/* * This program is free software; you can redistribute it and/or * modify it under the terms of the GNU General Public License * as published by the Free Software Foundation; either version 2 * of the License, or (at your option) any later version. * * This program is distributed in the hope that it will be useful, * but WITHOUT ANY WARRANTY; without even the implied warranty of * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the * GNU General Public License for more details. * * You should have received a copy of the GNU General Public License * along with this program; if not, write to the Free Software Foundation, * Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA. * * Copyright 2016, Blender Foundation. */ /** \file * \ingroup draw */ #pragma once #include "BLI_compiler_attrs.h" #include "BLI_sys_types.h" #include "GPU_batch.h" #define MAX_INSTANCE_DATA_SIZE 64 /* Can be adjusted for more */ #define DRW_BUFFER_VERTS_CHUNK 128 struct GHash; struct GPUUniformAttrList; typedef struct DRWInstanceData DRWInstanceData; typedef struct DRWInstanceDataList DRWInstanceDataList; typedef struct DRWSparseUniformBuf DRWSparseUniformBuf; void *DRW_instance_data_next(DRWInstanceData *idata); DRWInstanceData *DRW_instance_data_request(DRWInstanceDataList *idatalist, uint attr_size); GPUVertBuf *DRW_temp_buffer_request(DRWInstanceDataList *idatalist, GPUVertFormat *format, int *vert_len); GPUBatch *DRW_temp_batch_instance_request(DRWInstanceDataList *idatalist, GPUVertBuf *buf, GPUBatch *instancer, GPUBatch *geom); GPUBatch *DRW_temp_batch_request(DRWInstanceDataList *idatalist, GPUVertBuf *buf, GPUPrimType type); /* Upload all instance data to the GPU as soon as possible. */ void DRW_instance_buffer_finish(DRWInstanceDataList *idatalist); void DRW_instance_data_list_reset(DRWInstanceDataList *idatalist); void DRW_instance_data_list_free_unused(DRWInstanceDataList *idatalist); void DRW_instance_data_list_resize(DRWInstanceDataList *idatalist); /* Sparse chunked UBO manager. */ DRWSparseUniformBuf *DRW_sparse_uniform_buffer_new(unsigned int item_size, unsigned int chunk_size); void DRW_sparse_uniform_buffer_flush(DRWSparseUniformBuf *buffer); void DRW_sparse_uniform_buffer_clear(DRWSparseUniformBuf *buffer, bool free_all); void DRW_sparse_uniform_buffer_free(DRWSparseUniformBuf *buffer); bool DRW_sparse_uniform_buffer_is_empty(DRWSparseUniformBuf *buffer); void DRW_sparse_uniform_buffer_bind(DRWSparseUniformBuf *buffer, int chunk, int location); void DRW_sparse_uniform_buffer_unbind(DRWSparseUniformBuf *buffer, int chunk); void *DRW_sparse_uniform_buffer_ensure_item(DRWSparseUniformBuf *buffer, int chunk, int item); /* Uniform attribute UBO management. */ struct GHash *DRW_uniform_attrs_pool_new(void); void DRW_uniform_attrs_pool_flush_all(struct GHash *table); void DRW_uniform_attrs_pool_clear_all(struct GHash *table); struct DRWSparseUniformBuf *DRW_uniform_attrs_pool_find_ubo(struct GHash *table, struct GPUUniformAttrList *key);