/* * This program is free software; you can redistribute it and/or * modify it under the terms of the GNU General Public License * as published by the Free Software Foundation; either version 2 * of the License, or (at your option) any later version. * * This program is distributed in the hope that it will be useful, * but WITHOUT ANY WARRANTY; without even the implied warranty of * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the * GNU General Public License for more details. * * You should have received a copy of the GNU General Public License * along with this program; if not, write to the Free Software Foundation, * Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA. * * The Original Code is Copyright (C) 2021 by Blender Foundation. * All rights reserved. */ /** \file * \ingroup draw */ #include "extract_mesh.h" namespace blender::draw { /* ---------------------------------------------------------------------- */ /** \name Extract Face-dots UV * \{ */ struct MeshExtract_FdotUV_Data { float (*vbo_data)[2]; MLoopUV *uv_data; int cd_ofs; }; static void extract_fdots_uv_init(const MeshRenderData *mr, struct MeshBatchCache *UNUSED(cache), void *buf, void *tls_data) { GPUVertBuf *vbo = static_cast(buf); static GPUVertFormat format = {0}; if (format.attr_len == 0) { GPU_vertformat_attr_add(&format, "u", GPU_COMP_F32, 2, GPU_FETCH_FLOAT); GPU_vertformat_alias_add(&format, "au"); GPU_vertformat_alias_add(&format, "pos"); } GPU_vertbuf_init_with_format(vbo, &format); GPU_vertbuf_data_alloc(vbo, mr->poly_len); if (!mr->use_subsurf_fdots) { /* Clear so we can accumulate on it. */ memset(GPU_vertbuf_get_data(vbo), 0x0, mr->poly_len * GPU_vertbuf_get_format(vbo)->stride); } MeshExtract_FdotUV_Data *data = static_cast(tls_data); data->vbo_data = (float(*)[2])GPU_vertbuf_get_data(vbo); if (mr->extract_type == MR_EXTRACT_BMESH) { data->cd_ofs = CustomData_get_offset(&mr->bm->ldata, CD_MLOOPUV); } else { data->uv_data = (MLoopUV *)CustomData_get_layer(&mr->me->ldata, CD_MLOOPUV); } } static void extract_fdots_uv_iter_poly_bm(const MeshRenderData *UNUSED(mr), const BMFace *f, const int UNUSED(f_index), void *_data) { MeshExtract_FdotUV_Data *data = static_cast(_data); BMLoop *l_iter, *l_first; l_iter = l_first = BM_FACE_FIRST_LOOP(f); do { float w = 1.0f / (float)f->len; const MLoopUV *luv = (const MLoopUV *)BM_ELEM_CD_GET_VOID_P(l_iter, data->cd_ofs); madd_v2_v2fl(data->vbo_data[BM_elem_index_get(f)], luv->uv, w); } while ((l_iter = l_iter->next) != l_first); } static void extract_fdots_uv_iter_poly_mesh(const MeshRenderData *mr, const MPoly *mp, const int mp_index, void *_data) { MeshExtract_FdotUV_Data *data = static_cast(_data); const MLoop *mloop = mr->mloop; const int ml_index_end = mp->loopstart + mp->totloop; for (int ml_index = mp->loopstart; ml_index < ml_index_end; ml_index += 1) { const MLoop *ml = &mloop[ml_index]; if (mr->use_subsurf_fdots) { const MVert *mv = &mr->mvert[ml->v]; if (mv->flag & ME_VERT_FACEDOT) { copy_v2_v2(data->vbo_data[mp_index], data->uv_data[ml_index].uv); } } else { float w = 1.0f / (float)mp->totloop; madd_v2_v2fl(data->vbo_data[mp_index], data->uv_data[ml_index].uv, w); } } } constexpr MeshExtract create_extractor_fdots_uv() { MeshExtract extractor = {nullptr}; extractor.init = extract_fdots_uv_init; extractor.iter_poly_bm = extract_fdots_uv_iter_poly_bm; extractor.iter_poly_mesh = extract_fdots_uv_iter_poly_mesh; extractor.data_type = MR_DATA_NONE; extractor.data_size = sizeof(MeshExtract_FdotUV_Data); extractor.use_threading = true; extractor.mesh_buffer_offset = offsetof(MeshBufferCache, vbo.fdots_uv); return extractor; } /** \} */ } // namespace blender::draw extern "C" { const MeshExtract extract_fdots_uv = blender::draw::create_extractor_fdots_uv(); }