/* * This program is free software; you can redistribute it and/or * modify it under the terms of the GNU General Public License * as published by the Free Software Foundation; either version 2 * of the License, or (at your option) any later version. * * This program is distributed in the hope that it will be useful, * but WITHOUT ANY WARRANTY; without even the implied warranty of * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the * GNU General Public License for more details. * * You should have received a copy of the GNU General Public License * along with this program; if not, write to the Free Software Foundation, * Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA. * * The Original Code is Copyright (C) 2021 by Blender Foundation. * All rights reserved. */ /** \file * \ingroup draw * * \brief Extraction of Mesh data into VBO to feed to GPU. */ #include "MEM_guardedalloc.h" #include "atomic_ops.h" #include "DNA_object_types.h" #include "BLI_edgehash.h" #include "BLI_jitter_2d.h" #include "BLI_kdopbvh.h" #include "BLI_string.h" #include "BKE_bvhutils.h" #include "BKE_deform.h" #include "BKE_editmesh.h" #include "BKE_editmesh_bvh.h" #include "BKE_editmesh_cache.h" #include "BKE_editmesh_tangent.h" #include "BKE_mesh.h" #include "BKE_mesh_tangent.h" #include "BKE_paint.h" #include "ED_uvedit.h" #include "GPU_capabilities.h" #include "draw_cache_extract_mesh_private.h" #include "draw_cache_impl.h" void *mesh_extract_buffer_get(const MeshExtract *extractor, MeshBufferCache *mbc) { /* NOTE: POINTER_OFFSET on windows platforms casts internally to `void *`, but on GCC/CLANG to * `MeshBufferCache *`. What shows a different usage versus intent. */ void **buffer_ptr = (void **)POINTER_OFFSET(mbc, extractor->mesh_buffer_offset); void *buffer = *buffer_ptr; BLI_assert(buffer); return buffer; } eMRIterType mesh_extract_iter_type(const MeshExtract *ext) { eMRIterType type = 0; SET_FLAG_FROM_TEST(type, (ext->iter_looptri_bm || ext->iter_looptri_mesh), MR_ITER_LOOPTRI); SET_FLAG_FROM_TEST(type, (ext->iter_poly_bm || ext->iter_poly_mesh), MR_ITER_POLY); SET_FLAG_FROM_TEST(type, (ext->iter_ledge_bm || ext->iter_ledge_mesh), MR_ITER_LEDGE); SET_FLAG_FROM_TEST(type, (ext->iter_lvert_bm || ext->iter_lvert_mesh), MR_ITER_LVERT); return type; } /* ---------------------------------------------------------------------- */ /** \name Override extractors * Extractors can be overridden. When overridden a specialized version is used. The next functions * would check for any needed overrides and usage of the specialized version. * \{ */ static const MeshExtract *mesh_extract_override_hq_normals(const MeshExtract *extractor) { if (extractor == &extract_pos_nor) { return &extract_pos_nor_hq; } if (extractor == &extract_lnor) { return &extract_lnor_hq; } if (extractor == &extract_tan) { return &extract_tan_hq; } if (extractor == &extract_fdots_nor) { return &extract_fdots_nor_hq; } return extractor; } static const MeshExtract *mesh_extract_override_loose_lines(const MeshExtract *extractor) { if (extractor == &extract_lines) { return &extract_lines_with_lines_loose; } return extractor; } const MeshExtract *mesh_extract_override_get(const MeshExtract *extractor, const bool do_hq_normals, const bool do_lines_loose_subbuffer) { if (do_hq_normals) { extractor = mesh_extract_override_hq_normals(extractor); } if (do_lines_loose_subbuffer) { extractor = mesh_extract_override_loose_lines(extractor); } return extractor; } /** \} */ /* ---------------------------------------------------------------------- */ /** \name Extract Triangles Indices * \{ */ typedef struct MeshExtract_Tri_Data { GPUIndexBufBuilder elb; int *tri_mat_start; int *tri_mat_end; } MeshExtract_Tri_Data; static void *extract_tris_init(const MeshRenderData *mr, struct MeshBatchCache *UNUSED(cache), void *UNUSED(ibo)) { MeshExtract_Tri_Data *data = MEM_callocN(sizeof(*data), __func__); size_t mat_tri_idx_size = sizeof(int) * mr->mat_len; data->tri_mat_start = MEM_callocN(mat_tri_idx_size, __func__); data->tri_mat_end = MEM_callocN(mat_tri_idx_size, __func__); int *mat_tri_len = data->tri_mat_start; /* Count how many triangle for each material. */ if (mr->extract_type == MR_EXTRACT_BMESH) { BMIter iter; BMFace *efa; BM_ITER_MESH (efa, &iter, mr->bm, BM_FACES_OF_MESH) { if (!BM_elem_flag_test(efa, BM_ELEM_HIDDEN)) { int mat = min_ii(efa->mat_nr, mr->mat_len - 1); mat_tri_len[mat] += efa->len - 2; } } } else { const MPoly *mp = mr->mpoly; for (int mp_index = 0; mp_index < mr->poly_len; mp_index++, mp++) { if (!(mr->use_hide && (mp->flag & ME_HIDE))) { int mat = min_ii(mp->mat_nr, mr->mat_len - 1); mat_tri_len[mat] += mp->totloop - 2; } } } /* Accumulate triangle lengths per material to have correct offsets. */ int ofs = mat_tri_len[0]; mat_tri_len[0] = 0; for (int i = 1; i < mr->mat_len; i++) { int tmp = mat_tri_len[i]; mat_tri_len[i] = ofs; ofs += tmp; } memcpy(data->tri_mat_end, mat_tri_len, mat_tri_idx_size); int visible_tri_tot = ofs; GPU_indexbuf_init(&data->elb, GPU_PRIM_TRIS, visible_tri_tot, mr->loop_len); return data; } static void extract_tris_iter_looptri_bm(const MeshRenderData *mr, BMLoop **elt, const int UNUSED(elt_index), void *_data) { MeshExtract_Tri_Data *data = _data; const int mat_last = mr->mat_len - 1; if (!BM_elem_flag_test(elt[0]->f, BM_ELEM_HIDDEN)) { int *mat_tri_ofs = data->tri_mat_end; const int mat = min_ii(elt[0]->f->mat_nr, mat_last); GPU_indexbuf_set_tri_verts(&data->elb, mat_tri_ofs[mat]++, BM_elem_index_get(elt[0]), BM_elem_index_get(elt[1]), BM_elem_index_get(elt[2])); } } static void extract_tris_iter_looptri_mesh(const MeshRenderData *mr, const MLoopTri *mlt, const int UNUSED(elt_index), void *_data) { MeshExtract_Tri_Data *data = _data; const int mat_last = mr->mat_len - 1; const MPoly *mp = &mr->mpoly[mlt->poly]; if (!(mr->use_hide && (mp->flag & ME_HIDE))) { int *mat_tri_ofs = data->tri_mat_end; const int mat = min_ii(mp->mat_nr, mat_last); GPU_indexbuf_set_tri_verts( &data->elb, mat_tri_ofs[mat]++, mlt->tri[0], mlt->tri[1], mlt->tri[2]); } } static void extract_tris_finish(const MeshRenderData *mr, struct MeshBatchCache *cache, void *buf, void *_data) { GPUIndexBuf *ibo = buf; MeshExtract_Tri_Data *data = _data; GPU_indexbuf_build_in_place(&data->elb, ibo); /* Create ibo sub-ranges. Always do this to avoid error when the standard surface batch * is created before the surfaces-per-material. */ if (mr->use_final_mesh && cache->final.tris_per_mat) { MeshBufferCache *mbc_final = &cache->final; for (int i = 0; i < mr->mat_len; i++) { /* These IBOs have not been queried yet but we create them just in case they are needed * later since they are not tracked by mesh_buffer_cache_create_requested(). */ if (mbc_final->tris_per_mat[i] == NULL) { mbc_final->tris_per_mat[i] = GPU_indexbuf_calloc(); } /* Multiply by 3 because these are triangle indices. */ const int mat_start = data->tri_mat_start[i]; const int mat_end = data->tri_mat_end[i]; const int start = mat_start * 3; const int len = (mat_end - mat_start) * 3; GPU_indexbuf_create_subrange_in_place(mbc_final->tris_per_mat[i], ibo, start, len); } } MEM_freeN(data->tri_mat_start); MEM_freeN(data->tri_mat_end); MEM_freeN(data); } const MeshExtract extract_tris = {.init = extract_tris_init, .iter_looptri_bm = extract_tris_iter_looptri_bm, .iter_looptri_mesh = extract_tris_iter_looptri_mesh, .finish = extract_tris_finish, .data_type = 0, .use_threading = false, .mesh_buffer_offset = offsetof(MeshBufferCache, ibo.tris)}; /** \} */ /* ---------------------------------------------------------------------- */ /** \name Extract Edges Indices * \{ */ static void *extract_lines_init(const MeshRenderData *mr, struct MeshBatchCache *UNUSED(cache), void *UNUSED(buf)) { GPUIndexBufBuilder *elb = MEM_mallocN(sizeof(*elb), __func__); /* Put loose edges at the end. */ GPU_indexbuf_init( elb, GPU_PRIM_LINES, mr->edge_len + mr->edge_loose_len, mr->loop_len + mr->loop_loose_len); return elb; } static void extract_lines_iter_poly_bm(const MeshRenderData *UNUSED(mr), BMFace *f, const int UNUSED(f_index), void *elb) { BMLoop *l_iter, *l_first; /* Use #BMLoop.prev to match mesh order (to avoid minor differences in data extraction). */ l_iter = l_first = BM_FACE_FIRST_LOOP(f)->prev; do { if (!BM_elem_flag_test(l_iter->e, BM_ELEM_HIDDEN)) { GPU_indexbuf_set_line_verts(elb, BM_elem_index_get(l_iter->e), BM_elem_index_get(l_iter), BM_elem_index_get(l_iter->next)); } else { GPU_indexbuf_set_line_restart(elb, BM_elem_index_get(l_iter->e)); } } while ((l_iter = l_iter->next) != l_first); } static void extract_lines_iter_poly_mesh(const MeshRenderData *mr, const MPoly *mp, const int UNUSED(mp_index), void *elb) { /* Using poly & loop iterator would complicate accessing the adjacent loop. */ const MLoop *mloop = mr->mloop; const MEdge *medge = mr->medge; if (mr->use_hide || (mr->extract_type == MR_EXTRACT_MAPPED) || (mr->e_origindex != NULL)) { const int ml_index_last = mp->loopstart + (mp->totloop - 1); int ml_index = ml_index_last, ml_index_next = mp->loopstart; do { const MLoop *ml = &mloop[ml_index]; const MEdge *med = &medge[ml->e]; if (!((mr->use_hide && (med->flag & ME_HIDE)) || ((mr->extract_type == MR_EXTRACT_MAPPED) && (mr->e_origindex) && (mr->e_origindex[ml->e] == ORIGINDEX_NONE)))) { GPU_indexbuf_set_line_verts(elb, ml->e, ml_index, ml_index_next); } else { GPU_indexbuf_set_line_restart(elb, ml->e); } } while ((ml_index = ml_index_next++) != ml_index_last); } else { const int ml_index_last = mp->loopstart + (mp->totloop - 1); int ml_index = ml_index_last, ml_index_next = mp->loopstart; do { const MLoop *ml = &mloop[ml_index]; GPU_indexbuf_set_line_verts(elb, ml->e, ml_index, ml_index_next); } while ((ml_index = ml_index_next++) != ml_index_last); } } static void extract_lines_iter_ledge_bm(const MeshRenderData *mr, BMEdge *eed, const int ledge_index, void *elb) { const int l_index_offset = mr->edge_len + ledge_index; if (!BM_elem_flag_test(eed, BM_ELEM_HIDDEN)) { const int l_index = mr->loop_len + ledge_index * 2; GPU_indexbuf_set_line_verts(elb, l_index_offset, l_index, l_index + 1); } else { GPU_indexbuf_set_line_restart(elb, l_index_offset); } /* Don't render the edge twice. */ GPU_indexbuf_set_line_restart(elb, BM_elem_index_get(eed)); } static void extract_lines_iter_ledge_mesh(const MeshRenderData *mr, const MEdge *med, const uint ledge_index, void *elb) { const int l_index_offset = mr->edge_len + ledge_index; const int e_index = mr->ledges[ledge_index]; if (!((mr->use_hide && (med->flag & ME_HIDE)) || ((mr->extract_type == MR_EXTRACT_MAPPED) && (mr->e_origindex) && (mr->e_origindex[e_index] == ORIGINDEX_NONE)))) { const int l_index = mr->loop_len + ledge_index * 2; GPU_indexbuf_set_line_verts(elb, l_index_offset, l_index, l_index + 1); } else { GPU_indexbuf_set_line_restart(elb, l_index_offset); } /* Don't render the edge twice. */ GPU_indexbuf_set_line_restart(elb, e_index); } static void extract_lines_finish(const MeshRenderData *UNUSED(mr), struct MeshBatchCache *UNUSED(cache), void *buf, void *elb) { GPUIndexBuf *ibo = buf; GPU_indexbuf_build_in_place(elb, ibo); MEM_freeN(elb); } const MeshExtract extract_lines = {.init = extract_lines_init, .iter_poly_bm = extract_lines_iter_poly_bm, .iter_poly_mesh = extract_lines_iter_poly_mesh, .iter_ledge_bm = extract_lines_iter_ledge_bm, .iter_ledge_mesh = extract_lines_iter_ledge_mesh, .finish = extract_lines_finish, .data_type = 0, .use_threading = false, .mesh_buffer_offset = offsetof(MeshBufferCache, ibo.lines)}; /** \} */ /* ---------------------------------------------------------------------- */ /** \name Extract Loose Edges Sub Buffer * \{ */ static void extract_lines_loose_subbuffer(const MeshRenderData *mr, struct MeshBatchCache *cache) { BLI_assert(cache->final.ibo.lines); /* Multiply by 2 because these are edges indices. */ const int start = mr->edge_len * 2; const int len = mr->edge_loose_len * 2; GPU_indexbuf_create_subrange_in_place( cache->final.ibo.lines_loose, cache->final.ibo.lines, start, len); cache->no_loose_wire = (len == 0); } static void extract_lines_with_lines_loose_finish(const MeshRenderData *mr, struct MeshBatchCache *cache, void *buf, void *elb) { GPUIndexBuf *ibo = buf; GPU_indexbuf_build_in_place(elb, ibo); extract_lines_loose_subbuffer(mr, cache); MEM_freeN(elb); } const MeshExtract extract_lines_with_lines_loose = { .init = extract_lines_init, .iter_poly_bm = extract_lines_iter_poly_bm, .iter_poly_mesh = extract_lines_iter_poly_mesh, .iter_ledge_bm = extract_lines_iter_ledge_bm, .iter_ledge_mesh = extract_lines_iter_ledge_mesh, .finish = extract_lines_with_lines_loose_finish, .data_type = 0, .use_threading = false, .mesh_buffer_offset = offsetof(MeshBufferCache, ibo.lines)}; /** \} */ /* ---------------------------------------------------------------------- */ /** \name Extract Point Indices * \{ */ static void *extract_points_init(const MeshRenderData *mr, struct MeshBatchCache *UNUSED(cache), void *UNUSED(buf)) { GPUIndexBufBuilder *elb = MEM_mallocN(sizeof(*elb), __func__); GPU_indexbuf_init(elb, GPU_PRIM_POINTS, mr->vert_len, mr->loop_len + mr->loop_loose_len); return elb; } BLI_INLINE void vert_set_bm(GPUIndexBufBuilder *elb, BMVert *eve, int l_index) { const int v_index = BM_elem_index_get(eve); if (!BM_elem_flag_test(eve, BM_ELEM_HIDDEN)) { GPU_indexbuf_set_point_vert(elb, v_index, l_index); } else { GPU_indexbuf_set_point_restart(elb, v_index); } } BLI_INLINE void vert_set_mesh(GPUIndexBufBuilder *elb, const MeshRenderData *mr, const int v_index, const int l_index) { const MVert *mv = &mr->mvert[v_index]; if (!((mr->use_hide && (mv->flag & ME_HIDE)) || ((mr->extract_type == MR_EXTRACT_MAPPED) && (mr->v_origindex) && (mr->v_origindex[v_index] == ORIGINDEX_NONE)))) { GPU_indexbuf_set_point_vert(elb, v_index, l_index); } else { GPU_indexbuf_set_point_restart(elb, v_index); } } static void extract_points_iter_poly_bm(const MeshRenderData *UNUSED(mr), BMFace *f, const int UNUSED(f_index), void *elb) { BMLoop *l_iter, *l_first; l_iter = l_first = BM_FACE_FIRST_LOOP(f); do { const int l_index = BM_elem_index_get(l_iter); vert_set_bm(elb, l_iter->v, l_index); } while ((l_iter = l_iter->next) != l_first); } static void extract_points_iter_poly_mesh(const MeshRenderData *mr, const MPoly *mp, const int UNUSED(mp_index), void *elb) { const MLoop *mloop = mr->mloop; const int ml_index_end = mp->loopstart + mp->totloop; for (int ml_index = mp->loopstart; ml_index < ml_index_end; ml_index += 1) { const MLoop *ml = &mloop[ml_index]; vert_set_mesh(elb, mr, ml->v, ml_index); } } static void extract_points_iter_ledge_bm(const MeshRenderData *mr, BMEdge *eed, const int ledge_index, void *elb) { vert_set_bm(elb, eed->v1, mr->loop_len + (ledge_index * 2)); vert_set_bm(elb, eed->v2, mr->loop_len + (ledge_index * 2) + 1); } static void extract_points_iter_ledge_mesh(const MeshRenderData *mr, const MEdge *med, const uint ledge_index, void *elb) { vert_set_mesh(elb, mr, med->v1, mr->loop_len + (ledge_index * 2)); vert_set_mesh(elb, mr, med->v2, mr->loop_len + (ledge_index * 2) + 1); } static void extract_points_iter_lvert_bm(const MeshRenderData *mr, BMVert *eve, const int lvert_index, void *elb) { const int offset = mr->loop_len + (mr->edge_loose_len * 2); vert_set_bm(elb, eve, offset + lvert_index); } static void extract_points_iter_lvert_mesh(const MeshRenderData *mr, const MVert *UNUSED(mv), const int lvert_index, void *elb) { const int offset = mr->loop_len + (mr->edge_loose_len * 2); vert_set_mesh(elb, mr, mr->lverts[lvert_index], offset + lvert_index); } static void extract_points_finish(const MeshRenderData *UNUSED(mr), struct MeshBatchCache *UNUSED(cache), void *buf, void *elb) { GPUIndexBuf *ibo = buf; GPU_indexbuf_build_in_place(elb, ibo); MEM_freeN(elb); } const MeshExtract extract_points = {.init = extract_points_init, .iter_poly_bm = extract_points_iter_poly_bm, .iter_poly_mesh = extract_points_iter_poly_mesh, .iter_ledge_bm = extract_points_iter_ledge_bm, .iter_ledge_mesh = extract_points_iter_ledge_mesh, .iter_lvert_bm = extract_points_iter_lvert_bm, .iter_lvert_mesh = extract_points_iter_lvert_mesh, .finish = extract_points_finish, .data_type = 0, .use_threading = false, .mesh_buffer_offset = offsetof(MeshBufferCache, ibo.points)}; /** \} */ /* ---------------------------------------------------------------------- */ /** \name Extract Facedots Indices * \{ */ static void *extract_fdots_init(const MeshRenderData *mr, struct MeshBatchCache *UNUSED(cache), void *UNUSED(buf)) { GPUIndexBufBuilder *elb = MEM_mallocN(sizeof(*elb), __func__); GPU_indexbuf_init(elb, GPU_PRIM_POINTS, mr->poly_len, mr->poly_len); return elb; } static void extract_fdots_iter_poly_bm(const MeshRenderData *UNUSED(mr), BMFace *f, const int f_index, void *elb) { if (!BM_elem_flag_test(f, BM_ELEM_HIDDEN)) { GPU_indexbuf_set_point_vert(elb, f_index, f_index); } else { GPU_indexbuf_set_point_restart(elb, f_index); } } static void extract_fdots_iter_poly_mesh(const MeshRenderData *mr, const MPoly *mp, const int mp_index, void *elb) { if (mr->use_subsurf_fdots) { /* Check #ME_VERT_FACEDOT. */ const MLoop *mloop = mr->mloop; const int ml_index_end = mp->loopstart + mp->totloop; for (int ml_index = mp->loopstart; ml_index < ml_index_end; ml_index += 1) { const MLoop *ml = &mloop[ml_index]; const MVert *mv = &mr->mvert[ml->v]; if ((mv->flag & ME_VERT_FACEDOT) && !(mr->use_hide && (mp->flag & ME_HIDE))) { GPU_indexbuf_set_point_vert(elb, mp_index, mp_index); return; } } GPU_indexbuf_set_point_restart(elb, mp_index); } else { if (!