/* * This program is free software; you can redistribute it and/or * modify it under the terms of the GNU General Public License * as published by the Free Software Foundation; either version 2 * of the License, or (at your option) any later version. * * This program is distributed in the hope that it will be useful, * but WITHOUT ANY WARRANTY; without even the implied warranty of * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the * GNU General Public License for more details. * * You should have received a copy of the GNU General Public License * along with this program; if not, write to the Free Software Foundation, * Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA. * * Copyright 2016, Blender Foundation. */ /** \file * \ingroup draw */ #include "DRW_engine.h" #include "DRW_render.h" #include "DNA_curve_types.h" #include "DNA_view3d_types.h" #include "BKE_object.h" /* If builtin shaders are needed */ #include "GPU_shader.h" #include "draw_common.h" #include "draw_mode_engines.h" /* If needed, contains all global/Theme colors * Add needed theme colors / values to DRW_globals_update() and update UBO * Not needed for constant color. */ extern char datatoc_common_globals_lib_glsl[]; extern char datatoc_common_view_lib_glsl[]; extern char datatoc_edit_curve_overlay_loosevert_vert_glsl[]; extern char datatoc_edit_curve_overlay_normals_vert_glsl[]; extern char datatoc_edit_curve_overlay_handle_vert_glsl[]; extern char datatoc_edit_curve_overlay_handle_geom_glsl[]; extern char datatoc_gpu_shader_point_varying_color_frag_glsl[]; extern char datatoc_gpu_shader_3D_smooth_color_frag_glsl[]; extern char datatoc_gpu_shader_uniform_color_frag_glsl[]; /* *********** LISTS *********** */ /* All lists are per viewport specific datas. * They are all free when viewport changes engines * or is free itself. Use EDIT_CURVE_engine_init() to * initialize most of them and EDIT_CURVE_cache_init() * for EDIT_CURVE_PassList */ typedef struct EDIT_CURVE_PassList { struct DRWPass *wire_pass; struct DRWPass *wire_pass_xray; struct DRWPass *overlay_edge_pass; struct DRWPass *overlay_vert_pass; } EDIT_CURVE_PassList; typedef struct EDIT_CURVE_StorageList { struct CustomStruct *block; struct EDIT_CURVE_PrivateData *g_data; } EDIT_CURVE_StorageList; typedef struct EDIT_CURVE_Data { void *engine_type; /* Required */ DRWViewportEmptyList *fbl; DRWViewportEmptyList *txl; EDIT_CURVE_PassList *psl; EDIT_CURVE_StorageList *stl; } EDIT_CURVE_Data; /* *********** STATIC *********** */ typedef struct EDIT_CURVE_Shaders { GPUShader *wire_sh; GPUShader *wire_normals_sh; GPUShader *overlay_edge_sh; /* handles and nurbs control cage */ GPUShader *overlay_vert_sh; } EDIT_CURVE_Shaders; static struct { EDIT_CURVE_Shaders sh_data[GPU_SHADER_CFG_LEN]; } e_data = {{{NULL}}}; /* Engine data */ typedef struct EDIT_CURVE_PrivateData { /* resulting curve as 'wire' for curves (and optionally normals) */ DRWShadingGroup *wire_shgrp; DRWShadingGroup *wire_shgrp_xray; DRWShadingGroup *wire_normals_shgrp; DRWShadingGroup *wire_normals_shgrp_xray; DRWShadingGroup *overlay_edge_shgrp; DRWShadingGroup *overlay_vert_shgrp; int show_handles; } EDIT_CURVE_PrivateData; /* Transient data */ /* *********** FUNCTIONS *********** */ /* Init Textures, Framebuffers, Storage and Shaders. * It is called for every frames. * (Optional) */ static void EDIT_CURVE_engine_init(void *UNUSED(vedata)) { const DRWContextState *draw_ctx = DRW_context_state_get(); EDIT_CURVE_Shaders *sh_data = &e_data.sh_data[draw_ctx->sh_cfg]; const GPUShaderConfigData *sh_cfg_data = &GPU_shader_cfg_data[draw_ctx->sh_cfg]; if (!sh_data->wire_sh) { sh_data->wire_sh = GPU_shader_get_builtin_shader_with_config(GPU_SHADER_3D_UNIFORM_COLOR, draw_ctx->sh_cfg); } if (!sh_data->wire_normals_sh) { sh_data->wire_normals_sh = GPU_shader_create_from_arrays({ .vert = (const char *[]){sh_cfg_data->lib, datatoc_common_view_lib_glsl, datatoc_edit_curve_overlay_normals_vert_glsl, NULL}, .frag = (const char *[]){datatoc_gpu_shader_uniform_color_frag_glsl, NULL}, .defs = (const char *[]){sh_cfg_data->def, NULL}, }); } if (!sh_data->overlay_edge_sh) { sh_data->overlay_edge_sh = GPU_shader_create_from_arrays({ .vert = (const char *[]){sh_cfg_data->lib, datatoc_common_view_lib_glsl, datatoc_edit_curve_overlay_handle_vert_glsl, NULL}, .geom = (const char *[]){sh_cfg_data->lib, datatoc_common_globals_lib_glsl, datatoc_edit_curve_overlay_handle_geom_glsl, NULL}, .frag = (const char *[]){datatoc_gpu_shader_3D_smooth_color_frag_glsl, NULL}, .defs = (const char *[]){sh_cfg_data->def, NULL}, }); } if (!sh_data->overlay_vert_sh) { sh_data->overlay_vert_sh = GPU_shader_create_from_arrays({ .vert = (const char *[]){sh_cfg_data->lib, datatoc_common_globals_lib_glsl, datatoc_common_view_lib_glsl, datatoc_edit_curve_overlay_loosevert_vert_glsl, NULL}, .frag = (const char *[]){datatoc_gpu_shader_point_varying_color_frag_glsl, NULL}, .defs = (const char *[]){sh_cfg_data->def, NULL}, }); } } static void EDIT_CURVE_wire_shgrp_create(EDIT_CURVE_Shaders *sh_data, const View3D *v3d, const RegionView3D *rv3d, DRWPass *pass, DRWShadingGroup **wire_shgrp, DRWShadingGroup **wire_normals_shgrp) { DRWShadingGroup *grp = DRW_shgroup_create(sh_data->wire_sh, pass); DRW_shgroup_uniform_vec4(grp, "color", G_draw.block.colorWireEdit, 1); if (rv3d->rflag & RV3D_CLIPPING) { DRW_shgroup_state_enable(grp, DRW_STATE_CLIP_PLANES); } *wire_shgrp = grp; grp = DRW_shgroup_create(sh_data->wire_normals_sh, pass); DRW_shgroup_uniform_vec4(grp, "color", G_draw.block.colorWireEdit, 1); DRW_shgroup_uniform_float_copy(grp, "normalSize", v3d->overlay.normals_length); if (rv3d->rflag & RV3D_CLIPPING) { DRW_shgroup_state_enable(grp, DRW_STATE_CLIP_PLANES); } *wire_normals_shgrp = grp; } /* Here init all passes and shading groups * Assume that all Passes are NULL */ static void EDIT_CURVE_cache_init(void *vedata) { EDIT_CURVE_PassList *psl = ((EDIT_CURVE_Data *)vedata)->psl; EDIT_CURVE_StorageList *stl = ((EDIT_CURVE_Data *)vedata)->stl; const DRWContextState *draw_ctx = DRW_context_state_get(); View3D *v3d = draw_ctx->v3d; const RegionView3D *rv3d = draw_ctx->rv3d; EDIT_CURVE_Shaders *sh_data = &e_data.sh_data[draw_ctx->sh_cfg]; if (!stl->g_data) { /* Alloc transient pointers */ stl->g_data = MEM_callocN(sizeof(*stl->g_data), __func__); } stl->g_data->show_handles = (v3d->overlay.edit_flag & V3D_OVERLAY_EDIT_CU_HANDLES) != 0; { DRWShadingGroup *grp; /* Center-Line (wire) */ psl->wire_pass = DRW_pass_create( "Curve Wire", DRW_STATE_WRITE_COLOR | DRW_STATE_WRITE_DEPTH | DRW_STATE_DEPTH_LESS_EQUAL); EDIT_CURVE_wire_shgrp_create(sh_data, v3d, rv3d, psl->wire_pass, &stl->g_data->wire_shgrp, &stl->g_data->wire_normals_shgrp); psl->wire_pass_xray = DRW_pass_create( "Curve Wire Xray", DRW_STATE_WRITE_COLOR | DRW_STATE_WRITE_DEPTH | DRW_STATE_DEPTH_ALWAYS); EDIT_CURVE_wire_shgrp_create(sh_data, v3d, rv3d, psl->wire_pass_xray, &stl->g_data->wire_shgrp_xray, &stl->g_data->wire_normals_shgrp_xray); psl->overlay_edge_pass = DRW_pass_create("Curve Handle Overlay", DRW_STATE_WRITE_COLOR | DRW_STATE_BLEND_ALPHA); grp = DRW_shgroup_create(sh_data->overlay_edge_sh, psl->overlay_edge_pass); DRW_shgroup_uniform_block(grp, "globalsBlock", G_draw.block_ubo); DRW_shgroup_uniform_vec2(grp, "viewportSize", DRW_viewport_size_get(), 1); DRW_shgroup_uniform_bool(grp, "showCurveHandles", &stl->g_data->show_handles, 1); if (rv3d->rflag & RV3D_CLIPPING) { DRW_shgroup_state_enable(grp, DRW_STATE_CLIP_PLANES); } stl->g_data->overlay_edge_shgrp = grp; psl->overlay_vert_pass = DRW_pass_create("Curve Vert Overlay", DRW_STATE_WRITE_COLOR); grp = DRW_shgroup_create(sh_data->overlay_vert_sh, psl->overlay_vert_pass); DRW_shgroup_uniform_block(grp, "globalsBlock", G_draw.block_ubo); if (rv3d->rflag & RV3D_CLIPPING) { DRW_shgroup_state_enable(grp, DRW_STATE_CLIP_PLANES); } stl->g_data->overlay_vert_shgrp = grp; } } /* Add geometry to shadingGroups. Execute for each objects */ static void EDIT_CURVE_cache_populate(void *vedata, Object *ob) { EDIT_CURVE_StorageList *stl = ((EDIT_CURVE_Data *)vedata)->stl; const DRWContextState *draw_ctx = DRW_context_state_get(); View3D *v3d = draw_ctx->v3d; if (ob->type == OB_CURVE) { if (BKE_object_is_in_editmode(ob)) { Curve *cu = ob->data; /* Get geometry cache */ struct GPUBatch *geom; DRWShadingGroup *wire_shgrp, *wire_normals_shgrp; if (ob->dtx & OB_DRAWXRAY) { wire_shgrp = stl->g_data->wire_shgrp_xray; wire_normals_shgrp = stl->g_data->wire_normals_shgrp_xray; } else { wire_shgrp = stl->g_data->wire_shgrp; wire_normals_shgrp = stl->g_data->wire_normals_shgrp; } geom = DRW_cache_curve_edge_wire_get(ob); if (geom) { DRW_shgroup_call(wire_shgrp, geom, ob); } if ((cu->flag & CU_3D) && (v3d->overlay.edit_flag & V3D_OVERLAY_EDIT_CU_NORMALS) != 0) { geom = DRW_cache_curve_edge_normal_get(ob); DRW_shgroup_call_instances(wire_normals_shgrp, ob, geom, 2); } geom = DRW_cache_curve_edge_overlay_get(ob); if (geom) { DRW_shgroup_call(stl->g_data->overlay_edge_shgrp, geom, ob); } geom = DRW_cache_curve_vert_overlay_get(ob, stl->g_data->show_handles); if (geom) { DRW_shgroup_call(stl->g_data->overlay_vert_shgrp, geom, ob); } } } if (ob->type == OB_SURF) { if (BKE_object_is_in_editmode(ob)) { struct GPUBatch *geom = DRW_cache_curve_edge_overlay_get(ob); if (geom) { DRW_shgroup_call(stl->g_data->overlay_edge_shgrp, geom, ob); } geom = DRW_cache_curve_vert_overlay_get(ob, false); if (geom) { DRW_shgroup_call(stl->g_data->overlay_vert_shgrp, geom, ob); } } } } /* Draw time ! Control rendering pipeline from here */ static void EDIT_CURVE_draw_scene(void *vedata) { EDIT_CURVE_PassList *psl = ((EDIT_CURVE_Data *)vedata)->psl; /* Default framebuffer and texture */ DefaultFramebufferList *dfbl = DRW_viewport_framebuffer_list_get(); DefaultTextureList *dtxl = DRW_viewport_texture_list_get(); if (!DRW_pass_is_empty(psl->wire_pass)) { MULTISAMPLE_SYNC_ENABLE(dfbl, dtxl); DRW_draw_pass(psl->wire_pass); MULTISAMPLE_SYNC_DISABLE(dfbl, dtxl); } /* Unfortunately this pass cannot be AA'd without * MULTISAMPLE_SYNC_DISABLE_NO_DEPTH. While it's * quite unlikely to happen to multi-edit curves * with a mix of xray enabled/disabled we still * support this case. */ if (!DRW_pass_is_empty(psl->wire_pass_xray)) { MULTISAMPLE_SYNC_ENABLE(dfbl, dtxl); DRW_draw_pass(psl->wire_pass_xray); MULTISAMPLE_SYNC_DISABLE_NO_DEPTH(dfbl, dtxl); } /* These passes don't write to depth and are AA'ed using other tricks. */ DRW_draw_pass(psl->overlay_edge_pass); DRW_draw_pass(psl->overlay_vert_pass); } /* Cleanup when destroying the engine. * This is not per viewport ! only when quitting blender. * Mostly used for freeing shaders */ static void EDIT_CURVE_engine_free(void) { for (int sh_data_index = 0; sh_data_index < ARRAY_SIZE(e_data.sh_data); sh_data_index++) { EDIT_CURVE_Shaders *sh_data = &e_data.sh_data[sh_data_index]; /* Don't free builtins. */ sh_data->wire_sh = NULL; GPUShader **sh_data_as_array = (GPUShader **)sh_data; for (int i = 0; i < (sizeof(EDIT_CURVE_Shaders) / sizeof(GPUShader *)); i++) { DRW_SHADER_FREE_SAFE(sh_data_as_array[i]); } } } static const DrawEngineDataSize EDIT_CURVE_data_size = DRW_VIEWPORT_DATA_SIZE(EDIT_CURVE_Data); DrawEngineType draw_engine_edit_curve_type = { NULL, NULL, N_("EditCurveMode"), &EDIT_CURVE_data_size, &EDIT_CURVE_engine_init, &EDIT_CURVE_engine_free, &EDIT_CURVE_cache_init, &EDIT_CURVE_cache_populate, NULL, NULL, /* draw_background but not needed by mode engines */ &EDIT_CURVE_draw_scene, NULL, NULL, };