/* * This program is free software; you can redistribute it and/or * modify it under the terms of the GNU General Public License * as published by the Free Software Foundation; either version 2 * of the License, or (at your option) any later version. * * This program is distributed in the hope that it will be useful, * but WITHOUT ANY WARRANTY; without even the implied warranty of * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the * GNU General Public License for more details. * * You should have received a copy of the GNU General Public License * along with this program; if not, write to the Free Software Foundation, * Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA. * * Copyright 2016, Blender Foundation. */ /** \file * \ingroup draw */ #pragma once #include "GPU_batch.h" #include "MEM_guardedalloc.h" /* Common */ // #define DRW_DEBUG_MESH_CACHE_REQUEST #ifdef DRW_DEBUG_MESH_CACHE_REQUEST # define DRW_ADD_FLAG_FROM_VBO_REQUEST(flag, vbo, value) \ (flag |= DRW_vbo_requested(vbo) ? (printf(" VBO requested " #vbo "\n") ? value : value) : 0) # define DRW_ADD_FLAG_FROM_IBO_REQUEST(flag, ibo, value) \ (flag |= DRW_ibo_requested(ibo) ? (printf(" IBO requested " #ibo "\n") ? value : value) : 0) #else # define DRW_ADD_FLAG_FROM_VBO_REQUEST(flag, vbo, value) \ (flag |= DRW_vbo_requested(vbo) ? (value) : 0) # define DRW_ADD_FLAG_FROM_IBO_REQUEST(flag, ibo, value) \ (flag |= DRW_ibo_requested(ibo) ? (value) : 0) #endif /* Test and assign NULL if test fails */ #define DRW_TEST_ASSIGN_VBO(v) (v = (DRW_vbo_requested(v) ? (v) : NULL)) #define DRW_TEST_ASSIGN_IBO(v) (v = (DRW_ibo_requested(v) ? (v) : NULL)) BLI_INLINE GPUBatch *DRW_batch_request(GPUBatch **batch) { /* XXX TODO(fclem): We are writing to batch cache here. Need to make this thread safe. */ if (*batch == NULL) { *batch = GPU_batch_calloc(); } return *batch; } BLI_INLINE bool DRW_batch_requested(GPUBatch *batch, GPUPrimType prim_type) { /* Batch has been requested if it has been created but not initialized. */ if (batch != NULL && batch->verts[0] == NULL) { /* HACK. We init without a valid VBO and let the first vbo binding * fill verts[0]. */ GPU_batch_init_ex(batch, prim_type, (GPUVertBuf *)1, NULL, (eGPUBatchFlag)0); batch->verts[0] = NULL; return true; } return false; } BLI_INLINE void DRW_ibo_request(GPUBatch *batch, GPUIndexBuf **ibo) { if (*ibo == NULL) { *ibo = GPU_indexbuf_calloc(); } if (batch != NULL) { GPU_batch_elembuf_set(batch, *ibo, false); } } BLI_INLINE bool DRW_ibo_requested(GPUIndexBuf *ibo) { /* TODO do not rely on data uploaded. This prevents multithreading. * (need access to a gl context) */ return (ibo != NULL && !GPU_indexbuf_is_init(ibo)); } BLI_INLINE void DRW_vbo_request(GPUBatch *batch, GPUVertBuf **vbo) { if (*vbo == NULL) { *vbo = GPU_vertbuf_calloc(); } if (batch != NULL) { /* HACK we set vbos that may not yet be valid. */ GPU_batch_vertbuf_add(batch, *vbo); } } BLI_INLINE bool DRW_vbo_requested(GPUVertBuf *vbo) { return (vbo != NULL && (GPU_vertbuf_get_status(vbo) & GPU_VERTBUF_INIT) == 0); }