/* SPDX-License-Identifier: GPL-2.0-or-later * Copyright 2021 Blender Foundation. All rights reserved. */ /** \file * \ingroup draw */ #include "extract_mesh.hh" #include "draw_subdivision.h" namespace blender::draw { /* ---------------------------------------------------------------------- */ /** \name Extract Loop Normal * \{ */ static void extract_lnor_init(const MeshRenderData *mr, MeshBatchCache * /*cache*/, void *buf, void *tls_data) { GPUVertBuf *vbo = static_cast(buf); static GPUVertFormat format = {0}; if (format.attr_len == 0) { GPU_vertformat_attr_add(&format, "nor", GPU_COMP_I10, 4, GPU_FETCH_INT_TO_FLOAT_UNIT); GPU_vertformat_alias_add(&format, "lnor"); } GPU_vertbuf_init_with_format(vbo, &format); GPU_vertbuf_data_alloc(vbo, mr->loop_len); *(GPUPackedNormal **)tls_data = static_cast(GPU_vertbuf_get_data(vbo)); } static void extract_lnor_iter_poly_bm(const MeshRenderData *mr, const BMFace *f, const int /*f_index*/, void *data) { BMLoop *l_iter, *l_first; l_iter = l_first = BM_FACE_FIRST_LOOP(f); do { const int l_index = BM_elem_index_get(l_iter); if (mr->loop_normals) { (*(GPUPackedNormal **)data)[l_index] = GPU_normal_convert_i10_v3(mr->loop_normals[l_index]); } else { if (BM_elem_flag_test(f, BM_ELEM_SMOOTH)) { (*(GPUPackedNormal **)data)[l_index] = GPU_normal_convert_i10_v3( bm_vert_no_get(mr, l_iter->v)); } else { (*(GPUPackedNormal **)data)[l_index] = GPU_normal_convert_i10_v3(bm_face_no_get(mr, f)); } } (*(GPUPackedNormal **)data)[l_index].w = BM_elem_flag_test(f, BM_ELEM_HIDDEN) ? -1 : 0; } while ((l_iter = l_iter->next) != l_first); } static void extract_lnor_iter_poly_mesh(const MeshRenderData *mr, const MPoly *mp, const int mp_index, void *data) { const bool hidden = mr->hide_poly && mr->hide_poly[mp_index]; const MLoop *mloop = mr->mloop; const int ml_index_end = mp->loopstart + mp->totloop; for (int ml_index = mp->loopstart; ml_index < ml_index_end; ml_index += 1) { const MLoop *ml = &mloop[ml_index]; GPUPackedNormal *lnor_data = &(*(GPUPackedNormal **)data)[ml_index]; if (mr->loop_normals) { *lnor_data = GPU_normal_convert_i10_v3(mr->loop_normals[ml_index]); } else if (mp->flag & ME_SMOOTH) { *lnor_data = GPU_normal_convert_i10_v3(mr->vert_normals[ml->v]); } else { *lnor_data = GPU_normal_convert_i10_v3(mr->poly_normals[mp_index]); } /* Flag for paint mode overlay. * Only use origindex in edit mode where it is used to display the edge-normals. * In paint mode it will use the un-mapped data to draw the wire-frame. */ if (hidden || (mr->edit_bmesh && (mr->v_origindex) && mr->v_origindex[ml->v] == ORIGINDEX_NONE)) { lnor_data->w = -1; } else if (mr->select_poly && mr->select_poly[mp_index]) { lnor_data->w = 1; } else { lnor_data->w = 0; } } } static GPUVertFormat *get_subdiv_lnor_format() { static GPUVertFormat format = {0}; if (format.attr_len == 0) { GPU_vertformat_attr_add(&format, "nor", GPU_COMP_F32, 4, GPU_FETCH_FLOAT); GPU_vertformat_alias_add(&format, "lnor"); } return &format; } static void extract_lnor_init_subdiv(const DRWSubdivCache *subdiv_cache, const MeshRenderData * /*mr*/, MeshBatchCache *cache, void *buffer, void * /*data*/) { GPUVertBuf *vbo = static_cast(buffer); GPUVertBuf *pos_nor = cache->final.buff.vbo.pos_nor; BLI_assert(pos_nor); GPU_vertbuf_init_build_on_device(vbo, get_subdiv_lnor_format(), subdiv_cache->num_subdiv_loops); draw_subdiv_build_lnor_buffer(subdiv_cache, pos_nor, vbo); } constexpr MeshExtract create_extractor_lnor() { MeshExtract extractor = {nullptr}; extractor.init = extract_lnor_init; extractor.init_subdiv = extract_lnor_init_subdiv; extractor.iter_poly_bm = extract_lnor_iter_poly_bm; extractor.iter_poly_mesh = extract_lnor_iter_poly_mesh; extractor.data_type = MR_DATA_LOOP_NOR; extractor.data_size = sizeof(GPUPackedNormal *); extractor.use_threading = true; extractor.mesh_buffer_offset = offsetof(MeshBufferList, vbo.lnor); return extractor; } /** \} */ /* ---------------------------------------------------------------------- */ /** \name Extract HQ Loop Normal * \{ */ struct gpuHQNor { short x, y, z, w; }; static void extract_lnor_hq_init(const MeshRenderData *mr, MeshBatchCache * /*cache*/, void *buf, void *tls_data) { GPUVertBuf *vbo = static_cast(buf); static GPUVertFormat format = {0}; if (format.attr_len == 0) { GPU_vertformat_attr_add(&format, "nor", GPU_COMP_I16, 4, GPU_FETCH_INT_TO_FLOAT_UNIT); GPU_vertformat_alias_add(&format, "lnor"); } GPU_vertbuf_init_with_format(vbo, &format); GPU_vertbuf_data_alloc(vbo, mr->loop_len); *(gpuHQNor **)tls_data = static_cast(GPU_vertbuf_get_data(vbo)); } static void extract_lnor_hq_iter_poly_bm(const MeshRenderData *mr, const BMFace *f, const int /*f_index*/, void *data) { BMLoop *l_iter, *l_first; l_iter = l_first = BM_FACE_FIRST_LOOP(f); do { const int l_index = BM_elem_index_get(l_iter); if (mr->loop_normals) { normal_float_to_short_v3(&(*(gpuHQNor **)data)[l_index].x, mr->loop_normals[l_index]); } else { if (BM_elem_flag_test(f, BM_ELEM_SMOOTH)) { normal_float_to_short_v3(&(*(gpuHQNor **)data)[l_index].x, bm_vert_no_get(mr, l_iter->v)); } else { normal_float_to_short_v3(&(*(gpuHQNor **)data)[l_index].x, bm_face_no_get(mr, f)); } } } while ((l_iter = l_iter->next) != l_first); } static void extract_lnor_hq_iter_poly_mesh(const MeshRenderData *mr, const MPoly *mp, const int mp_index, void *data) { const bool hidden = mr->hide_poly && mr->hide_poly[mp_index]; const MLoop *mloop = mr->mloop; const int ml_index_end = mp->loopstart + mp->totloop; for (int ml_index = mp->loopstart; ml_index < ml_index_end; ml_index += 1) { const MLoop *ml = &mloop[ml_index]; gpuHQNor *lnor_data = &(*(gpuHQNor **)data)[ml_index]; if (mr->loop_normals) { normal_float_to_short_v3(&lnor_data->x, mr->loop_normals[ml_index]); } else if (mp->flag & ME_SMOOTH) { normal_float_to_short_v3(&lnor_data->x, mr->vert_normals[ml->v]); } else { normal_float_to_short_v3(&lnor_data->x, mr->poly_normals[mp_index]); } /* Flag for paint mode overlay. * Only use origindex in edit mode where it is used to display the edge-normals. * In paint mode it will use the un-mapped data to draw the wire-frame. */ if (hidden || (mr->edit_bmesh && (mr->v_origindex) && mr->v_origindex[ml->v] == ORIGINDEX_NONE)) { lnor_data->w = -1; } else if (mr->select_poly && mr->select_poly[mp_index]) { lnor_data->w = 1; } else { lnor_data->w = 0; } } } constexpr MeshExtract create_extractor_lnor_hq() { MeshExtract extractor = {nullptr}; extractor.init = extract_lnor_hq_init; extractor.init_subdiv = extract_lnor_init_subdiv; extractor.iter_poly_bm = extract_lnor_hq_iter_poly_bm; extractor.iter_poly_mesh = extract_lnor_hq_iter_poly_mesh; extractor.data_type = MR_DATA_LOOP_NOR; extractor.data_size = sizeof(gpuHQNor *); extractor.use_threading = true; extractor.mesh_buffer_offset = offsetof(MeshBufferList, vbo.lnor); return extractor; } /** \} */ } // namespace blender::draw const MeshExtract extract_lnor = blender::draw::create_extractor_lnor(); const MeshExtract extract_lnor_hq = blender::draw::create_extractor_lnor_hq();