/* * This program is free software; you can redistribute it and/or * modify it under the terms of the GNU General Public License * as published by the Free Software Foundation; either version 2 * of the License, or (at your option) any later version. * * This program is distributed in the hope that it will be useful, * but WITHOUT ANY WARRANTY; without even the implied warranty of * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the * GNU General Public License for more details. * * You should have received a copy of the GNU General Public License * along with this program; if not, write to the Free Software Foundation, * Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA. * * The Original Code is Copyright (C) 2021 by Blender Foundation. * All rights reserved. */ /** \file * \ingroup draw */ #include "BLI_vector.hh" #include "MEM_guardedalloc.h" #include "extract_mesh.h" namespace blender::draw { /* ---------------------------------------------------------------------- */ /** \name Extract Edit UV Triangles Indices * \{ */ struct MeshExtract_EditUvElem_Data { GPUIndexBufBuilder elb; bool sync_selection; }; static void extract_edituv_tris_init(const MeshRenderData *mr, struct MeshBatchCache *UNUSED(cache), void *UNUSED(ibo), void *tls_data) { MeshExtract_EditUvElem_Data *data = static_cast(tls_data); GPU_indexbuf_init(&data->elb, GPU_PRIM_TRIS, mr->tri_len, mr->loop_len); data->sync_selection = (mr->toolsettings->uv_flag & UV_SYNC_SELECTION) != 0; } BLI_INLINE void edituv_tri_add( MeshExtract_EditUvElem_Data *data, bool hidden, bool selected, int v1, int v2, int v3) { if (!hidden && (data->sync_selection || selected)) { GPU_indexbuf_add_tri_verts(&data->elb, v1, v2, v3); } } static void extract_edituv_tris_iter_looptri_bm(const MeshRenderData *UNUSED(mr), BMLoop **elt, const int UNUSED(elt_index), void *_data) { MeshExtract_EditUvElem_Data *data = static_cast(_data); edituv_tri_add(data, BM_elem_flag_test(elt[0]->f, BM_ELEM_HIDDEN), BM_elem_flag_test(elt[0]->f, BM_ELEM_SELECT), BM_elem_index_get(elt[0]), BM_elem_index_get(elt[1]), BM_elem_index_get(elt[2])); } static void extract_edituv_tris_iter_looptri_mesh(const MeshRenderData *mr, const MLoopTri *mlt, const int UNUSED(elt_index), void *_data) { MeshExtract_EditUvElem_Data *data = static_cast(_data); const MPoly *mp = &mr->mpoly[mlt->poly]; edituv_tri_add(data, (mp->flag & ME_HIDE) != 0, (mp->flag & ME_FACE_SEL) != 0, mlt->tri[0], mlt->tri[1], mlt->tri[2]); } static void extract_edituv_tris_finish(const MeshRenderData *UNUSED(mr), struct MeshBatchCache *UNUSED(cache), void *buf, void *_data) { MeshExtract_EditUvElem_Data *data = static_cast(_data); GPUIndexBuf *ibo = static_cast(buf); GPU_indexbuf_build_in_place(&data->elb, ibo); } constexpr MeshExtract create_extractor_edituv_tris() { MeshExtract extractor = {nullptr}; extractor.init = extract_edituv_tris_init; extractor.iter_looptri_bm = extract_edituv_tris_iter_looptri_bm; extractor.iter_looptri_mesh = extract_edituv_tris_iter_looptri_mesh; extractor.finish = extract_edituv_tris_finish; extractor.data_type = MR_DATA_NONE; extractor.data_size = sizeof(MeshExtract_EditUvElem_Data); extractor.use_threading = false; extractor.mesh_buffer_offset = offsetof(MeshBufferList, ibo.edituv_tris); return extractor; } /** \} */ /* ---------------------------------------------------------------------- */ /** \name Extract Edit UV Line Indices around faces * \{ */ static void extract_edituv_lines_init(const MeshRenderData *mr, struct MeshBatchCache *UNUSED(cache), void *UNUSED(ibo), void *tls_data) { MeshExtract_EditUvElem_Data *data = static_cast(tls_data); GPU_indexbuf_init(&data->elb, GPU_PRIM_LINES, mr->loop_len, mr->loop_len); data->sync_selection = (mr->toolsettings->uv_flag & UV_SYNC_SELECTION) != 0; } BLI_INLINE void edituv_edge_add( MeshExtract_EditUvElem_Data *data, bool hidden, bool selected, int v1, int v2) { if (!hidden && (data->sync_selection || selected)) { GPU_indexbuf_add_line_verts(&data->elb, v1, v2); } } static void