/* SPDX-License-Identifier: GPL-2.0-or-later * Copyright 2021 Blender Foundation. All rights reserved. */ /** \file * \ingroup draw */ #include "draw_subdivision.h" #include "extract_mesh.hh" namespace blender::draw { /* ---------------------------------------------------------------------- */ /** \name Extract Selection Index * \{ */ static void extract_select_idx_init_impl(const MeshRenderData *UNUSED(mr), const int len, void *buf, void *tls_data) { GPUVertBuf *vbo = static_cast(buf); static GPUVertFormat format = {0}; if (format.attr_len == 0) { GPU_vertformat_attr_add(&format, "index", GPU_COMP_I32, 1, GPU_FETCH_INT); } GPU_vertbuf_init_with_format(vbo, &format); GPU_vertbuf_data_alloc(vbo, len); *(int32_t **)tls_data = (int32_t *)GPU_vertbuf_get_data(vbo); } static void extract_select_idx_init(const MeshRenderData *mr, MeshBatchCache *UNUSED(cache), void *buf, void *tls_data) { extract_select_idx_init_impl(mr, mr->loop_len + mr->loop_loose_len, buf, tls_data); } /* TODO: Use #glVertexID to get loop index and use the data structure on the CPU to retrieve the * select element associated with this loop ID. This would remove the need for this separate * index VBO's. We could upload the p/e/v_origindex as a buffer texture and sample it inside the * shader to output original index. */ static void extract_poly_idx_iter_poly_bm(const MeshRenderData *UNUSED(mr), const BMFace *f, const int f_index, void *data) { BMLoop *l_iter, *l_first; l_iter = l_first = BM_FACE_FIRST_LOOP(f); do { const int l_index = BM_elem_index_get(l_iter); (*(int32_t **)data)[l_index] = f_index; } while ((l_iter = l_iter->next) != l_first); } static void extract_edge_idx_iter_poly_bm(const MeshRenderData *UNUSED(mr), const BMFace *f, const int UNUSED(f_index), void *data) { BMLoop *l_iter, *l_first; l_iter = l_first = BM_FACE_FIRST_LOOP(f); do { const int l_index = BM_elem_index_get(l_iter); (*(int32_t **)data)[l_index] = BM_elem_index_get(l_iter->e); } while ((l_iter = l_iter->next) != l_first); } static void extract_vert_idx_iter_poly_bm(const MeshRenderData *UNUSED(mr), const BMFace *f, const int UNUSED(f_index), void *data) { BMLoop *l_iter, *l_first; l_iter = l_first = BM_FACE_FIRST_LOOP(f); do { const int l_index = BM_elem_index_get(l_iter); (*(int32_t **)data)[l_index] = BM_elem_index_get(l_iter->v); } while ((l_iter = l_iter->next) != l_first); } static void extract_edge_idx_iter_ledge_bm(const MeshRenderData *mr, const BMEdge *eed, const int ledge_index, void *data) { (*(int32_t **)data)[mr->loop_len + ledge_index * 2 + 0] = BM_elem_index_get(eed); (*(int32_t **)data)[mr->loop_len + ledge_index * 2 + 1] = BM_elem_index_get(eed); } static void extract_vert_idx_iter_ledge_bm(const MeshRenderData *mr, const BMEdge *eed, const int ledge_index, void *data) { (*(int32_t **)data)[mr->loop_len + ledge_index * 2 + 0] = BM_elem_index_get(eed->v1); (*(int32_t **)data)[mr->loop_len + ledge_index * 2 + 1] = BM_elem_index_get(eed->v2); } static void extract_vert_idx_iter_lvert_bm(const MeshRenderData *mr, const BMVert *eve, const int lvert_index, void *data) { const int offset = mr->loop_len + (mr->edge_loose_len * 2); (*(int32_t **)data)[offset + lvert_index] = BM_elem_index_get(eve); } static void extract_poly_idx_iter_poly_mesh(const MeshRenderData *mr, const MPoly *mp, const int mp_index, void *data) { const int ml_index_end = mp->loopstart + mp->totloop; for (int ml_index = mp->loopstart; ml_index < ml_index_end; ml_index += 1) { (*(int32_t **)data)[ml_index] = (mr->p_origindex) ? mr->p_origindex[mp_index] : mp_index; } } static void extract_edge_idx_iter_poly_mesh(const MeshRenderData *mr, const MPoly *mp, const int UNUSED(mp_index), void *data) { const MLoop *mloop = mr->mloop; const int ml_index_end = mp->loopstart + mp->totloop; for (int ml_index = mp->loopstart; ml_index < ml_index_end; ml_index += 1) { const MLoop *ml = &mloop[ml_index]; (*(int32_t **)data)[ml_index] = (mr->e_origindex) ? mr->e_origindex[ml->e] : ml->e; } } static void extract_vert_idx_iter_poly_mesh(const MeshRenderData *mr, const MPoly *mp, const int UNUSED(mp_index), void *data) { const MLoop *mloop = mr->mloop; const int ml_index_end = mp->loopstart + mp->totloop; for (int ml_index = mp->loopstart; ml_index < ml_index_end; ml_index += 1) { const MLoop *ml = &mloop[ml_index]; (*(int32_t **)data)[ml_index] = (mr->v_origindex) ? mr->v_origindex[ml->v] : ml->v; } } static void extract_edge_idx_iter_ledge_mesh(const MeshRenderData *mr, const MEdge *UNUSED(med), const int ledge_index, void *data) { const int e_index = mr->ledges[ledge_index]; const int e_orig = (mr->e_origindex) ? mr->e_origindex[e_index] : e_index; (*(int32_t **)data)[mr->loop_len + ledge_index * 2 + 0] = e_orig; (*(int32_t **)data)[mr->loop_len + ledge_index * 2 + 1] = e_orig; } static void extract_vert_idx_iter_ledge_mesh(const MeshRenderData *mr, const MEdge *med, const int ledge_index, void *data) { int v1_orig = (mr->v_origindex) ? mr->v_origindex[med->v1] : med->v1; int v2_orig = (mr->v_origindex) ? mr->v_origindex[med->v2] : med->v2; (*(int32_t **)data)[mr->loop_len + ledge_index * 2 + 0] = v1_orig; (*(int32_t **)data)[mr->loop_len + ledge_index * 2 + 1] = v2_orig; } static void extract_vert_idx_iter_lvert_mesh(const MeshRenderData *mr, const MVert *UNUSED(mv), const int lvert_index, void *data) { const int offset = mr->loop_len + (mr->edge_loose_len * 2); const int v_index = mr->lverts[lvert_index]; const int v_orig = (mr->v_origindex) ? mr->v_origindex[v_index] : v_index; (*(int32_t **)data)[offset + lvert_index] = v_orig; } static void extract_vert_idx_init_subdiv(const DRWSubdivCache *subdiv_cache, const MeshRenderData *mr, MeshBatchCache *UNUSED(cache), void *buf, void *UNUSED(data)) { GPUVertBuf *vbo = static_cast(buf); const DRWSubdivLooseGeom &loose_geom = subdiv_cache->loose_geom; /* Each element points to an element in the `ibo.points`. */ draw_subdiv_init_origindex_buffer( vbo, (int32_t *)GPU_vertbuf_get_data(subdiv_cache->verts_orig_index), subdiv_cache->num_subdiv_loops, loose_geom.loop_len); if (!mr->v_origindex) { return; } /* Remap the vertex indices to those pointed by the origin indices layer. At this point, the * VBO data is a copy of #verts_orig_index which contains the coarse vertices indices, so * the memory can both be accessed for lookup and immediately overwritten. */ int32_t *vbo_data = static_cast(GPU_vertbuf_get_data(vbo)); for (int i = 0; i < subdiv_cache->num_subdiv_loops; i++) { if (vbo_data[i] == -1) { continue; } vbo_data[i] = mr->v_origindex[vbo_data[i]]; } } static void extract_vert_idx_loose_geom_subdiv(const DRWSubdivCache *subdiv_cache, const MeshRenderData *mr, void *buffer, void *UNUSED(data)) { const DRWSubdivLooseGeom &loose_geom = subdiv_cache->loose_geom; if (loose_geom.loop_len == 0) { return; } GPUVertBuf *vbo = static_cast(buffer); int32_t *vert_idx_data = (int32_t *)GPU_vertbuf_get_data(vbo); uint offset = subdiv_cache->num_subdiv_loops; blender::Span loose_edges = draw_subdiv_cache_get_loose_edges(subdiv_cache); for (const DRWSubdivLooseEdge &loose_edge : loose_edges) { const DRWSubdivLooseVertex &v1 = loose_geom.verts[loose_edge.loose_subdiv_v1_index]; const DRWSubdivLooseVertex &v2 = loose_geom.verts[loose_edge.loose_subdiv_v2_index]; if (v1.coarse_vertex_index != -1u) { vert_idx_data[offset] = mr->v_origindex ? mr->v_origindex[v1.coarse_vertex_index] : v1.coarse_vertex_index; } if (v2.coarse_vertex_index != -1u) { vert_idx_data[offset + 1] = mr->v_origindex ? mr->v_origindex[v2.coarse_vertex_index] : v2.coarse_vertex_index; } offset += 2; } blender::Span loose_verts = draw_subdiv_cache_get_loose_verts( subdiv_cache); for (const DRWSubdivLooseVertex &loose_vert : loose_verts) { vert_idx_data[offset] = mr->v_origindex ? mr->v_origindex[loose_vert.coarse_vertex_index] : loose_vert.coarse_vertex_index; offset += 1; } } static void extract_edge_idx_init_subdiv(const DRWSubdivCache *subdiv_cache, const MeshRenderData *UNUSED(mr), MeshBatchCache *UNUSED(cache), void *buf, void *UNUSED(data)) { GPUVertBuf *vbo = static_cast(buf); const DRWSubdivLooseGeom &loose_geom = subdiv_cache->loose_geom; draw_subdiv_init_origindex_buffer( vbo, static_cast(GPU_vertbuf_get_data(subdiv_cache->edges_orig_index)), subdiv_cache->num_subdiv_loops, loose_geom.edge_len * 2); } static void extract_edge_idx_loose_geom_subdiv(const DRWSubdivCache *subdiv_cache, const MeshRenderData *mr, void *buffer, void *UNUSED(data)) { const DRWSubdivLooseGeom &loose_geom = subdiv_cache->loose_geom; if (loose_geom.edge_len == 0) { return; } GPUVertBuf *vbo = static_cast(buffer); int32_t *vert_idx_data = (int32_t *)GPU_vertbuf_get_data(vbo); uint offset = subdiv_cache->num_subdiv_loops; blender::Span loose_edges = draw_subdiv_cache_get_loose_edges(subdiv_cache); for (const DRWSubdivLooseEdge &loose_edge : loose_edges) { const int coarse_edge_index = mr->e_origindex ? mr->e_origindex[loose_edge.coarse_edge_index] : loose_edge.coarse_edge_index; vert_idx_data[offset] = coarse_edge_index; vert_idx_data[offset + 1] = coarse_edge_index; offset += 2; } } static void extract_poly_idx_init_subdiv(const DRWSubdivCache *subdiv_cache, const MeshRenderData *mr, MeshBatchCache *UNUSED(cache), void *buf, void *UNUSED(data)) { GPUVertBuf *vbo = static_cast(buf); draw_subdiv_init_origindex_buffer( vbo, subdiv_cache->subdiv_loop_poly_index, subdiv_cache->num_subdiv_loops, 0); if (!mr->p_origindex) { return; } /* Remap the polygon indices to those pointed by the origin indices layer. At this point, the * VBO data is a copy of #subdiv_loop_poly_index which contains the coarse polygon indices, so * the memory can both be accessed for lookup and immediately overwritten. */ int32_t *vbo_data = static_cast(GPU_vertbuf_get_data(vbo)); for (int i = 0; i < subdiv_cache->num_subdiv_loops; i++) { vbo_data[i] = mr->p_origindex[vbo_data[i]]; } } constexpr MeshExtract create_extractor_poly_idx() { MeshExtract extractor = {nullptr}; extractor.init = extract_select_idx_init; extractor.iter_poly_bm = extract_poly_idx_iter_poly_bm; extractor.iter_poly_mesh = extract_poly_idx_iter_poly_mesh; extractor.init_subdiv = extract_poly_idx_init_subdiv; extractor.data_type = MR_DATA_NONE; extractor.data_size = sizeof(int32_t *); extractor.use_threading = true; extractor.mesh_buffer_offset = offsetof(MeshBufferList, vbo.poly_idx); return extractor; } constexpr MeshExtract create_extractor_edge_idx() { MeshExtract extractor = {nullptr}; extractor.init = extract_select_idx_init; extractor.iter_poly_bm = extract_edge_idx_iter_poly_bm; extractor.iter_poly_mesh = extract_edge_idx_iter_poly_mesh; extractor.iter_ledge_bm = extract_edge_idx_iter_ledge_bm; extractor.iter_ledge_mesh = extract_edge_idx_iter_ledge_mesh; extractor.init_subdiv = extract_edge_idx_init_subdiv; extractor.iter_loose_geom_subdiv = extract_edge_idx_loose_geom_subdiv; extractor.data_type = MR_DATA_NONE; extractor.data_size = sizeof(int32_t *); extractor.use_threading = true; extractor.mesh_buffer_offset = offsetof(MeshBufferList, vbo.edge_idx); return extractor; } constexpr MeshExtract create_extractor_vert_idx() { MeshExtract extractor = {nullptr}; extractor.init = extract_select_idx_init; extractor.iter_poly_bm = extract_vert_idx_iter_poly_bm; extractor.iter_poly_mesh = extract_vert_idx_iter_poly_mesh; extractor.iter_ledge_bm = extract_vert_idx_iter_ledge_bm; extractor.iter_ledge_mesh = extract_vert_idx_iter_ledge_mesh; extractor.iter_lvert_bm = extract_vert_idx_iter_lvert_bm; extractor.iter_lvert_mesh = extract_vert_idx_iter_lvert_mesh; extractor.init_subdiv = extract_vert_idx_init_subdiv; extractor.iter_loose_geom_subdiv = extract_vert_idx_loose_geom_subdiv; extractor.data_type = MR_DATA_NONE; extractor.data_size = sizeof(int32_t *); extractor.use_threading = true; extractor.mesh_buffer_offset = offsetof(MeshBufferList, vbo.vert_idx); return extractor; } static void extract_fdot_idx_init(const MeshRenderData *mr, MeshBatchCache *UNUSED(cache), void *buf, void *tls_data) { extract_select_idx_init_impl(mr, mr->poly_len, buf, tls_data); } static void extract_fdot_idx_iter_poly_bm(const MeshRenderData *UNUSED(mr), const BMFace *UNUSED(f), const int f_index, void *data) { (*(int32_t **)data)[f_index] = f_index; } static void extract_fdot_idx_iter_poly_mesh(const MeshRenderData *mr, const MPoly *UNUSED(mp), const int mp_index, void *data) { if (mr->p_origindex != nullptr) { (*(int32_t **)data)[mp_index] = mr->p_origindex[mp_index]; } else { (*(int32_t **)data)[mp_index] = mp_index; } } constexpr MeshExtract create_extractor_fdot_idx() { MeshExtract extractor = {nullptr}; extractor.init = extract_fdot_idx_init; extractor.iter_poly_bm = extract_fdot_idx_iter_poly_bm; extractor.iter_poly_mesh = extract_fdot_idx_iter_poly_mesh; extractor.data_type = MR_DATA_NONE; extractor.data_size = sizeof(int32_t *); extractor.use_threading = true; extractor.mesh_buffer_offset = offsetof(MeshBufferList, vbo.fdot_idx); return extractor; } /** \} */ } // namespace blender::draw const MeshExtract extract_poly_idx = blender::draw::create_extractor_poly_idx(); const MeshExtract extract_edge_idx = blender::draw::create_extractor_edge_idx(); const MeshExtract extract_vert_idx = blender::draw::create_extractor_vert_idx(); const MeshExtract extract_fdot_idx = blender::draw::create_extractor_fdot_idx();