_wire_theme_get(ob, view_layer, &color); passes.bone_envelope = NULL; /* Don't do envelope distance in object mode. */ drw_shgroup_armature(ob, passes); draw_armature_pose(ob, color); } void DRW_shgroup_armature_pose(Object *ob, DRWArmaturePasses passes) { drw_shgroup_armature(ob, passes); draw_armature_pose(ob, NULL); } void DRW_shgroup_armature_edit(Object *ob, DRWArmaturePasses passes) { drw_shgroup_armature(ob, passes); draw_armature_edit(ob); } /** \} */