/* * This program is free software; you can redistribute it and/or * modify it under the terms of the GNU General Public License * as published by the Free Software Foundation; either version 2 * of the License, or (at your option) any later version. * * This program is distributed in the hope that it will be useful, * but WITHOUT ANY WARRANTY; without even the implied warranty of * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the * GNU General Public License for more details. * * You should have received a copy of the GNU General Public License * along with this program; if not, write to the Free Software Foundation, * Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA. * * The Original Code is Copyright (C) 2021 by Blender Foundation. * All rights reserved. */ /** \file * \ingroup draw */ #include "BLI_vector.hh" #include "MEM_guardedalloc.h" #include "draw_subdivision.h" #include "extract_mesh.h" namespace blender::draw { /* ---------------------------------------------------------------------- */ /** \name Extract Point Indices * \{ */ static void extract_points_init(const MeshRenderData *mr, struct MeshBatchCache *UNUSED(cache), void *UNUSED(buf), void *tls_data) { GPUIndexBufBuilder *elb = static_cast(tls_data); GPU_indexbuf_init(elb, GPU_PRIM_POINTS, mr->vert_len, mr->loop_len + mr->loop_loose_len); } BLI_INLINE void vert_set_bm(GPUIndexBufBuilder *elb, const BMVert *eve, int l_index) { const int v_index = BM_elem_index_get(eve); if (!BM_elem_flag_test(eve, BM_ELEM_HIDDEN)) { GPU_indexbuf_set_point_vert(elb, v_index, l_index); } else { GPU_indexbuf_set_point_restart(elb, v_index); } } BLI_INLINE void vert_set_mesh(GPUIndexBufBuilder *elb, const MeshRenderData *mr, const int v_index, const int l_index) { const MVert *mv = &mr->mvert[v_index]; if (!((mr->use_hide && (mv->flag & ME_HIDE)) || ((mr->extract_type == MR_EXTRACT_MAPPED) && (mr->v_origindex) && (mr->v_origindex[v_index] == ORIGINDEX_NONE)))) { GPU_indexbuf_set_point_vert(elb, v_index, l_index); } else { GPU_indexbuf_set_point_restart(elb, v_index); } } static void extract_points_iter_poly_bm(const MeshRenderData *UNUSED(mr), const BMFace *f, const int UNUSED(f_index), void *_userdata) { GPUIndexBufBuilder *elb = static_cast(_userdata); BMLoop *l_iter, *l_first; l_iter = l_first = BM_FACE_FIRST_LOOP(f); do { const int l_index = BM_elem_index_get(l_iter); vert_set_bm(elb, l_iter->v, l_index); } while ((l_iter = l_iter->next) != l_first); } static void extract_points_iter_poly_mesh(const MeshRenderData *mr, const MPoly *mp, const int UNUSED(mp_index), void *_userdata) { GPUIndexBufBuilder *elb = static_cast(_userdata); const MLoop *mloop = mr->mloop; const int ml_index_end = mp->loopstart + mp->totloop; for (int ml_index = mp->loopstart; ml_index < ml_index_end; ml_index += 1) { const MLoop *ml = &mloop[ml_index]; vert_set_mesh(elb, mr, ml->v, ml_index); } } static void extract_points_iter_ledge_bm(const MeshRenderData *mr, const BMEdge *eed, const int ledge_index, void *_userdata) { GPUIndexBufBuilder *elb = static_cast(_userdata); vert_set_bm(elb, eed->v1, mr->loop_len + (ledge_index * 2)); vert_set_bm(elb, eed->v2, mr->loop_len + (ledge_index * 2) + 1); } static void extract_points_iter_ledge_mesh(const MeshRenderData *mr, const MEdge *med, const int ledge_index, void *_userdata) { GPUIndexBufBuilder *elb = static_cast(_userdata); vert_set_mesh(elb, mr, med->v1, mr->loop_len + (ledge_index * 2)); vert_set_mesh(elb, mr, med->v2, mr->loop_len + (ledge_index * 2) + 1); } static void extract_points_iter_lvert_bm(const MeshRenderData *mr, const BMVert *eve, const int lvert_index, void *_userdata) { GPUIndexBufBuilder *elb = static_cast(_userdata); const int offset = mr->loop_len + (mr->edge_loose_len * 