/* * This program is free software; you can redistribute it and/or * modify it under the terms of the GNU General Public License * as published by the Free Software Foundation; either version 2 * of the License, or (at your option) any later version. * * This program is distributed in the hope that it will be useful, * but WITHOUT ANY WARRANTY; without even the implied warranty of * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the * GNU General Public License for more details. * * You should have received a copy of the GNU General Public License * along with this program; if not, write to the Free Software Foundation, * Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA. * * Copyright 2019, Blender Foundation. */ /** \file * \ingroup draw_engine * * Utilities to read id buffer created in select_engine. */ #include "MEM_guardedalloc.h" #include "BLI_bitmap.h" #include "BLI_bitmap_draw_2d.h" #include "BLI_rect.h" #include "DNA_screen_types.h" #include "GPU_select.h" #include "DEG_depsgraph.h" #include "DEG_depsgraph_query.h" #include "DRW_engine.h" #include "DRW_select_buffer.h" #include "draw_manager.h" #include "../engines/select/select_engine.h" /* -------------------------------------------------------------------- */ /** \name Buffer of select ID's * \{ */ /* Main function to read a block of pixels from the select frame buffer. */ uint *DRW_select_buffer_read(struct Depsgraph *depsgraph, struct ARegion *region, struct View3D *v3d, const rcti *rect, uint *r_buf_len) { uint *r_buf = NULL; uint buf_len = 0; /* Clamp rect. */ rcti r = { .xmin = 0, .xmax = region->winx, .ymin = 0, .ymax = region->winy, }; /* Make sure that the rect is within the bounds of the viewport. * Some GPUs have problems reading pixels off limits. */ rcti rect_clamp = *rect; if (BLI_rcti_isect(&r, &rect_clamp, &rect_clamp)) { struct SELECTID_Context *select_ctx = DRW_select_engine_context_get(); DRW_opengl_context_enable(); /* Update the drawing. */ DRW_draw_select_id(depsgraph, region, v3d, rect); if (select_ctx->index_drawn_len > 1) { BLI_assert(region->winx == GPU_texture_width(DRW_engine_select_texture_get()) && region->winy == GPU_texture_height(DRW_engine_select_texture_get())); /* Read the UI32 pixels. */ buf_len = BLI_rcti_size_x(rect) * BLI_rcti_size_y(rect); r_buf = MEM_mallocN(buf_len * sizeof(*r_buf), __func__); GPUFrameBuffer *select_id_fb = DRW_engine_select_framebuffer_get(); GPU_framebuffer_bind(select_id_fb); glReadBuffer(GL_COLOR_ATTACHMENT0); glReadPixels(rect_clamp.xmin, rect_clamp.ymin, BLI_rcti_size_x(&rect_clamp), BLI_rcti_size_y(&rect_clamp), GL_RED_INTEGER, GL_UNSIGNED_INT, r_buf); if (!BLI_rcti_compare(rect, &rect_clamp)) { /* The rect has been clamped so you need to realign the buffer and fill in the blanks */ GPU_select_buffer_stride_realign(rect, &rect_clamp, r_buf); } } GPU_framebuffer_restore(); DRW_opengl_context_disable(); } if (r_buf_len) { *r_buf_len = buf_len; } return r_buf; } /** \} */ /* -------------------------------------------------------------------- */ /** \name Select Bitmap from ID's * * Given a buffer of select ID's, fill in a booleans (true/false) per index. * #BLI_bitmap is used for memory efficiency. * * \{ */ /** * \param rect: The rectangle to sample indices from (min/max inclusive). * \param mask: Specifies the rect pixels (optional). * \returns a #BLI_bitmap the length of \a bitmap_len or NULL on failure. */ uint *DRW_select_buffer_bitmap_from_rect(struct Depsgraph *depsgraph, struct ARegion *region, struct View3D *v3d, const rcti *rect, uint *r_bitmap_len) { struct SELECTID_Context *select_ctx = DRW_select_engine_context_get(); rcti rect_px = *rect; rect_px.xmax += 1; rect_px.ymax += 1; uint buf_len; uint *buf = DRW_select_buffer_read(depsgraph, region, v3d, &rect_px, &buf_len); if (buf == NULL) { return NULL; } BLI_assert(select_ctx->index_drawn_len > 0); const uint bitmap_len = select_ctx->index_drawn_len - 1; BLI_bitmap *bitmap_buf = BLI_BITMAP_NEW(bitmap_len, __func__); const uint *buf_iter = buf; while (buf_len--) { const uint index = *buf_iter - 1; if (index < bitmap_len) { BLI_BITMAP_ENABLE(bitmap_buf, index); } buf_iter++; } MEM_freeN((void *)buf); if (r_bitmap_len) { *r_bitmap_len = bitmap_len; } return bitmap_buf; } /** * \param bitmap_len: Number of indices in the selection id buffer. * \param center: Circle