/* SPDX-License-Identifier: GPL-2.0-or-later * Copyright 2021 Blender Foundation. All rights reserved. */ /** \file * \ingroup draw */ #include "BLI_vector.hh" #include "MEM_guardedalloc.h" #include "draw_subdivision.h" #include "extract_mesh.hh" namespace blender::draw { /* ---------------------------------------------------------------------- */ /** \name Extract Point Indices * \{ */ static void extract_points_init(const MeshRenderData *mr, MeshBatchCache * /*cache*/, void * /*buf*/, void *tls_data) { GPUIndexBufBuilder *elb = static_cast(tls_data); GPU_indexbuf_init(elb, GPU_PRIM_POINTS, mr->vert_len, mr->loop_len + mr->loop_loose_len); } BLI_INLINE void vert_set_bm(GPUIndexBufBuilder *elb, const BMVert *eve, int l_index) { const int v_index = BM_elem_index_get(eve); if (!BM_elem_flag_test(eve, BM_ELEM_HIDDEN)) { GPU_indexbuf_set_point_vert(elb, v_index, l_index); } else { GPU_indexbuf_set_point_restart(elb, v_index); } } BLI_INLINE void vert_set_mesh(GPUIndexBufBuilder *elb, const MeshRenderData *mr, const int v_index, const int l_index) { const bool hidden = mr->use_hide && mr->hide_vert && mr->hide_vert[v_index]; if (!(hidden || ((mr->v_origindex) && (mr->v_origindex[v_index] == ORIGINDEX_NONE)))) { GPU_indexbuf_set_point_vert(elb, v_index, l_index); } else { GPU_indexbuf_set_point_restart(elb, v_index); } } static void extract_points_iter_poly_bm(const MeshRenderData * /*mr*/, const BMFace *f, const int /*f_index*/, void *_userdata) { GPUIndexBufBuilder *elb = static_cast(_userdata); BMLoop *l_iter, *l_first; l_iter = l_first = BM_FACE_FIRST_LOOP(f); do { const int l_index = BM_elem_index_get(l_iter); vert_set_bm(elb, l_iter->v, l_index); } while ((l_iter = l_iter->next) != l_first); } static void extract_points_iter_poly_mesh(const MeshRenderData *mr, const MPoly *mp, const int /*mp_index*/, void *_userdata) { GPUIndexBufBuilder *elb = static_cast(_userdata); const MLoop *mloop = mr->mloop; const int ml_index_end = mp->loopstart + mp->totloop; for (int ml_index = mp->loopstart; ml_index < ml_index_end; ml_index += 1) { const MLoop *ml = &mloop[ml_index]; vert_set_mesh(elb, mr, ml->v, ml_index); } } static void extract_points_iter_ledge_bm(const MeshRenderData *mr, const BMEdge *eed, const int ledge_index, void *_userdata) { GPUIndexBufBuilder *elb = static_cast(_userdata); vert_set_bm(elb, eed->v1, mr->loop_len + (ledge_index * 2)); vert_set_bm(elb, eed->v2, mr->loop_len + (ledge_index * 2) + 1); } static void extract_points_iter_ledge_mesh(const MeshRenderData *mr, const MEdge *med, const int ledge_index, void *_userdata) { GPUIndexBufBuilder *elb = static_cast(_userdata); vert_set_mesh(elb, mr, med->v1, mr->loop_len + (ledge_index * 2)); vert_set_mesh(elb, mr, med->v2, mr->loop_len + (ledge_index * 2) + 1); } static void extract_points_iter_lvert_bm(const MeshRenderData *mr, const BMVert *eve, const int lvert_index, void *_userdata) { GPUIndexBufBuilder *elb = static_cast(_userdata); const int offset = mr->loop_len + (mr->edge_loose_len * 2); vert_set_bm(elb, eve, offset + lvert_index); } static void extract_points_iter_lvert_mesh(const MeshRenderData *mr, const int lvert_index, void *_userdata) { GPUIndexBufBuilder *elb = static_cast(_userdata); const int offset = mr->loop_len + (mr->edge_loose_len * 2); vert_set_mesh(elb, mr, mr->lverts[lvert_index], offset + lvert_index); } static void extract_points_task_reduce(void *_userdata_to, void *_userdata_from) { GPUIndexBufBuilder *elb_to = static_cast(_userdata_to); GPUIndexBufBuilder *elb_from = static_cast(_userdata_from); GPU_indexbuf_join(elb_to, elb_from); } static void extract_points_finish(const MeshRenderData * /*mr*/, MeshBatchCache * /*cache*/, void *buf, void *_userdata) { GPUIndexBufBuilder *elb = static_cast(_userdata); GPUIndexBuf *ibo = static_cast(buf); GPU_indexbuf_build_in_place(elb, ibo); } static void extract_points_init_subdiv(const DRWSubdivCache *subdiv_cache, const MeshRenderData *mr, MeshBatchCache * /*cache*/, void * /*buffer*/, void *data) { GPUIndexBufBuilder *elb = static_cast(data); GPU_indexbuf_init(elb, GPU_PRIM_POINTS, mr->vert_len, subdiv_cache->num_subdiv_loops + subdiv_cache->loose_geom.loop_len); } static void extract_points_iter_subdiv_common(GPUIndexBufBuilder *elb, const MeshRenderData *mr, const DRWSubdivCache *subdiv_cache, uint subdiv_quad_index, bool for_bmesh) { int *subdiv_loop_vert_index = (int *)GPU_vertbuf_get_data(subdiv_cache->verts_orig_index); uint start_loop_idx = subdiv_quad_index * 4; uint end_loop_idx = (subdiv_quad_index + 1) * 4; for (uint i = start_loop_idx; i < end_loop_idx; i++) { int coarse_vertex_index = subdiv_loop_vert_index[i]; if (coarse_vertex_index == -1) { continue; } if (mr->v_origindex && mr->v_origindex[coarse_vertex_index] == -1) { continue; } if (for_bmesh) { const BMVert *mv = BM_vert_at_index(mr->bm, coarse_vertex_index); if (BM_elem_flag_test(mv, BM_ELEM_HIDDEN)) { GPU_indexbuf_set_point_restart(elb, coarse_vertex_index); continue; } } else { if (mr->use_hide && mr->hide_vert && mr->hide_vert[coarse_vertex_index]) { GPU_indexbuf_set_point_restart(elb, coarse_vertex_index); continue; } } GPU_indexbuf_set_point_vert(elb, coarse_vertex_index, i); } } static void extract_points_iter_subdiv_bm(const DRWSubdivCache *subdiv_cache, const MeshRenderData *mr, void *_data, uint subdiv_quad_index, const BMFace * /*coarse_quad*/) { GPUIndexBufBuilder *elb = static_cast(_data); extract_points_iter_subdiv_common(elb, mr, subdiv_cache, subdiv_quad_index, true); } static void extract_points_iter_subdiv_mesh(const DRWSubdivCache *subdiv_cache, const MeshRenderData *mr, void *_data, uint subdiv_quad_index, const MPoly * /*coarse_quad*/) { GPUIndexBufBuilder *elb = static_cast(_data); extract_points_iter_subdiv_common(elb, mr, subdiv_cache, subdiv_quad_index, false); } static void extract_points_loose_geom_subdiv(const DRWSubdivCache *subdiv_cache, const MeshRenderData *mr, void * /*buffer*/, void *data) { const DRWSubdivLooseGeom &loose_geom = subdiv_cache->loose_geom; const int loop_loose_len = loose_geom.loop_len; if (loop_loose_len == 0) { return; } GPUIndexBufBuilder *elb = static_cast(data); uint offset = subdiv_cache->num_subdiv_loops; if (mr->extract_type != MR_EXTRACT_BMESH) { blender::Span loose_edges = draw_subdiv_cache_get_loose_edges( subdiv_cache); for (const DRWSubdivLooseEdge &loose_edge : loose_edges) { const DRWSubdivLooseVertex &v1 = loose_geom.verts[loose_edge.loose_subdiv_v1_index]; const DRWSubdivLooseVertex &v2 = loose_geom.verts[loose_edge.loose_subdiv_v2_index]; if (v1.coarse_vertex_index != -1u) { vert_set_mesh(elb, mr, v1.coarse_vertex_index, offset); } if (v2.coarse_vertex_index != -1u) { vert_set_mesh(elb, mr, v2.coarse_vertex_index, offset + 1); } offset += 2; } blender::Span loose_verts = draw_subdiv_cache_get_loose_verts( subdiv_cache); for (const DRWSubdivLooseVertex &loose_vert : loose_verts) { vert_set_mesh(elb, mr, loose_vert.coarse_vertex_index, offset); offset += 1; } } else { blender::Span loose_edges = draw_subdiv_cache_get_loose_edges( subdiv_cache); for (const DRWSubdivLooseEdge &loose_edge : loose_edges) { const DRWSubdivLooseVertex &v1 = loose_geom.verts[loose_edge.loose_subdiv_v1_index]; const DRWSubdivLooseVertex &v2 = loose_geom.verts[loose_edge.loose_subdiv_v2_index]; if (v1.coarse_vertex_index != -1u) { BMVert *eve = mr->v_origindex ? bm_original_vert_get(mr, v1.coarse_vertex_index) : BM_vert_at_index(mr->bm, v1.coarse_vertex_index); vert_set_bm(elb, eve, offset); } if (v2.coarse_vertex_index != -1u) { BMVert *eve = mr->v_origindex ? bm_original_vert_get(mr, v2.coarse_vertex_index) : BM_vert_at_index(mr->bm, v2.coarse_vertex_index); vert_set_bm(elb, eve, offset + 1); } offset += 2; } blender::Span loose_verts = draw_subdiv_cache_get_loose_verts( subdiv_cache); for (const DRWSubdivLooseVertex &loose_vert : loose_verts) { BMVert *eve = mr->v_origindex ? bm_original_vert_get(mr, loose_vert.coarse_vertex_index) : BM_vert_at_index(mr->bm, loose_vert.coarse_vertex_index); vert_set_bm(elb, eve, offset); offset += 1; } } } static void extract_points_finish_subdiv(const DRWSubdivCache * /*subdiv_cache*/, const MeshRenderData * /*mr*/, MeshBatchCache * /*cache*/, void *buf, void *_userdata) { GPUIndexBufBuilder *elb = static_cast(_userdata); GPUIndexBuf *ibo = static_cast(buf); GPU_indexbuf_build_in_place(elb, ibo); } constexpr MeshExtract create_extractor_points() { MeshExtract extractor = {nullptr}; extractor.init = extract_points_init; extractor.iter_poly_bm = extract_points_iter_poly_bm; extractor.iter_poly_mesh = extract_points_iter_poly_mesh; extractor.iter_ledge_bm = extract_points_iter_ledge_bm; extractor.iter_ledge_mesh = extract_points_iter_ledge_mesh; extractor.iter_lvert_bm = extract_points_iter_lvert_bm; extractor.iter_lvert_mesh = extract_points_iter_lvert_mesh; extractor.task_reduce = extract_points_task_reduce; extractor.finish = extract_points_finish; extractor.init_subdiv = extract_points_init_subdiv; extractor.iter_subdiv_bm = extract_points_iter_subdiv_bm; extractor.iter_subdiv_mesh = extract_points_iter_subdiv_mesh; extractor.iter_loose_geom_subdiv = extract_points_loose_geom_subdiv; extractor.finish_subdiv = extract_points_finish_subdiv; extractor.use_threading = true; extractor.data_type = MR_DATA_NONE; extractor.data_size = sizeof(GPUIndexBufBuilder); extractor.mesh_buffer_offset = offsetof(MeshBufferList, ibo.points); return extractor; } /** \} */ } // namespace blender::draw const MeshExtract extract_points = blender::draw::create_extractor_points();