/* SPDX-License-Identifier: GPL-2.0-or-later * Copyright 2022 Blender Foundation. */ /** \file * \ingroup draw */ #include "DNA_particle_types.h" #include "RNA_access.h" #include "RNA_path.h" #include "RNA_types.h" #include "draw_handle.hh" #include "draw_manager.hh" #include "draw_shader_shared.h" /* -------------------------------------------------------------------- */ /** \name ObjectAttributes * \{ */ /** * Go through all possible source of the given object uniform attribute. * Returns true if the attribute was correctly filled. * This function mirrors lookup_instance_property in cycles/blender/blender_object.cpp */ bool ObjectAttribute::sync(const blender::draw::ObjectRef &ref, const GPUUniformAttr &attr) { hash_code = attr.hash_code; /* If requesting instance data, check the parent particle system and object. */ if (attr.use_dupli) { return BKE_object_dupli_find_rgba_attribute( ref.object, ref.dupli_object, ref.dupli_parent, attr.name, &data_x); } else { return BKE_object_dupli_find_rgba_attribute(ref.object, nullptr, nullptr, attr.name, &data_x); } } /** \} */ /* -------------------------------------------------------------------- */ /** \name LayerAttributes * \{ */ bool LayerAttribute::sync(Scene *scene, ViewLayer *layer, const GPULayerAttr &attr) { hash_code = attr.hash_code; return BKE_view_layer_find_rgba_attribute(scene, layer, attr.name, &data.x); } /** \} */