/* * This program is free software; you can redistribute it and/or * modify it under the terms of the GNU General Public License * as published by the Free Software Foundation; either version 2 * of the License, or (at your option) any later version. * * This program is distributed in the hope that it will be useful, * but WITHOUT ANY WARRANTY; without even the implied warranty of * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the * GNU General Public License for more details. * * You should have received a copy of the GNU General Public License * along with this program; if not, write to the Free Software Foundation, * Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA. * * The Original Code is Copyright (C) 2021 by Blender Foundation. * All rights reserved. */ /** \file * \ingroup draw * * \brief Extraction of Mesh data into VBO to feed to GPU. */ #include "MEM_guardedalloc.h" #include "BLI_bitmap.h" #include "BLI_math.h" #include "BLI_task.h" #include "BKE_editmesh.h" #include "BKE_editmesh_cache.h" #include "BKE_mesh.h" #include "GPU_batch.h" #include "ED_mesh.h" #include "draw_cache_extract_mesh_private.h" /* ---------------------------------------------------------------------- */ /** \name Update Loose Geometry * \{ */ static void mesh_render_data_lverts_bm(const MeshRenderData *mr, MeshBufferExtractionCache *cache, BMesh *bm); static void mesh_render_data_ledges_bm(const MeshRenderData *mr, MeshBufferExtractionCache *cache, BMesh *bm); static void mesh_render_data_loose_geom_mesh(const MeshRenderData *mr, MeshBufferExtractionCache *cache); static void mesh_render_data_loose_geom_build(const MeshRenderData *mr, MeshBufferExtractionCache *cache); static void mesh_render_data_loose_geom_load(MeshRenderData *mr, MeshBufferExtractionCache *cache) { mr->ledges = cache->loose_geom.edges; mr->lverts = cache->loose_geom.verts; mr->vert_loose_len = cache->loose_geom.vert_len; mr->edge_loose_len = cache->loose_geom.edge_len; mr->loop_loose_len = mr->vert_loose_len + (mr->edge_loose_len * 2); } static void mesh_render_data_loose_geom_ensure(const MeshRenderData *mr, MeshBufferExtractionCache *cache) { /* Early exit: Are loose geometry already available. * Only checking for loose verts as loose edges and verts are calculated at the same time. */ if (cache->loose_geom.verts) { return; } mesh_render_data_loose_geom_build(mr, cache); } static void mesh_render_data_loose_geom_build(const MeshRenderData *mr, MeshBufferExtractionCache *cache) { cache->loose_geom.vert_len = 0; cache->loose_geom.edge_len = 0; if (mr->extract_type != MR_EXTRACT_BMESH) { /* Mesh */ mesh_render_data_loose_geom_mesh(mr, cache); } else { /* #BMesh */ BMesh *bm = mr->bm; mesh_render_data_lverts_bm(mr, cache, bm); mesh_render_data_ledges_bm(mr, cache, bm); } } static void mesh_render_data_loose_geom_mesh(const MeshRenderData *mr, MeshBufferExtractionCache *cache) { BLI_bitmap *lvert_map = BLI_BITMAP_NEW(mr->vert_len, __func__); cache->loose_geom.edges = MEM_mallocN(mr->edge_len * sizeof(*cache->loose_geom.edges), __func__); const MEdge *med = mr->medge; for (int med_index = 0; med_index < mr->edge_len; med_index++, med++) { if (med->flag & ME_LOOSEEDGE) { cache->loose_geom.edges[cache->loose_geom.edge_len++] = med_index; } /* Tag verts as not loose. */ BLI_BITMAP_ENABLE(lvert_map, med->v1); BLI_BITMAP_ENABLE(lvert_map, med->v2); } if (cache->loose_geom.edge_len < mr->edge_len) { cache->loose_geom.edges = MEM_reallocN( cache->loose_geom.edges, cache->loose_geom.edge_len * sizeof(*cache->loose_geom.edges)); } cache->loose_geom.verts = MEM_mallocN(mr->vert_len * sizeof(*cache->loose_geom.verts), __func__); for (int v = 0; v < mr->vert_len; v++) { if (!BLI_BITMAP_TEST(lvert_map, v)) { cache->loose_geom.verts[cache->loose_geom.vert_len++] = v; } } if (cache->loose_geom.vert_len < mr->vert_len) { cache->loose_geom.verts = MEM_reallocN( cache->loose_geom.verts, cache->loose_geom.vert_len * sizeof(*cache->loose_geom.verts)); } MEM_freeN(lvert_map); } static void mesh_render_data_lverts_bm(const MeshRenderData *mr, MeshBufferExtractionCache *cache, BMesh *bm) { int elem_id; BMIter iter; BMVert *eve; cache->loose_geom.verts = MEM_mallocN(mr->vert_len * sizeof(*cache->loose_geom.verts), __func__); BM_ITER_MESH_INDEX (eve, &iter, bm, BM_VERTS_OF_MESH, elem_id) { if (eve->e == NULL) { cache->loose_geom.verts[cache->loose_geom.vert_len++] = elem_id; } } if (cache->loose_geom.vert_len < mr->vert_len) { cache->loose_geom.verts = MEM_reallocN( cache->loose_geom.verts, cache->loose_geom.vert_len * sizeof(*cache->loose_geom.verts)); } } static void mesh_render_data_ledges_bm(const MeshRenderData *mr, MeshBufferExtractionCache *cache, BMesh *bm) { int elem_id; BMIter iter; BMEdge *ede; cache->loose_geom.edges = MEM_mallocN(mr->edge_len * sizeof(*cache->loose_geom.edges), __func__); BM_ITER_MESH_INDEX (ede, &iter, bm, BM_EDGES_OF_MESH, elem_id) { if (ede->l == NULL) { cache->loose_geom.edges[cache->loose_geom.edge_len++] = elem_id; } } if (cache->loose_geom.edge_len < mr->edge_len) { cache->loose_geom.edges = MEM_reallocN( cache->loose_geom.edges, cache->loose_geom.edge_len * sizeof(*cache->loose_geom.edges)); } } /** \} */ /* ---------------------------------------------------------------------- */ /** \name Material Offsets * * Material offsets contains the offset of a material after sorting tris based on their material. * * \{ */ static void mesh_render_data_mat_offset_load(MeshRenderData *mr, const MeshBufferExtractionCache *cache); static void mesh_render_data_mat_offset_ensure(MeshRenderData *mr, MeshBufferExtractionCache *cache); static void mesh_render_data_mat_offset_build(MeshRenderData *mr, MeshBufferExtractionCache *cache); static void mesh_render_data_mat_offset_build_bm(MeshRenderData *mr, MeshBufferExtractionCache *cache); static void mesh_render_data_mat_offset_build_mesh(MeshRenderData *mr, MeshBufferExtractionCache *cache); static void mesh_render_data_mat_offset_apply_offset(MeshRenderData *mr, MeshBufferExtractionCache *cache); void mesh_render_data_update_mat_offsets(MeshRenderData *mr, MeshBufferExtractionCache *cache, const eMRDataType data_flag) { if (data_flag & MR_DATA_MAT_OFFSETS) { mesh_render_data_mat_offset_ensure(mr, cache); mesh_render_data_mat_offset_load(mr, cache); } } static void mesh_render_data_mat_offset_load(MeshRenderData *mr, const MeshBufferExtractionCache *cache) { mr->mat_offsets.tri = cache->mat_offsets.tri; mr->mat_offsets.visible_tri_len = cache->mat_offsets.visible_tri_len; } static void mesh_render_data_mat_offset_ensure(MeshRenderData *mr, MeshBufferExtractionCache *cache) { if (cache->mat_offsets.tri) { return; } mesh_render_data_mat_offset_build(mr, cache); } static void mesh_render_data_mat_offset_build(MeshRenderData *mr, MeshBufferExtractionCache *cache) { size_t mat_tri_idx_size = sizeof(int) * mr->mat_len; cache->mat_offsets.tri = MEM_callocN(mat_tri_idx_size, __func__); /* Count how many triangles for each material. */ if (mr->extract_type == MR_EXTRACT_BMESH) { mesh_render_data_mat_offset_build_bm(mr, cache); } else { mesh_render_data_mat_offset_build_mesh(mr, cache); } mesh_render_data_mat_offset_apply_offset(mr, cache); } typedef struct MatOffsetUserData { MeshRenderData *mr; /** This struct is