/* * Copyright 2016, Blender Foundation. * * This program is free software; you can redistribute it and/or * modify it under the terms of the GNU General Public License * as published by the Free Software Foundation; either version 2 * of the License, or (at your option) any later version. * * This program is distributed in the hope that it will be useful, * but WITHOUT ANY WARRANTY; without even the implied warranty of * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the * GNU General Public License for more details. * * You should have received a copy of the GNU General Public License * along with this program; if not, write to the Free Software Foundation, * Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA. * * Contributor(s): Blender Institute * */ /** \file draw_cache.c * \ingroup draw */ #include "DNA_scene_types.h" #include "DNA_mesh_types.h" #include "DNA_meta_types.h" #include "DNA_curve_types.h" #include "DNA_object_types.h" #include "DNA_particle_types.h" #include "DNA_modifier_types.h" #include "DNA_lattice_types.h" #include "UI_resources.h" #include "BLI_utildefines.h" #include "BLI_math.h" #include "GPU_batch.h" #include "GPU_batch_presets.h" #include "GPU_batch_utils.h" #include "draw_cache.h" #include "draw_cache_impl.h" /* Batch's only (free'd as an array) */ static struct DRWShapeCache { GPUBatch *drw_single_vertice; GPUBatch *drw_cursor; GPUBatch *drw_cursor_only_circle; GPUBatch *drw_fullscreen_quad; GPUBatch *drw_fullscreen_quad_texcoord; GPUBatch *drw_quad; GPUBatch *drw_sphere; GPUBatch *drw_screenspace_circle; GPUBatch *drw_plain_axes; GPUBatch *drw_single_arrow; GPUBatch *drw_cube; GPUBatch *drw_circle; GPUBatch *drw_square; GPUBatch *drw_line; GPUBatch *drw_line_endpoints; GPUBatch *drw_empty_cube; GPUBatch *drw_empty_sphere; GPUBatch *drw_empty_cylinder; GPUBatch *drw_empty_capsule_body; GPUBatch *drw_empty_capsule_cap; GPUBatch *drw_empty_cone; GPUBatch *drw_arrows; GPUBatch *drw_axis_names; GPUBatch *drw_image_plane; GPUBatch *drw_image_plane_wire; GPUBatch *drw_field_wind; GPUBatch *drw_field_force; GPUBatch *drw_field_vortex; GPUBatch *drw_field_tube_limit; GPUBatch *drw_field_cone_limit; GPUBatch *drw_lamp; GPUBatch *drw_lamp_shadows; GPUBatch *drw_lamp_sunrays; GPUBatch *drw_lamp_area_square; GPUBatch *drw_lamp_area_disk; GPUBatch *drw_lamp_hemi; GPUBatch *drw_lamp_spot; GPUBatch *drw_lamp_spot_square; GPUBatch *drw_speaker; GPUBatch *drw_lightprobe_cube; GPUBatch *drw_lightprobe_planar; GPUBatch *drw_lightprobe_grid; GPUBatch *drw_bone_octahedral; GPUBatch *drw_bone_octahedral_wire; GPUBatch *drw_bone_box; GPUBatch *drw_bone_box_wire; GPUBatch *drw_bone_wire_wire; GPUBatch *drw_bone_envelope; GPUBatch *drw_bone_envelope_outline; GPUBatch *drw_bone_point; GPUBatch *drw_bone_point_wire; GPUBatch *drw_bone_stick; GPUBatch *drw_bone_arrows; GPUBatch *drw_camera; GPUBatch *drw_camera_frame; GPUBatch *drw_camera_tria; GPUBatch *drw_camera_focus; GPUBatch *drw_particle_cross; GPUBatch *drw_particle_circle; GPUBatch *drw_particle_axis; GPUBatch *drw_gpencil_axes; } SHC = {NULL}; void DRW_shape_cache_free(void) { uint i = sizeof(SHC) / sizeof(GPUBatch *); GPUBatch **batch = (GPUBatch **)&SHC; while (i--) { GPU_BATCH_DISCARD_SAFE(*batch); batch++; } } void DRW_shape_cache_reset(void) { uint i = sizeof(SHC) / sizeof(GPUBatch *); GPUBatch **batch = (GPUBatch **)&SHC; while (i--) { if (*batch) { GPU_batch_vao_cache_clear(*batch); } batch++; } } /* -------------------------------------------------------------------- */ /** \name Helper functions * \{ */ static void UNUSED_FUNCTION(add_fancy_edge)( GPUVertBuf *vbo, uint pos_id, uint n1_id, uint n2_id, uint *v_idx, const float co1[3], const float co2[3], const float n1[3], const float n2[3]) { GPU_vertbuf_attr_set(vbo, n1_id, *v_idx, n1); GPU_vertbuf_attr_set(vbo, n2_id, *v_idx, n2); GPU_vertbuf_attr_set(vbo, pos_id, (*v_idx)++, co1); GPU_vertbuf_attr_set(vbo, n1_id, *v_idx, n1); GPU_vertbuf_attr_set(vbo, n2_id, *v_idx, n2); GPU_vertbuf_attr_set(vbo, pos_id, (*v_idx)++, co2); } #if 0 /* UNUSED */ static void add_lat_lon_vert( GPUVertBuf *vbo, uint pos_id, uint nor_id, uint *v_idx, const float rad, const float lat, const float lon) { float pos[3], nor[3]; nor[0] = sinf(lat) * cosf(lon); nor[1] = cosf(lat); nor[2] = sinf(lat) * sinf(lon); mul_v3_v3fl(pos, nor, rad); GPU_vertbuf_attr_set(vbo, nor_id, *v_idx, nor); GPU_vertbuf_attr_set(vbo, pos_id, (*v_idx)++, pos); } #endif static GPUVertBuf *fill_arrows_vbo(const float scale) { /* Position Only 3D format */ static GPUVertFormat format = { 0 }; static struct { uint pos; } attr_id; if (format.attr_len == 0) { attr_id.pos = GPU_vertformat_attr_add(&format, "pos", GPU_COMP_F32, 3, GPU_FETCH_FLOAT); } /* Line */ GPUVertBuf *vbo = GPU_vertbuf_create_with_format(&format); GPU_vertbuf_data_alloc(vbo, 6 * 3); float v1[3] = {0.0, 0.0, 0.0}; float v2[3] = {0.0, 0.0, 0.0}; float vtmp1[3], vtmp2[3]; for (int axis = 0; axis < 3; axis++) { const int arrow_axis = (axis == 0) ? 1 : 0; v2[axis] = 1.0f; mul_v3_v3fl(vtmp1, v1, scale); mul_v3_v3fl(vtmp2, v2, scale); GPU_vertbuf_attr_set(vbo, attr_id.pos, axis * 6 + 0, vtmp1); GPU_vertbuf_attr_set(vbo, attr_id.pos, axis * 6 + 1, vtmp2); v1[axis] = 0.85f; v1[arrow_axis] = -0.08f; mul_v3_v3fl(vtmp1, v1, scale); mul_v3_v3fl(vtmp2, v2, scale); GPU_vertbuf_attr_set(vbo, attr_id.pos, axis * 6 + 2, vtmp1); GPU_vertbuf_attr_set(vbo, attr_id.pos, axis * 6 + 3, vtmp2); v1[arrow_axis] = 0.08f; mul_v3_v3fl(vtmp1, v1, scale); mul_v3_v3fl(vtmp2, v2, scale); GPU_vertbuf_attr_set(vbo, attr_id.pos, axis * 6 + 4, vtmp1); GPU_vertbuf_attr_set(vbo, attr_id.pos, axis * 6 + 5, vtmp2); /* reset v1 & v2 to zero */ v1[arrow_axis] = v1[axis] = v2[axis] = 0.0f; } return vbo; } static GPUVertBuf *sphere_wire_vbo(const float rad) { #define NSEGMENTS 32 /* Position Only 3D format */ static GPUVertFormat format = { 0 }; static struct { uint pos; } attr_id; if (format.attr_len == 0) { attr_id.pos = GPU_vertformat_attr_add(&format, "pos", GPU_COMP_F32, 3, GPU_FETCH_FLOAT); } GPUVertBuf *vbo = GPU_vertbuf_create_with_format(&format); GPU_vertbuf_data_alloc(vbo, NSEGMENTS * 2 * 3); /* a single ring of vertices */ float p[NSEGMENTS][2]; for (int i = 0; i < NSEGMENTS; ++i) { float angle = 2 * M_PI * ((float)i / (float)NSEGMENTS); p[i][0] = rad * cosf(angle); p[i][1] = rad * sinf(angle); } for (int axis = 0; axis < 3; ++axis) { for (int i = 0; i < NSEGMENTS; ++i) { for (int j = 0; j < 2; ++j) { float cv[2], v[3]; cv[0] = p[(i + j) % NSEGMENTS][0]; cv[1] = p[(i + j) % NSEGMENTS][1]; if (axis == 0) { ARRAY_SET_ITEMS(v, cv[0], cv[1], 0.0f); } else if (axis == 1) { ARRAY_SET_ITEMS(v, cv[0], 0.0f, cv[1]); } else { ARRAY_SET_ITEMS(v, 0.0f, cv[0], cv[1]); } GPU_vertbuf_attr_set(vbo, attr_id.pos, i * 2 + j + (NSEGMENTS * 2 * axis), v); } } } return vbo; #undef NSEGMENTS } /* Quads */ /* Use this one for rendering fullscreen passes. For 3D objects use DRW_cache_quad_get(). */ GPUBatch *DRW_cache_fullscreen_quad_get(void) { if (!SHC.drw_fullscreen_quad) { /* Use a triangle instead of a real quad */ /* https://www.slideshare.net/DevCentralAMD/vertex-shader-tricks-bill-bilodeau - slide 14 */ float pos[3][2] = {{-1.0f, -1.0f}, { 3.0f, -1.0f}, {-1.0f, 3.0f}}; float uvs[3][2] = {{ 0.0f, 0.0f}, { 2.0f, 0.0f}, { 0.0f, 2.0f}}; /* Position Only 2D format */ static GPUVertFormat format = { 0 }; static struct { uint pos, uvs; } attr_id; if (format.attr_len == 0) { attr_id.pos = GPU_vertformat_attr_add(&format, "pos", GPU_COMP_F32, 2, GPU_FETCH_FLOAT); attr_id.uvs = GPU_vertformat_attr_add(&format, "uvs", GPU_COMP_F32, 2, GPU_FETCH_FLOAT); GPU_vertformat_alias_add(&format, "texCoord"); } GPUVertBuf *vbo = GPU_vertbuf_create_with_format(&format); GPU_vertbuf_data_alloc(vbo, 3); for (int i = 0; i < 3; ++i) { GPU_vertbuf_attr_set(vbo, attr_id.pos, i, pos[i]); GPU_vertbuf_attr_set(vbo, attr_id.uvs, i, uvs[i]); } SHC.drw_fullscreen_quad = GPU_batch_create_ex(GPU_PRIM_TRIS, vbo, NULL, GPU_BATCH_OWNS_VBO); } return SHC.drw_fullscreen_quad; } /* Just a regular quad with 4 vertices. */ GPUBatch *DRW_cache_quad_get(void) { if (!SHC.drw_quad) { float pos[4][2] = {{-1.0f, -1.0f}, { 1.0f, -1.0f}, {1.0f, 1.0f}, {-1.0f, 1.0f}}; float uvs[4][2] = {{ 0.0f, 0.0f}, { 1.0f, 0.0f}, {1.0f, 1.0f}, { 0.0f, 1.0f}}; /* Position Only 2D format */ static GPUVertFormat format = { 0 }; static struct { uint pos, uvs; } attr_id; if (format.attr_len == 0) { attr_id.pos = GPU_vertformat_attr_add(&format, "pos", GPU_COMP_F32, 2, GPU_FETCH_FLOAT); attr_id.uvs = GPU_vertformat_attr_add(&format, "uvs", GPU_COMP_F32, 2, GPU_FETCH_FLOAT); } GPUVertBuf *vbo = GPU_vertbuf_create_with_format(&format); GPU_vertbuf_data_alloc(vbo, 4); for (int i = 0; i < 4; ++i) { GPU_vertbuf_attr_set(vbo, attr_id.pos, i, pos[i]); GPU_vertbuf_attr_set(vbo, attr_id.uvs, i, uvs[i]); } SHC.drw_quad = GPU_batch_create_ex(GPU_PRIM_TRI_FAN, vbo, NULL, GPU_BATCH_OWNS_VBO); } return SHC.drw_quad; } /* Sphere */ GPUBatch *DRW_cache_sphere_get(void) { if (!SHC.drw_sphere) { SHC.drw_sphere = gpu_batch_sphere(32, 24); } return SHC.drw_sphere; } /** \} */ /* -------------------------------------------------------------------- */ /** \name Common * \{ */ GPUBatch *DRW_cache_cube_get(void) { if (!SHC.drw_cube) { const GLfloat verts[8][3] = { {-1.0f, -1.0f, -1.0f}, {-1.0f, -1.0f, 1.0f}, {-1.0f, 1.0f, -1.0f}, {-1.0f, 1.0f, 1.0f}, { 1.0f, -1.0f, -1.0f}, { 1.0f, -1.0f, 1.0f}, { 1.0f, 1.0f, -1.0f}, { 1.0f, 1.0f, 1.0f} }; const uint indices[36] = { 0, 1, 2, 1, 3, 2, 0, 4, 1, 4, 5, 1, 6, 5, 4, 6, 7, 5, 2, 7, 6, 2, 3, 7, 3, 1, 7, 1, 5, 7, 0, 2, 4, 2, 6, 4, }; /* Position Only 3D format */ static GPUVertFormat format = { 0 }; static struct { uint pos; } attr_id; if (format.attr_len == 0) { attr_id.pos = GPU_vertformat_attr_add(&format, "pos", GPU_COMP_F32, 3, GPU_FETCH_FLOAT); } GPUVertBuf *vbo = GPU_vertbuf_create_with_format(&format); GPU_vertbuf_data_alloc(vbo, 36); for (int i = 0; i < 36; ++i) { GPU_vertbuf_attr_set(vbo, attr_id.pos, i, verts[indices[i]]); } SHC.drw_cube = GPU_batch_create_ex(GPU_PRIM_TRIS, vbo, NULL, GPU_BATCH_OWNS_VBO); } return SHC.drw_cube; } GPUBatch *DRW_cache_empty_cube_get(void) { if (!SHC.drw_empty_cube) { const GLfloat verts[8][3] = { {-1.0f, -1.0f, -1.0f}, {-1.0f, -1.0f, 1.0f}, {-1.0f, 1.0f, -1.0f}, {-1.0f, 1.0f, 1.0f}, { 1.0f, -1.0f, -1.0f}, { 1.0f, -1.0f, 1.0f}, { 1.0f, 1.0f, -1.0f}, { 1.0f, 1.0f, 1.0f} }; const GLubyte indices[24] = {0, 1, 1, 3, 3, 2, 2, 0, 0, 4, 4, 5, 5, 7, 7, 6, 6, 4, 1, 5, 3, 7, 2, 6}; /* Position Only 3D format */ static GPUVertFormat format = { 0 }; static struct { uint pos; } attr_id; if (format.attr_len == 0) { attr_id.pos = GPU_vertformat_attr_add(&format, "pos", GPU_COMP_F32, 3, GPU_FETCH_FLOAT); } GPUVertBuf *vbo = GPU_vertbuf_create_with_format(&format); GPU_vertbuf_data_alloc(vbo, 24); for (int i = 0; i < 24; ++i) { GPU_vertbuf_attr_set(vbo, attr_id.pos, i, verts[indices[i]]); } SHC.drw_empty_cube = GPU_batch_create_ex(GPU_PRIM_LINES, vbo, NULL, GPU_BATCH_OWNS_VBO); } return SHC.drw_empty_cube; } GPUBatch *DRW_cache_circle_get(void) { #define CIRCLE_RESOL 64 if (!SHC.drw_circle) { float v[3] = {0.0f, 0.0f, 0.0f}; /* Position Only 3D format */ static GPUVertFormat format = { 0 }; static struct { uint pos; } attr_id; if (format.attr_len == 0) { attr_id.pos = GPU_vertformat_attr_add(&format, "pos", GPU_COMP_F32, 3, GPU_FETCH_FLOAT); } GPUVertBuf *vbo = GPU_vertbuf_create_with_format(&format); GPU_vertbuf_data_alloc(vbo, CIRCLE_RESOL); for (int a = 0; a < CIRCLE_RESOL; a++) { v[0] = sinf((2.0f * M_PI * a) / ((float)CIRCLE_RESOL)); v[2] = cosf((2.0f * M_PI * a) / ((float)CIRCLE_RESOL)); v[1] = 0.0f; GPU_vertbuf_attr_set(vbo, attr_id.pos, a, v); } SHC.drw_circle = GPU_batch_create_ex(GPU_PRIM_LINE_LOOP, vbo, NULL, GPU_BATCH_OWNS_VBO); } return SHC.drw_circle; #undef CIRCLE_RESOL } GPUBatch *DRW_cache_square_get(void) { if (!SHC.drw_square) { float p[4][3] = {{ 1.0f, 0.0f, 1.0f}, { 1.0f, 0.0f, -1.0f}, {-1.0f, 0.0f, -1.0f}, {-1.0f, 0.0f, 1.0f}}; /* Position Only 3D format */ static GPUVertFormat format = { 0 }; static struct { uint pos; } attr_id; if (format.attr_len == 0) { attr_id.pos = GPU_vertformat_attr_add(&format, "pos", GPU_COMP_F32, 3, GPU_FETCH_FLOAT); } GPUVertBuf *vbo = GPU_vertbuf_create_with_format(&format); GPU_vertbuf_data_alloc(vbo, 8); for (int i = 0; i < 4; i++) { GPU_vertbuf_attr_set(vbo, attr_id.pos, i * 2, p[i % 4]); GPU_vertbuf_attr_set(vbo, attr_id.pos, i * 2 + 1, p[(i + 1) % 4]); } SHC.drw_square = GPU_batch_create_ex(GPU_PRIM_LINES, vbo, NULL, GPU_BATCH_OWNS_VBO); } return SHC.drw_square; } GPUBatch *DRW_cache_single_line_get(void) { /* Z axis line */ if (!SHC.drw_line) { float v1[3] = {0.0f, 0.0f, 0.0f}; float v2[3] = {0.0f, 0.0f, 1.0f}; /* Position Only 3D format */ static GPUVertFormat format = { 0 }; static struct { uint pos; } attr_id; if (format.attr_len == 0) { attr_id.pos = GPU_vertformat_attr_add(&format, "pos", GPU_COMP_F32, 3, GPU_FETCH_FLOAT); } GPUVertBuf *vbo = GPU_vertbuf_create_with_format(&format); GPU_vertbuf_data_alloc(vbo, 2); GPU_vertbuf_attr_set(vbo, attr_id.pos, 0, v1); GPU_vertbuf_attr_set(vbo, attr_id.pos, 1, v2); SHC.drw_line = GPU_batch_create_ex(GPU_PRIM_LINES, vbo, NULL, GPU_BATCH_OWNS_VBO); } return SHC.drw_line; } GPUBatch *DRW_cache_single_line_endpoints_get(void) { /* Z axis line */ if (!SHC.drw_line_endpoints) { float v1[3] = {0.0f, 0.0f, 0.0f}; float v2[3] = {0.0f, 0.0f, 1.0f}; /* Position Only 3D format */ static GPUVertFormat format = { 0 }; static struct { uint pos; } attr_id; if (format.attr_len == 0) { attr_id.pos = GPU_vertformat_attr_add(&format, "pos", GPU_COMP_F32, 3, GPU_FETCH_FLOAT); } GPUVertBuf *vbo = GPU_vertbuf_create_with_format(&format); GPU_vertbuf_data_alloc(vbo, 2); GPU_vertbuf_attr_set(vbo, attr_id.pos, 0, v1); GPU_vertbuf_attr_set(vbo, attr_id.pos, 1, v2); SHC.drw_line_endpoints = GPU_batch_create_ex(GPU_PRIM_POINTS, vbo, NULL, GPU_BATCH_OWNS_VBO); } return SHC.drw_line_endpoints; } GPUBatch *DRW_cache_screenspace_circle_get(void) { #define CIRCLE_RESOL 32 if (!SHC.drw_screenspace_circle) { float v[3] = {0.0f, 0.0f, 0.0f}; /* Position Only 3D format */ static GPUVertFormat format = { 0 }; static struct { uint pos; } attr_id; if (format.attr_len == 0) { attr_id.pos = GPU_vertformat_attr_add(&format, "pos", GPU_COMP_F32, 3, GPU_FETCH_FLOAT); } GPUVertBuf *vbo = GPU_vertbuf_create_with_format(&format); GPU_vertbuf_data_alloc(vbo, CIRCLE_RESOL + 1); for (int a = 0; a <= CIRCLE_RESOL; a++) { v[0] = sinf((2.0f * M_PI * a) / ((float)CIRCLE_RESOL)); v[1] = cosf((2.0f * M_PI * a) / ((float)CIRCLE_RESOL)); GPU_vertbuf_attr_set(vbo, attr_id.pos, a, v); } SHC.drw_screenspace_circle = GPU_batch_create_ex(GPU_PRIM_LINE_STRIP, vbo, NULL, GPU_BATCH_OWNS_VBO); } return SHC.drw_screenspace_circle; #undef CIRCLE_RESOL } /* Grease Pencil object */ GPUBatch *DRW_cache_gpencil_axes_get(void) { if (!SHC.drw_gpencil_axes) { int axis; float v1[3] = { 0.0f, 0.0f, 0.0f }; float v2[3] = { 0.0f, 0.0f, 0.0f }; /* cube data */ const GLfloat verts[8][3] = { { -0.25f, -0.25f, -0.25f }, { -0.25f, -0.25f, 0.25f }, { -0.25f, 0.25f, -0.25f }, { -0.25f, 0.25f, 0.25f }, { 0.25f, -0.25f, -0.25f }, { 0.25f, -0.25f, 0.25f }, { 0.25f, 0.25f, -0.25f }, { 0.25f, 0.25f, 0.25f } }; const GLubyte indices[24] = { 0, 1, 1, 3, 3, 2, 2, 0, 0, 4, 4, 5, 5, 7, 7, 6, 6, 4, 1, 5, 3, 7, 2, 6 }; /* Position Only 3D format */ static GPUVertFormat format = { 0 }; static uint pos_id; if (format.attr_len == 0) { pos_id = GPU_vertformat_attr_add(&format, "pos", GPU_COMP_F32, 3, GPU_FETCH_FLOAT); } GPUVertBuf *vbo = GPU_vertbuf_create_with_format(&format); /* alloc 30 elements for cube and 3 axis */ GPU_vertbuf_data_alloc(vbo, ARRAY_SIZE(indices) + 6); /* draw axis */ for (axis = 0; axis < 3; axis++) { v1[axis] = 1.0f; v2[axis] = -1.0f; GPU_vertbuf_attr_set(vbo, pos_id, axis * 2, v1); GPU_vertbuf_attr_set(vbo, pos_id, axis * 2 + 1, v2); /* reset v1 & v2 to zero for next axis */ v1[axis] = v2[axis] = 0.0f; } /* draw cube */ for (int i = 0; i < 24; ++i) { GPU_vertbuf_attr_set(vbo, pos_id, i + 6, verts[indices[i]]); } SHC.drw_gpencil_axes = GPU_batch_create_ex(GPU_PRIM_LINES, vbo, NULL, GPU_BATCH_OWNS_VBO); } return SHC.drw_gpencil_axes; } /* -------------------------------------------------------------------- */ /** \name Common Object API * \{ */ GPUBatch *DRW_cache_object_wire_outline_get(Object *ob) { switch (ob->type) { case OB_MESH: return DRW_cache_mesh_wire_outline_get(ob); /* TODO, should match 'DRW_cache_object_surface_get' */ default: return NULL; } } GPUBatch *DRW_cache_object_edge_detection_get(Object *ob, bool *r_is_manifold) { switch (ob->type) { case OB_MESH: return DRW_cache_mesh_edge_detection_get(ob, r_is_manifold); /* TODO, should match 'DRW_cache_object_surface_get' */ default: return NULL; } } /* Returns a buffer texture. */ void DRW_cache_object_face_wireframe_get( Object *ob, struct GPUTexture **r_vert_tx, struct GPUTexture **r_faceid_tx, int *r_tri_count) { switch (ob->type) { case OB_MESH: DRW_mesh_batch_cache_get_wireframes_face_texbuf((Mesh *)ob->data, r_vert_tx, r_faceid_tx, r_tri_count); /* TODO, should match 'DRW_cache_object_surface_get' */ } } GPUBatch *DRW_cache_object_loose_edges_get(struct Object *ob) { switch (ob->type) { case OB_MESH: return DRW_cache_mesh_loose_edges_get(ob); /* TODO, should match 'DRW_cache_object_surface_get' */ default: return NULL; } } GPUBatch *DRW_cache_object_surface_get(Object *ob) { switch (ob->type) { case OB_MESH: return DRW_cache_mesh_surface_get(ob); case OB_CURVE: return DRW_cache_curve_surface_get(ob); case OB_SURF: return DRW_cache_surf_surface_get(ob); case OB_FONT: return DRW_cache_text_surface_get(ob); case OB_MBALL: return DRW_cache_mball_surface_get(ob); default: return NULL; } } GPUBatch **DRW_cache_object_surface_material_get( struct Object *ob, struct GPUMaterial **gpumat_array, uint gpumat_array_len, char **auto_layer_names, int **auto_layer_is_srgb, int *auto_layer_count) { if (auto_layer_names != NULL) { *auto_layer_names = NULL; *auto_layer_is_srgb = NULL; *auto_layer_count = 0; } switch (ob->type) { case OB_MESH: return DRW_cache_mesh_surface_shaded_get(ob, gpumat_array, gpumat_array_len, auto_layer_names, auto_layer_is_srgb, auto_layer_count); case OB_CURVE: return DRW_cache_curve_surface_shaded_get(ob, gpumat_array, gpumat_array_len); case OB_SURF: return DRW_cache_surf_surface_shaded_get(ob, gpumat_array, gpumat_array_len); case OB_FONT: return DRW_cache_text_surface_shaded_get(ob, gpumat_array, gpumat_array_len); case OB_MBALL: return DRW_cache_mball_surface_shaded_get(ob, gpumat_array, gpumat_array_len); default: return NULL; } } /** \} */ /* -------------------------------------------------------------------- */ /** \name Empties * \{ */ GPUBatch *DRW_cache_plain_axes_get(void) { if (!SHC.drw_plain_axes) { int axis; float v1[3] = {0.0f, 0.0f, 0.0f}; float v2[3] = {0.0f, 0.0f, 0.0f}; /* Position Only 3D format */ static GPUVertFormat format = { 0 }; static struct { uint pos; } attr_id; if (format.attr_len == 0) { attr_id.pos = GPU_vertformat_attr_add(&format, "pos", GPU_COMP_F32, 3, GPU_FETCH_FLOAT); } GPUVertBuf *vbo = GPU_vertbuf_create_with_format(&format); GPU_vertbuf_data_alloc(vbo, 6); for (axis = 0; axis < 3; axis++) { v1[axis] = 1.0f; v2[axis] = -1.0f; GPU_vertbuf_attr_set(vbo, attr_id.pos, axis * 2, v1); GPU_vertbuf_attr_set(vbo, attr_id.pos, axis * 2 + 1, v2); /* reset v1 & v2 to zero for next axis */ v1[axis] = v2[axis] = 0.0f; } SHC.drw_plain_axes = GPU_batch_create_ex(GPU_PRIM_LINES, vbo, NULL, GPU_BATCH_OWNS_VBO); } return SHC.drw_plain_axes; } GPUBatch *DRW_cache_single_arrow_get(void) { if (!SHC.drw_single_arrow) { float v1[3] = {0.0f, 0.0f, 1.0f}, v2[3], v3[3]; /* Position Only 3D format */ static GPUVertFormat format = { 0 }; static struct { uint pos; } attr_id; if (format.attr_len == 0) { attr_id.pos = GPU_vertformat_attr_add(&format, "pos", GPU_COMP_F32, 3, GPU_FETCH_FLOAT); } /* Square Pyramid */ GPUVertBuf *vbo = GPU_vertbuf_create_with_format(&format); GPU_vertbuf_data_alloc(vbo, 12); v2[0] = 0.035f; v2[1] = 0.035f; v3[0] = -0.035f; v3[1] = 0.035f; v2[2] = v3[2] = 0.75f; for (int sides = 0; sides < 4; sides++) { if (sides % 2 == 1) { v2[0] = -v2[0]; v3[1] = -v3[1]; } else { v2[1] = -v2[1]; v3[0] = -v3[0]; } GPU_vertbuf_attr_set(vbo, attr_id.pos, sides * 3 + 0, v1); GPU_vertbuf_attr_set(vbo, attr_id.pos, sides * 3 + 1, v2); GPU_vertbuf_attr_set(vbo, attr_id.pos, sides * 3 + 2, v3); } SHC.drw_single_arrow = GPU_batch_create_ex(GPU_PRIM_TRIS, vbo, NULL, GPU_BATCH_OWNS_VBO); } return SHC.drw_single_arrow; } GPUBatch *DRW_cache_empty_sphere_get(void) { if (!SHC.drw_empty_sphere) { GPUVertBuf *vbo = sphere_wire_vbo(1.0f); SHC.drw_empty_sphere = GPU_batch_create_ex(GPU_PRIM_LINES, vbo, NULL, GPU_BATCH_OWNS_VBO); } return SHC.drw_empty_sphere; } GPUBatch *DRW_cache_empty_cone_get(void) { #define NSEGMENTS 8 if (!SHC.drw_empty_cone) { /* a single ring of vertices */ float p[NSEGMENTS][2]; for (int i = 0; i < NSEGMENTS; ++i) { float angle = 2 * M_PI * ((float)i / (float)NSEGMENTS); p[i][0] = cosf(angle); p[i][1] = sinf(angle); } /* Position Only 3D format */ static GPUVertFormat format = { 0 }; static struct { uint pos; } attr_id; if (format.attr_len == 0) { attr_id.pos = GPU_vertformat_attr_add(&format, "pos", GPU_COMP_F32, 3, GPU_FETCH_FLOAT); } GPUVertBuf *vbo = GPU_vertbuf_create_with_format(&format); GPU_vertbuf_data_alloc(vbo, NSEGMENTS * 4); for (int i = 0; i < NSEGMENTS; ++i) { float cv[2], v[3]; cv[0] = p[(i) % NSEGMENTS][0]; cv[1] = p[(i) % NSEGMENTS][1]; /* cone sides */ ARRAY_SET_ITEMS(v, cv[0], 0.0f, cv[1]); GPU_vertbuf_attr_set(vbo, attr_id.pos, i * 4, v); ARRAY_SET_ITEMS(v, 0.0f, 2.0f, 0.0f); GPU_vertbuf_attr_set(vbo, attr_id.pos, i * 4 + 1, v); /* end ring */ ARRAY_SET_ITEMS(v, cv[0], 0.0f, cv[1]); GPU_vertbuf_attr_set(vbo, attr_id.pos, i * 4 + 2, v); cv[0] = p[(i + 1) % NSEGMENTS][0]; cv[1] = p[(i + 1) % NSEGMENTS][1]; ARRAY_SET_ITEMS(v, cv[0], 0.0f, cv[1]); GPU_vertbuf_attr_set(vbo, attr_id.pos, i * 4 + 3, v); } SHC.drw_empty_cone = GPU_batch_create_ex(GPU_PRIM_LINES, vbo, NULL, GPU_BATCH_OWNS_VBO); } return SHC.drw_empty_cone; #undef NSEGMENTS } GPUBatch *DRW_cache_empty_cylinder_get(void) { #define NSEGMENTS 12 if (!SHC.drw_empty_cylinder) { /* a single ring of vertices */ float p[NSEGMENTS][2]; for (int i = 0; i < NSEGMENTS; ++i) { float angle = 2 * M_PI * ((float)i / (float)NSEGMENTS); p[i][0] = cosf(angle); p[i][1] = sinf(angle); } /* Position Only 3D format */ static GPUVertFormat format = { 0 }; static struct { uint pos; } attr_id; if (format.attr_len == 0) { attr_id.pos = GPU_vertformat_attr_add(&format, "pos", GPU_COMP_F32, 3, GPU_FETCH_FLOAT); } GPUVertBuf *vbo = GPU_vertbuf_create_with_format(&format); GPU_vertbuf_data_alloc(vbo, NSEGMENTS * 6); for (int i = 0; i < NSEGMENTS; ++i) { float cv[2], pv[2], v[3]; cv[0] = p[(i) % NSEGMENTS][0]; cv[1] = p[(i) % NSEGMENTS][1]; pv[0] = p[(i + 1) % NSEGMENTS][0]; pv[1] = p[(i + 1) % NSEGMENTS][1]; /* cylinder sides */ copy_v3_fl3(v, cv[0], cv[1], -1.0f); GPU_vertbuf_attr_set(vbo, attr_id.pos, i * 6, v); copy_v3_fl3(v, cv[0], cv[1], 1.0f); GPU_vertbuf_attr_set(vbo, attr_id.pos, i * 6 + 1, v); /* top ring */ copy_v3_fl3(v, cv[0], cv[1], 1.0f); GPU_vertbuf_attr_set(vbo, attr_id.pos, i * 6 + 2, v); copy_v3_fl3(v, pv[0], pv[1], 1.0f); GPU_vertbuf_attr_set(vbo, attr_id.pos, i * 6 + 3, v); /* bottom ring */ copy_v3_fl3(v, cv[0], cv[1], -1.0f); GPU_vertbuf_attr_set(vbo, attr_id.pos, i * 6 + 4, v); copy_v3_fl3(v, pv[0], pv[1], -1.0f); GPU_vertbuf_attr_set(vbo, attr_id.pos, i * 6 + 5, v); } SHC.drw_empty_cylinder = GPU_batch_create_ex(GPU_PRIM_LINES, vbo, NULL, GPU_BATCH_OWNS_VBO); } return SHC.drw_empty_cylinder; #undef NSEGMENTS } GPUBatch *DRW_cache_empty_capsule_body_get(void) { if (!SHC.drw_empty_capsule_body) { const float pos[8][3] = { { 1.0f, 0.0f, 1.0f}, { 1.0f, 0.0f, 0.0f}, { 0.0f, 1.0f, 1.0f}, { 0.0f, 1.0f, 0.0f}, {-1.0f, 0.0f, 1.0f}, {-1.0f, 0.0f, 0.0f}, { 0.0f, -1.0f, 1.0f}, { 0.0f, -1.0f, 0.0f} }; /* Position Only 3D format */ static GPUVertFormat format = { 0 }; static struct { uint pos; } attr_id; if (format.attr_len == 0) { attr_id.pos = GPU_vertformat_attr_add(&format, "pos", GPU_COMP_F32, 3, GPU_FETCH_FLOAT); } GPUVertBuf *vbo = GPU_vertbuf_create_with_format(&format); GPU_vertbuf_data_alloc(vbo, 8); GPU_vertbuf_attr_fill(vbo, attr_id.pos, pos); SHC.drw_empty_capsule_body = GPU_batch_create_ex(GPU_PRIM_LINES, vbo, NULL, GPU_BATCH_OWNS_VBO); } return SHC.drw_empty_capsule_body; } GPUBatch *DRW_cache_empty_capsule_cap_get(void) { #define NSEGMENTS 24 /* Must be multiple of 2. */ if (!SHC.drw_empty_capsule_cap) { /* a single ring of vertices */ float p[NSEGMENTS][2]; for (int i = 0; i < NSEGMENTS; ++i) { float angle = 2 * M_PI * ((float)i / (float)NSEGMENTS); p[i][0] = cosf(angle); p[i][1] = sinf(angle); } /* Position Only 3D format */ static GPUVertFormat format = { 0 }; static struct { uint pos; } attr_id; if (format.attr_len == 0) { attr_id.pos = GPU_vertformat_attr_add(&format, "pos", GPU_COMP_F32, 3, GPU_FETCH_FLOAT); } GPUVertBuf *vbo = GPU_vertbuf_create_with_format(&format); GPU_vertbuf_data_alloc(vbo, (NSEGMENTS * 2) * 2); /* Base circle */ int vidx = 0; for (int i = 0; i < NSEGMENTS; ++i) { float v[3] = {0.0f, 0.0f, 0.0f}; copy_v2_v2(v, p[(i) % NSEGMENTS]); GPU_vertbuf_attr_set(vbo, attr_id.pos, vidx++, v); copy_v2_v2(v, p[(i + 1) % NSEGMENTS]); GPU_vertbuf_attr_set(vbo, attr_id.pos, vidx++, v); } for (int i = 0; i < NSEGMENTS / 2; ++i) { float v[3] = {0.0f, 0.0f, 0.0f}; int ci = i % NSEGMENTS; int pi = (i + 1) % NSEGMENTS; /* Y half circle */ copy_v3_fl3(v, p[ci][0], 0.0f, p[ci][1]); GPU_vertbuf_attr_set(vbo, attr_id.pos, vidx++, v); copy_v3_fl3(v, p[pi][0], 0.0f, p[pi][1]); GPU_vertbuf_attr_set(vbo, attr_id.pos, vidx++, v); /* X half circle */ copy_v3_fl3(v, 0.0f, p[ci][0], p[ci][1]); GPU_vertbuf_attr_set(vbo, attr_id.pos, vidx++, v); copy_v3_fl3(v, 0.0f, p[pi][0], p[pi][1]); GPU_vertbuf_attr_set(vbo, attr_id.pos, vidx++, v); } SHC.drw_empty_capsule_cap = GPU_batch_create_ex(GPU_PRIM_LINES, vbo, NULL, GPU_BATCH_OWNS_VBO); } return SHC.drw_empty_capsule_cap; #undef NSEGMENTS } GPUBatch *DRW_cache_arrows_get(void) { if (!SHC.drw_arrows) { GPUVertBuf *vbo = fill_arrows_vbo(1.0f); SHC.drw_arrows = GPU_batch_create_ex(GPU_PRIM_LINES, vbo, NULL, GPU_BATCH_OWNS_VBO); } return SHC.drw_arrows; } GPUBatch *DRW_cache_axis_names_get(void) { if (!SHC.drw_axis_names) { const float size = 0.1f; float v1[3], v2[3]; /* Position Only 3D format */ static GPUVertFormat format = { 0 }; static struct { uint pos; } attr_id; if (format.attr_len == 0) { /* Using 3rd component as axis indicator */ attr_id.pos = GPU_vertformat_attr_add(&format, "pos", GPU_COMP_F32, 3, GPU_FETCH_FLOAT); } /* Line */ GPUVertBuf *vbo = GPU_vertbuf_create_with_format(&format); GPU_vertbuf_data_alloc(vbo, 14); /* X */ copy_v3_fl3(v1, -size, size, 0.0f); copy_v3_fl3(v2, size, -size, 0.0f); GPU_vertbuf_attr_set(vbo, attr_id.pos, 0, v1); GPU_vertbuf_attr_set(vbo, attr_id.pos, 1, v2); copy_v3_fl3(v1, size, size, 0.0f); copy_v3_fl3(v2, -size, -size, 0.0f); GPU_vertbuf_attr_set(vbo, attr_id.pos, 2, v1); GPU_vertbuf_attr_set(vbo, attr_id.pos, 3, v2); /* Y */ copy_v3_fl3(v1, -size + 0.25f * size, size, 1.0f); copy_v3_fl3(v2, 0.0f, 0.0f, 1.0f); GPU_vertbuf_attr_set(vbo, attr_id.pos, 4, v1); GPU_vertbuf_attr_set(vbo, attr_id.pos, 5, v2); copy_v3_fl3(v1, size - 0.25f * size, size, 1.0f); copy_v3_fl3(v2, -size + 0.25f * size, -size, 1.0f); GPU_vertbuf_attr_set(vbo, attr_id.pos, 6, v1); GPU_vertbuf_attr_set(vbo, attr_id.pos, 7, v2); /* Z */ copy_v3_fl3(v1, -size, size, 2.0f); copy_v3_fl3(v2, size, size, 2.0f); GPU_vertbuf_attr_set(vbo, attr_id.pos, 8, v1); GPU_vertbuf_attr_set(vbo, attr_id.pos, 9, v2); copy_v3_fl3(v1, size, size, 2.0f); copy_v3_fl3(v2, -size, -size, 2.0f); GPU_vertbuf_attr_set(vbo, attr_id.pos, 10, v1); GPU_vertbuf_attr_set(vbo, attr_id.pos, 11, v2); copy_v3_fl3(v1, -size, -size, 2.0f); copy_v3_fl3(v2, size, -size, 2.0f); GPU_vertbuf_attr_set(vbo, attr_id.pos, 12, v1); GPU_vertbuf_attr_set(vbo, attr_id.pos, 13, v2); SHC.drw_axis_names = GPU_batch_create_ex(GPU_PRIM_LINES, vbo, NULL, GPU_BATCH_OWNS_VBO); } return SHC.drw_axis_names; } GPUBatch *DRW_cache_image_plane_get(void) { if (!SHC.drw_image_plane) { const float quad[4][2] = {{0, 0}, {1, 0}, {1, 1}, {0, 1}}; static GPUVertFormat format = { 0 }; static struct { uint pos, texCoords; } attr_id; if (format.attr_len == 0) { attr_id.pos = GPU_vertformat_attr_add(&format, "pos", GPU_COMP_F32, 2, GPU_FETCH_FLOAT); attr_id.texCoords = GPU_vertformat_attr_add(&format, "texCoord", GPU_COMP_F32, 2, GPU_FETCH_FLOAT); } GPUVertBuf *vbo = GPU_vertbuf_create_with_format(&format); GPU_vertbuf_data_alloc(vbo, 4); for (uint j = 0; j < 4; j++) { GPU_vertbuf_attr_set(vbo, attr_id.pos, j, quad[j]); GPU_vertbuf_attr_set(vbo, attr_id.texCoords, j, quad[j]); } SHC.drw_image_plane = GPU_batch_create_ex(GPU_PRIM_TRI_FAN, vbo, NULL, GPU_BATCH_OWNS_VBO); } return SHC.drw_image_plane; } GPUBatch *DRW_cache_image_plane_wire_get(void) { if (!SHC.drw_image_plane_wire) { const float quad[4][2] = {{0, 0}, {1, 0}, {1, 1}, {0, 1}}; static GPUVertFormat format = { 0 }; static struct { uint pos; } attr_id; if (format.attr_len == 0) { attr_id.pos = GPU_vertformat_attr_add(&format, "pos", GPU_COMP_F32, 2, GPU_FETCH_FLOAT); } GPUVertBuf *vbo = GPU_vertbuf_create_with_format(&format); GPU_vertbuf_data_alloc(vbo, 4); for (uint j = 0; j < 4; j++) { GPU_vertbuf_attr_set(vbo, attr_id.pos, j, quad[j]); } SHC.drw_image_plane_wire = GPU_batch_create_ex(GPU_PRIM_LINE_LOOP, vbo, NULL, GPU_BATCH_OWNS_VBO); } return SHC.drw_image_plane_wire; } /* Force Field */ GPUBatch *DRW_cache_field_wind_get(void) { #define CIRCLE_RESOL 32 if (!SHC.drw_field_wind) { float v[3] = {0.0f, 0.0f, 0.0f}; /* Position Only 3D format */ static GPUVertFormat format = { 0 }; static struct { uint pos; } attr_id; if (format.attr_len == 0) { attr_id.pos = GPU_vertformat_attr_add(&format, "pos", GPU_COMP_F32, 3, GPU_FETCH_FLOAT); } GPUVertBuf *vbo = GPU_vertbuf_create_with_format(&format); GPU_vertbuf_data_alloc(vbo, CIRCLE_RESOL * 2 * 4); for (int i = 0; i < 4; i++) { float z = 0.05f * (float)i; for (int a = 0; a < CIRCLE_RESOL; a++) { v[0] = sinf((2.0f * M_PI * a) / ((float)CIRCLE_RESOL)); v[1] = cosf((2.0f * M_PI * a) / ((float)CIRCLE_RESOL)); v[2] = z; GPU_vertbuf_attr_set(vbo, attr_id.pos, i * CIRCLE_RESOL * 2 + a * 2, v); v[0] = sinf((2.0f * M_PI * (a + 1)) / ((float)CIRCLE_RESOL)); v[1] = cosf((2.0f * M_PI * (a + 1)) / ((float)CIRCLE_RESOL)); v[2] = z; GPU_vertbuf_attr_set(vbo, attr_id.pos, i * CIRCLE_RESOL * 2 + a * 2 + 1, v); } } SHC.drw_field_wind = GPU_batch_create_ex(GPU_PRIM_LINES, vbo, NULL, GPU_BATCH_OWNS_VBO); } return SHC.drw_field_wind; #undef CIRCLE_RESOL } GPUBatch *DRW_cache_field_force_get(void) { #define CIRCLE_RESOL 32 if (!SHC.drw_field_force) { float v[3] = {0.0f, 0.0f, 0.0f}; /* Position Only 3D format */ static GPUVertFormat format = { 0 }; static struct { uint pos; } attr_id; if (format.attr_len == 0) { attr_id.pos = GPU_vertformat_attr_add(&format, "pos", GPU_COMP_F32, 3, GPU_FETCH_FLOAT); } GPUVertBuf *vbo = GPU_vertbuf_create_with_format(&format); GPU_vertbuf_data_alloc(vbo, CIRCLE_RESOL * 2 * 3); for (int i = 0; i < 3; i++) { float radius = 1.0f + 0.5f * (float)i; for (int a = 0; a < CIRCLE_RESOL; a++) { v[0] = radius * sinf((2.0f * M_PI * a) / ((float)CIRCLE_RESOL)); v[1] = radius * cosf((2.0f * M_PI * a) / ((float)CIRCLE_RESOL)); v[2] = 0.0f; GPU_vertbuf_attr_set(vbo, attr_id.pos, i * CIRCLE_RESOL * 2 + a * 2, v); v[0] = radius * sinf((2.0f * M_PI * (a + 1)) / ((float)CIRCLE_RESOL)); v[1] = radius * cosf((2.0f * M_PI * (a + 1)) / ((float)CIRCLE_RESOL)); v[2] = 0.0f; GPU_vertbuf_attr_set(vbo, attr_id.pos, i * CIRCLE_RESOL * 2 + a * 2 + 1, v); } } SHC.drw_field_force = GPU_batch_create_ex(GPU_PRIM_LINES, vbo, NULL, GPU_BATCH_OWNS_VBO); } return SHC.drw_field_force; #undef CIRCLE_RESOL } GPUBatch *DRW_cache_field_vortex_get(void) { #define SPIRAL_RESOL 32 if (!SHC.drw_field_vortex) { float v[3] = {0.0f, 0.0f, 0.0f}; uint v_idx = 0; /* Position Only 3D format */ static GPUVertFormat format = { 0 }; static struct { uint pos; } attr_id; if (format.attr_len == 0) { attr_id.pos = GPU_vertformat_attr_add(&format, "pos", GPU_COMP_F32, 3, GPU_FETCH_FLOAT); } GPUVertBuf *vbo = GPU_vertbuf_create_with_format(&format); GPU_vertbuf_data_alloc(vbo, SPIRAL_RESOL * 2 + 1); for (int a = SPIRAL_RESOL; a > -1; a--) { v[0] = sinf((2.0f * M_PI * a) / ((float)SPIRAL_RESOL)) * (a / (float)SPIRAL_RESOL); v[1] = cosf((2.0f * M_PI * a) / ((float)SPIRAL_RESOL)) * (a / (float)SPIRAL_RESOL); GPU_vertbuf_attr_set(vbo, attr_id.pos, v_idx++, v); } for (int a = 1; a <= SPIRAL_RESOL; a++) { v[0] = -sinf((2.0f * M_PI * a) / ((float)SPIRAL_RESOL)) * (a / (float)SPIRAL_RESOL); v[1] = -cosf((2.0f * M_PI * a) / ((float)SPIRAL_RESOL)) * (a / (float)SPIRAL_RESOL); GPU_vertbuf_attr_set(vbo, attr_id.pos, v_idx++, v); } SHC.drw_field_vortex = GPU_batch_create_ex(GPU_PRIM_LINE_STRIP, vbo, NULL, GPU_BATCH_OWNS_VBO); } return SHC.drw_field_vortex; #undef SPIRAL_RESOL } GPUBatch *DRW_cache_field_tube_limit_get(void) { #define CIRCLE_RESOL 32 if (!SHC.drw_field_tube_limit) { float v[3] = {0.0f, 0.0f, 0.0f}; uint v_idx = 0; /* Position Only 3D format */ static GPUVertFormat format = { 0 }; static struct { uint pos; } attr_id; if (format.attr_len == 0) { attr_id.pos = GPU_vertformat_attr_add(&format, "pos", GPU_COMP_F32, 3, GPU_FETCH_FLOAT); } GPUVertBuf *vbo = GPU_vertbuf_create_with_format(&format); GPU_vertbuf_data_alloc(vbo, CIRCLE_RESOL * 2 * 2 + 8); /* Caps */ for (int i = 0; i < 2; i++) { float z = (float)i * 2.0f - 1.0f; for (int a = 0; a < CIRCLE_RESOL; a++) { v[0] = sinf((2.0f * M_PI * a) / ((float)CIRCLE_RESOL)); v[1] = cosf((2.0f * M_PI * a) / ((float)CIRCLE_RESOL)); v[2] = z; GPU_vertbuf_attr_set(vbo, attr_id.pos, v_idx++, v); v[0] = sinf((2.0f * M_PI * (a + 1)) / ((float)CIRCLE_RESOL)); v[1] = cosf((2.0f * M_PI * (a + 1)) / ((float)CIRCLE_RESOL)); v[2] = z; GPU_vertbuf_attr_set(vbo, attr_id.pos, v_idx++, v); } } /* Side Edges */ for (int a = 0; a < 4; a++) { for (int i = 0; i < 2; i++) { float z = (float)i * 2.0f - 1.0f; v[0] = sinf((2.0f * M_PI * a) / 4.0f); v[1] = cosf((2.0f * M_PI * a) / 4.0f); v[2] = z; GPU_vertbuf_attr_set(vbo, attr_id.pos, v_idx++, v); } } SHC.drw_field_tube_limit = GPU_batch_create_ex(GPU_PRIM_LINES, vbo, NULL, GPU_BATCH_OWNS_VBO); } return SHC.drw_field_tube_limit; #undef CIRCLE_RESOL } GPUBatch *DRW_cache_field_cone_limit_get(void) { #define CIRCLE_RESOL 32 if (!SHC.drw_field_cone_limit) { float v[3] = {0.0f, 0.0f, 0.0f}; uint v_idx = 0; /* Position Only 3D format */ static GPUVertFormat format = { 0 }; static struct { uint pos; } attr_id; if (format.attr_len == 0) { attr_id.pos = GPU_vertformat_attr_add(&format, "pos", GPU_COMP_F32, 3, GPU_FETCH_FLOAT); } GPUVertBuf *vbo = GPU_vertbuf_create_with_format(&format); GPU_vertbuf_data_alloc(vbo, CIRCLE_RESOL * 2 * 2 + 8); /* Caps */ for (int i = 0; i < 2; i++) { float z = (float)i * 2.0f - 1.0f; for (int a = 0; a < CIRCLE_RESOL; a++) { v[0] = sinf((2.0f * M_PI * a) / ((float)CIRCLE_RESOL)); v[1] = cosf((2.0f * M_PI * a) / ((float)CIRCLE_RESOL)); v[2] = z; GPU_vertbuf_attr_set(vbo, attr_id.pos, v_idx++, v); v[0] = sinf((2.0f * M_PI * (a + 1)) / ((float)CIRCLE_RESOL)); v[1] = cosf((2.0f * M_PI * (a + 1)) / ((float)CIRCLE_RESOL)); v[2] = z; GPU_vertbuf_attr_set(vbo, attr_id.pos, v_idx++, v); } } /* Side Edges */ for (int a = 0; a < 4; a++) { for (int i = 0; i < 2; i++) { float z = (float)i * 2.0f - 1.0f; v[0] = z * sinf((2.0f * M_PI * a) / 4.0f); v[1] = z * cosf((2.0f * M_PI * a) / 4.0f); v[2] = z; GPU_vertbuf_attr_set(vbo, attr_id.pos, v_idx++, v); } } SHC.drw_field_cone_limit = GPU_batch_create_ex(GPU_PRIM_LINES, vbo, NULL, GPU_BATCH_OWNS_VBO); } return SHC.drw_field_cone_limit; #undef CIRCLE_RESOL } /** \} */ /* -------------------------------------------------------------------- */ /** \name Lamps * \{ */ GPUBatch *DRW_cache_lamp_get(void) { #define NSEGMENTS 8 if (!SHC.drw_lamp) { float v[2]; /* Position Only 3D format */ static GPUVertFormat format = { 0 }; static struct { uint pos; } attr_id; if (format.attr_len == 0) { attr_id.pos = GPU_vertformat_attr_add(&format, "pos", GPU_COMP_F32, 2, GPU_FETCH_FLOAT); } GPUVertBuf *vbo = GPU_vertbuf_create_with_format(&format); GPU_vertbuf_data_alloc(vbo, NSEGMENTS * 