(mr->use_hide && (mp->flag & ME_HIDE))) { GPU_indexbuf_set_point_vert(elb, mp_index, mp_index); } else { GPU_indexbuf_set_point_restart(elb, mp_index); } } } static void extract_fdots_finish(const MeshRenderData *UNUSED(mr), struct MeshBatchCache *UNUSED(cache), void *buf, void *elb) { GPUIndexBuf *ibo = buf; GPU_indexbuf_build_in_place(elb, ibo); MEM_freeN(elb); } const MeshExtract extract_fdots = {.init = extract_fdots_init, .iter_poly_bm = extract_fdots_iter_poly_bm, .iter_poly_mesh = extract_fdots_iter_poly_mesh, .finish = extract_fdots_finish, .data_type = 0, .use_threading = false, .mesh_buffer_offset = offsetof(MeshBufferCache, ibo.fdots)}; /** \} */ /* ---------------------------------------------------------------------- */ /** \name Extract Paint Mask Line Indices * \{ */ typedef struct MeshExtract_LinePaintMask_Data { GPUIndexBufBuilder elb; /** One bit per edge set if face is selected. */ BLI_bitmap select_map[0]; } MeshExtract_LinePaintMask_Data; static void *extract_lines_paint_mask_init(const MeshRenderData *mr, struct MeshBatchCache *UNUSED(cache), void *UNUSED(ibo)) { size_t bitmap_size = BLI_BITMAP_SIZE(mr->edge_len); MeshExtract_LinePaintMask_Data *data = MEM_callocN(sizeof(*data) + bitmap_size, __func__); GPU_indexbuf_init(&data->elb, GPU_PRIM_LINES, mr->edge_len, mr->loop_len); return data; } static void extract_lines_paint_mask_iter_poly_mesh(const MeshRenderData *mr, const MPoly *mp, const int UNUSED(mp_index), void *_data) { MeshExtract_LinePaintMask_Data *data = _data; const MLoop *mloop = mr->mloop; const int ml_index_end = mp->loopstart + mp->totloop; for (int ml_index = mp->loopstart; ml_index < ml_index_end; ml_index += 1) { const MLoop *ml = &mloop[ml_index]; const int e_index = ml->e; const MEdge *me = &mr->medge[e_index]; if (!((mr->use_hide && (me->flag & ME_HIDE)) || ((mr->extract_type == MR_EXTRACT_MAPPED) && (mr->e_origindex) && (mr->e_origindex[e_index] == ORIGINDEX_NONE)))) { const int ml_index_last = mp->totloop + mp->loopstart - 1; const int ml_index_other = (ml_index == ml_index_last) ? mp->loopstart : (ml_index + 1); if (mp->flag & ME_FACE_SEL) { if (BLI_BITMAP_TEST_AND_SET_ATOMIC(data->select_map, e_index)) { /* Hide edge as it has more than 2 selected loop. */ GPU_indexbuf_set_line_restart(&data->elb, e_index); } else { /* First selected loop. Set edge visible, overwriting any unselected loop. */ GPU_indexbuf_set_line_verts(&data->elb, e_index, ml_index, ml_index_other); } } else { /* Set these unselected loop only if this edge has no other selected loop. */ if (!BLI_BITMAP_TEST(data->select_map, e_index)) { GPU_indexbuf_set_line_verts(&data->elb, e_index, ml_index, ml_index_other); } } } else { GPU_indexbuf_set_line_restart(&data->elb, e_index); } } } static void extract_lines_paint_mask_finish(const MeshRenderData *UNUSED(mr), struct MeshBatchCache *UNUSED(cache), void *buf, void *_data) { GPUIndexBuf *ibo = buf; MeshExtract_LinePaintMask_Data *data = _data; GPU_indexbuf_build_in_place(&data->elb, ibo); MEM_freeN(data); } const MeshExtract extract_lines_paint_mask = { .init = extract_lines_paint_mask_init, .iter_poly_mesh = extract_lines_paint_mask_iter_poly_mesh, .finish = extract_lines_paint_mask_finish, .data_type = 0, .use_threading = false, .mesh_buffer_offset = offsetof(MeshBufferCache, ibo.lines_paint_mask)}; /** \} */ /* ---------------------------------------------------------------------- */ /** \name Extract Line Adjacency Indices * \{ */ #define NO_EDGE INT_MAX typedef struct MeshExtract_LineAdjacency_Data { GPUIndexBufBuilder elb; EdgeHash *eh; bool is_manifold; /* Array to convert vert index to any loop index of this vert. */ uint vert_to_loop[0]; } MeshExtract_LineAdjacency_Data; static void *extract_lines_adjacency_init(const MeshRenderData *mr, struct MeshBatchCache *UNUSED(cache), void *UNUSED(buf)) { /* Similar to poly_to_tri_count(). * There is always (loop + triangle - 1) edges inside a polygon. * Accumulate for all polys and you get : */ uint tess_edge_len = mr->loop_len + mr->tri_len - mr->poly_len; size_t vert_to_loop_size = sizeof(uint) * mr->vert_len; MeshExtract_LineAdjacency_Data *data = MEM_callocN(sizeof(*data) + vert_to_loop_size, __func__); GPU_indexbuf_init(&data->elb, GPU_PRIM_LINES_ADJ, tess_edge_len, mr->loop_len); data->eh = BLI_edgehash_new_ex(__func__, tess_edge_len); data->is_manifold = true; return data; } BLI_INLINE void lines_adjacency_triangle( uint v1, uint v2, uint v3, uint l1, uint l2, uint l3, MeshExtract_LineAdjacency_Data *data) { GPUIndexBufBuilder *elb = &data->elb; /* Iterate around the triangle's edges. */ for (int e = 0; e < 3; e++) { SHIFT3(uint, v3, v2, v1); SHIFT3(uint, l3, l2, l1); bool inv_indices = (v2 > v3); void **pval; bool value_is_init = BLI_edgehash_ensure_p(data->eh, v2, v3, &pval); int v_data = POINTER_AS_INT(*pval); if (!value_is_init || v_data == NO_EDGE) { /* Save the winding order inside the sign bit. Because the * Edge-hash sort the keys and we need to compare winding later. */ int value = (int)l1 + 1; /* 0 cannot be signed so add one. */ *pval = POINTER_FROM_INT((inv_indices) ? -value : value); /* Store loop indices for remaining non-manifold edges. */ data->vert_to_loop[v2] = l2; data->vert_to_loop[v3] = l3; } else { /* HACK Tag as not used. Prevent overhead of BLI_edgehash_remove. */ *pval = POINTER_FROM_INT(NO_EDGE); bool inv_opposite = (v_data < 0); uint l_opposite = (uint)abs(v_data) - 1; /* TODO Make this part thread-safe. */ if (inv_opposite == inv_indices) { /* Don't share edge if triangles have non matching winding. */ GPU_indexbuf_add_line_adj_verts(elb, l1, l2, l3, l1); GPU_indexbuf_add_line_adj_verts(elb, l_opposite, l2, l3, l_opposite); data->is_manifold = false; } else { GPU_indexbuf_add_line_adj_verts(elb, l1, l2, l3, l_opposite); } } } } static void extract_lines_adjacency_iter_looptri_bm(const MeshRenderData *UNUSED(mr), BMLoop **elt, const int UNUSED(elt_index), void *data) { if (!BM_elem_flag_test(elt[0]->f, BM_ELEM_HIDDEN)) { lines_adjacency_triangle(BM_elem_index_get(elt[0]->v), BM_elem_index_get(elt[1]->v), BM_elem_index_get(elt[2]->v), BM_elem_index_get(elt[0]), BM_elem_index_get(elt[1]), BM_elem_index_get(elt[2]), data); } } static void extract_lines_adjacency_iter_looptri_mesh(const MeshRenderData *mr, const MLoopTri *mlt, const int UNUSED(elt_index), void *data) { const MPoly *mp = &mr->mpoly[mlt->poly]; if (!(mr->use_hide && (mp->flag & ME_HIDE))) { lines_adjacency_triangle(mr->mloop[mlt->tri[0]].v, mr->mloop[mlt->tri[1]].v, mr->mloop[mlt->tri[2]].v, mlt->tri[0], mlt->tri[1], mlt->tri[2], data); } } static void extract_lines_adjacency_finish(const MeshRenderData *UNUSED(mr), struct MeshBatchCache *cache, void *buf, void *_data) { GPUIndexBuf *ibo = buf; MeshExtract_LineAdjacency_Data *data = _data; /* Create edges for remaining non manifold edges. */ EdgeHashIterator *ehi = BLI_edgehashIterator_new(data->eh); for (; !BLI_edgehashIterator_isDone(ehi); BLI_edgehashIterator_step(ehi)) { uint v2, v3, l1, l2, l3; int v_data = POINTER_AS_INT(BLI_edgehashIterator_getValue(ehi)); if (v_data != NO_EDGE) { BLI_edgehashIterator_getKey(ehi, &v2, &v3); l1 = (uint)abs(v_data) - 1; if (v_data < 0) { /* inv_opposite */ SWAP(uint, v2, v3); } l2 = data->vert_to_loop[v2]; l3 = data->vert_to_loop[v3]; GPU_indexbuf_add_line_adj_verts(&data->elb, l1, l2, l3, l1); data->is_manifold = false; } } BLI_edgehashIterator_free(ehi); BLI_edgehash_free(data->eh, NULL); cache->is_manifold = data->is_manifold; GPU_indexbuf_build_in_place(&data->elb, ibo); MEM_freeN(data); } #undef NO_EDGE const MeshExtract extract_lines_adjacency = { .init = extract_lines_adjacency_init, .iter_looptri_bm = extract_lines_adjacency_iter_looptri_bm, .iter_looptri_mesh = extract_lines_adjacency_iter_looptri_mesh, .finish = extract_lines_adjacency_finish, .data_type = 0, .use_threading = false, .mesh_buffer_offset = offsetof(MeshBufferCache, ibo.lines_adjacency)}; /** \} */ /* ---------------------------------------------------------------------- */ /** \name Extract Edit UV Triangles Indices * \{ */ typedef struct MeshExtract_EditUvElem_Data { GPUIndexBufBuilder elb; bool sync_selection; } MeshExtract_EditUvElem_Data; static void *extract_edituv_tris_init(const MeshRenderData *mr, struct MeshBatchCache *UNUSED(cache), void *UNUSED(ibo)) { MeshExtract_EditUvElem_Data *data = MEM_callocN(sizeof(*data), __func__); GPU_indexbuf_init(&data->elb, GPU_PRIM_TRIS, mr->tri_len, mr->loop_len); data->sync_selection = (mr->toolsettings->uv_flag & UV_SYNC_SELECTION) != 0; return data; } BLI_INLINE void edituv_tri_add( MeshExtract_EditUvElem_Data *data, bool hidden, bool selected, int v1, int v2, int v3) { if (!hidden && (data->sync_selection || selected)) { GPU_indexbuf_add_tri_verts(&data->elb, v1, v2, v3); } } static void extract_edituv_tris_iter_looptri_bm(const MeshRenderData *UNUSED(mr), BMLoop **elt, const int UNUSED(elt_index), void *data) { edituv_tri_add(data, BM_elem_flag_test(elt[0]->f, BM_ELEM_HIDDEN), BM_elem_flag_test(elt[0]->f, BM_ELEM_SELECT), BM_elem_index_get(elt[0]), BM_elem_index_get(elt[1]), BM_elem_index_get(elt[2])); } static void extract_edituv_tris_iter_looptri_mesh(const MeshRenderData *mr, const MLoopTri *mlt, const int UNUSED(elt_index), void *data) { const MPoly *mp = &mr->mpoly[mlt->poly]; edituv_tri_add(data, (mp->flag & ME_HIDE) != 0, (mp->flag & ME_FACE_SEL) != 0, mlt->tri[0], mlt->tri[1], mlt->tri[2]); } static void extract_edituv_tris_finish(const MeshRenderData *UNUSED(mr), struct MeshBatchCache *UNUSED(cache), void *buf, void *data) { GPUIndexBuf *ibo = buf; MeshExtract_EditUvElem_Data *extract_data = data; GPU_indexbuf_build_in_place(&extract_data->elb, ibo); MEM_freeN(extract_data); } const MeshExtract extract_edituv_tris = { .init = extract_edituv_tris_init, .iter_looptri_bm = extract_edituv_tris_iter_looptri_bm, .iter_looptri_mesh = extract_edituv_tris_iter_looptri_mesh, .finish = extract_edituv_tris_finish, .data_type = 0, .use_threading = false, .mesh_buffer_offset = offsetof(MeshBufferCache, ibo.edituv_tris)}; /** \} */ /* ---------------------------------------------------------------------- */ /** \name Extract Edit UV Line Indices around faces * \{ */ static void *extract_edituv_lines_init(const MeshRenderData *mr, struct MeshBatchCache *UNUSED(cache), void *UNUSED(ibo)) { MeshExtract_EditUvElem_Data *data = MEM_callocN(sizeof(*data), __func__); GPU_indexbuf_init(&data->elb, GPU_PRIM_LINES, mr->loop_len, mr->loop_len); data->sync_selection = (mr->toolsettings->uv_flag & UV_SYNC_SELECTION) != 0; return data; } BLI_INLINE void edituv_edge_add( MeshExtract_EditUvElem_Data *data, bool hidden, bool selected, int v1, int v2) { if (!hidden && (data->sync_selection || selected)) { GPU_indexbuf_add_line_verts(&data->elb, v1, v2); } } static void extract_edituv_lines_iter_poly_bm(const MeshRenderData *UNUSED(mr), BMFace *f, const int UNUSED(f_index), void *data) { BMLoop *l_iter, *l_first; l_iter = l_first = BM_FACE_FIRST_LOOP(f); do { const int l_index = BM_elem_index_get(l_iter); edituv_edge_add(data, BM_elem_flag_test_bool(f, BM_ELEM_HIDDEN), BM_elem_flag_test_bool(f, BM_ELEM_SELECT), l_index, BM_elem_index_get(l_iter->next)); } while ((l_iter = l_iter->next) != l_first); } static void extract_edituv_lines_iter_poly_mesh(const MeshRenderData *mr, const MPoly *mp, const int UNUSED(mp_index), void *data) { const MLoop *mloop = mr->mloop; const int ml_index_end = mp->loopstart + mp->totloop; for (int ml_index = mp->loopstart; ml_index < ml_index_end; ml_index += 1) { const MLoop *ml = &mloop[ml_index]; const int ml_index_last = mp->totloop + mp->loopstart - 1; const int ml_index_next = (ml_index == ml_index_last) ? mp->loopstart : (ml_index + 1); const bool real_edge = (mr->e_origindex == NULL || mr->e_origindex[ml->e] != ORIGINDEX_NONE); edituv_edge_add(data, (mp->flag & ME_HIDE) != 0 || !real_edge, (mp->flag & ME_FACE_SEL) != 0, ml_index, ml_index_next); } } static void extract_edituv_lines_finish(const MeshRenderData *UNUSED(mr), struct MeshBatchCache *UNUSED(cache), void *buf, void *data) { GPUIndexBuf *ibo = buf; MeshExtract_EditUvElem_Data *extract_data = data; GPU_indexbuf_build_in_place(&extract_data->elb, ibo); MEM_freeN(extract_data); } const MeshExtract extract_edituv_lines = { .init = extract_edituv_lines_init, .iter_poly_bm = extract_edituv_lines_iter_poly_bm, .iter_poly_mesh = extract_edituv_lines_iter_poly_mesh, .finish = extract_edituv_lines_finish, .data_type = 0, .use_threading = false, .mesh_buffer_offset = offsetof(MeshBufferCache, ibo.edituv_lines)}; /** \} */ /* ---------------------------------------------------------------------- */ /** \name Extract Edit UV Points Indices * \{ */ static void *extract_edituv_points_init(const MeshRenderData *mr, struct MeshBatchCache *UNUSED(cache), void *UNUSED(ibo)) { MeshExtract_EditUvElem_Data *data = MEM_callocN(sizeof(*data), __func__); GPU_indexbuf_init(&data->elb, GPU_PRIM_POINTS, mr->loop_len, mr->loop_len); data->sync_selection = (mr->toolsettings->uv_flag & UV_SYNC_SELECTION) != 0; return data; } BLI_INLINE void edituv_point_add(MeshExtract_EditUvElem_Data *data, bool hidden, bool selected, int v1) { if (!hidden && (data->sync_selection || selected)) { GPU_indexbuf_add_point_vert(&data->elb, v1); } } static void extract_edituv_points_iter_poly_bm(const MeshRenderData *UNUSED(mr), BMFace *f, const int UNUSED(f_index), void *data) { BMLoop *l_iter, *l_first; l_iter = l_first = BM_FACE_FIRST_LOOP(f); do { const int l_index = BM_elem_index_get(l_iter); edituv_point_add( data, BM_elem_flag_test(f, BM_ELEM_HIDDEN), BM_elem_flag_test(f, BM_ELEM_SELECT), l_index); } while ((l_iter = l_iter->next) != l_first); } static void extract_edituv_points_iter_poly_mesh(const MeshRenderData *mr, const MPoly *mp, const int UNUSED(mp_index), void *data) { const MLoop *mloop = mr->mloop; const int ml_index_end = mp->loopstart + mp->totloop; for (int ml_index = mp->loopstart; ml_index < ml_index_end; ml_index += 1) { const MLoop *ml = &mloop[ml_index]; const bool real_vert = (mr->extract_type == MR_EXTRACT_MAPPED && (mr->v_origindex) && mr->v_origindex[ml->v] != ORIGINDEX_NONE); edituv_point_add( data, ((mp->flag & ME_HIDE) != 0) || !real_vert, (mp->flag & ME_FACE_SEL) != 0, ml_index); } } static void extract_edituv_points_finish(const MeshRenderData *UNUSED(mr), struct MeshBatchCache *UNUSED(cache), void *buf, void *data) { GPUIndexBuf *ibo = buf; MeshExtract_EditUvElem_Data *extract_data = data; GPU_indexbuf_build_in_place(&extract_data->elb, ibo); MEM_freeN(extract_data); } const MeshExtract extract_edituv_points = { .init = extract_edituv_points_init, .iter_poly_bm = extract_edituv_points_iter_poly_bm, .iter_poly_mesh = extract_edituv_points_iter_poly_mesh, .finish = extract_edituv_points_finish, .data_type = 0, .use_threading = false, .mesh_buffer_offset = offsetof(MeshBufferCache, ibo.edituv_points)}; /** \} */ /* ---------------------------------------------------------------------- */ /** \name Extract Edit UV Facedots Indices * \{ */ static void *extract_edituv_fdots_init(const MeshRenderData *mr, struct MeshBatchCache *UNUSED(cache), void *UNUSED(ibo)) { MeshExtract_EditUvElem_Data *data = MEM_callocN(sizeof(*data), __func__); GPU_indexbuf_init(&data->elb, GPU_PRIM_POINTS, mr->poly_len, mr->poly_len); data->sync_selection = (mr->toolsettings->uv_flag & UV_SYNC_SELECTION) != 0; return data; } BLI_INLINE void edituv_facedot_add(MeshExtract_EditUvElem_Data *data, bool hidden, bool selected, int face_index) { if (!hidden && (data->sync_selection || selected)) { GPU_indexbuf_set_point_vert(&data->elb, face_index, face_index); } else { GPU_indexbuf_set_point_restart(&data->elb, face_index); } } static void extract_edituv_fdots_iter_poly_bm(const MeshRenderData *UNUSED(mr), BMFace *f, const int f_index, void *data) { edituv_facedot_add(data, BM_elem_flag_test_bool(f, BM_ELEM_HIDDEN), BM_elem_flag_test_bool(f, BM_ELEM_SELECT), f_index); } static void extract_edituv_fdots_iter_poly_mesh(const MeshRenderData *mr, const MPoly *mp, const int mp_index, void *data) { if (mr->use_subsurf_fdots) { /* Check #ME_VERT_FACEDOT. */ const MLoop *mloop = mr->mloop; const int ml_index_end = mp->loopstart + mp->totloop; for (int ml_index = mp->loopstart; ml_index < ml_index_end; ml_index += 1) { const MLoop *ml = &mloop[ml_index]; const bool real_fdot = (mr->extract_type == MR_EXTRACT_MAPPED && mr->p_origindex && mr->p_origindex[mp_index] != ORIGINDEX_NONE); const bool subd_fdot = (!mr->use_subsurf_fdots || (mr->mvert[ml->v].flag & ME_VERT_FACEDOT) != 0); edituv_facedot_add(data, ((mp->flag & ME_HIDE) != 0) || !real_fdot || !subd_fdot, (mp->flag & ME_FACE_SEL) != 0, mp_index); } } else { const bool real_fdot = (mr->extract_type == MR_EXTRACT_MAPPED && mr->p_origindex && mr->p_origindex[mp_index] != ORIGINDEX_NONE); edituv_facedot_add( data, ((mp->flag & ME_HIDE) != 0) || !real_fdot, (mp->flag & ME_FACE_SEL) != 0, mp_index); } } static void extract_edituv_fdots_finish(const MeshRenderData *UNUSED(mr), struct MeshBatchCache *UNUSED(cache), void *buf, void *_data) { GPUIndexBuf *ibo = buf; MeshExtract_EditUvElem_Data *data = _data; GPU_indexbuf_build_in_place(&data->elb, ibo); MEM_freeN(data); } const MeshExtract extract_edituv_fdots = { .init = extract_edituv_fdots_init, .iter_poly_bm = extract_edituv_fdots_iter_poly_bm, .iter_poly_mesh = extract_edituv_fdots_iter_poly_mesh, .finish = extract_edituv_fdots_finish, .data_type = 0, .use_threading = false, .mesh_buffer_offset = offsetof(MeshBufferCache, ibo.edituv_fdots)}; /** \} */ /* ---------------------------------------------------------------------- */ /** \name Extract Position and Vertex Normal * \{ */ typedef struct PosNorLoop { float pos[3]; GPUPackedNormal nor; } PosNorLoop; typedef struct MeshExtract_PosNor_Data { PosNorLoop *vbo_data; GPUNormal normals[]; } MeshExtract_PosNor_Data; static void *extract_pos_nor_init(const MeshRenderData *mr, struct MeshBatchCache *UNUSED(cache), void *buf) { GPUVertBuf *vbo = buf; static GPUVertFormat format = {0}; if (format.attr_len == 0) { /* WARNING Adjust #PosNorLoop struct accordingly. */ GPU_vertformat_attr_add(&format, "pos", GPU_COMP_F32, 3, GPU_FETCH_FLOAT); GPU_vertformat_attr_add(&format, "nor", GPU_COMP_I10, 4, GPU_FETCH_INT_TO_FLOAT_UNIT); GPU_vertformat_alias_add(&format, "vnor"); } GPU_vertbuf_init_with_format(vbo, &format); GPU_vertbuf_data_alloc(vbo, mr->loop_len + mr->loop_loose_len); /* Pack normals per vert, reduce amount of computation. */ size_t packed_nor_len = sizeof(GPUNormal) * mr->vert_len; MeshExtract_PosNor_Data *data = MEM_mallocN(sizeof(*data) + packed_nor_len, __func__); data->vbo_data = (PosNorLoop *)GPU_vertbuf_get_data(vbo); /* Quicker than doing it for each loop. */ if (mr->extract_type == MR_EXTRACT_BMESH) { BMIter iter; BMVert *eve; int v; BM_ITER_MESH_INDEX (eve, &iter, mr->bm, BM_VERTS_OF_MESH, v) { data->normals[v].low = GPU_normal_convert_i10_v3(bm_vert_no_get(mr, eve)); } } else { const MVert *mv = mr->mvert; for (int v = 0; v < mr->vert_len; v++, mv++) { data->normals[v].low = GPU_normal_convert_i10_s3(mv->no); } } return data; } static void extract_pos_nor_iter_poly_bm(const MeshRenderData *mr, BMFace *f, const int UNUSED(f_index), void *_data) { MeshExtract_PosNor_Data *data = _data; BMLoop *l_iter, *l_first; l_iter = l_first = BM_FACE_FIRST_LOOP(f); do { const int l_index = BM_elem_index_get(l_iter); PosNorLoop *vert = &data->vbo_data[l_index]; copy_v3_v3(vert->pos, bm_vert_co_get(mr, l_iter->v)); vert->nor = data->normals[BM_elem_index_get(l_iter->v)].low; vert->nor.w = BM_elem_flag_test(f, BM_ELEM_HIDDEN) ? -1 : 0; } while ((l_iter = l_iter->next) != l_first); } static void extract_pos_nor_iter_poly_mesh(const MeshRenderData *mr, const MPoly *mp, const int UNUSED(mp_index), void *_data) { MeshExtract_PosNor_Data *data = _data; const MLoop *mloop = mr->mloop; const int ml_index_end = mp->loopstart + mp->totloop; for (int ml_index = mp->loopstart; ml_index < ml_index_end; ml_index += 1) { const MLoop *ml = &mloop[ml_index]; PosNorLoop *vert = &data->vbo_data[ml_index]; const MVert *mv = &mr->mvert[ml->v]; copy_v3_v3(vert->pos, mv->co); vert->nor = data->normals[ml->v].low; /* Flag for paint mode overlay. */ if (mp->flag & ME_HIDE || mv->flag & ME_HIDE || ((mr->extract_type == MR_EXTRACT_MAPPED) && (mr->v_origindex) && (mr->v_origindex[ml->v] == ORIGINDEX_NONE))) { vert->nor.w = -1; } else if (mv->flag & SELECT) { vert->nor.w = 1; } else { vert->nor.w = 0; } } } static void extract_pos_nor_iter_ledge_bm(const MeshRenderData *mr, BMEdge *eed, const int ledge_index, void *_data) { MeshExtract_PosNor_Data *data = _data; int l_index = mr->loop_len + ledge_index * 2; PosNorLoop *vert = &data->vbo_data[l_index]; copy_v3_v3(vert[0].pos, bm_vert_co_get(mr, eed->v1)); copy_v3_v3(vert[1].pos, bm_vert_co_get(mr, eed->v2)); vert[0].nor = data->normals[BM_elem_index_get(eed->v1)].low; vert[1].nor = data->normals[BM_elem_index_get(eed->v2)].low; } static void extract_pos_nor_iter_ledge_mesh(const MeshRenderData *mr, const MEdge *med, const uint ledge_index, void *_data) { MeshExtract_PosNor_Data *data = _data; const int ml_index = mr->loop_len + ledge_index * 2; PosNorLoop *vert = &data->vbo_data[ml_index]; copy_v3_v3(vert[0].pos, mr->mvert[med->v1].co); copy_v3_v3(vert[1].pos, mr->mvert[med->v2].co); vert[0].nor = data->normals[med->v1].low; vert[1].nor = data->normals[med->v2].low; } static void extract_pos_nor_iter_lvert_bm(const MeshRenderData *mr, BMVert *eve, const int lvert_index, void *_data) { MeshExtract_PosNor_Data *data = _data; const int offset = mr->loop_len + (mr->edge_loose_len * 2); const int l_index = offset + lvert_index; PosNorLoop *vert = &data->vbo_data[l_index]; copy_v3_v3(vert->pos, bm_vert_co_get(mr, eve)); vert->nor = data->normals[BM_elem_index_get(eve)].low; } static void extract_pos_nor_iter_lvert_mesh(const MeshRenderData *mr, const MVert *mv, const int lvert_index, void *_data) { MeshExtract_PosNor_Data *data = _data; const int offset = mr->loop_len + (mr->edge_loose_len * 2); const int ml_index = offset + lvert_index; const int v_index = mr->lverts[lvert_index]; PosNorLoop *vert = &data->vbo_data[ml_index]; copy_v3_v3(vert->pos, mv->co); vert->nor = data->normals[v_index].low; } static void extract_pos_nor_finish(const MeshRenderData *UNUSED(mr), struct MeshBatchCache *UNUSED(cache), void *UNUSED(buf), void *data) { MEM_freeN(data); } const MeshExtract extract_pos_nor = {.init = extract_pos_nor_init, .iter_poly_bm = extract_pos_nor_iter_poly_bm, .iter_poly_mesh = extract_pos_nor_iter_poly_mesh, .iter_ledge_bm = extract_pos_nor_iter_ledge_bm, .iter_ledge_mesh = extract_pos_nor_iter_ledge_mesh, .iter_lvert_bm = extract_pos_nor_iter_lvert_bm, .iter_lvert_mesh = extract_pos_nor_iter_lvert_mesh, .finish = extract_pos_nor_finish, .data_type = 0, .use_threading = true, .mesh_buffer_offset = offsetof(MeshBufferCache, vbo.pos_nor)}; /** \} */ /* ---------------------------------------------------------------------- */ /** \name Extract Position and High Quality Vertex Normal * \{ */ typedef struct PosNorHQLoop { float pos[3]; short nor[4]; } PosNorHQLoop; typedef struct MeshExtract_PosNorHQ_Data { PosNorHQLoop *vbo_data; GPUNormal normals[]; } MeshExtract_PosNorHQ_Data; static void *extract_pos_nor_hq_init(const MeshRenderData *mr, struct MeshBatchCache *UNUSED(cache), void *buf) { GPUVertBuf *vbo = buf; static GPUVertFormat format = {0}; if (format.attr_len == 0) { /* WARNING Adjust #PosNorHQLoop struct accordingly. */ GPU_vertformat_attr_add(&format, "pos", GPU_COMP_F32, 3, GPU_FETCH_FLOAT); GPU_vertformat_attr_add(&format, "nor", GPU_COMP_I16, 4, GPU_FETCH_INT_TO_FLOAT_UNIT); GPU_vertformat_alias_add(&format, "vnor"); } GPU_vertbuf_init_with_format(vbo, &format); GPU_vertbuf_data_alloc(vbo, mr->loop_len + mr->loop_loose_len); /* Pack normals per vert, reduce amount of computation. */ size_t packed_nor_len = sizeof(GPUNormal) * mr->vert_len; MeshExtract_PosNorHQ_Data *data = MEM_mallocN(sizeof(*data) + packed_nor_len, __func__); data->vbo_data = (PosNorHQLoop *)GPU_vertbuf_get_data(vbo); /* Quicker than doing it for each loop. */ if (mr->extract_type == MR_EXTRACT_BMESH) { BMIter iter; BMVert *eve; int v; BM_ITER_MESH_INDEX (eve, &iter, mr->bm, BM_VERTS_OF_MESH, v) { normal_float_to_short_v3(data->normals[v].high, bm_vert_no_get(mr, eve)); } } else { const MVert *mv = mr->mvert; for (int v = 0; v < mr->vert_len; v++, mv++) { copy_v3_v3_short(data->normals[v].high, mv->no); } } return data; } static void extract_pos_nor_hq_iter_poly_bm(const MeshRenderData *mr, BMFace *f, const int UNUSED(f_index), void *_data) { MeshExtract_PosNorHQ_Data *data = _data; BMLoop *l_iter, *l_first; l_iter = l_first = BM_FACE_FIRST_LOOP(f); do { const int l_index = BM_elem_index_get(l_iter); PosNorHQLoop *vert = &data->vbo_data[l_index]; copy_v3_v3(vert->pos, bm_vert_co_get(mr, l_iter->v)); copy_v3_v3_short(vert->nor, data->normals[BM_elem_index_get(l_iter->v)].high); BMFace *efa = l_iter->f; vert->nor[3] = BM_elem_flag_test(efa, BM_ELEM_HIDDEN) ? -1 : 0; } while ((l_iter = l_iter->next) != l_first); } static void extract_pos_nor_hq_iter_poly_mesh(const MeshRenderData *mr, const MPoly *mp, const int UNUSED(mp_index), void *_data) { MeshExtract_PosNorHQ_Data *data = _data; const MLoop *mloop = mr->mloop; const int ml_index_end = mp->loopstart + mp->totloop; for (int ml_index = mp->loopstart; ml_index < ml_index_end; ml_index += 1) { const MLoop *ml = &mloop[ml_index]; PosNorHQLoop *vert = &data->vbo_data[ml_index]; const MVert *mv = &mr->mvert[ml->v]; copy_v3_v3(vert->pos, mv->co); copy_v3_v3_short(vert->nor, data->normals[ml->v].high); /* Flag for paint mode overlay. */ if (mp->flag & ME_HIDE || mv->flag & ME_HIDE || ((mr->extract_type == MR_EXTRACT_MAPPED) && (mr->v_origindex) && (mr->v_origindex[ml->v] == ORIGINDEX_NONE))) { vert->nor[3] = -1; } else if (mv->flag & SELECT) { vert->nor[3] = 1; } else { vert->nor[3] = 0; } } } static void extract_pos_nor_hq_iter_ledge_bm(const MeshRenderData *mr, BMEdge *eed, const int ledge_index, void *_data) { MeshExtract_PosNorHQ_Data *data = _data; int l_index = mr->loop_len + ledge_index * 2; PosNorHQLoop *vert = &data->vbo_data[l_index]; copy_v3_v3(vert[0].pos, bm_vert_co_get(mr, eed->v1)); copy_v3_v3(vert[1].pos, bm_vert_co_get(mr, eed->v2)); copy_v3_v3_short(vert[0].nor, data->normals[BM_elem_index_get(eed->v1)].high); vert[0].nor[3] = 0; copy_v3_v3_short(vert[1].nor, data->normals[BM_elem_index_get(eed->v2)].high); vert[1].nor[3] = 0; } static void extract_pos_nor_hq_iter_ledge_mesh(const MeshRenderData *mr, const MEdge *med, const uint ledge_index, void *_data) { MeshExtract_PosNorHQ_Data *data = _data; const int ml_index = mr->loop_len + ledge_index * 2; PosNorHQLoop *vert = &data->vbo_data[ml_index]; copy_v3_v3(vert[0].pos, mr->mvert[med->v1].co); copy_v3_v3(vert[1].pos, mr->mvert[med->v2].co); copy_v3_v3_short(vert[0].nor, data->normals[med->v1].high); vert[0].nor[3] = 0; copy_v3_v3_short(vert[1].nor, data->normals[med->v2].high); vert[1].nor[3] = 0; } static void extract_pos_nor_hq_iter_lvert_bm(const MeshRenderData *mr, BMVert *eve, const int lvert_index, void *_data) { MeshExtract_PosNorHQ_Data *data = _data; const int offset = mr->loop_len + (mr->edge_loose_len * 2); const int l_index = offset + lvert_index; PosNorHQLoop *vert = &data->vbo_data[l_index]; copy_v3_v3(vert->pos, bm_vert_co_get(mr, eve)); copy_v3_v3_short(vert->nor, data->normals[BM_elem_index_get(eve)].high); vert->nor[3] = 0; } static void extract_pos_nor_hq_iter_lvert_mesh(const MeshRenderData *mr, const MVert *mv, const int lvert_index, void *_data) { MeshExtract_PosNorHQ_Data *data = _data; const int offset = mr->loop_len + (mr->edge_loose_len * 2); const int ml_index = offset + lvert_index; const int v_index = mr->lverts[lvert_index]; PosNorHQLoop *vert = &data->vbo_data[ml_index]; copy_v3_v3(vert->pos, mv->co); copy_v3_v3_short(vert->nor, data->normals[v_index].high); vert->nor[3] = 0; } static void extract_pos_nor_hq_finish(const MeshRenderData *UNUSED(mr), struct MeshBatchCache *UNUSED(cache), void *UNUSED(buf), void *data) { MEM_freeN(data); } const MeshExtract extract_pos_nor_hq = { .init = extract_pos_nor_hq_init, .iter_poly_bm = extract_pos_nor_hq_iter_poly_bm, .iter_poly_mesh = extract_pos_nor_hq_iter_poly_mesh, .iter_ledge_bm = extract_pos_nor_hq_iter_ledge_bm, .iter_ledge_mesh = extract_pos_nor_hq_iter_ledge_mesh, .iter_lvert_bm = extract_pos_nor_hq_iter_lvert_bm, .iter_lvert_mesh = extract_pos_nor_hq_iter_lvert_mesh, .finish = extract_pos_nor_hq_finish, .data_type = 0, .use_threading = true, .mesh_buffer_offset = offsetof(MeshBufferCache, vbo.pos_nor)}; /** \} */ /* ---------------------------------------------------------------------- */ /** \name Extract HQ Loop Normal * \{ */ typedef struct gpuHQNor { short x, y, z, w; } gpuHQNor; static void *extract_lnor_hq_init(const MeshRenderData *mr, struct MeshBatchCache *UNUSED(cache), void *buf) { GPUVertBuf *vbo = buf; static GPUVertFormat format = {0}; if (format.attr_len == 0) { GPU_vertformat_attr_add(&format, "nor", GPU_COMP_I16, 4, GPU_FETCH_INT_TO_FLOAT_UNIT); GPU_vertformat_alias_add(&format, "lnor"); } GPU_vertbuf_init_with_format(vbo, &format); GPU_vertbuf_data_alloc(vbo, mr->loop_len); return GPU_vertbuf_get_data(vbo); } static void extract_lnor_hq_iter_poly_bm(const MeshRenderData *mr, BMFace *f, const int UNUSED(f_index), void *data) { BMLoop *l_iter, *l_first; l_iter = l_first = BM_FACE_FIRST_LOOP(f); do { const int l_index = BM_elem_index_get(l_iter); if (mr->loop_normals) { normal_float_to_short_v3(&((gpuHQNor *)data)[l_index].x, mr->loop_normals[l_index]); } else { if (BM_elem_flag_test(f, BM_ELEM_SMOOTH)) { normal_float_to_short_v3(&((gpuHQNor *)data)[l_index].x, bm_vert_no_get(mr, l_iter->v)); } else { normal_float_to_short_v3(&((gpuHQNor *)data)[l_index].x, bm_face_no_get(mr, f)); } } } while ((l_iter = l_iter->next) != l_first); } static void extract_lnor_hq_iter_poly_mesh(const MeshRenderData *mr, const MPoly *mp, const int mp_index, void *data) { const MLoop *mloop = mr->mloop; const int ml_index_end = mp->loopstart + mp->totloop; for (int ml_index = mp->loopstart; ml_index < ml_index_end; ml_index += 1) { const MLoop *ml = &mloop[ml_index]; gpuHQNor *lnor_data = &((gpuHQNor *)data)[ml_index]; if (mr->loop_normals) { normal_float_to_short_v3(&lnor_data->x, mr->loop_normals[ml_index]); } else if (mp->flag & ME_SMOOTH) { copy_v3_v3_short(&lnor_data->x, mr->mvert[ml->v].no); } else { normal_float_to_short_v3(&lnor_data->x, mr->poly_normals[mp_index]); } /* Flag for paint mode overlay. * Only use #MR_EXTRACT_MAPPED in edit mode where it is used to display the edge-normals. * In paint mode it will use the un-mapped data to draw the wire-frame. */ if (mp->flag & ME_HIDE || (mr->edit_bmesh && mr->extract_type == MR_EXTRACT_MAPPED && (mr->v_origindex) && mr->v_origindex[ml->v] == ORIGINDEX_NONE)) { lnor_data->w = -1; } else if (mp->flag & ME_FACE_SEL) { lnor_data->w = 1; } else { lnor_data->w = 0; } } } const MeshExtract extract_lnor_hq = {.init = extract_lnor_hq_init, .iter_poly_bm = extract_lnor_hq_iter_poly_bm, .iter_poly_mesh = extract_lnor_hq_iter_poly_mesh, .data_type = MR_DATA_LOOP_NOR, .use_threading = true, .mesh_buffer_offset = offsetof(MeshBufferCache, vbo.lnor)}; /** \} */ /* ---------------------------------------------------------------------- */ /** \name Extract Loop Normal * \{ */ static void *extract_lnor_init(const MeshRenderData *mr, struct MeshBatchCache *UNUSED(cache), void *buf) { GPUVertBuf *vbo = buf; static GPUVertFormat format = {0}; if (format.attr_len == 0) { GPU_vertformat_attr_add(&format, "nor", GPU_COMP_I10, 4, GPU_FETCH_INT_TO_FLOAT_UNIT); GPU_vertformat_alias_add(&format, "lnor"); } GPU_vertbuf_init_with_format(vbo, &format); GPU_vertbuf_data_alloc(vbo, mr->loop_len); return GPU_vertbuf_get_data(vbo); } static void extract_lnor_iter_poly_bm(const MeshRenderData *mr, BMFace *f, const int UNUSED(f_index), void *data) { BMLoop *l_iter, *l_first; l_iter = l_first = BM_FACE_FIRST_LOOP(f); do { const int l_index = BM_elem_index_get(l_iter); if (mr->loop_normals) { ((GPUPackedNormal *)data)[l_index] = GPU_normal_convert_i10_v3(mr->loop_normals[l_index]); } else { if (BM_elem_flag_test(f, BM_ELEM_SMOOTH)) { ((GPUPackedNormal *)data)[l_index] = GPU_normal_convert_i10_v3( bm_vert_no_get(mr, l_iter->v)); } else { ((GPUPackedNormal *)data)[l_index] = GPU_normal_convert_i10_v3(bm_face_no_get(mr, f)); } } ((GPUPackedNormal *)data)[l_index].w = BM_elem_flag_test(f, BM_ELEM_HIDDEN) ? -1 : 0; } while ((l_iter = l_iter->next) != l_first); } static void extract_lnor_iter_poly_mesh(const MeshRenderData *mr, const MPoly *mp, const int mp_index, void *data) { const MLoop *mloop = mr->mloop; const int ml_index_end = mp->loopstart + mp->totloop; for (int ml_index = mp->loopstart; ml_index < ml_index_end; ml_index += 1) { const MLoop *ml = &mloop[ml_index]; GPUPackedNormal *lnor_data = &((GPUPackedNormal *)data)[ml_index]; if (mr->loop_normals) { *lnor_data = GPU_normal_convert_i10_v3(mr->loop_normals[ml_index]); } else if (mp->flag & ME_SMOOTH) { *lnor_data = GPU_normal_convert_i10_s3(mr->mvert[ml->v].no); } else { *lnor_data = GPU_normal_convert_i10_v3(mr->poly_normals[mp_index]); } /* Flag for paint mode overlay. * Only use MR_EXTRACT_MAPPED in edit mode where it is used to display the edge-normals. * In paint mode it will use the un-mapped data to draw the wire-frame. */ if (mp->flag & ME_HIDE || (mr->edit_bmesh && mr->extract_type == MR_EXTRACT_MAPPED && (mr->v_origindex) && mr->v_origindex[ml->v] == ORIGINDEX_NONE)) { lnor_data->w = -1; } else if (mp->flag & ME_FACE_SEL) { lnor_data->w = 1; } else { lnor_data->w = 0; } } } const MeshExtract extract_lnor = {.init = extract_lnor_init, .iter_poly_bm = extract_lnor_iter_poly_bm, .iter_poly_mesh = extract_lnor_iter_poly_mesh, .data_type = MR_DATA_LOOP_NOR, .use_threading = true, .mesh_buffer_offset = offsetof(MeshBufferCache, vbo.lnor)}; /** \} */ /* ---------------------------------------------------------------------- */ /** \name Extract UV layers * \{ */ static void *extract_uv_init(const MeshRenderData *mr, struct MeshBatchCache *cache, void *buf) { GPUVertBuf *vbo = buf; GPUVertFormat format = {0}; GPU_vertformat_deinterleave(&format); CustomData *cd_ldata = (mr->extract_type == MR_EXTRACT_BMESH) ? &mr->bm->ldata : &mr->me->ldata; uint32_t uv_layers = cache->cd_used.uv; /* HACK to fix T68857 */ if (mr->extract_type == MR_EXTRACT_BMESH && cache->cd_used.edit_uv == 1) { int layer = CustomData_get_active_layer(cd_ldata, CD_MLOOPUV); if (layer != -1) { uv_layers |= (1 << layer); } } for (int i = 0; i < MAX_MTFACE; i++) { if (uv_layers & (1 << i)) { char attr_name[32], attr_safe_name[GPU_MAX_SAFE_ATTR_NAME]; const char *layer_name = CustomData_get_layer_name(cd_ldata, CD_MLOOPUV, i); GPU_vertformat_safe_attr_name(layer_name, attr_safe_name, GPU_MAX_SAFE_ATTR_NAME); /* UV layer name. */ BLI_snprintf(attr_name, sizeof(attr_name), "u%s", attr_safe_name); GPU_vertformat_attr_add(&format, attr_name, GPU_COMP_F32, 2, GPU_FETCH_FLOAT); /* Auto layer name. */ BLI_snprintf(attr_name, sizeof(attr_name), "a%s", attr_safe_name); GPU_vertformat_alias_add(&format, attr_name); /* Active render layer name. */ if (i == CustomData_get_render_layer(cd_ldata, CD_MLOOPUV)) { GPU_vertformat_alias_add(&format, "u"); } /* Active display layer name. */ if (i == CustomData_get_active_layer(cd_ldata, CD_MLOOPUV)) { GPU_vertformat_alias_add(&format, "au"); /* Alias to `pos` for edit uvs. */ GPU_vertformat_alias_add(&format, "pos"); } /* Stencil mask uv layer name. */ if (i == CustomData_get_stencil_layer(cd_ldata, CD_MLOOPUV)) { GPU_vertformat_alias_add(&format, "mu"); } } } int v_len = mr->loop_len; if (format.attr_len == 0) { GPU_vertformat_attr_add(&format, "dummy", GPU_COMP_F32, 1, GPU_FETCH_FLOAT); /* VBO will not be used, only allocate minimum of memory. */ v_len = 1; } GPU_vertbuf_init_with_format(vbo, &format); GPU_vertbuf_data_alloc(vbo, v_len); float(*uv_data)[2] = (float(*)[2])GPU_vertbuf_get_data(vbo); for (int i = 0; i < MAX_MTFACE; i++) { if (uv_layers & (1 << i)) { if (mr->extract_type == MR_EXTRACT_BMESH) { int cd_ofs = CustomData_get_n_offset(cd_ldata, CD_MLOOPUV, i); BMIter f_iter; BMFace *efa; BM_ITER_MESH (efa, &f_iter, mr->bm, BM_FACES_OF_MESH) { BMLoop *l_iter, *l_first; l_iter = l_first = BM_FACE_FIRST_LOOP(efa); do { MLoopUV *luv = BM_ELEM_CD_GET_VOID_P(l_iter, cd_ofs); memcpy(uv_data, luv->uv, sizeof(*uv_data)); uv_data++; } while ((l_iter = l_iter->next) != l_first); } } else { MLoopUV *layer_data = CustomData_get_layer_n(cd_ldata, CD_MLOOPUV, i); for (int ml_index = 0; ml_index < mr->loop_len; ml_index++, uv_data++, layer_data++) { memcpy(uv_data, layer_data->uv, sizeof(*uv_data)); } } } } return NULL; } const MeshExtract extract_uv = {.init = extract_uv_init, .data_type = 0, .use_threading = false, .mesh_buffer_offset = offsetof(MeshBufferCache, vbo.uv)}; /** \} */ /* ---------------------------------------------------------------------- */ /** \name Extract Tangent layers * \{ */ static void extract_tan_ex_init(const MeshRenderData *mr, struct MeshBatchCache *cache, GPUVertBuf *vbo, const bool do_hq) { GPUVertCompType comp_type = do_hq ? GPU_COMP_I16 : GPU_COMP_I10; GPUVertFetchMode fetch_mode = GPU_FETCH_INT_TO_FLOAT_UNIT; GPUVertFormat format = {0}; GPU_vertformat_deinterleave(&format); CustomData *cd_ldata = (mr->extract_type == MR_EXTRACT_BMESH) ? &mr->bm->ldata : &mr->me->ldata; CustomData *cd_vdata = (mr->extract_type == MR_EXTRACT_BMESH) ? &mr->bm->vdata : &mr->me->vdata; uint32_t tan_layers = cache->cd_used.tan; float(*orco)[3] = CustomData_get_layer(cd_vdata, CD_ORCO); bool orco_allocated = false; const bool use_orco_tan = cache->cd_used.tan_orco != 0; int tan_len = 0; char tangent_names[MAX_MTFACE][MAX_CUSTOMDATA_LAYER_NAME]; for (int i = 0; i < MAX_MTFACE; i++) { if (tan_layers & (1 << i)) { char attr_name[32], attr_safe_name[GPU_MAX_SAFE_ATTR_NAME]; const char *layer_name = CustomData_get_layer_name(cd_ldata, CD_MLOOPUV, i); GPU_vertformat_safe_attr_name(layer_name, attr_safe_name, GPU_MAX_SAFE_ATTR_NAME); /* Tangent layer name. */ BLI_snprintf(attr_name, sizeof(attr_name), "t%s", attr_safe_name); GPU_vertformat_attr_add(&format, attr_name, comp_type, 4, fetch_mode); /* Active render layer name. */ if (i == CustomData_get_render_layer(cd_ldata, CD_MLOOPUV)) { GPU_vertformat_alias_add(&format, "t"); } /* Active display layer name. */ if (i == CustomData_get_active_layer(cd_ldata, CD_MLOOPUV)) { GPU_vertformat_alias_add(&format, "at"); } BLI_strncpy(tangent_names[tan_len++], layer_name, MAX_CUSTOMDATA_LAYER_NAME); } } if (use_orco_tan && orco == NULL) { /* If `orco` is not available compute it ourselves */ orco_allocated = true; orco = MEM_mallocN(sizeof(*orco) * mr->vert_len, __func__); if (mr->extract_type == MR_EXTRACT_BMESH) { BMesh *bm = mr->bm; for (int v = 0; v < mr->vert_len; v++) { const BMVert *eve = BM_vert_at_index(bm, v); /* Exceptional case where #bm_vert_co_get can be avoided, as we want the original coords. * not the distorted ones. */ copy_v3_v3(orco[v], eve->co); } } else { const MVert *mv = mr->mvert; for (int v = 0; v < mr->vert_len; v++, mv++) { copy_v3_v3(orco[v], mv->co); } } BKE_mesh_orco_verts_transform(mr->me, orco, mr->vert_len, 0); } /* Start Fresh */ CustomData loop_data; CustomData_reset(&loop_data); if (tan_len != 0 || use_orco_tan) { short tangent_mask = 0; bool calc_active_tangent = false; if (mr->extract_type == MR_EXTRACT_BMESH) { BKE_editmesh_loop_tangent_calc(mr->edit_bmesh, calc_active_tangent, tangent_names, tan_len, mr->poly_normals, mr->loop_normals, orco, &loop_data, mr->loop_len, &tangent_mask); } else { BKE_mesh_calc_loop_tangent_ex(mr->mvert, mr->mpoly, mr->poly_len, mr->mloop, mr->mlooptri, mr->tri_len, cd_ldata, calc_active_tangent, tangent_names, tan_len, mr->poly_normals, mr->loop_normals, orco, &loop_data, mr->loop_len, &tangent_mask); } } if (use_orco_tan) { char attr_name[32], attr_safe_name[GPU_MAX_SAFE_ATTR_NAME]; const char *layer_name = CustomData_get_layer_name(&loop_data, CD_TANGENT, 0); GPU_vertformat_safe_attr_name(layer_name, attr_safe_name, GPU_MAX_SAFE_ATTR_NAME); BLI_snprintf(attr_name, sizeof(*attr_name), "t%s", attr_safe_name); GPU_vertformat_attr_add(&format, attr_name, comp_type, 4, fetch_mode); GPU_vertformat_alias_add(&format, "t"); GPU_vertformat_alias_add(&format, "at"); } if (orco_allocated) { MEM_SAFE_FREE(orco); } int v_len = mr->loop_len; if (format.attr_len == 0) { GPU_vertformat_attr_add(&format, "dummy", GPU_COMP_F32, 1, GPU_FETCH_FLOAT); /* VBO will not be used, only allocate minimum of memory. */ v_len = 1; } GPU_vertbuf_init_with_format(vbo, &format); GPU_vertbuf_data_alloc(vbo, v_len); if (do_hq) { short(*tan_data)[4] = (short(*)[4])GPU_vertbuf_get_data(vbo); for (int i = 0; i < tan_len; i++) { const char *name = tangent_names[i]; float(*layer_data)[4] = (float(*)[4])CustomData_get_layer_named( &loop_data, CD_TANGENT, name); for (int ml_index = 0; ml_index < mr->loop_len; ml_index++) { normal_float_to_short_v3(*tan_data, layer_data[ml_index]); (*tan_data)[3] = (layer_data[ml_index][3] > 0.0f) ? SHRT_MAX : SHRT_MIN; tan_data++; } } if (use_orco_tan) { float(*layer_data)[4] = (float(*)[4])CustomData_get_layer_n(&loop_data, CD_TANGENT, 0); for (int ml_index = 0; ml_index < mr->loop_len; ml_index++) { normal_float_to_short_v3(*tan_data, layer_data[ml_index]); (*tan_data)[3] = (layer_data[ml_index][3] > 0.0f) ? SHRT_MAX : SHRT_MIN; tan_data++; } } } else { GPUPackedNormal *tan_data = (GPUPackedNormal *)GPU_vertbuf_get_data(vbo); for (int i = 0; i < tan_len; i++) { const char *name = tangent_names[i]; float(*layer_data)[4] = (float(*)[4])CustomData_get_layer_named( &loop_data, CD_TANGENT, name); for (int ml_index = 0; ml_index < mr->loop_len; ml_index++) { *tan_data = GPU_normal_convert_i10_v3(layer_data[ml_index]); tan_data->w = (layer_data[ml_index][3] > 0.0f) ? 1 : -2; tan_data++; } } if (use_orco_tan) { float(*layer_data)[4] = (float(*)[4])CustomData_get_layer_n(&loop_data, CD_TANGENT, 0); for (int ml_index = 0; ml_index < mr->loop_len; ml_index++) { *tan_data = GPU_normal_convert_i10_v3(layer_data[ml_index]); tan_data->w = (layer_data[ml_index][3] > 0.0f) ? 1 : -2; tan_data++; } } } CustomData_free(&loop_data, mr->loop_len); } static void *extract_tan_init(const MeshRenderData *mr, struct MeshBatchCache *cache, void *buf) { extract_tan_ex_init(mr, cache, buf, false); return NULL; } const MeshExtract extract_tan = {.init = extract_tan_init, .data_type = MR_DATA_POLY_NOR | MR_DATA_TAN_LOOP_NOR | MR_DATA_LOOPTRI, .use_threading = false, .mesh_buffer_offset = offsetof(MeshBufferCache, vbo.tan)}; /** \} */ /* ---------------------------------------------------------------------- */ /** \name Extract HQ Tangent layers * \{ */ static void *extract_tan_hq_init(const MeshRenderData *mr, struct MeshBatchCache *cache, void *buf) { extract_tan_ex_init(mr, cache, buf, true); return NULL; } const MeshExtract extract_tan_hq = { .init = extract_tan_hq_init, .data_type = MR_DATA_POLY_NOR | MR_DATA_TAN_LOOP_NOR | MR_DATA_LOOPTRI, .use_threading = false, }; /** \} */ /* ---------------------------------------------------------------------- */ /** \name Extract Sculpt Data * \{ */ static void *extract_sculpt_data_init(const MeshRenderData *mr, struct MeshBatchCache *UNUSED(cache), void *buf) { GPUVertBuf *vbo = buf; GPUVertFormat format = {0}; CustomData *cd_ldata = (mr->extract_type == MR_EXTRACT_BMESH) ? &mr->bm->ldata : &mr->me->ldata; CustomData *cd_vdata = (mr->extract_type == MR_EXTRACT_BMESH) ? &mr->bm->vdata : &mr->me->vdata; CustomData *cd_pdata = (mr->extract_type == MR_EXTRACT_BMESH) ? &mr->bm->pdata : &mr->me->pdata; float *cd_mask = CustomData_get_layer(cd_vdata, CD_PAINT_MASK); int *cd_face_set = CustomData_get_layer(cd_pdata, CD_SCULPT_FACE_SETS); if (format.attr_len == 0) { GPU_vertformat_attr_add(&format, "fset", GPU_COMP_U8, 4, GPU_FETCH_INT_TO_FLOAT_UNIT); GPU_vertformat_attr_add(&format, "msk", GPU_COMP_F32, 1, GPU_FETCH_FLOAT); } GPU_vertbuf_init_with_format(vbo, &format); GPU_vertbuf_data_alloc(vbo, mr->loop_len); typedef struct gpuSculptData { uint8_t face_set_color[4]; float mask; } gpuSculptData; gpuSculptData *vbo_data = (gpuSculptData *)GPU_vertbuf_get_data(vbo); MLoop *loops = CustomData_get_layer(cd_ldata, CD_MLOOP); if (mr->extract_type == MR_EXTRACT_BMESH) { int cd_mask_ofs = CustomData_get_offset(cd_vdata, CD_PAINT_MASK); int cd_face_set_ofs = CustomData_get_offset(cd_pdata, CD_SCULPT_FACE_SETS); BMIter f_iter; BMFace *efa; BM_ITER_MESH (efa, &f_iter, mr->bm, BM_FACES_OF_MESH) { BMLoop *l_iter, *l_first; l_iter = l_first = BM_FACE_FIRST_LOOP(efa); do { float v_mask = 0.0f; if (cd_mask) { v_mask = BM_ELEM_CD_GET_FLOAT(l_iter->v, cd_mask_ofs); } vbo_data->mask = v_mask; uchar face_set_color[4] = {UCHAR_MAX, UCHAR_MAX, UCHAR_MAX, UCHAR_MAX}; if (cd_face_set) { const int face_set_id = BM_ELEM_CD_GET_INT(l_iter->f, cd_face_set_ofs); if (face_set_id != mr->me->face_sets_color_default) { BKE_paint_face_set_overlay_color_get( face_set_id, mr->me->face_sets_color_seed, face_set_color); } } copy_v3_v3_uchar(vbo_data->face_set_color, face_set_color); vbo_data++; } while ((l_iter = l_iter->next) != l_first); } } else { int mp_loop = 0; for (int mp_index = 0; mp_index < mr->poly_len; mp_index++) { const MPoly *p = &mr->mpoly[mp_index]; for (int l = 0; l < p->totloop; l++) { float v_mask = 0.0f; if (cd_mask) { v_mask = cd_mask[loops[mp_loop].v]; } vbo_data->mask = v_mask; uchar face_set_color[4] = {UCHAR_MAX, UCHAR_MAX, UCHAR_MAX, UCHAR_MAX}; if (cd_face_set) { const int face_set_id = cd_face_set[mp_index]; /* Skip for the default color Face Set to render it white. */ if (face_set_id != mr->me->face_sets_color_default) { BKE_paint_face_set_overlay_color_get( face_set_id, mr->me->face_sets_color_seed, face_set_color); } } copy_v3_v3_uchar(vbo_data->face_set_color, face_set_color); mp_loop++; vbo_data++; } } } return NULL; } const MeshExtract extract_sculpt_data = { .init = extract_sculpt_data_init, .data_type = 0, /* TODO: enable threading. */ .use_threading = false, .mesh_buffer_offset = offsetof(MeshBufferCache, vbo.sculpt_data)}; /** \} */ /* ---------------------------------------------------------------------- */ /** \name Extract VCol * \{ */ static void *extract_vcol_init(const MeshRenderData *mr, struct MeshBatchCache *cache, void *buf) { GPUVertBuf *vbo = buf; GPUVertFormat format = {0}; GPU_vertformat_deinterleave(&format); CustomData *cd_ldata = (mr->extract_type == MR_EXTRACT_BMESH) ? &mr->bm->ldata : &mr->me->ldata; CustomData *cd_vdata = (mr->extract_type == MR_EXTRACT_BMESH) ? &mr->bm->vdata : &mr->me->vdata; uint32_t vcol_layers = cache->cd_used.vcol; uint32_t svcol_layers = cache->cd_used.sculpt_vcol; for (int i = 0; i < MAX_MCOL; i++) { if (vcol_layers & (1 << i)) { char attr_name[32], attr_safe_name[GPU_MAX_SAFE_ATTR_NAME]; const char *layer_name = CustomData_get_layer_name(cd_ldata, CD_MLOOPCOL, i); GPU_vertformat_safe_attr_name(layer_name, attr_safe_name, GPU_MAX_SAFE_ATTR_NAME); BLI_snprintf(attr_name, sizeof(attr_name), "c%s", attr_safe_name); GPU_vertformat_attr_add(&format, attr_name, GPU_COMP_U16, 4, GPU_FETCH_INT_TO_FLOAT_UNIT); if (i == CustomData_get_render_layer(cd_ldata, CD_MLOOPCOL)) { GPU_vertformat_alias_add(&format, "c"); } if (i == CustomData_get_active_layer(cd_ldata, CD_MLOOPCOL)) { GPU_vertformat_alias_add(&format, "ac"); } /* Gather number of auto layers. */ /* We only do `vcols` that are not overridden by `uvs` and sculpt vertex colors. */ if (CustomData_get_named_layer_index(cd_ldata, CD_MLOOPUV, layer_name) == -1 && CustomData_get_named_layer_index(cd_vdata, CD_PROP_COLOR, layer_name) == -1) { BLI_snprintf(attr_name, sizeof(attr_name), "a%s", attr_safe_name); GPU_vertformat_alias_add(&format, attr_name); } } } /* Sculpt Vertex Colors */ if (U.experimental.use_sculpt_vertex_colors) { for (int i = 0; i < 8; i++) { if (svcol_layers & (1 << i)) { char attr_name[32], attr_safe_name[GPU_MAX_SAFE_ATTR_NAME]; const char *layer_name = CustomData_get_layer_name(cd_vdata, CD_PROP_COLOR, i); GPU_vertformat_safe_attr_name(layer_name, attr_safe_name, GPU_MAX_SAFE_ATTR_NAME); BLI_snprintf(attr_name, sizeof(attr_name), "c%s", attr_safe_name); GPU_vertformat_attr_add(&format, attr_name, GPU_COMP_U16, 4, GPU_FETCH_INT_TO_FLOAT_UNIT); if (i == CustomData_get_render_layer(cd_vdata, CD_PROP_COLOR)) { GPU_vertformat_alias_add(&format, "c"); } if (i == CustomData_get_active_layer(cd_vdata, CD_PROP_COLOR)) { GPU_vertformat_alias_add(&format, "ac"); } /* Gather number of auto layers. */ /* We only do `vcols` that are not overridden by `uvs`. */ if (CustomData_get_named_layer_index(cd_ldata, CD_MLOOPUV, layer_name) == -1) { BLI_snprintf(attr_name, sizeof(attr_name), "a%s", attr_safe_name); GPU_vertformat_alias_add(&format, attr_name); } } } } GPU_vertbuf_init_with_format(vbo, &format); GPU_vertbuf_data_alloc(vbo, mr->loop_len); typedef struct gpuMeshVcol { ushort r, g, b, a; } gpuMeshVcol; gpuMeshVcol *vcol_data = (gpuMeshVcol *)GPU_vertbuf_get_data(vbo); MLoop *loops = CustomData_get_layer(cd_ldata, CD_MLOOP); for (int i = 0; i < MAX_MCOL; i++) { if (vcol_layers & (1 << i)) { if (mr->extract_type == MR_EXTRACT_BMESH) { int cd_ofs = CustomData_get_n_offset(cd_ldata, CD_MLOOPCOL, i); BMIter f_iter; BMFace *efa; BM_ITER_MESH (efa, &f_iter, mr->bm, BM_FACES_OF_MESH) { BMLoop *l_iter, *l_first; l_iter = l_first = BM_FACE_FIRST_LOOP(efa); do { const MLoopCol *mloopcol = BM_ELEM_CD_GET_VOID_P(l_iter, cd_ofs); vcol_data->r = unit_float_to_ushort_clamp(BLI_color_from_srgb_table[mloopcol->r]); vcol_data->g = unit_float_to_ushort_clamp(BLI_color_from_srgb_table[mloopcol->g]); vcol_data->b = unit_float_to_ushort_clamp(BLI_color_from_srgb_table[mloopcol->b]); vcol_data->a = unit_float_to_ushort_clamp(mloopcol->a * (1.0f / 255.0f)); vcol_data++; } while ((l_iter = l_iter->next) != l_first); } } else { const MLoopCol *mloopcol = (MLoopCol *)CustomData_get_layer_n(cd_ldata, CD_MLOOPCOL, i); for (int ml_index = 0; ml_index < mr->loop_len; ml_index++, mloopcol++, vcol_data++) { vcol_data->r = unit_float_to_ushort_clamp(BLI_color_from_srgb_table[mloopcol->r]); vcol_data->g = unit_float_to_ushort_clamp(BLI_color_from_srgb_table[mloopcol->g]); vcol_data->b = unit_float_to_ushort_clamp(BLI_color_from_srgb_table[mloopcol->b]); vcol_data->a = unit_float_to_ushort_clamp(mloopcol->a * (1.0f / 255.0f)); } } } if (svcol_layers & (1 << i) && U.experimental.use_sculpt_vertex_colors) { if (mr->extract_type == MR_EXTRACT_BMESH) { int cd_ofs = CustomData_get_n_offset(cd_vdata, CD_PROP_COLOR, i); BMIter f_iter; BMFace *efa; BM_ITER_MESH (efa, &f_iter, mr->bm, BM_FACES_OF_MESH) { BMLoop *l_iter, *l_first; l_iter = l_first = BM_FACE_FIRST_LOOP(efa); do { const MPropCol *prop_col = BM_ELEM_CD_GET_VOID_P(l_iter->v, cd_ofs); vcol_data->r = unit_float_to_ushort_clamp(prop_col->color[0]); vcol_data->g = unit_float_to_ushort_clamp(prop_col->color[1]); vcol_data->b = unit_float_to_ushort_clamp(prop_col->color[2]); vcol_data->a = unit_float_to_ushort_clamp(prop_col->color[3]); vcol_data++; } while ((l_iter = l_iter->next) != l_first); } } else { MPropCol *vcol = CustomData_get_layer_n(cd_vdata, CD_PROP_COLOR, i); for (int ml_index = 0; ml_index < mr->loop_len; ml_index++, vcol_data++) { vcol_data->r = unit_float_to_ushort_clamp(vcol[loops[ml_index].v].color[0]); vcol_data->g = unit_float_to_ushort_clamp(vcol[loops[ml_index].v].color[1]); vcol_data->b = unit_float_to_ushort_clamp(vcol[loops[ml_index].v].color[2]); vcol_data->a = unit_float_to_ushort_clamp(vcol[loops[ml_index].v].color[3]); } } } } return NULL; } const MeshExtract extract_vcol = {.init = extract_vcol_init, .data_type = 0, .use_threading = false, .mesh_buffer_offset = offsetof(MeshBufferCache, vbo.vcol)}; /** \} */ /* ---------------------------------------------------------------------- */ /** \name Extract Orco * \{ */ typedef struct MeshExtract_Orco_Data { float (*vbo_data)[4]; float (*orco)[3]; } MeshExtract_Orco_Data; static void *extract_orco_init(const MeshRenderData *mr, struct MeshBatchCache *UNUSED(cache), void *buf) { GPUVertBuf *vbo = buf; static GPUVertFormat format = {0}; if (format.attr_len == 0) { /* FIXME(fclem): We use the last component as a way