/* * Copyright 2016, Blender Foundation. * * This program is free software; you can redistribute it and/or * modify it under the terms of the GNU General Public License * as published by the Free Software Foundation; either version 2 * of the License, or (at your option) any later version. * * This program is distributed in the hope that it will be useful, * but WITHOUT ANY WARRANTY; without even the implied warranty of * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the * GNU General Public License for more details. * * You should have received a copy of the GNU General Public License * along with this program; if not, write to the Free Software Foundation, * Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA. * * Contributor(s): Blender Institute * */ /** \file draw_cache.h * \ingroup draw */ #ifndef __DRAW_CACHE_H__ #define __DRAW_CACHE_H__ struct GPUBatch; struct GPUMaterial; struct ModifierData; struct Object; struct PTCacheEdit; void DRW_shape_cache_free(void); void DRW_shape_cache_reset(void); /* 3D cursor */ struct GPUBatch *DRW_cache_cursor_get(bool crosshair_lines); /* Common Shapes */ struct GPUBatch *DRW_cache_grid_get(void); struct GPUBatch *DRW_cache_fullscreen_quad_get(void); struct GPUBatch *DRW_cache_quad_get(void); struct GPUBatch *DRW_cache_cube_get(void); struct GPUBatch *DRW_cache_sphere_get(void); struct GPUBatch *DRW_cache_single_vert_get(void); struct GPUBatch *DRW_cache_single_line_get(void); struct GPUBatch *DRW_cache_single_line_endpoints_get(void); struct GPUBatch *DRW_cache_screenspace_circle_get(void); /* Common Object */ struct GPUBatch *DRW_cache_object_wire_outline_get(struct Object *ob); struct GPUBatch *DRW_cache_object_edge_detection_get(struct Object *ob, bool *r_is_manifold); struct GPUBatch *DRW_cache_object_surface_get(struct Object *ob); struct GPUBatch *DRW_cache_object_surface_get_ex(struct Object *ob, bool use_hide); struct GPUBatch *DRW_cache_object_loose_edges_get(struct Object *ob); struct GPUBatch **DRW_cache_object_surface_material_get( struct Object *ob, struct GPUMaterial **gpumat_array, uint gpumat_array_len, bool use_hide, char **auto_layer_names, int **auto_layer_is_srgb, int *auto_layer_count); struct GPUBatch *DRW_cache_object_face_wireframe_get(Object *ob); /* Empties */ struct GPUBatch *DRW_cache_plain_axes_get(void); struct GPUBatch *DRW_cache_single_arrow_get(void); struct GPUBatch *DRW_cache_empty_cube_get(void); struct GPUBatch *DRW_cache_circle_get(void); struct GPUBatch *DRW_cache_square_get(void); struct GPUBatch *DRW_cache_empty_sphere_get(void); struct GPUBatch *DRW_cache_empty_cylinder_get(void); struct GPUBatch *DRW_cache_empty_cone_get(void); struct GPUBatch *DRW_cache_empty_capsule_cap_get(void); struct GPUBatch *DRW_cache_empty_capsule_body_get(void); struct GPUBatch *DRW_cache_image_plane_get(void); struct GPUBatch *DRW_cache_image_plane_wire_get(void); /* Force Field */ struct GPUBatch *DRW_cache_field_wind_get(void); struct GPUBatch *DRW_cache_field_force_get(void); struct GPUBatch *DRW_cache_field_vortex_get(void); struct GPUBatch *DRW_cache_field_tube_limit_get(void); struct GPUBatch *DRW_cache_field_cone_limit_get(void); /* Grease