2); for (int a = 0; a < NSEGMENTS * 2; a += 2) { v[0] = sinf((2.0f * M_PI * a) / ((float)NSEGMENTS * 2)); v[1] = cosf((2.0f * M_PI * a) / ((float)NSEGMENTS * 2)); GPU_vertbuf_attr_set(vbo, attr_id.pos, a, v); v[0] = sinf((2.0f * M_PI * (a + 1)) / ((float)NSEGMENTS * 2)); v[1] = cosf((2.0f * M_PI * (a + 1)) / ((float)NSEGMENTS * 2)); GPU_vertbuf_attr_set(vbo, attr_id.pos, a + 1, v); } SHC.drw_lamp = GPU_batch_create_ex(GPU_PRIM_LINES, vbo, NULL, GPU_BATCH_OWNS_VBO); } return SHC.drw_lamp; #undef NSEGMENTS } GPUBatch *DRW_cache_lamp_shadows_get(void) { #define NSEGMENTS 10 if (!SHC.drw_lamp_shadows) { float v[2]; /* Position Only 3D format */ static GPUVertFormat format = { 0 }; static struct { uint pos; } attr_id; if (format.attr_len == 0) { attr_id.pos = GPU_vertformat_attr_add(&format, "pos", GPU_COMP_F32, 2, GPU_FETCH_FLOAT); } GPUVertBuf *vbo = GPU_vertbuf_create_with_format(&format); GPU_vertbuf_data_alloc(vbo, NSEGMENTS * 2); for (int a = 0; a < NSEGMENTS * 2; a += 2) { v[0] = sinf((2.0f * M_PI * a) / ((float)NSEGMENTS * 2)); v[1] = cosf((2.0f * M_PI * a) / ((float)NSEGMENTS * 2)); GPU_vertbuf_attr_set(vbo, attr_id.pos, a, v); v[0] = sinf((2.0f * M_PI * (a + 1)) / ((float)NSEGMENTS * 2)); v[1] = cosf((2.0f * M_PI * (a + 1)) / ((float)NSEGMENTS * 2)); GPU_vertbuf_attr_set(vbo, attr_id.pos, a + 1, v); } SHC.drw_lamp_shadows = GPU_batch_create_ex(GPU_PRIM_LINES, vbo, NULL, GPU_BATCH_OWNS_VBO); } return SHC.drw_lamp_shadows; #undef NSEGMENTS } GPUBatch *DRW_cache_lamp_sunrays_get(void) { if (!SHC.drw_lamp_sunrays) { float v[2], v1[2], v2[2]; /* Position Only 2D format */ static GPUVertFormat format = { 0 }; static struct { uint pos; } attr_id; if (format.attr_len == 0) { attr_id.pos = GPU_vertformat_attr_add(&format, "pos", GPU_COMP_F32, 2, GPU_FETCH_FLOAT); } GPUVertBuf *vbo = GPU_vertbuf_create_with_format(&format); GPU_vertbuf_data_alloc(vbo, 32); for (int a = 0; a < 8; a++) { v[0] = sinf((2.0f * M_PI * a) / 8.0f); v[1] = cosf((2.0f * M_PI * a) / 8.0f); mul_v2_v2fl(v1, v, 1.6f); mul_v2_v2fl(v2, v, 1.9f); GPU_vertbuf_attr_set(vbo, attr_id.pos, a * 4, v1); GPU_vertbuf_attr_set(vbo, attr_id.pos, a * 4 + 1, v2); mul_v2_v2fl(v1, v, 2.2f); mul_v2_v2fl(v2, v, 2.5f); GPU_vertbuf_attr_set(vbo, attr_id.pos, a * 4 + 2, v1); GPU_vertbuf_attr_set(vbo, attr_id.pos, a * 4 + 3, v2); } SHC.drw_lamp_sunrays = GPU_batch_create_ex(GPU_PRIM_LINES, vbo, NULL, GPU_BATCH_OWNS_VBO); } return SHC.drw_lamp_sunrays; } GPUBatch *DRW_cache_lamp_area_square_get(void) { if (!SHC.drw_lamp_area_square) { float v1[3] = {0.0f, 0.0f, 0.0f}; /* Position Only 3D format */ static GPUVertFormat format = { 0 }; static struct { uint pos; } attr_id; if (format.attr_len == 0) { attr_id.pos = GPU_vertformat_attr_add(&format, "pos", GPU_COMP_F32, 3, GPU_FETCH_FLOAT); } GPUVertBuf *vbo = GPU_vertbuf_create_with_format(&format); GPU_vertbuf_data_alloc(vbo, 8); v1[0] = v1[1] = 0.5f; GPU_vertbuf_attr_set(vbo, attr_id.pos, 0, v1); v1[0] = -0.5f; GPU_vertbuf_attr_set(vbo, attr_id.pos, 1, v1); GPU_vertbuf_attr_set(vbo, attr_id.pos, 2, v1); v1[1] = -0.5f; GPU_vertbuf_attr_set(vbo, attr_id.pos, 3, v1); GPU_vertbuf_attr_set(vbo, attr_id.pos, 4, v1); v1[0] = 0.5f; GPU_vertbuf_attr_set(vbo, attr_id.pos, 5, v1); GPU_vertbuf_attr_set(vbo, attr_id.pos, 6, v1); v1[1] = 0.5f; GPU_vertbuf_attr_set(vbo, attr_id.pos, 7, v1); SHC.drw_lamp_area_square = GPU_batch_create_ex(GPU_PRIM_LINES, vbo, NULL, GPU_BATCH_OWNS_VBO); } return SHC.drw_lamp_area_square; } GPUBatch *DRW_cache_lamp_area_disk_get(void) { #define NSEGMENTS 32 if (!SHC.drw_lamp_area_disk) { /* Position Only 3D format */ static GPUVertFormat format = { 0 }; static struct { uint pos; } attr_id; if (format.attr_len == 0) { attr_id.pos = GPU_vertformat_attr_add(&format, "pos", GPU_COMP_F32, 3, GPU_FETCH_FLOAT); } GPUVertBuf *vbo = GPU_vertbuf_create_with_format(&format); GPU_vertbuf_data_alloc(vbo, 2 * NSEGMENTS); float v[3] = {0.0f, 0.5f, 0.0f}; GPU_vertbuf_attr_set(vbo, attr_id.pos, 0, v); for (int a = 1; a < NSEGMENTS; a++) { v[0] = 0.5f * sinf(2.0f * (float)M_PI * a / NSEGMENTS); v[1] = 0.5f * cosf(2.0f * (float)M_PI * a / NSEGMENTS); GPU_vertbuf_attr_set(vbo, attr_id.pos, 2 * a - 1, v); GPU_vertbuf_attr_set(vbo, attr_id.pos, 2 * a, v); } copy_v3_fl3(v, 0.0f, 0.5f, 0.0f); GPU_vertbuf_attr_set(vbo, attr_id.pos, (2 * NSEGMENTS) - 1, v); SHC.drw_lamp_area_disk = GPU_batch_create_ex(GPU_PRIM_LINES, vbo, NULL, GPU_BATCH_OWNS_VBO); } return SHC.drw_lamp_area_disk; #undef NSEGMENTS } GPUBatch *DRW_cache_lamp_hemi_get(void) { #define CIRCLE_RESOL 32 if (!SHC.drw_lamp_hemi) { float v[3]; int vidx = 0; /* Position Only 3D format */ static GPUVertFormat format = { 0 }; static struct { uint pos; } attr_id; if (format.attr_len == 0) { attr_id.pos = GPU_vertformat_attr_add(&format, "pos", GPU_COMP_F32, 3, GPU_FETCH_FLOAT); } GPUVertBuf *vbo = GPU_vertbuf_create_with_format(&format); GPU_vertbuf_data_alloc(vbo, CIRCLE_RESOL * 2 * 2 - 6 * 2 * 2); /* XZ plane */ for (int a = 3; a < CIRCLE_RESOL / 2 - 3; a++) { v[0] = sinf((2.0f * M_PI * a) / ((float)CIRCLE_RESOL) - M_PI / 2); v[2] = cosf((2.0f * M_PI * a) / ((float)CIRCLE_RESOL) - M_PI / 2) - 1.0f; v[1] = 0.0f; GPU_vertbuf_attr_set(vbo, attr_id.pos, vidx++, v); v[0] = sinf((2.0f * M_PI * (a + 1)) / ((float)CIRCLE_RESOL) - M_PI / 2); v[2] = cosf((2.0f * M_PI * (a + 1)) / ((float)CIRCLE_RESOL) - M_PI / 2) - 1.0f; v[1] = 0.0f; GPU_vertbuf_attr_set(vbo, attr_id.pos, vidx++, v); } /* XY plane */ for (int a = 3; a < CIRCLE_RESOL / 2 - 3; a++) { v[2] = sinf((2.0f * M_PI * a) / ((float)CIRCLE_RESOL)) - 1.0f; v[1] = cosf((2.0f * M_PI * a) / ((float)CIRCLE_RESOL)); v[0] = 0.0f; GPU_vertbuf_attr_set(vbo, attr_id.pos, vidx++, v); v[2] = sinf((2.0f * M_PI * (a + 1)) / ((float)CIRCLE_RESOL)) - 1.0f; v[1] = cosf((2.0f * M_PI * (a + 1)) / ((float)CIRCLE_RESOL)); v[0] = 0.0f; GPU_vertbuf_attr_set(vbo, attr_id.pos, vidx++, v); } /* YZ plane full circle */ /* lease v[2] as it is */ const float rad = cosf((2.0f * M_PI * 3) / ((float)CIRCLE_RESOL)); for (int a = 0; a < CIRCLE_RESOL; a++) { v[1] = rad * sinf((2.0f * M_PI * a) / ((float)CIRCLE_RESOL)); v[0] = rad * cosf((2.0f * M_PI * a) / ((float)CIRCLE_RESOL)); GPU_vertbuf_attr_set(vbo, attr_id.pos, vidx++, v); v[1] = rad * sinf((2.0f * M_PI * (a + 1)) / ((float)CIRCLE_RESOL)); v[0] = rad * cosf((2.0f * M_PI * (a + 1)) / ((float)CIRCLE_RESOL)); GPU_vertbuf_attr_set(vbo, attr_id.pos, vidx++, v); } SHC.drw_lamp_hemi = GPU_batch_create_ex(GPU_PRIM_LINES, vbo, NULL, GPU_BATCH_OWNS_VBO); } return SHC.drw_lamp_hemi; #undef CIRCLE_RESOL } GPUBatch *DRW_cache_lamp_spot_get(void) { #define NSEGMENTS 32 if (!SHC.drw_lamp_spot) { /* a single ring of vertices */ float p[NSEGMENTS][2]; float n[NSEGMENTS][3]; float neg[NSEGMENTS][3]; float half_angle = 2 * M_PI / ((float)NSEGMENTS * 2); for (int i = 0; i < NSEGMENTS; ++i) { float angle = 2 * M_PI * ((float)i / (float)NSEGMENTS); p[i][0] = cosf(angle); p[i][1] = sinf(angle); n[i][0] = cosf(angle - half_angle); n[i][1] = sinf(angle - half_angle); n[i][2] = cosf(M_PI / 16.0f); /* slope of the cone */ normalize_v3(n[i]); /* necessary ? */ negate_v3_v3(neg[i], n[i]); } /* Position Only 3D format */ static GPUVertFormat format = { 0 }; static struct { uint pos, n1, n2; } attr_id; if (format.attr_len == 0) { attr_id.pos = GPU_vertformat_attr_add(&format, "pos", GPU_COMP_F32, 3, GPU_FETCH_FLOAT); attr_id.n1 = GPU_vertformat_attr_add(&format, "N1", GPU_COMP_F32, 3, GPU_FETCH_FLOAT); attr_id.n2 = GPU_vertformat_attr_add(&format, "N2", GPU_COMP_F32, 3, GPU_FETCH_FLOAT); } GPUVertBuf *vbo = GPU_vertbuf_create_with_format(&format); GPU_vertbuf_data_alloc(vbo, NSEGMENTS * 4); for (int i = 0; i < NSEGMENTS; ++i) { float cv[2], v[3]; cv[0] = p[i % NSEGMENTS][0]; cv[1] = p[i % NSEGMENTS][1]; /* cone sides */ ARRAY_SET_ITEMS(v, cv[0], cv[1], -1.0f); GPU_vertbuf_attr_set(vbo, attr_id.pos, i * 4, v); ARRAY_SET_ITEMS(v, 0.0f, 0.0f, 0.0f); GPU_vertbuf_attr_set(vbo, attr_id.pos, i * 4 + 1, v); GPU_vertbuf_attr_set(vbo, attr_id.n1, i * 4, n[(i) % NSEGMENTS]); GPU_vertbuf_attr_set(vbo, attr_id.n1, i * 4 + 1, n[(i) % NSEGMENTS]); GPU_vertbuf_attr_set(vbo, attr_id.n2, i * 4, n[(i + 1) % NSEGMENTS]); GPU_vertbuf_attr_set(vbo, attr_id.n2, i * 4 + 1, n[(i + 1) % NSEGMENTS]); /* end ring */ ARRAY_SET_ITEMS(v, cv[0], cv[1], -1.0f); GPU_vertbuf_attr_set(vbo, attr_id.pos, i * 4 + 2, v); cv[0] = p[(i + 1) % NSEGMENTS][0]; cv[1] = p[(i + 1) % NSEGMENTS][1]; ARRAY_SET_ITEMS(v, cv[0], cv[1], -1.0f); GPU_vertbuf_attr_set(vbo, attr_id.pos, i * 4 + 3, v); GPU_vertbuf_attr_set(vbo, attr_id.n1, i * 4 + 2, n[(i) % NSEGMENTS]); GPU_vertbuf_attr_set(vbo, attr_id.n1, i * 4 + 3, n[(i) % NSEGMENTS]); GPU_vertbuf_attr_set(vbo, attr_id.n2, i * 4 + 2, neg[(i) % NSEGMENTS]); GPU_vertbuf_attr_set(vbo, attr_id.n2, i * 4 + 3, neg[(i) % NSEGMENTS]); } SHC.drw_lamp_spot = GPU_batch_create_ex(GPU_PRIM_LINES, vbo, NULL, GPU_BATCH_OWNS_VBO); } return SHC.drw_lamp_spot; #undef NSEGMENTS } GPUBatch *DRW_cache_lamp_spot_square_get(void) { if (!SHC.drw_lamp_spot_square) { float p[5][3] = {{ 0.0f, 0.0f, 0.0f}, { 1.0f, 1.0f, -1.0f}, { 1.0f, -1.0f, -1.0f}, {-1.0f, -1.0f, -1.0f}, {-1.0f, 1.0f, -1.0f}}; uint v_idx = 0; /* Position Only 3D format */ static GPUVertFormat format = { 0 }; static struct { uint pos; } attr_id; if (format.attr_len == 0) { attr_id.pos = GPU_vertformat_attr_add(&format, "pos", GPU_COMP_F32, 3, GPU_FETCH_FLOAT); } GPUVertBuf *vbo = GPU_vertbuf_create_with_format(&format); GPU_vertbuf_data_alloc(vbo, 16); /* piramid sides */ for (int i = 1; i <= 4; ++i) { GPU_vertbuf_attr_set(vbo, attr_id.pos, v_idx++, p[0]); GPU_vertbuf_attr_set(vbo, attr_id.pos, v_idx++, p[i]); GPU_vertbuf_attr_set(vbo, attr_id.pos, v_idx++, p[(i % 4) + 1]); GPU_vertbuf_attr_set(vbo, attr_id.pos, v_idx++, p[((i + 1) % 4) + 1]); } SHC.drw_lamp_spot_square = GPU_batch_create_ex(GPU_PRIM_LINES, vbo, NULL, GPU_BATCH_OWNS_VBO); } return SHC.drw_lamp_spot_square; } /** \} */ /* -------------------------------------------------------------------- */ /** \name Speaker * \{ */ GPUBatch *DRW_cache_speaker_get(void) { if (!SHC.drw_speaker) { float v[3]; const int segments = 16; int vidx = 0; /* Position Only 3D format */ static GPUVertFormat format = { 0 }; static struct { uint pos; } attr_id; if (format.attr_len == 0) { attr_id.pos = GPU_vertformat_attr_add(&format, "pos", GPU_COMP_F32, 3, GPU_FETCH_FLOAT); } GPUVertBuf *vbo = GPU_vertbuf_create_with_format(&format); GPU_vertbuf_data_alloc(vbo, 3 * segments * 2 + 4 * 4); for (int j = 0; j < 3; j++) { float z = 0.25f * j - 0.125f; float r = (j == 0 ? 