extended during allocation to hold mat_tri_len for each material. */ int mat_tri_len[0]; } MatOffsetUserData; static void mesh_render_data_mat_offset_reduce(const void *__restrict UNUSED(userdata), void *__restrict chunk_join, void *__restrict chunk) { MatOffsetUserData *dst = chunk_join; MatOffsetUserData *src = chunk; int *dst_mat_len = dst->mat_tri_len; int *src_mat_len = src->mat_tri_len; for (int i = 0; i < dst->mr->mat_len; i++) { dst_mat_len[i] += src_mat_len[i]; } } static void mesh_render_data_mat_offset_build_threaded(MeshRenderData *mr, MeshBufferExtractionCache *cache, int face_len, TaskParallelRangeFunc range_func) { /* Extending the #MatOffsetUserData with an int per material slot. */ size_t userdata_size = sizeof(MatOffsetUserData) + (mr->mat_len) * sizeof(*cache->mat_offsets.tri); MatOffsetUserData *userdata = MEM_callocN(userdata_size, __func__); userdata->mr = mr; TaskParallelSettings settings; BLI_parallel_range_settings_defaults(&settings); settings.userdata_chunk = userdata; settings.userdata_chunk_size = userdata_size; settings.min_iter_per_thread = MIN_RANGE_LEN; settings.func_reduce = mesh_render_data_mat_offset_reduce; BLI_task_parallel_range(0, face_len, NULL, range_func, &settings); memcpy(cache->mat_offsets.tri, &userdata->mat_tri_len, (mr->mat_len) * sizeof(*cache->mat_offsets.tri)); MEM_freeN(userdata); } static void mesh_render_data_mat_offset_bm_range(void *__restrict UNUSED(userdata), const int iter, const TaskParallelTLS *__restrict tls) { MatOffsetUserData *mat_offset_userdata = tls->userdata_chunk; MeshRenderData *mr = mat_offset_userdata->mr; int *mat_tri_len = mat_offset_userdata->mat_tri_len; BMesh *bm = mr->bm; BMFace *efa = BM_face_at_index(bm, iter); if (!BM_elem_flag_test(efa, BM_ELEM_HIDDEN)) { int mat = min_ii(efa->mat_nr, mr->mat_len - 1); mat_tri_len[mat] += efa->len - 2; } } static void mesh_render_data_mat_offset_build_bm(MeshRenderData *mr, MeshBufferExtractionCache *cache) { BMesh *bm = mr->bm; mesh_render_data_mat_offset_build_threaded( mr, cache, bm->totface, mesh_render_data_mat_offset_bm_range); } static void mesh_render_data_mat_offset_mesh_range(void *__restrict UNUSED(userdata), const int iter, const TaskParallelTLS *__restrict tls) { MatOffsetUserData *mat_offset_userdata = tls->userdata_chunk; const MeshRenderData *mr = mat_offset_userdata->mr; int *mat_tri_len = mat_offset_userdata->mat_tri_len; const MPoly *mp = &mr->mpoly[iter]; if (!(mr->use_hide && (mp->flag & ME_HIDE))) { int mat = min_ii(mp->mat_nr, mr->mat_len - 1); mat_tri_len[mat] += mp->totloop - 2; } } static void mesh_render_data_mat_offset_build_mesh(MeshRenderData *mr, MeshBufferExtractionCache *cache) { mesh_render_data_mat_offset_build_threaded( mr, cache, mr->poly_len, mesh_render_data_mat_offset_mesh_range); } static void mesh_render_data_mat_offset_apply_offset(MeshRenderData *mr, MeshBufferExtractionCache *cache) { int *mat_tri_len = cache->mat_offsets.tri; int ofs = mat_tri_len[0]; mat_tri_len[0] = 0; for (int i = 1; i < mr->mat_len; i++) { int tmp = mat_tri_len[i]; mat_tri_len[i] = ofs; ofs += tmp; } cache->mat_offsets.visible_tri_len = ofs; } /** \} */ /* ---------------------------------------------------------------------- */ /** \name Mesh/BMesh Interface (indirect, partially cached access to complex data). * \{ */ /** * Part of the creation of the #MeshRenderData that happens in a thread. */ void mesh_render_data_update_looptris(MeshRenderData *mr, const eMRIterType iter_type, const eMRDataType data_flag) { Mesh *me = mr->me; if (mr->extract_type != MR_EXTRACT_BMESH) { /* Mesh */ if ((iter_type & MR_ITER_LOOPTRI) || (data_flag & MR_DATA_LOOPTRI)) { /* NOTE(campbell): It's possible to skip allocating tessellation, * the tessellation can be calculated as part of the iterator, see: P2188. * The overall advantage is small (around 1%), so keep this as-is. */ mr->mlooptri = MEM_mallocN(sizeof(*mr->mlooptri) * mr->tri_len, "MR_DATATYPE_LOOPTRI"); if (mr->poly_normals != NULL) { BKE_mesh_recalc_looptri_with_normals(me->mloop, me->mpoly, me->mvert, me->totloop, me->totpoly, mr->mlooptri, mr->poly_normals); } else { BKE_mesh_recalc_looptri( me->mloop, me->mpoly, me->mvert, me->totloop, me->totpoly, mr->mlooptri); } } } else { /* #BMesh */ if ((iter_type & MR_ITER_LOOPTRI) || (data_flag & MR_DATA_LOOPTRI)) { /* Edit mode ensures this is valid, no need to calculate. */ BLI_assert((mr->bm->totloop == 0) || (mr->edit_bmesh->looptris != NULL)); } } } void mesh_render_data_update_normals(MeshRenderData *mr, const eMRDataType data_flag) { Mesh *me = mr->me; const bool is_auto_smooth = (me->flag & ME_AUTOSMOOTH) != 0; const float split_angle = is_auto_smooth ? me->smoothresh : (float)M_PI; if (mr->extract_type != MR_EXTRACT_BMESH) { /* Mesh */ if (data_flag & (MR_DATA_POLY_NOR | MR_DATA_LOOP_NOR | MR_DATA_TAN_LOOP_NOR)) { BKE_mesh_ensure_normals_for_display(mr->me); mr->poly_normals = CustomData_get_layer(&mr->me->pdata, CD_NORMAL); } if (((data_flag & MR_DATA_LOOP_NOR) && is_auto_smooth) || (data_flag & MR_DATA_TAN_LOOP_NOR)) { mr->loop_normals = MEM_mallocN(sizeof(*mr->loop_normals) * mr->loop_len, __func__); short(*clnors)[2] = CustomData_get_layer(&mr->me->ldata, CD_CUSTOMLOOPNORMAL); BKE_mesh_normals_loop_split(mr->me->mvert, mr->vert_len, mr->me->medge, mr->edge_len, mr->me->mloop, mr->loop_normals, mr->loop_len, mr->me->mpoly, mr->poly_normals, mr->poly_len, is_auto_smooth, split_angle, NULL, clnors, NULL); } } else { /* #BMesh */ if (data_flag & MR_DATA_POLY_NOR) { /* Use #BMFace.no instead. */ } if (((data_flag & MR_DATA_LOOP_NOR) && is_auto_smooth) || (data_flag & MR_DATA_TAN_LOOP_NOR)) { const float(*vert_coords)[3] = NULL; const float(*vert_normals)[3] = NULL; const float(*poly_normals)[3] = NULL; if (mr->edit_data && mr->edit_data->vertexCos) { vert_coords = mr->bm_vert_coords; vert_normals = mr->bm_vert_normals; poly_normals = mr->bm_poly_normals; } mr->loop_normals = MEM_mallocN(sizeof(*mr->loop_normals) * mr->loop_len, __func__); const int clnors_offset = CustomData_get_offset(&mr->bm->ldata, CD_CUSTOMLOOPNORMAL); BM_loops_calc_normal_vcos(mr->bm, vert_coords, vert_normals, poly_normals, is_auto_smooth, split_angle, mr->loop_normals, NULL, NULL, clnors_offset, false); } } } /** * \param is_mode_active: When true, use the modifiers from the edit-data, * otherwise don't use modifiers as they are not from this object. */ MeshRenderData *mesh_render_data_create(Mesh *me, MeshBufferExtractionCache *cache, const bool is_editmode, const bool is_paint_mode, const bool is_mode_active, const float obmat[4][4], const bool do_final, const bool do_uvedit, const ToolSettings *ts, const eMRIterType iter_type) { MeshRenderData *mr = MEM_callocN(sizeof(*mr), __func__); mr->toolsettings = ts; mr->mat_len = mesh_render_mat_len_get(me); copy_m4_m4(mr->obmat, obmat); if (is_editmode) { BLI_assert(me->edit_mesh->mesh_eval_cage && me->edit_mesh->mesh_eval_final); mr->bm = me->edit_mesh->bm; mr->edit_bmesh = me->edit_mesh; mr->me = (do_final) ? me->edit_mesh->mesh_eval_final : me->edit_mesh->mesh_eval_cage; mr->edit_data = is_mode_active ? mr->me->runtime.edit_data : NULL; if (mr->edit_data) { EditMeshData *emd = mr->edit_data; if (emd->vertexCos) { BKE_editmesh_cache_ensure_vert_normals(mr->edit_bmesh, emd); BKE_editmesh_cache_ensure_poly_normals(mr->edit_bmesh, emd); } mr->bm_vert_coords = mr->edit_data->vertexCos; mr->bm_vert_normals = mr->edit_data->vertexNos; mr->bm_poly_normals = mr->edit_data->polyNos; mr->bm_poly_centers = mr->edit_data->polyCos; } bool has_mdata = is_mode_active && (mr->me->runtime.wrapper_type == ME_WRAPPER_TYPE_MDATA); bool use_mapped = is_mode_active && (has_mdata && !do_uvedit && mr->me && !mr->me->runtime.is_original); int bm_ensure_types = BM_VERT | BM_EDGE | BM_LOOP | BM_FACE; BM_mesh_elem_index_ensure(mr->bm, bm_ensure_types); BM_mesh_elem_table_ensure(mr->bm, bm_ensure_types & ~BM_LOOP); mr->efa_act_uv = EDBM_uv_active_face_get(mr->edit_bmesh, false, false); mr->efa_act = BM_mesh_active_face_get(mr->bm, false, true); mr->eed_act = BM_mesh_active_edge_get(mr->bm); mr->eve_act = BM_mesh_active_vert_get(mr->bm); mr->crease_ofs = CustomData_get_offset(&mr->bm->edata, CD_CREASE); mr->bweight_ofs = CustomData_get_offset(&mr->bm->edata, CD_BWEIGHT); #ifdef WITH_FREESTYLE mr->freestyle_edge_ofs = CustomData_get_offset(&mr->bm->edata, CD_FREESTYLE_EDGE); mr->freestyle_face_ofs = CustomData_get_offset(&mr->bm->pdata, CD_FREESTYLE_FACE); #endif if (use_mapped) { mr->v_origindex = CustomData_get_layer(&mr->me->vdata, CD_ORIGINDEX); mr->e_origindex = CustomData_get_layer(&mr->me->edata, CD_ORIGINDEX); mr->p_origindex = CustomData_get_layer(&mr->me->pdata, CD_ORIGINDEX); use_mapped = (mr->v_origindex || mr->e_origindex || mr->p_origindex); } mr->extract_type = use_mapped ? MR_EXTRACT_MAPPED : MR_EXTRACT_BMESH; /* Seems like the mesh_eval_final do not have the right origin indices. * Force not mapped in this case. */ if (has_mdata && do_final && me->edit_mesh->mesh_eval_final != me->edit_mesh->mesh_eval_cage) { // mr->edit_bmesh = NULL; mr->extract_type = MR_EXTRACT_MESH; } } else { mr->me = me; mr->edit_bmesh = NULL; bool use_mapped = is_paint_mode && mr->me && !mr->me->runtime.is_original; if (use_mapped) { mr->v_origindex = CustomData_get_layer(&mr->me->vdata, CD_ORIGINDEX); mr->e_origindex = CustomData_get_layer(&mr->me->edata, CD_ORIGINDEX); mr->p_origindex = CustomData_get_layer(&mr->me->pdata, CD_ORIGINDEX); use_mapped = (mr->v_origindex || mr->e_origindex || mr->p_origindex); } mr->extract_type = use_mapped ? MR_EXTRACT_MAPPED : MR_EXTRACT_MESH; } if (mr->extract_type != MR_EXTRACT_BMESH) { /* Mesh */ mr->vert_len = mr->me->totvert; mr->edge_len = mr->me->totedge; mr->loop_len = mr->me->totloop; mr->poly_len = mr->me->totpoly; mr->tri_len = poly_to_tri_count(mr->poly_len, mr->loop_len); mr->mvert = CustomData_get_layer(&mr->me->vdata, CD_MVERT); mr->medge = CustomData_get_layer(&mr->me->edata, CD_MEDGE); mr->mloop = CustomData_get_layer(&mr->me->ldata, CD_MLOOP); mr->mpoly = CustomData_get_layer(&mr->me->pdata, CD_MPOLY); mr->v_origindex = CustomData_get_layer(&mr->me->vdata, CD_ORIGINDEX); mr->e_origindex = CustomData_get_layer(&mr->me->edata, CD_ORIGINDEX); mr->p_origindex = CustomData_get_layer(&mr->me->pdata, CD_ORIGINDEX); } else { /* #BMesh */ BMesh *bm = mr->bm; mr->vert_len = bm->totvert; mr->edge_len = bm->totedge; mr->loop_len = bm->totloop; mr->poly_len = bm->totface; mr->tri_len = poly_to_tri_count(mr->poly_len, mr->loop_len); } if (iter_type & (MR_ITER_LEDGE | MR_ITER_LVERT)) { mesh_render_data_loose_geom_ensure(mr, cache); mesh_render_data_loose_geom_load(mr, cache); } return mr; } void mesh_render_data_free(MeshRenderData *mr) { MEM_SAFE_FREE(mr->mlooptri); MEM_SAFE_FREE(mr->loop_normals); /* Loose geometry are owned by #MeshBufferExtractionCache. */ mr->ledges = NULL; mr->lverts = NULL; MEM_freeN(mr); } /** \} */