Pencil */ struct GPUBatch *DRW_cache_gpencil_axes_get(void); /* Lamps */ struct GPUBatch *DRW_cache_lamp_get(void); struct GPUBatch *DRW_cache_lamp_shadows_get(void); struct GPUBatch *DRW_cache_lamp_sunrays_get(void); struct GPUBatch *DRW_cache_lamp_area_square_get(void); struct GPUBatch *DRW_cache_lamp_area_disk_get(void); struct GPUBatch *DRW_cache_lamp_hemi_get(void); struct GPUBatch *DRW_cache_lamp_spot_get(void); struct GPUBatch *DRW_cache_lamp_spot_volume_get(void); struct GPUBatch *DRW_cache_lamp_spot_square_get(void); struct GPUBatch *DRW_cache_lamp_spot_square_volume_get(void); /* Camera */ struct GPUBatch *DRW_cache_camera_get(void); struct GPUBatch *DRW_cache_camera_frame_get(void); struct GPUBatch *DRW_cache_camera_tria_get(void); /* Speaker */ struct GPUBatch *DRW_cache_speaker_get(void); /* Probe */ struct GPUBatch *DRW_cache_lightprobe_cube_get(void); struct GPUBatch *DRW_cache_lightprobe_grid_get(void); struct GPUBatch *DRW_cache_lightprobe_planar_get(void); /* Bones */ struct GPUBatch *DRW_cache_bone_octahedral_get(void); struct GPUBatch *DRW_cache_bone_octahedral_wire_get(void); struct GPUBatch *DRW_cache_bone_box_get(void); struct GPUBatch *DRW_cache_bone_box_wire_get(void); struct GPUBatch *DRW_cache_bone_envelope_solid_get(void); struct GPUBatch *DRW_cache_bone_envelope_outline_get(void); struct GPUBatch *DRW_cache_bone_envelope_head_wire_outline_get(void); struct GPUBatch *DRW_cache_bone_point_get(void); struct GPUBatch *DRW_cache_bone_point_wire_outline_get(void); struct GPUBatch *DRW_cache_bone_stick_get(void); struct GPUBatch *DRW_cache_bone_arrows_get(void); struct GPUBatch *DRW_cache_bone_dof_sphere_get(void); struct GPUBatch *DRW_cache_bone_dof_lines_get(void); /* Meshes */ struct GPUBatch *DRW_cache_mesh_surface_overlay_get(struct Object *ob); struct GPUBatch *DRW_cache_face_centers_get(struct Object *ob); struct GPUBatch *DRW_cache_mesh_wire_outline_get(struct Object *ob); struct GPUBatch *DRW_cache_mesh_edge_detection_get(struct Object *ob, bool *r_is_manifold); struct GPUBatch *DRW_cache_mesh_surface_get(struct Object *ob, bool use_hide); struct GPUBatch *DRW_cache_mesh_loose_edges_get(struct Object *ob); struct GPUBatch *DRW_cache_mesh_surface_weights_get(struct Object *ob, struct ToolSettings *ts, bool paint_mode); struct GPUBatch *DRW_cache_mesh_surface_vert_colors_get(struct Object *ob); struct GPUBatch *DRW_cache_mesh_surface_verts_get(struct Object *ob); struct GPUBatch *DRW_cache_mesh_edges_get(struct Object *ob); struct GPUBatch *DRW_cache_mesh_verts_get(struct Object *ob); struct GPUBatch *DRW_cache_mesh_edges_paint_overlay_get(struct Object *ob, bool use_wire, bool use_sel); struct GPUBatch *DRW_cache_mesh_faces_weight_overlay_get(struct Object *ob); struct GPUBatch *DRW_cache_mesh_verts_weight_overlay_get(struct Object *ob); struct GPUBatch **DRW_cache_mesh_surface_shaded_get( struct Object *ob, struct GPUMaterial **gpumat_array, uint gpumat_array_len, bool use_hide, char **auto_layer_names, int **auto_layer_is_srgb, int *auto_layer_count); struct GPUBatch **DRW_cache_mesh_surface_texpaint_get(struct Object *ob, bool use_hide); struct