/* * This program is free software; you can redistribute it and/or * modify it under the terms of the GNU General Public License * as published by the Free Software Foundation; either version 2 * of the License, or (at your option) any later version. * * This program is distributed in the hope that it will be useful, * but WITHOUT ANY WARRANTY; without even the implied warranty of * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the * GNU General Public License for more details. * * You should have received a copy of the GNU General Public License * along with this program; if not, write to the Free Software Foundation, * Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA. * * The Original Code is Copyright (C) 2022 Blender Foundation. * All rights reserved. */ /** \file * \ingroup draw */ #include "gpu_shader_create_info.hh" GPU_SHADER_CREATE_INFO(draw_hair_refine_compute) .local_group_size(1, 1) .storage_buf(0, Qualifier::WRITE_ONLY, "vec4", "posTime[]") .sampler(0, ImageType::FLOAT_BUFFER, "hairPointBuffer") .sampler(1, ImageType::UINT_BUFFER, "hairStrandBuffer") .sampler(2, ImageType::UINT_BUFFER, "hairStrandSegBuffer") .push_constant(0, Type::VEC4, "hairDupliMatrix", 4) .push_constant(16, Type::BOOL, "hairCloseTip") .push_constant(17, Type::FLOAT, "hairRadShape") .push_constant(18, Type::FLOAT, "hairRadTip") .push_constant(19, Type::FLOAT, "hairRadRoot") .push_constant(20, Type::INT, "hairThicknessRes") .push_constant(21, Type::INT, "hairStrandsRes") .push_constant(22, Type::INT, "hairStrandOffset") .compute_source("common_hair_refine_comp.glsl") .define("HAIR_PHASE_SUBDIV") .do_static_compilation(true);