/* * Copyright 2016, Blender Foundation. * * This program is free software; you can redistribute it and/or * modify it under the terms of the GNU General Public License * as published by the Free Software Foundation; either version 2 * of the License, or (at your option) any later version. * * This program is distributed in the hope that it will be useful, * but WITHOUT ANY WARRANTY; without even the implied warranty of * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the * GNU General Public License for more details. * * You should have received a copy of the GNU General Public License * along with this program; if not, write to the Free Software Foundation, * Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA. * * Contributor(s): Blender Institute * */ /** \file blender/draw/modes/object_mode.c * \ingroup draw */ #include "DRW_engine.h" #include "DRW_render.h" #include "DNA_userdef_types.h" #include "DNA_armature_types.h" #include "DNA_camera_types.h" #include "DNA_curve_types.h" #include "DNA_mesh_types.h" #include "DNA_meta_types.h" #include "DNA_modifier_types.h" #include "DNA_object_force_types.h" #include "DNA_lightprobe_types.h" #include "DNA_particle_types.h" #include "DNA_rigidbody_types.h" #include "DNA_smoke_types.h" #include "DNA_view3d_types.h" #include "DNA_world_types.h" #include "BIF_gl.h" #include "BLI_string_utils.h" #include "BKE_anim.h" #include "BKE_camera.h" #include "BKE_curve.h" #include "BKE_global.h" #include "BKE_mball.h" #include "BKE_mesh.h" #include "BKE_modifier.h" #include "BKE_object.h" #include "BKE_particle.h" #include "BKE_image.h" #include "BKE_texture.h" #include "ED_view3d.h" #include "GPU_shader.h" #include "GPU_texture.h" #include "GPU_draw.h" #include "MEM_guardedalloc.h" #include "UI_resources.h" #include "draw_mode_engines.h" #include "draw_manager_text.h" #include "draw_common.h" #include "DEG_depsgraph_query.h" extern struct GPUUniformBuffer *globals_ubo; /* draw_common.c */ extern struct GPUTexture *globals_ramp; /* draw_common.c */ extern GlobalsUboStorage ts; extern char datatoc_object_outline_prepass_vert_glsl[]; extern char datatoc_object_outline_prepass_geom_glsl[]; extern char datatoc_object_outline_prepass_frag_glsl[]; extern char datatoc_object_outline_resolve_frag_glsl[]; extern char datatoc_object_outline_detect_frag_glsl[]; extern char datatoc_object_outline_expand_frag_glsl[]; extern char datatoc_object_grid_frag_glsl[]; extern char datatoc_object_grid_vert_glsl[]; extern char datatoc_object_empty_image_frag_glsl[]; extern char datatoc_object_empty_image_vert_glsl[]; extern char datatoc_object_lightprobe_grid_vert_glsl[]; extern char datatoc_object_particle_prim_vert_glsl[]; extern char datatoc_object_particle_dot_vert_glsl[]; extern char datatoc_object_particle_dot_frag_glsl[]; extern char datatoc_common_globals_lib_glsl[]; extern char datatoc_common_fxaa_lib_glsl[]; extern char datatoc_gpu_shader_flat_color_frag_glsl[]; extern char datatoc_gpu_shader_flat_id_frag_glsl[]; extern char datatoc_common_fullscreen_vert_glsl[]; extern char datatoc_gpu_shader_uniform_color_frag_glsl[]; /* *********** LISTS *********** */ typedef struct OBJECT_PassList { struct DRWPass *non_meshes; struct DRWPass *ob_center; struct DRWPass *outlines; struct DRWPass *outlines_search; struct DRWPass *outlines_expand; struct DRWPass *outlines_bleed; struct DRWPass *outlines_resolve; struct DRWPass *grid; struct DRWPass *bone_solid; struct DRWPass *bone_outline; struct DRWPass *bone_wire; struct DRWPass *bone_envelope; struct DRWPass *bone_axes; struct DRWPass *particle; struct DRWPass *lightprobes; /* use for empty/background images */ struct DRWPass *reference_image; } OBJECT_PassList; typedef struct OBJECT_FramebufferList { struct GPUFrameBuffer *outlines_fb; struct GPUFrameBuffer *blur_fb; struct GPUFrameBuffer *expand_fb; } OBJECT_FramebufferList; typedef struct OBJECT_StorageList { struct OBJECT_PrivateData *g_data; } OBJECT_StorageList; typedef struct OBJECT_Data { void *engine_type; OBJECT_FramebufferList *fbl; DRWViewportEmptyList *txl; OBJECT_PassList *psl; OBJECT_StorageList *stl; } OBJECT_Data; /* *********** STATIC *********** */ typedef struct OBJECT_PrivateData { /* Empties */ DRWShadingGroup *plain_axes; DRWShadingGroup *cube; DRWShadingGroup *circle; DRWShadingGroup *sphere; DRWShadingGroup *cylinder; DRWShadingGroup *capsule_cap; DRWShadingGroup *capsule_body; DRWShadingGroup *cone; DRWShadingGroup *single_arrow; DRWShadingGroup *single_arrow_line; DRWShadingGroup *arrows; DRWShadingGroup *axis_names; /* GPUTexture -> EmptyImageShadingGroupData */ GHash *image_plane_map; /* Force Field */ DRWShadingGroup *field_wind; DRWShadingGroup *field_force; DRWShadingGroup *field_vortex; DRWShadingGroup *field_curve_sta; DRWShadingGroup *field_curve_end; DRWShadingGroup *field_tube_limit; DRWShadingGroup *field_cone_limit; /* Speaker */ DRWShadingGroup *speaker; /* Probe */ DRWShadingGroup *probe_cube; DRWShadingGroup *probe_planar; DRWShadingGroup *probe_grid; /* MetaBalls */ DRWShadingGroup *mball_handle; /* Lamps */ DRWShadingGroup *lamp_center; DRWShadingGroup *lamp_groundpoint; DRWShadingGroup *lamp_groundline; DRWShadingGroup *lamp_circle; DRWShadingGroup *lamp_circle_shadow; DRWShadingGroup *lamp_sunrays; DRWShadingGroup *lamp_distance; DRWShadingGroup *lamp_buflimit; DRWShadingGroup *lamp_buflimit_points; DRWShadingGroup *lamp_area_sphere; DRWShadingGroup *lamp_area_square; DRWShadingGroup *lamp_area_disk; DRWShadingGroup *lamp_hemi; DRWShadingGroup *lamp_spot_cone; DRWShadingGroup *lamp_spot_blend; DRWShadingGroup *lamp_spot_pyramid; DRWShadingGroup *lamp_spot_blend_rect; /* Helpers */ DRWShadingGroup *relationship_lines; /* Objects Centers */ DRWShadingGroup *center_active; DRWShadingGroup *center_selected; DRWShadingGroup *center_deselected; DRWShadingGroup *center_selected_lib; DRWShadingGroup *center_deselected_lib; /* Camera */ DRWShadingGroup *camera; DRWShadingGroup *camera_frame; DRWShadingGroup *camera_tria; DRWShadingGroup *camera_focus; DRWShadingGroup *camera_clip; DRWShadingGroup *camera_clip_points; DRWShadingGroup *camera_mist; DRWShadingGroup *camera_mist_points; /* Outlines */ DRWShadingGroup *outlines_active; DRWShadingGroup *outlines_select; DRWShadingGroup *outlines_transform; /* Lightprobes */ DRWShadingGroup *lightprobes_cube_select; DRWShadingGroup *lightprobes_cube_active; DRWShadingGroup *lightprobes_cube_transform; DRWShadingGroup *lightprobes_planar_select; DRWShadingGroup *lightprobes_planar_active; DRWShadingGroup *lightprobes_planar_transform; /* Wire */ DRWShadingGroup *wire; DRWShadingGroup *wire_active; DRWShadingGroup *wire_select; DRWShadingGroup *wire_transform; /* Points */ DRWShadingGroup *points; DRWShadingGroup *points_active; DRWShadingGroup *points_select; DRWShadingGroup *points_transform; /* Texture Space */ DRWShadingGroup *texspace; /* Outlines id offset */ int id_ofs_active; int id_ofs_select; int id_ofs_transform; int id_ofs_prb_active; int id_ofs_prb_select; int id_ofs_prb_transform; } OBJECT_PrivateData; /* Transient data */ static struct { /* Instance Data format */ struct GPUVertFormat *particle_format; struct GPUVertFormat *empty_image_format; struct GPUVertFormat *empty_image_wire_format; /* fullscreen shaders */ GPUShader *outline_prepass_sh; GPUShader *outline_prepass_wire_sh; GPUShader *outline_resolve_sh; GPUShader *outline_resolve_aa_sh; GPUShader *outline_detect_sh; GPUShader *outline_detect_wire_sh; GPUShader *outline_fade_sh; /* regular shaders */ GPUShader *object_empty_image_sh; GPUShader *object_empty_image_wire_sh; GPUShader *grid_sh; GPUShader *part_dot_sh; GPUShader *part_prim_sh; GPUShader *part_axis_sh; GPUShader *lightprobe_grid_sh; float camera_pos[3]; float screenvecs[3][4]; float grid_settings[5]; int grid_flag; float grid_normal[3]; float grid_axes[3]; int zpos_flag; int zneg_flag; float zplane_normal[3]; float zplane_axes[3]; float inv_viewport_size[2]; bool draw_grid; /* Temp buffer textures */ struct GPUTexture *outlines_depth_tx; struct GPUTexture *outlines_id_tx; struct GPUTexture *outlines_color_tx; struct GPUTexture *outlines_blur_tx; ListBase smoke_domains; } e_data = {NULL}; /* Engine data */ enum { SHOW_AXIS_X = (1 << 0), SHOW_AXIS_Y = (1 << 1), SHOW_AXIS_Z = (1 << 2), SHOW_GRID = (1 << 3), PLANE_XY = (1 << 4), PLANE_XZ = (1 << 5), PLANE_YZ = (1 << 6), CLIP_ZPOS = (1 << 7), CLIP_ZNEG = (1 << 8), GRID_BACK = (1 << 9), }; /* *********** FUNCTIONS *********** */ static void OBJECT_engine_init(void *vedata) { OBJECT_FramebufferList *fbl = ((OBJECT_Data *)vedata)->fbl; const float *viewport_size = DRW_viewport_size_get(); const int size[2] = {(int)viewport_size[0], (int)viewport_size[1]}; if (DRW_state_is_fbo()) { e_data.outlines_depth_tx = DRW_texture_pool_query_2D(size[0], size[1], GPU_DEPTH_COMPONENT24, &draw_engine_object_type); /* XXX TODO GPU_R16UI can overflow, it would cause no harm * (only bad colored or missing outlines) but we should * use 32bits only if the scene have that many objects */ e_data.outlines_id_tx = DRW_texture_pool_query_2D(size[0], size[1], GPU_R16UI, &draw_engine_object_type); GPU_framebuffer_ensure_config(&fbl->outlines_fb, { GPU_ATTACHMENT_TEXTURE(e_data.outlines_depth_tx), GPU_ATTACHMENT_TEXTURE(e_data.outlines_id_tx) }); e_data.outlines_color_tx = DRW_texture_pool_query_2D(size[0], size[1], GPU_RGBA8, &draw_engine_object_type); GPU_framebuffer_ensure_config(&fbl->expand_fb, { GPU_ATTACHMENT_NONE, GPU_ATTACHMENT_TEXTURE(e_data.outlines_color_tx) }); e_data.outlines_blur_tx = DRW_texture_pool_query_2D(size[0], size[1], GPU_RGBA8, &draw_engine_object_type); GPU_framebuffer_ensure_config(&fbl->blur_fb, { GPU_ATTACHMENT_NONE, GPU_ATTACHMENT_TEXTURE(e_data.outlines_blur_tx) }); } /* Shaders */ if (!e_data.outline_resolve_sh) { /* Outline */ e_data.outline_prepass_sh = DRW_shader_create_3D(datatoc_object_outline_prepass_frag_glsl, NULL); e_data.outline_prepass_wire_sh = DRW_shader_create( datatoc_object_outline_prepass_vert_glsl, datatoc_object_outline_prepass_geom_glsl, datatoc_object_outline_prepass_frag_glsl, NULL); e_data.outline_resolve_sh = DRW_shader_create_fullscreen(datatoc_object_outline_resolve_frag_glsl, NULL); e_data.outline_resolve_aa_sh = DRW_shader_create_with_lib( datatoc_common_fullscreen_vert_glsl, NULL, datatoc_object_outline_resolve_frag_glsl, datatoc_common_fxaa_lib_glsl, "#define FXAA_ALPHA\n" "#define USE_FXAA\n"); e_data.outline_detect_sh = DRW_shader_create_with_lib( datatoc_common_fullscreen_vert_glsl, NULL, datatoc_object_outline_detect_frag_glsl, datatoc_common_globals_lib_glsl, "#extension GL_ARB_texture_gather : enable\n"); e_data.outline_detect_wire_sh = DRW_shader_create_with_lib( datatoc_common_fullscreen_vert_glsl, NULL, datatoc_object_outline_detect_frag_glsl, datatoc_common_globals_lib_glsl, "#define WIRE\n" "#extension GL_ARB_texture_gather : enable\n"); e_data.outline_fade_sh = DRW_shader_create_fullscreen(datatoc_object_outline_expand_frag_glsl, NULL); /* Empty images */ e_data.object_empty_image_sh = DRW_shader_create_with_lib( datatoc_object_empty_image_vert_glsl, NULL, datatoc_object_empty_image_frag_glsl, datatoc_common_globals_lib_glsl, NULL); e_data.object_empty_image_wire_sh = DRW_shader_create_with_lib( datatoc_object_empty_image_vert_glsl, NULL, datatoc_object_empty_image_frag_glsl, datatoc_common_globals_lib_glsl, "#define USE_WIRE\n"); /* Grid */ e_data.grid_sh = DRW_shader_create_with_lib( datatoc_object_grid_vert_glsl, NULL, datatoc_object_grid_frag_glsl, datatoc_common_globals_lib_glsl, NULL); /* Particles */ e_data.part_prim_sh = DRW_shader_create( datatoc_object_particle_prim_vert_glsl, NULL, datatoc_gpu_shader_flat_color_frag_glsl, NULL); e_data.part_axis_sh = DRW_shader_create( datatoc_object_particle_prim_vert_glsl, NULL, datatoc_gpu_shader_flat_color_frag_glsl, "#define USE_AXIS\n"); e_data.part_dot_sh = DRW_shader_create( datatoc_object_particle_dot_vert_glsl, NULL, datatoc_object_particle_dot_frag_glsl, NULL); /* Lightprobes */ e_data.lightprobe_grid_sh = DRW_shader_create( datatoc_object_lightprobe_grid_vert_glsl, NULL, datatoc_gpu_shader_flat_id_frag_glsl, NULL); } { /* Grid precompute */ float invviewmat[4][4], invwinmat[4][4]; float viewmat[4][4], winmat[4][4]; const DRWContextState *draw_ctx = DRW_context_state_get(); View3D *v3d = draw_ctx->v3d; Scene *scene = draw_ctx->scene; RegionView3D *rv3d = draw_ctx->rv3d; float grid_scale = ED_view3d_grid_scale(scene, v3d, NULL); float grid_res; const bool show_axis_x = (v3d->gridflag & V3D_SHOW_X) != 0; const bool show_axis_y = (v3d->gridflag & V3D_SHOW_Y) != 0; const bool show_axis_z = (v3d->gridflag & V3D_SHOW_Z) != 0; const bool show_floor = (v3d->gridflag & V3D_SHOW_FLOOR) != 0; e_data.draw_grid = show_axis_x || show_axis_y || show_axis_z || show_floor; DRW_viewport_matrix_get(winmat, DRW_MAT_WIN); DRW_viewport_matrix_get(viewmat, DRW_MAT_VIEW); DRW_viewport_matrix_get(invwinmat, DRW_MAT_WININV); DRW_viewport_matrix_get(invviewmat, DRW_MAT_VIEWINV); /* Setup camera pos */ copy_v3_v3(e_data.camera_pos, invviewmat[3]); /* if perps */ if (winmat[3][3] == 0.0f) { float fov; float viewvecs[2][4] = { {1.0f, -1.0f, -1.0f, 1.0f}, {-1.0f, 1.0f, -1.0f, 1.0f} }; /* convert the view vectors to view space */ for (int i = 0; i < 2; i++) { mul_m4_v4(invwinmat, viewvecs[i]); mul_v3_fl(viewvecs[i], 1.0f / viewvecs[i][2]); /* perspective divide */ } fov = angle_v3v3(viewvecs[0], viewvecs[1]) / 2.0f; grid_res = fabsf(tanf(fov)) / grid_scale; e_data.grid_flag = (1 << 4); /* XY plane */ if (show_axis_x) e_data.grid_flag |= SHOW_AXIS_X; if (show_axis_y) e_data.grid_flag |= SHOW_AXIS_Y; if (show_floor) e_data.grid_flag |= SHOW_GRID; } else { float viewdist = 1.0f / max_ff(fabsf(winmat[0][0]), fabsf(winmat[1][1])); grid_res = viewdist / grid_scale; if (ELEM(rv3d->view, RV3D_VIEW_RIGHT, RV3D_VIEW_LEFT)) { e_data.grid_flag = PLANE_YZ; if (show_axis_y) { e_data.grid_flag |= SHOW_AXIS_Y; } if (show_axis_z) { e_data.grid_flag |= SHOW_AXIS_Z; } if (show_floor) { e_data.grid_flag |= SHOW_GRID; e_data.grid_flag |= GRID_BACK; } } else if (ELEM(rv3d->view, RV3D_VIEW_TOP, RV3D_VIEW_BOTTOM)) { e_data.grid_flag = PLANE_XY; if (show_axis_x) { e_data.grid_flag |= SHOW_AXIS_X; } if (show_axis_y) { e_data.grid_flag |= SHOW_AXIS_Y; } if (show_floor) { e_data.grid_flag |= SHOW_GRID; e_data.grid_flag |= GRID_BACK; } } else if (ELEM(rv3d->view, RV3D_VIEW_FRONT, RV3D_VIEW_BACK)) { e_data.grid_flag = PLANE_XZ; if (show_axis_x) { e_data.grid_flag |= SHOW_AXIS_X; } if (show_axis_z) { e_data.grid_flag |= SHOW_AXIS_Z; } if (show_floor) { e_data.grid_flag |= SHOW_GRID; e_data.grid_flag |= GRID_BACK; } } else { /* RV3D_VIEW_USER */ e_data.grid_flag = PLANE_XY; if (show_axis_x) { e_data.grid_flag |= SHOW_AXIS_X; } if (show_axis_y) { e_data.grid_flag |= SHOW_AXIS_Y; } if (show_floor) { e_data.grid_flag |= SHOW_GRID; } } } e_data.grid_normal[0] = (float)((e_data.grid_flag & PLANE_YZ) != 0); e_data.grid_normal[1] = (float)((e_data.grid_flag & PLANE_XZ) != 0); e_data.grid_normal[2] = (float)((e_data.grid_flag & PLANE_XY) != 0); e_data.grid_axes[0] = (float)((e_data.grid_flag & (PLANE_XZ | PLANE_XY)) != 0); e_data.grid_axes[1] = (float)((e_data.grid_flag & (PLANE_YZ | PLANE_XY)) != 0); e_data.grid_axes[2] = (float)((e_data.grid_flag & (PLANE_YZ | PLANE_XZ)) != 0); /* Vectors to recover pixel world position. Fix grid precision issue. */ /* Using pixel at z = 0.0f in ndc space : gives average precision between * near and far plane. Note that it might not be the best choice. */ copy_v4_fl4(e_data.screenvecs[0], 1.0f, -1.0f, 0.0f, 1.0f); copy_v4_fl4(e_data.screenvecs[1], -1.0f, 1.0f, 0.0f, 1.0f); copy_v4_fl4(e_data.screenvecs[2], -1.0f, -1.0f, 0.0f, 1.0f); for (int i = 0; i < 3; i++) { /* Doing 2 steps to recover world position of the corners of the frustum. * Using the inverse perspective matrix is giving very low precision output. */ mul_m4_v4(invwinmat, e_data.screenvecs[i]); e_data.screenvecs[i][0] /= e_data.screenvecs[i][3]; /* perspective divide */ e_data.screenvecs[i][1] /= e_data.screenvecs[i][3]; /* perspective divide */ e_data.screenvecs[i][2] /= e_data.screenvecs[i][3]; /* perspective divide */ e_data.screenvecs[i][3] = 1.0f; /* main instability come from this one */ /* TODO : to make things even more stable, don't use * invviewmat and derive vectors from camera properties */ mul_m4_v4(invviewmat, e_data.screenvecs[i]); } sub_v3_v3(e_data.screenvecs[0], e_data.screenvecs[2]); sub_v3_v3(e_data.screenvecs[1], e_data.screenvecs[2]); /* Z axis if needed */ if (((rv3d->view == RV3D_VIEW_USER) || (rv3d->persp != RV3D_ORTHO)) && show_axis_z) { e_data.zpos_flag = SHOW_AXIS_Z; float zvec[4] = {0.0f, 0.0f, -1.0f, 0.0f}; mul_m4_v4(invviewmat, zvec); /* z axis : chose the most facing plane */ if (fabsf(zvec[0]) < fabsf(zvec[1])) { e_data.zpos_flag |= PLANE_XZ; } else { e_data.zpos_flag |= PLANE_YZ; } e_data.zneg_flag = e_data.zpos_flag; /* Persp : If camera is below floor plane, we switch clipping * Ortho : If eye vector is looking up, we switch clipping */ if (((winmat[3][3] == 0.0f) && (e_data.camera_pos[2] > 0.0f)) || ((winmat[3][3] != 0.0f) && (zvec[2] < 0.0f))) { e_data.zpos_flag |= CLIP_ZPOS; e_data.zneg_flag |= CLIP_ZNEG; } else { e_data.zpos_flag |= CLIP_ZNEG; e_data.zneg_flag |= CLIP_ZPOS; } e_data.zplane_normal[0] = (float)((e_data.zpos_flag & PLANE_YZ) != 0); e_data.zplane_normal[1] = (float)((e_data.zpos_flag & PLANE_XZ) != 0); e_data.zplane_normal[2] = (float)((e_data.zpos_flag & PLANE_XY) != 0); e_data.zplane_axes[0] = (float)((e_data.zpos_flag & (PLANE_XZ | PLANE_XY)) != 0); e_data.zplane_axes[1] = (float)((e_data.zpos_flag & (PLANE_YZ | PLANE_XY)) != 0); e_data.zplane_axes[2] = (float)((e_data.zpos_flag & (PLANE_YZ | PLANE_XZ)) != 0); } else { e_data.zneg_flag = e_data.zpos_flag = CLIP_ZNEG | CLIP_ZPOS; } float dist; if (rv3d->persp == RV3D_CAMOB && v3d->camera) { Object *camera_object = DEG_get_evaluated_object(draw_ctx->depsgraph, v3d->camera); dist = ((Camera *)camera_object)->clipend; } else { dist = v3d->far; } e_data.grid_settings[0] = dist / 2.0f; /* gridDistance */ e_data.grid_settings[1] = grid_res; /* gridResolution */ e_data.grid_settings[2] = grid_scale; /* gridScale */ e_data.grid_settings[3] = v3d->gridsubdiv; /* gridSubdiv */ e_data.grid_settings[4] = (v3d->gridsubdiv > 1) ? 1.0f / logf(v3d->gridsubdiv) : 0.0f; /* 1/log(gridSubdiv) */ } copy_v2_v2(e_data.inv_viewport_size, DRW_viewport_size_get()); invert_v2(e_data.inv_viewport_size); } static void OBJECT_engine_free(void) { MEM_SAFE_FREE(e_data.particle_format); MEM_SAFE_FREE(e_data.empty_image_format); MEM_SAFE_FREE(e_data.empty_image_wire_format); DRW_SHADER_FREE_SAFE(e_data.outline_prepass_sh); DRW_SHADER_FREE_SAFE(e_data.outline_prepass_wire_sh); DRW_SHADER_FREE_SAFE(e_data.outline_resolve_sh); DRW_SHADER_FREE_SAFE(e_data.outline_resolve_aa_sh); DRW_SHADER_FREE_SAFE(e_data.outline_detect_sh); DRW_SHADER_FREE_SAFE(e_data.outline_detect_wire_sh); DRW_SHADER_FREE_SAFE(e_data.outline_fade_sh); DRW_SHADER_FREE_SAFE(e_data.object_empty_image_sh); DRW_SHADER_FREE_SAFE(e_data.object_empty_image_wire_sh); DRW_SHADER_FREE_SAFE(e_data.grid_sh); DRW_SHADER_FREE_SAFE(e_data.part_prim_sh); DRW_SHADER_FREE_SAFE(e_data.part_axis_sh); DRW_SHADER_FREE_SAFE(e_data.part_dot_sh); DRW_SHADER_FREE_SAFE(e_data.lightprobe_grid_sh); } static DRWShadingGroup *shgroup_outline(DRWPass *pass, const int *ofs, GPUShader *sh) { DRWShadingGroup *grp = DRW_shgroup_create(sh, pass); DRW_shgroup_uniform_int(grp, "baseId", ofs, 1); return grp; } /* currently same as 'shgroup_outline', new function to avoid confustion */ static DRWShadingGroup *shgroup_wire(DRWPass *pass, const float col[4], GPUShader *sh) { DRWShadingGroup *grp = DRW_shgroup_create(sh, pass); DRW_shgroup_uniform_vec4(grp, "color", col, 1); return grp; } /* currently same as 'shgroup_outline', new function to avoid confustion */ static DRWShadingGroup *shgroup_points(DRWPass *pass, const float col[4], GPUShader *sh) { DRWShadingGroup *grp = DRW_shgroup_create(sh, pass); DRW_shgroup_uniform_vec4(grp, "color", col, 1); return grp; } static int *shgroup_theme_id_to_probe_outline_counter( OBJECT_StorageList *stl, int theme_id) { switch (theme_id) { case TH_ACTIVE: return &stl->g_data->id_ofs_prb_active; case TH_SELECT: return &stl->g_data->id_ofs_prb_select; case TH_TRANSFORM: default: return &stl->g_data->id_ofs_prb_transform; } } static int *shgroup_theme_id_to_outline_counter( OBJECT_StorageList *stl, int theme_id) { switch (theme_id) { case TH_ACTIVE: return &stl->g_data->id_ofs_active; case TH_SELECT: return &stl->g_data->id_ofs_select; case TH_TRANSFORM: default: return &stl->g_data->id_ofs_transform; } } static DRWShadingGroup *shgroup_theme_id_to_probe_planar_outline_shgrp( OBJECT_StorageList *stl, int theme_id) { /* does not increment counter */ switch (theme_id) { case TH_ACTIVE: return stl->g_data->lightprobes_planar_active; case TH_SELECT: return stl->g_data->lightprobes_planar_select; case TH_TRANSFORM: default: return stl->g_data->lightprobes_planar_transform; } } static DRWShadingGroup *shgroup_theme_id_to_probe_cube_outline_shgrp( OBJECT_StorageList *stl, int theme_id) { /* does not increment counter */ switch (theme_id) { case TH_ACTIVE: return stl->g_data->lightprobes_cube_active; case TH_SELECT: return stl->g_data->lightprobes_cube_select; case TH_TRANSFORM: default: return stl->g_data->lightprobes_cube_transform; } } static DRWShadingGroup *shgroup_theme_id_to_outline_or( OBJECT_StorageList *stl, int theme_id, DRWShadingGroup *fallback) { int *counter = shgroup_theme_id_to_outline_counter(stl, theme_id); *counter += 1; switch (theme_id) { case TH_ACTIVE: return stl->g_data->outlines_active; case TH_SELECT: return stl->g_data->outlines_select; case TH_TRANSFORM: return stl->g_data->outlines_transform; default: return fallback; } } static DRWShadingGroup *shgroup_theme_id_to_wire_or( OBJECT_StorageList *stl, int theme_id, DRWShadingGroup *fallback) { switch (theme_id) { case TH_ACTIVE: return