GPUBatch *DRW_cache_mesh_surface_texpaint_single_get(struct Object *ob); struct GPUBatch *DRW_cache_mesh_face_wireframe_get(struct Object *ob); void DRW_cache_mesh_sculpt_coords_ensure(struct Object *ob); /* Curve */ struct GPUBatch *DRW_cache_curve_surface_get(struct Object *ob); struct GPUBatch **DRW_cache_curve_surface_shaded_get( struct Object *ob, struct GPUMaterial **gpumat_array, uint gpumat_array_len); struct GPUBatch *DRW_cache_curve_surface_verts_get(struct Object *ob); struct GPUBatch *DRW_cache_curve_loose_edges_get(struct Object *ob); struct GPUBatch *DRW_cache_curve_edge_wire_get(struct Object *ob); struct GPUBatch *DRW_cache_curve_face_wireframe_get(Object *ob); /* edit-mode */ struct GPUBatch *DRW_cache_curve_edge_normal_get(struct Object *ob); struct GPUBatch *DRW_cache_curve_edge_overlay_get(struct Object *ob); struct GPUBatch *DRW_cache_curve_vert_overlay_get(struct Object *ob, bool handles); /* Font */ struct GPUBatch *DRW_cache_text_surface_get(struct Object *ob); struct GPUBatch *DRW_cache_text_loose_edges_get(struct Object *ob); struct GPUBatch *DRW_cache_text_edge_wire_get(struct Object *ob); struct GPUBatch **DRW_cache_text_surface_shaded_get( struct Object *ob, struct GPUMaterial **gpumat_array, uint gpumat_array_len); struct GPUBatch *DRW_cache_text_face_wireframe_get(Object *ob); /* edit-mode */ struct GPUBatch *DRW_cache_text_cursor_overlay_get(struct Object *ob); struct GPUBatch *DRW_cache_text_select_overlay_get(struct Object *ob); /* Surface */ struct GPUBatch *DRW_cache_surf_surface_get(struct Object *ob); struct GPUBatch *DRW_cache_surf_edge_wire_get(struct Object *ob); struct GPUBatch *DRW_cache_surf_loose_edges_get(struct Object *ob); struct GPUBatch **DRW_cache_surf_surface_shaded_get( struct Object *ob, struct GPUMaterial **gpumat_array, uint gpumat_array_len); struct GPUBatch *DRW_cache_surf_face_wireframe_get(Object *ob); /* Lattice */ struct GPUBatch *DRW_cache_lattice_verts_get(struct Object *ob); struct GPUBatch *DRW_cache_lattice_wire_get(struct Object *ob, bool use_weight); struct GPUBatch *DRW_cache_lattice_vert_overlay_get(struct Object *ob); /* Particles */ struct GPUBatch *DRW_cache_particles_get_hair( struct Object *object, struct ParticleSystem *psys, struct ModifierData *md); struct GPUBatch *DRW_cache_particles_get_dots( struct Object *object, struct ParticleSystem *psys); struct GPUBatch *DRW_cache_particles_get_edit_strands( struct Object *object, struct ParticleSystem *psys, struct PTCacheEdit *edit, bool use_weight); struct GPUBatch *DRW_cache_particles_get_edit_inner_points( struct Object *object, struct ParticleSystem *psys, struct PTCacheEdit *edit); struct GPUBatch *DRW_cache_particles_get_edit_tip_points( struct Object *object, struct ParticleSystem *psys, struct PTCacheEdit *edit); struct GPUBatch *DRW_cache_particles_get_prim(int type); /* Metaball */ struct GPUBatch *DRW_cache_mball_surface_get(struct Object *ob); struct GPUBatch **DRW_cache_mball_surface_shaded_get(struct Object *ob, struct GPUMaterial **gpumat_array, uint gpumat_array_len); struct GPUBatch *DRW_cache_mball_face_wireframe_get(Object *ob); #endif /* __DRAW_CACHE_H__ */