/* * ***** BEGIN GPL LICENSE BLOCK ***** * * This program is free software; you can redistribute it and/or * modify it under the terms of the GNU General Public License * as published by the Free Software Foundation; either version 2 * of the License, or (at your option) any later version. * * This program is distributed in the hope that it will be useful, * but WITHOUT ANY WARRANTY; without even the implied warranty of * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the * GNU General Public License for more details. * * You should have received a copy of the GNU General Public License * along with this program; if not, write to the Free Software Foundation, * Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA. * * Copyright 2016, Blender Foundation. * Contributor(s): Blender Institute * * ***** END GPL LICENSE BLOCK ***** * */ /** \file draw_cache_impl.h * \ingroup draw */ #ifndef __DRAW_CACHE_IMPL_H__ #define __DRAW_CACHE_IMPL_H__ struct CurveCache; struct GPUBatch; struct GPUIndexBuf; struct GPUMaterial; struct GPUTexture; struct GPUVertBuf; struct ListBase; struct ModifierData; struct PTCacheEdit; struct ParticleSystem; struct SpaceImage; struct ToolSettings; struct Curve; struct Lattice; struct Mesh; struct MetaBall; struct bGPdata; /* Expose via BKE callbacks */ void DRW_mball_batch_cache_dirty_tag(struct MetaBall *mb, int mode); void DRW_mball_batch_cache_free(struct MetaBall *mb); void DRW_curve_batch_cache_dirty_tag(struct Curve *cu, int mode); void DRW_curve_batch_cache_free(struct Curve *cu); void DRW_mesh_batch_cache_dirty_tag(struct Mesh *me, int mode); void DRW_mesh_batch_cache_free(struct Mesh *me); void DRW_lattice_batch_cache_dirty_tag(struct Lattice *lt, int mode); void DRW_lattice_batch_cache_free(struct Lattice *lt); void DRW_particle_batch_cache_dirty_tag(struct ParticleSystem *psys, int mode); void DRW_particle_batch_cache_free(struct ParticleSystem *psys); void DRW_gpencil_batch_cache_dirty_tag(struct bGPdata *gpd); void DRW_gpencil_batch_cache_free(struct bGPdata *gpd); /* Curve */ void DRW_curve_batch_cache_create_requested(struct Object *ob); struct GPUBatch *DRW_curve_batch_cache_get_wire_edge(struct Curve *cu); struct GPUBatch *DRW_curve_batch_cache_get_normal_edge(struct Curve *cu); struct GPUBatch *DRW_curve_batch_cache_get_edit_edges(struct Curve *cu); struct GPUBatch *DRW_curve_batch_cache_get_edit_verts(struct Curve *cu, bool handles); struct GPUBatch *DRW_curve_batch_cache_get_triangles_with_normals(struct Curve *cu); struct GPUBatch **DRW_curve_batch_cache_get_surface_shaded( struct Curve *cu, struct GPUMaterial **gpumat_array, uint gpumat_array_len); struct GPUBatch *DRW_curve_batch_cache_get_wireframes_face(struct Curve *cu); /* Metaball */ struct GPUBatch *DRW_metaball_batch_cache_get_triangles_with_normals(struct Object *ob); struct GPUBatch **DRW_metaball_batch_cache_get_surface_shaded( struct Object *ob, struct MetaBall *mb, struct GPUMaterial **gpumat_array, uint gpumat_array_len); struct GPUBatch *DRW_metaball_batch_cache_get_wireframes_face(struct Object *ob); /* DispList */ void DRW_displist_vertbuf_create_pos_and_nor(struct ListBase *lb, struct GPUVertBuf *vbo); void DRW_displist_vertbuf_create_pos_and_nor_and_uv_tess( struct ListBase *lb, struct GPUVertBuf *vbo_pos_nor, struct GPUVertBuf *vbo_uv); void DRW_displist_vertbuf_create_wireframe_data_tess(struct ListBase *lb, struct GPUVertBuf *vbo); void DRW_displist_indexbuf_create_triangles_in_order(struct ListBase *lb, struct GPUIndexBuf *vbo); void DRW_displist_indexbuf_create_triangles_tess_split_by_material( struct ListBase *lb, struct GPUIndexBuf **ibo_mat, uint mat_len); /* Lattice */ struct GPUBatch *DRW_lattice_batch_cache_get_all_edges(struct Lattice *lt, bool use_weight, const int actdef); struct GPUBatch *DRW_lattice_batch_cache_get_all_verts(struct Lattice *lt); struct GPUBatch *DRW_lattice_batch_cache_get_edit_verts(struct Lattice *lt); /* Mesh */ void DRW_mesh_batch_cache_create_requested( struct Object *ob, struct Mesh *me, const struct ToolSettings *ts, const bool is_paint_mode, const bool use_hide); struct GPUBatch *DRW_mesh_batch_cache_get_all_verts(struct Mesh *me); struct GPUBatch *DRW_mesh_batch_cache_get_all_edges(struct Mesh *me); struct GPUBatch *DRW_mesh_batch_cache_get_loose_edges(struct Mesh *me); struct GPUBatch *DRW_mesh_batch_cache_get_edge_detection(struct Mesh *me, bool *r_is_manifold); struct GPUBatch *DRW_mesh_batch_cache_get_surface(struct Mesh *me); struct GPUBatch *DRW_mesh_batch_cache_get_surface_edges(struct Mesh *me); struct GPUBatch **DRW_mesh_batch_cache_get_surface_shaded( struct Mesh *me, struct GPUMaterial **gpumat_array, uint gpumat_array_len, char **auto_layer_names, int **auto_layer_is_srgb, int *auto_layer_count); struct GPUBatch **DRW_mesh_batch_cache_get_surface_texpaint(struct Mesh *me); struct GPUBatch *DRW_mesh_batch_cache_get_surface_texpaint_single(struct Mesh *me); struct GPUBatch *DRW_mesh_batch_cache_get_surface_vertpaint(struct Mesh *me); struct GPUBatch *DRW_mesh_batch_cache_get_surface_weights(struct Mesh *me); /* edit-mesh drawing */ struct GPUBatch *DRW_mesh_batch_cache_get_edit_triangles(struct Mesh *me); struct GPUBatch *DRW_mesh_batch_cache_get_edit_triangles_nor(struct Mesh *me); struct GPUBatch *DRW_mesh_batch_cache_get_edit_triangles_lnor(struct Mesh *me); struct GPUBatch *DRW_mesh_batch_cache_get_edit_vertices(struct Mesh *me); struct GPUBatch *DRW_mesh_batch_cache_get_edit_loose_edges(struct Mesh *me); struct GPUBatch *DRW_mesh_batch_cache_get_edit_loose_edges_nor(struct Mesh *me); struct GPUBatch *DRW_mesh_batch_cache_get_edit_loose_verts(struct Mesh *me); struct GPUBatch *DRW_mesh_batch_cache_get_edit_facedots(struct Mesh *me); /* edit-mesh selection */ struct GPUBatch *DRW_mesh_batch_cache_get_triangles_with_select_id(struct Mesh *me); struct GPUBatch *DRW_mesh_batch_cache_get_triangles_with_select_mask(struct Mesh *me); struct GPUBatch *DRW_mesh_batch_cache_get_facedots_with_select_id(struct Mesh *me); struct GPUBatch *DRW_mesh_batch_cache_get_edges_with_select_id(struct Mesh *me); struct GPUBatch *DRW_mesh_batch_cache_get_verts_with_select_id(struct Mesh *me); /* Object mode Wireframe overlays */ struct GPUBatch *DRW_mesh_batch_cache_get_wireframes_face(struct Mesh *me); /* edit-mesh UV editor */ struct GPUBatch *DRW_mesh_batch_cache_get_edituv_faces_strech_area(struct Mesh *me); struct GPUBatch *DRW_mesh_batch_cache_get_edituv_faces_strech_angle(struct Mesh *me); struct GPUBatch *DRW_mesh_batch_cache_get_edituv_faces(struct Mesh *me); struct GPUBatch *DRW_mesh_batch_cache_get_edituv_edges(struct Mesh *me); struct GPUBatch *DRW_mesh_batch_cache_get_edituv_verts(struct Mesh *me); struct GPUBatch *DRW_mesh_batch_cache_get_edituv_facedots(struct Mesh *me); /* For Image UV editor. */ struct GPUBatch *DRW_mesh_batch_cache_get_uv_edges(struct Mesh *me); void DRW_mesh_cache_sculpt_coords_ensure(struct Mesh *me); /* Edit mesh bitflags (is this the right place?) */ enum { VFLAG_VERTEX_ACTIVE = 1 << 0, VFLAG_VERTEX_SELECTED = 1 << 1, VFLAG_VERTEX_EXISTS = 1 << 2, VFLAG_FACE_ACTIVE = 1 << 3, VFLAG_FACE_SELECTED = 1 << 4, VFLAG_FACE_FREESTYLE = 1 << 5, /* Beware to not go over 1 << 7 (it's a byte flag) * (see gpu_shader_edit_mesh_overlay_geom.glsl) */ }; enum { VFLAG_EDGE_EXISTS = 1 << 0, VFLAG_EDGE_ACTIVE = 1 << 1, VFLAG_EDGE_SELECTED = 1 << 2, VFLAG_EDGE_SEAM = 1 << 3, VFLAG_EDGE_SHARP = 1 << 4, VFLAG_EDGE_FREESTYLE = 1 << 5, /* Beware to not go over 1 << 7 (it's a byte flag) * (see gpu_shader_edit_mesh_overlay_geom.glsl) */ }; /* Particles */ struct GPUBatch *DRW_particles_batch_cache_get_hair( struct Object *object, struct ParticleSystem *psys, struct ModifierData *md); struct GPUBatch *DRW_particles_batch_cache_get_dots( struct Object *object, struct ParticleSystem *psys); struct GPUBatch *DRW_particles_batch_cache_get_edit_strands( struct Object *object, struct ParticleSystem *psys, struct PTCacheEdit *edit, bool use_weight); struct GPUBatch *DRW_particles_batch_cache_get_edit_inner_points( struct Object *object, struct ParticleSystem *psys, struct PTCacheEdit *edit); struct GPUBatch *DRW_particles_batch_cache_get_edit_tip_points( struct Object *object, struct ParticleSystem *psys, struct PTCacheEdit *edit); /* Common */ #define DRW_ADD_FLAG_FROM_VBO_REQUEST(flag, vbo, value) (flag |= DRW_vbo_requested(vbo) ? (value) : 0) #define DRW_ADD_FLAG_FROM_IBO_REQUEST(flag, ibo, value) (flag |= DRW_ibo_requested(ibo) ? (value) : 0) /* Test and assign NULL if test fails */ #define DRW_TEST_ASSIGN_VBO(v) (v = (DRW_vbo_requested(v) ? (v) : NULL)) #define DRW_TEST_ASSIGN_IBO(v) (v = (DRW_ibo_requested(v) ? (v) : NULL)) struct GPUBatch *DRW_batch_request(struct GPUBatch **batch); bool DRW_batch_requested(struct GPUBatch *batch, int prim_type); void DRW_ibo_request(struct GPUBatch *batch, struct GPUIndexBuf **ibo); bool DRW_ibo_requested(struct GPUIndexBuf *ibo); void DRW_vbo_request(struct GPUBatch *batch, struct GPUVertBuf **vbo); bool DRW_vbo_requested(struct GPUVertBuf *vbo); #endif /* __DRAW_CACHE_IMPL_H__ */