stl->g_data->wire_active; case TH_SELECT: return stl->g_data->wire_select; case TH_TRANSFORM: return stl->g_data->wire_transform; default: return fallback; } } static DRWShadingGroup *shgroup_theme_id_to_point_or( OBJECT_StorageList *stl, int theme_id, DRWShadingGroup *fallback) { switch (theme_id) { case TH_ACTIVE: return stl->g_data->points_active; case TH_SELECT: return stl->g_data->points_select; case TH_TRANSFORM: return stl->g_data->points_transform; default: return fallback; } } static void image_calc_aspect(Image *ima, ImageUser *iuser, float r_image_aspect[2]) { float ima_x, ima_y; if (ima) { int w, h; BKE_image_get_size(ima, iuser, &w, &h); ima_x = w; ima_y = h; } else { /* if no image, make it a 1x1 empty square, honor scale & offset */ ima_x = ima_y = 1.0f; } /* Get the image aspect even if the buffer is invalid */ float sca_x = 1.0f, sca_y = 1.0f; if (ima) { if (ima->aspx > ima->aspy) { sca_y = ima->aspy / ima->aspx; } else if (ima->aspx < ima->aspy) { sca_x = ima->aspx / ima->aspy; } } const float scale_x_inv = ima_x * sca_x; const float scale_y_inv = ima_y * sca_y; if (scale_x_inv > scale_y_inv) { r_image_aspect[0] = 1.0f; r_image_aspect[1] = scale_y_inv / scale_x_inv; } else { r_image_aspect[0] = scale_x_inv / scale_y_inv; r_image_aspect[1] = 1.0f; } } /* per-image shading groups for image-type empty objects */ struct EmptyImageShadingGroupData { DRWShadingGroup *shgrp_image; DRWShadingGroup *shgrp_wire; float image_aspect[2]; }; static void DRW_shgroup_empty_image( OBJECT_StorageList *stl, OBJECT_PassList *psl, Object *ob, const float color[3]) { /* TODO: 'StereoViews', see draw_empty_image. */ if (stl->g_data->image_plane_map == NULL) { stl->g_data->image_plane_map = BLI_ghash_ptr_new(__func__); } struct EmptyImageShadingGroupData *empty_image_data; GPUTexture *tex = ob->data ? GPU_texture_from_blender(ob->data, ob->iuser, GL_TEXTURE_2D, false, 0.0f) : NULL; void **val_p; /* Create on demand, 'tex' may be NULL. */ if (BLI_ghash_ensure_p(stl->g_data->image_plane_map, tex, &val_p)) { empty_image_data = *val_p; } else { empty_image_data = MEM_mallocN(sizeof(*empty_image_data), __func__); image_calc_aspect(ob->data, ob->iuser, empty_image_data->image_aspect); if (tex) { DRW_shgroup_instance_format(e_data.empty_image_format, { {"objectColor", DRW_ATTRIB_FLOAT, 4}, {"size", DRW_ATTRIB_FLOAT, 1}, {"offset", DRW_ATTRIB_FLOAT, 2}, {"InstanceModelMatrix", DRW_ATTRIB_FLOAT, 16}, }); struct GPUBatch *geom = DRW_cache_image_plane_get(); DRWShadingGroup *grp = DRW_shgroup_instance_create( e_data.object_empty_image_sh, psl->non_meshes, geom, e_data.empty_image_format); DRW_shgroup_uniform_texture(grp, "image", tex); DRW_shgroup_uniform_vec2(grp, "aspect", empty_image_data->image_aspect, 1); empty_image_data->shgrp_image = grp; } else { empty_image_data->shgrp_image = NULL; } { DRW_shgroup_instance_format(e_data.empty_image_wire_format, { {"color", DRW_ATTRIB_FLOAT, 4}, {"size", DRW_ATTRIB_FLOAT, 1}, {"offset", DRW_ATTRIB_FLOAT, 2}, {"InstanceModelMatrix", DRW_ATTRIB_FLOAT, 16} }); struct GPUBatch *geom = DRW_cache_image_plane_wire_get(); DRWShadingGroup *grp = DRW_shgroup_instance_create( e_data.object_empty_image_wire_sh, psl->non_meshes, geom, e_data.empty_image_wire_format); DRW_shgroup_uniform_vec2(grp, "aspect", empty_image_data->image_aspect, 1); empty_image_data->shgrp_wire = grp; } *val_p = empty_image_data; } if (empty_image_data->shgrp_image != NULL) { DRW_shgroup_call_dynamic_add( empty_image_data->shgrp_image, ob->col, &ob->empty_drawsize, ob->ima_ofs, ob->obmat); } DRW_shgroup_call_dynamic_add( empty_image_data->shgrp_wire, color, &ob->empty_drawsize, ob->ima_ofs, ob->obmat); } static void OBJECT_cache_init(void *vedata) { OBJECT_PassList *psl = ((OBJECT_Data *)vedata)->psl; OBJECT_StorageList *stl = ((OBJECT_Data *)vedata)->stl; DefaultTextureList *dtxl = DRW_viewport_texture_list_get(); OBJECT_PrivateData *g_data; const DRWContextState *draw_ctx = DRW_context_state_get(); const bool xray_enabled = ((draw_ctx->v3d->shading.flag & V3D_SHADING_XRAY) != 0) && (draw_ctx->v3d->shading.type < OB_MATERIAL); /* TODO : use dpi setting for enabling the second pass */ const bool do_outline_expand = false; if (!stl->g_data) { /* Alloc transient pointers */ stl->g_data = MEM_mallocN(sizeof(*stl->g_data), __func__); } g_data = stl->g_data; { DRWState state = DRW_STATE_WRITE_COLOR | DRW_STATE_WRITE_DEPTH | DRW_STATE_DEPTH_LESS_EQUAL | DRW_STATE_WIRE; psl->outlines = DRW_pass_create("Outlines Depth Pass", state); GPUShader *sh = e_data.outline_prepass_sh; if (xray_enabled) { sh = e_data.outline_prepass_wire_sh; } g_data->outlines_select = shgroup_outline(psl->outlines, &g_data->id_ofs_select, sh); g_data->outlines_transform = shgroup_outline(psl->outlines, &g_data->id_ofs_transform, sh); g_data->outlines_active = shgroup_outline(psl->outlines, &g_data->id_ofs_active, sh); g_data->id_ofs_select = 0; g_data->id_ofs_active = 0; g_data->id_ofs_transform = 0; } { DRWState state = DRW_STATE_WRITE_COLOR | DRW_STATE_WRITE_DEPTH | DRW_STATE_DEPTH_LESS_EQUAL | DRW_STATE_POINT; DRWPass *pass = psl->lightprobes = DRW_pass_create("Object Probe Pass", state); struct GPUBatch *sphere = DRW_cache_sphere_get(); struct GPUBatch *quad = DRW_cache_quad_get(); /* Cubemap */ g_data->lightprobes_cube_select = shgroup_instance_outline(pass, sphere, &g_data->id_ofs_prb_select); g_data->lightprobes_cube_active = shgroup_instance_outline(pass, sphere, &g_data->id_ofs_prb_active); g_data->lightprobes_cube_transform = shgroup_instance_outline(pass, sphere, &g_data->id_ofs_prb_transform); /* Planar */ g_data->lightprobes_planar_select = shgroup_instance_outline(pass, quad, &g_data->id_ofs_prb_select); g_data->lightprobes_planar_active = shgroup_instance_outline(pass, quad, &g_data->id_ofs_prb_active); g_data->lightprobes_planar_transform = shgroup_instance_outline(pass, quad, &g_data->id_ofs_prb_transform); g_data->id_ofs_prb_select = 0; g_data->id_ofs_prb_active = 0; g_data->id_ofs_prb_transform = 0; } { DRWState state = DRW_STATE_WRITE_COLOR; struct GPUBatch *quad = DRW_cache_fullscreen_quad_get(); /* Don't occlude the "outline" detection pass if in xray mode (too much flickering). */ float alphaOcclu = (xray_enabled) ? 1.0f : 0.35f; /* Reminder : bool uniforms need to be 4 bytes. */ static const int bTrue = true; static const int bFalse = false; psl->outlines_search = DRW_pass_create("Outlines Detect Pass", state); GPUShader *sh = (xray_enabled) ? e_data.outline_detect_wire_sh : e_data.outline_detect_sh; DRWShadingGroup *grp = DRW_shgroup_create(sh, psl->outlines_search); DRW_shgroup_uniform_texture_ref(grp, "outlineId", &e_data.outlines_id_tx); DRW_shgroup_uniform_texture_ref(grp, "outlineDepth", &e_data.outlines_depth_tx); DRW_shgroup_uniform_texture_ref(grp, "sceneDepth", &dtxl->depth); DRW_shgroup_uniform_block(grp, "globalsBlock", globals_ubo); DRW_shgroup_uniform_float_copy(grp, "alphaOcclu", alphaOcclu); DRW_shgroup_uniform_int(grp, "idOffsets", &stl->g_data->id_ofs_active, 3); DRW_shgroup_call_add(grp, quad, NULL); psl->outlines_expand = DRW_pass_create("Outlines Expand Pass", state); grp = DRW_shgroup_create(e_data.outline_fade_sh, psl->outlines_expand); DRW_shgroup_uniform_texture_ref(grp, "outlineColor", &e_data.outlines_blur_tx); DRW_shgroup_uniform_bool(grp, "doExpand", (do_outline_expand) ? &bTrue : &bFalse, 1); DRW_shgroup_call_add(grp, quad, NULL); psl->outlines_bleed = DRW_pass_create("Outlines Bleed Pass", state); if (do_outline_expand) { grp = DRW_shgroup_create(e_data.outline_fade_sh, psl->outlines_bleed); DRW_shgroup_uniform_texture_ref(grp, "outlineColor", &e_data.outlines_color_tx); DRW_shgroup_uniform_bool(grp, "doExpand", &bFalse, 1); DRW_shgroup_call_add(grp, quad, NULL); } } { DRWState state = DRW_STATE_WRITE_COLOR | DRW_STATE_BLEND; psl->outlines_resolve = DRW_pass_create("Outlines Resolve Pass", state); struct GPUBatch *quad = DRW_cache_fullscreen_quad_get(); GPUTexture **outline_tx = (do_outline_expand) ? &e_data.outlines_blur_tx : &e_data.outlines_color_tx; DRWShadingGroup *grp = DRW_shgroup_create(e_data.outline_resolve_aa_sh, psl->outlines_resolve); DRW_shgroup_uniform_texture_ref(grp, "outlineBluredColor", outline_tx); DRW_shgroup_uniform_vec2(grp, "rcpDimensions", e_data.inv_viewport_size, 1); DRW_shgroup_call_add(grp, quad, NULL); } { /* Grid pass */ DRWState state = DRW_STATE_WRITE_COLOR | DRW_STATE_BLEND; psl->grid = DRW_pass_create("Infinite Grid Pass", state); struct GPUBatch *quad = DRW_cache_fullscreen_quad_get(); static float mat[4][4]; unit_m4(mat); /* Create 3 quads to render ordered transparency Z axis */ DRWShadingGroup *grp = DRW_shgroup_create(e_data.grid_sh, psl->grid); DRW_shgroup_uniform_int(grp, "gridFlag", &e_data.zneg_flag, 1); DRW_shgroup_uniform_vec3(grp, "planeNormal", e_data.zplane_normal, 1); DRW_shgroup_uniform_vec3(grp, "planeAxes", e_data.zplane_axes, 1); DRW_shgroup_uniform_vec3(grp, "cameraPos", e_data.camera_pos, 1); DRW_shgroup_uniform_vec4(grp, "screenvecs[0]", e_data.screenvecs[0], 3); DRW_shgroup_uniform_vec4(grp, "gridSettings", e_data.grid_settings, 1); DRW_shgroup_uniform_float(grp, "gridOneOverLogSubdiv", &e_data.grid_settings[4], 1); DRW_shgroup_uniform_block(grp, "globalsBlock", globals_ubo); DRW_shgroup_uniform_vec2(grp, "viewportSize", DRW_viewport_size_get(), 1); DRW_shgroup_uniform_texture_ref(grp, "depthBuffer", &dtxl->depth); DRW_shgroup_call_add(grp, quad, mat); grp = DRW_shgroup_create(e_data.grid_sh, psl->grid); DRW_shgroup_uniform_int(grp, "gridFlag", &e_data.grid_flag, 1); DRW_shgroup_uniform_vec3(grp, "planeNormal", e_data.grid_normal, 1); DRW_shgroup_uniform_vec3(grp, "planeAxes", e_data.grid_axes, 1); DRW_shgroup_uniform_block(grp, "globalsBlock", globals_ubo); DRW_shgroup_uniform_texture_ref(grp, "depthBuffer", &dtxl->depth); DRW_shgroup_call_add(grp, quad, mat); grp = DRW_shgroup_create(e_data.grid_sh, psl->grid); DRW_shgroup_uniform_int(grp, "gridFlag", &e_data.zpos_flag, 1); DRW_shgroup_uniform_vec3(grp, "planeNormal", e_data.zplane_normal, 1); DRW_shgroup_uniform_vec3(grp, "planeAxes", e_data.zplane_axes, 1); DRW_shgroup_uniform_block(grp, "globalsBlock", globals_ubo); DRW_shgroup_uniform_texture_ref(grp, "depthBuffer", &dtxl->depth); DRW_shgroup_call_add(grp, quad, mat); } { /* Solid bones */ DRWState state = DRW_STATE_WRITE_COLOR | DRW_STATE_WRITE_DEPTH | DRW_STATE_DEPTH_LESS_EQUAL; psl->bone_solid = DRW_pass_create("Bone Solid Pass", state); psl->bone_outline = DRW_pass_create("Bone Outline Pass", state); } { /* Wire bones */ DRWState state = DRW_STATE_WRITE_COLOR | DRW_STATE_WRITE_DEPTH | DRW_STATE_DEPTH_LESS_EQUAL | DRW_STATE_BLEND; psl->bone_wire = DRW_pass_create("Bone Wire Pass", state); } { /* distance outline around envelope bones */ DRWState state = DRW_STATE_ADDITIVE | DRW_STATE_WRITE_COLOR | DRW_STATE_DEPTH_LESS_EQUAL | DRW_STATE_CULL_FRONT; psl->bone_envelope = DRW_pass_create("Bone Envelope Outline Pass", state); } { DRWState state = DRW_STATE_WRITE_COLOR | DRW_STATE_WRITE_DEPTH | DRW_STATE_DEPTH_LESS_EQUAL | DRW_STATE_WIRE; psl->bone_axes = DRW_pass_create("Bone Axes Pass", state); } { /* Non Meshes Pass (Camera, empties, lamps ...) */ struct GPUBatch *geom; DRWState state = DRW_STATE_WRITE_COLOR | DRW_STATE_WRITE_DEPTH | DRW_STATE_DEPTH_LESS_EQUAL | DRW_STATE_BLEND | DRW_STATE_POINT; state |= DRW_STATE_WIRE; psl->non_meshes = DRW_pass_create("Non Meshes Pass", state); /* Empties */ geom = DRW_cache_plain_axes_get(); stl->g_data->plain_axes = shgroup_instance(psl->non_meshes, geom); geom = DRW_cache_empty_cube_get(); stl->g_data->cube = shgroup_instance(psl->non_meshes, geom); geom = DRW_cache_circle_get(); stl->g_data->circle = shgroup_instance(psl->non_meshes, geom); geom = DRW_cache_empty_sphere_get(); stl->g_data->sphere = shgroup_instance(psl->non_meshes, geom); geom = DRW_cache_empty_cylinder_get(); stl->g_data->cylinder = shgroup_instance(psl->non_meshes, geom); geom = DRW_cache_empty_capsule_cap_get(); stl->g_data->capsule_cap = shgroup_instance(psl->non_meshes, geom); geom = DRW_cache_empty_capsule_body_get(); stl->g_data->capsule_body = shgroup_instance(psl->non_meshes, geom); geom = DRW_cache_empty_cone_get(); stl->g_data->cone = shgroup_instance(psl->non_meshes, geom); geom = DRW_cache_single_arrow_get(); stl->g_data->single_arrow = shgroup_instance(psl->non_meshes, geom); geom = DRW_cache_single_line_get(); stl->g_data->single_arrow_line = shgroup_instance(psl->non_meshes, geom); geom = DRW_cache_arrows_get(); stl->g_data->arrows = shgroup_instance(psl->non_meshes, geom); geom = DRW_cache_axis_names_get(); stl->g_data->axis_names = shgroup_instance_axis_names(psl->non_meshes, geom); /* initialize on first use */ stl->g_data->image_plane_map = NULL; /* Force Field */ geom = DRW_cache_field_wind_get(); stl->g_data->field_wind = shgroup_instance_scaled(psl->non_meshes, geom); geom = DRW_cache_field_force_get(); stl->g_data->field_force = shgroup_instance_screen_aligned(psl->non_meshes, geom); geom = DRW_cache_field_vortex_get(); stl->g_data->field_vortex = shgroup_instance_scaled(psl->non_meshes, geom); geom = DRW_cache_screenspace_circle_get(); stl->g_data->field_curve_sta = shgroup_instance_screen_aligned(psl->non_meshes, geom); /* Speaker */ geom = DRW_cache_speaker_get(); stl->g_data->speaker = shgroup_instance(psl->non_meshes, geom); /* Probe */ static float probeSize = 14.0f; geom = DRW_cache_lightprobe_cube_get(); stl->g_data->probe_cube = shgroup_instance_screenspace(psl->non_meshes, geom, &probeSize); geom = DRW_cache_lightprobe_grid_get(); stl->g_data->probe_grid = shgroup_instance_screenspace(psl->non_meshes, geom, &probeSize); static float probePlanarSize = 20.0f; geom = DRW_cache_lightprobe_planar_get(); stl->g_data->probe_planar = shgroup_instance_screenspace(psl->non_meshes, geom, &probePlanarSize); /* Camera */ geom = DRW_cache_camera_get(); stl->g_data->camera = shgroup_camera_instance(psl->non_meshes, geom); geom = DRW_cache_camera_frame_get(); stl->g_data->camera_frame = shgroup_camera_instance(psl->non_meshes, geom); geom = DRW_cache_camera_tria_get(); stl->g_data->camera_tria = shgroup_camera_instance(psl->non_meshes, geom); geom = DRW_cache_plain_axes_get(); stl->g_data->camera_focus = shgroup_instance(psl->non_meshes, geom); geom = DRW_cache_single_line_get(); stl->g_data->camera_clip = shgroup_distance_lines_instance(psl->non_meshes, geom); stl->g_data->camera_mist = shgroup_distance_lines_instance(psl->non_meshes, geom); geom = DRW_cache_single_line_endpoints_get(); stl->g_data->camera_clip_points = shgroup_distance_lines_instance(psl->non_meshes, geom); stl->g_data->camera_mist_points = shgroup_distance_lines_instance(psl->non_meshes, geom); /* Texture