/* * This program is free software; you can redistribute it and/or * modify it under the terms of the GNU General Public License * as published by the Free Software Foundation; either version 2 * of the License, or (at your option) any later version. * * This program is distributed in the hope that it will be useful, * but WITHOUT ANY WARRANTY; without even the implied warranty of * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the * GNU General Public License for more details. * * You should have received a copy of the GNU General Public License * along with this program; if not, write to the Free Software Foundation, * Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA. * * The Original Code is Copyright (C) 2017 by Blender Foundation. * All rights reserved. */ /** \file * \ingroup draw * * \brief Extraction of Mesh data into VBO to feed to GPU. */ #include "MEM_guardedalloc.h" #include "BLI_bitmap.h" #include "BLI_buffer.h" #include "BLI_utildefines.h" #include "BLI_math_vector.h" #include "BLI_math_bits.h" #include "BLI_string.h" #include "BLI_alloca.h" #include "BLI_edgehash.h" #include "BLI_task.h" #include "BLI_jitter_2d.h" #include "DNA_mesh_types.h" #include "DNA_meshdata_types.h" #include "DNA_object_types.h" #include "DNA_scene_types.h" #include "BKE_bvhutils.h" #include "BKE_customdata.h" #include "BKE_deform.h" #include "BKE_editmesh.h" #include "BKE_editmesh_cache.h" #include "BKE_editmesh_tangent.h" #include "BKE_editmesh_bvh.h" #include "BKE_mesh.h" #include "BKE_mesh_tangent.h" #include "BKE_mesh_runtime.h" #include "BKE_modifier.h" #include "BKE_object_deform.h" #include "atomic_ops.h" #include "bmesh.h" #include "GPU_batch.h" #include "GPU_extensions.h" #include "DRW_render.h" #include "ED_mesh.h" #include "ED_uvedit.h" #include "draw_cache_inline.h" #include "draw_cache_impl.h" #include "draw_cache_extract.h" // #define DEBUG_TIME #ifdef DEBUG_TIME # include "PIL_time_utildefines.h" #endif /* ---------------------------------------------------------------------- */ /** \name Mesh/BMesh Interface (indirect, partially cached access to complex data). * \{ */ typedef struct MeshRenderData { eMRExtractType extract_type; int poly_len, edge_len, vert_len, loop_len; int edge_loose_len; int vert_loose_len; int loop_loose_len; int tri_len; int mat_len; bool use_hide; bool use_subsurf_fdots; bool use_final_mesh; const ToolSettings *toolsettings; /* HACK not supposed to be there but it's needed. */ struct MeshBatchCache *cache; /** Edit Mesh */ BMEditMesh *edit_bmesh; BMesh *bm; EditMeshData *edit_data; int *v_origindex, *e_origindex, *p_origindex; int crease_ofs; int bweight_ofs; int freestyle_edge_ofs; int freestyle_face_ofs; /** Mesh */ Mesh *me; const MVert *mvert; const MEdge *medge; const MLoop *mloop; const MPoly *mpoly; BMVert *eve_act; BMEdge *eed_act; BMFace *efa_act; BMFace *efa_act_uv; /* Data created on-demand (usually not for bmesh-based data). */ MLoopTri *mlooptri; float (*loop_normals)[3]; float (*poly_normals)[3]; int *lverts, *ledges; } MeshRenderData; static MeshRenderData *mesh_render_data_create(Mesh *me, const bool do_final, const bool do_uvedit, const eMRIterType iter_type, const eMRDataType data_flag, const DRW_MeshCDMask *UNUSED(cd_used), const ToolSettings *ts) { MeshRenderData *mr = MEM_callocN(sizeof(*mr), __func__); mr->toolsettings = ts; mr->mat_len = mesh_render_mat_len_get(me); const bool is_auto_smooth = (me->flag & ME_AUTOSMOOTH) != 0; const float split_angle = is_auto_smooth ? me->smoothresh : (float)M_PI; if (me->edit_mesh) { BLI_assert(me->edit_mesh->mesh_eval_cage && me->edit_mesh->mesh_eval_final); mr->bm = me->edit_mesh->bm; mr->edit_bmesh = me->edit_mesh; mr->edit_data = me->runtime.edit_data; mr->me = (do_final) ? me->edit_mesh->mesh_eval_final : me->edit_mesh->mesh_eval_cage; bool use_mapped = !do_uvedit && mr->me && !mr->me->runtime.is_original; int bm_ensure_types = BM_VERT | BM_EDGE | BM_LOOP | BM_FACE; BM_mesh_elem_index_ensure(mr->bm, bm_ensure_types); BM_mesh_elem_table_ensure(mr->bm, bm_ensure_types & ~BM_LOOP); mr->efa_act_uv = EDBM_uv_active_face_get(mr->edit_bmesh, false, false); mr->efa_act = BM_mesh_active_face_get(mr->bm, false, true); mr->eed_act = BM_mesh_active_edge_get(mr->bm); mr->eve_act = BM_mesh_active_vert_get(mr->bm); mr->crease_ofs = CustomData_get_offset(&mr->bm->edata, CD_CREASE); mr->bweight_ofs = CustomData_get_offset(&mr->bm->edata, CD_BWEIGHT); #ifdef WITH_FREESTYLE mr->freestyle_edge_ofs = CustomData_get_offset(&mr->bm->edata, CD_FREESTYLE_EDGE); mr->freestyle_face_ofs = CustomData_get_offset(&mr->bm->pdata, CD_FREESTYLE_FACE); #endif if (use_mapped) { mr->v_origindex = CustomData_get_layer(&mr->me->vdata, CD_ORIGINDEX); mr->e_origindex = CustomData_get_layer(&mr->me->edata, CD_ORIGINDEX); mr->p_origindex = CustomData_get_layer(&mr->me->pdata, CD_ORIGINDEX); use_mapped = (mr->v_origindex || mr->e_origindex || mr->p_origindex); } mr->extract_type = use_mapped ? MR_EXTRACT_MAPPED : MR_EXTRACT_BMESH; /* Seems like the mesh_eval_final do not have the right origin indices. * Force not mapped in this case. */ if (do_final && me->edit_mesh->mesh_eval_final != me->edit_mesh->mesh_eval_cage) { // mr->edit_bmesh = NULL; mr->extract_type = MR_EXTRACT_MESH; } } else { mr->me = me; mr->edit_bmesh = NULL; mr->extract_type = MR_EXTRACT_MESH; } if (mr->extract_type != MR_EXTRACT_BMESH) { /* Mesh */ mr->vert_len = mr->me->totvert; mr->edge_len = mr->me->totedge; mr->loop_len = mr->me->totloop; mr->poly_len = mr->me->totpoly; mr->tri_len = poly_to_tri_count(mr->poly_len, mr->loop_len); mr->mvert = CustomData_get_layer(&mr->me->vdata, CD_MVERT); mr->medge = CustomData_get_layer(&mr->me->edata, CD_MEDGE); mr->mloop = CustomData_get_layer(&mr->me->ldata, CD_MLOOP); mr->mpoly = CustomData_get_layer(&mr->me->pdata, CD_MPOLY); mr->v_origindex = CustomData_get_layer(&mr->me->vdata, CD_ORIGINDEX); mr->e_origindex = CustomData_get_layer(&mr->me->edata, CD_ORIGINDEX); mr->p_origindex = CustomData_get_layer(&mr->me->pdata, CD_ORIGINDEX); if (data_flag & (MR_DATA_POLY_NOR | MR_DATA_LOOP_NOR | MR_DATA_TAN_LOOP_NOR)) { mr->poly_normals = MEM_mallocN(sizeof(*mr->poly_normals) * mr->poly_len, __func__); BKE_mesh_calc_normals_poly((MVert *)mr->mvert, NULL, mr->vert_len, mr->mloop, mr->mpoly, mr->loop_len, mr->poly_len, mr->poly_normals, true); } if (((data_flag & MR_DATA_LOOP_NOR) && is_auto_smooth) || (data_flag & MR_DATA_TAN_LOOP_NOR)) { mr->loop_normals = MEM_mallocN(sizeof(*mr->loop_normals) * mr->loop_len, __func__); short(*clnors)[2] = CustomData_get_layer(&mr->me->ldata, CD_CUSTOMLOOPNORMAL); BKE_mesh_normals_loop_split(mr->me->mvert, mr->vert_len, mr->me->medge, mr->edge_len, mr->me->mloop, mr->loop_normals, mr->loop_len, mr->me->mpoly, mr->poly_normals, mr->poly_len, is_auto_smooth, split_angle, NULL, clnors, NULL); } if ((iter_type & MR_ITER_LOOPTRI) || (data_flag & MR_DATA_LOOPTRI)) { mr->mlooptri = MEM_mallocN(sizeof(*mr->mlooptri) * mr->tri_len, "MR_DATATYPE_LOOPTRI"); BKE_mesh_recalc_looptri(mr->me->mloop, mr->me->mpoly, mr->me->mvert, mr->me->totloop, mr->me->totpoly, mr->mlooptri); } if (iter_type & (MR_ITER_LEDGE | MR_ITER_LVERT)) { mr->vert_loose_len = 0; mr->edge_loose_len = 0; BLI_bitmap *lvert_map = BLI_BITMAP_NEW(mr->vert_len, "lvert map"); mr->ledges = MEM_mallocN(mr->edge_len * sizeof(int), __func__); const MEdge *medge = mr->medge; for (int e = 0; e < mr->edge_len; e++, medge++) { if (medge->flag & ME_LOOSEEDGE) { mr->ledges[mr->edge_loose_len++] = e; } /* Tag verts as not loose. */ BLI_BITMAP_ENABLE(lvert_map, medge->v1); BLI_BITMAP_ENABLE(lvert_map, medge->v2); } if (mr->edge_loose_len < mr->edge_len) { mr->ledges = MEM_reallocN(mr->ledges, mr->edge_loose_len * sizeof(*mr->ledges)); } mr->lverts = MEM_mallocN(mr->vert_len * sizeof(*mr->lverts), __func__); for (int v = 0; v < mr->vert_len; v++) { if (!BLI_BITMAP_TEST(lvert_map, v)) { mr->lverts[mr->vert_loose_len++] = v; } } if (mr->vert_loose_len < mr->vert_len) { mr->lverts = MEM_reallocN(mr->lverts, mr->vert_loose_len * sizeof(*mr->lverts)); } MEM_freeN(lvert_map); mr->loop_loose_len = mr->vert_loose_len + mr->edge_loose_len * 2; } } else { /* BMesh */ BMesh *bm = mr->bm; mr->vert_len = bm->totvert; mr->edge_len = bm->totedge; mr->loop_len = bm->totloop; mr->poly_len = bm->totface; mr->tri_len = poly_to_tri_count(mr->poly_len, mr->loop_len); if (data_flag & MR_DATA_POLY_NOR) { /* Use bmface->no instead. */ } if (((data_flag & MR_DATA_LOOP_NOR) && is_auto_smooth) || (data_flag & MR_DATA_TAN_LOOP_NOR)) { mr->loop_normals = MEM_mallocN(sizeof(*mr->loop_normals) * mr->loop_len, __func__); int clnors_offset = CustomData_get_offset(&mr->bm->ldata, CD_CUSTOMLOOPNORMAL); BM_loops_calc_normal_vcos(mr->bm, NULL, NULL, NULL, is_auto_smooth, split_angle, mr->loop_normals, NULL, NULL, clnors_offset, false); } if ((iter_type & MR_ITER_LOOPTRI) || (data_flag & MR_DATA_LOOPTRI)) { /* Edit mode ensures this is valid, no need to calculate. */ BLI_assert((bm->totloop == 0) || (mr->edit_bmesh->looptris != NULL)); } if (iter_type & (MR_ITER_LEDGE | MR_ITER_LVERT)) { int elem_id; BMIter iter; BMVert *eve; BMEdge *ede; mr->vert_loose_len = 0; mr->edge_loose_len = 0; mr->lverts = MEM_mallocN(mr->vert_len * sizeof(*mr->lverts), __func__); BM_ITER_MESH_INDEX (eve, &iter, bm, BM_VERTS_OF_MESH, elem_id) { if (eve->e == NULL) { mr->lverts[mr->vert_loose_len++] = elem_id; } } if (mr->vert_loose_len < mr->vert_len) { mr->lverts = MEM_reallocN(mr->lverts, mr->vert_loose_len * sizeof(*mr->lverts)); } mr->ledges = MEM_mallocN(mr->edge_len * sizeof(*mr->ledges), __func__); BM_ITER_MESH_INDEX (ede, &iter, bm, BM_EDGES_OF_MESH, elem_id) { if (ede->l == NULL) { mr->ledges[mr->edge_loose_len++] = elem_id; } } if (mr->edge_loose_len < mr->edge_len) { mr->ledges = MEM_reallocN(mr->ledges, mr->edge_loose_len * sizeof(*mr->ledges)); } mr->loop_loose_len = mr->vert_loose_len + mr->edge_loose_len * 2; } } return mr; } static void mesh_render_data_free(MeshRenderData *mr) { MEM_SAFE_FREE(mr->mlooptri); MEM_SAFE_FREE(mr->poly_normals); MEM_SAFE_FREE(mr->loop_normals); MEM_SAFE_FREE(mr->lverts); MEM_SAFE_FREE(mr->ledges); MEM_freeN(mr); } BLI_INLINE BMFace *bm_original_face_get(const MeshRenderData *mr, int idx) { return ((mr->p_origindex != NULL) && (mr->p_origindex[idx] != ORIGINDEX_NONE) && mr->bm) ? BM_face_at_index(mr->bm, mr->p_origindex[idx]) : NULL; } BLI_INLINE BMEdge *bm_original_edge_get(const MeshRenderData *mr, int idx) { return ((mr->e_origindex != NULL) && (mr->e_origindex[idx] != ORIGINDEX_NONE) && mr->bm) ? BM_edge_at_index(mr->bm, mr->e_origindex[idx]) : NULL; } BLI_INLINE BMVert *bm_original_vert_get(const MeshRenderData *mr, int idx) { return ((mr->v_origindex != NULL) && (mr->v_origindex[idx] != ORIGINDEX_NONE) && mr->bm) ? BM_vert_at_index(mr->bm, mr->v_origindex[idx]) : NULL; } /** \} */ /* ---------------------------------------------------------------------- */ /** \name Mesh Elements Extract Iter * \{ */ typedef void *(ExtractInitFn)(const MeshRenderData *mr, void *buffer); typedef void(ExtractEditTriFn)(const MeshRenderData *mr, int t, BMLoop **e, void *data); typedef void(ExtractEditLoopFn)(const MeshRenderData *mr, int l, BMLoop *el, void *data); typedef void(ExtractEditLedgeFn)(const MeshRenderData *mr, int e, BMEdge *ed, void *data); typedef void(ExtractEditLvertFn)(const MeshRenderData *mr, int v, BMVert *ev, void *data); typedef void(ExtractTriFn)(const MeshRenderData *mr, int t, const MLoopTri *mlt, void *data); typedef void(ExtractLoopFn)( const MeshRenderData *mr, int l, const MLoop *mloop, int p, const MPoly *mpoly, void *data); typedef void(ExtractLedgeFn)(const MeshRenderData *mr, int e, const MEdge *medge, void *data); typedef void(ExtractLvertFn)(const MeshRenderData *mr, int v, const MVert *mvert, void *data); typedef void(ExtractFinishFn)(const MeshRenderData *mr, void *buffer, void *data); typedef struct MeshExtract { /** Executed on main thread and return user data for iter functions. */ ExtractInitFn *init; /** Executed on one (or more if use_threading) worker thread(s). */ ExtractEditTriFn *iter_looptri_bm; ExtractTriFn *iter_looptri; ExtractEditLoopFn *iter_loop_bm; ExtractLoopFn *iter_loop; ExtractEditLedgeFn *iter_ledge_bm; ExtractLedgeFn *iter_ledge; ExtractEditLvertFn *iter_lvert_bm; ExtractLvertFn *iter_lvert; /** Executed on one worker thread after all elements iterations. */ ExtractFinishFn *finish; /** Used to request common data. */ const eMRDataType data_flag; /** Used to know if the element callbacks are threadsafe and can be parallelized. */ const bool use_threading; } MeshExtract; BLI_INLINE eMRIterType mesh_extract_iter_type(const MeshExtract *ext) { eMRIterType type = 0; SET_FLAG_FROM_TEST(type, (ext->iter_looptri_bm || ext->iter_looptri), MR_ITER_LOOPTRI); SET_FLAG_FROM_TEST(type, (ext->iter_loop_bm || ext->iter_loop), MR_ITER_LOOP); SET_FLAG_FROM_TEST(type, (ext->iter_ledge_bm || ext->iter_ledge), MR_ITER_LEDGE); SET_FLAG_FROM_TEST(type, (ext->iter_lvert_bm || ext->iter_lvert), MR_ITER_LVERT); return type; } /** \} */ /* ---------------------------------------------------------------------- */ /** \name Extract Triangles Indices * \{ */ typedef struct MeshExtract_Tri_Data { GPUIndexBufBuilder elb; int *tri_mat_start; int *tri_mat_end; } MeshExtract_Tri_Data; static void *extract_tris_init(const MeshRenderData *mr, void *UNUSED(ibo)) { MeshExtract_Tri_Data *data = MEM_callocN(sizeof(*data), __func__); size_t mat_tri_idx_size = sizeof(int) * mr->mat_len; data->tri_mat_start = MEM_callocN(mat_tri_idx_size, __func__); data->tri_mat_end = MEM_callocN(mat_tri_idx_size, __func__); int *mat_tri_len = data->tri_mat_start; /* Count how many triangle for each material. */ if (mr->extract_type == MR_EXTRACT_BMESH) { BMIter iter; BMFace *efa; BM_ITER_MESH (efa, &iter, mr->bm, BM_FACES_OF_MESH) { if (!BM_elem_flag_test(efa, BM_ELEM_HIDDEN)) { int mat = min_ii(efa->mat_nr, mr->mat_len - 1); mat_tri_len[mat] += efa->len - 2; } } } else { const MPoly *mpoly = mr->mpoly; for (int p = 0; p < mr->poly_len; p++, mpoly++) { if (!(mr->use_hide && (mpoly->flag & ME_HIDE))) { int mat = min_ii(mpoly->mat_nr, mr->mat_len - 1); mat_tri_len[mat] += mpoly->totloop - 2; } } } /* Accumulate tri len per mat to have correct offsets. */ int ofs = mat_tri_len[0]; mat_tri_len[0] = 0; for (int i = 1; i < mr->mat_len; i++) { int tmp = mat_tri_len[i]; mat_tri_len[i] = ofs; ofs += tmp; } memcpy(data->tri_mat_end, mat_tri_len, mat_tri_idx_size); int visible_tri_tot = ofs; GPU_indexbuf_init(&data->elb, GPU_PRIM_TRIS, visible_tri_tot, mr->loop_len); return data; } static void extract_tris_looptri_bmesh(const MeshRenderData *mr, int UNUSED(t), BMLoop **elt, void *_data) { if (!BM_elem_flag_test(elt[0]->f, BM_ELEM_HIDDEN)) { MeshExtract_Tri_Data *data = _data; int *mat_tri_ofs = data->tri_mat_end; int mat = min_ii(elt[0]->f->mat_nr, mr->mat_len - 1); GPU_indexbuf_set_tri_verts(&data->elb, mat_tri_ofs[mat]++, BM_elem_index_get(elt[0]), BM_elem_index_get(elt[1]), BM_elem_index_get(elt[2])); } } static void extract_tris_looptri_mesh(const MeshRenderData *mr, int UNUSED(t), const MLoopTri *mlt, void *_data) { const MPoly *mpoly = &mr->mpoly[mlt->poly]; if (!