/* SPDX-License-Identifier: GPL-2.0-or-later * Copyright 2021 Blender Foundation. All rights reserved. */ /** \file * \ingroup draw */ #include "MEM_guardedalloc.h" #include "extract_mesh.hh" #include "draw_subdivision.h" namespace blender::draw { /* ---------------------------------------------------------------------- */ /** \name Extract Edges Indices * \{ */ static void extract_lines_init(const MeshRenderData *mr, MeshBatchCache * /*cache*/, void * /*buf*/, void *tls_data) { GPUIndexBufBuilder *elb = static_cast(tls_data); /* Put loose edges at the end. */ GPU_indexbuf_init( elb, GPU_PRIM_LINES, mr->edge_len + mr->edge_loose_len, mr->loop_len + mr->loop_loose_len); } static void extract_lines_iter_poly_bm(const MeshRenderData * /*mr*/, const BMFace *f, const int /*f_index*/, void *data) { GPUIndexBufBuilder *elb = static_cast(data); BMLoop *l_iter, *l_first; /* Use #BMLoop.prev to match mesh order (to avoid minor differences in data extraction). */ l_iter = l_first = BM_FACE_FIRST_LOOP(f)->prev; do { if (!BM_elem_flag_test(l_iter->e, BM_ELEM_HIDDEN)) { GPU_indexbuf_set_line_verts(elb, BM_elem_index_get(l_iter->e), BM_elem_index_get(l_iter), BM_elem_index_get(l_iter->next)); } else { GPU_indexbuf_set_line_restart(elb, BM_elem_index_get(l_iter->e)); } } while ((l_iter = l_iter->next) != l_first); } static void extract_lines_iter_poly_mesh(const MeshRenderData *mr, const MPoly *mp, const int /*mp_index*/, void *data) { GPUIndexBufBuilder *elb = static_cast(data); /* Using poly & loop iterator would complicate accessing the adjacent loop. */ const MLoop *mloop = mr->mloop; if (mr->use_hide || (mr->e_origindex != nullptr)) { const int ml_index_last = mp->loopstart + (mp->totloop - 1); int ml_index = ml_index_last, ml_index_next = mp->loopstart; do { const MLoop *ml = &mloop[ml_index]; if (!((mr->use_hide && mr->hide_edge && mr->hide_edge[ml->e]) || ((mr->e_origindex) && (mr->e_origindex[ml->e] == ORIGINDEX_NONE)))) { GPU_indexbuf_set_line_verts(elb, ml->e, ml_index, ml_index_next); } else { GPU_indexbuf_set_line_restart(elb, ml->e); } } while ((ml_index = ml_index_next++) != ml_index_last); } else { const int ml_index_last = mp->loopstart + (mp->totloop - 1); int ml_index = ml_index_last, ml_index_next = mp->loopstart; do { const MLoop *ml = &mloop[ml_index]; GPU_indexbuf_set_line_verts(elb, ml->e, ml_index, ml_index_next); } while ((ml_index = ml_index_next++) != ml_index_last); } } static void extract_lines_iter_ledge_bm(const MeshRenderData *mr, const BMEdge *eed, const int ledge_index, void *data) { GPUIndexBufBuilder *elb = static_cast(data); const int l_index_offset = mr->edge_len + ledge_index; if (!BM_elem_flag_test(eed, BM_ELEM_HIDDEN)) { const int l_index = mr->loop_len + ledge_index * 2; GPU_indexbuf_set_line_verts(elb, l_index_offset, l_index, l_index + 1); } else { GPU_indexbuf_set_line_restart(elb, l_index_offset); } /* Don't render the edge twice. */ GPU_indexbuf_set_line_restart(elb, BM_elem_index_get(eed)); } static void extract_lines_iter_ledge_mesh(const MeshRenderData *mr, const MEdge *med, const int ledge_index, void *data) { GPUIndexBufBuilder *elb = static_cast(data); const int l_index_offset = mr->edge_len + ledge_index; const int e_index = mr->ledges[ledge_index]; if (!