/* SPDX-License-Identifier: GPL-2.0-or-later * Copyright 2022 Blender Foundation. All rights reserved. */ /** \file * \ingroup draw */ #include "gpu_shader_create_info.hh" GPU_SHADER_CREATE_INFO(draw_hair_refine_compute) .local_group_size(1, 1) .storage_buf(0, Qualifier::WRITE, "vec4", "posTime[]") .sampler(0, ImageType::FLOAT_BUFFER, "hairPointBuffer") .sampler(1, ImageType::UINT_BUFFER, "hairStrandBuffer") .sampler(2, ImageType::UINT_BUFFER, "hairStrandSegBuffer") .push_constant(Type::MAT4, "hairDupliMatrix") .push_constant(Type::BOOL, "hairCloseTip") .push_constant(Type::FLOAT, "hairRadShape") .push_constant(Type::FLOAT, "hairRadTip") .push_constant(Type::FLOAT, "hairRadRoot") .push_constant(Type::INT, "hairThicknessRes") .push_constant(Type::INT, "hairStrandsRes") .push_constant(Type::INT, "hairStrandOffset") .compute_source("common_hair_refine_comp.glsl") .define("HAIR_PHASE_SUBDIV") .do_static_compilation(true);