/* SPDX-License-Identifier: GPL-2.0-or-later * Copyright 2021 Blender Foundation. All rights reserved. */ /** \file * \ingroup draw */ #include "BLI_bitmap.h" #include "extract_mesh.hh" namespace blender::draw { /* ---------------------------------------------------------------------- */ /** \name Extract Face-dots Indices * \{ */ static void extract_fdots_init(const MeshRenderData *mr, MeshBatchCache * /*cache*/, void * /*buf*/, void *tls_data) { GPUIndexBufBuilder *elb = static_cast(tls_data); GPU_indexbuf_init(elb, GPU_PRIM_POINTS, mr->poly_len, mr->poly_len); } static void extract_fdots_iter_poly_bm(const MeshRenderData * /*mr*/, const BMFace *f, const int f_index, void *_userdata) { GPUIndexBufBuilder *elb = static_cast(_userdata); if (!BM_elem_flag_test(f, BM_ELEM_HIDDEN)) { GPU_indexbuf_set_point_vert(elb, f_index, f_index); } else { GPU_indexbuf_set_point_restart(elb, f_index); } } static void extract_fdots_iter_poly_mesh(const MeshRenderData *mr, const MPoly *mp, const int mp_index, void *_userdata) { const bool hidden = mr->use_hide && mr->hide_poly && mr->hide_poly[mp - mr->mpoly]; GPUIndexBufBuilder *elb = static_cast(_userdata); if (mr->use_subsurf_fdots) { const BLI_bitmap *facedot_tags = mr->me->runtime->subsurf_face_dot_tags; const MLoop *mloop = mr->mloop; const int ml_index_end = mp->loopstart + mp->totloop; for (int ml_index = mp->loopstart; ml_index < ml_index_end; ml_index += 1) { const MLoop *ml = &mloop[ml_index]; if (BLI_BITMAP_TEST(facedot_tags, ml->v) && !hidden) { GPU_indexbuf_set_point_vert(elb, mp_index, mp_index); return; } } GPU_indexbuf_set_point_restart(elb, mp_index); } else { if (!hidden) { GPU_indexbuf_set_point_vert(elb, mp_index, mp_index); } else { GPU_indexbuf_set_point_restart(elb, mp_index); } } } static void extract_fdots_finish(const MeshRenderData * /*mr*/, MeshBatchCache * /*cache*/, void *buf, void *_userdata) { GPUIndexBufBuilder *elb = static_cast(_userdata); GPUIndexBuf *ibo = static_cast(buf); GPU_indexbuf_build_in_place(elb, ibo); } constexpr MeshExtract create_extractor_fdots() { MeshExtract extractor = {nullptr}; extractor.init = extract_fdots_init; extractor.iter_poly_bm = extract_fdots_iter_poly_bm; extractor.iter_poly_mesh = extract_fdots_iter_poly_mesh; extractor.finish = extract_fdots_finish; extractor.data_type = MR_DATA_NONE; extractor.data_size = sizeof(GPUIndexBufBuilder); extractor.use_threading = false; extractor.mesh_buffer_offset = offsetof(MeshBufferList, ibo.fdots); return extractor; } /** \} */ } // namespace blender::draw const MeshExtract extract_fdots = blender::draw::create_extractor_fdots();