Space */ geom = DRW_cache_empty_cube_get(); stl->g_data->texspace = shgroup_instance(psl->non_meshes, geom); } { GPUShader *sh = GPU_shader_get_builtin_shader(GPU_SHADER_3D_UNIFORM_COLOR); /* Unselected */ stl->g_data->wire = shgroup_wire(psl->non_meshes, ts.colorWire, sh); /* Select */ stl->g_data->wire_select = shgroup_wire(psl->non_meshes, ts.colorSelect, sh); /* Transform */ stl->g_data->wire_transform = shgroup_wire(psl->non_meshes, ts.colorTransform, sh); /* Active */ stl->g_data->wire_active = shgroup_wire(psl->non_meshes, ts.colorActive, sh); } { GPUShader *sh = GPU_shader_get_builtin_shader(GPU_SHADER_3D_POINT_FIXED_SIZE_UNIFORM_COLOR); /* Unselected */ stl->g_data->points = shgroup_points(psl->non_meshes, ts.colorWire, sh); /* Select */ stl->g_data->points_select = shgroup_points(psl->non_meshes, ts.colorSelect, sh); /* Transform */ stl->g_data->points_transform = shgroup_points(psl->non_meshes, ts.colorTransform, sh); /* Active */ stl->g_data->points_active = shgroup_points(psl->non_meshes, ts.colorActive, sh); } { /* Metaballs Handles */ stl->g_data->mball_handle = shgroup_instance_mball_handles(psl->non_meshes); } { /* Lamps */ /* TODO * for now we create multiple times the same VBO with only lamp center coordinates * but ideally we would only create it once */ struct GPUBatch *geom; /* start with buflimit because we don't want stipples */ geom = DRW_cache_single_line_get(); stl->g_data->lamp_buflimit = shgroup_distance_lines_instance(psl->non_meshes, geom); stl->g_data->lamp_center = shgroup_dynpoints_uniform_color(psl->non_meshes, ts.colorLampNoAlpha, &ts.sizeLampCenter); geom = DRW_cache_lamp_get(); stl->g_data->lamp_circle = shgroup_instance_screenspace(psl->non_meshes, geom, &ts.sizeLampCircle); geom = DRW_cache_lamp_shadows_get(); stl->g_data->lamp_circle_shadow = shgroup_instance_screenspace(psl->non_meshes, geom, &ts.sizeLampCircleShadow); geom = DRW_cache_lamp_sunrays_get(); stl->g_data->lamp_sunrays = shgroup_instance_screenspace(psl->non_meshes, geom, &ts.sizeLampCircle); stl->g_data->lamp_groundline = shgroup_groundlines_uniform_color(psl->non_meshes, ts.colorLamp); stl->g_data->lamp_groundpoint = shgroup_groundpoints_uniform_color(psl->non_meshes, ts.colorLamp); geom = DRW_cache_screenspace_circle_get(); stl->g_data->lamp_area_sphere = shgroup_instance_screen_aligned(psl->non_meshes, geom); geom = DRW_cache_lamp_area_square_get(); stl->g_data->lamp_area_square = shgroup_instance(psl->non_meshes, geom); geom = DRW_cache_lamp_area_disk_get(); stl->g_data->lamp_area_disk = shgroup_instance(psl->non_meshes, geom); geom = DRW_cache_lamp_hemi_get(); stl->g_data->lamp_hemi = shgroup_instance(psl->non_meshes, geom); geom = DRW_cache_single_line_get(); stl->g_data->lamp_distance = shgroup_distance_lines_instance(psl->non_meshes, geom); geom = DRW_cache_single_line_endpoints_get(); stl->g_data->lamp_buflimit_points = shgroup_distance_lines_instance(psl->non_meshes, geom); geom = DRW_cache_lamp_spot_get(); stl->g_data->lamp_spot_cone = shgroup_spot_instance(psl->non_meshes, geom); geom = DRW_cache_circle_get(); stl->g_data->lamp_spot_blend = shgroup_instance(psl->non_meshes, geom); geom = DRW_cache_lamp_spot_square_get(); stl->g_data->lamp_spot_pyramid = shgroup_instance(psl->non_meshes, geom); geom = DRW_cache_square_get(); stl->g_data->lamp_spot_blend_rect = shgroup_instance(psl->non_meshes, geom); } { /* -------- STIPPLES ------- */ struct GPUBatch *geom; /* Relationship Lines */ stl->g_data->relationship_lines = shgroup_dynlines_dashed_uniform_color(psl->non_meshes, ts.colorWire); /* Force Field Curve Guide End (here because of stipple) */ /* TODO port to shader stipple */ geom = DRW_cache_screenspace_circle_get(); stl->g_data->field_curve_end = shgroup_instance_screen_aligned(psl->non_meshes, geom); /* Force Field Limits */ /* TODO port to shader stipple */ geom = DRW_cache_field_tube_limit_get(); stl->g_data->field_tube_limit = shgroup_instance_scaled(psl->non_meshes, geom); /* TODO port to shader stipple */ geom = DRW_cache_field_cone_limit_get(); stl->g_data->field_cone_limit = shgroup_instance_scaled(psl->non_meshes, geom); } { /* Object Center pass grouped by State */ DRWShadingGroup *grp; static float outlineWidth, size; DRWState state = DRW_STATE_WRITE_COLOR | DRW_STATE_BLEND | DRW_STATE_POINT; psl->ob_center = DRW_pass_create("Obj Center Pass", state); outlineWidth = 1.0f * U.pixelsize; size = U.obcenter_dia * U.pixelsize + outlineWidth; GPUShader *sh = GPU_shader_get_builtin_shader(GPU_SHADER_3D_POINT_UNIFORM_SIZE_UNIFORM_COLOR_OUTLINE_AA); /* Active */ grp = DRW_shgroup_point_batch_create(sh, psl->ob_center); DRW_shgroup_uniform_float(grp, "size", &size, 1); DRW_shgroup_uniform_float(grp, "outlineWidth", &outlineWidth, 1); DRW_shgroup_uniform_vec4(grp, "color", ts.colorActive, 1); DRW_shgroup_uniform_vec4(grp, "outlineColor", ts.colorOutline, 1); stl->g_data->center_active = grp; /* Select */ grp = DRW_shgroup_point_batch_create(sh, psl->ob_center); DRW_shgroup_uniform_vec4(grp, "color", ts.colorSelect, 1); stl->g_data->center_selected = grp; /* Deselect */ grp = DRW_shgroup_point_batch_create(sh, psl->ob_center); DRW_shgroup_uniform_vec4(grp, "color", ts.colorDeselect, 1); stl->g_data->center_deselected = grp; /* Select (library) */ grp = DRW_shgroup_point_batch_create(sh, psl->ob_center); DRW_shgroup_uniform_vec4(grp, "color", ts.colorLibrarySelect, 1); stl->g_data->center_selected_lib = grp; /* Deselect (library) */ grp = DRW_shgroup_point_batch_create(sh, psl->ob_center); DRW_shgroup_uniform_vec4(grp, "color", ts.colorLibrary, 1); stl->g_data->center_deselected_lib = grp; } { /* Particle Pass */ psl->particle = DRW_pass_create( "Particle Pass", DRW_STATE_WRITE_COLOR | DRW_STATE_WRITE_DEPTH | DRW_STATE_DEPTH_LESS_EQUAL | DRW_STATE_POINT | DRW_STATE_BLEND); } { /* Empty/Background Image Pass */ psl->reference_image = DRW_pass_create( "Refrence Image Pass", DRW_STATE_WRITE_COLOR | DRW_STATE_WRITE_DEPTH | DRW_STATE_DEPTH_LESS_EQUAL | DRW_STATE_BLEND); } } static void DRW_shgroup_mball_handles(OBJECT_StorageList *stl, Object *ob, ViewLayer *view_layer) { MetaBall *mb = ob->data; float *color; DRW_object_wire_theme_get(ob, view_layer, &color); float draw_scale_xform[3][4]; /* Matrix of Scale and Translation */ { float scamat[3][3]; copy_m3_m4(scamat, ob->obmat); /* Get the normalized inverse matrix to extract only * the scale of Scamat */ float iscamat[3][3]; invert_m3_m3(iscamat, scamat); normalize_m3(iscamat); mul_m3_m3_post(scamat, iscamat); copy_v3_v3(draw_scale_xform[0], scamat[0]); copy_v3_v3(draw_scale_xform[1], scamat[1]); copy_v3_v3(draw_scale_xform[2], scamat[2]); } for (MetaElem *ml = mb->elems.first; ml != NULL; ml = ml->next) { /* draw radius */ float world_pos[3]; mul_v3_m4v3(world_pos, ob->obmat, &ml->x); draw_scale_xform[0][3] = world_pos[0]; draw_scale_xform[1][3] = world_pos[1]; draw_scale_xform[2][3] = world_pos[2]; DRW_shgroup_call_dynamic_add(stl->g_data->mball_handle, draw_scale_xform, &ml->rad, color); } } static void DRW_shgroup_lamp(OBJECT_StorageList *stl, Object *ob, ViewLayer *view_layer) { Lamp *la = ob->data; float *color; int theme_id = DRW_object_wire_theme_get(ob, view_layer, &color); static float zero = 0.0f; typedef struct LampEngineData { DrawData dd; float shape_mat[4][4]; float spot_blend_mat[4][4]; } LampEngineData; LampEngineData *lamp_engine_data = (LampEngineData *)DRW_drawdata_ensure( &ob->id, &draw_engine_object_type, sizeof(LampEngineData), NULL, NULL); float (*shapemat)[4] = lamp_engine_data->shape_mat; float (*spotblendmat)[4] = lamp_engine_data->spot_blend_mat; /* Don't draw the center if it's selected or active */ if (theme_id == TH_LAMP) DRW_shgroup_call_dynamic_add(stl->g_data->lamp_center, ob->obmat[3]); /* First circle */ DRW_shgroup_call_dynamic_add(stl->g_data->lamp_circle, ob->obmat[3], color); /* draw dashed outer circle for shadow */ if (la->type != LA_HEMI) { DRW_shgroup_call_dynamic_add(stl->g_data->lamp_circle_shadow, ob->obmat[3], color); } /* Distance */ if (ELEM(la->type, LA_HEMI, LA_SUN, LA_AREA)) { DRW_shgroup_call_dynamic_add(stl->g_data->lamp_distance, color, &zero, &la->dist, ob->obmat); } copy_m4_m4(shapemat, ob->obmat); if (la->type == LA_SUN) { DRW_shgroup_call_dynamic_add(stl->g_data->lamp_sunrays, ob->obmat[3], color); } else if (la->type == LA_SPOT) { float size[3], sizemat[4][4]; static float one = 1.0f; float blend = 1.0f - pow2f(la->spotblend); size[0] = size[1] = sinf(la->spotsize * 0.5f) * la->dist; size[2] = cosf(la->spotsize * 0.5f) * la->dist; size_to_mat4(sizemat, size); mul_m4_m4m4(shapemat, ob->obmat, sizemat); size[0] = size[1] = blend; size[2] = 1.0f; size_to_mat4(sizemat, size); translate_m4(sizemat, 0.0f, 0.0f, -1.0f); rotate_m4(sizemat, 'X', (float)(M_PI / 2)); mul_m4_m4m4(spotblendmat, shapemat, sizemat); if (la->mode & LA_SQUARE) { DRW_shgroup_call_dynamic_add(stl->g_data->lamp_spot_pyramid, color, &one, shapemat); /* hide line if it is zero size or overlaps with outer border, * previously it adjusted to always to show it but that seems * confusing because it doesn't show the actual blend size */ if (blend != 0.0f && blend != 1.0f) { DRW_shgroup_call_dynamic_add(stl->g_data->lamp_spot_blend_rect, color, &one, spotblendmat); } } else { DRW_shgroup_call_dynamic_add(stl->g_data->lamp_spot_cone, color, shapemat); /* hide line if it is zero size or overlaps with outer border, * previously it adjusted to always to show it but that seems * confusing because it doesn't show the actual blend size */ if (blend != 0.0f && blend != 1.0f) { DRW_shgroup_call_dynamic_add(stl->g_data->lamp_spot_blend, color, &one, spotblendmat); } } DRW_shgroup_call_dynamic_add(stl->g_data->lamp_buflimit, color, &la->clipsta, &la->clipend, ob->obmat); DRW_shgroup_call_dynamic_add(stl->g_data->lamp_buflimit_points, color, &la->clipsta, &la->clipend, ob->obmat); } else if (la->type == LA_HEMI) { static float hemisize = 2.0f; DRW_shgroup_call_dynamic_add(stl->g_data->lamp_hemi, color, &hemisize, shapemat); } else if (la->type == LA_AREA) { float size[3] = {1.0f, 1.0f, 1.0f}, sizemat[4][4]; if (ELEM(la->area_shape, LA_AREA_RECT, LA_AREA_ELLIPSE)) { size[1] = la->area_sizey / la->area_size; size_to_mat4(sizemat, size); mul_m4_m4m4(shapemat, shapemat, sizemat); } if (ELEM(la->area_shape, LA_AREA_DISK, LA_AREA_ELLIPSE)) { DRW_shgroup_call_dynamic_add(stl->g_data->lamp_area_disk, color, &la->area_size, shapemat); } else { DRW_shgroup_call_dynamic_add(stl->g_data->lamp_area_square, color, &la->area_size, shapemat); } } if (ELEM(la->type, LA_LOCAL, LA_SPOT)) { /* We only want position not scale. */ shapemat[0][0] = shapemat[1][1] = shapemat[2][2] = 1.0f; shapemat[0][1] = shapemat[0][2] = 0.0f; shapemat[1][0] = shapemat[1][2] = 0.0f; shapemat[2][0] = shapemat[2][1] = 0.0f; DRW_shgroup_call_dynamic_add(stl->g_data->lamp_area_sphere, color, &la->area_size, shapemat); } /* Line and point going to the ground */ DRW_shgroup_call_dynamic_add(stl->g_data->lamp_groundline, ob->obmat[3]); DRW_shgroup_call_dynamic_add(stl->g_data->lamp_groundpoint, ob->obmat[3]); } static void DRW_shgroup_camera(OBJECT_StorageList *stl, Object *ob, ViewLayer *view_layer) { const DRWContextState *draw_ctx = DRW_context_state_get(); View3D *v3d = draw_ctx->v3d; Scene *scene = draw_ctx->scene; RegionView3D *rv3d = draw_ctx->rv3d; Camera *cam = ob->data; const Object *camera_object = DEG_get_evaluated_object(draw_ctx->depsgraph, v3d->camera); const bool is_active = (ob == camera_object); const bool look_through = (is_active && (rv3d->persp == RV3D_CAMOB)); float *color; DRW_object_wire_theme_get(ob, view_layer, &color); float vec[4][3], asp[2], shift[2], scale[3], drawsize; scale[0] = 1.0f / len_v3(ob->obmat[0]); scale[1] = 1.0f / len_v3(ob->obmat[1]); scale[2] = 1.0f / len_v3(ob->obmat[2]); BKE_camera_view_frame_ex(scene, cam, cam->drawsize, false, scale, asp, shift, &drawsize, vec); /* Frame coords */ copy_v2_v2(cam->drwcorners[0], vec[0]); copy_v2_v2(cam->drwcorners[1], vec[1]); copy_v2_v2(cam->drwcorners[2], vec[2]); copy_v2_v2(cam->drwcorners[3], vec[3]); /* depth */ cam->drwdepth = vec[0][2]; /* tria */ cam->drwtria[0][0] = shift[0] + ((0.7f * drawsize) * scale[0]); cam->drwtria[0][1] = shift[1] + ((drawsize * (asp[1] + 0.1f)) * scale[1]); cam->drwtria[1][0] = shift[0]; cam->drwtria[1][1] = shift[1] + ((1.1f * drawsize * (asp[1] + 0.7f)) * scale[1]); if (look_through) { /* Only draw the frame. */ DRW_shgroup_call_dynamic_add( stl->g_data->camera_frame, color, cam->drwcorners, &cam->drwdepth, cam->drwtria, ob->obmat); } else { DRW_shgroup_call_dynamic_add( stl->g_data->camera, color, cam->drwcorners, &cam->drwdepth, cam->drwtria, ob->obmat); /* Active cam */ if (is_active) { DRW_shgroup_call_dynamic_add( stl->g_data->camera_tria, color, cam->drwcorners, &cam->drwdepth, cam->drwtria, ob->obmat); } } /* draw the rest in normalize object space */ copy_m4_m4(cam->drwnormalmat, ob->obmat); normalize_m4(cam->drwnormalmat); if (cam->flag & CAM_SHOWLIMITS) { static float col[3] = {0.5f, 0.5f, 0.25f}, col_hi[3] = {1.0f, 1.0f, 0.5f}; float sizemat[4][4], size[3] = {1.0f, 1.0f, 0.0f}; float focusdist = BKE_camera_object_dof_distance(ob); copy_m4_m4(cam->drwfocusmat, cam->drwnormalmat); translate_m4(cam->drwfocusmat, 0.0f, 0.0f, -focusdist); size_to_mat4(sizemat, size); mul_m4_m4m4(cam->drwfocusmat, cam->drwfocusmat, sizemat); DRW_shgroup_call_dynamic_add( stl->g_data->camera_focus, (is_active ? col_hi : col), &cam->drawsize, cam->drwfocusmat); DRW_shgroup_call_dynamic_add( stl->g_data->camera_clip, color, &cam->clipsta, &cam->clipend, cam->drwnormalmat); DRW_shgroup_call_dynamic_add( stl->g_data->camera_clip_points, (is_active ? col_hi : col), &cam->clipsta, &cam->clipend, cam->drwnormalmat); } if (cam->flag & CAM_SHOWMIST) { World *world = scene->world; if (world) { static float col[3] = {0.5f, 0.5f, 0.5f}, col_hi[3] = {1.0f, 1.0f, 1.0f}; world->mistend = world->miststa + world->mistdist; DRW_shgroup_call_dynamic_add( stl->g_data->camera_mist, color, &world->miststa, &world->mistend, cam->drwnormalmat); DRW_shgroup_call_dynamic_add( stl->g_data->camera_mist_points, (is_active ? col_hi : col), &world->miststa, &world->mistend, cam->drwnormalmat); } } } static void DRW_shgroup_empty(OBJECT_StorageList *stl, OBJECT_PassList *psl, Object *ob, ViewLayer *view_layer) { float *color; DRW_object_wire_theme_get(ob, view_layer, &color); switch (ob->empty_drawtype) { case OB_PLAINAXES: DRW_shgroup_call_dynamic_add(stl->g_data->plain_axes, color, &ob->empty_drawsize, ob->obmat); break; case OB_SINGLE_ARROW: DRW_shgroup_call_dynamic_add(stl->g_data->single_arrow, color, &ob->empty_drawsize, ob->obmat); DRW_shgroup_call_dynamic_add(stl->g_data->single_arrow_line, color, &ob->empty_drawsize, ob->obmat); break; case