((mr->use_hide && mr->hide_edge && mr->hide_edge[med - mr->medge]) || ((mr->e_origindex) && (mr->e_origindex[e_index] == ORIGINDEX_NONE)))) { const int l_index = mr->loop_len + ledge_index * 2; GPU_indexbuf_set_line_verts(elb, l_index_offset, l_index, l_index + 1); } else { GPU_indexbuf_set_line_restart(elb, l_index_offset); } /* Don't render the edge twice. */ GPU_indexbuf_set_line_restart(elb, e_index); } static void extract_lines_task_reduce(void *_userdata_to, void *_userdata_from) { GPUIndexBufBuilder *elb_to = static_cast(_userdata_to); GPUIndexBufBuilder *elb_from = static_cast(_userdata_from); GPU_indexbuf_join(elb_to, elb_from); } static void extract_lines_finish(const MeshRenderData * /*mr*/, MeshBatchCache * /*cache*/, void *buf, void *data) { GPUIndexBufBuilder *elb = static_cast(data); GPUIndexBuf *ibo = static_cast(buf); GPU_indexbuf_build_in_place(elb, ibo); } static void extract_lines_init_subdiv(const DRWSubdivCache *subdiv_cache, const MeshRenderData * /*mr*/, MeshBatchCache * /*cache*/, void *buffer, void * /*data*/) { const DRWSubdivLooseGeom &loose_geom = subdiv_cache->loose_geom; GPUIndexBuf *ibo = static_cast(buffer); GPU_indexbuf_init_build_on_device(ibo, subdiv_cache->num_subdiv_loops * 2 + loose_geom.edge_len * 2); if (subdiv_cache->num_subdiv_loops == 0) { return; } draw_subdiv_build_lines_buffer(subdiv_cache, ibo); } static void extract_lines_loose_geom_subdiv(const DRWSubdivCache *subdiv_cache, const MeshRenderData *mr, void *buffer, void * /*data*/) { const DRWSubdivLooseGeom &loose_geom = subdiv_cache->loose_geom; if (loose_geom.edge_len == 0) { return; } /* Update flags for loose edges, points are already handled. */ static GPUVertFormat format; if (format.attr_len == 0) { GPU_vertformat_attr_add(&format, "data", GPU_COMP_U32, 1, GPU_FETCH_INT); } GPUVertBuf *flags = GPU_vertbuf_calloc(); GPU_vertbuf_init_with_format(flags, &format); Span loose_edges = draw_subdiv_cache_get_loose_edges(subdiv_cache); GPU_vertbuf_data_alloc(flags, loose_edges.size()); uint *flags_data = static_cast(GPU_vertbuf_get_data(flags)); switch (mr->extract_type) { case MR_EXTRACT_MESH: { if (mr->e_origindex == nullptr) { const bool *hide_edge = mr->hide_edge; if (hide_edge) { for (DRWSubdivLooseEdge edge : loose_edges) { *flags_data++ = hide_edge[edge.coarse_edge_index]; } } else { MutableSpan(flags_data, loose_edges.size()).fill(0); } } else { if (mr->bm) { for (DRWSubdivLooseEdge edge : loose_edges) { const BMEdge *bm_edge = bm_original_edge_get(mr, edge.coarse_edge_index); *flags_data++ = BM_elem_flag_test_bool(bm_edge, BM_ELEM_HIDDEN) != 0; } } else { const bool *hide_edge = mr->hide_edge; if (hide_edge) { for (DRWSubdivLooseEdge edge : loose_edges) { int e = edge.coarse_edge_index; if (mr->e_origindex && mr->e_origindex[e] != ORIGINDEX_NONE) { *flags_data++ = hide_edge[edge.coarse_edge_index]; } else { *flags_data++ = false; } } } else { MutableSpan(flags_data, loose_edges.size()).fill(0); } } } break; } case MR_EXTRACT_BMESH: { BMesh *bm = mr->bm; for (DRWSubdivLooseEdge edge : loose_edges) { const BMEdge *bm_edge = BM_edge_at_index(bm, edge.coarse_edge_index); *flags_data++ = BM_elem_flag_test_bool(bm_edge, BM_ELEM_HIDDEN) != 0; } break; } } GPUIndexBuf *ibo = static_cast(buffer); draw_subdiv_build_lines_loose_buffer(subdiv_cache, ibo, flags, uint(loose_geom.edge_len)); GPU_vertbuf_discard(flags); } constexpr MeshExtract create_extractor_lines() { MeshExtract extractor = {nullptr}; extractor.init = extract_lines_init; extractor.iter_poly_bm = extract_lines_iter_poly_bm; extractor.iter_poly_mesh = extract_lines_iter_poly_mesh; extractor.iter_ledge_bm = extract_lines_iter_ledge_bm; extractor.iter_ledge_mesh = extract_lines_iter_ledge_mesh; extractor.init_subdiv = extract_lines_init_subdiv; extractor.iter_loose_geom_subdiv = extract_lines_loose_geom_subdiv; extractor.task_reduce = extract_lines_task_reduce; extractor.finish = extract_lines_finish; extractor.data_type = MR_DATA_NONE; extractor.data_size = sizeof(GPUIndexBufBuilder); extractor.use_threading = true; extractor.mesh_buffer_offset = offsetof(MeshBufferList, ibo.lines); return extractor; } /** \} */ /* ---------------------------------------------------------------------- */ /** \name Extract Lines and Loose Edges Sub Buffer * \{ */ static void extract_lines_loose_subbuffer(const MeshRenderData *mr, MeshBatchCache *cache) { BLI_assert(cache->final.buff.ibo.lines); /* Multiply by 2 because these are edges indices. */ const int start = mr->edge_len * 2; const int len = mr->edge_loose_len * 2; GPU_indexbuf_create_subrange_in_place( cache->final.buff.ibo.lines_loose, cache->final.buff.ibo.lines, start, len); cache->no_loose_wire = (len == 0); } static void extract_lines_with_lines_loose_finish(const MeshRenderData *mr, MeshBatchCache *cache, void *buf, void *data) { GPUIndexBufBuilder *elb = static_cast(data); GPUIndexBuf *ibo = static_cast(buf); GPU_indexbuf_build_in_place(elb, ibo); extract_lines_loose_subbuffer(mr, cache); } static void extract_lines_with_lines_loose_finish_subdiv(const struct DRWSubdivCache *subdiv_cache, const MeshRenderData * /*mr*/, MeshBatchCache *cache, void * /*buf*/, void * /*_data*/) { /* Multiply by 2 because these are edges indices. */ const int start = subdiv_cache->num_subdiv_loops * 2; const int len = subdiv_cache->loose_geom.edge_len * 2; GPU_indexbuf_create_subrange_in_place( cache->final.buff.ibo.lines_loose, cache->final.buff.ibo.lines, start, len); cache->no_loose_wire = (len == 0); } constexpr MeshExtract create_extractor_lines_with_lines_loose() { MeshExtract extractor = {nullptr}; extractor.init = extract_lines_init; extractor.iter_poly_bm = extract_lines_iter_poly_bm; extractor.iter_poly_mesh = extract_lines_iter_poly_mesh; extractor.iter_ledge_bm = extract_lines_iter_ledge_bm; extractor.iter_ledge_mesh = extract_lines_iter_ledge_mesh; extractor.task_reduce = extract_lines_task_reduce; extractor.finish = extract_lines_with_lines_loose_finish; extractor.init_subdiv = extract_lines_init_subdiv; extractor.iter_loose_geom_subdiv = extract_lines_loose_geom_subdiv; extractor.finish_subdiv = extract_lines_with_lines_loose_finish_subdiv; extractor.data_type = MR_DATA_NONE; extractor.data_size = sizeof(GPUIndexBufBuilder); extractor.use_threading = true; extractor.mesh_buffer_offset = offsetof(MeshBufferList, ibo.lines); return extractor; } /** \} */ /* ---------------------------------------------------------------------- */ /** \name Extract Loose Edges Sub Buffer * \{ */ static void extract_lines_loose_only_init(const MeshRenderData *mr, MeshBatchCache *cache, void *buf, void * /*tls_data*/) { BLI_assert(buf == cache->final.buff.ibo.lines_loose); UNUSED_VARS_NDEBUG(buf); extract_lines_loose_subbuffer(mr, cache); } static void extract_lines_loose_only_init_subdiv(const DRWSubdivCache * /*subdiv_cache*/, const MeshRenderData *mr, MeshBatchCache *cache, void *buffer, void * /*data*/) { BLI_assert(buffer == cache->final.buff.ibo.lines_loose); UNUSED_VARS_NDEBUG(buffer); extract_lines_loose_subbuffer(mr, cache); } constexpr MeshExtract create_extractor_lines_loose_only() { MeshExtract extractor = {nullptr}; extractor.init = extract_lines_loose_only_init; extractor.init_subdiv = extract_lines_loose_only_init_subdiv; extractor.data_type = MR_DATA_LOOSE_GEOM; extractor.data_size = 0; extractor.use_threading = false; extractor.mesh_buffer_offset = offsetof(MeshBufferList, ibo.lines_loose); return extractor; } /** \} */ } // namespace blender::draw const MeshExtract extract_lines = blender::draw::create_extractor_lines(); const MeshExtract extract_lines_with_lines_loose = blender::draw::create_extractor_lines_with_lines_loose(); const MeshExtract extract_lines_loose_only = blender::draw::create_extractor_lines_loose_only();