(mr->use_hide && (mpoly->flag & ME_HIDE))) { MeshExtract_Tri_Data *data = _data; int *mat_tri_ofs = data->tri_mat_end; int mat = min_ii(mpoly->mat_nr, mr->mat_len - 1); GPU_indexbuf_set_tri_verts( &data->elb, mat_tri_ofs[mat]++, mlt->tri[0], mlt->tri[1], mlt->tri[2]); } } static void extract_tris_finish(const MeshRenderData *mr, void *ibo, void *_data) { MeshExtract_Tri_Data *data = _data; GPU_indexbuf_build_in_place(&data->elb, ibo); /* HACK Create ibo subranges and assign them to each GPUBatch. */ if (mr->use_final_mesh && mr->cache->surface_per_mat && mr->cache->surface_per_mat[0]) { BLI_assert(mr->cache->surface_per_mat[0]->elem == ibo); for (int i = 0; i < mr->mat_len; i++) { /* Multiply by 3 because these are triangle indices. */ int start = data->tri_mat_start[i] * 3; int len = data->tri_mat_end[i] * 3 - data->tri_mat_start[i] * 3; GPUIndexBuf *sub_ibo = GPU_indexbuf_create_subrange(ibo, start, len); /* WARNING: We modify the GPUBatch here! */ GPU_batch_elembuf_set(mr->cache->surface_per_mat[i], sub_ibo, true); } } MEM_freeN(data->tri_mat_start); MEM_freeN(data->tri_mat_end); MEM_freeN(data); } static const MeshExtract extract_tris = { extract_tris_init, extract_tris_looptri_bmesh, extract_tris_looptri_mesh, NULL, NULL, NULL, NULL, NULL, NULL, extract_tris_finish, 0, false, }; /** \} */ /* ---------------------------------------------------------------------- */ /** \name Extract Edges Indices * \{ */ static void *extract_lines_init(const MeshRenderData *mr, void *UNUSED(buf)) { GPUIndexBufBuilder *elb = MEM_mallocN(sizeof(*elb), __func__); /* Put loose edges at the end. */ GPU_indexbuf_init( elb, GPU_PRIM_LINES, mr->edge_len + mr->edge_loose_len, mr->loop_len + mr->loop_loose_len); return elb; } static void extract_lines_loop_bmesh(const MeshRenderData *UNUSED(mr), int l, BMLoop *loop, void *elb) { if (!BM_elem_flag_test(loop->e, BM_ELEM_HIDDEN)) { GPU_indexbuf_set_line_verts(elb, BM_elem_index_get(loop->e), l, BM_elem_index_get(loop->next)); } else { GPU_indexbuf_set_line_restart(elb, BM_elem_index_get(loop->e)); } } static void extract_lines_loop_mesh(const MeshRenderData *mr, int l, const MLoop *mloop, int UNUSED(p), const MPoly *mpoly, void *elb) { const MEdge *medge = &mr->medge[mloop->e]; if (!((mr->use_hide && (medge->flag & ME_HIDE)) || ((mr->extract_type == MR_EXTRACT_MAPPED) && (mr->e_origindex[mloop->e] == ORIGINDEX_NONE)))) { int loopend = mpoly->totloop + mpoly->loopstart - 1; int other_loop = (l == loopend) ? mpoly->loopstart : (l + 1); GPU_indexbuf_set_line_verts(elb, mloop->e, l, other_loop); } else { GPU_indexbuf_set_line_restart(elb, mloop->e); } } static void extract_lines_ledge_bmesh(const MeshRenderData *mr, int e, BMEdge *eed, void *elb) { int ledge_idx = mr->edge_len + e; if (!BM_elem_flag_test(eed, BM_ELEM_HIDDEN)) { int l = mr->loop_len + e * 2; GPU_indexbuf_set_line_verts(elb, ledge_idx, l, l + 1); } else { GPU_indexbuf_set_line_restart(elb, ledge_idx); } /* Don't render the edge twice. */ GPU_indexbuf_set_line_restart(elb, BM_elem_index_get(eed)); } static void extract_lines_ledge_mesh(const MeshRenderData *mr, int e, const MEdge *medge, void *elb) { int ledge_idx = mr->edge_len + e; int edge_idx = mr->ledges[e]; if (!((mr->use_hide && (medge->flag & ME_HIDE)) || ((mr->extract_type == MR_EXTRACT_MAPPED) && (mr->e_origindex[edge_idx] == ORIGINDEX_NONE)))) { int l = mr->loop_len + e * 2; GPU_indexbuf_set_line_verts(elb, ledge_idx, l, l + 1); } else { GPU_indexbuf_set_line_restart(elb, ledge_idx); } /* Don't render the edge twice. */ GPU_indexbuf_set_line_restart(elb, edge_idx); } static void extract_lines_finish(const MeshRenderData *mr, void *ibo, void *elb) { GPU_indexbuf_build_in_place(elb, ibo); MEM_freeN(elb); /* HACK Create ibo subranges and assign them to GPUBatch. */ if (mr->use_final_mesh && mr->cache->batch.loose_edges) { BLI_assert(mr->cache->batch.loose_edges->elem == ibo); /* Multiply by 2 because these are edges indices. */ int start = mr->edge_len * 2; int len = mr->edge_loose_len * 2; GPUIndexBuf *sub_ibo = GPU_indexbuf_create_subrange(ibo, start, len); /* WARNING: We modify the GPUBatch here! */ GPU_batch_elembuf_set(mr->cache->batch.loose_edges, sub_ibo, true); } } static const MeshExtract extract_lines = { extract_lines_init, NULL, NULL, extract_lines_loop_bmesh, extract_lines_loop_mesh, extract_lines_ledge_bmesh, extract_lines_ledge_mesh, NULL, NULL, extract_lines_finish, 0, false, }; /** \} */ /* ---------------------------------------------------------------------- */ /** \name Extract Point Indices * \{ */ static void *extract_points_init(const MeshRenderData *mr, void *UNUSED(buf)) { GPUIndexBufBuilder *elb = MEM_mallocN(sizeof(*elb), __func__); GPU_indexbuf_init(elb, GPU_PRIM_POINTS, mr->vert_len, mr->loop_len + mr->loop_loose_len); return elb; } BLI_INLINE void vert_set_bmesh(GPUIndexBufBuilder *elb, BMVert *eve, int loop) { int vert_idx = BM_elem_index_get(eve); if (!BM_elem_flag_test(eve, BM_ELEM_HIDDEN)) { GPU_indexbuf_set_point_vert(elb, vert_idx, loop); } else { GPU_indexbuf_set_point_restart(elb, vert_idx); } } BLI_INLINE void vert_set_mesh(GPUIndexBufBuilder *elb, const MeshRenderData *mr, int vert_idx, int loop) { const MVert *mvert = &mr->mvert[vert_idx]; if (!((mr->use_hide && (mvert->flag & ME_HIDE)) || ((mr->extract_type == MR_EXTRACT_MAPPED) && (mr->v_origindex[vert_idx] == ORIGINDEX_NONE)))) { GPU_indexbuf_set_point_vert(elb, vert_idx, loop); } else { GPU_indexbuf_set_point_restart(elb, vert_idx); } } static void extract_points_loop_bmesh(const MeshRenderData *UNUSED(mr), int l, BMLoop *loop, void *elb) { vert_set_bmesh(elb, loop->v, l); } static void extract_points_loop_mesh(const MeshRenderData *mr, int l, const MLoop *mloop, int UNUSED(p), const MPoly *UNUSED(mpoly), void *elb) { vert_set_mesh(elb, mr, mloop->v, l); } static void extract_points_ledge_bmesh(const MeshRenderData *mr, int e, BMEdge *eed, void *elb) { vert_set_bmesh(elb, eed->v1, mr->loop_len + e * 2); vert_set_bmesh(elb, eed->v2, mr->loop_len + e * 2 + 1); } static void extract_points_ledge_mesh(const MeshRenderData *mr, int e, const MEdge *medge, void *elb) { vert_set_mesh(elb, mr, medge->v1, mr->loop_len + e * 2); vert_set_mesh(elb, mr, medge->v2, mr->loop_len + e * 2 + 1); } static void extract_points_lvert_bmesh(const MeshRenderData *mr, int v, BMVert *eve, void *elb) { vert_set_bmesh(elb, eve, mr->loop_len + mr->edge_loose_len * 2 + v); } static void extract_points_lvert_mesh(const MeshRenderData *mr, int v, const MVert *UNUSED(mvert), void *elb) { vert_set_mesh(elb, mr, mr->lverts[v], mr->loop_len + mr->edge_loose_len * 2 + v); } static void extract_points_finish(const MeshRenderData *UNUSED(mr), void *ibo, void *elb) { GPU_indexbuf_build_in_place(elb, ibo); MEM_freeN(elb); } static const MeshExtract extract_points = { extract_points_init, NULL, NULL, extract_points_loop_bmesh, extract_points_loop_mesh, extract_points_ledge_bmesh, extract_points_ledge_mesh, extract_points_lvert_bmesh, extract_points_lvert_mesh, extract_points_finish, 0, false, }; /** \} */ /* ---------------------------------------------------------------------- */ /** \name Extract Facedots Indices * \{ */ static void *extract_fdots_init(const MeshRenderData *mr, void *UNUSED(buf)) { GPUIndexBufBuilder *elb = MEM_mallocN(sizeof(*elb), __func__); GPU_indexbuf_init(elb, GPU_PRIM_POINTS, mr->poly_len, mr->poly_len); return elb; } static void extract_fdots_loop_bmesh(const MeshRenderData *UNUSED(mr), int UNUSED(l), BMLoop *loop, void *elb) { int face_idx = BM_elem_index_get(loop->f); if (!BM_elem_flag_test(loop->f, BM_ELEM_HIDDEN)) { GPU_indexbuf_set_point_vert(elb, face_idx, face_idx); } else { GPU_indexbuf_set_point_restart(elb, face_idx); } } static void extract_fdots_loop_mesh(const MeshRenderData *mr, int UNUSED(l), const MLoop *mloop, int p, const MPoly *mpoly, void *elb) { const MVert *mvert = &mr->mvert[mloop->v]; if ((!mr->use_subsurf_fdots || (mvert->flag & ME_VERT_FACEDOT)) && !(mr->use_hide && (mpoly->flag & ME_HIDE))) { GPU_indexbuf_set_point_vert(elb, p, p); } else { GPU_indexbuf_set_point_restart(elb, p); } } static void extract_fdots_finish(const MeshRenderData *UNUSED(mr), void *ibo, void *elb) { GPU_indexbuf_build_in_place(elb, ibo); MEM_freeN(elb); } static const MeshExtract extract_fdots = { extract_fdots_init, NULL, NULL, extract_fdots_loop_bmesh, extract_fdots_loop_mesh, NULL, NULL, NULL, NULL, extract_fdots_finish, 0, false, }; /** \} */ /* ---------------------------------------------------------------------- */ /** \name Extract Paint Mask Line Indices * \{ */ typedef struct MeshExtract_LinePaintMask_Data { GPUIndexBufBuilder elb; /** One bit per edge set if face is selected. */ BLI_bitmap select_map[0]; } MeshExtract_LinePaintMask_Data; static void *extract_lines_paint_mask_init(const MeshRenderData *mr, void *UNUSED(buf)) { size_t bitmap_size = BLI_BITMAP_SIZE(mr->edge_len); MeshExtract_LinePaintMask_Data *data = MEM_callocN(sizeof(*data) + bitmap_size, __func__); GPU_indexbuf_init(&data->elb, GPU_PRIM_LINES, mr->edge_len, mr->loop_len); return data; } static void extract_lines_paint_mask_loop_mesh(const MeshRenderData *mr, int l, const MLoop *mloop, int UNUSED(p), const MPoly *mpoly, void *_data) { MeshExtract_LinePaintMask_Data *data = (MeshExtract_LinePaintMask_Data *)_data; if (!(mr->use_hide && (mpoly->flag & ME_HIDE))) { int loopend = mpoly->totloop + mpoly->loopstart - 1; int other_loop = (l == loopend) ? mpoly->loopstart : (l + 1); int edge_idx = mloop->e; if (mpoly->flag & ME_FACE_SEL) { if (BLI_BITMAP_TEST_AND_SET_ATOMIC(data->select_map, edge_idx)) { /* Hide edge as it has more than 2 selected loop. */ GPU_indexbuf_set_line_restart(&data->elb, edge_idx); } else { /* First selected loop. Set edge visible, overwritting any unsel loop. */ GPU_indexbuf_set_line_verts(&data->elb, edge_idx, l, other_loop); } } else { /* Set theses unselected loop only if this edge has no other selected loop. */ if (!BLI_BITMAP_TEST(data->select_map, edge_idx)) { GPU_indexbuf_set_line_verts(&data->elb, edge_idx, l, other_loop); } } } } static void extract_lines_paint_mask_finish(const MeshRenderData *UNUSED(mr), void *ibo, void *_data) { MeshExtract_LinePaintMask_Data *data = (MeshExtract_LinePaintMask_Data *)_data; GPU_indexbuf_build_in_place(&data->elb, ibo); MEM_freeN(data); } static const MeshExtract extract_lines_paint_mask = { extract_lines_paint_mask_init, NULL, NULL, NULL, extract_lines_paint_mask_loop_mesh, NULL, NULL, NULL, NULL, extract_lines_paint_mask_finish, 0, false, }; /** \} */ /* ---------------------------------------------------------------------- */ /** \name Extract Line Adjacency Indices * \{ */ #define NO_EDGE INT_MAX typedef struct MeshExtract_LineAdjacency_Data { GPUIndexBufBuilder elb; EdgeHash *eh; bool is_manifold; /* Array to convert vert index to any loop index of this vert. */ uint vert_to_loop[0]; } MeshExtract_LineAdjacency_Data; static void *extract_lines_adjacency_init(const MeshRenderData *mr, void *UNUSED(buf)) { /* Similar to poly_to_tri_count(). * There is always loop + tri - 1 edges inside a polygon. * Accumulate for all polys and you get : */ uint tess_edge_len = mr->loop_len + mr->tri_len - mr->poly_len; size_t vert_to_loop_size = sizeof(uint) * mr->vert_len; MeshExtract_LineAdjacency_Data *data = MEM_callocN(sizeof(*data) + vert_to_loop_size, __func__); GPU_indexbuf_init(&data->elb, GPU_PRIM_LINES_ADJ, tess_edge_len, mr->loop_len); data->eh = BLI_edgehash_new_ex(__func__, tess_edge_len); data->is_manifold = true; return data; } BLI_INLINE void lines_adjacency_triangle( uint v1, uint v2, uint v3, uint l1, uint l2, uint l3, MeshExtract_LineAdjacency_Data *data) { GPUIndexBufBuilder *elb = &data->elb; /* Iter around the triangle's edges. */ for (int e = 0; e < 3; e++) { SHIFT3(uint, v3, v2, v1); SHIFT3(uint, l3, l2, l1); bool inv_indices = (v2 > v3); void **pval; bool value_is_init = BLI_edgehash_ensure_p(data->eh, v2, v3, &pval); int v_data = POINTER_AS_INT(*pval); if (!value_is_init || v_data == NO_EDGE) { /* Save the winding order inside the sign bit. Because the * edgehash sort the keys and we need to compare winding later. */ int value = (int)l1 + 1; /* 0 cannot be signed so add one. */ *pval = POINTER_FROM_INT((inv_indices) ? -value : value); /* Store loop indices for remaining non-manifold edges. */ data->vert_to_loop[v2] = l2; data->vert_to_loop[v3] = l3; } else { /* HACK Tag as not used. Prevent overhead of BLI_edgehash_remove. */ *pval = POINTER_FROM_INT(NO_EDGE); bool inv_opposite = (v_data < 0); uint l_opposite = (uint)abs(v_data) - 1; /* TODO Make this part threadsafe. */ if (inv_opposite == inv_indices) { /* Don't share edge if triangles have non matching winding. */ GPU_indexbuf_add_line_adj_verts(elb, l1, l2, l3, l1); GPU_indexbuf_add_line_adj_verts(elb, l_opposite, l2, l3, l_opposite); data->is_manifold = false; } else { GPU_indexbuf_add_line_adj_verts(elb, l1, l2, l3, l_opposite); } } } } static void extract_lines_adjacency_looptri_bmesh(const MeshRenderData *UNUSED(mr), int UNUSED(t), BMLoop **elt, void *data) { if (!BM_elem_flag_test(elt[0]->f, BM_ELEM_HIDDEN)) { lines_adjacency_triangle(BM_elem_index_get(elt[0]->v), BM_elem_index_get(elt[1]->v), BM_elem_index_get(elt[2]->v), BM_elem_index_get(elt[0]), BM_elem_index_get(elt[1]), BM_elem_index_get(elt[2]), data); } } static void extract_lines_adjacency_looptri_mesh(const MeshRenderData *mr, int UNUSED(t), const MLoopTri *mlt, void *data) { const MPoly *mpoly = &mr->mpoly[mlt->poly]; if (!