0.5f : 0.25f); copy_v3_fl3(v, r, 0.0f, z); GPU_vertbuf_attr_set(vbo, attr_id.pos, vidx++, v); for (int i = 1; i < segments; i++) { float x = cosf(2.f * (float)M_PI * i / segments) * r; float y = sinf(2.f * (float)M_PI * i / segments) * r; copy_v3_fl3(v, x, y, z); GPU_vertbuf_attr_set(vbo, attr_id.pos, vidx++, v); GPU_vertbuf_attr_set(vbo, attr_id.pos, vidx++, v); } copy_v3_fl3(v, r, 0.0f, z); GPU_vertbuf_attr_set(vbo, attr_id.pos, vidx++, v); } for (int j = 0; j < 4; j++) { float x = (((j + 1) % 2) * (j - 1)) * 0.5f; float y = ((j % 2) * (j - 2)) * 0.5f; for (int i = 0; i < 3; i++) { if (i == 1) { x *= 0.5f; y *= 0.5f; } float z = 0.25f * i - 0.125f; copy_v3_fl3(v, x, y, z); GPU_vertbuf_attr_set(vbo, attr_id.pos, vidx++, v); if (i == 1) { GPU_vertbuf_attr_set(vbo, attr_id.pos, vidx++, v); } } } SHC.drw_speaker = GPU_batch_create_ex(GPU_PRIM_LINES, vbo, NULL, GPU_BATCH_OWNS_VBO); } return SHC.drw_speaker; } /** \} */ /* -------------------------------------------------------------------- */ /** \name Probe * \{ */ GPUBatch *DRW_cache_lightprobe_cube_get(void) { if (!SHC.drw_lightprobe_cube) { int v_idx = 0; const float sin_pi_3 = 0.86602540378f; const float cos_pi_3 = 0.5f; float v[7][3] = { {0.0f, 1.0f, 0.0f}, {sin_pi_3, cos_pi_3, 0.0f}, {sin_pi_3, -cos_pi_3, 0.0f}, {0.0f, -1.0f, 0.0f}, {-sin_pi_3, -cos_pi_3, 0.0f}, {-sin_pi_3, cos_pi_3, 0.0f}, {0.0f, 0.0f, 0.0f}, }; /* Position Only 3D format */ static GPUVertFormat format = { 0 }; static struct { uint pos; } attr_id; if (format.attr_len == 0) { attr_id.pos = GPU_vertformat_attr_add(&format, "pos", GPU_COMP_F32, 3, GPU_FETCH_FLOAT); } GPUVertBuf *vbo = GPU_vertbuf_create_with_format(&format); GPU_vertbuf_data_alloc(vbo, (6 + 3) * 2); for (int i = 0; i < 6; ++i) { GPU_vertbuf_attr_set(vbo, attr_id.pos, v_idx++, v[i]); GPU_vertbuf_attr_set(vbo, attr_id.pos, v_idx++, v[(i + 1) % 6]); } GPU_vertbuf_attr_set(vbo, attr_id.pos, v_idx++, v[1]); GPU_vertbuf_attr_set(vbo, attr_id.pos, v_idx++, v[6]); GPU_vertbuf_attr_set(vbo, attr_id.pos, v_idx++, v[5]); GPU_vertbuf_attr_set(vbo, attr_id.pos, v_idx++, v[6]); GPU_vertbuf_attr_set(vbo, attr_id.pos, v_idx++, v[3]); GPU_vertbuf_attr_set(vbo, attr_id.pos, v_idx++, v[6]); SHC.drw_lightprobe_cube = GPU_batch_create_ex(GPU_PRIM_LINES, vbo, NULL, GPU_BATCH_OWNS_VBO); } return SHC.drw_lightprobe_cube; } GPUBatch *DRW_cache_lightprobe_grid_get(void) { if (!SHC.drw_lightprobe_grid) { int v_idx = 0; const float sin_pi_3 = 0.86602540378f; const float cos_pi_3 = 0.5f; const float v[7][3] = { {0.0f, 1.0f, 0.0f}, {sin_pi_3, cos_pi_3, 0.0f}, {sin_pi_3, -cos_pi_3, 0.0f}, {0.0f, -1.0f, 0.0f}, {-sin_pi_3, -cos_pi_3, 0.0f}, {-sin_pi_3, cos_pi_3, 0.0f}, {0.0f, 0.0f, 0.0f}, }; /* Position Only 3D format */ static GPUVertFormat format = { 0 }; static struct { uint pos; } attr_id; if (format.attr_len == 0) { attr_id.pos = GPU_vertformat_attr_add(&format, "pos", GPU_COMP_F32, 3, GPU_FETCH_FLOAT); } GPUVertBuf *vbo = GPU_vertbuf_create_with_format(&format); GPU_vertbuf_data_alloc(vbo, (6 * 2 + 3) * 2); for (int i = 0; i < 6; ++i) { float tmp_v1[3], tmp_v2[3], tmp_tr[3]; copy_v3_v3(tmp_v1, v[i]); copy_v3_v3(tmp_v2, v[(i + 1) % 6]); GPU_vertbuf_attr_set(vbo, attr_id.pos, v_idx++, tmp_v1); GPU_vertbuf_attr_set(vbo, attr_id.pos, v_idx++, tmp_v2); /* Internal wires. */ for (int j = 1; j < 2; ++j) { mul_v3_v3fl(tmp_tr, v[(i / 2) * 2 + 1], -0.5f * j); add_v3_v3v3(tmp_v1, v[i], tmp_tr); add_v3_v3v3(tmp_v2, v[(i + 1) % 6], tmp_tr); GPU_vertbuf_attr_set(vbo, attr_id.pos, v_idx++, tmp_v1); GPU_vertbuf_attr_set(vbo, attr_id.pos, v_idx++, tmp_v2); } } GPU_vertbuf_attr_set(vbo, attr_id.pos, v_idx++, v[1]); GPU_vertbuf_attr_set(vbo, attr_id.pos, v_idx++, v[6]); GPU_vertbuf_attr_set(vbo, attr_id.pos, v_idx++, v[5]); GPU_vertbuf_attr_set(vbo, attr_id.pos, v_idx++, v[6]); GPU_vertbuf_attr_set(vbo, attr_id.pos, v_idx++, v[3]); GPU_vertbuf_attr_set(vbo, attr_id.pos, v_idx++, v[6]); SHC.drw_lightprobe_grid = GPU_batch_create_ex(GPU_PRIM_LINES, vbo, NULL, GPU_BATCH_OWNS_VBO); } return SHC.drw_lightprobe_grid; } GPUBatch *DRW_cache_lightprobe_planar_get(void) { if (!SHC.drw_lightprobe_planar) { int v_idx = 0; const float sin_pi_3 = 0.86602540378f; float v[4][3] = { {0.0f, 0.5f, 0.0f}, {sin_pi_3, 0.0f, 0.0f}, {0.0f, -0.5f, 0.0f}, {-sin_pi_3, 0.0f, 0.0f}, }; /* Position Only 3D format */ static GPUVertFormat format = { 0 }; static struct { uint pos; } attr_id; if (format.attr_len == 0) { attr_id.pos = GPU_vertformat_attr_add(&format, "pos", GPU_COMP_F32, 3, GPU_FETCH_FLOAT); } GPUVertBuf *vbo = GPU_vertbuf_create_with_format(&format); GPU_vertbuf_data_alloc(vbo, 4 * 2); for (int i = 0; i < 4; ++i) { GPU_vertbuf_attr_set(vbo, attr_id.pos, v_idx++, v[i]); GPU_vertbuf_attr_set(vbo, attr_id.pos, v_idx++, v[(i + 1) % 4]); } SHC.drw_lightprobe_planar = GPU_batch_create_ex(GPU_PRIM_LINES, vbo, NULL, GPU_BATCH_OWNS_VBO); } return SHC.drw_lightprobe_planar; } /** \} */ /* -------------------------------------------------------------------- */ /** \name Armature Bones * \{ */ static const float bone_octahedral_verts[6][3] = { { 0.0f, 0.0f, 0.0f}, { 0.1f, 0.1f, 0.1f}, { 0.1f, 0.1f, -0.1f}, {-0.1f, 0.1f, -0.1f}, {-0.1f, 0.1f, 0.1f}, { 0.0f, 1.0f, 0.0f} }; static const float bone_octahedral_smooth_normals[6][3] = { { 0.0f, -1.0f, 0.0f}, #if 0 /* creates problems for outlines when scaled */ { 0.943608f * M_SQRT1_2, -0.331048f, 0.943608f * M_SQRT1_2}, { 0.943608f * M_SQRT1_2, -0.331048f, -0.943608f * M_SQRT1_2}, {-0.943608f * M_SQRT1_2, -0.331048f, -0.943608f * M_SQRT1_2}, {-0.943608f * M_SQRT1_2, -0.331048f, 0.943608f * M_SQRT1_2}, #else { M_SQRT1_2, 0.0f, M_SQRT1_2}, { M_SQRT1_2, 0.0f, -M_SQRT1_2}, {-M_SQRT1_2, 0.0f, -M_SQRT1_2}, {-M_SQRT1_2, 0.0f, M_SQRT1_2}, #endif { 0.0f, 1.0f, 0.0f} }; #if 0 /* UNUSED */ static const uint bone_octahedral_wire[24] = { 0, 1, 1, 5, 5, 3, 3, 0, 0, 4, 4, 5, 5, 2, 2, 0, 1, 2, 2, 3, 3, 4, 4, 1, }; /* aligned with bone_octahedral_wire * Contains adjacent normal index */ static const uint bone_octahedral_wire_adjacent_face[24] = { 0, 3, 4, 7, 5, 6, 1, 2, 2, 3, 6, 7, 4, 5, 0, 1, 0, 4, 1, 5, 2, 6, 3, 7, }; #endif static const uint bone_octahedral_solid_tris[8][3] = { {2, 1, 0}, /* bottom */ {3, 2, 0}, {4, 3, 0}, {1, 4, 0}, {5, 1, 2}, /* top */ {5, 2, 3}, {5, 3, 4}, {5, 4, 1} }; /** * Store indices of generated verts from bone_octahedral_solid_tris to define adjacency infos. * Example: triangle {2, 1, 0} is adjacent to {3, 2, 0}, {1, 4, 0} and {5, 1, 2}. * {2, 1, 0} becomes {0, 1, 2} * {3, 2, 0} becomes {3, 4, 5} * {1, 4, 0} becomes {9, 10, 11} * {5, 1, 2} becomes {12, 13, 14} * According to opengl specification it becomes (starting from * the first vertex of the first face aka. vertex 2): * {0, 12, 1, 10, 2, 3} **/ static const uint bone_octahedral_wire_lines_adjacency[12][4] = { { 0, 1, 2, 6}, { 0, 12, 1, 6}, { 0, 3, 12, 6}, { 0, 2, 3, 6}, { 1, 6, 2, 3}, { 1, 12, 6, 3}, { 1, 0, 12, 3}, { 1, 2, 0, 3}, { 2, 0, 1, 12}, { 2, 3, 0, 12}, { 2, 6, 3, 12}, { 2, 1, 6, 12}, }; #if 0 /* UNUSED */ static const uint bone_octahedral_solid_tris_adjacency[8][6] = { { 0, 12, 1, 10, 2, 3}, { 3, 15, 4, 1, 5, 6}, { 6, 18, 7, 4, 8, 9}, { 9, 21, 10, 7, 11, 0}, {12, 22, 13, 2, 14, 17}, {15, 13, 16, 5, 17, 20}, {18, 16, 19, 8, 20, 23}, {21, 19, 22, 11, 23, 14}, }; #endif /* aligned with bone_octahedral_solid_tris */ static const float bone_octahedral_solid_normals[8][3] = { { M_SQRT1_2, -M_SQRT1_2, 0.00000000f}, {-0.00000000f, -M_SQRT1_2, -M_SQRT1_2}, {-M_SQRT1_2, -M_SQRT1_2, 0.00000000f}, { 0.00000000f, -M_SQRT1_2, M_SQRT1_2}, { 0.99388373f, 0.11043154f, -0.00000000f}, { 0.00000000f, 0.11043154f, -0.99388373f}, {-0.99388373f, 0.11043154f, 0.00000000f}, { 0.00000000f, 0.11043154f, 0.99388373f} }; GPUBatch *DRW_cache_bone_octahedral_get(void) { if (!SHC.drw_bone_octahedral) { uint v_idx = 0; static GPUVertFormat format = { 0 }; static struct { uint pos, nor, snor; } attr_id; if (format.attr_len == 0) { attr_id.pos = GPU_vertformat_attr_add(&format, "pos", GPU_COMP_F32, 3, GPU_FETCH_FLOAT); attr_id.nor = GPU_vertformat_attr_add(&format, "nor", GPU_COMP_F32, 3, GPU_FETCH_FLOAT); attr_id.snor = GPU_vertformat_attr_add(&format, "snor", GPU_COMP_F32, 3, GPU_FETCH_FLOAT); } /* Vertices */ GPUVertBuf *vbo = GPU_vertbuf_create_with_format(&format); GPU_vertbuf_data_alloc(vbo, 24); for (int i = 0; i < 8; i++) { for (int j = 0; j < 3; ++j) { GPU_vertbuf_attr_set(vbo, attr_id.nor, v_idx, bone_octahedral_solid_normals[i]); GPU_vertbuf_attr_set(vbo, attr_id.snor, v_idx, bone_octahedral_smooth_normals[bone_octahedral_solid_tris[i][j]]); GPU_vertbuf_attr_set(vbo, attr_id.pos, v_idx++, bone_octahedral_verts[bone_octahedral_solid_tris[i][j]]); } } SHC.drw_bone_octahedral = GPU_batch_create_ex(GPU_PRIM_TRIS, vbo, NULL, GPU_BATCH_OWNS_VBO); } return SHC.drw_bone_octahedral; } GPUBatch *DRW_cache_bone_octahedral_wire_get(void) { if (!SHC.drw_bone_octahedral_wire) { GPUIndexBufBuilder elb; GPU_indexbuf_init(&elb, GPU_PRIM_LINES_ADJ, 12, 24); for (int i = 0; i < 12; i++) { GPU_indexbuf_add_line_adj_verts(&elb, bone_octahedral_wire_lines_adjacency[i][0], bone_octahedral_wire_lines_adjacency[i][1], bone_octahedral_wire_lines_adjacency[i][2], bone_octahedral_wire_lines_adjacency[i][3]); } /* HACK Reuse vertex buffer. */ GPUBatch *pos_nor_batch = DRW_cache_bone_octahedral_get(); SHC.drw_bone_octahedral_wire = GPU_batch_create_ex(GPU_PRIM_LINES_ADJ, pos_nor_batch->verts[0], GPU_indexbuf_build(&elb), GPU_BATCH_OWNS_INDEX); } return SHC.drw_bone_octahedral_wire; } /* XXX TODO move that 1 unit cube to more common/generic place? */ static const float bone_box_verts[8][3] = { { 1.0f, 0.0f, 1.0f}, { 1.0f, 0.0f, -1.0f}, {-1.0f, 0.0f, -1.0f}, {-1.0f, 0.0f, 1.0f}, { 1.0f, 1.0f, 1.0f}, { 1.0f, 1.0f, -1.0f}, {-1.0f, 1.0f, -1.0f}, {-1.0f, 1.0f, 1.0f} }; static const float bone_box_smooth_normals[8][3] = { { M_SQRT3, -M_SQRT3, M_SQRT3}, { M_SQRT3, -M_SQRT3, -M_SQRT3}, {-M_SQRT3, -M_SQRT3, -M_SQRT3}, {-M_SQRT3, -M_SQRT3, M_SQRT3}, { M_SQRT3, M_SQRT3, M_SQRT3}, { M_SQRT3, M_SQRT3, -M_SQRT3}, {-M_SQRT3, M_SQRT3, -M_SQRT3}, {-M_SQRT3, M_SQRT3, M_SQRT3}, }; #if 0 /* UNUSED */ static const uint bone_box_wire[24] = { 0, 1, 1, 2, 2, 3, 3, 0, 4, 5, 5, 6, 6, 7, 7, 4, 0, 4, 1, 5, 2, 6, 3, 7, }; /* aligned with bone_octahedral_wire * Contains adjacent normal index */ static const uint bone_box_wire_adjacent_face[24] = { 0, 2, 0, 4, 1, 6, 1, 8, 3, 10, 5, 10, 7, 11, 9, 11, 3, 8, 2, 5, 4, 7, 6, 9, }; #endif static const uint bone_box_solid_tris[12][3] = { {0, 2, 1}, /* bottom */ {0, 3, 2}, {0, 1, 5}, /* sides */ {0, 5, 4}, {1, 2, 6}, {1, 6, 5}, {2, 3, 7}, {2, 7, 6}, {3, 0, 4}, {3, 4, 7}, {4, 5, 6}, /* top */ {4, 6, 7}, }; /** * Store indices of generated verts from bone_box_solid_tris to define adjacency infos. * See bone_octahedral_solid_tris for more infos. **/ static const uint bone_box_wire_lines_adjacency[12][4] = { { 4, 2, 0, 11}, { 0, 1, 2, 8}, { 2, 4, 1, 14}, { 1, 0, 4, 20}, /* bottom */ { 0, 8, 11, 14}, { 2, 14, 8, 20}, { 1, 20, 14, 11}, { 4, 11, 20, 8}, /* top */ { 20, 0, 11, 2}, { 11, 2, 8, 1}, { 8, 1, 14, 4}, { 14, 4, 20, 0}, /* sides */ }; #if 0 /* UNUSED */ static const uint bone_box_solid_tris_adjacency[12][6] = { { 0, 5, 1, 14, 2, 8}, { 3, 26, 4, 20, 5, 1}, { 6, 2, 7, 16, 8, 11}, { 9, 7, 10, 32, 11, 24}, {12, 0, 13, 22, 14, 17}, {15, 13, 16, 30, 17, 6}, {18, 3, 19, 28, 20, 23}, {21, 19, 22, 33, 23, 12}, {24, 4, 25, 10, 26, 29}, {27, 25, 28, 34, 29, 18}, {30, 9, 31, 15, 32, 35}, {33, 31, 34, 21, 35, 27}, }; #endif /* aligned with bone_box_solid_tris */ static const float bone_box_solid_normals[12][3] = { { 0.0f, -1.0f, 0.0f}, { 0.0f, -1.0f, 0.0f}, { 1.0f, 0.0f, 0.0f}, { 1.0f, 0.0f, 0.0f}, { 0.0f, 0.0f, -1.0f}, { 0.0f, 0.0f, -1.0f}, {-1.0f, 0.0f, 0.0f}, {-1.0f, 0.0f, 0.0f}, { 0.0f, 0.0f, 1.0f}, { 0.0f, 0.0f, 1.0f}, { 0.0f, 1.0f, 0.0f}, { 0.0f, 1.0f, 0.0f}, }; GPUBatch *DRW_cache_bone_box_get(void) { if (!SHC.drw_bone_box) { uint v_idx = 0; static GPUVertFormat format = { 0 }; static struct { uint pos, nor, snor; } attr_id; if (format.attr_len == 0) { attr_id.pos = GPU_vertformat_attr_add(&format, "pos", GPU_COMP_F32, 3, GPU_FETCH_FLOAT); attr_id.nor = GPU_vertformat_attr_add(&format, "nor", GPU_COMP_F32, 3, GPU_FETCH_FLOAT); attr_id.snor = GPU_vertformat_attr_add(&format, "snor", GPU_COMP_F32, 3, GPU_FETCH_FLOAT); } /* Vertices */ GPUVertBuf *vbo = GPU_vertbuf_create_with_format(&format); GPU_vertbuf_data_alloc(vbo, 36); for (int i = 0; i < 12; i++) { for (int j = 0; j < 3; j++) { GPU_vertbuf_attr_set(vbo, attr_id.nor, v_idx, bone_box_solid_normals[i]); GPU_vertbuf_attr_set(vbo, attr_id.snor, v_idx, bone_box_smooth_normals[bone_box_solid_tris[i][j]]); GPU_vertbuf_attr_set(vbo, attr_id.pos, v_idx++, bone_box_verts[bone_box_solid_tris[i][j]]); } } SHC.drw_bone_box = GPU_batch_create_ex(GPU_PRIM_TRIS, vbo, NULL, GPU_BATCH_OWNS_VBO); } return SHC.drw_bone_box; } GPUBatch *DRW_cache_bone_box_wire_get(void) { if (!SHC.drw_bone_box_wire) { GPUIndexBufBuilder elb; GPU_indexbuf_init(&elb, GPU_PRIM_LINES_ADJ, 12, 36); for (int i = 0; i < 12; i++) { GPU_indexbuf_add_line_adj_verts(&elb, bone_box_wire_lines_adjacency[i][0], bone_box_wire_lines_adjacency[i][1], bone_box_wire_lines_adjacency[i][2], bone_box_wire_lines_adjacency[i][3]); } /* HACK Reuse vertex buffer. */ GPUBatch *pos_nor_batch = DRW_cache_bone_box_get(); SHC.drw_bone_box_wire = GPU_batch_create_ex(GPU_PRIM_LINES_ADJ, pos_nor_batch->verts[0], GPU_indexbuf_build(&elb), GPU_BATCH_OWNS_INDEX); } return SHC.drw_bone_box_wire; } /* Helpers for envelope bone's solid sphere-with-hidden-equatorial-cylinder. * Note that here we only encode head/tail in forth component of the vector. */ static void benv_lat_lon_to_co(const float lat, const float lon, float