/* SPDX-License-Identifier: GPL-2.0-or-later * Copyright 2018 Blender Foundation. */ /** \file * \ingroup draw */ #pragma once struct BoundBox; void DRW_debug_modelmat_reset(void); void DRW_debug_modelmat(const float modelmat[4][4]); void DRW_debug_line_v3v3(const float v1[3], const float v2[3], const float color[4]); void DRW_debug_polygon_v3(const float (*v)[3], int vert_len, const float color[4]); /** * \note g_modelmat is still applied on top. */ void DRW_debug_m4(const float m[4][4]); void DRW_debug_m4_as_bbox(const float m[4][4], const float color[4], bool invert); void DRW_debug_bbox(const BoundBox *bbox, const float color[4]); void DRW_debug_sphere(const float center[3], float radius, const float color[4]);