(mpoly->flag & ME_HIDE)) { lines_adjacency_triangle(mr->mloop[mlt->tri[0]].v, mr->mloop[mlt->tri[1]].v, mr->mloop[mlt->tri[2]].v, mlt->tri[0], mlt->tri[1], mlt->tri[2], data); } } static void extract_lines_adjacency_finish(const MeshRenderData *mr, void *ibo, void *_data) { MeshExtract_LineAdjacency_Data *data = (MeshExtract_LineAdjacency_Data *)_data; /* Create edges for remaining non manifold edges. */ EdgeHashIterator *ehi = BLI_edgehashIterator_new(data->eh); for (; !BLI_edgehashIterator_isDone(ehi); BLI_edgehashIterator_step(ehi)) { uint v2, v3, l1, l2, l3; int v_data = POINTER_AS_INT(BLI_edgehashIterator_getValue(ehi)); if (v_data != NO_EDGE) { BLI_edgehashIterator_getKey(ehi, &v2, &v3); l1 = (uint)abs(v_data) - 1; if (v_data < 0) { /* inv_opposite */ SWAP(uint, v2, v3); } l2 = data->vert_to_loop[v2]; l3 = data->vert_to_loop[v3]; GPU_indexbuf_add_line_adj_verts(&data->elb, l1, l2, l3, l1); data->is_manifold = false; } } BLI_edgehashIterator_free(ehi); BLI_edgehash_free(data->eh, NULL); mr->cache->is_manifold = data->is_manifold; GPU_indexbuf_build_in_place(&data->elb, ibo); MEM_freeN(data); } #undef NO_EDGE static const MeshExtract extract_lines_adjacency = { extract_lines_adjacency_init, extract_lines_adjacency_looptri_bmesh, extract_lines_adjacency_looptri_mesh, NULL, NULL, NULL, NULL, NULL, NULL, extract_lines_adjacency_finish, 0, false, }; /** \} */ /* ---------------------------------------------------------------------- */ /** \name Extract Edit UV Triangles Indices * \{ */ typedef struct MeshExtract_EditUvElem_Data { GPUIndexBufBuilder elb; bool sync_selection; } MeshExtract_EditUvElem_Data; static void *extract_edituv_tris_init(const MeshRenderData *mr, void *UNUSED(ibo)) { MeshExtract_EditUvElem_Data *data = MEM_callocN(sizeof(*data), __func__); GPU_indexbuf_init(&data->elb, GPU_PRIM_TRIS, mr->tri_len, mr->loop_len); data->sync_selection = (mr->toolsettings->uv_flag & UV_SYNC_SELECTION) != 0; return data; } BLI_INLINE void edituv_tri_add( MeshExtract_EditUvElem_Data *data, bool hidden, bool selected, int v1, int v2, int v3) { if (!hidden && (data->sync_selection || selected)) { GPU_indexbuf_add_tri_verts(&data->elb, v1, v2, v3); } } static void extract_edituv_tris_looptri_bmesh(const MeshRenderData *UNUSED(mr), int UNUSED(t), BMLoop **elt, void *data) { edituv_tri_add(data, BM_elem_flag_test(elt[0]->f, BM_ELEM_HIDDEN), BM_elem_flag_test(elt[0]->f, BM_ELEM_SELECT), BM_elem_index_get(elt[0]), BM_elem_index_get(elt[1]), BM_elem_index_get(elt[2])); } static void extract_edituv_tris_looptri_mesh(const MeshRenderData *mr, int UNUSED(t), const MLoopTri *mlt, void *data) { const MPoly *mpoly = &mr->mpoly[mlt->poly]; edituv_tri_add(data, (mpoly->flag & ME_HIDE) != 0, (mpoly->flag & ME_FACE_SEL) != 0, mlt->tri[0], mlt->tri[1], mlt->tri[2]); } static void extract_edituv_tris_finish(const MeshRenderData *UNUSED(mr), void *ibo, void *data) { MeshExtract_EditUvElem_Data *extract_data = (MeshExtract_EditUvElem_Data *)data; GPU_indexbuf_build_in_place(&extract_data->elb, ibo); MEM_freeN(extract_data); } static const MeshExtract extract_edituv_tris = { extract_edituv_tris_init, extract_edituv_tris_looptri_bmesh, extract_edituv_tris_looptri_mesh, NULL, NULL, NULL, NULL, NULL, NULL, extract_edituv_tris_finish, 0, false, }; /** \} */ /* ---------------------------------------------------------------------- */ /** \name Extract Edit UV Line Indices around faces * \{ */ static void *extract_edituv_lines_init(const MeshRenderData *mr, void *UNUSED(ibo)) { MeshExtract_EditUvElem_Data *data = MEM_callocN(sizeof(*data), __func__); GPU_indexbuf_init(&data->elb, GPU_PRIM_LINES, mr->loop_len, mr->loop_len); data->sync_selection = (mr->toolsettings->uv_flag & UV_SYNC_SELECTION) != 0; return data; } BLI_INLINE void edituv_edge_add( MeshExtract_EditUvElem_Data *data, bool hidden, bool selected, int v1, int v2) { if (!hidden && (data->sync_selection || selected)) { GPU_indexbuf_add_line_verts(&data->elb, v1, v2); } } static void extract_edituv_lines_loop_bmesh(const MeshRenderData *UNUSED(mr), int l, BMLoop *loop, void *data) { edituv_edge_add(data, BM_elem_flag_test(loop->f, BM_ELEM_HIDDEN), BM_elem_flag_test(loop->f, BM_ELEM_SELECT), l, BM_elem_index_get(loop->next)); } static void extract_edituv_lines_loop_mesh(const MeshRenderData *mr, int loop_idx, const MLoop *mloop, int UNUSED(p), const MPoly *mpoly, void *data) { int loopend = mpoly->totloop + mpoly->loopstart - 1; int loop_next_idx = (loop_idx == loopend) ? mpoly->loopstart : (loop_idx + 1); const bool real_edge = (mr->e_origindex == NULL || mr->e_origindex[mloop->e] != ORIGINDEX_NONE); edituv_edge_add(data, (mpoly->flag & ME_HIDE) != 0 || !real_edge, (mpoly->flag & ME_FACE_SEL) != 0, loop_idx, loop_next_idx); } static void extract_edituv_lines_finish(const MeshRenderData *UNUSED(mr), void *ibo, void *data) { MeshExtract_EditUvElem_Data *extract_data = (MeshExtract_EditUvElem_Data *)data; GPU_indexbuf_build_in_place(&extract_data->elb, ibo); MEM_freeN(extract_data); } static const MeshExtract extract_edituv_lines = { extract_edituv_lines_init, NULL, NULL, extract_edituv_lines_loop_bmesh, extract_edituv_lines_loop_mesh, NULL, NULL, NULL, NULL, extract_edituv_lines_finish, 0, false, }; /** \} */ /* ---------------------------------------------------------------------- */ /** \name Extract Edit UV Points Indices * \{ */ static void *extract_edituv_points_init(const MeshRenderData *mr, void *UNUSED(ibo)) { MeshExtract_EditUvElem_Data *data = MEM_callocN(sizeof(*data), __func__); GPU_indexbuf_init(&data->elb, GPU_PRIM_POINTS, mr->loop_len, mr->loop_len); data->sync_selection = (mr->toolsettings->uv_flag & UV_SYNC_SELECTION) != 0; return data; } BLI_INLINE void edituv_point_add(MeshExtract_EditUvElem_Data *data, bool hidden, bool selected, int v1) { if (!hidden && (data->sync_selection || selected)) { GPU_indexbuf_add_point_vert(&data->elb, v1); } } static void extract_edituv_points_loop_bmesh(const MeshRenderData *UNUSED(mr), int l, BMLoop *loop, void *data) { edituv_point_add(data, BM_elem_flag_test(loop->f, BM_ELEM_HIDDEN), BM_elem_flag_test(loop->f, BM_ELEM_SELECT), l); } static void extract_edituv_points_loop_mesh(const MeshRenderData *mr, int l, const MLoop *mloop, int UNUSED(p), const MPoly *mpoly, void *data) { const bool real_vert = (mr->extract_type == MR_EXTRACT_MAPPED && mr->v_origindex[mloop->v] != ORIGINDEX_NONE); edituv_point_add( data, ((mpoly->flag & ME_HIDE) != 0) || !real_vert, (mpoly->flag & ME_FACE_SEL) != 0, l); } static void extract_edituv_points_finish(const MeshRenderData *UNUSED(mr), void *ibo, void *data) { MeshExtract_EditUvElem_Data *extract_data = (MeshExtract_EditUvElem_Data *)data; GPU_indexbuf_build_in_place(&extract_data->elb, ibo); MEM_freeN(extract_data); } static const MeshExtract extract_edituv_points = { extract_edituv_points_init, NULL, NULL, extract_edituv_points_loop_bmesh, extract_edituv_points_loop_mesh, NULL, NULL, NULL, NULL, extract_edituv_points_finish, 0, false, }; /** \} */ /* ---------------------------------------------------------------------- */ /** \name Extract Edit UV Facedots Indices * \{ */ static void *extract_edituv_fdots_init(const MeshRenderData *mr, void *UNUSED(ibo)) { MeshExtract_EditUvElem_Data *data = MEM_callocN(sizeof(*data), __func__); GPU_indexbuf_init(&data->elb, GPU_PRIM_POINTS, mr->poly_len, mr->poly_len); data->sync_selection = (mr->toolsettings->uv_flag & UV_SYNC_SELECTION) != 0; return data; } BLI_INLINE void edituv_facedot_add(MeshExtract_EditUvElem_Data *data, bool hidden, bool selected, int face_idx) { if (!hidden && (data->sync_selection || selected)) { GPU_indexbuf_set_point_vert(&data->elb, face_idx, face_idx); } else { GPU_indexbuf_set_point_restart(&data->elb, face_idx); } } static void extract_edituv_fdots_loop_bmesh(const MeshRenderData *UNUSED(mr), int UNUSED(l), BMLoop *loop, void *data) { edituv_facedot_add(data, BM_elem_flag_test(loop->f, BM_ELEM_HIDDEN), BM_elem_flag_test(loop->f, BM_ELEM_SELECT), BM_elem_index_get(loop->f)); } static void extract_edituv_fdots_loop_mesh(const MeshRenderData *mr, int UNUSED(l), const MLoop *mloop, int p, const MPoly *mpoly, void *data) { const bool real_fdot = (mr->extract_type == MR_EXTRACT_MAPPED && mr->p_origindex[p] != ORIGINDEX_NONE); const bool subd_fdot = (!mr->use_subsurf_fdots || (mr->mvert[mloop->v].flag & ME_VERT_FACEDOT) != 0); edituv_facedot_add(data, ((mpoly->flag & ME_HIDE) != 0) || !real_fdot || !subd_fdot, (mpoly->flag & ME_FACE_SEL) != 0, p); } static void extract_edituv_fdots_finish(const MeshRenderData *UNUSED(mr), void *ibo, void *_data) { MeshExtract_EditUvElem_Data *data = (MeshExtract_EditUvElem_Data *)_data; GPU_indexbuf_build_in_place(&data->elb, ibo); MEM_freeN(data); } static const MeshExtract extract_edituv_fdots = { extract_edituv_fdots_init, NULL, NULL, extract_edituv_fdots_loop_bmesh, extract_edituv_fdots_loop_mesh, NULL, NULL, NULL, NULL, extract_edituv_fdots_finish, 0, false, }; /** \} */ /* ---------------------------------------------------------------------- */ /** \name Extract Position and Vertex Normal * \{ */ typedef struct PosNorLoop { float pos[3]; GPUPackedNormal nor; } PosNorLoop; typedef struct MeshExtract_PosNor_Data { PosNorLoop *vbo_data; GPUPackedNormal packed_nor[]; } MeshExtract_PosNor_Data; static void *extract_pos_nor_init(const MeshRenderData *mr, void *buf) { static GPUVertFormat format = {0}; if (format.attr_len == 0) { /* WARNING Adjust PosNorLoop struct accordingly. */ GPU_vertformat_attr_add(&format, "pos", GPU_COMP_F32, 3, GPU_FETCH_FLOAT); GPU_vertformat_attr_add(&format, "nor", GPU_COMP_I10, 4, GPU_FETCH_INT_TO_FLOAT_UNIT); GPU_vertformat_alias_add(&format, "vnor"); } GPUVertBuf *vbo = buf; GPU_vertbuf_init_with_format(vbo, &format); GPU_vertbuf_data_alloc(vbo, mr->loop_len + mr->loop_loose_len); /* Pack normals per vert, reduce amount of computation. */ size_t packed_nor_len = sizeof(GPUPackedNormal) * mr->vert_len; MeshExtract_PosNor_Data *data = MEM_mallocN(sizeof(*data) + packed_nor_len, __func__); data->vbo_data = (PosNorLoop *)vbo->data; /* Quicker than doing it for each loop. */ if (mr->extract_type == MR_EXTRACT_BMESH) { BMIter iter; BMVert *eve; int v; BM_ITER_MESH_INDEX (eve, &iter, mr->bm, BM_VERTS_OF_MESH, v) { data->packed_nor[v] = GPU_normal_convert_i10_v3(eve->no); } } else { const MVert *mvert = mr->mvert; for (int v = 0; v < mr->vert_len; v++, mvert++) { data->packed_nor[v] = GPU_normal_convert_i10_s3(mvert->no); } } return data; } static void extract_pos_nor_loop_bmesh(const MeshRenderData *UNUSED(mr), int l, BMLoop *loop, void *_data) { MeshExtract_PosNor_Data *data = _data; PosNorLoop *vert = data->vbo_data + l; copy_v3_v3(vert->pos, loop->v->co); vert->nor = data->packed_nor[BM_elem_index_get(loop->v)]; } static void extract_pos_nor_loop_mesh(const MeshRenderData *mr, int l, const MLoop *mloop, int UNUSED(p), const MPoly *UNUSED(mpoly), void *_data) { MeshExtract_PosNor_Data *data = _data; PosNorLoop *vert = data->vbo_data + l; const MVert *mvert = &mr->mvert[mloop->v]; copy_v3_v3(vert->pos, mvert->co); vert->nor = data->packed_nor[mloop->v]; /* Flag for paint mode overlay. */ if (mvert->flag & ME_HIDE) { vert->nor.w = -1; } else if (mvert->flag & SELECT) { vert->nor.w = 1; } else { vert->nor.w = 0; } } static void extract_pos_nor_ledge_bmesh(const MeshRenderData *mr, int e, BMEdge *eed, void *_data) { int l = mr->loop_len + e * 2; MeshExtract_PosNor_Data *data = _data; PosNorLoop *vert = data->vbo_data + l; copy_v3_v3(vert[0].pos, eed->v1->co); copy_v3_v3(vert[1].pos, eed->v2->co); vert[0].nor = data->packed_nor[BM_elem_index_get(eed->v1)]; vert[1].nor = data->packed_nor[BM_elem_index_get(eed->v2)]; } static void extract_pos_nor_ledge_mesh(const MeshRenderData *mr, int e, const MEdge *medge, void *_data) { int l = mr->loop_len + e * 2; MeshExtract_PosNor_Data *data = _data; PosNorLoop *vert = data->vbo_data + l; copy_v3_v3(vert[0].pos, mr->mvert[medge->v1].co); copy_v3_v3(vert[1].pos, mr->mvert[medge->v2].co); vert[0].nor = data->packed_nor[medge->v1]; vert[1].nor = data->packed_nor[medge->v2]; } static void extract_pos_nor_lvert_bmesh(const MeshRenderData *mr, int v, BMVert *eve, void *_data) { int l = mr->loop_len + mr->edge_loose_len * 2 + v; MeshExtract_PosNor_Data *data = _data; PosNorLoop *vert = data->vbo_data + l; copy_v3_v3(vert->pos, eve->co); vert->nor = data->packed_nor[BM_elem_index_get(eve)]; } static void extract_pos_nor_lvert_mesh(const MeshRenderData *mr, int v, const MVert *mvert, void *_data) { int l = mr->loop_len + mr->edge_loose_len * 2 + v; int v_idx = mr->lverts[v]; MeshExtract_PosNor_Data *data = _data; PosNorLoop *vert = data->vbo_data + l; copy_v3_v3(vert->pos, mvert->co); vert->nor = data->packed_nor[v_idx]; } static void extract_pos_nor_finish(const MeshRenderData *UNUSED(mr), void *UNUSED(vbo), void *data) { MEM_freeN(data); } static const MeshExtract extract_pos_nor = { extract_pos_nor_init, NULL, NULL, extract_pos_nor_loop_bmesh, extract_pos_nor_loop_mesh, extract_pos_nor_ledge_bmesh, extract_pos_nor_ledge_mesh, extract_pos_nor_lvert_bmesh, extract_pos_nor_lvert_mesh, extract_pos_nor_finish, 0, true, }; /** \} */ /* ---------------------------------------------------------------------- */ /** \name Extract Loop Normal * \{ */ static void *extract_lnor_init(const MeshRenderData *mr, void *buf) { static GPUVertFormat format = {0}; if (format.attr_len == 0) { GPU_vertformat_attr_add(&format, "nor", GPU_COMP_I10, 4, GPU_FETCH_INT_TO_FLOAT_UNIT); GPU_vertformat_alias_add(&format, "lnor"); } GPUVertBuf *vbo = buf; GPU_vertbuf_init_with_format(vbo, &format); GPU_vertbuf_data_alloc(vbo, mr->loop_len); return vbo->data; } static void extract_lnor_loop_bmesh(const MeshRenderData *mr, int l, BMLoop *loop, void *data) { if (mr->loop_normals) { ((GPUPackedNormal *)data)[l] = GPU_normal_convert_i10_v3(mr->loop_normals[l]); } else if (BM_elem_flag_test(loop->f, BM_ELEM_SMOOTH)) { ((GPUPackedNormal *)data)[l] = GPU_normal_convert_i10_v3(loop->v->no); } else { ((GPUPackedNormal *)data)[l] = GPU_normal_convert_i10_v3(loop->f->no); } } static void extract_lnor_loop_mesh( const MeshRenderData *mr, int l, const MLoop *mloop, int p, const MPoly *mpoly, void *data) { if (mr->loop_normals) { ((GPUPackedNormal *)data)[l] = GPU_normal_convert_i10_v3(mr->loop_normals[l]); } else if (mpoly->flag & ME_SMOOTH) { ((GPUPackedNormal *)data)[l] = GPU_normal_convert_i10_s3(mr->mvert[mloop->v].no); } else { ((GPUPackedNormal *)data)[l] = GPU_normal_convert_i10_v3(mr->poly_normals[p]); } /* Flag for paint mode overlay. */ if (mpoly->flag & ME_HIDE) { ((GPUPackedNormal *)data)[l].w = -1; } else if (mpoly->flag & ME_FACE_SEL) { ((GPUPackedNormal *)data)[l].w = 1; } else { ((GPUPackedNormal *)data)[l].w = 0; } } static const MeshExtract extract_lnor = { extract_lnor_init, NULL, NULL, extract_lnor_loop_bmesh, extract_lnor_loop_mesh, NULL, NULL, NULL, NULL, NULL, MR_DATA_LOOP_NOR, true, }; /** \} */ /* ---------------------------------------------------------------------- */ /** \name Extract UV layers * \{ */ static void *extract_uv_init(const MeshRenderData *mr, void *buf) { GPUVertFormat format = {0}; GPU_vertformat_deinterleave(&format); CustomData *cd_ldata = (mr->extract_type == MR_EXTRACT_BMESH) ? &mr->bm->ldata : &mr->me->ldata; uint32_t uv_layers = mr->cache->cd_used.uv; /* HACK to fix T68857 */ if (mr->extract_type == MR_EXTRACT_BMESH && mr->cache->cd_used.edit_uv == 1) { int layer = CustomData_get_active_layer(cd_ldata, CD_MLOOPUV); if (layer != -1) { uv_layers |= (1 << layer); } } for (int i = 0; i < MAX_MTFACE; i++) { if (uv_layers & (1 << i)) { char attr_name[32], attr_safe_name[GPU_MAX_SAFE_ATTRIB_NAME]; const char *layer_name = CustomData_get_layer_name(cd_ldata, CD_MLOOPUV, i); GPU_vertformat_safe_attrib_name(layer_name, attr_safe_name, GPU_MAX_SAFE_ATTRIB_NAME); /* UV layer name. */ BLI_snprintf(attr_name, sizeof(attr_name), "u%s", attr_safe_name); GPU_vertformat_attr_add(&format, attr_name, GPU_COMP_F32, 2, GPU_FETCH_FLOAT); /* Auto layer name. */ BLI_snprintf(attr_name, sizeof(attr_name), "a%s", attr_safe_name); GPU_vertformat_alias_add(&format, attr_name); /* Active render layer name. */ if (i == CustomData_get_render_layer(cd_ldata, CD_MLOOPUV)) { GPU_vertformat_alias_add(&format, "u"); } /* Active display layer name. */ if (i == CustomData_get_active_layer(cd_ldata, CD_MLOOPUV)) { GPU_vertformat_alias_add(&format, "au"); /* Alias to pos for edit uvs. */ GPU_vertformat_alias_add(&format, "pos"); } /* Stencil mask uv layer name. */ if (i == CustomData_get_stencil_layer(cd_ldata, CD_MLOOPUV)) { GPU_vertformat_alias_add(&format, "mu"); } } } int v_len = mr->loop_len; if (format.attr_len == 0) { GPU_vertformat_attr_add(&format, "dummy", GPU_COMP_F32, 1, GPU_FETCH_FLOAT); /* VBO will not be used, only allocate minimum of memory. */ v_len = 1; } GPUVertBuf *vbo = buf; GPU_vertbuf_init_with_format(vbo, &format); GPU_vertbuf_data_alloc(vbo, v_len); float(*uv_data)[2] = (float(*)[2])vbo->data; for (int i = 0; i < MAX_MTFACE; i++) { if (uv_layers & (1 << i)) { if (mr->extract_type == MR_EXTRACT_BMESH) { int cd_ofs = CustomData_get_n_offset(cd_ldata, CD_MLOOPUV, i); BMIter f_iter, l_iter; BMFace *efa; BMLoop *loop; BM_ITER_MESH (efa, &f_iter, mr->bm, BM_FACES_OF_MESH) { BM_ITER_ELEM (loop, &l_iter, efa, BM_LOOPS_OF_FACE) { MLoopUV *luv = BM_ELEM_CD_GET_VOID_P(loop, cd_ofs); memcpy(uv_data, luv->uv, sizeof(*uv_data)); uv_data++; } } } else { MLoopUV *layer_data = CustomData_get_layer_n(cd_ldata, CD_MLOOPUV, i); for (int l = 0; l < mr->loop_len; l++, uv_data++, layer_data++) { memcpy(uv_data, layer_data->uv, sizeof(*uv_data)); } } } } return NULL; } static const MeshExtract extract_uv = { extract_uv_init, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, 0, false, }; /** \} */ /* ---------------------------------------------------------------------- */ /** \name Extract Tangent layers * \{ */ static void *extract_tan_init(const MeshRenderData *mr, void *buf) { GPUVertFormat format = {0}; GPU_vertformat_deinterleave(&format); CustomData *cd_ldata = (mr->extract_type == MR_EXTRACT_BMESH) ? &mr->bm->ldata : &mr->me->ldata; CustomData *cd_vdata = (mr->extract_type == MR_EXTRACT_BMESH) ? &mr->bm->vdata : &mr->me->vdata; uint32_t tan_layers = mr->cache->cd_used.tan; float(*orco)[3] = CustomData_get_layer(cd_vdata, CD_ORCO); bool orco_allocated = false; const bool use_orco_tan = mr->cache->cd_used.tan_orco != 0; int tan_len = 0; char tangent_names[MAX_MTFACE][MAX_CUSTOMDATA_LAYER_NAME]; for (int i = 0; i < MAX_MTFACE; i++) { if (tan_layers & (1 << i)) { char attr_name[32], attr_safe_name[GPU_MAX_SAFE_ATTRIB_NAME]; const char *layer_name = CustomData_get_layer_name(cd_ldata, CD_MLOOPUV, i); GPU_vertformat_safe_attrib_name(layer_name, attr_safe_name, GPU_MAX_SAFE_ATTRIB_NAME); /* Tangent layer name. */ BLI_snprintf(attr_name, sizeof(attr_name), "t%s", attr_safe_name); GPU_vertformat_attr_add(&format, attr_name, GPU_COMP_F32, 4, GPU_FETCH_FLOAT); /* Active render layer name. */ if (i == CustomData_get_render_layer(cd_ldata, CD_MLOOPUV)) { GPU_vertformat_alias_add(&format, "t"); } /* Active display layer name. */ if (i == CustomData_get_active_layer(cd_ldata, CD_MLOOPUV)) { GPU_vertformat_alias_add(&format, "at"); } BLI_strncpy(tangent_names[tan_len++], layer_name, MAX_CUSTOMDATA_LAYER_NAME); } } if (use_orco_tan && orco == NULL) { /* If orco is not available compute it ourselves */ orco_allocated = true; orco = MEM_mallocN(sizeof(*orco) * mr->vert_len, __func__); if (mr->extract_type == MR_EXTRACT_BMESH) { BMesh *bm = mr->bm; for (int v = 0; v < mr->vert_len; v++) { copy_v3_v3(orco[v], BM_vert_at_index(bm, v)->co); } } else { const MVert *mvert = mr->mvert; for (int v = 0; v < mr->vert_len; v++, mvert++) { copy_v3_v3(orco[v], mvert->co); } } BKE_mesh_orco_verts_transform(mr->me, orco, mr->vert_len, 0); } /* Start Fresh */ CustomData_free_layers(cd_ldata, CD_TANGENT, mr->loop_len); if (tan_len != 0 || use_orco_tan) { short tangent_mask = 0; bool calc_active_tangent = false; if (mr->extract_type == MR_EXTRACT_BMESH) { BKE_editmesh_loop_tangent_calc(mr->edit_bmesh, calc_active_tangent, tangent_names, tan_len, mr->poly_normals, mr->loop_normals, orco, cd_ldata, mr->loop_len, &tangent_mask); } else { BKE_mesh_calc_loop_tangent_ex(mr->mvert, mr->mpoly, mr->poly_len, mr->mloop, mr->mlooptri, mr->tri_len, cd_ldata, calc_active_tangent, tangent_names, tan_len, mr->poly_normals, mr->loop_normals, orco, cd_ldata, mr->loop_len, &tangent_mask); } } if (use_orco_tan) { char attr_name[32], attr_safe_name[GPU_MAX_SAFE_ATTRIB_NAME]; const char *layer_name = CustomData_get_layer_name(cd_ldata, CD_TANGENT, 0); GPU_vertformat_safe_attrib_name(layer_name, attr_safe_name, GPU_MAX_SAFE_ATTRIB_NAME); BLI_snprintf(attr_name, sizeof(*attr_name), "t%s", attr_safe_name); GPU_vertformat_attr_add(&format, attr_name, GPU_COMP_F32, 4, GPU_FETCH_FLOAT); GPU_vertformat_alias_add(&format, "t"); GPU_vertformat_alias_add(&format, "at"); } if (orco_allocated) { MEM_SAFE_FREE(orco); } int v_len = mr->loop_len; if (format.attr_len == 0) { GPU_vertformat_attr_add(&format, "dummy", GPU_COMP_F32, 1, GPU_FETCH_FLOAT); /* VBO will not be used, only allocate minimum of memory. */ v_len = 1; } GPUVertBuf *vbo = buf; GPU_vertbuf_init_with_format(vbo, &format); GPU_vertbuf_data_alloc(vbo, v_len); float(*tan_data)[4] = (float(*)[4])vbo->data; for (int i = 0; i < tan_len; i++) { void *layer_data = CustomData_get_layer_named(cd_ldata, CD_TANGENT, tangent_names[i]); memcpy(tan_data, layer_data, sizeof(*tan_data) * mr->loop_len); tan_data += mr->loop_len; } if (use_orco_tan) { void *layer_data = CustomData_get_layer_n(cd_ldata, CD_TANGENT, 0); memcpy(tan_data, layer_data, sizeof(*tan_data) * mr->loop_len); } CustomData_free_layers(cd_ldata, CD_TANGENT, mr->loop_len); return NULL; } static const MeshExtract extract_tan = { extract_tan_init, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, MR_DATA_POLY_NOR | MR_DATA_TAN_LOOP_NOR | MR_DATA_LOOPTRI, false, }; /** \} */ /* ---------------------------------------------------------------------- */ /** \name Extract VCol * \{ */ static void *extract_vcol_init(const MeshRenderData *mr, void *buf) { GPUVertFormat format = {0}; GPU_vertformat_deinterleave(&format); CustomData *cd_ldata = &mr->me->ldata; uint32_t vcol_layers = mr->cache->cd_used.vcol; for (int i = 0; i < 8; i++) { if (vcol_layers & (1 << i)) { char attr_name[32], attr_safe_name[GPU_MAX_SAFE_ATTRIB_NAME]; const char *layer_name = CustomData_get_layer_name(cd_ldata, CD_MLOOPCOL, i); GPU_vertformat_safe_attrib_name(layer_name, attr_safe_name, GPU_MAX_SAFE_ATTRIB_NAME); BLI_snprintf(attr_name, sizeof(attr_name), "c%s", attr_safe_name); GPU_vertformat_attr_add(&format, attr_name, GPU_COMP_U8, 4, GPU_FETCH_INT_TO_FLOAT_UNIT); if (i == CustomData_get_render_layer(cd_ldata, CD_MLOOPCOL)) { GPU_vertformat_alias_add(&format, "c"); } if (i == CustomData_get_active_layer(cd_ldata, CD_MLOOPCOL)) { GPU_vertformat_alias_add(&format, "ac"); } /* Gather number of auto layers. */ /* We only do vcols that are not overridden by uvs */ if (CustomData_get_named_layer_index(cd_ldata, CD_MLOOPUV, layer_name) == -1) { BLI_snprintf(attr_name, sizeof(attr_name), "a%s", attr_safe_name); GPU_vertformat_alias_add(&format, attr_name); } } } GPUVertBuf *vbo = buf; GPU_vertbuf_init_with_format(vbo, &format); GPU_vertbuf_data_alloc(vbo, mr->loop_len); MLoopCol *vcol_data = (MLoopCol *)vbo->data; for (int i = 0; i < 8; i++) { if (vcol_layers & (1 << i)) { void *layer_data = CustomData_get_layer_n(cd_ldata, CD_MLOOPCOL, i); memcpy(vcol_data, layer_data, sizeof(*vcol_data) * mr->loop_len); vcol_data += mr->loop_len; } } return NULL; } static const MeshExtract extract_vcol = { extract_vcol_init, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, 0, false, }; /** \} */ /* ---------------------------------------------------------------------- */ /** \name Extract Orco * \{ */ typedef struct MeshExtract_Orco_Data { float (*vbo_data)[4]; float (*orco)[3]; } MeshExtract_Orco_Data; static void *extract_orco_init(const MeshRenderData *mr, void *buf) { static GPUVertFormat format = {0}; if (format.attr_len == 0) { /* FIXME(fclem): We use the last component as a way to differentiate from generic vertex * attribs. This is a substantial waste of Vram and should be done another way. * Unfortunately, at the time of writing, I did not found any other "non disruptive" * alternative. */ GPU_vertformat_attr_add(&format, "orco", GPU_COMP_F32, 4, GPU_FETCH_FLOAT); } GPUVertBuf *vbo = buf; GPU_vertbuf_init_with_format(vbo, &format); GPU_vertbuf_data_alloc(vbo, mr->loop_len); CustomData *cd_vdata = &mr->me->vdata; MeshExtract_Orco_Data *data = MEM_mallocN(sizeof(*data), __func__); data->vbo_data = (float(*)[4])vbo->data; data->orco = CustomData_get_layer(cd_vdata, CD_ORCO); /* Make sure orco layer was requested only if needed! */ BLI_assert(data->orco); return data; } static void extract_orco_loop_bmesh(const MeshRenderData *UNUSED(mr), int l, BMLoop *loop, void *data) { MeshExtract_Orco_Data *orco_data = (MeshExtract_Orco_Data *)data; float *loop_orco = orco_data->vbo_data[l]; copy_v3_v3(loop_orco, orco_data->orco[BM_elem_index_get(loop->v)]); loop_orco[3] = 0.0; /* Tag as not a generic attrib */ } static void extract_orco_loop_mesh(const MeshRenderData *UNUSED(mr), int l, const MLoop *mloop, int UNUSED(p), const MPoly *UNUSED(mpoly), void *data) { MeshExtract_Orco_Data *orco_data = (MeshExtract_Orco_Data *)data; float *loop_orco = orco_data->vbo_data[l]; copy_v3_v3(loop_orco, orco_data->orco[mloop->v]); loop_orco[3] = 0.0; /* Tag as not a generic attrib */ } static void extract_orco_finish(const MeshRenderData *UNUSED(mr), void *UNUSED(buf), void *data) { MEM_freeN(data); } static const MeshExtract extract_orco = { extract_orco_init, NULL, NULL, extract_orco_loop_bmesh, extract_orco_loop_mesh, NULL, NULL, NULL, NULL, extract_orco_finish, 0, true, }; /** \} */ /* ---------------------------------------------------------------------- */ /** \name Extract Edge Factor * Defines how much an edge is visible. * \{ */ typedef struct MeshExtract_EdgeFac_Data { uchar *vbo_data; bool use_edge_render; /* Number of loop per edge. */ uchar edge_loop_count[0]; } MeshExtract_EdgeFac_Data; static float loop_edge_factor_get(const float f_no[3], const float v_co[3], const float v_no[3], const float v_next_co[3]) { float enor[3], evec[3]; sub_v3_v3v3(evec, v_next_co, v_co); cross_v3_v3v3(enor, v_no, evec); normalize_v3(enor); float d = fabsf(dot_v3v3(enor, f_no)); /* Rescale to the slider range. */ d *= (1.0f / 0.065f); CLAMP(d, 0.0f, 1.0f); return d; } static void *extract_edge_fac_init(const MeshRenderData *mr, void *buf) { static GPUVertFormat format = {0}; if (format.attr_len == 0) { GPU_vertformat_attr_add(&format, "wd", GPU_COMP_U8, 1, GPU_FETCH_INT_TO_FLOAT_UNIT); } GPUVertBuf *vbo = buf; GPU_vertbuf_init_with_format(vbo, &format); GPU_vertbuf_data_alloc(vbo, mr->loop_len + mr->loop_loose_len); MeshExtract_EdgeFac_Data *data; if (mr->extract_type == MR_EXTRACT_MESH) { size_t edge_loop_count_size = sizeof(uint32_t) * mr->edge_len; data = MEM_callocN(sizeof(*data) + edge_loop_count_size, __func__); /* HACK(fclem) Detecting the need for edge render. * We could have a flag in the mesh instead or check the modifier stack. */ const MEdge *medge = mr->medge; for (int e = 0; e < mr->edge_len; e++, medge++) { if ((medge->flag & ME_EDGERENDER) == 0) { data->use_edge_render = true; break; } } } else { data = MEM_callocN(sizeof(*data), __func__); /* HACK to bypass non-manifold check in mesh_edge_fac_finish(). */ data->use_edge_render = true; } data->vbo_data = vbo->data; return data; } static void extract_edge_fac_loop_bmesh(const MeshRenderData *UNUSED(mr), int l, BMLoop *loop, void *_data) { MeshExtract_EdgeFac_Data *data = (MeshExtract_EdgeFac_Data *)_data; if (BM_edge_is_manifold(loop->e)) { float ratio = loop_edge_factor_get(loop->f->no, loop->v->co, loop->v->no, loop->next->v->co); data->vbo_data[l] = ratio * 253 + 1; } else { data->vbo_data[l] = 255; } } static void extract_edge_fac_loop_mesh( const MeshRenderData *mr, int l, const MLoop *mloop, int p, const MPoly *mpoly, void *_data) { MeshExtract_EdgeFac_Data *data = (MeshExtract_EdgeFac_Data *)_data; if (data->use_edge_render) { const MEdge *medge = &mr->medge[mloop->e]; data->vbo_data[l] = (medge->flag & ME_EDGERENDER) ? 255 : 0; } else { /* Count loop per edge to detect non-manifold. */ if (data->edge_loop_count[mloop->e] < 3) { data->edge_loop_count[mloop->e]++; } if (data->edge_loop_count[mloop->e] == 2) { /* Manifold */ int loopend = mpoly->totloop + mpoly->loopstart - 1; int other_loop = (l == loopend) ? mpoly->loopstart : (l + 1); const MLoop *mloop_next = &mr->mloop[other_loop]; const MVert *v1 = &mr->mvert[mloop->v]; const MVert *v2 = &mr->mvert[mloop_next->v]; float vnor_f[3]; normal_short_to_float_v3(vnor_f, v1->no); float ratio = loop_edge_factor_get(mr->poly_normals[p], v1->co, vnor_f, v2->co); data->vbo_data[l] = ratio * 253 + 1; } else { /* Non-manifold */ data->vbo_data[l] = 255; } } } static void extract_edge_fac_ledge_bmesh(const MeshRenderData *mr, int e, BMEdge *UNUSED(eed), void *_data) { MeshExtract_EdgeFac_Data *data = (MeshExtract_EdgeFac_Data *)_data; data->vbo_data[mr->loop_len + e * 2 + 0] = 255; data->vbo_data[mr->loop_len + e * 2 + 1] = 255; } static void extract_edge_fac_ledge_mesh(const MeshRenderData *mr, int e, const MEdge *UNUSED(edge), void *_data) { MeshExtract_EdgeFac_Data *data = (MeshExtract_EdgeFac_Data *)_data; data->vbo_data[mr->loop_len + e * 2 + 0] = 255; data->vbo_data[mr->loop_len + e * 2 + 1] = 255; } static void extract_edge_fac_finish(const MeshRenderData *mr, void *buf, void *_data) { MeshExtract_EdgeFac_Data *data = (MeshExtract_EdgeFac_Data *)_data; if (GPU_crappy_amd_driver()) { GPUVertBuf *vbo = (GPUVertBuf *)buf; /* Some AMD drivers strangely crash with VBOs with a one byte format. * To workaround we reinit the vbo with another format and convert * all bytes to floats. */ static GPUVertFormat format = {0}; if (format.attr_len == 0) { GPU_vertformat_attr_add(&format, "wd", GPU_COMP_F32, 1, GPU_FETCH_FLOAT); } /* We keep the data reference in data->vbo_data. */ vbo->data = NULL; GPU_vertbuf_clear(vbo); int buf_len = mr->loop_len + mr->loop_loose_len; GPU_vertbuf_init_with_format(vbo, &format); GPU_vertbuf_data_alloc(vbo, buf_len); float *fdata = (float *)vbo->data; for (int l = 0; l < buf_len; l++, fdata++) { *fdata = data->vbo_data[l] / 255.0f; } /* Free old byte data. */ MEM_freeN(data->vbo_data); } MEM_freeN(data); } static const MeshExtract extract_edge_fac = { extract_edge_fac_init, NULL, NULL, extract_edge_fac_loop_bmesh, extract_edge_fac_loop_mesh, extract_edge_fac_ledge_bmesh, extract_edge_fac_ledge_mesh, NULL, NULL, extract_edge_fac_finish, MR_DATA_POLY_NOR, false, }; /** \} */ /* ---------------------------------------------------------------------- */ /** \name Extract Vertex Weight * \{ */ typedef struct MeshExtract_Weight_Data { float *vbo_data; const DRW_MeshWeightState *wstate; const MDeformVert *dvert; /* For Mesh. */ int cd_ofs; /* For BMesh. */ } MeshExtract_Weight_Data; static float evaluate_vertex_weight(const MDeformVert *dvert, const DRW_MeshWeightState *wstate) { /* Error state. */ if ((wstate->defgroup_active < 0) && (wstate->defgroup_len > 0)) { return -2.0f; } else if (dvert == NULL) { return (wstate->alert_mode != OB_DRAW_GROUPUSER_NONE) ? -1.0f : 0.0f; } float input = 0.0f; if (wstate->flags & DRW_MESH_WEIGHT_STATE_MULTIPAINT) { /* Multi-Paint feature */ input = BKE_defvert_multipaint_collective_weight( dvert, wstate->defgroup_len, wstate->defgroup_sel, wstate->defgroup_sel_count, (wstate->flags & DRW_MESH_WEIGHT_STATE_AUTO_NORMALIZE) != 0); /* make it black if the selected groups have no weight on a vertex */ if (input == 0.0f) { return -1.0f; } } else { /* default, non tricky behavior */ input = defvert_find_weight(dvert, wstate->defgroup_active); if (input == 0.0f) { switch (wstate->alert_mode) { case OB_DRAW_GROUPUSER_ACTIVE: return -1.0f; break; case OB_DRAW_GROUPUSER_ALL: if (defvert_is_weight_zero(dvert, wstate->defgroup_len)) { return -1.0f; } break; } } } CLAMP(input, 0.0f, 1.0f); return input; } static void *extract_weights_init(const MeshRenderData *mr, void *buf) { static GPUVertFormat format = {0}; if (format.attr_len == 0) { GPU_vertformat_attr_add(&format, "weight", GPU_COMP_F32, 1, GPU_FETCH_FLOAT); } GPUVertBuf *vbo = buf; GPU_vertbuf_init_with_format(vbo, &format); GPU_vertbuf_data_alloc(vbo, mr->loop_len + mr->loop_loose_len); MeshExtract_Weight_Data *data = MEM_callocN(sizeof(*data), __func__); data->vbo_data = (float *)vbo->data; data->wstate = &mr->cache->weight_state; if (data->wstate->defgroup_active == -1) { /* Nothing to show. */ data->dvert = NULL; data->cd_ofs = -1; } else if (mr->extract_type == MR_EXTRACT_BMESH) { data->dvert = NULL; data->cd_ofs = CustomData_get_offset(&mr->bm->vdata, CD_MDEFORMVERT); } else { data->dvert = CustomData_get_layer(&mr->me->vdata, CD_MDEFORMVERT); data->cd_ofs = -1; } return data; } static void extract_weights_loop_bmesh(const MeshRenderData *UNUSED(mr), int l, BMLoop *loop, void *_data) { MeshExtract_Weight_Data *data = (MeshExtract_Weight_Data *)_data; const MDeformVert *dvert = (data->cd_ofs != -1) ? BM_ELEM_CD_GET_VOID_P(loop->v, data->cd_ofs) : NULL; data->vbo_data[l] = evaluate_vertex_weight(dvert, data->wstate); } static void extract_weights_loop_mesh(const MeshRenderData *UNUSED(mr), int l, const MLoop *mloop, int UNUSED(p), const MPoly *UNUSED(mpoly), void *_data) { MeshExtract_Weight_Data *data = (MeshExtract_Weight_Data *)_data; const MDeformVert *dvert = data->dvert ? &data->dvert[mloop->v] : NULL; data->vbo_data[l] = evaluate_vertex_weight(dvert, data->wstate); } static void extract_weights_finish(const MeshRenderData *UNUSED(mr), void *UNUSED(buf), void *data) { MEM_freeN(data); } static const MeshExtract extract_weights = { extract_weights_init, NULL, NULL, extract_weights_loop_bmesh, extract_weights_loop_mesh, NULL, NULL, NULL, NULL, extract_weights_finish, 0, true, }; /** \} */ /* ---------------------------------------------------------------------- */ /** \name Extract Edit Mode Data / Flags * \{ */ typedef struct EditLoopData { uchar v_flag; uchar e_flag; uchar crease; uchar bweight; } EditLoopData; static void mesh_render_data_face_flag(const MeshRenderData *mr, BMFace *efa, const int cd_ofs, EditLoopData *eattr) { if (efa == mr->efa_act) { eattr->v_flag |= VFLAG_FACE_ACTIVE; } if (BM_elem_flag_test(efa, BM_ELEM_SELECT)) { eattr->v_flag |= VFLAG_FACE_SELECTED; } if (efa == mr->efa_act_uv) { eattr->v_flag |= VFLAG_FACE_UV_ACTIVE; } if ((cd_ofs != -1) && uvedit_face_select_test_ex(mr->toolsettings, (BMFace *)efa, cd_ofs)) { eattr->v_flag |= VFLAG_FACE_UV_SELECT; } #ifdef WITH_FREESTYLE if (mr->freestyle_face_ofs != -1) { const FreestyleFace *ffa = BM_ELEM_CD_GET_VOID_P(efa, mr->freestyle_face_ofs); if (ffa->flag & FREESTYLE_FACE_MARK) { eattr->v_flag |= VFLAG_FACE_FREESTYLE; } } #endif } static void mesh_render_data_edge_flag(const MeshRenderData *mr, BMEdge *eed, EditLoopData *eattr) { const ToolSettings *ts = mr->toolsettings; const bool is_vertex_select_mode = (ts != NULL) && (ts->selectmode & SCE_SELECT_VERTEX) != 0; const bool is_face_only_select_mode = (ts != NULL) && (ts->selectmode == SCE_SELECT_FACE); if (eed == mr->eed_act) { eattr->e_flag |= VFLAG_EDGE_ACTIVE; } if (!is_vertex_select_mode && BM_elem_flag_test(eed, BM_ELEM_SELECT)) { eattr->e_flag |= VFLAG_EDGE_SELECTED; } if (is_vertex_select_mode && BM_elem_flag_test(eed->v1, BM_ELEM_SELECT) && BM_elem_flag_test(eed->v2, BM_ELEM_SELECT)) { eattr->e_flag |= VFLAG_EDGE_SELECTED; eattr->e_flag |= VFLAG_VERT_SELECTED; } if (BM_elem_flag_test(eed, BM_ELEM_SEAM)) { eattr->e_flag |= VFLAG_EDGE_SEAM; } if (!BM_elem_flag_test(eed, BM_ELEM_SMOOTH)) { eattr->e_flag |= VFLAG_EDGE_SHARP; } /* Use active edge color for active face edges because * specular highlights make it hard to see T55456#510873. * * This isn't ideal since it can't be used when mixing edge/face modes * but it's still better then not being able to see the active face. */ if (is_face_only_select_mode) { if (mr->efa_act != NULL) { if (BM_edge_in_face(eed, mr->efa_act)) { eattr->e_flag |= VFLAG_EDGE_ACTIVE; } } } /* Use a byte for value range */ if (mr->crease_ofs != -1) { float crease = BM_ELEM_CD_GET_FLOAT(eed, mr->crease_ofs); if (crease > 0) { eattr->crease = (uchar)(crease * 255.0f); } } /* Use a byte for value range */ if (mr->bweight_ofs != -1) { float bweight = BM_ELEM_CD_GET_FLOAT(eed, mr->bweight_ofs); if (bweight > 0) { eattr->bweight = (uchar)(bweight * 255.0f); } } #ifdef WITH_FREESTYLE if (mr->freestyle_edge_ofs != -1) { const FreestyleEdge *fed = BM_ELEM_CD_GET_VOID_P(eed, mr->freestyle_edge_ofs); if (fed->flag & FREESTYLE_EDGE_MARK) { eattr->e_flag |= VFLAG_EDGE_FREESTYLE; } } #endif } static void mesh_render_data_loop_flag(const MeshRenderData *mr, BMLoop *loop, const int cd_ofs, EditLoopData *eattr) { if (cd_ofs == -1) { return; } MLoopUV *luv = BM_ELEM_CD_GET_VOID_P(loop, cd_ofs); if (luv != NULL && (luv->flag & MLOOPUV_PINNED)) { eattr->v_flag |= VFLAG_VERT_UV_PINNED; } if (uvedit_uv_select_test_ex(mr->toolsettings, loop, cd_ofs)) { eattr->v_flag |= VFLAG_VERT_UV_SELECT; } } static void mesh_render_data_loop_edge_flag(const MeshRenderData *mr, BMLoop *loop, const int cd_ofs, EditLoopData *eattr) { if (cd_ofs == -1) { return; } if (uvedit_edge_select_test_ex(mr->toolsettings, loop, cd_ofs)) { eattr->v_flag |= VFLAG_EDGE_UV_SELECT; eattr->v_flag |= VFLAG_VERT_UV_SELECT; } } static void mesh_render_data_vert_flag(const MeshRenderData *mr, BMVert *eve, EditLoopData *eattr) { if (eve == mr->eve_act) { eattr->e_flag |= VFLAG_VERT_ACTIVE; } if (BM_elem_flag_test(eve, BM_ELEM_SELECT)) { eattr->e_flag |= VFLAG_VERT_SELECTED; } } static void *extract_edit_data_init(const MeshRenderData *mr, void *buf) { static GPUVertFormat format = {0}; if (format.attr_len == 0) { /* WARNING Adjust EditLoopData struct accordingly. */ GPU_vertformat_attr_add(&format, "data", GPU_COMP_U8, 4, GPU_FETCH_INT); GPU_vertformat_alias_add(&format, "flag"); } GPUVertBuf *vbo = buf; GPU_vertbuf_init_with_format(vbo, &format); GPU_vertbuf_data_alloc(vbo, mr->loop_len + mr->loop_loose_len); return vbo->data; } static void extract_edit_data_loop_bmesh(const MeshRenderData *mr, int l, BMLoop *loop, void *_data) { EditLoopData *data = (EditLoopData *)_data + l; memset(data, 0x0, sizeof(*data)); mesh_render_data_face_flag(mr, loop->f, -1, data); mesh_render_data_edge_flag(mr, loop->e, data); mesh_render_data_vert_flag(mr, loop->v, data); } static void extract_edit_data_loop_mesh(const MeshRenderData *mr, int l, const MLoop *mloop, int p, const MPoly *UNUSED(mpoly), void *_data) { EditLoopData *data = (EditLoopData *)_data + l; memset(data, 0x0, sizeof(*data)); BMFace *efa = bm_original_face_get(mr, p); BMEdge *eed = bm_original_edge_get(mr, mloop->e); BMVert *eve = bm_original_vert_get(mr, mloop->v); if (efa) { mesh_render_data_face_flag(mr, efa, -1, data); } if (eed) { mesh_render_data_edge_flag(mr, eed, data); } if (eve) { mesh_render_data_vert_flag(mr, eve, data); } } static void extract_edit_data_ledge_bmesh(const MeshRenderData *mr, int e, BMEdge *eed, void *_data) { EditLoopData *data = (EditLoopData *)_data + mr->loop_len + e * 2; memset(data, 0x0, sizeof(*data) * 2); mesh_render_data_edge_flag(mr, eed, &data[0]); data[1] = data[0]; mesh_render_data_vert_flag(mr, eed->v1, &data[0]); mesh_render_data_vert_flag(mr, eed->v2, &data[1]); } static void extract_edit_data_ledge_mesh(const MeshRenderData *mr, int e, const MEdge *edge, void *_data) { EditLoopData *data = (EditLoopData *)_data + mr->loop_len + e * 2; memset(data, 0x0, sizeof(*data) * 2); int e_idx = mr->ledges[e]; BMEdge *eed = bm_original_edge_get(mr, e_idx); BMVert *eve1 = bm_original_vert_get(mr, edge->v1); BMVert *eve2 = bm_original_vert_get(mr, edge->v2); if (eed) { mesh_render_data_edge_flag(mr, eed, &data[0]); data[1] = data[0]; } if (eve1) { mesh_render_data_vert_flag(mr, eve1, &data[0]); } if (eve2) { mesh_render_data_vert_flag(mr, eve2, &data[1]); } } static void extract_edit_data_lvert_bmesh(const MeshRenderData *mr, int v, BMVert *eve, void *_data) { EditLoopData *data = (EditLoopData *)_data + mr->loop_len + mr->edge_loose_len * 2 + v; memset(data, 0x0, sizeof(*data)); mesh_render_data_vert_flag(mr, eve, data); } static void extract_edit_data_lvert_mesh(const MeshRenderData *mr, int v, const MVert *UNUSED(mvert), void *_data) { EditLoopData *data = (EditLoopData *)_data + mr->loop_len + mr->edge_loose_len * 2 + v; memset(data, 0x0, sizeof(*data)); int v_idx = mr->lverts[v]; BMVert *eve = bm_original_vert_get(mr, v_idx); if (eve) { mesh_render_data_vert_flag(mr, eve, data); } } static const MeshExtract extract_edit_data = { extract_edit_data_init, NULL, NULL, extract_edit_data_loop_bmesh, extract_edit_data_loop_mesh, extract_edit_data_ledge_bmesh, extract_edit_data_ledge_mesh, extract_edit_data_lvert_bmesh, extract_edit_data_lvert_mesh, NULL, 0, true, }; /** \} */ /* ---------------------------------------------------------------------- */ /** \name Extract Edit UV Data / Flags * \{ */ typedef struct MeshExtract_EditUVData_Data { EditLoopData *vbo_data; int cd_ofs; } MeshExtract_EditUVData_Data; static void *extract_edituv_data_init(const MeshRenderData *mr, void *buf) { static GPUVertFormat format = {0}; if (format.attr_len == 0) { /* WARNING Adjust EditLoopData struct accordingly. */ GPU_vertformat_attr_add(&format, "data", GPU_COMP_U8, 4, GPU_FETCH_INT); GPU_vertformat_alias_add(&format, "flag"); } GPUVertBuf *vbo = buf; GPU_vertbuf_init_with_format(vbo, &format); GPU_vertbuf_data_alloc(vbo, mr->loop_len); CustomData *cd_ldata = (mr->extract_type == MR_EXTRACT_BMESH) ? &mr->bm->ldata : &mr->me->ldata; MeshExtract_EditUVData_Data *data = MEM_callocN(sizeof(*data), __func__); data->vbo_data = (EditLoopData *)vbo->data; data->cd_ofs = CustomData_get_offset(cd_ldata, CD_MLOOPUV); return data; } static void extract_edituv_data_loop_bmesh(const MeshRenderData *mr, int l, BMLoop *loop, void *_data) { MeshExtract_EditUVData_Data *data = (MeshExtract_EditUVData_Data *)_data; EditLoopData *eldata = data->vbo_data + l; memset(eldata, 0x0, sizeof(*eldata)); mesh_render_data_loop_flag(mr, loop, data->cd_ofs, eldata); mesh_render_data_loop_edge_flag(mr, loop, data->cd_ofs, eldata); } static void extract_edituv_data_loop_mesh( const MeshRenderData *mr, int l, const MLoop *mloop, int p, const MPoly *mpoly, void *_data) { MeshExtract_EditUVData_Data *data = (MeshExtract_EditUVData_Data *)_data; EditLoopData *eldata = data->vbo_data + l; memset(eldata, 0x0, sizeof(*eldata)); BMFace *efa = bm_original_face_get(mr, p); if (efa) { BMEdge *eed = bm_original_edge_get(mr, mloop->e); BMVert *eve = bm_original_vert_get(mr, mloop->v); if (eed && eve) { /* Loop on an edge endpoint. */ BMLoop *loop = BM_face_edge_share_loop(efa, eed); mesh_render_data_loop_flag(mr, loop, data->cd_ofs, eldata); mesh_render_data_loop_edge_flag(mr, loop, data->cd_ofs, eldata); } else { if (eed == NULL) { /* Find if the loop's vert is not part of an edit edge. * For this, we check if the previous loop was on an edge. */ int loopend = mpoly->loopstart + mpoly->totloop - 1; int l_prev = (l == mpoly->loopstart) ? loopend : (l - 1); const MLoop *mloop_prev = &mr->mloop[l_prev]; eed = bm_original_edge_get(mr, mloop_prev->e); } if (eed) { /* Mapped points on an edge between two edit verts. */ BMLoop *loop = BM_face_edge_share_loop(efa, eed); mesh_render_data_loop_edge_flag(mr, loop, data->cd_ofs, eldata); } } } } static void extract_edituv_data_finish(const MeshRenderData *UNUSED(mr), void *UNUSED(buf), void *data) { MEM_freeN(data); } static const MeshExtract extract_edituv_data = { extract_edituv_data_init, NULL, NULL, extract_edituv_data_loop_bmesh, extract_edituv_data_loop_mesh, NULL, NULL, NULL, NULL, extract_edituv_data_finish, 0, true, }; /** \} */ /* ---------------------------------------------------------------------- */ /** \name Extract Edit UV area stretch * \{ */ static void *extract_stretch_area_init(const MeshRenderData *mr, void *buf) { static GPUVertFormat format = {0}; if (format.attr_len == 0) { GPU_vertformat_attr_add(&format, "ratio", GPU_COMP_U16, 1, GPU_FETCH_INT_TO_FLOAT_UNIT); } GPUVertBuf *vbo = buf; GPU_vertbuf_init_with_format(vbo, &format); GPU_vertbuf_data_alloc(vbo, mr->loop_len); return NULL; } BLI_INLINE float area_ratio_get(float area, float uvarea) { if (area >= FLT_EPSILON && uvarea >= FLT_EPSILON) { /* Tag inversion by using the sign. */ return (area > uvarea) ? (uvarea / area) : -(area / uvarea); } return 0.0f; } BLI_INLINE float area_ratio_to_stretch(float ratio, float tot_ratio, float inv_tot_ratio) { ratio *= (ratio > 0.0f) ? tot_ratio : -inv_tot_ratio; return (ratio > 1.0f) ? (1.0f / ratio) : ratio; } static void mesh_stretch_area_finish(const MeshRenderData *mr, void *buf, void *UNUSED(data)) { float tot_area = 0.0f, tot_uv_area = 0.0f; float *area_ratio = MEM_mallocN(sizeof(float) * mr->poly_len, __func__); if (mr->extract_type == MR_EXTRACT_BMESH) { CustomData *cd_ldata = &mr->bm->ldata; int uv_ofs = CustomData_get_offset(cd_ldata, CD_MLOOPUV); BMFace *efa; BMIter f_iter; int f; BM_ITER_MESH_INDEX (efa, &f_iter, mr->bm, BM_FACES_OF_MESH, f) { float area = BM_face_calc_area(efa); float uvarea = BM_face_calc_area_uv(efa, uv_ofs); tot_area += area; tot_uv_area += uvarea; area_ratio[f] = area_ratio_get(area, uvarea); } } else if (mr->extract_type == MR_EXTRACT_MAPPED) { const MLoopUV *uv_data = CustomData_get_layer(&mr->me->ldata, CD_MLOOPUV); const MPoly *mpoly = mr->mpoly; for (int p = 0; p < mr->poly_len; p++, mpoly++) { float area = BKE_mesh_calc_poly_area(mpoly, &mr->mloop[mpoly->loopstart], mr->mvert); float uvarea = BKE_mesh_calc_poly_uv_area(mpoly, uv_data); tot_area += area; tot_uv_area += uvarea; area_ratio[p] = area_ratio_get(area, uvarea); } } else { /* Should not happen. */ BLI_assert(0); } mr->cache->tot_area = tot_area; mr->cache->tot_uv_area = tot_uv_area; /* Convert in place to avoid an extra allocation */ uint16_t *poly_stretch = (uint16_t *)area_ratio; for (int p = 0; p < mr->poly_len; p++) { poly_stretch[p] = area_ratio[p] * 65534.0f; } /* Copy face data for each loop. */ GPUVertBuf *vbo = buf; uint16_t *loop_stretch = (uint16_t *)vbo->data; if (mr->extract_type == MR_EXTRACT_BMESH) { BMFace *efa; BMIter f_iter; int f, l = 0; BM_ITER_MESH_INDEX (efa, &f_iter, mr->bm, BM_FACES_OF_MESH, f) { for (int i = 0; i < efa->len; i++, l++) { loop_stretch[l] = poly_stretch[f]; } } } else if (mr->extract_type == MR_EXTRACT_MAPPED) { const MPoly *mpoly = mr->mpoly; for (int p = 0, l = 0; p < mr->poly_len; p++, mpoly++) { for (int i = 0; i < mpoly->totloop; i++, l++) { loop_stretch[l] = poly_stretch[p]; } } } else { /* Should not happen. */ BLI_assert(0); } MEM_freeN(area_ratio); } static const MeshExtract extract_stretch_area = { extract_stretch_area_init, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, mesh_stretch_area_finish, 0, false, }; /** \} */ /* ---------------------------------------------------------------------- */ /** \name Extract Edit UV angle stretch * \{ */ typedef struct UVStretchAngle { int16_t angle; int16_t uv_angles[2]; } UVStretchAngle; typedef struct MeshExtract_StretchAngle_Data { UVStretchAngle *vbo_data; MLoopUV *luv; float auv[2][2], last_auv[2]; float av[2][3], last_av[3]; int cd_ofs; } MeshExtract_StretchAngle_Data; static void compute_normalize_edge_vectors(float auv[2][2], float av[2][3], const float uv[2], const float uv_prev[2], const float co[3], const float co_prev[3]) { /* Move previous edge. */ copy_v2_v2(auv[0], auv[1]); copy_v3_v3(av[0], av[1]); /* 2d edge */ sub_v2_v2v2(auv[1], uv_prev, uv); normalize_v2(auv[1]); /* 3d edge */ sub_v3_v3v3(av[1], co_prev, co); normalize_v3(av[1]); } static short v2_to_short_angle(float v[2]) { return atan2f(v[1], v[0]) * (float)M_1_PI * SHRT_MAX; } static void edituv_get_stretch_angle(float auv[2][2], float av[2][3], UVStretchAngle *r_stretch) { /* Send uvs to the shader and let it compute the aspect corrected angle. */ r_stretch->uv_angles[0] = v2_to_short_angle(auv[0]); r_stretch->uv_angles[1] = v2_to_short_angle(auv[1]); /* Compute 3D angle here. */ r_stretch->angle = angle_normalized_v3v3(av[0], av[1]) * (float)M_1_PI * SHRT_MAX; #if 0 /* here for reference, this is done in shader now. */ float uvang = angle_normalized_v2v2(auv0, auv1); float ang = angle_normalized_v3v3(av0, av1); float stretch = fabsf(uvang - ang) / (float)M_PI; return 1.0f - pow2f(1.0f - stretch); #endif } static void *extract_stretch_angle_init(const MeshRenderData *mr, void *buf) { static GPUVertFormat format = {0}; if (format.attr_len == 0) { /* WARNING Adjust UVStretchAngle struct accordingly. */ GPU_vertformat_attr_add(&format, "angle", GPU_COMP_I16, 1, GPU_FETCH_INT_TO_FLOAT_UNIT); GPU_vertformat_attr_add(&format, "uv_angles", GPU_COMP_I16, 2, GPU_FETCH_INT_TO_FLOAT_UNIT); } GPUVertBuf *vbo = buf; GPU_vertbuf_init_with_format(vbo, &format); GPU_vertbuf_data_alloc(vbo, mr->loop_len); MeshExtract_StretchAngle_Data *data = MEM_callocN(sizeof(*data), __func__); data->vbo_data = (UVStretchAngle *)vbo->data; /* Special iter nneded to save about half of the computing cost. */ if (mr->extract_type == MR_EXTRACT_BMESH) { data->cd_ofs = CustomData_get_offset(&mr->bm->ldata, CD_MLOOPUV); } else if (mr->extract_type == MR_EXTRACT_MAPPED) { data->luv = CustomData_get_layer(&mr->me->ldata, CD_MLOOPUV); } else { BLI_assert(0); } return data; } static void extract_stretch_angle_loop_bmesh(const MeshRenderData *UNUSED(mr), int l, BMLoop *loop, void *_data) { MeshExtract_StretchAngle_Data *data = (MeshExtract_StretchAngle_Data *)_data; float(*auv)[2] = data->auv, *last_auv = data->last_auv; float(*av)[3] = data->av, *last_av = data->last_av; const MLoopUV *luv, *luv_next; BMLoop *l_next = loop->next; BMFace *efa = loop->f; if (loop == efa->l_first) { /* First loop in face. */ BMLoop *l_tmp = loop->prev; BMLoop *l_next_tmp = loop; luv = BM_ELEM_CD_GET_VOID_P(l_tmp, data->cd_ofs); luv_next = BM_ELEM_CD_GET_VOID_P(l_next_tmp, data->cd_ofs); compute_normalize_edge_vectors( auv, av, luv->uv, luv_next->uv, l_tmp->v->co, l_next_tmp->v->co); /* Save last edge. */ copy_v2_v2(last_auv, auv[1]); copy_v3_v3(last_av, av[1]); } if (l_next == efa->l_first) { /* Move previous edge. */ copy_v2_v2(auv[0], auv[1]); copy_v3_v3(av[0], av[1]); /* Copy already calculated last edge. */ copy_v2_v2(auv[1], last_auv); copy_v3_v3(av[1], last_av); } else { luv = BM_ELEM_CD_GET_VOID_P(loop, data->cd_ofs); luv_next = BM_ELEM_CD_GET_VOID_P(l_next, data->cd_ofs); compute_normalize_edge_vectors(auv, av, luv->uv, luv_next->uv, loop->v->co, l_next->v->co); } edituv_get_stretch_angle(auv, av, data->vbo_data + l); } static void extract_stretch_angle_loop_mesh(const MeshRenderData *mr, int l, const MLoop *UNUSED(mloop), int UNUSED(p), const MPoly *mpoly, void *_data) { MeshExtract_StretchAngle_Data *data = (MeshExtract_StretchAngle_Data *)_data; float(*auv)[2] = data->auv, *last_auv = data->last_auv; float(*av)[3] = data->av, *last_av = data->last_av; int l_next = l + 1, loopend = mpoly->loopstart + mpoly->totloop; const MVert *v, *v_next; if (l == mpoly->loopstart) { /* First loop in face. */ int l_tmp = loopend - 1; int l_next_tmp = mpoly->loopstart; v = &mr->mvert[mr->mloop[l_tmp].v]; v_next = &mr->mvert[mr->mloop[l_next_tmp].v]; compute_normalize_edge_vectors( auv, av, data->luv[l_tmp].uv, data->luv[l_next_tmp].uv, v->co, v_next->co); /* Save last edge. */ copy_v2_v2(last_auv, auv[1]); copy_v3_v3(last_av, av[1]); } if (l_next == loopend) { l_next = mpoly->loopstart; /* Move previous edge. */ copy_v2_v2(auv[0], auv[1]); copy_v3_v3(av[0], av[1]); /* Copy already calculated last edge. */ copy_v2_v2(auv[1], last_auv); copy_v3_v3(av[1], last_av); } else { v = &mr->mvert[mr->mloop[l].v]; v_next = &mr->mvert[mr->mloop[l_next].v]; compute_normalize_edge_vectors( auv, av, data->luv[l].uv, data->luv[l_next].uv, v->co, v_next->co); } edituv_get_stretch_angle(auv, av, data->vbo_data + l); } static void extract_stretch_angle_finish(const MeshRenderData *UNUSED(mr), void *UNUSED(buf), void *data) { MEM_freeN(data); } static const MeshExtract extract_stretch_angle = { extract_stretch_angle_init, NULL, NULL, extract_stretch_angle_loop_bmesh, extract_stretch_angle_loop_mesh, NULL, NULL, NULL, NULL, extract_stretch_angle_finish, 0, false, }; /** \} */ /* ---------------------------------------------------------------------- */ /** \name Extract Edit UV angle stretch * \{ */ static void *extract_mesh_analysis_init(const MeshRenderData *mr, void *buf) { static GPUVertFormat format = {0}; if (format.attr_len == 0) { GPU_vertformat_attr_add(&format, "weight", GPU_COMP_F32, 1, GPU_FETCH_FLOAT); } GPUVertBuf *vbo = buf; GPU_vertbuf_init_with_format(vbo, &format); GPU_vertbuf_data_alloc(vbo, mr->loop_len); return NULL; } static void axis_from_enum_v3(float v[3], const char axis) { zero_v3(v); if (axis < 3) { v[axis] = 1.0f; } else { v[axis - 3] = -1.0f; } } BLI_INLINE float overhang_remap(float fac, float min, float max, float minmax_irange) { if (fac < min) { fac = 1.0f; } else if (fac > max) { fac = -1.0f; } else { fac = (fac - min) * minmax_irange; fac = 1.0f - fac; CLAMP(fac, 0.0f, 1.0f); } return fac; } static void statvis_calc_overhang(const MeshRenderData *mr, float *r_overhang) { const MeshStatVis *statvis = &mr->toolsettings->statvis; const float min = statvis->overhang_min / (float)M_PI; const float max = statvis->overhang_max / (float)M_PI; const char axis = statvis->overhang_axis; BMEditMesh *em = mr->edit_bmesh; BMIter iter; BMesh *bm = em->bm; BMFace *f; float dir[3]; const float minmax_irange = 1.0f / (max - min); BLI_assert(min <= max); axis_from_enum_v3(dir, axis); if (em && LIKELY(em->ob)) { /* now convert into global space */ mul_transposed_mat3_m4_v3(em->ob->obmat, dir); normalize_v3(dir); } if (mr->extract_type == MR_EXTRACT_BMESH) { int l = 0; BM_ITER_MESH (f, &iter, bm, BM_FACES_OF_MESH) { float fac = angle_normalized_v3v3(f->no, dir) / (float)M_PI; fac = overhang_remap(fac, min, max, minmax_irange); for (int i = 0; i < f->len; i++, l++) { r_overhang[l] = fac; } } } else { const MPoly *mpoly = mr->mpoly; for (int p = 0, l = 0; p < mr->poly_len; p++, mpoly++) { float fac = angle_normalized_v3v3(mr->poly_normals[p], dir) / (float)M_PI; fac = overhang_remap(fac, min, max, minmax_irange); for (int i = 0; i < mpoly->totloop; i++, l++) { r_overhang[l] = fac; } } } } /* so we can use jitter values for face interpolation */ static void uv_from_jitter_v2(float uv[2]) { uv[0] += 0.5f; uv[1] += 0.5f; if (uv[0] + uv[1] > 1.0f) { uv[0] = 1.0f - uv[0]; uv[1] = 1.0f - uv[1]; } CLAMP(uv[0], 0.0f, 1.0f); CLAMP(uv[1], 0.0f, 1.0f); } BLI_INLINE float thickness_remap(float fac, float min, float max, float minmax_irange) { /* important not '<=' */ if (fac < max) { fac = (fac - min) * minmax_irange; fac = 1.0f - fac; CLAMP(fac, 0.0f, 1.0f); } else { fac = -1.0f; } return fac; } static void statvis_calc_thickness(const MeshRenderData *mr, float *r_thickness) { const float eps_offset = 0.00002f; /* values <= 0.00001 give errors */ /* cheating to avoid another allocation */ float *face_dists = r_thickness + (mr->loop_len - mr->poly_len); BMEditMesh *em = mr->edit_bmesh; const float scale = 1.0f / mat4_to_scale(em->ob->obmat); const MeshStatVis *statvis = &mr->toolsettings->statvis; const float min = statvis->thickness_min * scale; const float max = statvis->thickness_max * scale; const float minmax_irange = 1.0f / (max - min); const int samples = statvis->thickness_samples; float jit_ofs[32][2]; BLI_assert(samples <= 32); BLI_assert(min <= max); copy_vn_fl(face_dists, mr->poly_len, max); BLI_jitter_init(jit_ofs, samples); for (int j = 0; j < samples; j++) { uv_from_jitter_v2(jit_ofs[j]); } if (mr->extract_type == MR_EXTRACT_BMESH) { BMesh *bm = em->bm; BM_mesh_elem_index_ensure(bm, BM_FACE); struct BMBVHTree *bmtree = BKE_bmbvh_new_from_editmesh(em, 0, NULL, false); struct BMLoop *(*looptris)[3] = em->looptris; for (int i = 0; i < mr->tri_len; i++) { BMLoop **ltri = looptris[i]; const int index = BM_elem_index_get(ltri[0]->f); const float *cos[3] = {ltri[0]->v->co, ltri[1]->v->co, ltri[2]->v->co}; float ray_co[3]; float ray_no[3]; normal_tri_v3(ray_no, cos[2], cos[1], cos[0]); for (int j = 0; j < samples; j++) { float dist = face_dists[index]; interp_v3_v3v3v3_uv(ray_co, cos[0], cos[1], cos[2], jit_ofs[j]); madd_v3_v3fl(ray_co, ray_no, eps_offset); BMFace *f_hit = BKE_bmbvh_ray_cast(bmtree, ray_co, ray_no, 0.0f, &dist, NULL, NULL); if (f_hit && dist < face_dists[index]) { float angle_fac = fabsf(dot_v3v3(ltri[0]->f->no, f_hit->no)); angle_fac = 1.0f - angle_fac; angle_fac = angle_fac * angle_fac * angle_fac; angle_fac = 1.0f - angle_fac; dist /= angle_fac; if (dist < face_dists[index]) { face_dists[index] = dist; } } } } BKE_bmbvh_free(bmtree); BMIter iter; BMFace *f; int l = 0; BM_ITER_MESH (f, &iter, bm, BM_FACES_OF_MESH) { float fac = face_dists[BM_elem_index_get(f)]; fac = thickness_remap(fac, min, max, minmax_irange); for (int i = 0; i < f->len; i++, l++) { r_thickness[l] = fac; } } } else { BVHTreeFromMesh treeData = {NULL}; BVHTree *tree = BKE_bvhtree_from_mesh_get(&treeData, mr->me, BVHTREE_FROM_LOOPTRI, 4); const MLoopTri *mlooptri = mr->mlooptri; for (int i = 0; i < mr->tri_len; i++, mlooptri++) { const int index = mlooptri->poly; const float *cos[3] = {mr->mvert[mr->mloop[mlooptri->tri[0]].v].co, mr->mvert[mr->mloop[mlooptri->tri[1]].v].co, mr->mvert[mr->mloop[mlooptri->tri[2]].v].co}; float ray_co[3]; float ray_no[3]; normal_tri_v3(ray_no, cos[2], cos[1], cos[0]); for (int j = 0; j < samples; j++) { interp_v3_v3v3v3_uv(ray_co, cos[0], cos[1], cos[2], jit_ofs[j]); madd_v3_v3fl(ray_co, ray_no, eps_offset); BVHTreeRayHit hit; hit.index = -1; hit.dist = face_dists[index]; if ((BLI_bvhtree_ray_cast( tree, ray_co, ray_no, 0.0f, &hit, treeData.raycast_callback, &treeData) != -1) && hit.dist < face_dists[index]) { float angle_fac = fabsf(dot_v3v3(mr->poly_normals[index], hit.no)); angle_fac = 1.0f - angle_fac; angle_fac = angle_fac * angle_fac * angle_fac; angle_fac = 1.0f - angle_fac; hit.dist /= angle_fac; if (hit.dist < face_dists[index]) { face_dists[index] = hit.dist; } } } } const MPoly *mpoly = mr->mpoly; for (int p = 0, l = 0; p < mr->poly_len; p++, mpoly++) { float fac = face_dists[p]; fac = thickness_remap(fac, min, max, minmax_irange); for (int i = 0; i < mpoly->totloop; i++, l++) { r_thickness[l] = fac; } } } } struct BVHTree_OverlapData { const Mesh *me; const MLoopTri *mlooptri; float epsilon; }; static bool bvh_overlap_cb(void *userdata, int index_a, int index_b, int UNUSED(thread)) { struct BVHTree_OverlapData *data = userdata; const Mesh *me = data->me; const MLoopTri *tri_a = &data->mlooptri[index_a]; const MLoopTri *tri_b = &data->mlooptri[index_b]; if (UNLIKELY(tri_a->poly == tri_b->poly)) { return false; } const float *tri_a_co[3] = {me->mvert[me->mloop[tri_a->tri[0]].v].co, me->mvert[me->mloop[tri_a->tri[1]].v].co, me->mvert[me->mloop[tri_a->tri[2]].v].co}; const float *tri_b_co[3] = {me->mvert[me->mloop[tri_b->tri[0]].v].co, me->mvert[me->mloop[tri_b->tri[1]].v].co, me->mvert[me->mloop[tri_b->tri[2]].v].co}; float ix_pair[2][3]; int verts_shared = 0; verts_shared = (ELEM(tri_a_co[0], UNPACK3(tri_b_co)) + ELEM(tri_a_co[1], UNPACK3(tri_b_co)) + ELEM(tri_a_co[2], UNPACK3(tri_b_co))); /* if 2 points are shared, bail out */ if (verts_shared >= 2) { return false; } return (isect_tri_tri_epsilon_v3( UNPACK3(tri_a_co), UNPACK3(tri_b_co), ix_pair[0], ix_pair[1], data->epsilon) && /* if we share a vertex, check the intersection isn't a 'point' */ ((verts_shared == 0) || (len_squared_v3v3(ix_pair[0], ix_pair[1]) > data->epsilon))); } static void statvis_calc_intersect(const MeshRenderData *mr, float *r_intersect) { BMEditMesh *em = mr->edit_bmesh; for (int l = 0; l < mr->loop_len; l++) { r_intersect[l] = -1.0f; } if (mr->extract_type == MR_EXTRACT_BMESH) { uint overlap_len; BMesh *bm = em->bm; BM_mesh_elem_index_ensure(bm, BM_FACE); struct BMBVHTree *bmtree = BKE_bmbvh_new_from_editmesh(em, 0, NULL, false); BVHTreeOverlap *overlap = BKE_bmbvh_overlap(bmtree, bmtree, &overlap_len); if (overlap) { for (int i = 0; i < overlap_len; i++) { BMFace *f_hit_pair[2] = { em->looptris[overlap[i].indexA][0]->f, em->looptris[overlap[i].indexB][0]->f, }; for (int j = 0; j < 2; j++) { BMFace *f_hit = f_hit_pair[j]; BMLoop *l_first = BM_FACE_FIRST_LOOP(f_hit); int l = BM_elem_index_get(l_first); for (int k = 0; k < f_hit->len; k++, l++) { r_intersect[l] = 1.0f; } } } MEM_freeN(overlap); } BKE_bmbvh_free(bmtree); } else { uint overlap_len; BVHTreeFromMesh treeData = {NULL}; BVHTree *tree = BKE_bvhtree_from_mesh_get(&treeData, mr->me, BVHTREE_FROM_LOOPTRI, 4); struct BVHTree_OverlapData data = { .me = mr->me, .mlooptri = mr->mlooptri, .epsilon = BLI_bvhtree_get_epsilon(tree)}; BVHTreeOverlap *overlap = BLI_bvhtree_overlap(tree, tree, &overlap_len, bvh_overlap_cb, &data); if (overlap) { for (int i = 0; i < overlap_len; i++) { const MPoly *f_hit_pair[2] = { &mr->mpoly[mr->mlooptri[overlap[i].indexA].poly], &mr->mpoly[mr->mlooptri[overlap[i].indexB].poly], }; for (int j = 0; j < 2; j++) { const MPoly *f_hit = f_hit_pair[j]; int l = f_hit->loopstart; for (int k = 0; k < f_hit->totloop; k++, l++) { r_intersect[l] = 1.0f; } } } MEM_freeN(overlap); } } } BLI_INLINE float distort_remap(float fac, float min, float UNUSED(max), float minmax_irange) { if (fac >= min) { fac = (fac - min) * minmax_irange; CLAMP(fac, 0.0f, 1.0f); } else { /* fallback */ fac = -1.0f; } return fac; } static void statvis_calc_distort(const MeshRenderData *mr, float *r_distort) { BMEditMesh *em = mr->edit_bmesh; const MeshStatVis *statvis = &mr->toolsettings->statvis; const float min = statvis->distort_min; const float max = statvis->distort_max; const float minmax_irange = 1.0f / (max - min); if (mr->extract_type == MR_EXTRACT_BMESH) { BMIter iter; BMesh *bm = em->bm; BMFace *f; int l = 0; BM_ITER_MESH (f, &iter, bm, BM_FACES_OF_MESH) { float fac = -1.0f; if (f->len > 3) { BMLoop *l_iter, *l_first; fac = 0.0f; l_iter = l_first = BM_FACE_FIRST_LOOP(f); do { float no_corner[3]; BM_loop_calc_face_normal_safe(l_iter, no_corner); /* simple way to detect (what is most likely) concave */ if (dot_v3v3(f->no, no_corner) < 0.0f) { negate_v3(no_corner); } fac = max_ff(fac, angle_normalized_v3v3(f->no, no_corner)); } while ((l_iter = l_iter->next) != l_first); fac *= 2.0f; } fac = distort_remap(fac, min, max, minmax_irange); for (int i = 0; i < f->len; i++, l++) { r_distort[l] = fac; } } } else { const MPoly *mpoly = mr->mpoly; for (int p = 0, l = 0; p < mr->poly_len; p++, mpoly++) { float fac = -1.0f; if (mpoly->totloop > 3) { float *f_no = mr->poly_normals[p]; fac = 0.0f; for (int i = 1; i <= mpoly->totloop; i++) { const MLoop *l_prev = &mr->mloop[mpoly->loopstart + (i - 1) % mpoly->totloop]; const MLoop *l_curr = &mr->mloop[mpoly->loopstart + (i + 0) % mpoly->totloop]; const MLoop *l_next = &mr->mloop[mpoly->loopstart + (i + 1) % mpoly->totloop]; float no_corner[3]; normal_tri_v3(no_corner, mr->mvert[l_prev->v].co, mr->mvert[l_curr->v].co, mr->mvert[l_next->v].co); /* simple way to detect (what is most likely) concave */ if (dot_v3v3(f_no, no_corner) < 0.0f) { negate_v3(no_corner); } fac = max_ff(fac, angle_normalized_v3v3(f_no, no_corner)); } fac *= 2.0f; } fac = distort_remap(fac, min, max, minmax_irange); for (int i = 0; i < mpoly->totloop; i++, l++) { r_distort[l] = fac; } } } } BLI_INLINE float sharp_remap(float fac, float min, float UNUSED(max), float minmax_irange) { /* important not '>=' */ if (fac > min) { fac = (fac - min) * minmax_irange; CLAMP(fac, 0.0f, 1.0f); } else { /* fallback */ fac = -1.0f; } return fac; } static void statvis_calc_sharp(const MeshRenderData *mr, float *r_sharp) { BMEditMesh *em = mr->edit_bmesh; const MeshStatVis *statvis = &mr->toolsettings->statvis; const float min = statvis->sharp_min; const float max = statvis->sharp_max; const float minmax_irange = 1.0f / (max - min); /* Can we avoid this extra allocation? */ float *vert_angles = MEM_mallocN(sizeof(float) * mr->vert_len, __func__); copy_vn_fl(vert_angles, mr->vert_len, -M_PI); if (mr->extract_type == MR_EXTRACT_BMESH) { BMIter iter, l_iter; BMesh *bm = em->bm; BMFace *efa; BMEdge *e; BMLoop *loop; /* first assign float values to verts */ BM_ITER_MESH (e, &iter, bm, BM_EDGES_OF_MESH) { float angle = BM_edge_calc_face_angle_signed(e); float *col1 = &vert_angles[BM_elem_index_get(e->v1)]; float *col2 = &vert_angles[BM_elem_index_get(e->v2)]; *col1 = max_ff(*col1, angle); *col2 = max_ff(*col2, angle); } /* Copy vert value to loops. */ BM_ITER_MESH (efa, &iter, bm, BM_FACES_OF_MESH) { BM_ITER_ELEM (loop, &l_iter, efa, BM_LOOPS_OF_FACE) { int l = BM_elem_index_get(loop); int v = BM_elem_index_get(loop->v); r_sharp[l] = sharp_remap(vert_angles[v], min, max, minmax_irange); } } } else { /* first assign float values to verts */ const MPoly *mpoly = mr->mpoly; EdgeHash *eh = BLI_edgehash_new_ex(__func__, mr->edge_len); for (int p = 0; p < mr->poly_len; p++, mpoly++) { for (int i = 0; i < mpoly->totloop; i++) { const MLoop *l_curr = &mr->mloop[mpoly->loopstart + (i + 0) % mpoly->totloop]; const MLoop *l_next = &mr->mloop[mpoly->loopstart + (i + 1) % mpoly->totloop]; const MVert *v_curr = &mr->mvert[l_curr->v]; const MVert *v_next = &mr->mvert[l_next->v]; float angle; void **pval; bool value_is_init = BLI_edgehash_ensure_p(eh, l_curr->v, l_next->v, &pval); if (!value_is_init) { *pval = mr->poly_normals[p]; /* non-manifold edge, yet... */ continue; } else if (*pval != NULL) { const float *f1_no = mr->poly_normals[p]; const float *f2_no = *pval; angle = angle_normalized_v3v3(f1_no, f2_no); angle = is_edge_convex_v3(v_curr->co, v_next->co, f1_no, f2_no) ? angle : -angle; /* Tag as manifold. */ *pval = NULL; } else { /* non-manifold edge */ angle = DEG2RADF(90.0f); } float *col1 = &vert_angles[l_curr->v]; float *col2 = &vert_angles[l_next->v]; *col1 = max_ff(*col1, angle); *col2 = max_ff(*col2, angle); } } /* Remaining non manifold edges. */ EdgeHashIterator *ehi = BLI_edgehashIterator_new(eh); for (; !BLI_edgehashIterator_isDone(ehi); BLI_edgehashIterator_step(ehi)) { if (BLI_edgehashIterator_getValue(ehi) != NULL) { uint v1, v2; const float angle = DEG2RADF(90.0f); BLI_edgehashIterator_getKey(ehi, &v1, &v2); float *col1 = &vert_angles[v1]; float *col2 = &vert_angles[v2]; *col1 = max_ff(*col1, angle); *col2 = max_ff(*col2, angle); } } BLI_edgehashIterator_free(ehi); BLI_edgehash_free(eh, NULL); const MLoop *mloop = mr->mloop; for (int l = 0; l < mr->loop_len; l++, mloop++) { r_sharp[l] = sharp_remap(vert_angles[mloop->v], min, max, minmax_irange); } } MEM_freeN(vert_angles); } static void extract_mesh_analysis_finish(const MeshRenderData *mr, void *buf, void *UNUSED(data)) { BLI_assert(mr->edit_bmesh); GPUVertBuf *vbo = buf; float *l_weight = (float *)vbo->data; switch (mr->toolsettings->statvis.type) { case SCE_STATVIS_OVERHANG: statvis_calc_overhang(mr, l_weight); break; case SCE_STATVIS_THICKNESS: statvis_calc_thickness(mr, l_weight); break; case SCE_STATVIS_INTERSECT: statvis_calc_intersect(mr, l_weight); break; case SCE_STATVIS_DISTORT: statvis_calc_distort(mr, l_weight); break; case SCE_STATVIS_SHARP: statvis_calc_sharp(mr, l_weight); break; } } static const MeshExtract extract_mesh_analysis = { extract_mesh_analysis_init, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, extract_mesh_analysis_finish, /* This is not needed for all vis type. * Maybe split into different extract. */ MR_DATA_POLY_NOR | MR_DATA_LOOPTRI, false, }; /** \} */ /* ---------------------------------------------------------------------- */ /** \name Extract Facedots positions * \{ */ static void *extract_fdots_pos_init(const MeshRenderData *mr, void *buf) { static GPUVertFormat format = {0}; if (format.attr_len == 0) { GPU_vertformat_attr_add(&format, "pos", GPU_COMP_F32, 3, GPU_FETCH_FLOAT); } GPUVertBuf *vbo = buf; GPU_vertbuf_init_with_format(vbo, &format); GPU_vertbuf_data_alloc(vbo, mr->poly_len); if (!mr->use_subsurf_fdots) { /* Clear so we can accumulate on it. */ memset(vbo->data, 0x0, mr->poly_len * vbo->format.stride); } return vbo->data; } static void extract_fdots_pos_loop_bmesh(const MeshRenderData *UNUSED(mr), int UNUSED(l), BMLoop *loop, void *data) { float(*center)[3] = (float(*)[3])data; float w = 1.0f / (float)loop->f->len; madd_v3_v3fl(center[BM_elem_index_get(loop->f)], loop->v->co, w); } static void extract_fdots_pos_loop_mesh(const MeshRenderData *mr, int UNUSED(l), const MLoop *mloop, int p, const MPoly *mpoly, void *data) { float(*center)[3] = (float(*)[3])data; const MVert *mvert = &mr->mvert[mloop->v]; if (mr->use_subsurf_fdots) { if (mvert->flag & ME_VERT_FACEDOT) { copy_v3_v3(center[p], mvert->co); } } else { float w = 1.0f / (float)mpoly->totloop; madd_v3_v3fl(center[p], mvert->co, w); } } static const MeshExtract extract_fdots_pos = { extract_fdots_pos_init, NULL, NULL, extract_fdots_pos_loop_bmesh, extract_fdots_pos_loop_mesh, NULL, NULL, NULL, NULL, NULL, 0, true, }; /** \} */ /* ---------------------------------------------------------------------- */ /** \name Extract Facedots Normal and edit flag * \{ */ static void *extract_fdots_nor_init(const MeshRenderData *mr, void *buf) { static GPUVertFormat format = {0}; if (format.attr_len == 0) { GPU_vertformat_attr_add(&format, "norAndFlag", GPU_COMP_I10, 4, GPU_FETCH_INT_TO_FLOAT_UNIT); } GPUVertBuf *vbo = buf; GPU_vertbuf_init_with_format(vbo, &format); GPU_vertbuf_data_alloc(vbo, mr->poly_len); return NULL; } static void extract_fdots_nor_finish(const MeshRenderData *mr, void *buf, void *UNUSED(data)) { GPUVertBuf *vbo = buf; GPUPackedNormal *nor = (GPUPackedNormal *)vbo->data; BMFace *efa; /* Quicker than doing it for each loop. */ if (mr->extract_type == MR_EXTRACT_BMESH) { for (int f = 0; f < mr->poly_len; f++) { efa = BM_face_at_index(mr->bm, f); nor[f] = GPU_normal_convert_i10_v3(efa->no); /* Select / Active Flag. */ nor[f].w = BM_elem_flag_test(efa, BM_ELEM_SELECT) ? ((efa == mr->efa_act) ? -1 : 1) : 0; } } else { for (int f = 0; f < mr->poly_len; f++) { nor[f] = GPU_normal_convert_i10_v3(mr->poly_normals[f]); if ((efa = bm_original_face_get(mr, f))) { /* Select / Active Flag. */ nor[f].w = BM_elem_flag_test(efa, BM_ELEM_SELECT) ? ((efa == mr->efa_act) ? -1 : 1) : 0; } } } } static const MeshExtract extract_fdots_nor = { extract_fdots_nor_init, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, extract_fdots_nor_finish, MR_DATA_POLY_NOR, false, }; /** \} */ /* ---------------------------------------------------------------------- */ /** \name Extract Facedots Normal and edit flag * \{ */ typedef struct MeshExtract_FdotUV_Data { float (*vbo_data)[2]; MLoopUV *uv_data; int cd_ofs; } MeshExtract_FdotUV_Data; static void *extract_fdots_uv_init(const MeshRenderData *mr, void *buf) { static GPUVertFormat format = {0}; if (format.attr_len == 0) { GPU_vertformat_attr_add(&format, "u", GPU_COMP_F32, 2, GPU_FETCH_FLOAT); GPU_vertformat_alias_add(&format, "au"); GPU_vertformat_alias_add(&format, "pos"); } GPUVertBuf *vbo = buf; GPU_vertbuf_init_with_format(vbo, &format); GPU_vertbuf_data_alloc(vbo, mr->poly_len); if (!mr->use_subsurf_fdots) { /* Clear so we can accumulate on it. */ memset(vbo->data, 0x0, mr->poly_len * vbo->format.stride); } MeshExtract_FdotUV_Data *data = MEM_callocN(sizeof(*data), __func__); data->vbo_data = (float(*)[2])vbo->data; if (mr->extract_type == MR_EXTRACT_BMESH) { data->cd_ofs = CustomData_get_offset(&mr->bm->ldata, CD_MLOOPUV); } else { data->uv_data = CustomData_get_layer(&mr->me->ldata, CD_MLOOPUV); } return data; } static void extract_fdots_uv_loop_bmesh(const MeshRenderData *UNUSED(mr), int UNUSED(l), BMLoop *loop, void *_data) { MeshExtract_FdotUV_Data *data = (MeshExtract_FdotUV_Data *)_data; float w = 1.0f / (float)loop->f->len; const MLoopUV *luv = BM_ELEM_CD_GET_VOID_P(loop, data->cd_ofs); madd_v2_v2fl(data->vbo_data[BM_elem_index_get(loop->f)], luv->uv, w); } static void extract_fdots_uv_loop_mesh( const MeshRenderData *mr, int l, const MLoop *mloop, int p, const MPoly *mpoly, void *_data) { MeshExtract_FdotUV_Data *data = (MeshExtract_FdotUV_Data *)_data; if (mr->use_subsurf_fdots) { const MVert *mvert = &mr->mvert[mloop->v]; if (mvert->flag & ME_VERT_FACEDOT) { copy_v2_v2(data->vbo_data[p], data->uv_data[l].uv); } } else { float w = 1.0f / (float)mpoly->totloop; madd_v2_v2fl(data->vbo_data[p], data->uv_data[l].uv, w); } } static void extract_fdots_uv_finish(const MeshRenderData *UNUSED(mr), void *UNUSED(buf), void *data) { MEM_freeN(data); } static const MeshExtract extract_fdots_uv = { extract_fdots_uv_init, NULL, NULL, extract_fdots_uv_loop_bmesh, extract_fdots_uv_loop_mesh, NULL, NULL, NULL, NULL, extract_fdots_uv_finish, 0, true, }; /** \} */ /* ---------------------------------------------------------------------- */ /** \name Extract Facedots Edit UV flag * \{ */ typedef struct MeshExtract_EditUVFdotData_Data { EditLoopData *vbo_data; int cd_ofs; } MeshExtract_EditUVFdotData_Data; static void *extract_fdots_edituv_data_init(const MeshRenderData *mr, void *buf) { static GPUVertFormat format = {0}; if (format.attr_len == 0) { GPU_vertformat_attr_add(&format, "flag", GPU_COMP_U8, 4, GPU_FETCH_INT); } GPUVertBuf *vbo = buf; GPU_vertbuf_init_with_format(vbo, &format); GPU_vertbuf_data_alloc(vbo, mr->poly_len); MeshExtract_EditUVFdotData_Data *data = MEM_callocN(sizeof(*data), __func__); data->vbo_data = (EditLoopData *)vbo->data; data->cd_ofs = CustomData_get_offset(&mr->bm->ldata, CD_MLOOPUV); return data; } static void extract_fdots_edituv_data_loop_bmesh(const MeshRenderData *mr, int UNUSED(l), BMLoop *loop, void *_data) { MeshExtract_EditUVFdotData_Data *data = (MeshExtract_EditUVFdotData_Data *)_data; EditLoopData *eldata = data->vbo_data + BM_elem_index_get(loop->f); memset(eldata, 0x0, sizeof(*eldata)); mesh_render_data_face_flag(mr, loop->f, data->cd_ofs, eldata); } static void extract_fdots_edituv_data_loop_mesh(const MeshRenderData *mr, int UNUSED(l), const MLoop *UNUSED(mloop), int p, const MPoly *UNUSED(mpoly), void *_data) { MeshExtract_EditUVFdotData_Data *data = (MeshExtract_EditUVFdotData_Data *)_data; EditLoopData *eldata = data->vbo_data + p; memset(eldata, 0x0, sizeof(*eldata)); BMFace *efa = bm_original_face_get(mr, p); if (efa) { mesh_render_data_face_flag(mr, efa, data->cd_ofs, eldata); } } static void extract_fdots_edituv_data_finish(const MeshRenderData *UNUSED(mr), void *UNUSED(buf), void *data) { MEM_freeN(data); } static const MeshExtract extract_fdots_edituv_data = { extract_fdots_edituv_data_init, NULL, NULL, extract_fdots_edituv_data_loop_bmesh, extract_fdots_edituv_data_loop_mesh, NULL, NULL, NULL, NULL, extract_fdots_edituv_data_finish, 0, true, }; /** \} */ /* ---------------------------------------------------------------------- */ /** \name Extract Skin Modifier Roots * \{ */ typedef struct SkinRootData { float size; float local_pos[3]; } SkinRootData; static void *extract_skin_roots_init(const MeshRenderData *mr, void *buf) { /* Exclusively for edit mode. */ BLI_assert(mr->bm); static GPUVertFormat format = {0}; if (format.attr_len == 0) { GPU_vertformat_attr_add(&format, "size", GPU_COMP_F32, 1, GPU_FETCH_FLOAT); GPU_vertformat_attr_add(&format, "local_pos", GPU_COMP_F32, 3, GPU_FETCH_FLOAT); } GPUVertBuf *vbo = buf; GPU_vertbuf_init_with_format(vbo, &format); GPU_vertbuf_data_alloc(vbo, mr->bm->totvert); SkinRootData *vbo_data = (SkinRootData *)vbo->data; int root_len = 0; int cd_ofs = CustomData_get_offset(&mr->bm->vdata, CD_MVERT_SKIN); BMIter iter; BMVert *eve; BM_ITER_MESH (eve, &iter, mr->bm, BM_VERTS_OF_MESH) { const MVertSkin *vs = BM_ELEM_CD_GET_VOID_P(eve, cd_ofs); if (vs->flag & MVERT_SKIN_ROOT) { vbo_data->size = (vs->radius[0] + vs->radius[1]) * 