/* * This program is free software; you can redistribute it and/or * modify it under the terms of the GNU General Public License * as published by the Free Software Foundation; either version 2 * of the License, or (at your option) any later version. * * This program is distributed in the hope that it will be useful, * but WITHOUT ANY WARRANTY; without even the implied warranty of * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the * GNU General Public License for more details. * * You should have received a copy of the GNU General Public License * along with this program; if not, write to the Free Software Foundation, * Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA. * * Copyright 2016, Blender Foundation. */ /** \file * \ingroup draw */ #include "BLI_math.h" #include "BLI_string.h" #include "BKE_editmesh.h" #include "BKE_global.h" #include "BKE_unit.h" #include "ED_view3d.h" #include "DNA_mesh_types.h" #include "DNA_object_types.h" #include "DNA_scene_types.h" #include "DNA_screen_types.h" #include "DNA_view3d_types.h" #include "UI_resources.h" #include "draw_manager_text.h" #include "edit_mesh_mode_intern.h" /* own include */ /* Copied from drawobject.c */ void DRW_edit_mesh_mode_text_measure_stats(ARegion *ar, View3D *v3d, Object *ob, const UnitSettings *unit) { /* Do not use ascii when using non-default unit system, some unit chars are utf8 (micro, square, etc.). * See bug #36090. */ struct DRWTextStore *dt = DRW_text_cache_ensure(); const short txt_flag = DRW_TEXT_CACHE_GLOBALSPACE | (unit->system ? 0 : DRW_TEXT_CACHE_ASCII); Mesh *me = ob->data; BMEditMesh *em = me->edit_mesh; float v1[3], v2[3], v3[3], vmid[3], fvec[3]; char numstr[32]; /* Stores the measurement display text here */ size_t numstr_len; const char *conv_float; /* Use a float conversion matching the grid size */ uchar col[4] = {0, 0, 0, 255}; /* color of the text to draw */ float area; /* area of the face */ float grid = unit->system ? unit->scale_length : v3d->grid; const bool do_global = (v3d->flag & V3D_GLOBAL_STATS) != 0; const bool do_moving = (G.moving & G_TRANSFORM_EDIT) != 0; /* when 2 edge-info options are enabled, space apart */ const bool do_edge_textpair = (v3d->overlay.edit_flag & V3D_OVERLAY_EDIT_EDGE_LEN) && (v3d->overlay.edit_flag & V3D_OVERLAY_EDIT_EDGE_ANG); const short edge_texpair_sep = (short)(5.0f * U.ui_scale); float clip_planes[4][4]; /* allow for displaying shape keys and deform mods */ BMIter iter; /* make the precision of the display value proportionate to the gridsize */ if (grid <= 0.01f) { conv_float = "%.6g"; } else if (grid <= 0.1f) { conv_float = "%.5g"; } else if (grid <= 1.0f) { conv_float = "%.4g"; } else if (grid <= 10.0f) { conv_float = "%.3g"; } else { conv_float = "%.2g"; } if (v3d->overlay.edit_flag & (V3D_OVERLAY_EDIT_EDGE_LEN | V3D_OVERLAY_EDIT_EDGE_ANG | V3D_OVERLAY_EDIT_INDICES)) { BoundBox bb; const rcti rect = {0, ar->winx, 0, ar->winy}; ED_view3d_clipping_calc(&bb, clip_planes, ar, em->ob, &rect); } if (v3d->overlay.edit_flag & V3D_OVERLAY_EDIT_EDGE_LEN) { BMEdge *eed; UI_GetThemeColor3ubv(TH_DRAWEXTRA_EDGELEN, col); BM_ITER_MESH (eed, &iter, em->bm, BM_EDGES_OF_MESH) { /* draw selected edges, or edges next to selected verts while dragging */ if (BM_elem_flag_test(eed, BM_ELEM_SELECT) || (do_moving && (BM_elem_flag_test(eed->v1, BM_ELEM_SELECT) || BM_elem_flag_test(eed->v2, BM_ELEM_SELECT)))) { float v1_clip[3], v2_clip[3]; copy_v3_v3(v1, eed->v1->co); copy_v3_v3(v2, eed->v2->co); if (clip_segment_v3_plane_n(v1, v2, clip_planes, 4, v1_clip, v2_clip)) { mid_v3_v3v3(vmid, v1_clip, v2_clip); mul_m4_v3(ob->obmat, vmid); if (do_global) { mul_mat3_m4_v3(ob->obmat, v1); mul_mat3_m4_v3(ob->obmat, v2); } if (unit->system) { numstr_len = bUnit_AsString2(numstr, sizeof(numstr), len_v3v3(v1, v2) * unit->scale_length, 3, B_UNIT_LENGTH, unit, false); } else { numstr_len = BLI_snprintf_rlen(numstr, sizeof(numstr), conv_float, len_v3v3(v1, v2)); } DRW_text_cache_add(dt, vmid, numstr, numstr_len, 0, (do_edge_textpair) ? edge_texpair_sep : 0, txt_flag, col); } } } } if (v3d->overlay.edit_flag & V3D_OVERLAY_EDIT_EDGE_ANG) { const bool is_rad = (unit->system_rotation == USER_UNIT_ROT_RADIANS); BMEdge *eed; UI_GetThemeColor3ubv(TH_DRAWEXTRA_EDGEANG, col); BM_ITER_MESH (eed, &iter, em->bm, BM_EDGES_OF_MESH) { BMLoop *l_a, *l_b; if (BM_edge_loop_pair(eed, &l_a, &l_b)) { /* draw selected edges, or edges next to selected verts while dragging */ if (BM_elem_flag_test(eed, BM_ELEM_SELECT) || (do_moving && (BM_elem_flag_test(eed->v1, BM_ELEM_SELECT) || BM_elem_flag_test(eed->v2, BM_ELEM_SELECT) || /* special case, this is useful to show when verts connected to * this edge via a face are being transformed */ BM_elem_flag_test(l_a->next->next->v, BM_ELEM_SELECT) || BM_elem_flag_test(l_a->prev->v, BM_ELEM_SELECT) || BM_elem_flag_test(l_b->next->next->v, BM_ELEM_SELECT) || BM_elem_flag_test(l_b->prev->v, BM_ELEM_SELECT)))) { float v1_clip[3], v2_clip[3]; copy_v3_v3(v1, eed->v1->co); copy_v3_v3(v2, eed->v2->co); if (clip_segment_v3_plane_n(v1, v2, clip_planes, 4, v1_clip, v2_clip)) { float no_a[3], no_b[3]; float angle; mid_v3_v3v3(vmid, v1_clip, v2_clip); mul_m4_v3(ob->obmat, vmid); copy_v3_v3(no_a, l_a->f->no); copy_v3_v3(no_b, l_b->f->no); if (do_global) { mul_mat3_m4_v3(ob->imat, no_a); mul_mat3_m4_v3(ob->imat, no_b); normalize_v3(no_a); normalize_v3(no_b); } angle = angle_normalized_v3v3(no_a, no_b); numstr_len = BLI_snprintf_rlen(numstr, sizeof(numstr), "%.3f%s", (is_rad) ? angle : RAD2DEGF(angle), (is_rad) ? "r" : "°"); DRW_text_cache_add(dt, vmid, numstr, numstr_len, 0, (do_edge_textpair) ? -edge_texpair_sep : 0, txt_flag, col); } } } } } if (v3d->overlay.edit_flag & V3D_OVERLAY_EDIT_FACE_AREA) { /* would be nice to use BM_face_calc_area, but that is for 2d faces * so instead add up tessellation triangle areas */ UI_GetThemeColor3ubv(TH_DRAWEXTRA_FACEAREA, col); int i, n, numtri; BMFace *f = NULL; BM_ITER_MESH_INDEX (f, &iter, em->bm, BM_FACES_OF_MESH, i) { if (BM_elem_flag_test(f, BM_ELEM_SELECT)) { n = 0; numtri = f->len - 2; area = 0; zero_v3(vmid); BMLoop *(*l)[3] = &em->looptris[poly_to_tri_count(i, BM_elem_index_get(f->l_first))]; for (int j = 0; j < numtri; j++) { copy_v3_v3(v1, l[j][0]->v->co); copy_v3_v3(v2, l[j][1]->v->co); copy_v3_v3(v3, l[j][2]->v->co); add_v3_v3(vmid, v1); add_v3_v3(vmid, v2); add_v3_v3(vmid, v3); n += 3; if (do_global) { mul_mat3_m4_v3(ob->obmat, v1); mul_mat3_m4_v3(ob->obmat, v2); mul_mat3_m4_v3(ob->obmat, v3); } area += area_tri_v3(v1, v2, v3); } mul_v3_fl(vmid, 1.0f / (float)n); mul_m4_v3(ob->obmat, vmid); if (unit->system) { numstr_len = bUnit_AsString2(numstr, sizeof(numstr), (double)(area * unit->scale_length * unit->scale_length), 3, B_UNIT_AREA, unit, false); } else { numstr_len = BLI_snprintf_rlen(numstr, sizeof(numstr), conv_float, area); } DRW_text_cache_add(dt, vmid, numstr, numstr_len, 0, 0, txt_flag, col); } } } if (v3d->overlay.edit_flag & V3D_OVERLAY_EDIT_FACE_ANG) { BMFace *efa; const bool is_rad = (unit->system_rotation == USER_UNIT_ROT_RADIANS); UI_GetThemeColor3ubv(TH_DRAWEXTRA_FACEANG, col); BM_ITER_MESH (efa, &iter, em->bm, BM_FACES_OF_MESH) { const bool is_face_sel = BM_elem_flag_test_bool(efa, BM_ELEM_SELECT); if (is_face_sel || do_moving) { BMIter liter; BMLoop *loop; bool is_first = true; BM_ITER_ELEM (loop, &liter, efa, BM_LOOPS_OF_FACE) { if (is_face_sel || (do_moving && (BM_elem_flag_test(loop->v, BM_ELEM_SELECT) || BM_elem_flag_test(loop->prev->v, BM_ELEM_SELECT) || BM_elem_flag_test(loop->next->v, BM_ELEM_SELECT)))) { float v2_local[3]; /* lazy init center calc */ if (is_first) { BM_face_calc_center_bounds(efa, vmid); is_first = false; } copy_v3_v3(v1, loop->prev->v->co); copy_v3_v3(v2, loop->v->co); copy_v3_v3(v3, loop->next->v->co); copy_v3_v3(v2_local, v2); if (do_global) { mul_mat3_m4_v3(ob->obmat, v1); mul_mat3_m4_v3(ob->obmat, v2); mul_mat3_m4_v3(ob->obmat, v3); } float angle = angle_v3v3v3(v1, v2, v3); numstr_len = BLI_snprintf_rlen(numstr, sizeof(numstr), "%.3f%s", (is_rad) ? angle : RAD2DEGF(angle), (is_rad) ? "r" : "°"); interp_v3_v3v3(fvec, vmid, v2_local, 0.8f); mul_m4_v3(ob->obmat, fvec); DRW_text_cache_add(dt, fvec, numstr, numstr_len, 0, 0, txt_flag, col); } } } } } /* This option is for mesh ops and addons debugging; only available in UI if Blender starts with --debug */ if (v3d->overlay.edit_flag & V3D_OVERLAY_EDIT_INDICES) { int i; /* For now, reuse an appropriate theme color */ UI_GetThemeColor3ubv(TH_DRAWEXTRA_FACEANG, col); if (em->selectmode & SCE_SELECT_VERTEX) { BMVert *v; BM_ITER_MESH_INDEX (v, &iter, em->bm, BM_VERTS_OF_MESH, i) { if (BM_elem_flag_test(v, BM_ELEM_SELECT)) { float vec[3]; mul_v3_m4v3(vec, ob->obmat, v->co); numstr_len = BLI_snprintf_rlen(numstr, sizeof(numstr), "%d", i); DRW_text_cache_add(dt, vec, numstr, numstr_len, 0, 0, txt_flag, col); } } } if (em->selectmode & SCE_SELECT_EDGE) { BMEdge *e; BM_ITER_MESH_INDEX (e, &iter, em->bm, BM_EDGES_OF_MESH, i) { if (BM_elem_flag_test(e, BM_ELEM_SELECT)) { float v1_clip[3], v2_clip[3]; copy_v3_v3(v1, e->v1->co); copy_v3_v3(v2, e->v2->co); if (clip_segment_v3_plane_n(v1, v2, clip_planes, 4, v1_clip, v2_clip)) { mid_v3_v3v3(vmid, v1_clip, v2_clip); mul_m4_v3(ob->obmat, vmid); numstr_len = BLI_snprintf_rlen(numstr, sizeof(numstr), "%d", i); DRW_text_cache_add(dt, vmid, numstr, numstr_len, 0, 0, txt_flag, col); } } } } if (em->selectmode & SCE_SELECT_FACE) { BMFace *f; BM_ITER_MESH_INDEX (f, &iter, em->bm, BM_FACES_OF_MESH, i) { if (BM_elem_flag_test(f, BM_ELEM_SELECT)) { BM_face_calc_center_median(f, v1); mul_m4_v3(ob->obmat, v1); numstr_len = BLI_snprintf_rlen(numstr, sizeof(numstr), "%d", i); DRW_text_cache_add(dt, v1, numstr, numstr_len, 0, 0, txt_flag, col); } } } } }