/* SPDX-License-Identifier: GPL-2.0-or-later * Copyright 2021 Blender Foundation. All rights reserved. */ /** \file * \ingroup draw */ #pragma once struct PointCloud; struct GPUBatch; struct GPUVertBuf; struct GPUMaterial; GPUVertBuf *pointcloud_position_and_radius_get(PointCloud *pointcloud); GPUBatch **pointcloud_surface_shaded_get(PointCloud *pointcloud, GPUMaterial **gpu_materials, int mat_len); GPUBatch *pointcloud_surface_get(PointCloud *pointcloud);