/* * This program is free software; you can redistribute it and/or * modify it under the terms of the GNU General Public License * as published by the Free Software Foundation; either version 2 * of the License, or (at your option) any later version. * * This program is distributed in the hope that it will be useful, * but WITHOUT ANY WARRANTY; without even the implied warranty of * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the * GNU General Public License for more details. * * You should have received a copy of the GNU General Public License * along with this program; if not, write to the Free Software Foundation, * Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA. * * Copyright 2021, Blender Foundation. */ /** \file * \ingroup draw * * Texture pool * A pool that gives temporary render targets that can be reused through other parts of the * render pipeline. * Expect texture data is garbage when acquiring it. */ #pragma once #include "GPU_texture.h" typedef struct DRWTexturePool DRWTexturePool; #ifdef __cplusplus extern "C" { #endif DRWTexturePool *DRW_texture_pool_create(void); void DRW_texture_pool_free(DRWTexturePool *pool); /** * Try to find a texture corresponding to params into the texture pool. * If no texture was found, create one and add it to the pool. */ GPUTexture *DRW_texture_pool_query( DRWTexturePool *pool, int width, int height, eGPUTextureFormat format, void *user); /** * Resets the user bits for each texture in the pool and delete unused ones. */ void DRW_texture_pool_reset(DRWTexturePool *pool); #ifdef __cplusplus } #endif