r_nor[3]) { r_nor[0] = sinf(lat) * cosf(lon); r_nor[1] = sinf(lat) * sinf(lon); r_nor[2] = cosf(lat); } GPUBatch *DRW_cache_bone_envelope_solid_get(void) { if (!SHC.drw_bone_envelope) { const int lon_res = 24; const int lat_res = 24; const float lon_inc = 2.0f * M_PI / lon_res; const float lat_inc = M_PI / lat_res; uint v_idx = 0; static GPUVertFormat format = { 0 }; static struct { uint pos; } attr_id; if (format.attr_len == 0) { attr_id.pos = GPU_vertformat_attr_add(&format, "pos", GPU_COMP_F32, 3, GPU_FETCH_FLOAT); } /* Vertices */ GPUVertBuf *vbo = GPU_vertbuf_create_with_format(&format); GPU_vertbuf_data_alloc(vbo, ((lat_res + 1) * 2) * lon_res * 1); float lon = 0.0f; for (int i = 0; i < lon_res; i++, lon += lon_inc) { float lat = 0.0f; float co1[3], co2[3]; /* Note: the poles are duplicated on purpose, to restart the strip. */ /* 1st sphere */ for (int j = 0; j < lat_res; j++, lat += lat_inc) { benv_lat_lon_to_co(lat, lon, co1); benv_lat_lon_to_co(lat, lon + lon_inc, co2); GPU_vertbuf_attr_set(vbo, attr_id.pos, v_idx++, co1); GPU_vertbuf_attr_set(vbo, attr_id.pos, v_idx++, co2); } /* Closing the loop */ benv_lat_lon_to_co(M_PI, lon, co1); benv_lat_lon_to_co(M_PI, lon + lon_inc, co2); GPU_vertbuf_attr_set(vbo, attr_id.pos, v_idx++, co1); GPU_vertbuf_attr_set(vbo, attr_id.pos, v_idx++, co2); } SHC.drw_bone_envelope = GPU_batch_create_ex(GPU_PRIM_TRI_STRIP, vbo, NULL, GPU_BATCH_OWNS_VBO); } return SHC.drw_bone_envelope; } GPUBatch *DRW_cache_bone_envelope_outline_get(void) { if (!SHC.drw_bone_envelope_outline) { # define CIRCLE_RESOL 64 float v0[2], v1[2], v2[2]; const float radius = 1.0f; /* Position Only 2D format */ static GPUVertFormat format = { 0 }; static struct { uint pos0, pos1, pos2; } attr_id; if (format.attr_len == 0) { attr_id.pos0 = GPU_vertformat_attr_add(&format, "pos0", GPU_COMP_F32, 2, GPU_FETCH_FLOAT); attr_id.pos1 = GPU_vertformat_attr_add(&format, "pos1", GPU_COMP_F32, 2, GPU_FETCH_FLOAT); attr_id.pos2 = GPU_vertformat_attr_add(&format, "pos2", GPU_COMP_F32, 2, GPU_FETCH_FLOAT); } GPUVertBuf *vbo = GPU_vertbuf_create_with_format(&format); GPU_vertbuf_data_alloc(vbo, (CIRCLE_RESOL + 1) * 2); v0[0] = radius * sinf((2.0f * M_PI * -2) / ((float)CIRCLE_RESOL)); v0[1] = radius * cosf((2.0f * M_PI * -2) / ((float)CIRCLE_RESOL)); v1[0] = radius * sinf((2.0f * M_PI * -1) / ((float)CIRCLE_RESOL)); v1[1] = radius * cosf((2.0f * M_PI * -1) / ((float)CIRCLE_RESOL)); /* Output 4 verts for each position. See shader for explanation. */ uint v = 0; for (int a = 0; a < CIRCLE_RESOL; a++) { v2[0] = radius * sinf((2.0f * M_PI * a) / ((float)CIRCLE_RESOL)); v2[1] = radius * cosf((2.0f * M_PI * a) / ((float)CIRCLE_RESOL)); GPU_vertbuf_attr_set(vbo, attr_id.pos0, v, v0); GPU_vertbuf_attr_set(vbo, attr_id.pos1, v, v1); GPU_vertbuf_attr_set(vbo, attr_id.pos2, v++, v2); GPU_vertbuf_attr_set(vbo, attr_id.pos0, v, v0); GPU_vertbuf_attr_set(vbo, attr_id.pos1, v, v1); GPU_vertbuf_attr_set(vbo, attr_id.pos2, v++, v2); copy_v2_v2(v0, v1); copy_v2_v2(v1, v2); } v2[0] = 0.0f; v2[1] = radius; GPU_vertbuf_attr_set(vbo, attr_id.pos0, v, v0); GPU_vertbuf_attr_set(vbo, attr_id.pos1, v, v1); GPU_vertbuf_attr_set(vbo, attr_id.pos2, v++, v2); GPU_vertbuf_attr_set(vbo, attr_id.pos0, v, v0); GPU_vertbuf_attr_set(vbo, attr_id.pos1, v, v1); GPU_vertbuf_attr_set(vbo, attr_id.pos2, v++, v2); SHC.drw_bone_envelope_outline = GPU_batch_create_ex(GPU_PRIM_TRI_STRIP, vbo, NULL, GPU_BATCH_OWNS_VBO); # undef CIRCLE_RESOL } return SHC.drw_bone_envelope_outline; } GPUBatch *DRW_cache_bone_point_get(void) { if (!SHC.drw_bone_point) { #if 0 /* old style geometry sphere */ const int lon_res = 16; const int lat_res = 8; const float rad = 0.05f; const float lon_inc = 2 * M_PI / lon_res; const float lat_inc = M_PI / lat_res; uint v_idx = 0; static GPUVertFormat format = { 0 }; static struct { uint pos, nor; } attr_id; if (format.attr_len == 0) { attr_id.pos = GPU_vertformat_attr_add(&format, "pos", GPU_COMP_F32, 3, GPU_FETCH_FLOAT); attr_id.nor = GPU_vertformat_attr_add(&format, "nor", GPU_COMP_F32, 3, GPU_FETCH_FLOAT); } /* Vertices */ GPUVertBuf *vbo = GPU_vertbuf_create_with_format(&format); GPU_vertbuf_data_alloc(vbo, (lat_res - 1) * lon_res * 6); float lon = 0.0f; for (int i = 0; i < lon_res; i++, lon += lon_inc) { float lat = 0.0f; for (int j = 0; j < lat_res; j++, lat += lat_inc) { if (j != lat_res - 1) { /* Pole */ add_lat_lon_vert(vbo, attr_id.pos, attr_id.nor, &v_idx, rad, lat + lat_inc, lon + lon_inc); add_lat_lon_vert(vbo, attr_id.pos, attr_id.nor, &v_idx, rad, lat + lat_inc, lon); add_lat_lon_vert(vbo, attr_id.pos, attr_id.nor, &v_idx, rad, lat, lon); } if (j != 0) { /* Pole */ add_lat_lon_vert(vbo, attr_id.pos, attr_id.nor, &v_idx, rad, lat, lon + lon_inc); add_lat_lon_vert(vbo, attr_id.pos, attr_id.nor, &v_idx, rad, lat + lat_inc, lon + lon_inc); add_lat_lon_vert(vbo, attr_id.pos, attr_id.nor, &v_idx, rad, lat, lon); } } } SHC.drw_bone_point = GPU_batch_create_ex(GPU_PRIM_TRIS, vbo, NULL, GPU_BATCH_OWNS_VBO); #else # define CIRCLE_RESOL 64 float v[2]; const float radius = 0.05f; /* Position Only 2D format */ static GPUVertFormat format = { 0 }; static struct { uint pos; } attr_id; if (format.attr_len == 0) { attr_id.pos = GPU_vertformat_attr_add(&format, "pos", GPU_COMP_F32, 2, GPU_FETCH_FLOAT); } GPUVertBuf *vbo = GPU_vertbuf_create_with_format(&format); GPU_vertbuf_data_alloc(vbo, CIRCLE_RESOL); for (int a = 0; a < CIRCLE_RESOL; a++) { v[0] = radius * sinf((2.0f * M_PI * a) / ((float)CIRCLE_RESOL)); v[1] = radius * cosf((2.0f * M_PI * a) / ((float)CIRCLE_RESOL)); GPU_vertbuf_attr_set(vbo, attr_id.pos, a, v); } SHC.drw_bone_point = GPU_batch_create_ex(GPU_PRIM_TRI_FAN, vbo, NULL, GPU_BATCH_OWNS_VBO); # undef CIRCLE_RESOL #endif } return SHC.drw_bone_point; } GPUBatch *DRW_cache_bone_point_wire_outline_get(void) { if (!SHC.drw_bone_point_wire) { #if 0 /* old style geometry sphere */ GPUVertBuf *vbo = sphere_wire_vbo(0.05f); SHC.drw_bone_point_wire = GPU_batch_create_ex(GPU_PRIM_LINES, vbo, NULL, GPU_BATCH_OWNS_VBO); #else # define CIRCLE_RESOL 64 float v0[2], v1[2]; const float radius = 0.05f; /* Position Only 2D format */ static GPUVertFormat format = { 0 }; static struct { uint pos0, pos1; } attr_id; if (format.attr_len == 0) { attr_id.pos0 = GPU_vertformat_attr_add(&format, "pos0", GPU_COMP_F32, 2, GPU_FETCH_FLOAT); attr_id.pos1 = GPU_vertformat_attr_add(&format, "pos1", GPU_COMP_F32, 2, GPU_FETCH_FLOAT); } GPUVertBuf *vbo = GPU_vertbuf_create_with_format(&format); GPU_vertbuf_data_alloc(vbo, (CIRCLE_RESOL + 1) * 2); v0[0] = radius * sinf((2.0f * M_PI * -1) / ((float)CIRCLE_RESOL)); v0[1] = radius * cosf((2.0f * M_PI * -1) / ((float)CIRCLE_RESOL)); uint v = 0; for (int a = 0; a < CIRCLE_RESOL; a++) { v1[0] = radius * sinf((2.0f * M_PI * a) / ((float)CIRCLE_RESOL)); v1[1] = radius * cosf((2.0f * M_PI * a) / ((float)CIRCLE_RESOL)); GPU_vertbuf_attr_set(vbo, attr_id.pos0, v, v0); GPU_vertbuf_attr_set(vbo, attr_id.pos1, v++, v1); GPU_vertbuf_attr_set(vbo, attr_id.pos0, v, v0); GPU_vertbuf_attr_set(vbo, attr_id.pos1, v++, v1); copy_v2_v2(v0, v1); } v1[0] = 0.0f; v1[1] = radius; GPU_vertbuf_attr_set(vbo, attr_id.pos0, v, v0); GPU_vertbuf_attr_set(vbo, attr_id.pos1, v++, v1); GPU_vertbuf_attr_set(vbo, attr_id.pos0, v, v0); GPU_vertbuf_attr_set(vbo, attr_id.pos1, v++, v1); SHC.drw_bone_point_wire = GPU_batch_create_ex(GPU_PRIM_TRI_STRIP, vbo, NULL, GPU_BATCH_OWNS_VBO); # undef CIRCLE_RESOL #endif } return SHC.drw_bone_point_wire; } /* keep in sync with armature_stick_vert.glsl */ #define COL_WIRE (1 << 0) #define COL_HEAD (1 << 1) #define COL_TAIL (1 << 2) #define COL_BONE (1 << 3) #define POS_HEAD (1 << 4) #define POS_TAIL (1 << 5) #define POS_BONE (1 << 6) GPUBatch *DRW_cache_bone_stick_get(void) { if (!SHC.drw_bone_stick) { #define CIRCLE_RESOL 12 uint v = 0; uint flag; const float radius = 2.0f; /* head/tail radius */ float pos[2]; /* Position Only 2D format */ static GPUVertFormat format = { 0 }; static struct { uint pos, flag; } attr_id; if (format.attr_len == 0) { attr_id.pos = GPU_vertformat_attr_add(&format, "pos", GPU_COMP_F32, 2, GPU_FETCH_FLOAT); attr_id.flag = GPU_vertformat_attr_add(&format, "flag", GPU_COMP_U32, 1, GPU_FETCH_INT); } const uint vcount = (CIRCLE_RESOL + 1) * 2 + 6; GPUVertBuf *vbo = GPU_vertbuf_create_with_format(&format); GPU_vertbuf_data_alloc(vbo, vcount); GPUIndexBufBuilder elb; GPU_indexbuf_init_ex(&elb, GPU_PRIM_TRI_FAN, (CIRCLE_RESOL + 2) * 2 + 6 + 2, vcount, true); /* head/tail points */ for (int i = 0; i < 2; ++i) { /* center vertex */ copy_v2_fl(pos, 0.0f); flag = (i == 0) ? POS_HEAD : POS_TAIL; flag |= (i == 0) ? COL_HEAD : COL_TAIL; GPU_vertbuf_attr_set(vbo, attr_id.pos, v, pos); GPU_vertbuf_attr_set(vbo, attr_id.flag, v, &flag); GPU_indexbuf_add_generic_vert(&elb, v++); /* circle vertices */ flag |= COL_WIRE; for (int a = 0; a < CIRCLE_RESOL; a++) { pos[0] = radius * sinf((2.0f * M_PI * a) / ((float)CIRCLE_RESOL)); pos[1] = radius * cosf((2.0f * M_PI * a) / ((float)CIRCLE_RESOL)); GPU_vertbuf_attr_set(vbo, attr_id.pos, v, pos); GPU_vertbuf_attr_set(vbo, attr_id.flag, v, &flag); GPU_indexbuf_add_generic_vert(&elb, v++); } /* Close the circle */ GPU_indexbuf_add_generic_vert(&elb, v - CIRCLE_RESOL); GPU_indexbuf_add_primitive_restart(&elb); } /* Bone rectangle */ pos[0] = 0.0f; for (int i = 0; i < 6; ++i) { pos[1] = (i == 0 || i == 3) ? 0.0f : ((i < 3) ? 1.0f : -1.0f); flag = ((i < 2 || i > 4) ? POS_HEAD : POS_TAIL) | ((i == 0 || i == 3) ? 0 : COL_WIRE) | COL_BONE | POS_BONE; GPU_vertbuf_attr_set(vbo, attr_id.pos, v, pos); GPU_vertbuf_attr_set(vbo, attr_id.flag, v, &flag); GPU_indexbuf_add_generic_vert(&elb, v++); } SHC.drw_bone_stick = GPU_batch_create_ex(GPU_PRIM_TRI_FAN, vbo, GPU_indexbuf_build(&elb), GPU_BATCH_OWNS_VBO | GPU_BATCH_OWNS_INDEX); #undef CIRCLE_RESOL } return SHC.drw_bone_stick; } static void set_bone_axis_vert( GPUVertBuf *vbo, uint axis, uint pos, uint col, uint *v, const float *a, const float *p, const float *c) { GPU_vertbuf_attr_set(vbo, axis, *v, a); GPU_vertbuf_attr_set(vbo, pos, *v, p); GPU_vertbuf_attr_set(vbo, col, *v, c); *v += 1; } #define S_X 0.0215f #define S_Y 0.025f static float x_axis_name[4][2] = { { 0.9f * S_X, 1.0f * S_Y}, {-1.0f * S_X, -1.0f * S_Y}, {-0.9f * S_X, 1.0f * S_Y}, { 1.0f * S_X, -1.0f * S_Y} }; #define X_LEN (sizeof(x_axis_name) / (sizeof(float) * 2)) #undef S_X #undef S_Y #define S_X 0.0175f #define S_Y 0.025f static float y_axis_name[6][2] = { {-1.0f * S_X, 1.0f * S_Y}, { 0.0f * S_X, -0.1f * S_Y}, { 1.0f * S_X, 1.0f * S_Y}, { 0.0f * S_X, -0.1f * S_Y}, { 0.0f * S_X, -0.1f * S_Y}, { 0.0f * S_X, -1.0f * S_Y} }; #define Y_LEN (sizeof(y_axis_name) / (sizeof(float) * 2)) #undef S_X #undef S_Y #define S_X 0.02f #define S_Y 0.025f static float z_axis_name[10][2] = { {-0.95f * S_X, 1.00f * S_Y}, { 0.95f * S_X, 1.00f * S_Y}, { 0.95f * S_X, 1.00f * S_Y}, { 0.95f * S_X, 0.90f * S_Y}, { 0.95f * S_X, 0.90f * S_Y}, {-1.00f * S_X, -0.90f * S_Y}, {-1.00f * S_X, -0.90f * S_Y}, {-1.00f * S_X, -1.00f * S_Y}, {-1.00f * S_X, -1.00f * S_Y}, { 1.00f * S_X, -1.00f * S_Y} }; #define Z_LEN (sizeof(z_axis_name) / (sizeof(float) * 2)) #undef S_X #undef S_Y #define S_X 0.007f #define S_Y 0.007f static float axis_marker[8][2] = { #if 0 /* square */ {-1.0f * S_X, 1.0f * S_Y}, { 1.0f * S_X, 1.0f * S_Y}, { 1.0f * S_X, 1.0f * S_Y}, { 1.0f * S_X, -1.0f * S_Y}, { 1.0f * S_X, -1.0f * S_Y}, {-1.0f * S_X, -1.0f * S_Y}, {-1.0f * S_X, -1.0f * S_Y}, {-1.0f * S_X, 1.0f * S_Y} #else /* diamond */ {-S_X, 0.f}, { 0.f, S_Y}, { 0.f, S_Y}, { S_X, 0.f}, { S_X, 0.f}, { 0.f, -S_Y}, { 0.f, -S_Y}, {-S_X, 0.f} #endif }; #define MARKER_LEN (sizeof(axis_marker) / (sizeof(float) * 2)) #define MARKER_FILL_LAYER 6 #undef S_X #undef S_Y #define S_X 0.0007f #define S_Y 0.0007f #define O_X 0.001f #define O_Y -0.001f static float axis_name_shadow[8][2] = { {-S_X + O_X, S_Y + O_Y}, { S_X + O_X, S_Y + O_Y}, { S_X + O_X, S_Y + O_Y}, { S_X + O_X, -S_Y + O_Y}, { S_X + O_X, -S_Y + O_Y}, {-S_X + O_X, -S_Y + O_Y}, {-S_X + O_X, -S_Y + O_Y}, {-S_X + O_X, S_Y + O_Y} }; // #define SHADOW_RES (sizeof(axis_name_shadow) / (sizeof(float) * 2)) #define SHADOW_RES 0 #undef O_X #undef O_Y #undef S_X #undef S_Y