/* SPDX-License-Identifier: GPL-2.0-or-later * Copyright 2021 Blender Foundation. All rights reserved. */ /** \file * \ingroup draw */ #include "BLI_bitmap.h" #include "extract_mesh.hh" namespace blender::draw { /* ---------------------------------------------------------------------- */ /** \name Extract Face-dots UV * \{ */ struct MeshExtract_FdotUV_Data { float (*vbo_data)[2]; const MLoopUV *uv_data; int cd_ofs; }; static void extract_fdots_uv_init(const MeshRenderData *mr, MeshBatchCache * /*cache*/, void *buf, void *tls_data) { GPUVertBuf *vbo = static_cast(buf); static GPUVertFormat format = {0}; if (format.attr_len == 0) { GPU_vertformat_attr_add(&format, "u", GPU_COMP_F32, 2, GPU_FETCH_FLOAT); GPU_vertformat_alias_add(&format, "au"); GPU_vertformat_alias_add(&format, "pos"); } GPU_vertbuf_init_with_format(vbo, &format); GPU_vertbuf_data_alloc(vbo, mr->poly_len); if (!mr->use_subsurf_fdots) { /* Clear so we can accumulate on it. */ memset(GPU_vertbuf_get_data(vbo), 0x0, mr->poly_len * GPU_vertbuf_get_format(vbo)->stride); } MeshExtract_FdotUV_Data *data = static_cast(tls_data); data->vbo_data = (float(*)[2])GPU_vertbuf_get_data(vbo); if (mr->extract_type == MR_EXTRACT_BMESH) { data->cd_ofs = CustomData_get_offset(&mr->bm->ldata, CD_MLOOPUV); } else { data->uv_data = (const MLoopUV *)CustomData_get_layer(&mr->me->ldata, CD_MLOOPUV); } } static void extract_fdots_uv_iter_poly_bm(const MeshRenderData * /*mr*/, const BMFace *f, const int /*f_index*/, void *_data) { MeshExtract_FdotUV_Data *data = static_cast(_data); BMLoop *l_iter, *l_first; l_iter = l_first = BM_FACE_FIRST_LOOP(f); do { float w = 1.0f / float(f->len); const MLoopUV *luv = (const MLoopUV *)BM_ELEM_CD_GET_VOID_P(l_iter, data->cd_ofs); madd_v2_v2fl(data->vbo_data[BM_elem_index_get(f)], luv->uv, w); } while ((l_iter = l_iter->next) != l_first); } static void extract_fdots_uv_iter_poly_mesh(const MeshRenderData *mr, const MPoly *mp, const int mp_index, void *_data) { MeshExtract_FdotUV_Data *data = static_cast(_data); const BLI_bitmap *facedot_tags = mr->me->runtime->subsurf_face_dot_tags; const MLoop *mloop = mr->mloop; const int ml_index_end = mp->loopstart + mp->totloop; for (int ml_index = mp->loopstart; ml_index < ml_index_end; ml_index += 1) { const MLoop *ml = &mloop[ml_index]; if (mr->use_subsurf_fdots) { if (BLI_BITMAP_TEST(facedot_tags, ml->v)) { copy_v2_v2(data->vbo_data[mp_index], data->uv_data[ml_index].uv); } } else { float w = 1.0f / float(mp->totloop); madd_v2_v2fl(data->vbo_data[mp_index], data->uv_data[ml_index].uv, w); } } } constexpr MeshExtract create_extractor_fdots_uv() { MeshExtract extractor = {nullptr}; extractor.init = extract_fdots_uv_init; extractor.iter_poly_bm = extract_fdots_uv_iter_poly_bm; extractor.iter_poly_mesh = extract_fdots_uv_iter_poly_mesh; extractor.data_type = MR_DATA_NONE; extractor.data_size = sizeof(MeshExtract_FdotUV_Data); extractor.use_threading = true; extractor.mesh_buffer_offset = offsetof(MeshBufferList, vbo.fdots_uv); return extractor; } /** \} */ } // namespace blender::draw const MeshExtract extract_fdots_uv = blender::draw::create_extractor_fdots_uv();