/* SPDX-License-Identifier: GPL-2.0-or-later * Copyright 2016 Blender Foundation. */ /** \file * \ingroup draw */ #pragma once #include "GPU_batch.h" #include "MEM_guardedalloc.h" /* Common */ // #define DRW_DEBUG_MESH_CACHE_REQUEST #ifdef DRW_DEBUG_MESH_CACHE_REQUEST # define DRW_ADD_FLAG_FROM_VBO_REQUEST(flag, vbo, value) \ (flag |= DRW_vbo_requested(vbo) ? (printf(" VBO requested " #vbo "\n") ? value : value) : 0) # define DRW_ADD_FLAG_FROM_IBO_REQUEST(flag, ibo, value) \ (flag |= DRW_ibo_requested(ibo) ? (printf(" IBO requested " #ibo "\n") ? value : value) : 0) #else # define DRW_ADD_FLAG_FROM_VBO_REQUEST(flag, vbo, value) \ (flag |= DRW_vbo_requested(vbo) ? (value) : 0) # define DRW_ADD_FLAG_FROM_IBO_REQUEST(flag, ibo, value) \ (flag |= DRW_ibo_requested(ibo) ? (value) : 0) #endif BLI_INLINE GPUBatch *DRW_batch_request(GPUBatch **batch) { /* XXX TODO(fclem): We are writing to batch cache here. Need to make this thread safe. */ if (*batch == NULL) { *batch = GPU_batch_calloc(); } return *batch; } BLI_INLINE bool DRW_batch_requested(GPUBatch *batch, GPUPrimType prim_type) { /* Batch has been requested if it has been created but not initialized. */ if (batch != NULL && batch->verts[0] == NULL) { /* HACK. We init without a valid VBO and let the first vbo binding * fill verts[0]. */ GPU_batch_init_ex(batch, prim_type, (GPUVertBuf *)1, NULL, (eGPUBatchFlag)0); batch->verts[0] = NULL; return true; } return false; } BLI_INLINE void DRW_ibo_request(GPUBatch *batch, GPUIndexBuf **ibo) { if (*ibo == NULL) { *ibo = GPU_indexbuf_calloc(); } if (batch != NULL) { GPU_batch_elembuf_set(batch, *ibo, false); } } BLI_INLINE bool DRW_ibo_requested(GPUIndexBuf *ibo) { /* TODO: do not rely on data uploaded. This prevents multi-threading. * (need access to a OpenGL context). */ return (ibo != NULL && !GPU_indexbuf_is_init(ibo)); } BLI_INLINE void DRW_vbo_request(GPUBatch *batch, GPUVertBuf **vbo) { if (*vbo == NULL) { *vbo = GPU_vertbuf_calloc(); } if (batch != NULL) { /* HACK we set VBO's that may not yet be valid. */ GPU_batch_vertbuf_add(batch, *vbo); } } BLI_INLINE bool DRW_vbo_requested(GPUVertBuf *vbo) { return (vbo != NULL && (GPU_vertbuf_get_status(vbo) & GPU_VERTBUF_INIT) == 0); }