center. * \param radius: Circle radius. * \returns a #BLI_bitmap the length of \a bitmap_len or NULL on failure. */ uint *DRW_select_buffer_bitmap_from_circle(struct Depsgraph *depsgraph, struct ARegion *region, struct View3D *v3d, const int center[2], const int radius, uint *r_bitmap_len) { struct SELECTID_Context *select_ctx = DRW_select_engine_context_get(); const rcti rect = { .xmin = center[0] - radius, .xmax = center[0] + radius + 1, .ymin = center[1] - radius, .ymax = center[1] + radius + 1, }; const uint *buf = DRW_select_buffer_read(depsgraph, region, v3d, &rect, NULL); if (buf == NULL) { return NULL; } BLI_assert(select_ctx->index_drawn_len > 0); const uint bitmap_len = select_ctx->index_drawn_len - 1; BLI_bitmap *bitmap_buf = BLI_BITMAP_NEW(bitmap_len, __func__); const uint *buf_iter = buf; const int radius_sq = radius * radius; for (int yc = -radius; yc <= radius; yc++) { for (int xc = -radius; xc <= radius; xc++, buf_iter++) { if (xc * xc + yc * yc < radius_sq) { /* Intentionally wrap to max value if this is zero. */ const uint index = *buf_iter - 1; if (index < bitmap_len) { BLI_BITMAP_ENABLE(bitmap_buf, index); } } } } MEM_freeN((void *)buf); if (r_bitmap_len) { *r_bitmap_len = bitmap_len; } return bitmap_buf; } struct PolyMaskData { BLI_bitmap *px; int width; }; static void drw_select_mask_px_cb(int x, int x_end, int y, void *user_data) { struct PolyMaskData *data = user_data; BLI_bitmap *px = data->px; int i = (y * data->width) + x; do { BLI_BITMAP_ENABLE(px, i); i++; } while (++x != x_end); } /** * \param poly: The polygon coordinates. * \param poly_len: Length of the polygon. * \param rect: Polygon boundaries. * \returns a #BLI_bitmap. */ uint *DRW_select_buffer_bitmap_from_poly(struct Depsgraph *depsgraph, struct ARegion *region, struct View3D *v3d, const int poly[][2], const int poly_len, const rcti *rect, uint *r_bitmap_len) { struct SELECTID_Context *select_ctx = DRW_select_engine_context_get(); rcti rect_px = *rect; rect_px.xmax += 1; rect_px.ymax += 1; uint buf_len; uint *buf = DRW_select_buffer_read(depsgraph, region, v3d, &rect_px, &buf_len); if (buf == NULL) { return NULL; } BLI_bitmap *buf_mask = BLI_BITMAP_NEW(buf_len, __func__); struct PolyMaskData poly_mask_data; poly_mask_data.px = buf_mask; poly_mask_data.width = (rect->xmax - rect->xmin) + 1; BLI_bitmap_draw_2d_poly_v2i_n(rect_px.xmin, rect_px.ymin, rect_px.xmax, rect_px.ymax, poly, poly_len, drw_select_mask_px_cb, &poly_mask_data); BLI_assert(select_ctx->index_drawn_len > 0); const uint bitmap_len = select_ctx->index_drawn_len - 1; BLI_bitmap *bitmap_buf = BLI_BITMAP_NEW(bitmap_len, __func__); const uint *buf_iter = buf; int i = 0; while (buf_len--) { const uint index = *buf_iter - 1; if (index < bitmap_len && BLI_BITMAP_TEST(buf_mask, i)) { BLI_BITMAP_ENABLE(bitmap_buf, index); } buf_iter++; i++; } MEM_freeN((void *)buf); MEM_freeN(buf_mask); if (r_bitmap_len) { *r_bitmap_len = bitmap_len; } return bitmap_buf; } /** \} */ /* -------------------------------------------------------------------- */ /** \name Find Single Select ID's * * Given a buffer of select ID's, find the a single select id. * * \{ */ /** * Samples a single pixel. */ uint DRW_select_buffer_sample_point(struct Depsgraph *depsgraph, struct ARegion *region, struct View3D *v3d, const int center[2]) { uint ret = 0; const rcti rect = { .xmin = center[0], .xmax = center[0] + 1, .ymin = center[1], .ymax = center[1] + 1, }; uint buf_len; uint *buf = DRW_select_buffer_read(depsgraph, region, v3d, &rect, &buf_len); if (buf) { BLI_assert(0 != buf_len); ret = buf[0]; MEM_freeN(buf); } return ret; } /** * Find the selection id closest to \a center. * \param dist[in,out]: Use to initialize the distance, * when found, this value is set to the distance of the selection that's returned. */ uint DRW_select_buffer_find_nearest_to_point(struct Depsgraph *depsgraph, struct ARegion *region, struct View3D *v3d, const int center[2], const uint id_min, const uint id_max, uint *dist) { /* Smart function to sample a rect spiraling outside, nice for selection ID. */ /* Create region around center (typically the mouse cursor). * This must be square and have an odd width, * the spiraling algorithm does not work with arbitrary rectangles. */ uint index = 0; rcti rect; BLI_rcti_init_pt_radius(&rect, center, *dist); rect.xmax += 1; rect.ymax += 1; int