to differentiate from generic vertex * attributes. This is a substantial waste of video-ram and should be done another way. * Unfortunately, at the time of writing, I did not found any other "non disruptive" * alternative. */ GPU_vertformat_attr_add(&format, "orco", GPU_COMP_F32, 4, GPU_FETCH_FLOAT); } GPU_vertbuf_init_with_format(vbo, &format); GPU_vertbuf_data_alloc(vbo, mr->loop_len); CustomData *cd_vdata = &mr->me->vdata; MeshExtract_Orco_Data *data = MEM_mallocN(sizeof(*data), __func__); data->vbo_data = (float(*)[4])GPU_vertbuf_get_data(vbo); data->orco = CustomData_get_layer(cd_vdata, CD_ORCO); /* Make sure `orco` layer was requested only if needed! */ BLI_assert(data->orco); return data; } static void extract_orco_iter_poly_bm(const MeshRenderData *UNUSED(mr), BMFace *f, const int UNUSED(f_index), void *data) { MeshExtract_Orco_Data *orco_data = (MeshExtract_Orco_Data *)data; BMLoop *l_iter, *l_first; l_iter = l_first = BM_FACE_FIRST_LOOP(f); do { const int l_index = BM_elem_index_get(l_iter); float *loop_orco = orco_data->vbo_data[l_index]; copy_v3_v3(loop_orco, orco_data->orco[BM_elem_index_get(l_iter->v)]); loop_orco[3] = 0.0; /* Tag as not a generic attribute. */ } while ((l_iter = l_iter->next) != l_first); } static void extract_orco_iter_poly_mesh(const MeshRenderData *mr, const MPoly *mp, const int UNUSED(mp_index), void *data) { const MLoop *mloop = mr->mloop; const int ml_index_end = mp->loopstart + mp->totloop; for (int ml_index = mp->loopstart; ml_index < ml_index_end; ml_index += 1) { const MLoop *ml = &mloop[ml_index]; MeshExtract_Orco_Data *orco_data = (MeshExtract_Orco_Data *)data; float *loop_orco = orco_data->vbo_data[ml_index]; copy_v3_v3(loop_orco, orco_data->orco[ml->v]); loop_orco[3] = 0.0; /* Tag as not a generic attribute. */ } } static void extract_orco_finish(const MeshRenderData *UNUSED(mr), struct MeshBatchCache *UNUSED(cache), void *UNUSED(buf), void *data) { MEM_freeN(data); } const MeshExtract extract_orco = {.init = extract_orco_init, .iter_poly_bm = extract_orco_iter_poly_bm, .iter_poly_mesh = extract_orco_iter_poly_mesh, .finish = extract_orco_finish, .data_type = 0, .use_threading = true, .mesh_buffer_offset = offsetof(MeshBufferCache, vbo.orco)}; /** \} */ /* ---------------------------------------------------------------------- */ /** \name Extract Edge Factor * Defines how much an edge is visible. * \{ */ typedef struct MeshExtract_EdgeFac_Data { uchar *vbo_data; bool use_edge_render; /* Number of loop per edge. */ uchar edge_loop_count[0]; } MeshExtract_EdgeFac_Data; static float loop_edge_factor_get(const float f_no[3], const float v_co[3], const float v_no[3], const float v_next_co[3]) { float enor[3], evec[3]; sub_v3_v3v3(evec, v_next_co, v_co); cross_v3_v3v3(enor, v_no, evec); normalize_v3(enor); float d = fabsf(dot_v3v3(enor, f_no)); /* Re-scale to the slider range. */ d *= (1.0f / 0.065f); CLAMP(d, 0.0f, 1.0f); return d; } static void *extract_edge_fac_init(const MeshRenderData *mr, struct MeshBatchCache *UNUSED(cache), void *buf) { GPUVertBuf *vbo = buf; static GPUVertFormat format = {0}; if (format.attr_len == 0) { GPU_vertformat_attr_add(&format, "wd", GPU_COMP_U8, 1, GPU_FETCH_INT_TO_FLOAT_UNIT); } GPU_vertbuf_init_with_format(vbo, &format); GPU_vertbuf_data_alloc(vbo, mr->loop_len + mr->loop_loose_len); MeshExtract_EdgeFac_Data *data; if (mr->extract_type == MR_EXTRACT_MESH) { size_t edge_loop_count_size = sizeof(uint32_t) * mr->edge_len; data = MEM_callocN(sizeof(*data) + edge_loop_count_size, __func__); /* HACK(fclem) Detecting the need for edge render. * We could have a flag in the mesh instead or check the modifier stack. */ const MEdge *med = mr->medge; for (int e_index = 0; e_index < mr->edge_len; e_index++, med++) { if ((med->flag & ME_EDGERENDER) == 0) { data->use_edge_render = true; break; } } } else { data = MEM_callocN(sizeof(*data), __func__); /* HACK to bypass non-manifold check in mesh_edge_fac_finish(). */ data->use_edge_render = true; } data->vbo_data = GPU_vertbuf_get_data(vbo); return data; } static void extract_edge_fac_iter_poly_bm(const MeshRenderData *mr, BMFace *f, const int UNUSED(f_index), void *_data) { MeshExtract_EdgeFac_Data *data = _data; BMLoop *l_iter, *l_first; l_iter = l_first = BM_FACE_FIRST_LOOP(f); do { const int l_index = BM_elem_index_get(l_iter); if (BM_edge_is_manifold(l_iter->e)) { float ratio = loop_edge_factor_get(bm_face_no_get(mr, f), bm_vert_co_get(mr, l_iter->v), bm_vert_no_get(mr, l_iter->v), bm_vert_co_get(mr, l_iter->next->v)); data->vbo_data[l_index] = ratio * 253 + 1; } else { data->vbo_data[l_index] = 255; } } while ((l_iter = l_iter->next) != l_first); } static void extract_edge_fac_iter_poly_mesh(const MeshRenderData *mr, const MPoly *mp, const int mp_index, void *_data) { MeshExtract_EdgeFac_Data *data = (MeshExtract_EdgeFac_Data *)_data; const MLoop *mloop = mr->mloop; const int ml_index_end = mp->loopstart + mp->totloop; for (int ml_index = mp->loopstart; ml_index < ml_index_end; ml_index += 1) { const MLoop *ml = &mloop[ml_index]; if (data->use_edge_render) { const MEdge *med = &mr->medge[ml->e]; data->vbo_data[ml_index] = (med->flag & ME_EDGERENDER) ? 255 : 0; } else { /* Count loop per edge to detect non-manifold. */ if (data->edge_loop_count[ml->e] < 3) { data->edge_loop_count[ml->e]++; } if (data->edge_loop_count[ml->e] == 2) { /* Manifold */ const int ml_index_last = mp->totloop + mp->loopstart - 1; const int ml_index_other = (ml_index == ml_index_last) ? mp->loopstart : (ml_index + 1); const MLoop *ml_next = &mr->mloop[ml_index_other]; const MVert *v1 = &mr->mvert[ml->v]; const MVert *v2 = &mr->mvert[ml_next->v]; float vnor_f[3]; normal_short_to_float_v3(vnor_f, v1->no); float ratio = loop_edge_factor_get(mr->poly_normals[mp_index], v1->co, vnor_f, v2->co); data->vbo_data[ml_index] = ratio * 253 + 1; } else { /* Non-manifold */ data->vbo_data[ml_index] = 255; } } } } static void extract_edge_fac_iter_ledge_bm(const MeshRenderData *mr, BMEdge *UNUSED(eed), const int ledge_index, void *_data) { MeshExtract_EdgeFac_Data *data = _data; data->vbo_data[mr->loop_len + (ledge_index * 2) + 0] = 255; data->vbo_data[mr->loop_len + (ledge_index * 2) + 1] = 255; } static void extract_edge_fac_iter_ledge_mesh(const MeshRenderData *mr, const MEdge *UNUSED(med), const uint ledge_index, void *_data) { MeshExtract_EdgeFac_Data *data = _data; data->vbo_data[mr->loop_len + ledge_index * 2 + 0] = 255; data->vbo_data[mr->loop_len + ledge_index * 2 + 1] = 255; } static void extract_edge_fac_finish(const MeshRenderData *mr, struct MeshBatchCache *UNUSED(cache), void *buf, void *_data) { GPUVertBuf *vbo = buf; MeshExtract_EdgeFac_Data *data = _data; if (GPU_crappy_amd_driver()) { /* Some AMD drivers strangely crash with VBO's with a one byte format. * To workaround we reinitialize the VBO with another format and convert * all bytes to floats. */ static GPUVertFormat format = {0}; if (format.attr_len == 0) { GPU_vertformat_attr_add(&format, "wd", GPU_COMP_F32, 1, GPU_FETCH_FLOAT); } /* We keep the data reference in data->vbo_data. */ data->vbo_data = GPU_vertbuf_steal_data(vbo); GPU_vertbuf_clear(vbo); int buf_len = mr->loop_len + mr->loop_loose_len; GPU_vertbuf_init_with_format(vbo, &format); GPU_vertbuf_data_alloc(vbo, buf_len); float *fdata = (float *)GPU_vertbuf_get_data(vbo); for (int ml_index = 0; ml_index < buf_len; ml_index++, fdata++) { *fdata = data->vbo_data[ml_index] / 255.0f; } /* Free old byte data. */ MEM_freeN(data->vbo_data); } MEM_freeN(data); } const MeshExtract extract_edge_fac = { .init = extract_edge_fac_init, .iter_poly_bm = extract_edge_fac_iter_poly_bm, .iter_poly_mesh = extract_edge_fac_iter_poly_mesh, .iter_ledge_bm = extract_edge_fac_iter_ledge_bm, .iter_ledge_mesh = extract_edge_fac_iter_ledge_mesh, .finish = extract_edge_fac_finish, .data_type = MR_DATA_POLY_NOR, .use_threading = false, .mesh_buffer_offset = offsetof(MeshBufferCache, vbo.edge_fac)}; /** \} */ /* ---------------------------------------------------------------------- */ /** \name Extract Vertex Weight * \{ */ typedef struct MeshExtract_Weight_Data { float *vbo_data; const DRW_MeshWeightState *wstate; const MDeformVert *dvert; /* For #Mesh. */ int cd_ofs; /* For #BMesh. */ } MeshExtract_Weight_Data; static float evaluate_vertex_weight(const MDeformVert *dvert, const DRW_MeshWeightState *wstate) { /* Error state. */ if ((wstate->defgroup_active < 0) && (wstate->defgroup_len > 0)) { return -2.0f; } if (dvert == NULL) { return (wstate->alert_mode != OB_DRAW_GROUPUSER_NONE) ? -1.0f : 0.0f; } float input = 0.0f; if (wstate->flags & DRW_MESH_WEIGHT_STATE_MULTIPAINT) { /* Multi-Paint feature */ bool is_normalized = (wstate->flags & (DRW_MESH_WEIGHT_STATE_AUTO_NORMALIZE | DRW_MESH_WEIGHT_STATE_LOCK_RELATIVE)); input = BKE_defvert_multipaint_collective_weight(dvert, wstate->defgroup_len, wstate->defgroup_sel, wstate->defgroup_sel_count, is_normalized); /* make it black if the selected groups have no weight on a vertex */ if (input == 0.0f) { return -1.0f; } } else { /* default, non tricky behavior */ input = BKE_defvert_find_weight(dvert, wstate->defgroup_active); if (input == 0.0f) { switch (wstate->alert_mode) { case OB_DRAW_GROUPUSER_ACTIVE: return -1.0f; break; case OB_DRAW_GROUPUSER_ALL: if (BKE_defvert_is_weight_zero(dvert, wstate->defgroup_len)) { return -1.0f; } break; } } } /* Lock-Relative: display the fraction of current weight vs total unlocked weight. */ if (wstate->flags & DRW_MESH_WEIGHT_STATE_LOCK_RELATIVE) { input = BKE_defvert_lock_relative_weight( input, dvert, wstate->defgroup_len, wstate->defgroup_locked, wstate->defgroup_unlocked); } CLAMP(input, 0.0f, 1.0f); return input; } static void *extract_weights_init(const MeshRenderData *mr, struct MeshBatchCache *cache, void *buf) { GPUVertBuf *vbo = buf; static GPUVertFormat format = {0}; if (format.attr_len == 0) { GPU_vertformat_attr_add(&format, "weight", GPU_COMP_F32, 1, GPU_FETCH_FLOAT); } GPU_vertbuf_init_with_format(vbo, &format); GPU_vertbuf_data_alloc(vbo, mr->loop_len + mr->loop_loose_len); MeshExtract_Weight_Data *data = MEM_callocN(sizeof(*data), __func__); data->vbo_data = (float *)GPU_vertbuf_get_data(vbo); data->wstate = &cache->weight_state; if (data->wstate->defgroup_active == -1) { /* Nothing to show. */ data->dvert = NULL; data->cd_ofs = -1; } else if (mr->extract_type == MR_EXTRACT_BMESH) { data->dvert = NULL; data->cd_ofs = CustomData_get_offset(&mr->bm->vdata, CD_MDEFORMVERT); } else { data->dvert = CustomData_get_layer(&mr->me->vdata, CD_MDEFORMVERT); data->cd_ofs = -1; } return data; } static void extract_weights_iter_poly_bm(const MeshRenderData *UNUSED(mr), BMFace *f, const int UNUSED(f_index), void *_data) { MeshExtract_Weight_Data *data = _data; BMLoop *l_iter, *l_first; l_iter = l_first = BM_FACE_FIRST_LOOP(f); do { const int l_index = BM_elem_index_get(l_iter); if (data->cd_ofs != -1) { const MDeformVert *dvert = BM_ELEM_CD_GET_VOID_P(l_iter->v, data->cd_ofs); data->vbo_data[l_index] = evaluate_vertex_weight(dvert, data->wstate); } else { data->vbo_data[l_index] = evaluate_vertex_weight(NULL, data->wstate); } } while ((l_iter = l_iter->next) != l_first); } static void extract_weights_iter_poly_mesh(const MeshRenderData *mr, const MPoly *mp, const int UNUSED(mp_index), void *_data) { MeshExtract_Weight_Data *data = _data; const MLoop *mloop = mr->mloop; const int ml_index_end = mp->loopstart + mp->totloop; for (int ml_index = mp->loopstart; ml_index < ml_index_end; ml_index += 1) { const MLoop *ml = &mloop[ml_index]; if (data->dvert != NULL) { const MDeformVert *dvert = &data->dvert[ml->v]; data->vbo_data[ml_index] = evaluate_vertex_weight(dvert, data->wstate); } else { const MDeformVert *dvert = NULL; data->vbo_data[ml_index] = evaluate_vertex_weight(dvert, data->wstate); } } } static void extract_weights_finish(const MeshRenderData *UNUSED(mr), struct MeshBatchCache *UNUSED(cache), void *UNUSED(buf), void *data) { MEM_freeN(data); } const MeshExtract extract_weights = {.init = extract_weights_init, .iter_poly_bm = extract_weights_iter_poly_bm, .iter_poly_mesh = extract_weights_iter_poly_mesh, .finish = extract_weights_finish, .data_type = 0, .use_threading = true, .mesh_buffer_offset = offsetof(MeshBufferCache, vbo.weights)}; /** \} */ /* ---------------------------------------------------------------------- */ /** \name Extract Edit Mode Data / Flags * \{ */ typedef struct EditLoopData { uchar v_flag; uchar e_flag; uchar crease; uchar bweight; } EditLoopData; static void mesh_render_data_face_flag(const MeshRenderData *mr, BMFace *efa, const int cd_ofs, EditLoopData *eattr) { if (efa == mr->efa_act) { eattr->v_flag |= VFLAG_FACE_ACTIVE; } if (BM_elem_flag_test(efa, BM_ELEM_SELECT)) { eattr->v_flag |= VFLAG_FACE_SELECTED; } if (efa == mr->efa_act_uv) { eattr->v_flag |= VFLAG_FACE_UV_ACTIVE; } if ((cd_ofs != -1) && uvedit_face_select_test_ex(mr->toolsettings, (BMFace *)efa, cd_ofs)) { eattr->v_flag |= VFLAG_FACE_UV_SELECT; } #ifdef WITH_FREESTYLE if (mr->freestyle_face_ofs != -1) { const FreestyleFace *ffa = BM_ELEM_CD_GET_VOID_P(efa, mr->freestyle_face_ofs); if (ffa->flag & FREESTYLE_FACE_MARK) { eattr->v_flag |= VFLAG_FACE_FREESTYLE; } } #endif } static void mesh_render_data_edge_flag(const MeshRenderData *mr, BMEdge *eed, EditLoopData *eattr) { const ToolSettings *ts = mr->toolsettings; const bool is_vertex_select_mode = (ts != NULL) && (ts->selectmode & SCE_SELECT_VERTEX) != 0; const bool is_face_only_select_mode = (ts != NULL) && (ts->selectmode == SCE_SELECT_FACE); if (eed == mr->eed_act) { eattr->e_flag |= VFLAG_EDGE_ACTIVE; } if (!is_vertex_select_mode && BM_elem_flag_test(eed, BM_ELEM_SELECT)) { eattr->e_flag |= VFLAG_EDGE_SELECTED; } if (is_vertex_select_mode && BM_elem_flag_test(eed->v1, BM_ELEM_SELECT) && BM_elem_flag_test(eed->v2, BM_ELEM_SELECT)) { eattr->e_flag |= VFLAG_EDGE_SELECTED; eattr->e_flag |= VFLAG_VERT_SELECTED; } if (BM_elem_flag_test(eed, BM_ELEM_SEAM)) { eattr->e_flag |= VFLAG_EDGE_SEAM; } if (!BM_elem_flag_test(eed, BM_ELEM_SMOOTH)) { eattr->e_flag |= VFLAG_EDGE_SHARP; } /* Use active edge color for active face edges because * specular highlights make it hard to see T55456#510873. * * This isn't ideal since it can't be used when mixing edge/face modes * but it's still better than not being able to see the active face. */ if (is_face_only_select_mode) { if (mr->efa_act != NULL) { if (BM_edge_in_face(eed, mr->efa_act)) { eattr->e_flag |= VFLAG_EDGE_ACTIVE; } } } /* Use a byte for value range */ if (mr->crease_ofs != -1) { float crease = BM_ELEM_CD_GET_FLOAT(eed, mr->crease_ofs); if (crease > 0) { eattr->crease = (uchar)(crease * 255.0f); } } /* Use a byte for value range */ if (mr->bweight_ofs != -1) { float bweight = BM_ELEM_CD_GET_FLOAT(eed, mr->bweight_ofs); if (bweight > 0) { eattr->bweight = (uchar)(bweight * 255.0f); } } #ifdef WITH_FREESTYLE if (mr->freestyle_edge_ofs != -1) { const FreestyleEdge *fed = BM_ELEM_CD_GET_VOID_P(eed, mr->freestyle_edge_ofs); if (fed->flag & FREESTYLE_EDGE_MARK) { eattr->e_flag |= VFLAG_EDGE_FREESTYLE; } } #endif } static void mesh_render_data_loop_flag(const MeshRenderData *mr, BMLoop *l, const int cd_ofs, EditLoopData *eattr) { if (cd_ofs == -1) { return; } MLoopUV *luv = BM_ELEM_CD_GET_VOID_P(l, cd_ofs); if (luv != NULL && (luv->flag & MLOOPUV_PINNED)) { eattr->v_flag |= VFLAG_VERT_UV_PINNED; } if (uvedit_uv_select_test_ex(mr->toolsettings, l, cd_ofs)) { eattr->v_flag |= VFLAG_VERT_UV_SELECT; } } static void mesh_render_data_loop_edge_flag(const MeshRenderData *mr, BMLoop *l, const int cd_ofs, EditLoopData *eattr) { if (cd_ofs == -1) { return; } if (uvedit_edge_select_test_ex(mr->toolsettings, l, cd_ofs)) { eattr->v_flag |= VFLAG_EDGE_UV_SELECT; eattr->v_flag |= VFLAG_VERT_UV_SELECT; } } static void mesh_render_data_vert_flag(const MeshRenderData *mr, BMVert *eve, EditLoopData *eattr) { if (eve == mr->eve_act) { eattr->e_flag |= VFLAG_VERT_ACTIVE; } if (BM_elem_flag_test(eve, BM_ELEM_SELECT)) { eattr->e_flag |= VFLAG_VERT_SELECTED; } } static void *extract_edit_data_init(const MeshRenderData *mr, struct MeshBatchCache *UNUSED(cache), void *buf) { GPUVertBuf *vbo = buf; static GPUVertFormat format = {0}; if (format.attr_len == 0) { /* WARNING: Adjust #EditLoopData struct accordingly. */ GPU_vertformat_attr_add(&format, "data", GPU_COMP_U8, 4, GPU_FETCH_INT); GPU_vertformat_alias_add(&format, "flag"); } GPU_vertbuf_init_with_format(vbo, &format); GPU_vertbuf_data_alloc(vbo, mr->loop_len + mr->loop_loose_len); return GPU_vertbuf_get_data(vbo); } static void extract_edit_data_iter_poly_bm(const MeshRenderData *mr, BMFace *f, const int UNUSED(f_index), void *_data) { BMLoop *l_iter, *l_first; l_iter = l_first = BM_FACE_FIRST_LOOP(f); do { const int l_index = BM_elem_index_get(l_iter); EditLoopData *data = (EditLoopData *)_data + l_index; memset(data, 0x0, sizeof(*data)); mesh_render_data_face_flag(mr, f, -1, data); mesh_render_data_edge_flag(mr, l_iter->e, data); mesh_render_data_vert_flag(mr, l_iter->v, data); } while ((l_iter = l_iter->next) != l_first); } static void extract_edit_data_iter_poly_mesh(const MeshRenderData *mr, const MPoly *mp, const int mp_index, void *_data) { const MLoop *mloop = mr->mloop; const int ml_index_end = mp->loopstart + mp->totloop; for (int ml_index = mp->loopstart; ml_index < ml_index_end; ml_index += 1) { const MLoop *ml = &mloop[ml_index]; EditLoopData *data = (EditLoopData *)_data + ml_index; memset(data, 0x0, sizeof(*data)); BMFace *efa = bm_original_face_get(mr, mp_index); BMEdge *eed = bm_original_edge_get(mr, ml->e); BMVert *eve = bm_original_vert_get(mr, ml->v); if (efa) { mesh_render_data_face_flag(mr, efa, -1, data); } if (eed) { mesh_render_data_edge_flag(mr, eed, data); } if (eve) { mesh_render_data_vert_flag(mr, eve, data); } } } static void extract_edit_data_iter_ledge_bm(const MeshRenderData *mr, BMEdge *eed, const int ledge_index, void *_data) { EditLoopData *data = (EditLoopData *)_data + mr->loop_len + (ledge_index * 2); memset(data, 0x0, sizeof(*data) * 2); mesh_render_data_edge_flag(mr, eed, &data[0]); data[1] = data[0]; mesh_render_data_vert_flag(mr, eed->v1, &data[0]); mesh_render_data_vert_flag(mr, eed->v2, &data[1]); } static void extract_edit_data_iter_ledge_mesh(const MeshRenderData *mr, const MEdge *med, const uint ledge_index, void *_data) { EditLoopData *data = (EditLoopData *)_data + mr->loop_len + ledge_index * 2; memset(data, 0x0, sizeof(*data) * 2); const int e_index = mr->ledges[ledge_index]; BMEdge *eed = bm_original_edge_get(mr, e_index); BMVert *eve1 = bm_original_vert_get(mr, med->v1); BMVert *eve2 = bm_original_vert_get(mr, med->v2); if (eed) { mesh_render_data_edge_flag(mr, eed, &data[0]); data[1] = data[0]; } if (eve1) { mesh_render_data_vert_flag(mr, eve1, &data[0]); } if (eve2) { mesh_render_data_vert_flag(mr, eve2, &data[1]); } } static void extract_edit_data_iter_lvert_bm(const MeshRenderData *mr, BMVert *eve, const int lvert_index, void *_data) { const int offset = mr->loop_len + (mr->edge_loose_len * 2); EditLoopData *data = (EditLoopData *)_data + offset + lvert_index; memset(data, 0x0, sizeof(*data)); mesh_render_data_vert_flag(mr, eve, data); } static void extract_edit_data_iter_lvert_mesh(const MeshRenderData *mr, const MVert *UNUSED(mv), const int lvert_index, void *_data) { const int offset = mr->loop_len + (mr->edge_loose_len * 2); EditLoopData *data = (EditLoopData *)_data + offset + lvert_index; memset(data, 0x0, sizeof(*data)); const int v_index = mr->lverts[lvert_index]; BMVert *eve = bm_original_vert_get(mr, v_index); if (eve) { mesh_render_data_vert_flag(mr, eve, data); } } const MeshExtract extract_edit_data = { .init = extract_edit_data_init, .iter_poly_bm = extract_edit_data_iter_poly_bm, .iter_poly_mesh = extract_edit_data_iter_poly_mesh, .iter_ledge_bm = extract_edit_data_iter_ledge_bm, .iter_ledge_mesh = extract_edit_data_iter_ledge_mesh, .iter_lvert_bm = extract_edit_data_iter_lvert_bm, .iter_lvert_mesh = extract_edit_data_iter_lvert_mesh, .data_type = 0, .use_threading = true, .mesh_buffer_offset = offsetof(MeshBufferCache, vbo.edit_data)}; /** \} */ /* ---------------------------------------------------------------------- */ /** \name Extract Edit UV Data / Flags * \{ */ typedef struct MeshExtract_EditUVData_Data { EditLoopData *vbo_data; int cd_ofs; } MeshExtract_EditUVData_Data; static void *extract_edituv_data_init(const MeshRenderData *mr, struct MeshBatchCache *UNUSED(cache), void *buf) { GPUVertBuf *vbo = buf; static GPUVertFormat format = {0}; if (format.attr_len == 0) { /* WARNING: Adjust #EditLoopData struct accordingly. */ GPU_vertformat_attr_add(&format, "data", GPU_COMP_U8, 4, GPU_FETCH_INT); GPU_vertformat_alias_add(&format, "flag"); } GPU_vertbuf_init_with_format(vbo, &format); GPU_vertbuf_data_alloc(vbo, mr->loop_len); CustomData *cd_ldata = (mr->extract_type == MR_EXTRACT_BMESH) ? &mr->bm->ldata : &mr->me->ldata; MeshExtract_EditUVData_Data *data = MEM_callocN(sizeof(*data), __func__); data->vbo_data = (EditLoopData *)GPU_vertbuf_get_data(vbo); data->cd_ofs = CustomData_get_offset(cd_ldata, CD_MLOOPUV); return data; } static void extract_edituv_data_iter_poly_bm(const MeshRenderData *mr, BMFace *f, const int UNUSED(f_index), void *_data) { BMLoop *l_iter, *l_first; l_iter = l_first = BM_FACE_FIRST_LOOP(f); do { const int l_index = BM_elem_index_get(l_iter); MeshExtract_EditUVData_Data *data = _data; EditLoopData *eldata = &data->vbo_data[l_index]; memset(eldata, 0x0, sizeof(*eldata)); mesh_render_data_loop_flag(mr, l_iter, data->cd_ofs, eldata); mesh_render_data_face_flag(mr, f, data->cd_ofs, eldata); mesh_render_data_loop_edge_flag(mr, l_iter, data->cd_ofs, eldata); } while ((l_iter = l_iter->next) != l_first); } static void extract_edituv_data_iter_poly_mesh(const MeshRenderData *mr, const MPoly *mp, const int mp_index, void *_data) { MeshExtract_EditUVData_Data *data = _data; const MLoop *mloop = mr->mloop; const int ml_index_end = mp->loopstart + mp->totloop; for (int ml_index = mp->loopstart; ml_index < ml_index_end; ml_index += 1) { const MLoop *ml = &mloop[ml_index]; EditLoopData *eldata = &data->vbo_data[ml_index]; memset(eldata, 0x0, sizeof(*eldata)); BMFace *efa = bm_original_face_get(mr, mp_index); if (efa) { BMEdge *eed = bm_original_edge_get(mr, ml->e); BMVert *eve = bm_original_vert_get(mr, ml->v); if (eed && eve) { /* Loop on an edge endpoint. */ BMLoop *l = BM_face_edge_share_loop(efa, eed); mesh_render_data_loop_flag(mr, l, data->cd_ofs, eldata); mesh_render_data_loop_edge_flag(mr, l, data->cd_ofs, eldata); } else { if (eed == NULL) { /* Find if the loop's vert is not part of an edit edge. * For this, we check if the previous loop was on an edge. */ const int ml_index_last = mp->loopstart + mp->totloop - 1; const int l_prev = (ml_index == mp->loopstart) ? ml_index_last : (ml_index - 1); const MLoop *ml_prev = &mr->mloop[l_prev]; eed = bm_original_edge_get(mr, ml_prev->e); } if (eed) { /* Mapped points on an edge between two edit verts. */ BMLoop *l = BM_face_edge_share_loop(efa, eed); mesh_render_data_loop_edge_flag(mr, l, data->cd_ofs, eldata); } } } } } static void extract_edituv_data_finish(const MeshRenderData *UNUSED(mr), struct MeshBatchCache *UNUSED(cache), void *UNUSED(buf), void *data) { MEM_freeN(data); } const MeshExtract extract_edituv_data = { .init = extract_edituv_data_init, .iter_poly_bm = extract_edituv_data_iter_poly_bm, .iter_poly_mesh = extract_edituv_data_iter_poly_mesh, .finish = extract_edituv_data_finish, .data_type = 0, .use_threading = true, .mesh_buffer_offset = offsetof(MeshBufferCache, vbo.edituv_data)}; /** \} */ /* ---------------------------------------------------------------------- */ /** \name Extract Edit UV area stretch * \{ */ static void *extract_edituv_stretch_area_init(const MeshRenderData *mr, struct MeshBatchCache *UNUSED(cache), void *buf) { GPUVertBuf *vbo = buf; static GPUVertFormat format = {0}; if (format.attr_len == 0) { GPU_vertformat_attr_add(&format, "ratio", GPU_COMP_I16, 1, GPU_FETCH_INT_TO_FLOAT_UNIT); } GPU_vertbuf_init_with_format(vbo, &format); GPU_vertbuf_data_alloc(vbo, mr->loop_len); return NULL; } BLI_INLINE float area_ratio_get(float area, float uvarea) { if (area >= FLT_EPSILON && uvarea >= FLT_EPSILON) { /* Tag inversion by using the sign. */ return (area > uvarea) ? (uvarea / area) : -(area / uvarea); } return 0.0f; } BLI_INLINE float area_ratio_to_stretch(float ratio, float tot_ratio, float inv_tot_ratio) { ratio *= (ratio > 0.0f) ? tot_ratio : -inv_tot_ratio; return (ratio > 1.0f) ? (1.0f / ratio) : ratio; } static void extract_edituv_stretch_area_finish(const MeshRenderData *mr, struct MeshBatchCache *cache, void *buf, void *UNUSED(data)) { GPUVertBuf *vbo = buf; float tot_area = 0.0f, tot_uv_area = 0.0f; float *area_ratio = MEM_mallocN(sizeof(float) * mr->poly_len, __func__); if (mr->extract_type == MR_EXTRACT_BMESH) { CustomData *cd_ldata = &mr->bm->ldata; int uv_ofs = CustomData_get_offset(cd_ldata, CD_MLOOPUV); BMFace *efa; BMIter f_iter; int f; BM_ITER_MESH_INDEX (efa, &f_iter, mr->bm, BM_FACES_OF_MESH, f) { float area = BM_face_calc_area(efa); float uvarea = BM_face_calc_area_uv(efa, uv_ofs); tot_area += area; tot_uv_area += uvarea; area_ratio[f] = area_ratio_get(area, uvarea); } } else { BLI_assert(ELEM(mr->extract_type, MR_EXTRACT_MAPPED, MR_EXTRACT_MESH)); const MLoopUV *uv_data = CustomData_get_layer(&mr->me->ldata, CD_MLOOPUV); const MPoly *mp = mr->mpoly; for (int mp_index = 0; mp_index < mr->poly_len; mp_index++, mp++) { float area = BKE_mesh_calc_poly_area(mp, &mr->mloop[mp->loopstart], mr->mvert); float uvarea = BKE_mesh_calc_poly_uv_area(mp, uv_data); tot_area += area; tot_uv_area += uvarea; area_ratio[mp_index] = area_ratio_get(area, uvarea); } } cache->tot_area = tot_area; cache->tot_uv_area = tot_uv_area; /* Convert in place to avoid an extra allocation */ uint16_t *poly_stretch = (uint16_t *)area_ratio; for (int mp_index = 0; mp_index < mr->poly_len; mp_index++) { poly_stretch[mp_index] = area_ratio[mp_index] * SHRT_MAX; } /* Copy face data for each loop. */ uint16_t *loop_stretch = (uint16_t *)GPU_vertbuf_get_data(vbo); if (mr->extract_type == MR_EXTRACT_BMESH) { BMFace *efa; BMIter f_iter; int f, l_index = 0; BM_ITER_MESH_INDEX (efa, &f_iter, mr->bm, BM_FACES_OF_MESH, f) { for (int i = 0; i < efa->len; i++, l_index++) { loop_stretch[l_index] = poly_stretch[f]; } } } else { BLI_assert(ELEM(mr->extract_type, MR_EXTRACT_MAPPED, MR_EXTRACT_MESH)); const MPoly *mp = mr->mpoly; for (int mp_index = 0, l_index = 0; mp_index < mr->poly_len; mp_index++, mp++) { for (int i = 0; i < mp->totloop; i++, l_index++) { loop_stretch[l_index] = poly_stretch[mp_index]; } } } MEM_freeN(area_ratio); } const MeshExtract extract_edituv_stretch_area = { .init = extract_edituv_stretch_area_init, .finish = extract_edituv_stretch_area_finish, .data_type = 0, .use_threading = false, .mesh_buffer_offset = offsetof(MeshBufferCache, vbo.edituv_stretch_area)}; /** \} */ /* ---------------------------------------------------------------------- */ /** \name Extract Edit UV angle stretch * \{ */ typedef struct UVStretchAngle { int16_t angle; int16_t uv_angles[2]; } UVStretchAngle; typedef struct MeshExtract_StretchAngle_Data { UVStretchAngle *vbo_data; MLoopUV *luv; float auv[2][2], last_auv[2]; float av[2][3], last_av[3]; int cd_ofs; } MeshExtract_StretchAngle_Data; static void compute_normalize_edge_vectors(float auv[2][2], float av[2][3], const float uv[2], const float uv_prev[2], const float co[3], const float co_prev[3]) { /* Move previous edge. */ copy_v2_v2(auv[0], auv[1]); copy_v3_v3(av[0], av[1]); /* 2d edge */ sub_v2_v2v2(auv[1], uv_prev, uv); normalize_v2(auv[1]); /* 3d edge */ sub_v3_v3v3(av[1], co_prev, co); normalize_v3(av[1]); } static short v2_to_short_angle(const float v[2]) { return atan2f(v[1], v[0]) * (float)M_1_PI * SHRT_MAX; } static void edituv_get_edituv_stretch_angle(float auv[2][2], const float av[2][3], UVStretchAngle *r_stretch) { /* Send UV's to the shader and let it compute the aspect corrected angle. */ r_stretch->uv_angles[0] = v2_to_short_angle(auv[0]); r_stretch->uv_angles[1] = v2_to_short_angle(auv[1]); /* Compute 3D angle here. */ r_stretch->angle = angle_normalized_v3v3(av[0], av[1]) * (float)M_1_PI * SHRT_MAX; #if 0 /* here for reference, this is done in shader now. */ float uvang = angle_normalized_v2v2(auv0, auv1); float ang = angle_normalized_v3v3(av0, av1); float stretch = fabsf(uvang - ang) / (float)M_PI; return 1.0f - pow2f(1.0f - stretch); #endif } static void *extract_edituv_stretch_angle_init(const MeshRenderData *mr, struct MeshBatchCache *UNUSED(cache), void *buf) { GPUVertBuf *vbo = buf; static GPUVertFormat format = {0}; if (format.attr_len == 0) { /* Waning: adjust #UVStretchAngle struct accordingly. */ GPU_vertformat_attr_add(&format, "angle", GPU_COMP_I16, 1, GPU_FETCH_INT_TO_FLOAT_UNIT); GPU_vertformat_attr_add(&format, "uv_angles", GPU_COMP_I16, 2, GPU_FETCH_INT_TO_FLOAT_UNIT); } GPU_vertbuf_init_with_format(vbo, &format); GPU_vertbuf_data_alloc(vbo, mr->loop_len); MeshExtract_StretchAngle_Data *data = MEM_callocN(sizeof(*data), __func__); data->vbo_data = (UVStretchAngle *)GPU_vertbuf_get_data(vbo); /* Special iterator needed to save about half of the computing cost. */ if (mr->extract_type == MR_EXTRACT_BMESH) { data->cd_ofs = CustomData_get_offset(&mr->bm->ldata, CD_MLOOPUV); } else { BLI_assert(ELEM(mr->extract_type, MR_EXTRACT_MAPPED, MR_EXTRACT_MESH)); data->luv = CustomData_get_layer(&mr->me->ldata, CD_MLOOPUV); } return data; } static void extract_edituv_stretch_angle_iter_poly_bm(const MeshRenderData *mr, BMFace *f, const int UNUSED(f_index), void *_data) { MeshExtract_StretchAngle_Data *data = _data; float(*auv)[2] = data->auv, *last_auv = data->last_auv; float(*av)[3] = data->av, *last_av = data->last_av; BMLoop *l_iter, *l_first; l_iter = l_first = BM_FACE_FIRST_LOOP(f); do { const int l_index = BM_elem_index_get(l_iter); const MLoopUV *luv, *luv_next; BMLoop *l_next = l_iter->next; if (l_iter == BM_FACE_FIRST_LOOP(f)) { /* First loop in face. */ BMLoop *l_tmp = l_iter->prev; BMLoop *l_next_tmp = l_iter; luv = BM_ELEM_CD_GET_VOID_P(l_tmp, data->cd_ofs); luv_next = BM_ELEM_CD_GET_VOID_P(l_next_tmp, data->cd_ofs); compute_normalize_edge_vectors(auv, av, luv->uv, luv_next->uv, bm_vert_co_get(mr, l_tmp->v), bm_vert_co_get(mr, l_next_tmp->v)); /* Save last edge. */ copy_v2_v2(last_auv, auv[1]); copy_v3_v3(last_av, av[1]); } if (l_next == BM_FACE_FIRST_LOOP(f)) { /* Move previous edge. */ copy_v2_v2(auv[0], auv[1]); copy_v3_v3(av[0], av[1]); /* Copy already calculated last edge. */ copy_v2_v2(auv[1], last_auv); copy_v3_v3(av[1], last_av); } else { luv = BM_ELEM_CD_GET_VOID_P(l_iter, data->cd_ofs); luv_next = BM_ELEM_CD_GET_VOID_P(l_next, data->cd_ofs); compute_normalize_edge_vectors(auv, av, luv->uv, luv_next->uv, bm_vert_co_get(mr, l_iter->v), bm_vert_co_get(mr, l_next->v)); } edituv_get_edituv_stretch_angle(auv, av, &data->vbo_data[l_index]); } while ((l_iter = l_iter->next) != l_first); } static void extract_edituv_stretch_angle_iter_poly_mesh(const MeshRenderData *mr, const MPoly *mp, const int UNUSED(mp_index), void *_data) { MeshExtract_StretchAngle_Data *data = _data; const int ml_index_end = mp->loopstart + mp->totloop; for (int ml_index = mp->loopstart; ml_index < ml_index_end; ml_index += 1) { float(*auv)[2] = data->auv, *last_auv = data->last_auv; float(*av)[3] = data->av, *last_av = data->last_av; int l_next = ml_index + 1; const MVert *v, *v_next; if (ml_index == mp->loopstart) { /* First loop in face. */ const int ml_index_last = ml_index_end - 1; const int l_next_tmp = mp->loopstart; v = &mr->mvert[mr->mloop[ml_index_last].v]; v_next = &mr->mvert[mr->mloop[l_next_tmp].v]; compute_normalize_edge_vectors( auv, av, data->luv[ml_index_last].uv, data->luv[l_next_tmp].uv, v->co, v_next->co); /* Save last edge. */ copy_v2_v2(last_auv, auv[1]); copy_v3_v3(last_av, av[1]); } if (l_next == ml_index_end) { l_next = mp->loopstart; /* Move previous edge. */ copy_v2_v2(auv[0], auv[1]); copy_v3_v3(av[0], av[1]); /* Copy already calculated last edge. */ copy_v2_v2(auv[1], last_auv); copy_v3_v3(av[1], last_av); } else { v = &mr->mvert[mr->mloop[ml_index].v]; v_next = &mr->mvert[mr->mloop[l_next].v]; compute_normalize_edge_vectors( auv, av, data->luv[ml_index].uv, data->luv[l_next].uv, v->co, v_next->co); } edituv_get_edituv_stretch_angle(auv, av, &data->vbo_data[ml_index]); } } static void extract_edituv_stretch_angle_finish(const MeshRenderData *UNUSED(mr), struct MeshBatchCache *UNUSED(cache), void *UNUSED(buf), void *data) { MEM_freeN(data); } const MeshExtract extract_edituv_stretch_angle = { .init = extract_edituv_stretch_angle_init, .iter_poly_bm = extract_edituv_stretch_angle_iter_poly_bm, .iter_poly_mesh = extract_edituv_stretch_angle_iter_poly_mesh, .finish = extract_edituv_stretch_angle_finish, .data_type = 0, .use_threading = false, .mesh_buffer_offset = offsetof(MeshBufferCache, vbo.edituv_stretch_angle)}; /** \} */ /* ---------------------------------------------------------------------- */ /** \name Extract Edit Mesh Analysis Colors * \{ */ static void *extract_mesh_analysis_init(const MeshRenderData *mr, struct MeshBatchCache *UNUSED(cache), void *buf) { GPUVertBuf *vbo = buf; static GPUVertFormat format = {0}; if (format.attr_len == 0) { GPU_vertformat_attr_add(&format, "weight", GPU_COMP_F32, 1, GPU_FETCH_FLOAT); } GPU_vertbuf_init_with_format(vbo, &format); GPU_vertbuf_data_alloc(vbo, mr->loop_len); return NULL; } static void axis_from_enum_v3(float v[3], const char axis) { zero_v3(v); if (axis < 3) { v[axis] = 1.0f; } else { v[axis - 3] = -1.0f; } } BLI_INLINE float overhang_remap(float fac, float min, float max, float minmax_irange) { if (fac < min) { fac = 1.0f; } else if (fac > max) { fac = -1.0f; } else { fac = (fac - min) * minmax_irange; fac = 1.0f - fac; CLAMP(fac, 0.0f, 1.0f); } return fac; } static void statvis_calc_overhang(const MeshRenderData *mr, float *r_overhang) { const MeshStatVis *statvis = &mr->toolsettings->statvis; const float min = statvis->overhang_min / (float)M_PI; const float max = statvis->overhang_max / (float)M_PI; const char axis = statvis->overhang_axis; BMEditMesh *em = mr->edit_bmesh; BMIter iter; BMesh *bm = em->bm; BMFace *f; float dir[3]; const float minmax_irange = 1.0f / (max - min); BLI_assert(min <= max); axis_from_enum_v3(dir, axis); /* now convert into global space */ mul_transposed_mat3_m4_v3(mr->obmat, dir); normalize_v3(dir); if (mr->extract_type == MR_EXTRACT_BMESH) { int l_index = 0; BM_ITER_MESH (f, &iter, bm, BM_FACES_OF_MESH) { float fac = angle_normalized_v3v3(bm_face_no_get(mr, f), dir) / (float)M_PI; fac = overhang_remap(fac, min, max, minmax_irange); for (int i = 0; i < f->len; i++, l_index++) { r_overhang[l_index] = fac; } } } else { const MPoly *mp = mr->mpoly; for (int mp_index = 0, l_index = 0; mp_index < mr->poly_len; mp_index++, mp++) { float