/* SPDX-License-Identifier: GPL-2.0-or-later * Copyright 2021 Blender Foundation. All rights reserved. */ /** \file * \ingroup draw */ #include "extract_mesh.hh" #include "draw_cache_impl.h" #include "draw_subdivision.h" namespace blender::draw { /* ---------------------------------------------------------------------- */ /** \name Extract Edit UV Data / Flags * \{ */ struct MeshExtract_EditUVData_Data { EditLoopData *vbo_data; int cd_ofs; }; static void extract_edituv_data_init_common(const MeshRenderData *mr, GPUVertBuf *vbo, MeshExtract_EditUVData_Data *data, uint loop_len) { static GPUVertFormat format = {0}; if (format.attr_len == 0) { /* WARNING: Adjust #EditLoopData struct accordingly. */ GPU_vertformat_attr_add(&format, "data", GPU_COMP_U8, 4, GPU_FETCH_INT); GPU_vertformat_alias_add(&format, "flag"); } GPU_vertbuf_init_with_format(vbo, &format); GPU_vertbuf_data_alloc(vbo, loop_len); CustomData *cd_ldata = (mr->extract_type == MR_EXTRACT_BMESH) ? &mr->bm->ldata : &mr->me->ldata; data->vbo_data = (EditLoopData *)GPU_vertbuf_get_data(vbo); data->cd_ofs = CustomData_get_offset(cd_ldata, CD_MLOOPUV); } static void extract_edituv_data_init(const MeshRenderData *mr, struct MeshBatchCache *UNUSED(cache), void *buf, void *tls_data) { GPUVertBuf *vbo = static_cast(buf); MeshExtract_EditUVData_Data *data = static_cast(tls_data); extract_edituv_data_init_common(mr, vbo, data, mr->loop_len); } static void extract_edituv_data_iter_poly_bm(const MeshRenderData *mr, const BMFace *f, const int UNUSED(f_index), void *_data) { BMLoop *l_iter, *l_first; l_iter = l_first = BM_FACE_FIRST_LOOP(f); do { const int l_index = BM_elem_index_get(l_iter); MeshExtract_EditUVData_Data *data = static_cast(_data); EditLoopData *eldata = &data->vbo_data[l_index]; memset(eldata, 0x0, sizeof(*eldata)); mesh_render_data_loop_flag(mr, l_iter, data->cd_ofs, eldata); mesh_render_data_face_flag(mr, f, data->cd_ofs, eldata); mesh_render_data_loop_edge_flag(mr, l_iter, data->cd_ofs, eldata); } while ((l_iter = l_iter->next) != l_first); } static void extract_edituv_data_iter_poly_mesh(const MeshRenderData *mr, const MPoly *mp, const int mp_index, void *_data) { MeshExtract_EditUVData_Data *data = static_cast(_data); const MLoop *mloop = mr->mloop; const int ml_index_end = mp->loopstart + mp->totloop; for (int ml_index = mp->loopstart; ml_index < ml_index_end; ml_index += 1) { const MLoop *ml = &mloop[ml_index]; EditLoopData *eldata = &data->vbo_data[ml_index]; memset(eldata, 0x0, sizeof(*eldata)); BMFace *efa = bm_original_face_get(mr, mp_index); if (efa) { BMEdge *eed = bm_original_edge_get(mr, ml->e); BMVert *eve = bm_original_vert_get(mr, ml->v); if (eed && eve) { /* Loop on an edge endpoint. */ BMLoop *l = BM_face_edge_share_loop(efa, eed); mesh_render_data_loop_flag(mr, l, data->cd_ofs, eldata); mesh_render_data_loop_edge_flag(mr, l, data->cd_ofs, eldata); } else { if (eed == nullptr) { /* Find if the loop's vert is not part of an edit edge. * For this, we check if the previous loop was on an edge. */ const int ml_index_last = mp->loopstart + mp->totloop - 1; const int l_prev = (ml_index == mp->loopstart) ? ml_index_last : (ml_index - 1); const MLoop *ml_prev = &mr->mloop[l_prev]; eed = bm_original_edge_get(mr, ml_prev->e); } if (eed) { /* Mapped points on an edge between two edit verts. */ BMLoop *l = BM_face_edge_share_loop(efa, eed); mesh_render_data_loop_edge_flag(mr, l, data->cd_ofs, eldata); } } } } } static void extract_edituv_data_init_subdiv(const DRWSubdivCache *subdiv_cache, const MeshRenderData *mr, MeshBatchCache *UNUSED(cache), void *buf, void *tls_data) { GPUVertBuf *vbo = static_cast(buf); MeshExtract_EditUVData_Data *data = static_cast(tls_data); extract_edituv_data_init_common(mr, vbo, data, subdiv_cache->num_subdiv_loops); } static void extract_edituv_data_iter_subdiv_bm(const DRWSubdivCache *subdiv_cache, const MeshRenderData *mr, void *_data, uint subdiv_quad_index, const BMFace *coarse_quad) { MeshExtract_EditUVData_Data *data = static_cast(_data); int *subdiv_loop_vert_index = (int *)GPU_vertbuf_get_data(subdiv_cache->verts_orig_index); int *subdiv_loop_edge_index = (int *)GPU_vertbuf_get_data(subdiv_cache->edges_orig_index); uint start_loop_idx = subdiv_quad_index * 4; uint end_loop_idx = (subdiv_quad_index + 1) * 4; for (uint i = start_loop_idx; i < end_loop_idx; i++) { const int vert_origindex = subdiv_loop_vert_index[i]; int edge_origindex = subdiv_loop_edge_index[i]; EditLoopData *edit_loop_data = &data->vbo_data[i]; memset(edit_loop_data, 0, sizeof(EditLoopData)); if (vert_origindex != -1 && edge_origindex != -1) { BMEdge *eed = BM_edge_at_index(mr->bm, edge_origindex); /* Loop on an edge endpoint. */ BMLoop *l = BM_face_edge_share_loop(const_cast(coarse_quad), eed); mesh_render_data_loop_flag(mr, l, data->cd_ofs, edit_loop_data); mesh_render_data_loop_edge_flag(mr, l, data->cd_ofs, edit_loop_data); } else { if (edge_origindex == -1) { /* Find if the loop's vert is not part of an edit edge. * For this, we check if the previous loop was on an edge. */ const uint loop_index_last = (i == start_loop_idx) ? end_loop_idx - 1 : i - 1; edge_origindex = subdiv_loop_edge_index[loop_index_last]; } if (edge_origindex != -1) { /* Mapped points on an edge between two edit verts. */ BMEdge *eed = BM_edge_at_index(mr->bm, edge_origindex); BMLoop *l = BM_face_edge_share_loop(const_cast(coarse_quad), eed); mesh_render_data_loop_edge_flag(mr, l, data->cd_ofs, edit_loop_data); } } mesh_render_data_face_flag(mr, coarse_quad, data->cd_ofs, edit_loop_data); } } static void extract_edituv_data_iter_subdiv_mesh(const DRWSubdivCache *subdiv_cache, const MeshRenderData *mr, void *_data, uint subdiv_quad_index, const MPoly *coarse_quad) { const int coarse_quad_index = static_cast(coarse_quad - mr->mpoly); BMFace *coarse_quad_bm = bm_original_face_get(mr, coarse_quad_index); extract_edituv_data_iter_subdiv_bm(subdiv_cache, mr, _data, subdiv_quad_index, coarse_quad_bm); } constexpr MeshExtract create_extractor_edituv_data() { MeshExtract extractor = {nullptr}; extractor.init = extract_edituv_data_init; extractor.iter_poly_bm = extract_edituv_data_iter_poly_bm; extractor.iter_poly_mesh = extract_edituv_data_iter_poly_mesh; extractor.init_subdiv = extract_edituv_data_init_subdiv; extractor.iter_subdiv_bm = extract_edituv_data_iter_subdiv_bm; extractor.iter_subdiv_mesh = extract_edituv_data_iter_subdiv_mesh; extractor.data_type = MR_DATA_NONE; extractor.data_size = sizeof(MeshExtract_EditUVData_Data); extractor.use_threading = true; extractor.mesh_buffer_offset = offsetof(MeshBufferList, vbo.edituv_data); return extractor; } /** \} */ } // namespace blender::draw const MeshExtract extract_edituv_data = blender::draw::create_extractor_edituv_data();