/* * This program is free software; you can redistribute it and/or * modify it under the terms of the GNU General Public License * as published by the Free Software Foundation; either version 2 * of the License, or (at your option) any later version. * * This program is distributed in the hope that it will be useful, * but WITHOUT ANY WARRANTY; without even the implied warranty of * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the * GNU General Public License for more details. * * You should have received a copy of the GNU General Public License * along with this program; if not, write to the Free Software Foundation, * Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA. * * The Original Code is Copyright (C) 2017 by Blender Foundation. * All rights reserved. */ /** \file * \ingroup draw * * \brief Mesh API for render engines */ #include "MEM_guardedalloc.h" #include "BLI_alloca.h" #include "BLI_bitmap.h" #include "BLI_buffer.h" #include "BLI_edgehash.h" #include "BLI_listbase.h" #include "BLI_math_bits.h" #include "BLI_math_vector.h" #include "BLI_string.h" #include "BLI_task.h" #include "BLI_utildefines.h" #include "DNA_mesh_types.h" #include "DNA_meshdata_types.h" #include "DNA_object_types.h" #include "DNA_scene_types.h" #include "BKE_customdata.h" #include "BKE_deform.h" #include "BKE_editmesh.h" #include "BKE_editmesh_cache.h" #include "BKE_editmesh_tangent.h" #include "BKE_mesh.h" #include "BKE_mesh_runtime.h" #include "BKE_mesh_tangent.h" #include "BKE_modifier.h" #include "BKE_object_deform.h" #include "atomic_ops.h" #include "bmesh.h" #include "GPU_batch.h" #include "GPU_material.h" #include "DRW_render.h" #include "ED_mesh.h" #include "ED_uvedit.h" #include "draw_cache_extract.h" #include "draw_cache_inline.h" #include "draw_cache_impl.h" /* own include */ static void mesh_batch_cache_clear(Mesh *me); /* Return true is all layers in _b_ are inside _a_. */ BLI_INLINE bool mesh_cd_layers_type_overlap(DRW_MeshCDMask a, DRW_MeshCDMask b) { return (*((uint32_t *)&a) & *((uint32_t *)&b)) == *((uint32_t *)&b); } BLI_INLINE bool mesh_cd_layers_type_equal(DRW_MeshCDMask a, DRW_MeshCDMask b) { return *((uint32_t *)&a) == *((uint32_t *)&b); } BLI_INLINE void mesh_cd_layers_type_merge(DRW_MeshCDMask *a, DRW_MeshCDMask b) { atomic_fetch_and_or_uint32((uint32_t *)a, *(uint32_t *)&b); } BLI_INLINE void mesh_cd_layers_type_clear(DRW_MeshCDMask *a) { *((uint32_t *)a) = 0; } static void mesh_cd_calc_edit_uv_layer(const Mesh *UNUSED(me), DRW_MeshCDMask *cd_used) { cd_used->edit_uv = 1; } BLI_INLINE const CustomData *mesh_cd_ldata_get_from_mesh(const Mesh *me) { switch ((eMeshWrapperType)me->runtime.wrapper_type) { case ME_WRAPPER_TYPE_MDATA: return &me->ldata; break; case ME_WRAPPER_TYPE_BMESH: return &me->edit_mesh->bm->ldata; break; } BLI_assert(0); return &me->ldata; } BLI_INLINE const CustomData *mesh_cd_vdata_get_from_mesh(const Mesh *me) { switch ((eMeshWrapperType)me->runtime.wrapper_type) { case ME_WRAPPER_TYPE_MDATA: return &me->vdata; break; case ME_WRAPPER_TYPE_BMESH: return &me->edit_mesh->bm->vdata; break; } BLI_assert(0); return &me->vdata; } static void mesh_cd_calc_active_uv_layer(const Mesh *me, DRW_MeshCDMask *cd_used) { const Mesh *me_final = (me->edit_mesh) ? me->edit_mesh->mesh_eval_final : me; const CustomData *cd_ldata = mesh_cd_ldata_get_from_mesh(me_final); int layer = CustomData_get_active_layer(cd_ldata, CD_MLOOPUV); if (layer != -1) { cd_used->uv |= (1 << layer); } } static void mesh_cd_calc_active_mask_uv_layer(const Mesh *me, DRW_MeshCDMask *cd_used) { const Mesh *me_final = (me->edit_mesh) ? me->edit_mesh->mesh_eval_final : me; const CustomData *cd_ldata = mesh_cd_ldata_get_from_mesh(me_final); int layer = CustomData_get_stencil_layer(cd_ldata, CD_MLOOPUV); if (layer != -1) { cd_used->uv |= (1 << layer); } } static void mesh_cd_calc_active_vcol_layer(const Mesh *me, DRW_MeshCDMask *cd_used) { const Mesh *me_final = (me->edit_mesh) ? me->edit_mesh->mesh_eval_final : me; const CustomData *cd_vdata = mesh_cd_vdata_get_from_mesh(me_final); int layer = CustomData_get_active_layer(cd_vdata, CD_PROP_COLOR); if (layer != -1) { cd_used->sculpt_vcol |= (1 << layer); } } static void mesh_cd_calc_active_mloopcol_layer(const Mesh *me, DRW_MeshCDMask *cd_used) { const Mesh *me_final = (me->edit_mesh) ? me->edit_mesh->mesh_eval_final : me; const CustomData *cd_ldata = &me_final->ldata; int layer = CustomData_get_active_layer(cd_ldata, CD_MLOOPCOL); if (layer != -1) { cd_used->vcol |= (1 << layer); } } static DRW_MeshCDMask mesh_cd_calc_used_gpu_layers(const Mesh *me, struct GPUMaterial **gpumat_array, int gpumat_array_len) { const Mesh *me_final = (me->edit_mesh) ? me->edit_mesh->mesh_eval_final : me; const CustomData *cd_ldata = mesh_cd_ldata_get_from_mesh(me_final); const CustomData *cd_vdata = mesh_cd_vdata_get_from_mesh(me_final); /* See: DM_vertex_attributes_from_gpu for similar logic */ DRW_MeshCDMask cd_used; mesh_cd_layers_type_clear(&cd_used); for (int i = 0; i < gpumat_array_len; i++) { GPUMaterial *gpumat = gpumat_array[i]; if (gpumat) { ListBase gpu_attrs = GPU_material_attributes(gpumat); LISTBASE_FOREACH (GPUMaterialAttribute *, gpu_attr, &gpu_attrs) { const char *name = gpu_attr->name; int type = gpu_attr->type; int layer = -1; if (type == CD_AUTO_FROM_NAME) { /* We need to deduct what exact layer is used. * * We do it based on the specified name. */ if (name[0] != '\0') { layer = CustomData_get_named_layer(cd_ldata, CD_MLOOPUV, name); type = CD_MTFACE; if (layer == -1) { layer = CustomData_get_named_layer(cd_ldata, CD_MLOOPCOL, name); type = CD_MCOL; } if (layer == -1) { if (U.experimental.use_sculpt_vertex_colors) { layer = CustomData_get_named_layer(cd_vdata, CD_PROP_COLOR, name); type = CD_PROP_COLOR; } } #if 0 /* Tangents are always from UV's - this will never happen. */ if (layer == -1) { layer = CustomData_get_named_layer(cd_ldata, CD_TANGENT, name); type = CD_TANGENT; } #endif if (layer == -1) { continue; } } else { /* Fall back to the UV layer, which matches old behavior. */ type = CD_MTFACE; } } switch (type) { case CD_MTFACE: { if (layer == -1) { layer = (name[0] != '\0') ? CustomData_get_named_layer(cd_ldata, CD_MLOOPUV, name) : CustomData_get_render_layer(cd_ldata, CD_MLOOPUV); } if (layer != -1) { cd_used.uv |= (1 << layer); } break; } case CD_TANGENT: { if (layer == -1) { layer = (name[0] != '\0') ? CustomData_get_named_layer(cd_ldata, CD_MLOOPUV, name) : CustomData_get_render_layer(cd_ldata, CD_MLOOPUV); /* Only fallback to orco (below) when we have no UV layers, see: T56545 */ if (layer == -1 && name[0] != '\0') { layer = CustomData_get_render_layer(cd_ldata, CD_MLOOPUV); } } if (layer != -1) { cd_used.tan |= (1 << layer); } else { /* no UV layers at all => requesting orco */ cd_used.tan_orco = 1; cd_used.orco = 1; } break; } case CD_PROP_COLOR: { /* Sculpt Vertex Colors */ if (layer == -1) { layer = (name[0] != '\0') ? CustomData_get_named_layer(cd_vdata, CD_PROP_COLOR, name) : CustomData_get_render_layer(cd_vdata, CD_PROP_COLOR); } if (layer != -1) { cd_used.sculpt_vcol |= (1 << layer); } break; } case CD_MCOL: { /* Vertex Color Data */ if (layer == -1) { layer = (name[0] != '\0') ? CustomData_get_named_layer(cd_ldata, CD_MLOOPCOL, name) : CustomData_get_render_layer(cd_ldata, CD_MLOOPCOL); } if (layer != -1) { cd_used.vcol |= (1 << layer); } break; } case CD_ORCO: { cd_used.orco = 1; break; } } } } } return cd_used; } /** \} */ /* ---------------------------------------------------------------------- */ /** \name Vertex Group Selection * \{ */ /** Reset the selection structure, deallocating heap memory as appropriate. */ static void drw_mesh_weight_state_clear(struct DRW_MeshWeightState *wstate) { MEM_SAFE_FREE(wstate->defgroup_sel); MEM_SAFE_FREE(wstate->defgroup_locked); MEM_SAFE_FREE(wstate->defgroup_unlocked); memset(wstate, 0, sizeof(*wstate)); wstate->defgroup_active = -1; } /** Copy selection data from one structure to another, including heap memory. */ static void drw_mesh_weight_state_copy(struct DRW_MeshWeightState *wstate_dst, const struct DRW_MeshWeightState *wstate_src) { MEM_SAFE_FREE(wstate_dst->defgroup_sel); MEM_SAFE_FREE(wstate_dst->defgroup_locked); MEM_SAFE_FREE(wstate_dst->defgroup_unlocked); memcpy(wstate_dst, wstate_src, sizeof(*wstate_dst)); if (wstate_src->defgroup_sel) { wstate_dst->defgroup_sel = MEM_dupallocN(wstate_src->defgroup_sel); } if (wstate_src->defgroup_locked) { wstate_dst->defgroup_locked = MEM_dupallocN(wstate_src->defgroup_locked); } if (wstate_src->defgroup_unlocked) { wstate_dst->defgroup_unlocked = MEM_dupallocN(wstate_src->defgroup_unlocked); } } static bool drw_mesh_flags_equal(const bool *array1, const bool *array2, int size) { return ((!array1 && !array2) || (array1 && array2 && memcmp(array1, array2, size * sizeof(bool)) == 0)); } /** Compare two selection structures. */ static bool drw_mesh_weight_state_compare(const struct DRW_MeshWeightState *a, const struct DRW_MeshWeightState *b) { return a->defgroup_active == b->defgroup_active && a->defgroup_len == b->defgroup_len && a->flags == b->flags && a->alert_mode == b->alert_mode && a->defgroup_sel_count == b->defgroup_sel_count && drw_mesh_flags_equal(a->defgroup_sel, b->defgroup_sel, a->defgroup_len) && drw_mesh_flags_equal(a->defgroup_locked, b->defgroup_locked, a->defgroup_len) && drw_mesh_flags_equal(a->defgroup_unlocked, b->defgroup_unlocked, a->defgroup_len); } static void drw_mesh_weight_state_extract(Object *ob, Mesh *me, const ToolSettings *ts, bool paint_mode, struct DRW_MeshWeightState *wstate) { /* Extract complete vertex weight group selection state and mode flags. */ memset(wstate, 0, sizeof(*wstate)); wstate->defgroup_active = ob->actdef - 1; wstate->defgroup_len = BLI_listbase_count(&ob->defbase); wstate->alert_mode = ts->weightuser; if (paint_mode && ts->multipaint) { /* Multi-paint needs to know all selected bones, not just the active group. * This is actually a relatively expensive operation, but caching would be difficult. */ wstate->defgroup_sel = BKE_object_defgroup_selected_get( ob, wstate->defgroup_len, &wstate->defgroup_sel_count); if (wstate->defgroup_sel_count > 1) { wstate->flags |= DRW_MESH_WEIGHT_STATE_MULTIPAINT | (ts->auto_normalize ? DRW_MESH_WEIGHT_STATE_AUTO_NORMALIZE : 0); if (me->editflag & ME_EDIT_MIRROR_X) { BKE_object_defgroup_mirror_selection(ob, wstate->defgroup_len, wstate->defgroup_sel, wstate->defgroup_sel, &wstate->defgroup_sel_count); } } /* With only one selected bone Multipaint reverts to regular mode. */ else { wstate->defgroup_sel_count = 0; MEM_SAFE_FREE(wstate->defgroup_sel); } } if (paint_mode && ts->wpaint_lock_relative) { /* Set of locked vertex groups for the lock relative mode. */ wstate->defgroup_locked = BKE_object_defgroup_lock_flags_get(ob, wstate->defgroup_len); wstate->defgroup_unlocked = BKE_object_defgroup_validmap_get(ob, wstate->defgroup_len); /* Check that a deform group is active, and none of selected groups are locked. */ if (BKE_object_defgroup_check_lock_relative( wstate->defgroup_locked, wstate->defgroup_unlocked, wstate->defgroup_active) && BKE_object_defgroup_check_lock_relative_multi(wstate->defgroup_len, wstate->defgroup_locked, wstate->defgroup_sel, wstate->defgroup_sel_count)) { wstate->flags |= DRW_MESH_WEIGHT_STATE_LOCK_RELATIVE; /* Compute the set of locked and unlocked deform vertex groups. */ BKE_object_defgroup_split_locked_validmap(wstate->defgroup_len, wstate->defgroup_locked, wstate->defgroup_unlocked, wstate->defgroup_locked, /* out */ wstate->defgroup_unlocked); } else { MEM_SAFE_FREE(wstate->defgroup_unlocked); MEM_SAFE_FREE(wstate->defgroup_locked); } } } /** \} */ /* ---------------------------------------------------------------------- */ /** \name Mesh GPUBatch Cache * \{ */ BLI_INLINE void mesh_batch_cache_add_request(MeshBatchCache *cache, DRWBatchFlag new_flag) { atomic_fetch_and_or_uint32((uint32_t *)(&cache->batch_requested), *(uint32_t *)&new_flag); } /* GPUBatch cache management. */ static bool mesh_batch_cache_valid(Mesh *me) { MeshBatchCache *cache = me->runtime.batch_cache; if (cache == NULL) { return false; } if (cache->is_editmode != (me->edit_mesh != NULL)) { return false; } if (cache->is_dirty) { return false; } if (cache->mat_len != mesh_render_mat_len_get(me)) { return false; } return true; } static void mesh_batch_cache_init(Mesh *me) { MeshBatchCache *cache = me->runtime.batch_cache; if (!cache) { cache = me->runtime.batch_cache = MEM_callocN(sizeof(*cache), __func__); } else { memset(cache, 0, sizeof(*cache)); } cache->is_editmode = me->edit_mesh != NULL; if (cache->is_editmode == false) { // cache->edge_len = mesh_render_edges_len_get(me); // cache->tri_len = mesh_render_looptri_len_get(me); // cache->poly_len = mesh_render_polys_len_get(me); // cache->vert_len = mesh_render_verts_len_get(me); } cache->mat_len = mesh_render_mat_len_get(me); cache->surface_per_mat = MEM_callocN(sizeof(*cache->surface_per_mat) * cache->mat_len, __func__); cache->is_dirty = false; cache->batch_ready = 0; cache->batch_requested = 0; drw_mesh_weight_state_clear(&cache->weight_state); } void DRW_mesh_batch_cache_validate(Mesh *me) { if (!mesh_batch_cache_valid(me)) { mesh_batch_cache_clear(me); mesh_batch_cache_init(me); } } static MeshBatchCache *mesh_batch_cache_get(Mesh *me) { return me->runtime.batch_cache; } static void mesh_batch_cache_check_vertex_group(MeshBatchCache *cache, const struct DRW_MeshWeightState *wstate) { if (!drw_mesh_weight_state_compare(&cache->weight_state, wstate)) { FOREACH_MESH_BUFFER_CACHE (cache, mbufcache) { GPU_VERTBUF_DISCARD_SAFE(mbufcache->vbo.weights); } GPU_BATCH_CLEAR_SAFE(cache->batch.surface_weights); cache->batch_ready &= ~MBC_SURFACE_WEIGHTS; drw_mesh_weight_state_clear(&cache->weight_state); } } static void mesh_batch_cache_discard_shaded_batches(MeshBatchCache *cache) { if (cache->surface_per_mat) { for (int i = 0; i < cache->mat_len; i++) { GPU_BATCH_DISCARD_SAFE(cache->surface_per_mat[i]); } } cache->batch_ready &= ~MBC_SURF_PER_MAT; } static void mesh_batch_cache_discard_shaded_tri(MeshBatchCache *cache) { FOREACH_MESH_BUFFER_CACHE (cache, mbufcache) { GPU_VERTBUF_DISCARD_SAFE(mbufcache->vbo.pos_nor); GPU_VERTBUF_DISCARD_SAFE(mbufcache->vbo.uv); GPU_VERTBUF_DISCARD_SAFE(mbufcache->vbo.tan); GPU_VERTBUF_DISCARD_SAFE(mbufcache->vbo.vcol); GPU_VERTBUF_DISCARD_SAFE(mbufcache->vbo.orco); } mesh_batch_cache_discard_shaded_batches(cache); mesh_cd_layers_type_clear(&cache->cd_used); MEM_SAFE_FREE(cache->surface_per_mat); cache->mat_len = 0; } static void mesh_batch_cache_discard_uvedit(MeshBatchCache *cache) { FOREACH_MESH_BUFFER_CACHE (cache, mbufcache) { GPU_VERTBUF_DISCARD_SAFE(mbufcache->vbo.stretch_angle); GPU_VERTBUF_DISCARD_SAFE(mbufcache->vbo.stretch_area); GPU_VERTBUF_DISCARD_SAFE(mbufcache->vbo.uv); GPU_VERTBUF_DISCARD_SAFE(mbufcache->vbo.edituv_data); GPU_VERTBUF_DISCARD_SAFE(mbufcache->vbo.fdots_uv); GPU_VERTBUF_DISCARD_SAFE(mbufcache->vbo.fdots_edituv_data); GPU_INDEXBUF_DISCARD_SAFE(mbufcache->ibo.edituv_tris); GPU_INDEXBUF_DISCARD_SAFE(mbufcache->ibo.edituv_lines); GPU_INDEXBUF_DISCARD_SAFE(mbufcache->ibo.edituv_points); GPU_INDEXBUF_DISCARD_SAFE(mbufcache->ibo.edituv_fdots); } GPU_BATCH_DISCARD_SAFE(cache->batch.edituv_faces_stretch_area); GPU_BATCH_DISCARD_SAFE(cache->batch.edituv_faces_stretch_angle); GPU_BATCH_DISCARD_SAFE(cache->batch.edituv_faces); GPU_BATCH_DISCARD_SAFE(cache->batch.edituv_edges); GPU_BATCH_DISCARD_SAFE(cache->batch.edituv_verts); GPU_BATCH_DISCARD_SAFE(cache->batch.edituv_fdots); GPU_BATCH_DISCARD_SAFE(cache->batch.wire_loops_uvs); cache->tot_area = 0.0f; cache->tot_uv_area = 0.0f; cache->batch_ready &= ~MBC_EDITUV; /* We discarded the vbo.uv so we need to reset the cd_used flag. */ cache->cd_used.uv = 0; cache->cd_used.edit_uv = 0; /* Discard other batches that uses vbo.uv */ mesh_batch_cache_discard_shaded_batches(cache); GPU_BATCH_DISCARD_SAFE(cache->batch.surface); cache->batch_ready &= ~MBC_SURFACE; } static void mesh_batch_cache_discard_uvedit_select(MeshBatchCache *cache) { FOREACH_MESH_BUFFER_CACHE (cache, mbufcache) { GPU_VERTBUF_DISCARD_SAFE(mbufcache->vbo.edituv_data); GPU_VERTBUF_DISCARD_SAFE(mbufcache->vbo.fdots_edituv_data); GPU_INDEXBUF_DISCARD_SAFE(mbufcache->ibo.edituv_tris); GPU_INDEXBUF_DISCARD_SAFE(mbufcache->ibo.edituv_lines); GPU_INDEXBUF_DISCARD_SAFE(mbufcache->ibo.edituv_points); GPU_INDEXBUF_DISCARD_SAFE(mbufcache->ibo.edituv_fdots); } GPU_BATCH_DISCARD_SAFE(cache->batch.edituv_faces_stretch_area); GPU_BATCH_DISCARD_SAFE(cache->batch.edituv_faces_stretch_angle); GPU_BATCH_DISCARD_SAFE(cache->batch.edituv_faces); GPU_BATCH_DISCARD_SAFE(cache->batch.edituv_edges); GPU_BATCH_DISCARD_SAFE(cache->batch.edituv_verts); GPU_BATCH_DISCARD_SAFE(cache->batch.edituv_fdots); GPU_BATCH_DISCARD_SAFE(cache->batch.wire_loops_uvs); cache->batch_ready &= ~MBC_EDITUV; } void DRW_mesh_batch_cache_dirty_tag(Mesh *me, int mode) { MeshBatchCache *cache = me->runtime.batch_cache; if (cache == NULL) { return; } switch (mode) { case BKE_MESH_BATCH_DIRTY_SELECT: FOREACH_MESH_BUFFER_CACHE (cache, mbufcache) { GPU_VERTBUF_DISCARD_SAFE(mbufcache->vbo.edit_data); GPU_VERTBUF_DISCARD_SAFE(mbufcache->vbo.fdots_nor); } GPU_BATCH_DISCARD_SAFE(cache->batch.edit_triangles); GPU_BATCH_DISCARD_SAFE(cache->batch.edit_vertices); GPU_BATCH_DISCARD_SAFE(cache->batch.edit_edges); GPU_BATCH_DISCARD_SAFE(cache->batch.edit_fdots); GPU_BATCH_DISCARD_SAFE(cache->batch.edit_selection_verts); GPU_BATCH_DISCARD_SAFE(cache->batch.edit_selection_edges); GPU_BATCH_DISCARD_SAFE(cache->batch.edit_selection_faces); GPU_BATCH_DISCARD_SAFE(cache->batch.edit_selection_fdots); GPU_BATCH_DISCARD_SAFE(cache->batch.edit_mesh_analysis); cache->batch_ready &= ~(MBC_EDIT_TRIANGLES | MBC_EDIT_VERTICES | MBC_EDIT_EDGES | MBC_EDIT_FACEDOTS | MBC_EDIT_SELECTION_FACEDOTS | MBC_EDIT_SELECTION_FACES | MBC_EDIT_SELECTION_EDGES | MBC_EDIT_SELECTION_VERTS | MBC_EDIT_MESH_ANALYSIS); /* Because visible UVs depends on edit mode selection, discard topology. */ mesh_batch_cache_discard_uvedit_select(cache); break; case BKE_MESH_BATCH_DIRTY_SELECT_PAINT: /* Paint mode selection flag is packed inside the nor attribute. * Note that it can be slow if auto smooth is enabled. (see T63946) */ FOREACH_MESH_BUFFER_CACHE (cache, mbufcache) { GPU_INDEXBUF_DISCARD_SAFE(mbufcache->ibo.lines_paint_mask); GPU_VERTBUF_DISCARD_SAFE(mbufcache->vbo.pos_nor); GPU_VERTBUF_DISCARD_SAFE(mbufcache->vbo.lnor); } GPU_BATCH_DISCARD_SAFE(cache->batch.surface); GPU_BATCH_DISCARD_SAFE(cache->batch.wire_loops); GPU_BATCH_DISCARD_SAFE(cache->batch.wire_edges); if (cache->surface_per_mat) { for (int i = 0; i < cache->mat_len; i++) { GPU_BATCH_DISCARD_SAFE(cache->surface_per_mat[i]); } } cache->batch_ready &= ~(MBC_SURFACE | MBC_WIRE_EDGES | MBC_WIRE_LOOPS | MBC_SURF_PER_MAT); break; case BKE_MESH_BATCH_DIRTY_ALL: cache->is_dirty = true; break; case BKE_MESH_BATCH_DIRTY_SHADING: mesh_batch_cache_discard_shaded_tri(cache); mesh_batch_cache_discard_uvedit(cache); break; case BKE_MESH_BATCH_DIRTY_UVEDIT_ALL: mesh_batch_cache_discard_uvedit(cache); break; case BKE_MESH_BATCH_DIRTY_UVEDIT_SELECT: FOREACH_MESH_BUFFER_CACHE (cache, mbufcache) { GPU_VERTBUF_DISCARD_SAFE(mbufcache->vbo.edituv_data); GPU_VERTBUF_DISCARD_SAFE(mbufcache->vbo.fdots_edituv_data); } GPU_BATCH_DISCARD_SAFE(cache->batch.edituv_faces_stretch_area); GPU_BATCH_DISCARD_SAFE(cache->batch.edituv_faces_stretch_angle); GPU_BATCH_DISCARD_SAFE(cache->batch.edituv_faces); GPU_BATCH_DISCARD_SAFE(cache->batch.edituv_edges); GPU_BATCH_DISCARD_SAFE(cache->batch.edituv_verts); GPU_BATCH_DISCARD_SAFE(cache->batch.edituv_fdots); cache->batch_ready &= ~MBC_EDITUV; break; default: BLI_assert(0); } } static void mesh_batch_cache_clear(Mesh *me) { MeshBatchCache *cache = me->runtime.batch_cache; if (!cache) { return; } FOREACH_MESH_BUFFER_CACHE (cache, mbufcache) { GPUVertBuf **vbos = (GPUVertBuf **)&mbufcache->vbo; GPUIndexBuf **ibos = (GPUIndexBuf **)&mbufcache->ibo; for (int i = 0; i < sizeof(mbufcache->vbo) / sizeof(void *); i++) { GPU_VERTBUF_DISCARD_SAFE(vbos[i]); } for (int i = 0; i < sizeof(mbufcache->ibo) / sizeof(void *); i++) { GPU_INDEXBUF_DISCARD_SAFE(ibos[i]); } } for (int i = 0; i < sizeof(cache->batch) / sizeof(void *); i++) { GPUBatch **batch = (GPUBatch **)&cache->batch; GPU_BATCH_DISCARD_SAFE(batch[i]); } mesh_batch_cache_discard_shaded_tri(cache); mesh_batch_cache_discard_uvedit(cache); cache->batch_ready = 0; drw_mesh_weight_state_clear(&cache->weight_state); } void DRW_mesh_batch_cache_free(Mesh *me) { mesh_batch_cache_clear(me); MEM_SAFE_FREE(me->runtime.batch_cache); } /** \} */ /* ---------------------------------------------------------------------- */ /** \name Public API * \{ */ static void texpaint_request_active_uv(MeshBatchCache *cache, Mesh *me) { DRW_MeshCDMask cd_needed; mesh_cd_layers_type_clear(&cd_needed); mesh_cd_calc_active_uv_layer(me, &cd_needed); BLI_assert(cd_needed.uv != 0 && "No uv layer available in texpaint, but batches requested anyway!"); mesh_cd_calc_active_mask_uv_layer(me, &cd_needed); mesh_cd_layers_type_merge(&cache->cd_needed, cd_needed); } static void texpaint_request_active_vcol(MeshBatchCache *cache, Mesh *me) { DRW_MeshCDMask cd_needed; mesh_cd_layers_type_clear(&cd_needed); mesh_cd_calc_active_mloopcol_layer(me, &cd_needed); BLI_assert(cd_needed.vcol != 0 && "No MLOOPCOL layer available in vertpaint, but batches requested anyway!"); mesh_cd_layers_type_merge(&cache->cd_needed, cd_needed); } static void sculpt_request_active_vcol(MeshBatchCache *cache, Mesh *me) { DRW_MeshCDMask cd_needed; mesh_cd_layers_type_clear(&cd_needed); mesh_cd_calc_active_vcol_layer(me, &cd_needed); BLI_assert(cd_needed.sculpt_vcol != 0 && "No MPropCol layer available in Sculpt, but batches requested anyway!"); mesh_cd_layers_type_merge(&cache->cd_needed, cd_needed); } GPUBatch *DRW_mesh_batch_cache_get_all_verts(Mesh *me) { MeshBatchCache *cache = mesh_batch_cache_get(me); mesh_batch_cache_add_request(cache, MBC_ALL_VERTS); return DRW_batch_request(&cache->batch.all_verts); } GPUBatch *DRW_mesh_batch_cache_get_all_edges(Mesh *me) { MeshBatchCache *cache = mesh_batch_cache_get(me); mesh_batch_cache_add_request(cache, MBC_ALL_EDGES); return DRW_batch_request(&cache->batch.all_edges); } GPUBatch *DRW_mesh_batch_cache_get_surface(Mesh *me) { MeshBatchCache *cache = mesh_batch_cache_get(me); mesh_batch_cache_add_request(cache, MBC_SURFACE); return DRW_batch_request(&cache->batch.surface); } GPUBatch *DRW_mesh_batch_cache_get_loose_edges(Mesh *me) { MeshBatchCache *cache = mesh_batch_cache_get(me); mesh_batch_cache_add_request(cache, MBC_LOOSE_EDGES); if (cache->no_loose_wire) { return NULL; } else { return DRW_batch_request(&cache->batch.loose_edges); } } GPUBatch *DRW_mesh_batch_cache_get_surface_weights(Mesh *me) { MeshBatchCache *cache = mesh_batch_cache_get(me); mesh_batch_cache_add_request(cache, MBC_SURFACE_WEIGHTS); return DRW_batch_request(&cache->batch.surface_weights); } GPUBatch *DRW_mesh_batch_cache_get_edge_detection(Mesh *me, bool *r_is_manifold) { MeshBatchCache *cache = mesh_batch_cache_get(me); mesh_batch_cache_add_request(cache, MBC_EDGE_DETECTION); /* Even if is_manifold is not correct (not updated), * the default (not manifold) is just the worst case. */ if (r_is_manifold) { *r_is_manifold = cache->is_manifold; } return DRW_batch_request(&cache->batch.edge_detection); } GPUBatch *DRW_mesh_batch_cache_get_wireframes_face(Mesh *me) { MeshBatchCache *cache = mesh_batch_cache_get(me); mesh_batch_cache_add_request(cache, MBC_WIRE_EDGES); return DRW_batch_request(&cache->batch.wire_edges); } GPUBatch *DRW_mesh_batch_cache_get_edit_mesh_analysis(Mesh *me) { MeshBatchCache *cache = mesh_batch_cache_get(me); mesh_batch_cache_add_request(cache, MBC_EDIT_MESH_ANALYSIS); return DRW_batch_request(&cache->batch.edit_mesh_analysis); } GPUBatch **DRW_mesh_batch_cache_get_surface_shaded(Mesh *me, struct GPUMaterial **gpumat_array, uint gpumat_array_len) { MeshBatchCache *cache = mesh_batch_cache_get(me); DRW_MeshCDMask cd_needed = mesh_cd_calc_used_gpu_layers(me, gpumat_array, gpumat_array_len); BLI_assert(gpumat_array_len == cache->mat_len); mesh_cd_layers_type_merge(&cache->cd_needed, cd_needed); mesh_batch_cache_add_request(cache, MBC_SURF_PER_MAT); for (int i = 0; i < cache->mat_len; i++) { DRW_batch_request(&cache->surface_per_mat[i]); } return cache->surface_per_mat; } GPUBatch **DRW_mesh_batch_cache_get_surface_texpaint(Mesh *me) { MeshBatchCache *cache = mesh_batch_cache_get(me); mesh_batch_cache_add_request(cache, MBC_SURF_PER_MAT); texpaint_request_active_uv(cache, me); for (int i = 0; i < cache->mat_len; i++) { DRW_batch_request(&cache->surface_per_mat[i]); } return cache->surface_per_mat; } GPUBatch *DRW_mesh_batch_cache_get_surface_texpaint_single(Mesh *me) { MeshBatchCache *cache = mesh_batch_cache_get(me); texpaint_request_active_uv(cache, me); mesh_batch_cache_add_request(cache, MBC_SURFACE); return DRW_batch_request(&cache->batch.surface); } GPUBatch *DRW_mesh_batch_cache_get_surface_vertpaint(Mesh *me) { MeshBatchCache *cache = mesh_batch_cache_get(me); texpaint_request_active_vcol(cache, me); mesh_batch_cache_add_request(cache, MBC_SURFACE); return