2); vert_set_bm(elb, eve, offset + lvert_index); } static void extract_points_iter_lvert_mesh(const MeshRenderData *mr, const MVert *UNUSED(mv), const int lvert_index, void *_userdata) { GPUIndexBufBuilder *elb = static_cast(_userdata); const int offset = mr->loop_len + (mr->edge_loose_len * 2); vert_set_mesh(elb, mr, mr->lverts[lvert_index], offset + lvert_index); } static void extract_points_task_reduce(void *_userdata_to, void *_userdata_from) { GPUIndexBufBuilder *elb_to = static_cast(_userdata_to); GPUIndexBufBuilder *elb_from = static_cast(_userdata_from); GPU_indexbuf_join(elb_to, elb_from); } static void extract_points_finish(const MeshRenderData *UNUSED(mr), struct MeshBatchCache *UNUSED(cache), void *buf, void *_userdata) { GPUIndexBufBuilder *elb = static_cast(_userdata); GPUIndexBuf *ibo = static_cast(buf); GPU_indexbuf_build_in_place(elb, ibo); } static void extract_points_init_subdiv(const DRWSubdivCache *subdiv_cache, const MeshRenderData *mr, struct MeshBatchCache *UNUSED(cache), void *UNUSED(buffer), void *data) { GPUIndexBufBuilder *elb = static_cast(data); /* Copy the points as the data upload will free them. */ elb->data = (uint *)MEM_dupallocN(subdiv_cache->point_indices); elb->index_len = mr->vert_len; elb->index_min = 0; elb->index_max = subdiv_cache->num_subdiv_loops + mr->loop_loose_len; elb->prim_type = GPU_PRIM_POINTS; } static void extract_points_loose_geom_subdiv(const DRWSubdivCache *subdiv_cache, const MeshRenderData *UNUSED(mr), const MeshExtractLooseGeom *loose_geom, void *UNUSED(buffer), void *data) { const int loop_loose_len = loose_geom->edge_len + loose_geom->vert_len; if (loop_loose_len == 0) { return; } GPUIndexBufBuilder *elb = static_cast(data); const Mesh *coarse_mesh = subdiv_cache->mesh; const MEdge *coarse_edges = coarse_mesh->medge; uint offset = subdiv_cache->num_subdiv_loops; for (int i = 0; i < loose_geom->edge_len; i++) { const MEdge *loose_edge = &coarse_edges[loose_geom->edges[i]]; if (elb->data[loose_edge->v1] == -1u) { GPU_indexbuf_set_point_vert(elb, loose_edge->v1, offset); } if (elb->data[loose_edge->v2] == -1u) { GPU_indexbuf_set_point_vert(elb, loose_edge->v2, offset + 1); } offset += 2; } for (int i = 0; i < loose_geom->vert_len; i++) { if (elb->data[loose_geom->verts[i]] == -1u) { GPU_indexbuf_set_point_vert(elb, loose_geom->verts[i], offset); } offset += 1; } } static void extract_points_finish_subdiv(const DRWSubdivCache *UNUSED(subdiv_cache), const MeshRenderData *UNUSED(mr), struct MeshBatchCache *UNUSED(cache), void *buf, void *_userdata) { GPUIndexBufBuilder *elb = static_cast(_userdata); GPUIndexBuf *ibo = static_cast(buf); GPU_indexbuf_build_in_place(elb, ibo); } constexpr MeshExtract create_extractor_points() { MeshExtract extractor = {nullptr}; extractor.init = extract_points_init; extractor.iter_poly_bm = extract_points_iter_poly_bm; extractor.iter_poly_mesh = extract_points_iter_poly_mesh; extractor.iter_ledge_bm = extract_points_iter_ledge_bm; extractor.iter_ledge_mesh = extract_points_iter_ledge_mesh; extractor.iter_lvert_bm = extract_points_iter_lvert_bm; extractor.iter_lvert_mesh = extract_points_iter_lvert_mesh; extractor.task_reduce = extract_points_task_reduce; extractor.finish = extract_points_finish; extractor.init_subdiv = extract_points_init_subdiv; extractor.iter_loose_geom_subdiv = extract_points_loose_geom_subdiv; extractor.finish_subdiv = extract_points_finish_subdiv; extractor.use_threading = true; extractor.data_type = MR_DATA_NONE; extractor.data_size = sizeof(GPUIndexBufBuilder); extractor.mesh_buffer_offset = offsetof(MeshBufferList, ibo.points); return extractor; } /** \} */ } // namespace blender::draw extern "C" { const MeshExtract extract_points = blender::draw::create_extractor_points(); }