/* SPDX-License-Identifier: GPL-2.0-or-later * Copyright 2020 Blender Foundation. */ /** \file * \ingroup draw */ #pragma once #ifdef __cplusplus extern "C" { #endif struct GPUViewport; /** * Draw texture to frame-buffer without any color transforms. */ void DRW_transform_none(struct GPUTexture *tex); void DRW_viewport_colormanagement_set(struct GPUViewport *viewport); #ifdef __cplusplus } #endif