/* * This program is free software; you can redistribute it and/or * modify it under the terms of the GNU General Public License * as published by the Free Software Foundation; either version 2 * of the License, or (at your option) any later version. * * This program is distributed in the hope that it will be useful, * but WITHOUT ANY WARRANTY; without even the implied warranty of * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the * GNU General Public License for more details. * * You should have received a copy of the GNU General Public License * along with this program; if not, write to the Free Software Foundation, * Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA. * * The Original Code is Copyright (C) 2021 by Blender Foundation. * All rights reserved. */ /** \file * \ingroup draw */ #include "extract_mesh.h" #include "draw_cache_impl.h" namespace blender::draw { /* ---------------------------------------------------------------------- */ /** \name Extract Edit Mode Data / Flags * \{ */ static void mesh_render_data_edge_flag(const MeshRenderData *mr, const BMEdge *eed, EditLoopData *eattr) { const ToolSettings *ts = mr->toolsettings; const bool is_vertex_select_mode = (ts != nullptr) && (ts->selectmode & SCE_SELECT_VERTEX) != 0; const bool is_face_only_select_mode = (ts != nullptr) && (ts->selectmode == SCE_SELECT_FACE); if (eed == mr->eed_act) { eattr->e_flag |= VFLAG_EDGE_ACTIVE; } if (!is_vertex_select_mode && BM_elem_flag_test(eed, BM_ELEM_SELECT)) { eattr->e_flag |= VFLAG_EDGE_SELECTED; } if (is_vertex_select_mode && BM_elem_flag_test(eed->v1, BM_ELEM_SELECT) && BM_elem_flag_test(eed->v2, BM_ELEM_SELECT)) { eattr->e_flag |= VFLAG_EDGE_SELECTED; eattr->e_flag |= VFLAG_VERT_SELECTED; } if (BM_elem_flag_test(eed, BM_ELEM_SEAM)) { eattr->e_flag |= VFLAG_EDGE_SEAM; } if (!BM_elem_flag_test(eed, BM_ELEM_SMOOTH)) { eattr->e_flag |= VFLAG_EDGE_SHARP; } /* Use active edge color for active face edges because * specular highlights make it hard to see T55456#510873. * * This isn't ideal since it can't be used when mixing edge/face modes * but it's still better than not being able to see the active face. */ if (is_face_only_select_mode) { if (mr->efa_act != nullptr) { if (BM_edge_in_face(eed, mr->efa_act)) { eattr->e_flag |= VFLAG_EDGE_ACTIVE; } } } /* Use a byte for value range */ if (mr->crease_ofs != -1) { float crease = BM_ELEM_CD_GET_FLOAT(eed, mr->crease_ofs); if (crease > 0) { eattr->crease = (uchar)(crease * 255.0f); } } /* Use a byte for value range */ if (mr->bweight_ofs != -1) { float bweight = BM_ELEM_CD_GET_FLOAT(eed, mr->bweight_ofs); if (bweight > 0) { eattr->bweight = (uchar)(bweight * 255.0f); } } #ifdef WITH_FREESTYLE if (mr->freestyle_edge_ofs != -1) { const FreestyleEdge *fed = (const FreestyleEdge *)BM_ELEM_CD_GET_VOID_P( eed, mr->freestyle_edge_ofs); if (fed->flag & FREESTYLE_EDGE_MARK) { eattr->e_flag |= VFLAG_EDGE_FREESTYLE; } } #endif } static void mesh_render_data_vert_flag(const MeshRenderData *mr, const BMVert *eve, EditLoopData *eattr) { if (eve == mr->eve_act) { eattr->e_flag |= VFLAG_VERT_ACTIVE; } if (BM_elem_flag_test(eve, BM_ELEM_SELECT)) { eattr->e_flag |= VFLAG_VERT_SELECTED; } } static void extract_edit_data_init(const MeshRenderData *mr, struct MeshBatchCache *UNUSED(cache), void *buf, void *tls_data) { GPUVertBuf *vbo = static_cast(buf); static GPUVertFormat format = {0}; if (format.attr_len == 0) { /* WARNING: Adjust #EditLoopData struct accordingly. */ GPU_vertformat_attr_add(&format, "data", GPU_COMP_U8, 4, GPU_FETCH_INT); GPU_vertformat_alias_add(&format, "flag"); } GPU_vertbuf_init_with_format(vbo, &format); GPU_vertbuf_data_alloc(vbo, mr->loop_len + mr->loop_loose_len); EditLoopData *vbo_data = (EditLoopData *)GPU_vertbuf_get_data(vbo); *(EditLoopData **)tls_data = vbo_data; } static void extract_edit_data_iter_poly_bm(const MeshRenderData *mr, const BMFace *f, const int UNUSED(f_index), void *_data) { EditLoopData *vbo_data = *(EditLoopData **)_data; BMLoop *l_iter, *l_first; l_iter = l_first = BM_FACE_FIRST_LOOP(f); do { const int l_index = BM_elem_index_get(l_iter); EditLoopData *data = vbo_data + l_index; memset(data, 0x0, sizeof(*data)); mesh_render_data_face_flag(mr, f, -1, data); mesh_render_data_edge_flag(mr, l_iter->e, data); mesh_render_data_vert_flag(mr, l_iter->v, data); } while ((l_iter = l_iter->next) != l_first); } static void extract_edit_data_iter_poly_mesh(const MeshRenderData *mr, const MPoly *mp, const int mp_index, void *_data) { EditLoopData *vbo_data = *(EditLoopData **)_data; const MLoop *mloop = mr->mloop; const int ml_index_end = mp->loopstart + mp->totloop; for (int ml_index = mp->loopstart; ml_index < ml_index_end; ml_index += 1) { const MLoop *ml = &mloop[ml_index]; EditLoopData *data = vbo_data + ml_index; memset(data, 0x0, sizeof(*data)); BMFace *efa = bm_original_face_get(mr, mp_index); BMEdge *eed = bm_original_edge_get(mr, ml->e); BMVert *eve = bm_original_vert_get(mr, ml->v); if (efa) { mesh_render_data_face_flag(mr, efa, -1, data); } if (eed) { mesh_render_data_edge_flag(mr, eed, data); } if (eve) { mesh_render_data_vert_flag(mr, eve, data); } } } static void extract_edit_data_iter_ledge_bm(const MeshRenderData *mr, const BMEdge *eed, const int ledge_index, void *_data) { EditLoopData *vbo_data = *(EditLoopData **)_data; EditLoopData *data = vbo_data + mr->loop_len + (ledge_index * 2); memset(data, 0x0, sizeof(*data) * 2); mesh_render_data_edge_flag(mr, eed, &data[0]); data[1] = data[0]; mesh_render_data_vert_flag(mr, eed->v1, &data[0]); mesh_render_data_vert_flag(mr, eed->v2, &data[1]); } static void extract_edit_data_iter_ledge_mesh(const MeshRenderData *mr, const MEdge *med, const int ledge_index, void *_data) { EditLoopData *vbo_data = *(EditLoopData **)_data; EditLoopData *data = vbo_data + mr->loop_len + ledge_index * 2; memset(data, 0x0, sizeof(*data) * 2); const int e_index = mr->ledges[ledge_index]; BMEdge *eed = bm_original_edge_get(mr, e_index); BMVert *eve1 = bm_original_vert_get(mr, med->v1); BMVert *eve2 = bm_original_vert_get(mr, med->v2); if (eed) { mesh_render_data_edge_flag(mr, eed, &data[0]); data[1] = data[0]; } if (eve1) { mesh_render_data_vert_flag(mr, eve1, &data[0]); } if (eve2) { mesh_render_data_vert_flag(mr, eve2, &data[1]); } } static void extract_edit_data_iter_lvert_bm(const MeshRenderData *mr, const BMVert *eve, const int lvert_index, void *_data) { EditLoopData *vbo_data = *(EditLoopData **)_data; const int offset = mr->loop_len + (mr->edge_loose_len * 2); EditLoopData *data = vbo_data + offset + lvert_index; memset(data, 0x0, sizeof(*data)); mesh_render_data_vert_flag(mr, eve, data); } static void extract_edit_data_iter_lvert_mesh(const MeshRenderData *mr, const MVert *UNUSED(mv), const int lvert_index, void *_data) { EditLoopData *vbo_data = *(EditLoopData **)_data; const int offset = mr->loop_len + (mr->edge_loose_len * 2); EditLoopData *data = vbo_data + offset + lvert_index; memset(data, 0x0, sizeof(*data)); const int v_index = mr->lverts[lvert_index]; BMVert *eve = bm_original_vert_get(mr, v_index); if (eve) { mesh_render_data_vert_flag(mr, eve, data); } } constexpr MeshExtract create_extractor_edit_data() { MeshExtract extractor = {nullptr}; extractor.init = extract_edit_data_init; extractor.iter_poly_bm = extract_edit_data_iter_poly_bm; extractor.iter_poly_mesh = extract_edit_data_iter_poly_mesh; extractor.iter_ledge_bm = extract_edit_data_iter_ledge_bm; extractor.iter_ledge_mesh = extract_edit_data_iter_ledge_mesh; extractor.iter_lvert_bm = extract_edit_data_iter_lvert_bm; extractor.iter_lvert_mesh = extract_edit_data_iter_lvert_mesh; extractor.data_type = MR_DATA_NONE; extractor.data_size = sizeof(EditLoopData *); extractor.use_threading = true; extractor.mesh_buffer_offset = offsetof(MeshBufferList, vbo.edit_data); return extractor; } /** \} */ } // namespace blender::draw extern "C" { const MeshExtract extract_edit_data = blender::draw::create_extractor_edit_data(); }