fac = angle_normalized_v3v3(mr->poly_normals[mp_index], dir) / (float)M_PI; fac = overhang_remap(fac, min, max, minmax_irange); for (int i = 0; i < mp->totloop; i++, l_index++) { r_overhang[l_index] = fac; } } } } /** * Needed so we can use jitter values for face interpolation. */ static void uv_from_jitter_v2(float uv[2]) { uv[0] += 0.5f; uv[1] += 0.5f; if (uv[0] + uv[1] > 1.0f) { uv[0] = 1.0f - uv[0]; uv[1] = 1.0f - uv[1]; } clamp_v2(uv, 0.0f, 1.0f); } BLI_INLINE float thickness_remap(float fac, float min, float max, float minmax_irange) { /* important not '<=' */ if (fac < max) { fac = (fac - min) * minmax_irange; fac = 1.0f - fac; CLAMP(fac, 0.0f, 1.0f); } else { fac = -1.0f; } return fac; } static void statvis_calc_thickness(const MeshRenderData *mr, float *r_thickness) { const float eps_offset = 0.00002f; /* values <= 0.00001 give errors */ /* cheating to avoid another allocation */ float *face_dists = r_thickness + (mr->loop_len - mr->poly_len); BMEditMesh *em = mr->edit_bmesh; const float scale = 1.0f / mat4_to_scale(mr->obmat); const MeshStatVis *statvis = &mr->toolsettings->statvis; const float min = statvis->thickness_min * scale; const float max = statvis->thickness_max * scale; const float minmax_irange = 1.0f / (max - min); const int samples = statvis->thickness_samples; float jit_ofs[32][2]; BLI_assert(samples <= 32); BLI_assert(min <= max); copy_vn_fl(face_dists, mr->poly_len, max); BLI_jitter_init(jit_ofs, samples); for (int j = 0; j < samples; j++) { uv_from_jitter_v2(jit_ofs[j]); } if (mr->extract_type == MR_EXTRACT_BMESH) { BMesh *bm = em->bm; BM_mesh_elem_index_ensure(bm, BM_FACE); struct BMBVHTree *bmtree = BKE_bmbvh_new_from_editmesh(em, 0, NULL, false); struct BMLoop *(*looptris)[3] = em->looptris; for (int i = 0; i < mr->tri_len; i++) { BMLoop **ltri = looptris[i]; const int index = BM_elem_index_get(ltri[0]->f); const float *cos[3] = { bm_vert_co_get(mr, ltri[0]->v), bm_vert_co_get(mr, ltri[1]->v), bm_vert_co_get(mr, ltri[2]->v), }; float ray_co[3]; float ray_no[3]; normal_tri_v3(ray_no, cos[2], cos[1], cos[0]); for (int j = 0; j < samples; j++) { float dist = face_dists[index]; interp_v3_v3v3v3_uv(ray_co, cos[0], cos[1], cos[2], jit_ofs[j]); madd_v3_v3fl(ray_co, ray_no, eps_offset); BMFace *f_hit = BKE_bmbvh_ray_cast(bmtree, ray_co, ray_no, 0.0f, &dist, NULL, NULL); if (f_hit && dist < face_dists[index]) { float angle_fac = fabsf( dot_v3v3(bm_face_no_get(mr, ltri[0]->f), bm_face_no_get(mr, f_hit))); angle_fac = 1.0f - angle_fac; angle_fac = angle_fac * angle_fac * angle_fac; angle_fac = 1.0f - angle_fac; dist /= angle_fac; if (dist < face_dists[index]) { face_dists[index] = dist; } } } } BKE_bmbvh_free(bmtree); BMIter iter; BMFace *f; int l_index = 0; BM_ITER_MESH (f, &iter, bm, BM_FACES_OF_MESH) { float fac = face_dists[BM_elem_index_get(f)]; fac = thickness_remap(fac, min, max, minmax_irange); for (int i = 0; i < f->len; i++, l_index++) { r_thickness[l_index] = fac; } } } else { BVHTreeFromMesh treeData = {NULL}; BVHTree *tree = BKE_bvhtree_from_mesh_get(&treeData, mr->me, BVHTREE_FROM_LOOPTRI, 4); const MLoopTri *mlooptri = mr->mlooptri; for (int i = 0; i < mr->tri_len; i++, mlooptri++) { const int index = mlooptri->poly; const float *cos[3] = {mr->mvert[mr->mloop[mlooptri->tri[0]].v].co, mr->mvert[mr->mloop[mlooptri->tri[1]].v].co, mr->mvert[mr->mloop[mlooptri->tri[2]].v].co}; float ray_co[3]; float ray_no[3]; normal_tri_v3(ray_no, cos[2], cos[1], cos[0]); for (int j = 0; j < samples; j++) { interp_v3_v3v3v3_uv(ray_co, cos[0], cos[1], cos[2], jit_ofs[j]); madd_v3_v3fl(ray_co, ray_no, eps_offset); BVHTreeRayHit hit; hit.index = -1; hit.dist = face_dists[index]; if ((BLI_bvhtree_ray_cast( tree, ray_co, ray_no, 0.0f, &hit, treeData.raycast_callback, &treeData) != -1) && hit.dist < face_dists[index]) { float angle_fac = fabsf(dot_v3v3(mr->poly_normals[index], hit.no)); angle_fac = 1.0f - angle_fac; angle_fac = angle_fac * angle_fac * angle_fac; angle_fac = 1.0f - angle_fac; hit.dist /= angle_fac; if (hit.dist < face_dists[index]) { face_dists[index] = hit.dist; } } } } const MPoly *mp = mr->mpoly; for (int mp_index = 0, l_index = 0; mp_index < mr->poly_len; mp_index++, mp++) { float fac = face_dists[mp_index]; fac = thickness_remap(fac, min, max, minmax_irange); for (int i = 0; i < mp->totloop; i++, l_index++) { r_thickness[l_index] = fac; } } } } struct BVHTree_OverlapData { const Mesh *me; const MLoopTri *mlooptri; float epsilon; }; static bool bvh_overlap_cb(void *userdata, int index_a, int index_b, int UNUSED(thread)) { struct BVHTree_OverlapData *data = userdata; const Mesh *me = data->me; const MLoopTri *tri_a = &data->mlooptri[index_a]; const MLoopTri *tri_b = &data->mlooptri[index_b]; if (UNLIKELY(tri_a->poly == tri_b->poly)) { return false; } const float *tri_a_co[3] = {me->mvert[me->mloop[tri_a->tri[0]].v].co, me->mvert[me->mloop[tri_a->tri[1]].v].co, me->mvert[me->mloop[tri_a->tri[2]].v].co}; const float *tri_b_co[3] = {me->mvert[me->mloop[tri_b->tri[0]].v].co, me->mvert[me->mloop[tri_b->tri[1]].v].co, me->mvert[me->mloop[tri_b->tri[2]].v].co}; float ix_pair[2][3]; int verts_shared = 0; verts_shared = (ELEM(tri_a_co[0], UNPACK3(tri_b_co)) + ELEM(tri_a_co[1], UNPACK3(tri_b_co)) + ELEM(tri_a_co[2], UNPACK3(tri_b_co))); /* if 2 points are shared, bail out */ if (verts_shared >= 2) { return false; } return (isect_tri_tri_v3(UNPACK3(tri_a_co), UNPACK3(tri_b_co), ix_pair[0], ix_pair[1]) && /* if we share a vertex, check the intersection isn't a 'point' */ ((verts_shared == 0) || (len_squared_v3v3(ix_pair[0], ix_pair[1]) > data->epsilon))); } static void statvis_calc_intersect(const MeshRenderData *mr, float *r_intersect) { BMEditMesh *em = mr->edit_bmesh; for (int l_index = 0; l_index < mr->loop_len; l_index++) { r_intersect[l_index] = -1.0f; } if (mr->extract_type == MR_EXTRACT_BMESH) { uint overlap_len; BMesh *bm = em->bm; BM_mesh_elem_index_ensure(bm, BM_FACE); struct BMBVHTree *bmtree = BKE_bmbvh_new_from_editmesh(em, 0, NULL, false); BVHTreeOverlap *overlap = BKE_bmbvh_overlap_self(bmtree, &overlap_len); if (overlap) { for (int i = 0; i < overlap_len; i++) { BMFace *f_hit_pair[2] = { em->looptris[overlap[i].indexA][0]->f, em->looptris[overlap[i].indexB][0]->f, }; for (int j = 0; j < 2; j++) { BMFace *f_hit = f_hit_pair[j]; BMLoop *l_first = BM_FACE_FIRST_LOOP(f_hit); int l_index = BM_elem_index_get(l_first); for (int k = 0; k < f_hit->len; k++, l_index++) { r_intersect[l_index] = 1.0f; } } } MEM_freeN(overlap); } BKE_bmbvh_free(bmtree); } else { uint overlap_len; BVHTreeFromMesh treeData = {NULL}; BVHTree *tree = BKE_bvhtree_from_mesh_get(&treeData, mr->me, BVHTREE_FROM_LOOPTRI, 4); struct BVHTree_OverlapData data = { .me = mr->me, .mlooptri = mr->mlooptri, .epsilon = BLI_bvhtree_get_epsilon(tree)}; BVHTreeOverlap *overlap = BLI_bvhtree_overlap(tree, tree, &overlap_len, bvh_overlap_cb, &data); if (overlap) { for (int i = 0; i < overlap_len; i++) { const MPoly *f_hit_pair[2] = { &mr->mpoly[mr->mlooptri[overlap[i].indexA].poly], &mr->mpoly[mr->mlooptri[overlap[i].indexB].poly], }; for (int j = 0; j < 2; j++) { const MPoly *f_hit = f_hit_pair[j]; int l_index = f_hit->loopstart; for (int k = 0; k < f_hit->totloop; k++, l_index++) { r_intersect[l_index] = 1.0f; } } } MEM_freeN(overlap); } } } BLI_INLINE float distort_remap(float fac, float min, float UNUSED(max), float minmax_irange) { if (fac >= min) { fac = (fac - min) * minmax_irange; CLAMP(fac, 0.0f, 1.0f); } else { /* fallback */ fac = -1.0f; } return fac; } static void statvis_calc_distort(const MeshRenderData *mr, float *r_distort) { BMEditMesh *em = mr->edit_bmesh; const MeshStatVis *statvis = &mr->toolsettings->statvis; const float min = statvis->distort_min; const float max = statvis->distort_max; const float minmax_irange = 1.0f / (max - min); if (mr->extract_type == MR_EXTRACT_BMESH) { BMIter iter; BMesh *bm = em->bm; BMFace *f; if (mr->bm_vert_coords != NULL) { BKE_editmesh_cache_ensure_poly_normals(em, mr->edit_data); /* Most likely this is already valid, ensure just in case. * Needed for #BM_loop_calc_face_normal_safe_vcos. */ BM_mesh_elem_index_ensure(em->bm, BM_VERT); } int l_index = 0; int f_index = 0; BM_ITER_MESH_INDEX (f, &iter, bm, BM_FACES_OF_MESH, f_index) { float fac = -1.0f; if (f->len > 3) { BMLoop *l_iter, *l_first; fac = 0.0f; l_iter = l_first = BM_FACE_FIRST_LOOP(f); do { const float *no_face; float no_corner[3]; if (mr->bm_vert_coords != NULL) { no_face = mr->bm_poly_normals[f_index]; BM_loop_calc_face_normal_safe_vcos(l_iter, no_face, mr->bm_vert_coords, no_corner); } else { no_face = f->no; BM_loop_calc_face_normal_safe(l_iter, no_corner); } /* simple way to detect (what is most likely) concave */ if (dot_v3v3(no_face, no_corner) < 0.0f) { negate_v3(no_corner); } fac = max_ff(fac, angle_normalized_v3v3(no_face, no_corner)); } while ((l_iter = l_iter->next) != l_first); fac *= 2.0f; } fac = distort_remap(fac, min, max, minmax_irange); for (int i = 0; i < f->len; i++, l_index++) { r_distort[l_index] = fac; } } } else { const MPoly *mp = mr->mpoly; for (int mp_index = 0, l_index = 0; mp_index < mr->poly_len; mp_index++, mp++) { float fac = -1.0f; if (mp->totloop > 3) { float *f_no = mr->poly_normals[mp_index]; fac = 0.0f; for (int i = 1; i <= mp->totloop; i++) { const MLoop *l_prev = &mr->mloop[mp->loopstart + (i - 1) % mp->totloop]; const MLoop *l_curr = &mr->mloop[mp->loopstart + (i + 0) % mp->totloop]; const MLoop *l_next = &mr->mloop[mp->loopstart + (i + 1) % mp->totloop]; float no_corner[3]; normal_tri_v3(no_corner, mr->mvert[l_prev->v].co, mr->mvert[l_curr->v].co, mr->mvert[l_next->v].co); /* simple way to detect (what is most likely) concave */ if (dot_v3v3(f_no, no_corner) < 0.0f) { negate_v3(no_corner); } fac = max_ff(fac, angle_normalized_v3v3(f_no, no_corner)); } fac *= 2.0f; } fac = distort_remap(fac, min, max, minmax_irange); for (int i = 0; i < mp->totloop; i++, l_index++) { r_distort[l_index] = fac; } } } } BLI_INLINE float sharp_remap(float fac, float min, float UNUSED(max), float minmax_irange) { /* important not '>=' */ if (fac > min) { fac = (fac - min) * minmax_irange; CLAMP(fac, 0.0f, 1.0f); } else { /* fallback */ fac = -1.0f; } return fac; } static void statvis_calc_sharp(const MeshRenderData *mr, float *r_sharp) { BMEditMesh *em = mr->edit_bmesh; const MeshStatVis *statvis = &mr->toolsettings->statvis; const float min = statvis->sharp_min; const float max = statvis->sharp_max; const float minmax_irange = 1.0f / (max - min); /* Can we avoid this extra allocation? */ float *vert_angles = MEM_mallocN(sizeof(float) * mr->vert_len, __func__); copy_vn_fl(vert_angles, mr->vert_len, -M_PI); if (mr->extract_type == MR_EXTRACT_BMESH) { BMIter iter; BMesh *bm = em->bm; BMFace *efa; BMEdge *e; /* first assign float values to verts */ BM_ITER_MESH (e, &iter, bm, BM_EDGES_OF_MESH) { float angle = BM_edge_calc_face_angle_signed(e); float *col1 = &vert_angles[BM_elem_index_get(e->v1)]; float *col2 = &vert_angles[BM_elem_index_get(e->v2)]; *col1 = max_ff(*col1, angle); *col2 = max_ff(*col2, angle); } /* Copy vert value to loops. */ BM_ITER_MESH (efa, &iter, bm, BM_FACES_OF_MESH) { BMLoop *l_iter, *l_first; l_iter = l_first = BM_FACE_FIRST_LOOP(efa); do { int l_index = BM_elem_index_get(l_iter); int v_index = BM_elem_index_get(l_iter->v); r_sharp[l_index] = sharp_remap(vert_angles[v_index], min, max, minmax_irange); } while ((l_iter = l_iter->next) != l_first); } } else { /* first assign float values to verts */ const MPoly *mp = mr->mpoly; EdgeHash *eh = BLI_edgehash_new_ex(__func__, mr->edge_len); for (int mp_index = 0; mp_index < mr->poly_len; mp_index++, mp++) { for (int i = 0; i < mp->totloop; i++) { const MLoop *l_curr = &mr->mloop[mp->loopstart + (i + 0) % mp->totloop]; const MLoop *l_next = &mr->mloop[mp->loopstart + (i + 1) % mp->totloop]; const MVert *v_curr = &mr->mvert[l_curr->v]; const MVert *v_next = &mr->mvert[l_next->v]; float angle; void **pval; bool value_is_init = BLI_edgehash_ensure_p(eh, l_curr->v, l_next->v, &pval); if (!value_is_init) { *pval = mr->poly_normals[mp_index]; /* non-manifold edge, yet... */ continue; } if (*pval != NULL) { const float *f1_no = mr->poly_normals[mp_index]; const float *f2_no = *pval; angle = angle_normalized_v3v3(f1_no, f2_no); angle = is_edge_convex_v3(v_curr->co, v_next->co, f1_no, f2_no) ? angle : -angle; /* Tag as manifold. */ *pval = NULL; } else { /* non-manifold edge */ angle = DEG2RADF(90.0f); } float *col1 = &vert_angles[l_curr->v]; float *col2 = &vert_angles[l_next->v]; *col1 = max_ff(*col1, angle); *col2 = max_ff(*col2, angle); } } /* Remaining non manifold edges. */ EdgeHashIterator *ehi = BLI_edgehashIterator_new(eh); for (; !BLI_edgehashIterator_isDone(ehi); BLI_edgehashIterator_step(ehi)) { if (BLI_edgehashIterator_getValue(ehi) != NULL) { uint v1, v2; const float angle = DEG2RADF(90.0f); BLI_edgehashIterator_getKey(ehi, &v1, &v2); float *col1 = &vert_angles[v1]; float *col2 = &vert_angles[v2]; *col1 = max_ff(*col1, angle); *col2 = max_ff(*col2, angle); } } BLI_edgehashIterator_free(ehi); BLI_edgehash_free(eh, NULL); const MLoop *ml = mr->mloop; for (int l_index = 0; l_index < mr->loop_len; l_index++, ml++) { r_sharp[l_index] = sharp_remap(vert_angles[ml->v], min, max, minmax_irange); } } MEM_freeN(vert_angles); } static void extract_analysis_iter_finish_mesh(const MeshRenderData *mr, struct MeshBatchCache *UNUSED(cache), void *buf, void *UNUSED(data)) { GPUVertBuf *vbo = buf; BLI_assert(mr->edit_bmesh); float *l_weight = (float *)GPU_vertbuf_get_data(vbo); switch (mr->toolsettings->statvis.type) { case SCE_STATVIS_OVERHANG: statvis_calc_overhang(mr, l_weight); break; case SCE_STATVIS_THICKNESS: statvis_calc_thickness(mr, l_weight); break; case SCE_STATVIS_INTERSECT: statvis_calc_intersect(mr, l_weight); break; case SCE_STATVIS_DISTORT: statvis_calc_distort(mr, l_weight); break; case SCE_STATVIS_SHARP: statvis_calc_sharp(mr, l_weight); break; } } const MeshExtract extract_mesh_analysis = { .init = extract_mesh_analysis_init, .finish = extract_analysis_iter_finish_mesh, /* This is not needed for all visualization types. * * Maybe split into different extract. */ .data_type = MR_DATA_POLY_NOR | MR_DATA_LOOPTRI, .use_threading = false, .mesh_buffer_offset = offsetof(MeshBufferCache, vbo.mesh_analysis)}; /** \} */ /* ---------------------------------------------------------------------- */ /** \name Extract Facedots positions * \{ */ static void *extract_fdots_pos_init(const MeshRenderData *mr, struct MeshBatchCache *UNUSED(cache), void *buf) { GPUVertBuf *vbo = buf; static GPUVertFormat format = {0}; if (format.attr_len == 0) { GPU_vertformat_attr_add(&format, "pos", GPU_COMP_F32, 3, GPU_FETCH_FLOAT); } GPU_vertbuf_init_with_format(vbo, &format); GPU_vertbuf_data_alloc(vbo, mr->poly_len); return GPU_vertbuf_get_data(vbo); } static void extract_fdots_pos_iter_poly_bm(const MeshRenderData *mr, BMFace *f, const int f_index, void *data) { float(*center)[3] = data; float *co = center[f_index]; zero_v3(co); BMLoop *l_iter, *l_first; l_iter = l_first = BM_FACE_FIRST_LOOP(f); do { add_v3_v3(co, bm_vert_co_get(mr, l_iter->v)); } while ((l_iter = l_iter->next) != l_first); mul_v3_fl(co, 1.0f / (float)f->len); } static void extract_fdots_pos_iter_poly_mesh(const MeshRenderData *mr, const MPoly *mp, const int mp_index, void *data) { float(*center)[3] = (float(*)[3])data; float *co = center[mp_index]; zero_v3(co); const MVert *mvert = mr->mvert; const MLoop *mloop = mr->mloop; const int ml_index_end = mp->loopstart + mp->totloop; for (int ml_index = mp->loopstart; ml_index < ml_index_end; ml_index += 1) { const MLoop *ml = &mloop[ml_index]; if (mr->use_subsurf_fdots) { const MVert *mv = &mr->mvert[ml->v]; if (mv->flag & ME_VERT_FACEDOT) { copy_v3_v3(center[mp_index], mv->co); break; } } else { const MVert *mv = &mvert[ml->v]; add_v3_v3(center[mp_index], mv->co); } } if (!mr->use_subsurf_fdots) { mul_v3_fl(co, 1.0f / (float)mp->totloop); } } const MeshExtract extract_fdots_pos = { .init = extract_fdots_pos_init, .iter_poly_bm = extract_fdots_pos_iter_poly_bm, .iter_poly_mesh = extract_fdots_pos_iter_poly_mesh, .data_type = 0, .use_threading = true, .mesh_buffer_offset = offsetof(MeshBufferCache, vbo.fdots_pos)}; /** \} */ /* ---------------------------------------------------------------------- */ /** \name Extract Facedots Normal and edit flag * \{ */ #define NOR_AND_FLAG_DEFAULT 0 #define NOR_AND_FLAG_SELECT 1 #define NOR_AND_FLAG_ACTIVE -1 #define NOR_AND_FLAG_HIDDEN -2 static void *extract_fdots_nor_init(const MeshRenderData *mr, struct MeshBatchCache *UNUSED(cache), void *buf) { GPUVertBuf *vbo = buf; static GPUVertFormat format = {0}; if (format.attr_len == 0) { GPU_vertformat_attr_add(&format, "norAndFlag", GPU_COMP_I10, 4, GPU_FETCH_INT_TO_FLOAT_UNIT); } GPU_vertbuf_init_with_format(vbo, &format); GPU_vertbuf_data_alloc(vbo, mr->poly_len); return NULL; } static void extract_fdots_nor_finish(const MeshRenderData *mr, struct MeshBatchCache *UNUSED(cache), void *buf, void *UNUSED(data)) { GPUVertBuf *vbo = buf; static float invalid_normal[3] = {0.0f, 0.0f, 0.0f}; GPUPackedNormal *nor = (GPUPackedNormal *)GPU_vertbuf_get_data(vbo); BMFace *efa; /* Quicker than doing it for each loop. */ if (mr->extract_type == MR_EXTRACT_BMESH) { for (int f = 0; f < mr->poly_len; f++) { efa = BM_face_at_index(mr->bm, f); const bool is_face_hidden = BM_elem_flag_test(efa, BM_ELEM_HIDDEN); if (is_face_hidden || (mr->extract_type == MR_EXTRACT_MAPPED && mr->p_origindex && mr->p_origindex[f] == ORIGINDEX_NONE)) { nor[f] = GPU_normal_convert_i10_v3(invalid_normal); nor[f].w = NOR_AND_FLAG_HIDDEN; } else { nor[f] = GPU_normal_convert_i10_v3(bm_face_no_get(mr, efa)); /* Select / Active Flag. */ nor[f].w = (BM_elem_flag_test(efa, BM_ELEM_SELECT) ? ((efa == mr->efa_act) ? NOR_AND_FLAG_ACTIVE : NOR_AND_FLAG_SELECT) : NOR_AND_FLAG_DEFAULT); } } } else { for (int f = 0; f < mr->poly_len; f++) { efa = bm_original_face_get(mr, f); const bool is_face_hidden = efa && BM_elem_flag_test(efa, BM_ELEM_HIDDEN); if (is_face_hidden || (mr->extract_type == MR_EXTRACT_MAPPED && mr->p_origindex && mr->p_origindex[f] == ORIGINDEX_NONE)) { nor[f] = GPU_normal_convert_i10_v3(invalid_normal); nor[f].w = NOR_AND_FLAG_HIDDEN; } else { nor[f] = GPU_normal_convert_i10_v3(bm_face_no_get(mr, efa)); /* Select / Active Flag. */ nor[f].w = (BM_elem_flag_test(efa, BM_ELEM_SELECT) ? ((efa == mr->efa_act) ? NOR_AND_FLAG_ACTIVE : NOR_AND_FLAG_SELECT) : NOR_AND_FLAG_DEFAULT); } } } } const MeshExtract extract_fdots_nor = { .init = extract_fdots_nor_init, .finish = extract_fdots_nor_finish, .data_type = MR_DATA_POLY_NOR, .use_threading = false, .mesh_buffer_offset = offsetof(MeshBufferCache, vbo.fdots_nor)}; /** \} */ /* ---------------------------------------------------------------------- */ /** \name Extract Facedots High Quality Normal and edit flag * \{ */ static void *extract_fdots_nor_hq_init(const MeshRenderData *mr, struct MeshBatchCache *UNUSED(cache), void *buf) { GPUVertBuf *vbo = buf; static GPUVertFormat format = {0}; if (format.attr_len == 0) { GPU_vertformat_attr_add(&format, "norAndFlag", GPU_COMP_I16, 4, GPU_FETCH_INT_TO_FLOAT_UNIT); } GPU_vertbuf_init_with_format(vbo, &format); GPU_vertbuf_data_alloc(vbo, mr->poly_len); return NULL; } static void extract_fdots_nor_hq_finish(const MeshRenderData *mr, struct MeshBatchCache *UNUSED(cache), void *buf, void *UNUSED(data)) { GPUVertBuf *vbo = buf; static float invalid_normal[3] = {0.0f, 0.0f, 0.0f}; short *nor = (short *)GPU_vertbuf_get_data(vbo); BMFace *efa; /* Quicker than doing it for each loop. */ if (mr->extract_type == MR_EXTRACT_BMESH) { for (int f = 0; f < mr->poly_len; f++) { efa = BM_face_at_index(mr->bm, f); const bool is_face_hidden = BM_elem_flag_test(efa, BM_ELEM_HIDDEN); if (is_face_hidden || (mr->extract_type == MR_EXTRACT_MAPPED && mr->p_origindex && mr->p_origindex[f] == ORIGINDEX_NONE)) { normal_float_to_short_v3(&nor[f * 4], invalid_normal); nor[f * 4 + 3] = NOR_AND_FLAG_HIDDEN; } else { normal_float_to_short_v3(&nor[f * 4], bm_face_no_get(mr, efa)); /* Select / Active Flag. */ nor[f * 4 + 3] = (BM_elem_flag_test(efa, BM_ELEM_SELECT) ? ((efa == mr->efa_act) ? NOR_AND_FLAG_ACTIVE : NOR_AND_FLAG_SELECT) : NOR_AND_FLAG_DEFAULT); } } } else { for (int f = 0; f < mr->poly_len; f++) { efa = bm_original_face_get(mr, f); const bool is_face_hidden = efa && BM_elem_flag_test(efa, BM_ELEM_HIDDEN); if (is_face_hidden || (mr->extract_type == MR_EXTRACT_MAPPED && mr->p_origindex && mr->p_origindex[f] == ORIGINDEX_NONE)) { normal_float_to_short_v3(&nor[f * 4], invalid_normal); nor[f * 4 + 3] = NOR_AND_FLAG_HIDDEN; } else { normal_float_to_short_v3(&nor[f * 4], bm_face_no_get(mr, efa)); /* Select / Active Flag. */ nor[f * 4 + 3] = (BM_elem_flag_test(efa, BM_ELEM_SELECT) ? ((efa == mr->efa_act) ? NOR_AND_FLAG_ACTIVE : NOR_AND_FLAG_SELECT) : NOR_AND_FLAG_DEFAULT); } } } } const MeshExtract extract_fdots_nor_hq = { .init = extract_fdots_nor_hq_init, .finish = extract_fdots_nor_hq_finish, .data_type = MR_DATA_POLY_NOR, .use_threading = false, .mesh_buffer_offset = offsetof(MeshBufferCache, vbo.fdots_nor)}; /** \} */ /* ---------------------------------------------------------------------- */ /** \name Extract Facedots UV * \{ */ typedef struct MeshExtract_FdotUV_Data { float (*vbo_data)[2]; MLoopUV *uv_data; int cd_ofs; } MeshExtract_FdotUV_Data; static void *extract_fdots_uv_init(const MeshRenderData *mr, struct MeshBatchCache *UNUSED(cache), void *buf) { GPUVertBuf *vbo = buf; static GPUVertFormat format = {0}; if (format.attr_len == 0) { GPU_vertformat_attr_add(&format, "u", GPU_COMP_F32, 2, GPU_FETCH_FLOAT); GPU_vertformat_alias_add(&format, "au"); GPU_vertformat_alias_add(&format, "pos"); } GPU_vertbuf_init_with_format(vbo, &format); GPU_vertbuf_data_alloc(vbo, mr->poly_len); if (!mr->use_subsurf_fdots) { /* Clear so we can accumulate on it. */ memset(GPU_vertbuf_get_data(vbo), 0x0, mr->poly_len * GPU_vertbuf_get_format(vbo)->stride); } MeshExtract_FdotUV_Data *data = MEM_callocN(sizeof(*data), __func__); data->vbo_data = (float(*)[2])GPU_vertbuf_get_data(vbo); if (mr->extract_type == MR_EXTRACT_BMESH) { data->cd_ofs = CustomData_get_offset(&mr->bm->ldata, CD_MLOOPUV); } else { data->uv_data = CustomData_get_layer(&mr->me->ldata, CD_MLOOPUV); } return data; } static void extract_fdots_uv_iter_poly_bm(const MeshRenderData *UNUSED(mr), BMFace *f, const int UNUSED(f_index), void *_data) { MeshExtract_FdotUV_Data *data = _data; BMLoop *l_iter, *l_first; l_iter = l_first = BM_FACE_FIRST_LOOP(f); do { float w = 1.0f / (float)f->len; const MLoopUV *luv = BM_ELEM_CD_GET_VOID_P(l_iter, data->cd_ofs); madd_v2_v2fl(data->vbo_data[BM_elem_index_get(f)], luv->uv, w); } while ((l_iter = l_iter->next) != l_first); } static void extract_fdots_uv_iter_poly_mesh(const MeshRenderData *mr, const MPoly *mp, const int mp_index, void *_data) { MeshExtract_FdotUV_Data *data = _data; const MLoop *mloop = mr->mloop; const int ml_index_end = mp->loopstart + mp->totloop; for (int ml_index = mp->loopstart; ml_index < ml_index_end; ml_index += 1) { const MLoop *ml = &mloop[ml_index]; if (mr->use_subsurf_fdots) { const MVert *mv = &mr->mvert[ml->v]; if (mv->flag & ME_VERT_FACEDOT) { copy_v2_v2(data->vbo_data[mp_index], data->uv_data[ml_index].uv); } } else { float w = 1.0f / (float)mp->totloop; madd_v2_v2fl(data->vbo_data[mp_index], data->uv_data[ml_index].uv, w); } } } static void extract_fdots_uv_finish(const MeshRenderData *UNUSED(mr), struct MeshBatchCache *UNUSED(cache), void *UNUSED(buf), void *data) { MEM_freeN(data); } const MeshExtract extract_fdots_uv = { .init = extract_fdots_uv_init, .iter_poly_bm = extract_fdots_uv_iter_poly_bm, .iter_poly_mesh = extract_fdots_uv_iter_poly_mesh, .finish = extract_fdots_uv_finish, .data_type = 0, .use_threading = true, .mesh_buffer_offset = offsetof(MeshBufferCache, vbo.fdots_uv)}; /** \} */ /* ---------------------------------------------------------------------- */ /** \name Extract Facedots Edit UV flag * \{ */ typedef struct MeshExtract_EditUVFdotData_Data { EditLoopData *vbo_data; int cd_ofs; } MeshExtract_EditUVFdotData_Data; static void *extract_fdots_edituv_data_init(const MeshRenderData *mr, struct MeshBatchCache *UNUSED(cache), void *buf) { GPUVertBuf *vbo = buf; static GPUVertFormat format = {0}; if (format.attr_len == 0) { GPU_vertformat_attr_add(&format, "flag", GPU_COMP_U8, 4, GPU_FETCH_INT); } GPU_vertbuf_init_with_format(vbo, &format); GPU_vertbuf_data_alloc(vbo, mr->poly_len); MeshExtract_EditUVFdotData_Data *data = MEM_callocN(sizeof(*data), __func__); data->vbo_data = (EditLoopData *)GPU_vertbuf_get_data(vbo); data->cd_ofs = CustomData_get_offset(&mr->bm->ldata, CD_MLOOPUV); return data; } static void extract_fdots_edituv_data_iter_poly_bm(const MeshRenderData *mr, BMFace *f, const int UNUSED(f_index), void *_data) { MeshExtract_EditUVFdotData_Data *data = _data; EditLoopData *eldata = &data->vbo_data[BM_elem_index_get(f)]; memset(eldata, 0x0, sizeof(*eldata)); mesh_render_data_face_flag(mr, f, data->cd_ofs, eldata); } static void extract_fdots_edituv_data_iter_poly_mesh(const MeshRenderData *mr, const MPoly *UNUSED(mp), const int mp_index, void *_data) { MeshExtract_EditUVFdotData_Data *data = _data; EditLoopData *eldata = &data->vbo_data[mp_index]; memset(eldata, 0x0, sizeof(*eldata)); BMFace *efa = bm_original_face_get(mr, mp_index); if (efa) { mesh_render_data_face_flag(mr, efa, data->cd_ofs, eldata); } } static void extract_fdots_edituv_data_finish(const MeshRenderData *UNUSED(mr), struct MeshBatchCache *UNUSED(cache), void *UNUSED(buf), void *data) { MEM_freeN(data); } const MeshExtract extract_fdots_edituv_data = { .init = extract_fdots_edituv_data_init, .iter_poly_bm = extract_fdots_edituv_data_iter_poly_bm, .iter_poly_mesh = extract_fdots_edituv_data_iter_poly_mesh, .finish = extract_fdots_edituv_data_finish, .data_type = 0, .use_threading = true, .mesh_buffer_offset = offsetof(MeshBufferCache, vbo.fdots_edituv_data)}; /** \} */ /* ---------------------------------------------------------------------- */ /** \name Extract Skin Modifier Roots * \{ */ typedef struct SkinRootData { float size; float local_pos[3]; } SkinRootData; static void *extract_skin_roots_init(const MeshRenderData *mr, struct MeshBatchCache *UNUSED(cache), void *buf) { GPUVertBuf *vbo = buf; /* Exclusively for edit mode. */ BLI_assert(mr->bm); static GPUVertFormat format = {0}; if (format.attr_len == 0) { GPU_vertformat_attr_add(&format, "size", GPU_COMP_F32, 1, GPU_FETCH_FLOAT); GPU_vertformat_attr_add(&format, "local_pos", GPU_COMP_F32, 3, GPU_FETCH_FLOAT); } GPU_vertbuf_init_with_format(vbo, &format); GPU_vertbuf_data_alloc(vbo, mr->bm->totvert); SkinRootData *vbo_data = (SkinRootData *)GPU_vertbuf_get_data(vbo); int root_len = 0; int cd_ofs = CustomData_get_offset(&mr->bm->vdata, CD_MVERT_SKIN); BMIter iter; BMVert *eve; BM_ITER_MESH (eve, &iter, mr->bm, BM_VERTS_OF_MESH) { const MVertSkin *vs = BM_ELEM_CD_GET_VOID_P(eve, cd_ofs); if (vs->flag & MVERT_SKIN_ROOT) { vbo_data->size = (vs->radius[0] + vs->radius[1]) * 0.5f; copy_v3_v3(vbo_data->local_pos, bm_vert_co_get(mr, eve)); vbo_data++; root_len++; } } /* It's really unlikely that all verts will be roots. Resize to avoid losing VRAM. */ GPU_vertbuf_data_len_set(vbo, root_len); return NULL; } const MeshExtract extract_skin_roots = { .init = extract_skin_roots_init, .data_type = 0, .use_threading = false, .mesh_buffer_offset = offsetof(MeshBufferCache, vbo.skin_roots)}; /** \} */ /* ---------------------------------------------------------------------- */ /** \name Extract Selection Index * \{ */ static void *extract_select_idx_init(const MeshRenderData *mr, struct MeshBatchCache *UNUSED(cache), void *buf) { GPUVertBuf *vbo = buf; static GPUVertFormat format = {0}; if (format.attr_len == 0) { /* TODO rename "color" to something more descriptive. */ GPU_vertformat_attr_add(&format, "color", GPU_COMP_U32, 1, GPU_FETCH_INT); } GPU_vertbuf_init_with_format(vbo, &format); GPU_vertbuf_data_alloc(vbo, mr->loop_len + mr->loop_loose_len); return GPU_vertbuf_get_data(vbo); } /* TODO Use #glVertexID to get loop index and use the data structure on the CPU to retrieve the * select element associated with this loop ID. This would remove the need for this separate * index VBO's. We could upload the p/e/v_origindex as a buffer texture and sample it inside the * shader to output original index. */ static void extract_poly_idx_iter_poly_bm(const MeshRenderData *UNUSED(mr), BMFace *f, const int f_index, void *data) { BMLoop *l_iter, *l_first; l_iter = l_first = BM_FACE_FIRST_LOOP(f); do { const int l_index = BM_elem_index_get(l_iter); ((uint32_t *)data)[l_index] = f_index; } while ((l_iter = l_iter->next) != l_first); } static void extract_edge_idx_iter_poly_bm(const MeshRenderData *UNUSED(mr), BMFace *f, const int UNUSED(f_index), void *data) { BMLoop *l_iter, *l_first; l_iter = l_first = BM_FACE_FIRST_LOOP(f); do { const int l_index = BM_elem_index_get(l_iter); ((uint32_t *)data)[l_index] = BM_elem_index_get(l_iter->e); } while ((l_iter = l_iter->next) != l_first); } static void extract_vert_idx_iter_poly_bm(const MeshRenderData *UNUSED(mr), BMFace *f, const int UNUSED(f_index), void *data) { BMLoop *l_iter, *l_first; l_iter = l_first = BM_FACE_FIRST_LOOP(f); do { const int l_index = BM_elem_index_get(l_iter); ((uint32_t *)data)[l_index] = BM_elem_index_get(l_iter->v); } while ((l_iter = l_iter->next) != l_first); } static void extract_edge_idx_iter_ledge_bm(const MeshRenderData *mr, BMEdge *eed, const int ledge_index, void *data) { ((uint32_t *)data)[mr->loop_len + ledge_index * 2 + 0] = BM_elem_index_get(eed); ((uint32_t *)data)[mr->loop_len + ledge_index * 2 + 1] = BM_elem_index_get(eed); } static void extract_vert_idx_iter_ledge_bm(const MeshRenderData *mr, BMEdge *eed, const int ledge_index, void *data) { ((uint32_t *)data)[mr->loop_len + ledge_index * 2 + 0] = BM_elem_index_get(eed->v1); ((uint32_t *)data)[mr->loop_len + ledge_index * 2 + 1] = BM_elem_index_get(eed->v2); } static void extract_vert_idx_iter_lvert_bm(const MeshRenderData *mr, BMVert *eve, const int lvert_index, void *data) { const int offset = mr->loop_len + (mr->edge_loose_len * 2); ((uint32_t *)data)[offset + lvert_index] = BM_elem_index_get(eve); } static void extract_poly_idx_iter_poly_mesh(const MeshRenderData *mr, const MPoly *mp, const int mp_index, void *data) { const int ml_index_end = mp->loopstart + mp->totloop; for (int ml_index = mp->loopstart; ml_index < ml_index_end; ml_index += 1) { ((uint32_t *)data)[ml_index] = (mr->p_origindex) ? mr->p_origindex[mp_index] : mp_index; } } static void extract_edge_idx_iter_poly_mesh(const MeshRenderData *mr, const MPoly *mp, const int UNUSED(mp_index), void *data) { const MLoop *mloop = mr->mloop; const int ml_index_end = mp->loopstart + mp->totloop; for (int ml_index = mp->loopstart; ml_index < ml_index_end; ml_index += 1) { const MLoop *ml = &mloop[ml_index]; ((uint32_t *)data)[ml_index] = (mr->e_origindex) ? mr->e_origindex[ml->e] : ml->e; } } static void extract_vert_idx_iter_poly_mesh(const MeshRenderData *mr, const MPoly *mp, const int UNUSED(mp_index), void *data) { const MLoop *mloop = mr->mloop; const int ml_index_end = mp->loopstart + mp->totloop; for (int ml_index = mp->loopstart; ml_index < ml_index_end; ml_index += 1) { const MLoop *ml = &mloop[ml_index]; ((uint32_t *)data)[ml_index] = (mr->v_origindex) ? mr->v_origindex[ml->v] : ml->v; } } static void extract_edge_idx_iter_ledge_mesh(const MeshRenderData *mr, const MEdge *UNUSED(med), const uint ledge_index, void *data) { const int e_index = mr->ledges[ledge_index]; const int e_orig = (mr->e_origindex) ? mr->e_origindex[e_index] : e_index; ((uint32_t *)data)[mr->loop_len + ledge_index * 2 + 0] = e_orig; ((uint32_t *)data)[mr->loop_len + ledge_index * 2 + 1] = e_orig; } static void extract_vert_idx_iter_ledge_mesh(const MeshRenderData *mr, const MEdge *med, const uint ledge_index, void *data) { int v1_orig = (mr->v_origindex) ? mr->v_origindex[med->v1] : med->v1; int v2_orig = (mr->v_origindex) ? mr->v_origindex[med->v2] : med->v2; ((uint32_t *)data)[mr->loop_len + ledge_index * 2 + 0] = v1_orig; ((uint32_t *)data)[mr->loop_len + ledge_index * 2 + 1] = v2_orig; } static void extract_vert_idx_iter_lvert_mesh(const MeshRenderData *mr, const MVert *UNUSED(mv), const int lvert_index, void *data) { const int offset = mr->loop_len + (mr->edge_loose_len * 2); const int v_index = mr->lverts[lvert_index]; const int v_orig = (mr->v_origindex) ? mr->v_origindex[v_index] : v_index; ((uint32_t *)data)[offset + lvert_index] = v_orig; } const MeshExtract extract_poly_idx = { .init = extract_select_idx_init, .iter_poly_bm = extract_poly_idx_iter_poly_bm, .iter_poly_mesh = extract_poly_idx_iter_poly_mesh, .data_type = 0, .use_threading = true, .mesh_buffer_offset = offsetof(MeshBufferCache, vbo.poly_idx)}; const MeshExtract extract_edge_idx = { .init = extract_select_idx_init, .iter_poly_bm = extract_edge_idx_iter_poly_bm, .iter_poly_mesh = extract_edge_idx_iter_poly_mesh, .iter_ledge_bm = extract_edge_idx_iter_ledge_bm, .iter_ledge_mesh = extract_edge_idx_iter_ledge_mesh, .data_type = 0, .use_threading = true, .mesh_buffer_offset = offsetof(MeshBufferCache, vbo.edge_idx)}; const MeshExtract extract_vert_idx = { .init = extract_select_idx_init, .iter_poly_bm = extract_vert_idx_iter_poly_bm, .iter_poly_mesh = extract_vert_idx_iter_poly_mesh, .iter_ledge_bm = extract_vert_idx_iter_ledge_bm, .iter_ledge_mesh = extract_vert_idx_iter_ledge_mesh, .iter_lvert_bm = extract_vert_idx_iter_lvert_bm, .iter_lvert_mesh = extract_vert_idx_iter_lvert_mesh, .data_type = 0, .use_threading = true, .mesh_buffer_offset = offsetof(MeshBufferCache, vbo.vert_idx)}; static void *extract_fdot_idx_init(const MeshRenderData *mr, struct MeshBatchCache *UNUSED(cache), void *buf) { GPUVertBuf *vbo = buf; static GPUVertFormat format = {0}; if (format.attr_len == 0) { /* TODO rename "color" to something more descriptive. */ GPU_vertformat_attr_add(&format, "color", GPU_COMP_U32, 1, GPU_FETCH_INT); } GPU_vertbuf_init_with_format(vbo, &format); GPU_vertbuf_data_alloc(vbo, mr->poly_len); return GPU_vertbuf_get_data(vbo); } static void extract_fdot_idx_iter_poly_bm(const MeshRenderData *UNUSED(mr), BMFace *UNUSED(f), const int f_index, void *data) { ((uint32_t *)data)[f_index] = f_index; } static void extract_fdot_idx_iter_poly_mesh(const MeshRenderData *mr, const MPoly *UNUSED(mp), const int mp_index, void *data) { if (mr->p_origindex != NULL) { ((uint32_t *)data)[mp_index] = mr->p_origindex[mp_index]; } else { ((uint32_t *)data)[mp_index] = mp_index; } } const MeshExtract extract_fdot_idx = { .init = extract_fdot_idx_init, .iter_poly_bm = extract_fdot_idx_iter_poly_bm, .iter_poly_mesh = extract_fdot_idx_iter_poly_mesh, .data_type = 0, .use_threading = true, .mesh_buffer_offset = offsetof(MeshBufferCache, vbo.fdot_idx)};