GPUBatch *DRW_cache_bone_arrows_get(void) { if (!SHC.drw_bone_arrows) { /* Position Only 3D format */ static GPUVertFormat format = { 0 }; static struct { uint axis, pos, col; } attr_id; if (format.attr_len == 0) { attr_id.axis = GPU_vertformat_attr_add(&format, "axis", GPU_COMP_F32, 1, GPU_FETCH_FLOAT); attr_id.pos = GPU_vertformat_attr_add(&format, "screenPos", GPU_COMP_F32, 2, GPU_FETCH_FLOAT); attr_id.col = GPU_vertformat_attr_add(&format, "colorAxis", GPU_COMP_F32, 3, GPU_FETCH_FLOAT); } /* Line */ GPUVertBuf *vbo = GPU_vertbuf_create_with_format(&format); GPU_vertbuf_data_alloc(vbo, (2 + MARKER_LEN * MARKER_FILL_LAYER) * 3 + (X_LEN + Y_LEN + Z_LEN) * (1 + SHADOW_RES)); uint v = 0; for (int axis = 0; axis < 3; axis++) { float pos[2] = {0.0f, 0.0f}; float c[3] = {0.0f, 0.0f, 0.0f}; float a = 0.0f; /* center to axis line */ set_bone_axis_vert(vbo, attr_id.axis, attr_id.pos, attr_id.col, &v, &a, pos, c); c[axis] = 0.5f; a = axis + 0.25f; set_bone_axis_vert(vbo, attr_id.axis, attr_id.pos, attr_id.col, &v, &a, pos, c); /* Axis end marker */ for (int j = 1; j < MARKER_FILL_LAYER + 1; ++j) { for (int i = 0; i < MARKER_LEN; ++i) { float tmp[2]; mul_v2_v2fl(tmp, axis_marker[i], j / (float)MARKER_FILL_LAYER); set_bone_axis_vert(vbo, attr_id.axis, attr_id.pos, attr_id.col, &v, &a, tmp, c); } } a = axis + 0.31f; /* Axis name */ int axis_v_len; float (*axis_verts)[2]; if (axis == 0) { axis_verts = x_axis_name; axis_v_len = X_LEN; } else if (axis == 1) { axis_verts = y_axis_name; axis_v_len = Y_LEN; } else { axis_verts = z_axis_name; axis_v_len = Z_LEN; } /* Axis name shadows */ copy_v3_fl(c, 0.0f); c[axis] = 0.3f; for (int j = 0; j < SHADOW_RES; ++j) { for (int i = 0; i < axis_v_len; ++i) { float tmp[2]; add_v2_v2v2(tmp, axis_verts[i], axis_name_shadow[j]); set_bone_axis_vert(vbo, attr_id.axis, attr_id.pos, attr_id.col, &v, &a, tmp, c); } } /* Axis name */ copy_v3_fl(c, 0.1f); c[axis] = 1.0f; for (int i = 0; i < axis_v_len; ++i) { set_bone_axis_vert(vbo, attr_id.axis, attr_id.pos, attr_id.col, &v, &a, axis_verts[i], c); } } SHC.drw_bone_arrows = GPU_batch_create_ex(GPU_PRIM_LINES, vbo, NULL, GPU_BATCH_OWNS_VBO); } return SHC.drw_bone_arrows; } /** \} */ /* -------------------------------------------------------------------- */ /** \name Camera * \{ */ /** * We could make these more generic functions. * although filling 1d lines is not common. * * \note Use x coordinate to identify the vertex the vertex shader take care to place it appropriately. */ static const float camera_coords_frame_bounds[5] = { 0.0f, /* center point */ 1.0f, /* + X + Y */ 2.0f, /* + X - Y */ 3.0f, /* - X - Y */ 4.0f, /* - X + Y */ }; static const float camera_coords_frame_tri[3] = { 5.0f, /* tria + X */ 6.0f, /* tria - X */ 7.0f, /* tria + Y */ }; /** Draw a loop of lines. */ static void camera_fill_lines_loop_fl_v1( GPUVertBufRaw *pos_step, const float *coords, const uint coords_len) { for (uint i = 0, i_prev = coords_len - 1; i < coords_len; i_prev = i++) { *((float *)GPU_vertbuf_raw_step(pos_step)) = coords[i_prev]; *((float *)GPU_vertbuf_raw_step(pos_step)) = coords[i]; } } /** Fan lines out from the first vertex. */ static void camera_fill_lines_fan_fl_v1( GPUVertBufRaw *pos_step, const float *coords, const uint coords_len) { for (uint i = 1; i < coords_len; i++) { *((float *)GPU_vertbuf_raw_step(pos_step)) = coords[0]; *((float *)GPU_vertbuf_raw_step(pos_step)) = coords[i]; } } /** Simply fill the array. */ static void camera_fill_array_fl_v1( GPUVertBufRaw *pos_step, const float *coords, const uint coords_len) { for (uint i = 0; i < coords_len; i++) { *((float *)GPU_vertbuf_raw_step(pos_step)) = coords[i]; } } GPUBatch *DRW_cache_camera_get(void) { if (!SHC.drw_camera) { static GPUVertFormat format = { 0 }; static struct { uint pos; } attr_id; if (format.attr_len == 0) { attr_id.pos = GPU_vertformat_attr_add(&format, "pos", GPU_COMP_F32, 1, GPU_FETCH_FLOAT); } /* Vertices */ GPUVertBuf *vbo = GPU_vertbuf_create_with_format(&format); const int vbo_len_capacity = 22; GPU_vertbuf_data_alloc(vbo, vbo_len_capacity); GPUVertBufRaw pos_step; GPU_vertbuf_attr_get_raw_data(vbo, attr_id.pos, &pos_step); /* camera cone (from center to frame) */ camera_fill_lines_fan_fl_v1(&pos_step, camera_coords_frame_bounds, ARRAY_SIZE(camera_coords_frame_bounds)); /* camera frame (skip center) */ camera_fill_lines_loop_fl_v1(&pos_step, &camera_coords_frame_bounds[1], ARRAY_SIZE(camera_coords_frame_bounds) - 1); /* camera triangle (above the frame) */ camera_fill_lines_loop_fl_v1(&pos_step, camera_coords_frame_tri, ARRAY_SIZE(camera_coords_frame_tri)); BLI_assert(vbo_len_capacity == GPU_vertbuf_raw_used(&pos_step)); SHC.drw_camera = GPU_batch_create_ex(GPU_PRIM_LINES, vbo, NULL, GPU_BATCH_OWNS_VBO); } return SHC.drw_camera; } GPUBatch *DRW_cache_camera_frame_get(void) { if (!SHC.drw_camera_frame) { static GPUVertFormat format = { 0 }; static struct { uint pos; } attr_id; if (format.attr_len == 0) { attr_id.pos = GPU_vertformat_attr_add(&format, "pos", GPU_COMP_F32, 1, GPU_FETCH_FLOAT); } /* Vertices */ GPUVertBuf *vbo = GPU_vertbuf_create_with_format(&format); const int vbo_len_capacity = 8; GPU_vertbuf_data_alloc(vbo, vbo_len_capacity); GPUVertBufRaw pos_step; GPU_vertbuf_attr_get_raw_data(vbo, attr_id.pos, &pos_step); /* camera frame (skip center) */ camera_fill_lines_loop_fl_v1(&pos_step, &camera_coords_frame_bounds[1], ARRAY_SIZE(camera_coords_frame_bounds) - 1); BLI_assert(vbo_len_capacity == GPU_vertbuf_raw_used(&pos_step)); SHC.drw_camera_frame = GPU_batch_create_ex(GPU_PRIM_LINES, vbo, NULL, GPU_BATCH_OWNS_VBO); } return SHC.drw_camera_frame; } GPUBatch *DRW_cache_camera_tria_get(void) { if (!SHC.drw_camera_tria) { static GPUVertFormat format = { 0 }; static struct { uint pos; } attr_id; if (format.attr_len == 0) { attr_id.pos = GPU_vertformat_attr_add(&format, "pos", GPU_COMP_F32, 1, GPU_FETCH_FLOAT); } /* Vertices */ GPUVertBuf *vbo = GPU_vertbuf_create_with_format(&format); const int vbo_len_capacity = 3; GPU_vertbuf_data_alloc(vbo, vbo_len_capacity); GPUVertBufRaw pos_step; GPU_vertbuf_attr_get_raw_data(vbo, attr_id.pos, &pos_step); /* camera triangle (above the frame) */ camera_fill_array_fl_v1(&pos_step, camera_coords_frame_tri, ARRAY_SIZE(camera_coords_frame_tri)); BLI_assert(vbo_len_capacity == GPU_vertbuf_raw_used(&pos_step)); SHC.drw_camera_tria = GPU_batch_create_ex(GPU_PRIM_TRIS, vbo, NULL, GPU_BATCH_OWNS_VBO); } return SHC.drw_camera_tria; } /** \} */ /* -------------------------------------------------------------------- */ /** \name Object Mode Helpers * \{ */ /* Object Center */ GPUBatch *DRW_cache_single_vert_get(void) { if (!SHC.drw_single_vertice) { float v1[3] = {0.0f, 0.0f, 0.0f}; /* Position Only 3D format */ static GPUVertFormat format = { 0 }; static struct { uint pos; } attr_id; if (format.attr_len == 0) { attr_id.pos = GPU_vertformat_attr_add(&format, "pos", GPU_COMP_F32, 3, GPU_FETCH_FLOAT); } GPUVertBuf *vbo = GPU_vertbuf_create_with_format(&format); GPU_vertbuf_data_alloc(vbo, 1); GPU_vertbuf_attr_set(vbo, attr_id.pos, 0, v1); SHC.drw_single_vertice = GPU_batch_create_ex(GPU_PRIM_POINTS, vbo, NULL, GPU_BATCH_OWNS_VBO); } return SHC.drw_single_vertice; } /** \} */ /* -------------------------------------------------------------------- */ /** \name Meshes * \{ */ GPUBatch *DRW_cache_mesh_surface_overlay_get(Object *ob) { BLI_assert(ob->type == OB_MESH); Mesh *me = ob->data; return DRW_mesh_batch_cache_get_all_triangles(me); } void DRW_cache_mesh_wire_overlay_get( Object *ob, GPUBatch **r_tris, GPUBatch **r_ledges, GPUBatch **r_lverts) { BLI_assert(ob->type == OB_MESH); Mesh *me = ob->data; *r_tris = DRW_mesh_batch_cache_get_overlay_triangles(me); *r_ledges = DRW_mesh_batch_cache_get_overlay_loose_edges(me); *r_lverts = DRW_mesh_batch_cache_get_overlay_loose_verts(me); } void DRW_cache_mesh_normals_overlay_get( Object *ob, GPUBatch **r_tris, GPUBatch **r_ledges, GPUBatch **r_lverts) { BLI_assert(ob->type == OB_MESH); Mesh *me = ob->data; *r_tris = DRW_mesh_batch_cache_get_overlay_triangles_nor(me); *r_ledges = DRW_mesh_batch_cache_get_overlay_loose_edges_nor(me); *r_lverts = DRW_mesh_batch_cache_get_overlay_loose_verts(me); } GPUBatch *DRW_cache_face_centers_get(Object *ob) { BLI_assert(ob->type == OB_MESH); Mesh *me = ob->data; return DRW_mesh_batch_cache_get_overlay_facedots(me); } GPUBatch *DRW_cache_mesh_wire_outline_get(Object *ob) { BLI_assert(ob->type == OB_MESH); Mesh *me = ob->data; return DRW_mesh_batch_cache_get_fancy_edges(me); } GPUBatch *DRW_cache_mesh_edge_detection_get(Object *ob, bool *r_is_manifold) { BLI_assert(ob->type == OB_MESH); Mesh *me = ob->data; return DRW_mesh_batch_cache_get_edge_detection(me, r_is_manifold); } GPUBatch *DRW_cache_mesh_surface_get(Object *ob) { BLI_assert(ob->type == OB_MESH); Mesh *me = ob->data; return DRW_mesh_batch_cache_get_triangles_with_normals(me); } GPUBatch *DRW_cache_mesh_loose_edges_get(Object *ob) { BLI_assert(ob->type == OB_MESH); Mesh *me = ob->data; return DRW_mesh_batch_cache_get_loose_edges_with_normals(me); } GPUBatch *DRW_cache_mesh_surface_weights_get(Object *ob) { BLI_assert(ob->type == OB_MESH); Mesh *me = ob->data; return DRW_mesh_batch_cache_get_triangles_with_normals_and_weights(me, ob->actdef - 1); } GPUBatch *DRW_cache_mesh_surface_vert_colors_get(Object *ob) { BLI_assert(ob->type == OB_MESH); Mesh *me = ob->data; return DRW_mesh_batch_cache_get_triangles_with_normals_and_vert_colors(me); } /* Return list of batches */ GPUBatch **DRW_cache_mesh_surface_shaded_get( Object *ob, struct GPUMaterial **gpumat_array, uint gpumat_array_len, char **auto_layer_names, int **auto_layer_is_srgb, int *auto_layer_count) { BLI_assert(ob->type == OB_MESH); Mesh *me = ob->data; return DRW_mesh_batch_cache_get_surface_shaded(me, gpumat_array, gpumat_array_len, auto_layer_names, auto_layer_is_srgb, auto_layer_count); } /* Return list of batches */ GPUBatch **DRW_cache_mesh_surface_texpaint_get(Object *ob) { BLI_assert(ob->type == OB_MESH); Mesh *me = ob->data; return DRW_mesh_batch_cache_get_surface_texpaint(me); } GPUBatch *DRW_cache_mesh_surface_texpaint_single_get(Object *ob) { BLI_assert(ob->type == OB_MESH); Mesh *me = ob->data; return DRW_mesh_batch_cache_get_surface_texpaint_single(me); } GPUBatch *DRW_cache_mesh_surface_verts_get(Object *ob) { BLI_assert(ob->type == OB_MESH); Mesh *me = ob->data; return DRW_mesh_batch_cache_get_points_with_normals(me); } GPUBatch *DRW_cache_mesh_edges_get(Object *ob) { BLI_assert(ob->type == OB_MESH); Mesh *me = ob->data; return DRW_mesh_batch_cache_get_all_edges(me); } GPUBatch *DRW_cache_mesh_verts_get(Object *ob) { BLI_assert(ob->type == OB_MESH); Mesh *me = ob->data; return DRW_mesh_batch_cache_get_all_verts(me); } GPUBatch *DRW_cache_mesh_edges_paint_overlay_get(Object *ob, bool use_wire, bool use_sel) { BLI_assert(ob->type == OB_MESH); Mesh *me = ob->data; return DRW_mesh_batch_cache_get_weight_overlay_edges(me, use_wire, use_sel); } GPUBatch *DRW_cache_mesh_faces_weight_overlay_get(Object *ob) { BLI_assert(ob->type == OB_MESH); Mesh *me = ob->data; return DRW_mesh_batch_cache_get_weight_overlay_faces(me); } GPUBatch *DRW_cache_mesh_verts_weight_overlay_get(Object *ob) { BLI_assert(ob->type == OB_MESH); Mesh *me = ob->data; return DRW_mesh_batch_cache_get_weight_overlay_verts(me); } void DRW_cache_mesh_sculpt_coords_ensure(Object *ob) { BLI_assert(ob->type == OB_MESH); Mesh *me = ob->data; DRW_mesh_cache_sculpt_coords_ensure(me); } /** \} */ /* -------------------------------------------------------------------- */ /** \name Curve * \{ */ GPUBatch *DRW_cache_curve_edge_wire_get(Object *ob) { BLI_assert(ob->type == OB_CURVE); struct Curve *cu = ob->data; return DRW_curve_batch_cache_get_wire_edge(cu, ob->runtime.curve_cache); } GPUBatch *DRW_cache_curve_edge_normal_get(Object *ob, float normal_size) { BLI_assert(ob->type == OB_CURVE); struct Curve *cu = ob->data; return DRW_curve_batch_cache_get_normal_edge(cu, ob->runtime.curve_cache, normal_size); } GPUBatch *DRW_cache_curve_edge_overlay_get(Object *ob) { BLI_assert(ob->type == OB_CURVE); struct Curve *cu = ob->data; return