/* * This program is free software; you can redistribute it and/or * modify it under the terms of the GNU General Public License * as published by the Free Software Foundation; either version 2 * of the License, or (at your option) any later version. * * This program is distributed in the hope that it will be useful, * but WITHOUT ANY WARRANTY; without even the implied warranty of * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the * GNU General Public License for more details. * * You should have received a copy of the GNU General Public License * along with this program; if not, write to the Free Software Foundation, * Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA. * * The Original Code is Copyright (C) 2021 by Blender Foundation. * All rights reserved. */ /** \file * \ingroup draw */ #include "BLI_vector.hh" #include "MEM_guardedalloc.h" #include "extract_mesh.h" namespace blender::draw { /* ---------------------------------------------------------------------- */ /** \name Extract Face-dots Indices * \{ */ static void extract_fdots_init(const MeshRenderData *mr, struct MeshBatchCache *UNUSED(cache), void *UNUSED(buf), void *tls_data) { GPUIndexBufBuilder *elb = static_cast(tls_data); GPU_indexbuf_init(elb, GPU_PRIM_POINTS, mr->poly_len, mr->poly_len); } static void extract_fdots_iter_poly_bm(const MeshRenderData *UNUSED(mr), const BMFace *f, const int f_index, void *_userdata) { GPUIndexBufBuilder *elb = static_cast(_userdata); if (!BM_elem_flag_test(f, BM_ELEM_HIDDEN)) { GPU_indexbuf_set_point_vert(elb, f_index, f_index); } else { GPU_indexbuf_set_point_restart(elb, f_index); } } static void extract_fdots_iter_poly_mesh(const MeshRenderData *mr, const MPoly *mp, const int mp_index, void *_userdata) { GPUIndexBufBuilder *elb = static_cast(_userdata); if (mr->use_subsurf_fdots) { /* Check #ME_VERT_FACEDOT. */ const MLoop *mloop = mr->mloop; const int ml_index_end = mp->loopstart + mp->totloop; for (int ml_index = mp->loopstart; ml_index < ml_index_end; ml_index += 1) { const MLoop *ml = &mloop[ml_index]; const MVert *mv = &mr->mvert[ml->v]; if ((mv->flag & ME_VERT_FACEDOT) && !(mr->use_hide && (mp->flag & ME_HIDE))) { GPU_indexbuf_set_point_vert(elb, mp_index, mp_index); return; } } GPU_indexbuf_set_point_restart(elb, mp_index); } else { if (!(mr->use_hide && (mp->flag & ME_HIDE))) { GPU_indexbuf_set_point_vert(elb, mp_index, mp_index); } else { GPU_indexbuf_set_point_restart(elb, mp_index); } } } static void extract_fdots_finish(const MeshRenderData *UNUSED(mr), struct MeshBatchCache *UNUSED(cache), void *buf, void *_userdata) { GPUIndexBufBuilder *elb = static_cast(_userdata); GPUIndexBuf *ibo = static_cast(buf); GPU_indexbuf_build_in_place(elb, ibo); } constexpr MeshExtract create_extractor_fdots() { MeshExtract extractor = {nullptr}; extractor.init = extract_fdots_init; extractor.iter_poly_bm = extract_fdots_iter_poly_bm; extractor.iter_poly_mesh = extract_fdots_iter_poly_mesh; extractor.finish = extract_fdots_finish; extractor.data_type = MR_DATA_NONE; extractor.data_size = sizeof(GPUIndexBufBuilder); extractor.use_threading = false; extractor.mesh_buffer_offset = offsetof(MeshBufferList, ibo.fdots); return extractor; } /** \} */ } // namespace blender::draw extern "C" { const MeshExtract extract_fdots = blender::draw::create_extractor_fdots(); } /** \} */