0.5f; copy_v3_v3(vbo_data->local_pos, eve->co); vbo_data++; root_len++; } } /* It's really unlikely that all verts will be roots. Resize to avoid loosing VRAM. */ GPU_vertbuf_data_len_set(vbo, root_len); return NULL; } static const MeshExtract extract_skin_roots = { extract_skin_roots_init, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, 0, false, }; /** \} */ /* ---------------------------------------------------------------------- */ /** \name Extract Selection Index * \{ */ static void *extract_select_idx_init(const MeshRenderData *mr, void *buf) { static GPUVertFormat format = {0}; if (format.attr_len == 0) { /* TODO rename "color" to something more descriptive. */ GPU_vertformat_attr_add(&format, "color", GPU_COMP_U32, 1, GPU_FETCH_INT); } GPUVertBuf *vbo = buf; GPU_vertbuf_init_with_format(vbo, &format); GPU_vertbuf_data_alloc(vbo, mr->loop_len + mr->loop_loose_len); return vbo->data; } /* TODO Use glVertexID to get loop index and use the data structure on the CPU to retrieve the * select element associated with this loop ID. This would remove the need for this separate index * VBOs. We could upload the p/e/v_origindex as a buffer texture and sample it inside the shader to * output original index. */ static void extract_poly_idx_loop_bmesh(const MeshRenderData *UNUSED(mr), int l, BMLoop *loop, void *data) { ((uint32_t *)data)[l] = BM_elem_index_get(loop->f); } static void extract_edge_idx_loop_bmesh(const MeshRenderData *UNUSED(mr), int l, BMLoop *loop, void *data) { ((uint32_t *)data)[l] = BM_elem_index_get(loop->e); } static void extract_vert_idx_loop_bmesh(const MeshRenderData *UNUSED(mr), int l, BMLoop *loop, void *data) { ((uint32_t *)data)[l] = BM_elem_index_get(loop->v); } static void extract_edge_idx_ledge_bmesh(const MeshRenderData *mr, int e, BMEdge *eed, void *data) { ((uint32_t *)data)[mr->loop_len + e * 2 + 0] = BM_elem_index_get(eed); ((uint32_t *)data)[mr->loop_len + e * 2 + 1] = BM_elem_index_get(eed); } static void extract_vert_idx_ledge_bmesh(const MeshRenderData *mr, int e, BMEdge *eed, void *data) { ((uint32_t *)data)[mr->loop_len + e * 2 + 0] = BM_elem_index_get(eed->v1); ((uint32_t *)data)[mr->loop_len + e * 2 + 1] = BM_elem_index_get(eed->v2); } static void extract_vert_idx_lvert_bmesh(const MeshRenderData *mr, int v, BMVert *eve, void *data) { ((uint32_t *)data)[mr->loop_len + mr->edge_loose_len * 2 + v] = BM_elem_index_get(eve); } static void extract_poly_idx_loop_mesh(const MeshRenderData *mr, int l, const MLoop *UNUSED(mloop), int p, const MPoly *UNUSED(mpoly), void *data) { ((uint32_t *)data)[l] = (mr->p_origindex) ? mr->p_origindex[p] : p; } static void extract_edge_idx_loop_mesh(const MeshRenderData *mr, int l, const MLoop *mloop, int UNUSED(p), const MPoly *UNUSED(mpoly), void *data) { ((uint32_t *)data)[l] = (mr->e_origindex) ? mr->e_origindex[mloop->e] : mloop->e; } static void extract_vert_idx_loop_mesh(const MeshRenderData *mr, int l, const MLoop *mloop, int UNUSED(p), const MPoly *UNUSED(mpoly), void *data) { ((uint32_t *)data)[l] = (mr->v_origindex) ? mr->v_origindex[mloop->v] : mloop->v; } static void extract_edge_idx_ledge_mesh(const MeshRenderData *mr, int e, const MEdge *UNUSED(medge), void *data) { int e_idx = mr->ledges[e]; int e_orig = (mr->e_origindex) ? mr->e_origindex[e_idx] : e_idx; ((uint32_t *)data)[mr->loop_len + e * 2 + 0] = e_orig; ((uint32_t *)data)[mr->loop_len + e * 2 + 1] = e_orig; } static void extract_vert_idx_ledge_mesh(const MeshRenderData *mr, int e, const MEdge *medge, void *data) { int v1_orig = (mr->v_origindex) ? mr->v_origindex[medge->v1] : medge->v1; int v2_orig = (mr->v_origindex) ? mr->v_origindex[medge->v2] : medge->v2; ((uint32_t *)data)[mr->loop_len + e * 2 + 0] = v1_orig; ((uint32_t *)data)[mr->loop_len + e * 2 + 1] = v2_orig; } static void extract_vert_idx_lvert_mesh(const MeshRenderData *mr, int v, const MVert *UNUSED(mvert), void *data) { int v_idx = mr->lverts[v]; int v_orig = (mr->v_origindex) ? mr->v_origindex[v_idx] : v_idx; ((uint32_t *)data)[mr->loop_len + mr->edge_loose_len * 2 + v] = v_orig; } static const MeshExtract extract_poly_idx = { extract_select_idx_init, NULL, NULL, extract_poly_idx_loop_bmesh, extract_poly_idx_loop_mesh, NULL, NULL, NULL, NULL, NULL, 0, true, }; static const MeshExtract extract_edge_idx = { extract_select_idx_init, NULL, NULL, extract_edge_idx_loop_bmesh, extract_edge_idx_loop_mesh, extract_edge_idx_ledge_bmesh, extract_edge_idx_ledge_mesh, NULL, NULL, NULL, 0, true, }; static const MeshExtract extract_vert_idx = { extract_select_idx_init, NULL, NULL, extract_vert_idx_loop_bmesh, extract_vert_idx_loop_mesh, extract_vert_idx_ledge_bmesh, extract_vert_idx_ledge_mesh, extract_vert_idx_lvert_bmesh, extract_vert_idx_lvert_mesh, NULL, 0, true, }; static void *extract_select_fdot_idx_init(const MeshRenderData *mr, void *buf) { static GPUVertFormat format = {0}; if (format.attr_len == 0) { /* TODO rename "color" to something more descriptive. */ GPU_vertformat_attr_add(&format, "color", GPU_COMP_U32, 1, GPU_FETCH_INT); } GPUVertBuf *vbo = buf; GPU_vertbuf_init_with_format(vbo, &format); GPU_vertbuf_data_alloc(vbo, mr->poly_len); return vbo->data; } static void extract_fdot_idx_loop_bmesh(const MeshRenderData *UNUSED(mr), int UNUSED(l), BMLoop *loop, void *data) { ((uint32_t *)data)[BM_elem_index_get(loop->f)] = BM_elem_index_get(loop->f); } static void extract_fdot_idx_loop_mesh(const MeshRenderData *mr, int UNUSED(l), const MLoop *UNUSED(mloop), int p, const MPoly *UNUSED(mpoly), void *data) { ((uint32_t *)data)[p] = (mr->p_origindex) ? mr->p_origindex[p] : p; } static const MeshExtract extract_fdot_idx = { extract_select_fdot_idx_init, NULL, NULL, extract_fdot_idx_loop_bmesh, extract_fdot_idx_loop_mesh, NULL, NULL, NULL, NULL, NULL, 0, true, }; /** \} */ /* ---------------------------------------------------------------------- */ /** \name Extract Loop * \{ */ typedef struct ExtractTaskData { const MeshRenderData *mr; const MeshExtract *extract; eMRIterType iter_type; int start, end; /** Decremented each time a task is finished. */ int32_t *task_counter; void *buf; void *user_data; } ExtractTaskData; BLI_INLINE void mesh_extract_iter(const MeshRenderData *mr, const eMRIterType iter_type, int start, int end, const MeshExtract *extract, void *user_data) { switch (mr->extract_type) { case MR_EXTRACT_BMESH: if (iter_type & MR_ITER_LOOPTRI) { int t_end = min_ii(mr->tri_len, end); for (int t = start; t < t_end; t++) { BMLoop **elt = &mr->edit_bmesh->looptris[t][0]; extract->iter_looptri_bm(mr, t, elt, user_data); } } if (iter_type & MR_ITER_LOOP) { int l_end = min_ii(mr->poly_len, end); for (int f = start; f < l_end; f++) { BMFace *efa = BM_face_at_index(mr->bm, f); BMLoop *loop; BMIter l_iter; BM_ITER_ELEM (loop, &l_iter, efa, BM_LOOPS_OF_FACE) { extract->iter_loop_bm(mr, BM_elem_index_get(loop), loop, user_data); } } } if (iter_type & MR_ITER_LEDGE) { int le_end = min_ii(mr->edge_loose_len, end); for (int e = start; e < le_end; e++) { BMEdge *eed = BM_edge_at_index(mr->bm, mr->ledges[e]); extract->iter_ledge_bm(mr, e, eed, user_data); } } if (iter_type & MR_ITER_LVERT) { int lv_end = min_ii(mr->vert_loose_len, end); for (int v = start; v < lv_end; v++) { BMVert *eve = BM_vert_at_index(mr->bm, mr->lverts[v]); extract->iter_lvert_bm(mr, v, eve, user_data); } } break; case MR_EXTRACT_MAPPED: case MR_EXTRACT_MESH: if (iter_type & MR_ITER_LOOPTRI) { int t_end = min_ii(mr->tri_len, end); for (int t = start; t < t_end; t++) { extract->iter_looptri(mr, t, &mr->mlooptri[t], user_data); } } if (iter_type & MR_ITER_LOOP) { int l_end = min_ii(mr->poly_len, end); for (int p = start; p < l_end; p++) { const MPoly *mpoly = &mr->mpoly[p]; int l = mpoly->loopstart; for (int i = 0; i < mpoly->totloop; i++, l++) { extract->iter_loop(mr, l, &mr->mloop[l], p, mpoly, user_data); } } } if (iter_type & MR_ITER_LEDGE) { int le_end = min_ii(mr->edge_loose_len, end); for (int e = start; e < le_end; e++) { extract->iter_ledge(mr, e, &mr->medge[mr->ledges[e]], user_data); } } if (iter_type & MR_ITER_LVERT) { int lv_end = min_ii(mr->vert_loose_len, end); for (int v = start; v < lv_end; v++) { extract->iter_lvert(mr, v, &mr->mvert[mr->lverts[v]], user_data); } } break; } } static void extract_run(TaskPool *__restrict UNUSED(pool), void *taskdata, int UNUSED(threadid)) { ExtractTaskData *data = taskdata; mesh_extract_iter( data->mr, data->iter_type, data->start, data->end, data->extract, data->user_data); /* If this is the last task, we do the finish function. */ int remainin_tasks = atomic_sub_and_fetch_int32(data->task_counter, 1); if (remainin_tasks == 0 && data->extract->finish != NULL) { data->extract->finish(data->mr, data->buf, data->user_data); } } static void extract_range_task_create( TaskPool *task_pool, ExtractTaskData *taskdata, const eMRIterType type, int start, int length) { taskdata = MEM_dupallocN(taskdata); atomic_add_and_fetch_int32(taskdata->task_counter, 1); taskdata->iter_type = type; taskdata->start = start; taskdata->end = start + length; BLI_task_pool_push(task_pool, extract_run, taskdata, true, TASK_PRIORITY_HIGH); } static void extract_task_create(TaskPool *task_pool, const MeshRenderData *mr, const MeshExtract *extract, void *buf, int32_t *task_counter) { /* Divide extraction of the VBO/IBO into sensible chunks of works. */ ExtractTaskData *taskdata = MEM_mallocN(sizeof(*taskdata), "ExtractTaskData"); taskdata->mr = mr; taskdata->extract = extract; taskdata->buf = buf; taskdata->user_data = extract->init(mr, buf); taskdata->iter_type = mesh_extract_iter_type(extract); taskdata->task_counter = task_counter; taskdata->start = 0; taskdata->end = INT_MAX; /* Simple heuristic. */ const bool use_thread = (mr->loop_len + mr->loop_loose_len) > 8192; if (use_thread && extract->use_threading) { /* Divide task into sensible chunks. */ const int chunk_size = 8192; if (taskdata->iter_type & MR_ITER_LOOPTRI) { for (int i = 0; i < mr->tri_len; i += chunk_size) { extract_range_task_create(task_pool, taskdata, MR_ITER_LOOPTRI, i, chunk_size); } } if (taskdata->iter_type & MR_ITER_LOOP) { for (int i = 0; i < mr->poly_len; i += chunk_size) { extract_range_task_create(task_pool, taskdata, MR_ITER_LOOP, i, chunk_size); } } if (taskdata->iter_type & MR_ITER_LEDGE) { for (int i = 0; i < mr->edge_loose_len; i += chunk_size) { extract_range_task_create(task_pool, taskdata, MR_ITER_LEDGE, i, chunk_size); } } if (taskdata->iter_type & MR_ITER_LVERT) { for (int i = 0; i < mr->vert_loose_len; i += chunk_size) { extract_range_task_create(task_pool, taskdata, MR_ITER_LVERT, i, chunk_size); } } MEM_freeN(taskdata); } else if (use_thread) { /* One task for the whole VBO. */ (*task_counter)++; BLI_task_pool_push(task_pool, extract_run, taskdata, true, TASK_PRIORITY_HIGH); } else { /* Single threaded extraction. */ (*task_counter)++; extract_run(NULL, taskdata, -1); MEM_freeN(taskdata); } } void mesh_buffer_cache_create_requested(MeshBatchCache *cache, MeshBufferCache mbc, Mesh *me, const bool do_final, const bool do_uvedit, const bool use_subsurf_fdots, const DRW_MeshCDMask *cd_layer_used, const ToolSettings *ts, const bool use_hide) { eMRIterType iter_flag = 0; eMRDataType data_flag = 0; #define TEST_ASSIGN(type, type_lowercase, name) \ do { \ if (DRW_TEST_ASSIGN_##type(mbc.type_lowercase.name)) { \ iter_flag |= mesh_extract_iter_type(&extract_##name); \ data_flag |= extract_##name.data_flag; \ } \ } while (0) TEST_ASSIGN(VBO, vbo, pos_nor); TEST_ASSIGN(VBO, vbo, lnor); TEST_ASSIGN(VBO, vbo, uv); TEST_ASSIGN(VBO, vbo, tan); TEST_ASSIGN(VBO, vbo, vcol); TEST_ASSIGN(VBO, vbo, orco); TEST_ASSIGN(VBO, vbo, edge_fac); TEST_ASSIGN(VBO, vbo, weights); TEST_ASSIGN(VBO, vbo, edit_data); TEST_ASSIGN(VBO, vbo, edituv_data); TEST_ASSIGN(VBO, vbo, stretch_area); TEST_ASSIGN(VBO, vbo, stretch_angle); TEST_ASSIGN(VBO, vbo, mesh_analysis); TEST_ASSIGN(VBO, vbo, fdots_pos); TEST_ASSIGN(VBO, vbo, fdots_nor); TEST_ASSIGN(VBO, vbo, fdots_uv); TEST_ASSIGN(VBO, vbo, fdots_edituv_data); TEST_ASSIGN(VBO, vbo, poly_idx); TEST_ASSIGN(VBO, vbo, edge_idx); TEST_ASSIGN(VBO, vbo, vert_idx); TEST_ASSIGN(VBO, vbo, fdot_idx); TEST_ASSIGN(VBO, vbo, skin_roots); TEST_ASSIGN(IBO, ibo, tris); TEST_ASSIGN(IBO, ibo, lines); TEST_ASSIGN(IBO, ibo, points); TEST_ASSIGN(IBO, ibo, fdots); TEST_ASSIGN(IBO, ibo, lines_paint_mask); TEST_ASSIGN(IBO, ibo, lines_adjacency); TEST_ASSIGN(IBO, ibo, edituv_tris); TEST_ASSIGN(IBO, ibo, edituv_lines); TEST_ASSIGN(IBO, ibo, edituv_points); TEST_ASSIGN(IBO, ibo, edituv_fdots); #undef TEST_ASSIGN #ifdef DEBUG_TIME double rdata_start = PIL_check_seconds_timer(); #endif MeshRenderData *mr = mesh_render_data_create( me, do_final, do_uvedit, iter_flag, data_flag, cd_layer_used, ts); mr->cache = cache; /* HACK */ mr->use_hide = use_hide; mr->use_subsurf_fdots = use_subsurf_fdots; mr->use_final_mesh = do_final; #ifdef DEBUG_TIME double rdata_end = PIL_check_seconds_timer(); #endif TaskScheduler *task_scheduler; TaskPool *task_pool; task_scheduler = BLI_task_scheduler_get(); task_pool = BLI_task_pool_create_suspended(task_scheduler, NULL); size_t counters_size = (sizeof(mbc) / sizeof(void *)) * sizeof(int32_t); int32_t *task_counters = MEM_callocN(counters_size, __func__); int counter_used = 0; #define EXTRACT(buf, name) \ if (mbc.buf.name) { \ extract_task_create( \ task_pool, mr, &extract_##name, mbc.buf.name, &task_counters[counter_used++]); \ } \ ((void)0) EXTRACT(vbo, pos_nor); EXTRACT(vbo, lnor); EXTRACT(vbo, uv); EXTRACT(vbo, tan); EXTRACT(vbo, vcol); EXTRACT(vbo, orco); EXTRACT(vbo, edge_fac); EXTRACT(vbo, weights); EXTRACT(vbo, edit_data); EXTRACT(vbo, edituv_data); EXTRACT(vbo, stretch_area); EXTRACT(vbo, stretch_angle); EXTRACT(vbo, mesh_analysis); EXTRACT(vbo, fdots_pos); EXTRACT(vbo, fdots_nor); EXTRACT(vbo, fdots_uv); EXTRACT(vbo, fdots_edituv_data); EXTRACT(vbo, poly_idx); EXTRACT(vbo, edge_idx); EXTRACT(vbo, vert_idx); EXTRACT(vbo, fdot_idx); EXTRACT(vbo, skin_roots); EXTRACT(ibo, tris); EXTRACT(ibo, lines); EXTRACT(ibo, points); EXTRACT(ibo, fdots); EXTRACT(ibo, lines_paint_mask); EXTRACT(ibo, lines_adjacency); EXTRACT(ibo, edituv_tris); EXTRACT(ibo, edituv_lines); EXTRACT(ibo, edituv_points); EXTRACT(ibo, edituv_fdots); #undef EXTRACT /* TODO(fclem) Ideally, we should have one global pool for all * objects and wait for finish only before drawing when buffers * need to be ready. */ BLI_task_pool_work_and_wait(task_pool); BLI_task_pool_free(task_pool); MEM_freeN(task_counters); mesh_render_data_free(mr); #ifdef DEBUG_TIME double end = PIL_check_seconds_timer(); static double avg = 0; static double avg_fps = 0; static double avg_rdata = 0; static double end_prev = 0; if (end_prev == 0) { end_prev = end; } avg = avg * 0.95 + (end - rdata_end) * 0.05; avg_fps = avg_fps * 0.95 + (end - end_prev) * 0.05; avg_rdata = avg_rdata * 0.95 + (rdata_end - rdata_start) * 0.05; printf( "rdata %.0fms iter %.0fms (frame %.0fms)\n", avg_rdata * 1000, avg * 1000, avg_fps * 1000); end_prev = end; #endif } /** \} */