DRW_curve_batch_cache_get_overlay_edges(cu); } GPUBatch *DRW_cache_curve_vert_overlay_get(Object *ob) { BLI_assert(ob->type == OB_CURVE); struct Curve *cu = ob->data; return DRW_curve_batch_cache_get_overlay_verts(cu); } GPUBatch *DRW_cache_curve_surface_get(Object *ob) { BLI_assert(ob->type == OB_CURVE); struct Curve *cu = ob->data; return DRW_curve_batch_cache_get_triangles_with_normals(cu, ob->runtime.curve_cache); } /* Return list of batches */ GPUBatch **DRW_cache_curve_surface_shaded_get( Object *ob, struct GPUMaterial **gpumat_array, uint gpumat_array_len) { BLI_assert(ob->type == OB_CURVE); struct Curve *cu = ob->data; return DRW_curve_batch_cache_get_surface_shaded(cu, ob->runtime.curve_cache, gpumat_array, gpumat_array_len); } /** \} */ /* -------------------------------------------------------------------- */ /** \name MetaBall * \{ */ GPUBatch *DRW_cache_mball_surface_get(Object *ob) { BLI_assert(ob->type == OB_MBALL); return DRW_metaball_batch_cache_get_triangles_with_normals(ob); } GPUBatch **DRW_cache_mball_surface_shaded_get( Object *ob, struct GPUMaterial **gpumat_array, uint gpumat_array_len) { BLI_assert(ob->type == OB_MBALL); MetaBall *mb = ob->data; return DRW_metaball_batch_cache_get_surface_shaded(ob, mb, gpumat_array, gpumat_array_len); } /** \} */ /* -------------------------------------------------------------------- */ /** \name Font * \{ */ GPUBatch *DRW_cache_text_edge_wire_get(Object *ob) { BLI_assert(ob->type == OB_FONT); struct Curve *cu = ob->data; return DRW_curve_batch_cache_get_wire_edge(cu, ob->runtime.curve_cache); } GPUBatch *DRW_cache_text_surface_get(Object *ob) { BLI_assert(ob->type == OB_FONT); struct Curve *cu = ob->data; if (cu->editfont && (cu->flag & CU_FAST)) { return NULL; } return DRW_curve_batch_cache_get_triangles_with_normals(cu, ob->runtime.curve_cache); } GPUBatch **DRW_cache_text_surface_shaded_get( Object *ob, struct GPUMaterial **gpumat_array, uint gpumat_array_len) { BLI_assert(ob->type == OB_FONT); struct Curve *cu = ob->data; if (cu->editfont && (cu->flag & CU_FAST)) { return NULL; } return DRW_curve_batch_cache_get_surface_shaded(cu, ob->runtime.curve_cache, gpumat_array, gpumat_array_len); } GPUBatch *DRW_cache_text_cursor_overlay_get(Object *ob) { BLI_assert(ob->type == OB_FONT); struct Curve *cu = ob->data; return DRW_curve_batch_cache_get_overlay_cursor(cu); } GPUBatch *DRW_cache_text_select_overlay_get(Object *ob) { BLI_assert(ob->type == OB_FONT); struct Curve *cu = ob->data; return DRW_curve_batch_cache_get_overlay_select(cu); } /** \} */ /* -------------------------------------------------------------------- */ /** \name Surface * \{ */ GPUBatch *DRW_cache_surf_surface_get(Object *ob) { BLI_assert(ob->type == OB_SURF); struct Curve *cu = ob->data; return DRW_curve_batch_cache_get_triangles_with_normals(cu, ob->runtime.curve_cache); } /* Return list of batches */ GPUBatch **DRW_cache_surf_surface_shaded_get( Object *ob, struct GPUMaterial **gpumat_array, uint gpumat_array_len) { BLI_assert(ob->type == OB_SURF); struct Curve *cu = ob->data; return DRW_curve_batch_cache_get_surface_shaded(cu, ob->runtime.curve_cache, gpumat_array, gpumat_array_len); } /** \} */ /* -------------------------------------------------------------------- */ /** \name Lattice * \{ */ GPUBatch *DRW_cache_lattice_verts_get(Object *ob) { BLI_assert(ob->type == OB_LATTICE); struct Lattice *lt = ob->data; return DRW_lattice_batch_cache_get_all_verts(lt); } GPUBatch *DRW_cache_lattice_wire_get(Object *ob, bool use_weight) { BLI_assert(ob->type == OB_LATTICE); Lattice *lt = ob->data; int actdef = -1; if (use_weight && ob->defbase.first && lt->editlatt->latt->dvert) { actdef = ob->actdef - 1; } return DRW_lattice_batch_cache_get_all_edges(lt, use_weight, actdef); } GPUBatch *DRW_cache_lattice_vert_overlay_get(Object *ob) { BLI_assert(ob->type == OB_LATTICE); struct Lattice *lt = ob->data; return DRW_lattice_batch_cache_get_overlay_verts(lt); } /** \} */ /* -------------------------------------------------------------------- */ /** \name Particles * \{ */ GPUBatch *DRW_cache_particles_get_hair(Object *object, ParticleSystem *psys, ModifierData *md) { return DRW_particles_batch_cache_get_hair(object, psys, md); } GPUBatch *DRW_cache_particles_get_dots(Object *object, ParticleSystem *psys) { return DRW_particles_batch_cache_get_dots(object, psys); } GPUBatch *DRW_cache_particles_get_edit_strands( Object *object, ParticleSystem *psys, struct PTCacheEdit *edit) { return DRW_particles_batch_cache_get_edit_strands(object, psys, edit); } GPUBatch *DRW_cache_particles_get_edit_inner_points( Object *object, ParticleSystem *psys, struct PTCacheEdit *edit) { return DRW_particles_batch_cache_get_edit_inner_points(object, psys, edit); } GPUBatch *DRW_cache_particles_get_edit_tip_points( Object *object, ParticleSystem *psys, struct PTCacheEdit *edit) { return DRW_particles_batch_cache_get_edit_tip_points(object, psys, edit); } GPUBatch *DRW_cache_particles_get_prim(int type) { switch (type) { case PART_DRAW_CROSS: if (!SHC.drw_particle_cross) { static GPUVertFormat format = { 0 }; static uint pos_id, axis_id; if (format.attr_len == 0) { pos_id = GPU_vertformat_attr_add(&format, "inst_pos", GPU_COMP_F32, 3, GPU_FETCH_FLOAT); axis_id = GPU_vertformat_attr_add(&format, "axis", GPU_COMP_I32, 1, GPU_FETCH_INT); } GPUVertBuf *vbo = GPU_vertbuf_create_with_format(&format); GPU_vertbuf_data_alloc(vbo, 6); /* X axis */ float co[3] = {-1.0f, 0.0f, 0.0f}; int axis = -1; GPU_vertbuf_attr_set(vbo, pos_id, 0, co); GPU_vertbuf_attr_set(vbo, axis_id, 0, &axis); co[0] = 1.0f; GPU_vertbuf_attr_set(vbo, pos_id, 1, co); GPU_vertbuf_attr_set(vbo, axis_id, 1, &axis); /* Y axis */ co[0] = 0.0f; co[1] = -1.0f; GPU_vertbuf_attr_set(vbo, pos_id, 2, co); GPU_vertbuf_attr_set(vbo, axis_id, 2, &axis); co[1] = 1.0f; GPU_vertbuf_attr_set(vbo, pos_id, 3, co); GPU_vertbuf_attr_set(vbo, axis_id, 3, &axis); /* Z axis */ co[1] = 0.0f; co[2] = -1.0f; GPU_vertbuf_attr_set(vbo, pos_id, 4, co); GPU_vertbuf_attr_set(vbo, axis_id, 4, &axis); co[2] = 1.0f; GPU_vertbuf_attr_set(vbo, pos_id, 5, co); GPU_vertbuf_attr_set(vbo, axis_id, 5, &axis); SHC.drw_particle_cross = GPU_batch_create_ex(GPU_PRIM_LINES, vbo, NULL, GPU_BATCH_OWNS_VBO); } return SHC.drw_particle_cross; case PART_DRAW_AXIS: if (!SHC.drw_particle_axis) { static GPUVertFormat format = { 0 }; static uint pos_id, axis_id; if (format.attr_len == 0) { pos_id = GPU_vertformat_attr_add(&format, "inst_pos", GPU_COMP_F32, 3, GPU_FETCH_FLOAT); axis_id = GPU_vertformat_attr_add(&format, "axis", GPU_COMP_I32, 1, GPU_FETCH_INT); } GPUVertBuf *vbo = GPU_vertbuf_create_with_format(&format); GPU_vertbuf_data_alloc(vbo, 6); /* X axis */ float co[3] = {0.0f, 0.0f, 0.0f}; int axis = 0; GPU_vertbuf_attr_set(vbo, pos_id, 0, co); GPU_vertbuf_attr_set(vbo, axis_id, 0, &axis); co[0] = 1.0f; GPU_vertbuf_attr_set(vbo, pos_id, 1, co); GPU_vertbuf_attr_set(vbo, axis_id, 1, &axis); /* Y axis */ co[0] = 0.0f; axis = 1; GPU_vertbuf_attr_set(vbo, pos_id, 2, co); GPU_vertbuf_attr_set(vbo, axis_id, 2, &axis); co[1] = 1.0f; GPU_vertbuf_attr_set(vbo, pos_id, 3, co); GPU_vertbuf_attr_set(vbo, axis_id, 3, &axis); /* Z axis */ co[1] = 0.0f; axis = 2; GPU_vertbuf_attr_set(vbo, pos_id, 4, co); GPU_vertbuf_attr_set(vbo, axis_id, 4, &axis); co[2] = 1.0f; GPU_vertbuf_attr_set(vbo, pos_id, 5, co); GPU_vertbuf_attr_set(vbo, axis_id, 5, &axis); SHC.drw_particle_axis = GPU_batch_create_ex(GPU_PRIM_LINES, vbo, NULL, GPU_BATCH_OWNS_VBO); } return SHC.drw_particle_axis; case PART_DRAW_CIRC: #define CIRCLE_RESOL 32 if (!SHC.drw_particle_circle) { float v[3] = {0.0f, 0.0f, 0.0f}; int axis = -1; static GPUVertFormat format = { 0 }; static uint pos_id, axis_id; if (format.attr_len == 0) { pos_id = GPU_vertformat_attr_add(&format, "inst_pos", GPU_COMP_F32, 3, GPU_FETCH_FLOAT); axis_id = GPU_vertformat_attr_add(&format, "axis", GPU_COMP_I32, 1, GPU_FETCH_INT); } GPUVertBuf *vbo = GPU_vertbuf_create_with_format(&format); GPU_vertbuf_data_alloc(vbo, CIRCLE_RESOL); for (int a = 0; a < CIRCLE_RESOL; a++) { v[0] = sinf((2.0f * M_PI * a) / ((float)CIRCLE_RESOL)); v[1] = cosf((2.0f * M_PI * a) / ((float)CIRCLE_RESOL)); v[2] = 0.0f; GPU_vertbuf_attr_set(vbo, pos_id, a, v); GPU_vertbuf_attr_set(vbo, axis_id, a, &axis); } SHC.drw_particle_circle = GPU_batch_create_ex(GPU_PRIM_LINE_LOOP, vbo, NULL, GPU_BATCH_OWNS_VBO); } return SHC.drw_particle_circle; #undef CIRCLE_RESOL default: BLI_assert(false); break; } return NULL; } /* -------------------------------------------------------------------- */ /** \name Hair */ GPUBatch *DRW_cache_hair_get_fibers(struct HairSystem *hsys, const struct HairExportCache *hair_export) { return DRW_hair_batch_cache_get_fibers(hsys, hair_export); } GPUBatch *DRW_cache_hair_get_follicle_points(struct HairSystem *hsys, const struct HairExportCache *hair_export) { return DRW_hair_batch_cache_get_follicle_points(hsys, hair_export); } /* 3D cursor */ GPUBatch *DRW_cache_cursor_get(bool crosshair_lines) { GPUBatch **drw_cursor = crosshair_lines ? &SHC.drw_cursor : &SHC.drw_cursor_only_circle; if (*drw_cursor == NULL) { const float f5 = 0.25f; const float f10 = 0.5f; const float f20 = 1.0f; const int segments = 16; const int vert_len = segments + 8; const int index_len = vert_len + 5; uchar red[3] = {255, 0, 0}; uchar white[3] = {255, 255, 255}; static GPUVertFormat format = { 0 }; static struct { uint pos, color; } attr_id; if (format.attr_len == 0) { attr_id.pos = GPU_vertformat_attr_add(&format, "pos", GPU_COMP_F32, 2, GPU_FETCH_FLOAT); attr_id.color = GPU_vertformat_attr_add(&format, "color", GPU_COMP_U8, 3, GPU_FETCH_INT_TO_FLOAT_UNIT); } GPUIndexBufBuilder elb; GPU_indexbuf_init_ex(&elb, GPU_PRIM_LINE_STRIP, index_len, vert_len, true); GPUVertBuf *vbo = GPU_vertbuf_create_with_format(&format); GPU_vertbuf_data_alloc(vbo, vert_len); int v = 0; for (int i = 0; i < segments; ++i) { float angle = (float)(2 * M_PI) * ((float)i / (float)segments); float x = f10 * cosf(angle); float y = f10 * sinf(angle); if (i % 2 == 0) GPU_vertbuf_attr_set(vbo, attr_id.color, v, red); else GPU_vertbuf_attr_set(vbo, attr_id.color, v, white); GPU_vertbuf_attr_set(vbo, attr_id.pos, v, (const float[2]){x, y}); GPU_indexbuf_add_generic_vert(&elb, v++); } GPU_indexbuf_add_generic_vert(&elb, 0); if (crosshair_lines) { uchar crosshair_color[3]; UI_GetThemeColor3ubv(TH_VIEW_OVERLAY, crosshair_color); GPU_indexbuf_add_primitive_restart(&elb); GPU_vertbuf_attr_set(vbo, attr_id.pos, v, (const float[2]){-f20, 0}); GPU_vertbuf_attr_set(vbo, attr_id.color, v, crosshair_color); GPU_indexbuf_add_generic_vert(&elb, v++); GPU_vertbuf_attr_set(vbo, attr_id.pos, v, (const float[2]){-f5, 0}); GPU_vertbuf_attr_set(vbo, attr_id.color, v, crosshair_color); GPU_indexbuf_add_generic_vert(&elb, v++); GPU_indexbuf_add_primitive_restart(&elb); GPU_vertbuf_attr_set(vbo, attr_id.pos, v, (const float[2]){+f5, 0}); GPU_vertbuf_attr_set(vbo, attr_id.color, v, crosshair_color); GPU_indexbuf_add_generic_vert(&elb, v++); GPU_vertbuf_attr_set(vbo, attr_id.pos, v, (const float[2]){+f20, 0}); GPU_vertbuf_attr_set(vbo, attr_id.color, v, crosshair_color); GPU_indexbuf_add_generic_vert(&elb, v++); GPU_indexbuf_add_primitive_restart(&elb); GPU_vertbuf_attr_set(vbo, attr_id.pos, v, (const float[2]){0, -f20}); GPU_vertbuf_attr_set(vbo, attr_id.color, v, crosshair_color); GPU_indexbuf_add_generic_vert(&elb, v++); GPU_vertbuf_attr_set(vbo, attr_id.pos, v, (const float[2]){0, -f5}); GPU_vertbuf_attr_set(vbo, attr_id.color, v, crosshair_color); GPU_indexbuf_add_generic_vert(&elb, v++); GPU_indexbuf_add_primitive_restart(&elb); GPU_vertbuf_attr_set(vbo, attr_id.pos, v, (const float[2]){0, +f5}); GPU_vertbuf_attr_set(vbo, attr_id.color, v, crosshair_color); GPU_indexbuf_add_generic_vert(&elb, v++); GPU_vertbuf_attr_set(vbo, attr_id.pos, v, (const float[2]){0, +f20}); GPU_vertbuf_attr_set(vbo, attr_id.color, v, crosshair_color); GPU_indexbuf_add_generic_vert(&elb, v++); } GPUIndexBuf *ibo = GPU_indexbuf_build(&elb); *drw_cursor = GPU_batch_create_ex(GPU_PRIM_LINE_STRIP, vbo, ibo, GPU_BATCH_OWNS_VBO | GPU_BATCH_OWNS_INDEX); } return *drw_cursor; }