/* * This program is free software; you can redistribute it and/or * modify it under the terms of the GNU General Public License * as published by the Free Software Foundation; either version 2 * of the License, or (at your option) any later version. * * This program is distributed in the hope that it will be useful, * but WITHOUT ANY WARRANTY; without even the implied warranty of * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the * GNU General Public License for more details. * * You should have received a copy of the GNU General Public License * along with this program; if not, write to the Free Software Foundation, * Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA. * * The Original Code is Copyright (C) 2021 by Blender Foundation. * All rights reserved. */ /** \file * \ingroup draw */ #include "extract_mesh.h" namespace blender::draw { /* ---------------------------------------------------------------------- */ /** \name Extract Loop Normal * \{ */ static void extract_lnor_init(const MeshRenderData *mr, struct MeshBatchCache *UNUSED(cache), void *buf, void *tls_data) { GPUVertBuf *vbo = static_cast(buf); static GPUVertFormat format = {0}; if (format.attr_len == 0) { GPU_vertformat_attr_add(&format, "nor", GPU_COMP_I10, 4, GPU_FETCH_INT_TO_FLOAT_UNIT); GPU_vertformat_alias_add(&format, "lnor"); } GPU_vertbuf_init_with_format(vbo, &format); GPU_vertbuf_data_alloc(vbo, mr->loop_len); *(GPUPackedNormal **)tls_data = static_cast(GPU_vertbuf_get_data(vbo)); } static void extract_lnor_iter_poly_bm(const MeshRenderData *mr, const BMFace *f, const int UNUSED(f_index), void *data) { BMLoop *l_iter, *l_first; l_iter = l_first = BM_FACE_FIRST_LOOP(f); do { const int l_index = BM_elem_index_get(l_iter); if (mr->loop_normals) { (*(GPUPackedNormal **)data)[l_index] = GPU_normal_convert_i10_v3(mr->loop_normals[l_index]); } else { if (BM_elem_flag_test(f, BM_ELEM_SMOOTH)) { (*(GPUPackedNormal **)data)[l_index] = GPU_normal_convert_i10_v3( bm_vert_no_get(mr, l_iter->v)); } else { (*(GPUPackedNormal **)data)[l_index] = GPU_normal_convert_i10_v3(bm_face_no_get(mr, f)); } } (*(GPUPackedNormal **)data)[l_index].w = BM_elem_flag_test(f, BM_ELEM_HIDDEN) ? -1 : 0; } while ((l_iter = l_iter->next) != l_first); } static void extract_lnor_iter_poly_mesh(const MeshRenderData *mr, const MPoly *mp, const int mp_index, void *data) { const MLoop *mloop = mr->mloop; const int ml_index_end = mp->loopstart + mp->totloop; for (int ml_index = mp->loopstart; ml_index < ml_index_end; ml_index += 1) { const MLoop *ml = &mloop[ml_index]; GPUPackedNormal *lnor_data = &(*(GPUPackedNormal **)data)[ml_index]; if (mr->loop_normals) { *lnor_data = GPU_normal_convert_i10_v3(mr->loop_normals[ml_index]); } else if (mp->flag & ME_SMOOTH) { *lnor_data = GPU_normal_convert_i10_s3(mr->mvert[ml->v].no); } else { *lnor_data = GPU_normal_convert_i10_v3(mr->poly_normals[mp_index]); } /* Flag for paint mode overlay. * Only use MR_EXTRACT_MAPPED in edit mode where it is used to display the edge-normals. * In paint mode it will use the un-mapped data to draw the wire-frame. */ if (mp->flag & ME_HIDE || (mr->edit_bmesh && mr->extract_type == MR_EXTRACT_MAPPED && (mr->v_origindex) && mr->v_origindex[ml->v] == ORIGINDEX_NONE)) { lnor_data->w = -1; } else if (mp->flag & ME_FACE_SEL) { lnor_data->w = 1; } else { lnor_data->w = 0; } } } constexpr MeshExtract create_extractor_lnor() { MeshExtract extractor = {nullptr}; extractor.init = extract_lnor_init; extractor.iter_poly_bm = extract_lnor_iter_poly_bm; extractor.iter_poly_mesh = extract_lnor_iter_poly_mesh; extractor.data_type = MR_DATA_LOOP_NOR; extractor.data_size = sizeof(GPUPackedNormal *); extractor.use_threading = true; extractor.mesh_buffer_offset = offsetof(MeshBufferList, vbo.lnor); return extractor; } /** \} */ /* ---------------------------------------------------------------------- */ /** \name Extract HQ Loop Normal * \{ */ struct gpuHQNor { short x, y, z, w; }; static void extract_lnor_hq_init(const MeshRenderData *mr, struct MeshBatchCache *UNUSED(cache), void *buf, void *tls_data) { GPUVertBuf *vbo = static_cast(buf); static GPUVertFormat format = {0}; if (format.attr_len == 0) { GPU_vertformat_attr_add(&format, "nor", GPU_COMP_I16, 4, GPU_FETCH_INT_TO_FLOAT_UNIT); GPU_vertformat_alias_add(&format, "lnor"); } GPU_vertbuf_init_with_format(vbo, &format); GPU_vertbuf_data_alloc(vbo, mr->loop_len); *(gpuHQNor **)tls_data = static_cast(GPU_vertbuf_get_data(vbo)); } static void extract_lnor_hq_iter_poly_bm(const MeshRenderData *mr, const BMFace *f, const int UNUSED(f_index), void *data) { BMLoop *l_iter, *l_first; l_iter = l_first = BM_FACE_FIRST_LOOP(f); do { const int l_index = BM_elem_index_get(l_iter); if (mr->loop_normals) { normal_float_to_short_v3(&(*(gpuHQNor **)data)[l_index].x, mr->loop_normals[l_index]); } else { if (BM_elem_flag_test(f, BM_ELEM_SMOOTH)) { normal_float_to_short_v3(&(*(gpuHQNor **)data)[l_index].x, bm_vert_no_get(mr, l_iter->v)); } else { normal_float_to_short_v3(&(*(gpuHQNor **)data)[l_index].x, bm_face_no_get(mr, f)); } } } while ((l_iter = l_iter->next) != l_first); } static void extract_lnor_hq_iter_poly_mesh(const MeshRenderData *mr, const MPoly *mp, const int mp_index, void *data) { const MLoop *mloop = mr->mloop; const int ml_index_end = mp->loopstart + mp->totloop; for (int ml_index = mp->loopstart; ml_index < ml_index_end; ml_index += 1) { const MLoop *ml = &mloop[ml_index]; gpuHQNor *lnor_data = &(*(gpuHQNor **)data)[ml_index]; if (mr->loop_normals) { normal_float_to_short_v3(&lnor_data->x, mr->loop_normals[ml_index]); } else if (mp->flag & ME_SMOOTH) { copy_v3_v3_short(&lnor_data->x, mr->mvert[ml->v].no); } else { normal_float_to_short_v3(&lnor_data->x, mr->poly_normals[mp_index]); } /* Flag for paint mode overlay. * Only use #MR_EXTRACT_MAPPED in edit mode where it is used to display the edge-normals. * In paint mode it will use the un-mapped data to draw the wire-frame. */ if (mp->flag & ME_HIDE || (mr->edit_bmesh && mr->extract_type == MR_EXTRACT_MAPPED && (mr->v_origindex) && mr->v_origindex[ml->v] == ORIGINDEX_NONE)) { lnor_data->w = -1; } else if (mp->flag & ME_FACE_SEL) { lnor_data->w = 1; } else { lnor_data->w = 0; } } } constexpr MeshExtract create_extractor_lnor_hq() { MeshExtract extractor = {nullptr}; extractor.init = extract_lnor_hq_init; extractor.iter_poly_bm = extract_lnor_hq_iter_poly_bm; extractor.iter_poly_mesh = extract_lnor_hq_iter_poly_mesh; extractor.data_type = MR_DATA_LOOP_NOR; extractor.data_size = sizeof(gpuHQNor *); extractor.use_threading = true; extractor.mesh_buffer_offset = offsetof(MeshBufferList, vbo.lnor); return extractor; } /** \} */ } // namespace blender::draw extern "C" { const MeshExtract extract_lnor = blender::draw::create_extractor_lnor(); const MeshExtract extract_lnor_hq = blender::draw::create_extractor_lnor_hq(); }