/* SPDX-License-Identifier: GPL-2.0-or-later */ #include "gpu_shader_create_info.hh" GPU_SHADER_INTERFACE_INFO(fullscreen_iface, "").smooth(Type::VEC4, "uvcoordsvar"); GPU_SHADER_CREATE_INFO(draw_fullscreen) .vertex_out(fullscreen_iface) .vertex_source("common_fullscreen_vert.glsl");