width = BLI_rcti_size_x(&rect); int height = width; BLI_assert(width == height); /* Read from selection framebuffer. */ uint buf_len; const uint *buf = DRW_select_buffer_read(depsgraph, region, v3d, &rect, &buf_len); if (buf == NULL) { return index; } BLI_assert(width * height == buf_len); /* Spiral, starting from center of buffer. */ int spiral_offset = height * (int)(width / 2) + (height / 2); int spiral_direction = 0; for (int nr = 1; nr <= height; nr++) { for (int a = 0; a < 2; a++) { for (int b = 0; b < nr; b++) { /* Find hit within the specified range. */ uint hit_id = buf[spiral_offset]; if (hit_id && hit_id >= id_min && hit_id < id_max) { /* Get x/y from spiral offset. */ int hit_x = spiral_offset % width; int hit_y = spiral_offset / width; int center_x = width / 2; int center_y = height / 2; /* Manhatten distance in keeping with other screen-based selection. */ *dist = (uint)(abs(hit_x - center_x) + abs(hit_y - center_y)); /* Indices start at 1 here. */ index = (hit_id - id_min) + 1; goto exit; } /* Next spiral step. */ if (spiral_direction == 0) { spiral_offset += 1; /* right */ } else if (spiral_direction == 1) { spiral_offset -= width; /* down */ } else if (spiral_direction == 2) { spiral_offset -= 1; /* left */ } else { spiral_offset += width; /* up */ } /* Stop if we are outside the buffer. */ if (spiral_offset < 0 || spiral_offset >= buf_len) { goto exit; } } spiral_direction = (spiral_direction + 1) % 4; } } exit: MEM_freeN((void *)buf); return index; } /** \} */ /* -------------------------------------------------------------------- */ /** \name Object Utils * \{ */ bool DRW_select_buffer_elem_get(const uint sel_id, uint *r_elem, uint *r_base_index, char *r_elem_type) { struct SELECTID_Context *select_ctx = DRW_select_engine_context_get(); char elem_type = 0; uint elem_id = 0; uint base_index = 0; for (; base_index < select_ctx->objects_drawn_len; base_index++) { struct ObjectOffsets *base_ofs = &select_ctx->index_offsets[base_index]; if (base_ofs->face > sel_id) { elem_id = sel_id - base_ofs->face_start; elem_type = SCE_SELECT_FACE; break; } if (base_ofs->edge > sel_id) { elem_id = sel_id - base_ofs->edge_start; elem_type = SCE_SELECT_EDGE; break; } if (base_ofs->vert > sel_id) { elem_id = sel_id - base_ofs->vert_start; elem_type = SCE_SELECT_VERTEX; break; } } if (base_index == select_ctx->objects_drawn_len) { return false; } *r_elem = elem_id; if (r_base_index) { Object *obj_orig = DEG_get_original_object(select_ctx->objects_drawn[base_index]); *r_base_index = obj_orig->runtime.select_id; } if (r_elem_type) { *r_elem_type = elem_type; } return true; } uint DRW_select_buffer_context_offset_for_object_elem(Depsgraph *depsgraph, Object *object, char elem_type) { struct SELECTID_Context *select_ctx = DRW_select_engine_context_get(); Object *ob_eval = DEG_get_evaluated_object(depsgraph, object); SELECTID_ObjectData *sel_data = (SELECTID_ObjectData *)DRW_drawdata_get( &ob_eval->id, &draw_engine_select_type); if (!sel_data || !sel_data->is_drawn) { return 0; } struct ObjectOffsets *base_ofs = &select_ctx->index_offsets[sel_data->drawn_index]; if (elem_type == SCE_SELECT_VERTEX) { return base_ofs->vert_start; } if (elem_type == SCE_SELECT_EDGE) { return base_ofs->edge_start; } if (elem_type == SCE_SELECT_FACE) { return base_ofs->face_start; } BLI_assert(0); return 0; } /** \} */ /* -------------------------------------------------------------------- */ /** \name Context * \{ */ void DRW_select_buffer_context_create(Base **bases, const uint bases_len, short select_mode) { struct SELECTID_Context *select_ctx = DRW_select_engine_context_get(); select_ctx->objects = MEM_reallocN(select_ctx->objects, sizeof(*select_ctx->objects) * bases_len); select_ctx->index_offsets = MEM_reallocN(select_ctx->index_offsets, sizeof(*select_ctx->index_offsets) * bases_len); select_ctx->objects_drawn = MEM_reallocN(select_ctx->objects_drawn, sizeof(*select_ctx->objects_drawn) * bases_len); for (uint base_index = 0; base_index < bases_len; base_index++) { Object *obj = bases[base_index]->object; select_ctx->objects[base_index] = obj; /* Weak but necessary for `DRW_select_buffer_elem_get`. */ obj->runtime.select_id = base_index; } select_ctx->objects_len = bases_len; select_ctx->select_mode = select_mode; memset(select_ctx->persmat, 0, sizeof(select_ctx->persmat)); } /** \} */