DRW_batch_request(&cache->batch.surface); } GPUBatch *DRW_mesh_batch_cache_get_surface_sculpt(Mesh *me) { MeshBatchCache *cache = mesh_batch_cache_get(me); sculpt_request_active_vcol(cache, me); mesh_batch_cache_add_request(cache, MBC_SURFACE); return DRW_batch_request(&cache->batch.surface); } int DRW_mesh_material_count_get(Mesh *me) { return mesh_render_mat_len_get(me); } /** \} */ /* ---------------------------------------------------------------------- */ /** \name Edit Mode API * \{ */ GPUVertBuf *DRW_mesh_batch_cache_pos_vertbuf_get(Mesh *me) { MeshBatchCache *cache = mesh_batch_cache_get(me); /* Request surface to trigger the vbo filling. Otherwise it may do nothing. */ mesh_batch_cache_add_request(cache, MBC_SURFACE); DRW_batch_request(&cache->batch.surface); DRW_vbo_request(NULL, &cache->final.vbo.pos_nor); return cache->final.vbo.pos_nor; } /** \} */ /* ---------------------------------------------------------------------- */ /** \name Edit Mode API * \{ */ GPUBatch *DRW_mesh_batch_cache_get_edit_triangles(Mesh *me) { MeshBatchCache *cache = mesh_batch_cache_get(me); mesh_batch_cache_add_request(cache, MBC_EDIT_TRIANGLES); return DRW_batch_request(&cache->batch.edit_triangles); } GPUBatch *DRW_mesh_batch_cache_get_edit_edges(Mesh *me) { MeshBatchCache *cache = mesh_batch_cache_get(me); mesh_batch_cache_add_request(cache, MBC_EDIT_EDGES); return DRW_batch_request(&cache->batch.edit_edges); } GPUBatch *DRW_mesh_batch_cache_get_edit_vertices(Mesh *me) { MeshBatchCache *cache = mesh_batch_cache_get(me); mesh_batch_cache_add_request(cache, MBC_EDIT_VERTICES); return DRW_batch_request(&cache->batch.edit_vertices); } GPUBatch *DRW_mesh_batch_cache_get_edit_vnors(Mesh *me) { MeshBatchCache *cache = mesh_batch_cache_get(me); mesh_batch_cache_add_request(cache, MBC_EDIT_VNOR); return DRW_batch_request(&cache->batch.edit_vnor); } GPUBatch *DRW_mesh_batch_cache_get_edit_lnors(Mesh *me) { MeshBatchCache *cache = mesh_batch_cache_get(me); mesh_batch_cache_add_request(cache, MBC_EDIT_LNOR); return DRW_batch_request(&cache->batch.edit_lnor); } GPUBatch *DRW_mesh_batch_cache_get_edit_facedots(Mesh *me) { MeshBatchCache *cache = mesh_batch_cache_get(me); mesh_batch_cache_add_request(cache, MBC_EDIT_FACEDOTS); return DRW_batch_request(&cache->batch.edit_fdots); } GPUBatch *DRW_mesh_batch_cache_get_edit_skin_roots(Mesh *me) { MeshBatchCache *cache = mesh_batch_cache_get(me); mesh_batch_cache_add_request(cache, MBC_SKIN_ROOTS); return DRW_batch_request(&cache->batch.edit_skin_roots); } /** \} */ /* ---------------------------------------------------------------------- */ /** \name Edit Mode selection API * \{ */ GPUBatch *DRW_mesh_batch_cache_get_triangles_with_select_id(Mesh *me) { MeshBatchCache *cache = mesh_batch_cache_get(me); mesh_batch_cache_add_request(cache, MBC_EDIT_SELECTION_FACES); return DRW_batch_request(&cache->batch.edit_selection_faces); } GPUBatch *DRW_mesh_batch_cache_get_facedots_with_select_id(Mesh *me) { MeshBatchCache *cache = mesh_batch_cache_get(me); mesh_batch_cache_add_request(cache, MBC_EDIT_SELECTION_FACEDOTS); return DRW_batch_request(&cache->batch.edit_selection_fdots); } GPUBatch *DRW_mesh_batch_cache_get_edges_with_select_id(Mesh *me) { MeshBatchCache *cache = mesh_batch_cache_get(me); mesh_batch_cache_add_request(cache, MBC_EDIT_SELECTION_EDGES); return DRW_batch_request(&cache->batch.edit_selection_edges); } GPUBatch *DRW_mesh_batch_cache_get_verts_with_select_id(Mesh *me) { MeshBatchCache *cache = mesh_batch_cache_get(me); mesh_batch_cache_add_request(cache, MBC_EDIT_SELECTION_VERTS); return DRW_batch_request(&cache->batch.edit_selection_verts); } /** \} */ /* ---------------------------------------------------------------------- */ /** \name UV Image editor API * \{ */ static void edituv_request_active_uv(MeshBatchCache *cache, Mesh *me) { DRW_MeshCDMask cd_needed; mesh_cd_layers_type_clear(&cd_needed); mesh_cd_calc_active_uv_layer(me, &cd_needed); mesh_cd_calc_edit_uv_layer(me, &cd_needed); BLI_assert(cd_needed.edit_uv != 0 && "No uv layer available in edituv, but batches requested anyway!"); mesh_cd_calc_active_mask_uv_layer(me, &cd_needed); mesh_cd_layers_type_merge(&cache->cd_needed, cd_needed); } /* Creates the GPUBatch for drawing the UV Stretching Area Overlay. * Optional retrieves the total area or total uv area of the mesh. * * The `cache->tot_area` and cache->tot_uv_area` update are calculation are * only valid after calling `DRW_mesh_batch_cache_create_requested`. */ GPUBatch *DRW_mesh_batch_cache_get_edituv_faces_stretch_area(Mesh *me, float **tot_area, float **tot_uv_area) { MeshBatchCache *cache = mesh_batch_cache_get(me); edituv_request_active_uv(cache, me); mesh_batch_cache_add_request(cache, MBC_EDITUV_FACES_STRETCH_AREA); if (tot_area != NULL) { *tot_area = &cache->tot_area; } if (tot_uv_area != NULL) { *tot_uv_area = &cache->tot_uv_area; } return DRW_batch_request(&cache->batch.edituv_faces_stretch_area); } GPUBatch *DRW_mesh_batch_cache_get_edituv_faces_stretch_angle(Mesh *me) { MeshBatchCache *cache = mesh_batch_cache_get(me); edituv_request_active_uv(cache, me); mesh_batch_cache_add_request(cache, MBC_EDITUV_FACES_STRETCH_ANGLE); return DRW_batch_request(&cache->batch.edituv_faces_stretch_angle); } GPUBatch *DRW_mesh_batch_cache_get_edituv_faces(Mesh *me) { MeshBatchCache *cache = mesh_batch_cache_get(me); edituv_request_active_uv(cache, me); mesh_batch_cache_add_request(cache, MBC_EDITUV_FACES); return DRW_batch_request(&cache->batch.edituv_faces); } GPUBatch *DRW_mesh_batch_cache_get_edituv_edges(Mesh *me) { MeshBatchCache *cache = mesh_batch_cache_get(me); edituv_request_active_uv(cache, me); mesh_batch_cache_add_request(cache, MBC_EDITUV_EDGES); return DRW_batch_request(&cache->batch.edituv_edges); } GPUBatch *DRW_mesh_batch_cache_get_edituv_verts(Mesh *me) { MeshBatchCache *cache = mesh_batch_cache_get(me); edituv_request_active_uv(cache, me); mesh_batch_cache_add_request(cache, MBC_EDITUV_VERTS); return DRW_batch_request(&cache->batch.edituv_verts); } GPUBatch *DRW_mesh_batch_cache_get_edituv_facedots(Mesh *me) { MeshBatchCache *cache = mesh_batch_cache_get(me); edituv_request_active_uv(cache, me); mesh_batch_cache_add_request(cache, MBC_EDITUV_FACEDOTS); return DRW_batch_request(&cache->batch.edituv_fdots); } GPUBatch *DRW_mesh_batch_cache_get_uv_edges(Mesh *me) { MeshBatchCache *cache = mesh_batch_cache_get(me); edituv_request_active_uv(cache, me); mesh_batch_cache_add_request(cache, MBC_WIRE_LOOPS_UVS); return DRW_batch_request(&cache->batch.wire_loops_uvs); } GPUBatch *DRW_mesh_batch_cache_get_surface_edges(Mesh *me) { MeshBatchCache *cache = mesh_batch_cache_get(me); texpaint_request_active_uv(cache, me); mesh_batch_cache_add_request(cache, MBC_WIRE_LOOPS); return DRW_batch_request(&cache->batch.wire_loops); } /** \} */ /* ---------------------------------------------------------------------- */ /** \name Grouped batch generation * \{ */ /* Thread safety need to be assured by caller. Don't call this during drawing. * Note: For now this only free the shading batches / vbo if any cd layers is * not needed anymore. */ void DRW_mesh_batch_cache_free_old(Mesh *me, int ctime) { MeshBatchCache *cache = me->runtime.batch_cache; if (cache == NULL) { return; } if (mesh_cd_layers_type_equal(cache->cd_used_over_time, cache->cd_used)) { cache->lastmatch = ctime; } if (ctime - cache->lastmatch > U.vbotimeout) { mesh_batch_cache_discard_shaded_tri(cache); } mesh_cd_layers_type_clear(&cache->cd_used_over_time); } /* Can be called for any surface type. Mesh *me is the final mesh. */ void DRW_mesh_batch_cache_create_requested(struct TaskGraph *task_graph, Object *ob, Mesh *me, const Scene *scene, const bool is_paint_mode, const bool use_hide) { BLI_assert(task_graph); GPUIndexBuf **saved_elem_ranges = NULL; const ToolSettings *ts = NULL; if (scene) { ts = scene->toolsettings; } MeshBatchCache *cache = mesh_batch_cache_get(me); bool cd_uv_update = false; /* Early out */ if (cache->batch_requested == 0) { #ifdef DEBUG goto check; #else return; #endif } /* Sanity check. */ if ((me->edit_mesh != NULL) && (ob->mode & OB_MODE_EDIT)) { BLI_assert(me->edit_mesh->mesh_eval_final != NULL); } const bool is_editmode = (me->edit_mesh != NULL) && DRW_object_is_in_edit_mode(ob); DRWBatchFlag batch_requested = cache->batch_requested; cache->batch_requested = 0; if (batch_requested & MBC_SURFACE_WEIGHTS) { /* Check vertex weights. */ if ((cache->batch.surface_weights != NULL) && (ts != NULL)) { struct DRW_MeshWeightState wstate; BLI_assert(ob->type == OB_MESH); drw_mesh_weight_state_extract(ob, me, ts, is_paint_mode, &wstate); mesh_batch_cache_check_vertex_group(cache, &wstate); drw_mesh_weight_state_copy(&cache->weight_state, &wstate); drw_mesh_weight_state_clear(&wstate); } } /* HACK: if MBC_SURF_PER_MAT is requested and ibo.tris is already available, it won't have it's * index ranges initialized. So discard ibo.tris in order to recreate it. * This needs to happen before saved_elem_ranges is populated. */ if ((batch_requested & MBC_SURF_PER_MAT) != 0 && (cache->batch_ready & MBC_SURF_PER_MAT) == 0) { FOREACH_MESH_BUFFER_CACHE (cache, mbuffercache) { GPU_INDEXBUF_DISCARD_SAFE(mbuffercache->ibo.tris); } /* Clear all batches that reference ibo.tris. */ GPU_BATCH_CLEAR_SAFE(cache->batch.surface); GPU_BATCH_CLEAR_SAFE(cache->batch.surface_weights); GPU_BATCH_CLEAR_SAFE(cache->batch.edit_mesh_analysis); GPU_BATCH_CLEAR_SAFE(cache->batch.edit_triangles); GPU_BATCH_CLEAR_SAFE(cache->batch.edit_lnor); GPU_BATCH_CLEAR_SAFE(cache->batch.edit_selection_faces); for (int i = 0; i < cache->mat_len; i++) { GPU_BATCH_CLEAR_SAFE(cache->surface_per_mat[i]); } cache->batch_ready &= ~(MBC_SURFACE | MBC_SURFACE_WEIGHTS | MBC_EDIT_MESH_ANALYSIS | MBC_EDIT_TRIANGLES | MBC_EDIT_LNOR | MBC_EDIT_SELECTION_FACES); } if (batch_requested & (MBC_SURFACE | MBC_SURF_PER_MAT | MBC_WIRE_LOOPS_UVS | MBC_EDITUV_FACES_STRETCH_AREA | MBC_EDITUV_FACES_STRETCH_ANGLE | MBC_EDITUV_FACES | MBC_EDITUV_EDGES | MBC_EDITUV_VERTS)) { /* Modifiers will only generate an orco layer if the mesh is deformed. */ if (cache->cd_needed.orco != 0) { /* Orco is always extracted from final mesh. */ Mesh *me_final = (me->edit_mesh) ? me->edit_mesh->mesh_eval_final : me; if (CustomData_get_layer(&me_final->vdata, CD_ORCO) == NULL) { /* Skip orco calculation */ cache->cd_needed.orco = 0; } } /* Verify that all surface batches have needed attribute layers. */ /* TODO(fclem): We could be a bit smarter here and only do it per * material. */ bool cd_overlap = mesh_cd_layers_type_overlap(cache->cd_used, cache->cd_needed); if (cd_overlap == false) { FOREACH_MESH_BUFFER_CACHE (cache, mbuffercache) { if ((cache->cd_used.uv & cache->cd_needed.uv) != cache->cd_needed.uv) { GPU_VERTBUF_DISCARD_SAFE(mbuffercache->vbo.uv); cd_uv_update = true; } if ((cache->cd_used.tan & cache->cd_needed.tan) != cache->cd_needed.tan || cache->cd_used.tan_orco != cache->cd_needed.tan_orco) { GPU_VERTBUF_DISCARD_SAFE(mbuffercache->vbo.tan); } if (cache->cd_used.orco != cache->cd_needed.orco) { GPU_VERTBUF_DISCARD_SAFE(mbuffercache->vbo.orco); } if (((cache->cd_used.vcol & cache->cd_needed.vcol) != cache->cd_needed.vcol) || ((cache->cd_used.sculpt_vcol & cache->cd_needed.sculpt_vcol) != cache->cd_needed.sculpt_vcol)) { GPU_VERTBUF_DISCARD_SAFE(mbuffercache->vbo.vcol); } } /* XXX save element buffer to avoid recreating them. * This is only if the cd_needed changes so it is ok to keep them.*/ if (cache->surface_per_mat[0] && cache->surface_per_mat[0]->elem) { saved_elem_ranges = MEM_callocN(sizeof(saved_elem_ranges) * cache->mat_len, __func__); for (int i = 0; i < cache->mat_len; i++) { saved_elem_ranges[i] = cache->surface_per_mat[i]->elem; /* Avoid deletion as the batch is owner. */ cache->surface_per_mat[i]->elem = NULL; cache->surface_per_mat[i]->owns_flag &= ~GPU_BATCH_OWNS_INDEX; } } /* We can't discard batches at this point as they have been * referenced for drawing. Just clear them in place. */ for (int i = 0; i < cache->mat_len; i++) { GPU_BATCH_CLEAR_SAFE(cache->surface_per_mat[i]); } GPU_BATCH_CLEAR_SAFE(cache->batch.surface); cache->batch_ready &= ~(MBC_SURFACE | MBC_SURF_PER_MAT); mesh_cd_layers_type_merge(&cache->cd_used, cache->cd_needed); } mesh_cd_layers_type_merge(&cache->cd_used_over_time, cache->cd_needed); mesh_cd_layers_type_clear(&cache->cd_needed); } if (batch_requested & MBC_EDITUV) { /* Discard UV batches if sync_selection changes */ const bool is_uvsyncsel = ts && (ts->uv_flag & UV_SYNC_SELECTION); if (cd_uv_update || (cache->is_uvsyncsel != is_uvsyncsel)) { cache->is_uvsyncsel = is_uvsyncsel; FOREACH_MESH_BUFFER_CACHE (cache, mbuffercache) { GPU_VERTBUF_DISCARD_SAFE(mbuffercache->vbo.edituv_data); GPU_VERTBUF_DISCARD_SAFE(mbuffercache->vbo.fdots_uv); GPU_INDEXBUF_DISCARD_SAFE(mbuffercache->ibo.edituv_tris); GPU_INDEXBUF_DISCARD_SAFE(mbuffercache->ibo.edituv_lines); GPU_INDEXBUF_DISCARD_SAFE(mbuffercache->ibo.edituv_points); } /* We only clear the batches as they may already have been * referenced. */ GPU_BATCH_CLEAR_SAFE(cache->batch.wire_loops_uvs); GPU_BATCH_CLEAR_SAFE(cache->batch.edituv_faces_stretch_area); GPU_BATCH_CLEAR_SAFE(cache->batch.edituv_faces_stretch_angle); GPU_BATCH_CLEAR_SAFE(cache->batch.edituv_faces); GPU_BATCH_CLEAR_SAFE(cache->batch.edituv_edges); GPU_BATCH_CLEAR_SAFE(cache->batch.edituv_verts); GPU_BATCH_CLEAR_SAFE(cache->batch.edituv_fdots); cache->batch_ready &= ~MBC_EDITUV; } } /* Second chance to early out */ if ((batch_requested & ~cache->batch_ready) == 0) { #ifdef DEBUG goto check; #else return; #endif } cache->batch_ready |= batch_requested; const bool do_cage = (is_editmode && (me->edit_mesh->mesh_eval_final != me->edit_mesh->mesh_eval_cage)); const bool do_uvcage = is_editmode && !me->edit_mesh->mesh_eval_final->runtime.is_original; MeshBufferCache *mbufcache = &cache->final; /* Initialize batches and request VBO's & IBO's. */ if (DRW_batch_requested(cache->batch.surface, GPU_PRIM_TRIS)) { DRW_ibo_request(cache->batch.surface, &mbufcache->ibo.tris); /* Order matters. First ones override latest VBO's attributes. */ DRW_vbo_request(cache->batch.surface, &mbufcache->vbo.lnor); DRW_vbo_request(cache->batch.surface, &mbufcache->vbo.pos_nor); if (cache->cd_used.uv != 0) { DRW_vbo_request(cache->batch.surface, &mbufcache->vbo.uv); } if (cache->cd_used.vcol != 0 || cache->cd_used.sculpt_vcol != 0) { DRW_vbo_request(cache->batch.surface, &mbufcache->vbo.vcol); } } if (DRW_batch_requested(cache->batch.all_verts, GPU_PRIM_POINTS)) { DRW_vbo_request(cache->batch.all_verts, &mbufcache->vbo.pos_nor); } if (DRW_batch_requested(cache->batch.all_edges, GPU_PRIM_LINES)) { DRW_ibo_request(cache->batch.all_edges, &mbufcache->ibo.lines); DRW_vbo_request(cache->batch.all_edges, &mbufcache->vbo.pos_nor); } if (DRW_batch_requested(cache->batch.loose_edges, GPU_PRIM_LINES)) { DRW_ibo_request(NULL, &mbufcache->ibo.lines); DRW_ibo_request(cache->batch.loose_edges, &mbufcache->ibo.lines_loose); DRW_vbo_request(cache->batch.loose_edges, &mbufcache->vbo.pos_nor); } if (DRW_batch_requested(cache->batch.edge_detection, GPU_PRIM_LINES_ADJ)) { DRW_ibo_request(cache->batch.edge_detection, &mbufcache->ibo.lines_adjacency); DRW_vbo_request(cache->batch.edge_detection, &mbufcache->vbo.pos_nor); } if (DRW_batch_requested(cache->batch.surface_weights, GPU_PRIM_TRIS)) { DRW_ibo_request(cache->batch.surface_weights, &mbufcache->ibo.tris); DRW_vbo_request(cache->batch.surface_weights, &mbufcache->vbo.pos_nor); DRW_vbo_request(cache->batch.surface_weights, &mbufcache->vbo.weights); } if (DRW_batch_requested(cache->batch.wire_loops, GPU_PRIM_LINES)) { DRW_ibo_request(cache->batch.wire_loops, &mbufcache->ibo.lines_paint_mask); /* Order matters. First ones override latest VBO's attributes. */ DRW_vbo_request(cache->batch.wire_loops, &mbufcache->vbo.lnor); DRW_vbo_request(cache->batch.wire_loops, &mbufcache->vbo.pos_nor); } if (DRW_batch_requested(cache->batch.wire_edges, GPU_PRIM_LINES)) { DRW_ibo_request(cache->batch.wire_edges, &mbufcache->ibo.lines); DRW_vbo_request(cache->batch.wire_edges, &mbufcache->vbo.pos_nor); DRW_vbo_request(cache->batch.wire_edges, &mbufcache->vbo.edge_fac); } if (DRW_batch_requested(cache->batch.wire_loops_uvs, GPU_PRIM_LINES)) { DRW_ibo_request(cache->batch.wire_loops_uvs, &mbufcache->ibo.edituv_lines); /* For paint overlay. Active layer should have been queried. */ if (cache->cd_used.uv != 0) { DRW_vbo_request(cache->batch.wire_loops_uvs, &mbufcache->vbo.uv); } } if (DRW_batch_requested(cache->batch.edit_mesh_analysis, GPU_PRIM_TRIS)) { DRW_ibo_request(cache->batch.edit_mesh_analysis, &mbufcache->ibo.tris); DRW_vbo_request(cache->batch.edit_mesh_analysis, &mbufcache->vbo.pos_nor); DRW_vbo_request(cache->batch.edit_mesh_analysis, &mbufcache->vbo.mesh_analysis); } /* Per Material */ for (int i = 0; i < cache->mat_len; i++) { if (DRW_batch_requested(cache->surface_per_mat[i], GPU_PRIM_TRIS)) { if (saved_elem_ranges && saved_elem_ranges[i]) { /* XXX assign old element buffer range (it did not change).*/ GPU_batch_elembuf_set(cache->surface_per_mat[i], saved_elem_ranges[i], true); } else { DRW_ibo_request(cache->surface_per_mat[i], &mbufcache->ibo.tris); } /* Order matters. First ones override latest VBO's attributes. */ DRW_vbo_request(cache->surface_per_mat[i], &mbufcache->vbo.lnor); DRW_vbo_request(cache->surface_per_mat[i], &mbufcache->vbo.pos_nor); if (cache->cd_used.uv != 0) { DRW_vbo_request(cache->surface_per_mat[i], &mbufcache->vbo.uv); } if ((cache->cd_used.tan != 0) || (cache->cd_used.tan_orco != 0)) { DRW_vbo_request(cache->surface_per_mat[i], &mbufcache->vbo.tan); } if (cache->cd_used.vcol != 0 || cache->cd_used.sculpt_vcol != 0) { DRW_vbo_request(cache->surface_per_mat[i], &mbufcache->vbo.vcol); } if (cache->cd_used.orco != 0) { DRW_vbo_request(cache->surface_per_mat[i], &mbufcache->vbo.orco); } } } MEM_SAFE_FREE(saved_elem_ranges); mbufcache = (do_cage) ? &cache->cage : &cache->final; /* Edit Mesh */ if (DRW_batch_requested(cache->batch.edit_triangles, GPU_PRIM_TRIS)) { DRW_ibo_request(cache->batch.edit_triangles, &mbufcache->ibo.tris); DRW_vbo_request(cache->batch.edit_triangles, &mbufcache->vbo.pos_nor); DRW_vbo_request(cache->batch.edit_triangles, &mbufcache->vbo.edit_data); } if (DRW_batch_requested(cache->batch.edit_vertices, GPU_PRIM_POINTS)) { DRW_ibo_request(cache->batch.edit_vertices, &mbufcache->ibo.points); DRW_vbo_request(cache->batch.edit_vertices, &mbufcache->vbo.pos_nor); DRW_vbo_request(cache->batch.edit_vertices, &mbufcache->vbo.edit_data); } if (DRW_batch_requested(cache->batch.edit_edges, GPU_PRIM_LINES)) { DRW_ibo_request(cache->batch.edit_edges, &mbufcache->ibo.lines); DRW_vbo_request(cache->batch.edit_edges, &mbufcache->vbo.pos_nor); DRW_vbo_request(cache->batch.edit_edges, &mbufcache->vbo.edit_data); } if (DRW_batch_requested(cache->batch.edit_vnor, GPU_PRIM_POINTS)) { DRW_ibo_request(cache->batch.edit_vnor, &mbufcache->ibo.points); DRW_vbo_request(cache->batch.edit_vnor, &mbufcache->vbo.pos_nor); } if (DRW_batch_requested(cache->batch.edit_lnor, GPU_PRIM_POINTS)) { DRW_ibo_request(cache->batch.edit_lnor, &mbufcache->ibo.tris); DRW_vbo_request(cache->batch.edit_lnor, &mbufcache->vbo.pos_nor); DRW_vbo_request(cache->batch.edit_lnor, &mbufcache->vbo.lnor); } if (DRW_batch_requested(cache->batch.edit_fdots, GPU_PRIM_POINTS)) { DRW_ibo_request(cache->batch.edit_fdots, &mbufcache->ibo.fdots); DRW_vbo_request(cache->batch.edit_fdots, &mbufcache->vbo.fdots_pos); DRW_vbo_request(cache->batch.edit_fdots, &mbufcache->vbo.fdots_nor); } if (DRW_batch_requested(cache->batch.edit_skin_roots, GPU_PRIM_POINTS)) { DRW_vbo_request(cache->batch.edit_skin_roots, &mbufcache->vbo.skin_roots); } /* Selection */ if (DRW_batch_requested(cache->batch.edit_selection_verts, GPU_PRIM_POINTS)) { DRW_ibo_request(cache->batch.edit_selection_verts, &mbufcache->ibo.points); DRW_vbo_request(cache->batch.edit_selection_verts, &mbufcache->vbo.pos_nor); DRW_vbo_request(cache->batch.edit_selection_verts, &mbufcache->vbo.vert_idx); } if (DRW_batch_requested(cache->batch.edit_selection_edges, GPU_PRIM_LINES)) { DRW_ibo_request(cache->batch.edit_selection_edges, &mbufcache->ibo.lines); DRW_vbo_request(cache->batch.edit_selection_edges, &mbufcache->vbo.pos_nor); DRW_vbo_request(cache->batch.edit_selection_edges, &mbufcache->vbo.edge_idx); } if (DRW_batch_requested(cache->batch.edit_selection_faces, GPU_PRIM_TRIS)) { DRW_ibo_request(cache->batch.edit_selection_faces, &mbufcache->ibo.tris); DRW_vbo_request(cache->batch.edit_selection_faces, &mbufcache->vbo.pos_nor); DRW_vbo_request(cache->batch.edit_selection_faces, &mbufcache->vbo.poly_idx); } if (DRW_batch_requested(cache->batch.edit_selection_fdots, GPU_PRIM_POINTS)) { DRW_ibo_request(cache->batch.edit_selection_fdots, &mbufcache->ibo.fdots); DRW_vbo_request(cache->batch.edit_selection_fdots, &mbufcache->vbo.fdots_pos); DRW_vbo_request(cache->batch.edit_selection_fdots, &mbufcache->vbo.fdot_idx); } /** * TODO: The code and data structure is ready to support modified UV display * but the selection code for UVs needs to support it first. So for now, only * display the cage in all cases. */ mbufcache = (do_uvcage) ? &cache->uv_cage : &cache->final; /* Edit UV */ if (DRW_batch_requested(cache->batch.edituv_faces, GPU_PRIM_TRIS)) { DRW_ibo_request(cache->batch.edituv_faces, &mbufcache->ibo.edituv_tris); DRW_vbo_request(cache->batch.edituv_faces, &mbufcache->vbo.uv); DRW_vbo_request(cache->batch.edituv_faces, &mbufcache->vbo.edituv_data); } if (DRW_batch_requested(cache->batch.edituv_faces_stretch_area, GPU_PRIM_TRIS)) { DRW_ibo_request(cache->batch.edituv_faces_stretch_area, &mbufcache->ibo.edituv_tris); DRW_vbo_request(cache->batch.edituv_faces_stretch_area, &mbufcache->vbo.uv); DRW_vbo_request(cache->batch.edituv_faces_stretch_area, &mbufcache->vbo.edituv_data); DRW_vbo_request(cache->batch.edituv_faces_stretch_area, &mbufcache->vbo.stretch_area); } if (DRW_batch_requested(cache->batch.edituv_faces_stretch_angle, GPU_PRIM_TRIS)) { DRW_ibo_request(cache->batch.edituv_faces_stretch_angle, &mbufcache->ibo.edituv_tris); DRW_vbo_request(cache->batch.edituv_faces_stretch_angle, &mbufcache->vbo.uv); DRW_vbo_request(cache->batch.edituv_faces_stretch_angle, &mbufcache->vbo.edituv_data); DRW_vbo_request(cache->batch.edituv_faces_stretch_angle, &mbufcache->vbo.stretch_angle); } if (DRW_batch_requested(cache->batch.edituv_edges, GPU_PRIM_LINES)) { DRW_ibo_request(cache->batch.edituv_edges, &mbufcache->ibo.edituv_lines); DRW_vbo_request(cache->batch.edituv_edges, &mbufcache->vbo.uv); DRW_vbo_request(cache->batch.edituv_edges, &mbufcache->vbo.edituv_data); } if (DRW_batch_requested(cache->batch.edituv_verts, GPU_PRIM_POINTS)) { DRW_ibo_request(cache->batch.edituv_verts, &mbufcache->ibo.edituv_points); DRW_vbo_request(cache->batch.edituv_verts, &mbufcache->vbo.uv); DRW_vbo_request(cache->batch.edituv_verts, &mbufcache->vbo.edituv_data); } if (DRW_batch_requested(cache->batch.edituv_fdots, GPU_PRIM_POINTS)) { DRW_ibo_request(cache->batch.edituv_fdots, &mbufcache->ibo.edituv_fdots); DRW_vbo_request(cache->batch.edituv_fdots, &mbufcache->vbo.fdots_uv); DRW_vbo_request(cache->batch.edituv_fdots, &mbufcache->vbo.fdots_edituv_data); } /* Meh loose Scene const correctness here. */ const bool use_subsurf_fdots = scene ? BKE_modifiers_uses_subsurf_facedots((Scene *)scene, ob) : false; if (do_uvcage) { mesh_buffer_cache_create_requested(task_graph, cache, cache->uv_cage, me, is_editmode, is_paint_mode, ob->obmat, false, true, false, &cache->cd_used, scene, ts, true); } if (do_cage) { mesh_buffer_cache_create_requested(task_graph, cache, cache->cage, me, is_editmode, is_paint_mode, ob->obmat, false, false, use_subsurf_fdots, &cache->cd_used, scene, ts, true); } mesh_buffer_cache_create_requested(task_graph, cache, cache->final, me, is_editmode, is_paint_mode, ob->obmat, true, false, use_subsurf_fdots, &cache->cd_used, scene, ts, use_hide); #ifdef DEBUG check: /* Make sure all requested batches have been setup. */ /* TODO(jbakker): we should move this to the draw_manager but that needs refactoring and * additional looping.*/ BLI_task_graph_work_and_wait(task_graph); for (int i = 0; i < sizeof(cache->batch) / sizeof(void *); i++) { BLI_assert(!DRW_batch_requested(((GPUBatch **)&cache->batch)[i], 0)); } for (int i = 0; i < sizeof(cache->final.vbo) / sizeof(void *); i++) { BLI_assert(!DRW_vbo_requested(((GPUVertBuf **)&cache->final.vbo)[i])); } for (int i = 0; i < sizeof(cache->final.ibo) / sizeof(void *); i++) { BLI_assert(!DRW_ibo_requested(((GPUIndexBuf **)&cache->final.ibo)[i])); } for (int i = 0; i < sizeof(cache->cage.vbo) / sizeof(void *); i++) { BLI_assert(!DRW_vbo_requested(((GPUVertBuf **)&cache->cage.vbo)[i])); } for (int i = 0; i < sizeof(cache->cage.ibo) / sizeof(void *); i++) { BLI_assert(!DRW_ibo_requested(((GPUIndexBuf **)&cache->cage.ibo)[i])); } for (int i = 0; i < sizeof(cache->uv_cage.vbo) / sizeof(void *); i++) { BLI_assert(!DRW_vbo_requested(((GPUVertBuf **)&cache->uv_cage.vbo)[i])); } for (int i = 0; i < sizeof(cache->uv_cage.ibo) / sizeof(void *); i++) { BLI_assert(!DRW_ibo_requested(((GPUIndexBuf **)&cache->uv_cage.ibo)[i])); } #endif } /** \} */