extract_edituv_lines_iter_poly_bm(const MeshRenderData *UNUSED(mr), const BMFace *f, const int UNUSED(f_index), void *_data) { MeshExtract_EditUvElem_Data *data = static_cast(_data); BMLoop *l_iter, *l_first; l_iter = l_first = BM_FACE_FIRST_LOOP(f); do { const int l_index = BM_elem_index_get(l_iter); edituv_edge_add(data, BM_elem_flag_test_bool(f, BM_ELEM_HIDDEN), BM_elem_flag_test_bool(f, BM_ELEM_SELECT), l_index, BM_elem_index_get(l_iter->next)); } while ((l_iter = l_iter->next) != l_first); } static void extract_edituv_lines_iter_poly_mesh(const MeshRenderData *mr, const MPoly *mp, const int UNUSED(mp_index), void *_data) { MeshExtract_EditUvElem_Data *data = static_cast(_data); const MLoop *mloop = mr->mloop; const int ml_index_end = mp->loopstart + mp->totloop; for (int ml_index = mp->loopstart; ml_index < ml_index_end; ml_index += 1) { const MLoop *ml = &mloop[ml_index]; const int ml_index_last = mp->totloop + mp->loopstart - 1; const int ml_index_next = (ml_index == ml_index_last) ? mp->loopstart : (ml_index + 1); const bool real_edge = (mr->e_origindex == nullptr || mr->e_origindex[ml->e] != ORIGINDEX_NONE); edituv_edge_add(data, (mp->flag & ME_HIDE) != 0 || !real_edge, (mp->flag & ME_FACE_SEL) != 0, ml_index, ml_index_next); } } static void extract_edituv_lines_finish(const MeshRenderData *UNUSED(mr), struct MeshBatchCache *UNUSED(cache), void *buf, void *_data) { MeshExtract_EditUvElem_Data *data = static_cast(_data); GPUIndexBuf *ibo = static_cast(buf); GPU_indexbuf_build_in_place(&data->elb, ibo); } constexpr MeshExtract create_extractor_edituv_lines() { MeshExtract extractor = {nullptr}; extractor.init = extract_edituv_lines_init; extractor.iter_poly_bm = extract_edituv_lines_iter_poly_bm; extractor.iter_poly_mesh = extract_edituv_lines_iter_poly_mesh; extractor.finish = extract_edituv_lines_finish; extractor.data_type = MR_DATA_NONE; extractor.data_size = sizeof(MeshExtract_EditUvElem_Data); extractor.use_threading = false; extractor.mesh_buffer_offset = offsetof(MeshBufferList, ibo.edituv_lines); return extractor; } /** \} */ /* ---------------------------------------------------------------------- */ /** \name Extract Edit UV Points Indices * \{ */ static void extract_edituv_points_init(const MeshRenderData *mr, struct MeshBatchCache *UNUSED(cache), void *UNUSED(ibo), void *tls_data) { MeshExtract_EditUvElem_Data *data = static_cast(tls_data); GPU_indexbuf_init(&data->elb, GPU_PRIM_POINTS, mr->loop_len, mr->loop_len); data->sync_selection = (mr->toolsettings->uv_flag & UV_SYNC_SELECTION) != 0; } BLI_INLINE void edituv_point_add(MeshExtract_EditUvElem_Data *data, bool hidden, bool selected, int v1) { if (!hidden && (data->sync_selection || selected)) { GPU_indexbuf_add_point_vert(&data->elb, v1); } } static void extract_edituv_points_iter_poly_bm(const MeshRenderData *UNUSED(mr), const BMFace *f, const int UNUSED(f_index), void *_data) { MeshExtract_EditUvElem_Data *data = static_cast(_data); BMLoop *l_iter, *l_first; l_iter = l_first = BM_FACE_FIRST_LOOP(f); do { const int l_index = BM_elem_index_get(l_iter); edituv_point_add( data, BM_elem_flag_test(f, BM_ELEM_HIDDEN), BM_elem_flag_test(f, BM_ELEM_SELECT), l_index); } while ((l_iter = l_iter->next) != l_first); } static void extract_edituv_points_iter_poly_mesh(const MeshRenderData *mr, const MPoly *mp, const int UNUSED(mp_index), void *_data) { MeshExtract_EditUvElem_Data *data = static_cast(_data); const MLoop *mloop = mr->mloop; const int ml_index_end = mp->loopstart + mp->totloop; for (int ml_index = mp->loopstart; ml_index < ml_index_end; ml_index += 1) { const MLoop *ml = &mloop[ml_index]; const bool real_vert = (mr->extract_type == MR_EXTRACT_MAPPED && (mr->v_origindex) && mr->v_origindex[ml->v] != ORIGINDEX_NONE); edituv_point_add( data, ((mp->flag & ME_HIDE) != 0) || !real_vert, (mp->flag & ME_FACE_SEL) != 0, ml_index); } } static void extract_edituv_points_finish(const MeshRenderData *UNUSED(mr), struct MeshBatchCache *UNUSED(cache), void *buf, void *_data) { MeshExtract_EditUvElem_Data *data = static_cast(_data); GPUIndexBuf *ibo = static_cast(buf); GPU_indexbuf_build_in_place(&data->elb, ibo); } constexpr MeshExtract create_extractor_edituv_points() { MeshExtract extractor = {nullptr}; extractor.init = extract_edituv_points_init; extractor.iter_poly_bm = extract_edituv_points_iter_poly_bm; extractor.iter_poly_mesh = extract_edituv_points_iter_poly_mesh; extractor.finish = extract_edituv_points_finish; extractor.data_type = MR_DATA_NONE; extractor.data_size = sizeof(MeshExtract_EditUvElem_Data); extractor.use_threading = false; extractor.mesh_buffer_offset = offsetof(MeshBufferList, ibo.edituv_points); return extractor; } /** \} */ /* ---------------------------------------------------------------------- */ /** \name Extract Edit UV Face-dots Indices * \{ */ static void extract_edituv_fdots_init(const MeshRenderData *mr, struct MeshBatchCache *UNUSED(cache), void *UNUSED(ibo), void *tls_data) { MeshExtract_EditUvElem_Data *data = static_cast(tls_data); GPU_indexbuf_init(&data->elb, GPU_PRIM_POINTS, mr->poly_len, mr->poly_len); data->sync_selection = (mr->toolsettings->uv_flag & UV_SYNC_SELECTION) != 0; } BLI_INLINE void edituv_facedot_add(MeshExtract_EditUvElem_Data *data, bool hidden, bool selected, int face_index) { if (!hidden && (data->sync_selection || selected)) { GPU_indexbuf_set_point_vert(&data->elb, face_index, face_index); } else { GPU_indexbuf_set_point_restart(&data->elb, face_index); } } static void extract_edituv_fdots_iter_poly_bm(const MeshRenderData *UNUSED(mr), const BMFace *f, const int f_index, void *_data) { MeshExtract_EditUvElem_Data *data = static_cast(_data); edituv_facedot_add(data, BM_elem_flag_test_bool(f, BM_ELEM_HIDDEN), BM_elem_flag_test_bool(f, BM_ELEM_SELECT), f_index); } static void extract_edituv_fdots_iter_poly_mesh(const MeshRenderData *mr, const MPoly *mp, const int mp_index, void *_data) { MeshExtract_EditUvElem_Data *data = static_cast(_data); if (mr->use_subsurf_fdots) { /* Check #ME_VERT_FACEDOT. */ const MLoop *mloop = mr->mloop; const int ml_index_end = mp->loopstart + mp->totloop; for (int ml_index = mp->loopstart; ml_index < ml_index_end; ml_index += 1) { const MLoop *ml = &mloop[ml_index]; const bool real_fdot = (mr->extract_type == MR_EXTRACT_MAPPED && mr->p_origindex && mr->p_origindex[mp_index] != ORIGINDEX_NONE); const bool subd_fdot = (!mr->use_subsurf_fdots || (mr->mvert[ml->v].flag & ME_VERT_FACEDOT) != 0); edituv_facedot_add(data, ((mp->flag & ME_HIDE) != 0) || !real_fdot || !subd_fdot, (mp->flag & ME_FACE_SEL) != 0, mp_index); } } else { const bool real_fdot = (mr->extract_type == MR_EXTRACT_MAPPED && mr->p_origindex && mr->p_origindex[mp_index] != ORIGINDEX_NONE); edituv_facedot_add( data, ((mp->flag & ME_HIDE) != 0) || !real_fdot, (mp->flag & ME_FACE_SEL) != 0, mp_index); } } static void extract_edituv_fdots_finish(const MeshRenderData *UNUSED(mr), struct MeshBatchCache *UNUSED(cache), void *buf, void *_data) { MeshExtract_EditUvElem_Data *data = static_cast(_data); GPUIndexBuf *ibo = static_cast(buf); GPU_indexbuf_build_in_place(&data->elb, ibo); } constexpr MeshExtract create_extractor_edituv_fdots() { MeshExtract extractor = {nullptr}; extractor.init = extract_edituv_fdots_init; extractor.iter_poly_bm = extract_edituv_fdots_iter_poly_bm; extractor.iter_poly_mesh = extract_edituv_fdots_iter_poly_mesh; extractor.finish = extract_edituv_fdots_finish; extractor.data_type = MR_DATA_NONE; extractor.data_size = sizeof(MeshExtract_EditUvElem_Data); extractor.use_threading = false; extractor.mesh_buffer_offset = offsetof(MeshBufferList, ibo.edituv_fdots); return extractor; } /** \} */ } // namespace blender::draw extern "C" { const MeshExtract extract_edituv_tris = blender::draw::create_extractor_edituv_tris(); const MeshExtract extract_edituv_lines = blender::draw::create_extractor_edituv_lines(); const MeshExtract extract_edituv_points = blender::draw::create_extractor_edituv_points(); const MeshExtract extract_edituv_fdots = blender::draw::create_extractor_edituv_fdots(); } /** \} */