OB_CUBE: DRW_shgroup_call_dynamic_add(stl->g_data->cube, color, &ob->empty_drawsize, ob->obmat); break; case OB_CIRCLE: DRW_shgroup_call_dynamic_add(stl->g_data->circle, color, &ob->empty_drawsize, ob->obmat); break; case OB_EMPTY_SPHERE: DRW_shgroup_call_dynamic_add(stl->g_data->sphere, color, &ob->empty_drawsize, ob->obmat); break; case OB_EMPTY_CONE: DRW_shgroup_call_dynamic_add(stl->g_data->cone, color, &ob->empty_drawsize, ob->obmat); break; case OB_ARROWS: DRW_shgroup_call_dynamic_add(stl->g_data->arrows, color, &ob->empty_drawsize, ob->obmat); DRW_shgroup_call_dynamic_add(stl->g_data->axis_names, color, &ob->empty_drawsize, ob->obmat); break; case OB_EMPTY_IMAGE: DRW_shgroup_empty_image(stl, psl, ob, color); break; } } static void DRW_shgroup_forcefield(OBJECT_StorageList *stl, Object *ob, ViewLayer *view_layer) { int theme_id = DRW_object_wire_theme_get(ob, view_layer, NULL); float *color = DRW_color_background_blend_get(theme_id); PartDeflect *pd = ob->pd; Curve *cu = (ob->type == OB_CURVE) ? ob->data : NULL; /* TODO Move this to depsgraph */ float tmp[3]; copy_v3_fl(pd->drawvec1, ob->empty_drawsize); switch (pd->forcefield) { case PFIELD_WIND: pd->drawvec1[2] = pd->f_strength; break; case PFIELD_VORTEX: if (pd->f_strength < 0.0f) { pd->drawvec1[1] = -pd->drawvec1[1]; } break; case PFIELD_GUIDE: if (cu && (cu->flag & CU_PATH) && ob->curve_cache->path && ob->curve_cache->path->data) { where_on_path(ob, 0.0f, pd->drawvec1, tmp, NULL, NULL, NULL); where_on_path(ob, 1.0f, pd->drawvec2, tmp, NULL, NULL, NULL); } break; } if (pd->falloff == PFIELD_FALL_TUBE) { pd->drawvec_falloff_max[0] = pd->drawvec_falloff_max[1] = (pd->flag & PFIELD_USEMAXR) ? pd->maxrad : 1.0f; pd->drawvec_falloff_max[2] = (pd->flag & PFIELD_USEMAX) ? pd->maxdist : 0.0f; pd->drawvec_falloff_min[0] = pd->drawvec_falloff_min[1] = (pd->flag & PFIELD_USEMINR) ? pd->minrad : 1.0f; pd->drawvec_falloff_min[2] = (pd->flag & PFIELD_USEMIN) ? pd->mindist : 0.0f; } else if (pd->falloff == PFIELD_FALL_CONE) { float radius, distance; radius = DEG2RADF((pd->flag & PFIELD_USEMAXR) ? pd->maxrad : 1.0f); distance = (pd->flag & PFIELD_USEMAX) ? pd->maxdist : 0.0f; pd->drawvec_falloff_max[0] = pd->drawvec_falloff_max[1] = distance * sinf(radius); pd->drawvec_falloff_max[2] = distance * cosf(radius); radius = DEG2RADF((pd->flag & PFIELD_USEMINR) ? pd->minrad : 1.0f); distance = (pd->flag & PFIELD_USEMIN) ? pd->mindist : 0.0f; pd->drawvec_falloff_min[0] = pd->drawvec_falloff_min[1] = distance * sinf(radius); pd->drawvec_falloff_min[2] = distance * cosf(radius); } /* End of things that should go to depthgraph */ switch (pd->forcefield) { case PFIELD_WIND: DRW_shgroup_call_dynamic_add(stl->g_data->field_wind, color, &pd->drawvec1, ob->obmat); break; case PFIELD_FORCE: DRW_shgroup_call_dynamic_add(stl->g_data->field_force, color, &pd->drawvec1, ob->obmat); break; case PFIELD_VORTEX: DRW_shgroup_call_dynamic_add(stl->g_data->field_vortex, color, &pd->drawvec1, ob->obmat); break; case PFIELD_GUIDE: if (cu && (cu->flag & CU_PATH) && ob->curve_cache->path && ob->curve_cache->path->data) { DRW_shgroup_call_dynamic_add(stl->g_data->field_curve_sta, color, &pd->f_strength, ob->obmat); DRW_shgroup_call_dynamic_add(stl->g_data->field_curve_end, color, &pd->f_strength, ob->obmat); } break; } if (pd->falloff == PFIELD_FALL_SPHERE) { /* as last, guide curve alters it */ if ((pd->flag & PFIELD_USEMAX) != 0) { DRW_shgroup_call_dynamic_add(stl->g_data->field_curve_end, color, &pd->maxdist, ob->obmat); } if ((pd->flag & PFIELD_USEMIN) != 0) { DRW_shgroup_call_dynamic_add(stl->g_data->field_curve_end, color, &pd->mindist, ob->obmat); } } else if (pd->falloff == PFIELD_FALL_TUBE) { if (pd->flag & (PFIELD_USEMAX | PFIELD_USEMAXR)) { DRW_shgroup_call_dynamic_add(stl->g_data->field_tube_limit, color, &pd->drawvec_falloff_max, ob->obmat); } if (pd->flag & (PFIELD_USEMIN | PFIELD_USEMINR)) { DRW_shgroup_call_dynamic_add(stl->g_data->field_tube_limit, color, &pd->drawvec_falloff_min, ob->obmat); } } else if (pd->falloff == PFIELD_FALL_CONE) { if (pd->flag & (PFIELD_USEMAX | PFIELD_USEMAXR)) { DRW_shgroup_call_dynamic_add(stl->g_data->field_cone_limit, color, &pd->drawvec_falloff_max, ob->obmat); } if (pd->flag & (PFIELD_USEMIN | PFIELD_USEMINR)) { DRW_shgroup_call_dynamic_add(stl->g_data->field_cone_limit, color, &pd->drawvec_falloff_min, ob->obmat); } } } static void DRW_shgroup_volume_extra( OBJECT_PassList *psl, OBJECT_StorageList *stl, Object *ob, ViewLayer *view_layer, Scene *scene, ModifierData *md) { SmokeModifierData *smd = (SmokeModifierData *)md; SmokeDomainSettings *sds = smd->domain; float *color; float one = 1.0f; if (sds == NULL) { return; } DRW_object_wire_theme_get(ob, view_layer, &color); /* Small cube showing voxel size. */ float voxel_cubemat[4][4] = {{0.0f}}; voxel_cubemat[0][0] = 1.0f / (float)sds->res[0]; voxel_cubemat[1][1] = 1.0f / (float)sds->res[1]; voxel_cubemat[2][2] = 1.0f / (float)sds->res[2]; voxel_cubemat[3][0] = voxel_cubemat[3][1] = voxel_cubemat[3][2] = -1.0f; voxel_cubemat[3][3] = 1.0f; translate_m4(voxel_cubemat, 1.0f, 1.0f, 1.0f); mul_m4_m4m4(voxel_cubemat, ob->obmat, voxel_cubemat); DRW_shgroup_call_dynamic_add(stl->g_data->cube, color, &one, voxel_cubemat); /* Don't show smoke before simulation starts, this could be made an option in the future. */ if (!sds->draw_velocity || !sds->fluid || CFRA < sds->point_cache[0]->startframe) { return; } const bool use_needle = (sds->vector_draw_type == VECTOR_DRAW_NEEDLE); int line_count = (use_needle) ? 6 : 1; int slice_axis = -1; line_count *= sds->res[0] * sds->res[1] * sds->res[2]; if (sds->slice_method == MOD_SMOKE_SLICE_AXIS_ALIGNED && sds->axis_slice_method == AXIS_SLICE_SINGLE) { float invviewmat[4][4]; DRW_viewport_matrix_get(invviewmat, DRW_MAT_VIEWINV); const int axis = (sds->slice_axis == SLICE_AXIS_AUTO) ? axis_dominant_v3_single(invviewmat[2]) : sds->slice_axis - 1; slice_axis = axis; line_count /= sds->res[axis]; } GPU_create_smoke_velocity(smd); DRWShadingGroup *grp = DRW_shgroup_create(volume_velocity_shader_get(use_needle), psl->non_meshes); DRW_shgroup_uniform_texture(grp, "velocityX", sds->tex_velocity_x); DRW_shgroup_uniform_texture(grp, "velocityY", sds->tex_velocity_y); DRW_shgroup_uniform_texture(grp, "velocityZ", sds->tex_velocity_z); DRW_shgroup_uniform_float_copy(grp, "displaySize", sds->vector_scale); DRW_shgroup_uniform_float_copy(grp, "slicePosition", sds->slice_depth); DRW_shgroup_uniform_int_copy(grp, "sliceAxis", slice_axis); DRW_shgroup_call_procedural_lines_add(grp, line_count, ob->obmat); BLI_addtail(&e_data.smoke_domains, BLI_genericNodeN(smd)); } static void volumes_free_smoke_textures(void) { /* Free Smoke Textures after rendering */ /* XXX This is a waste of processing and GPU bandwidth if nothing * is updated. But the problem is since Textures are stored in the * modifier we don't want them to take precious VRAM if the * modifier is not used for display. We should share them for * all viewport in a redraw at least. */ for (LinkData *link = e_data.smoke_domains.first; link; link = link->next) { SmokeModifierData *smd = (SmokeModifierData *)link->data; GPU_free_smoke(smd); } BLI_freelistN(&e_data.smoke_domains); } static void DRW_shgroup_speaker(OBJECT_StorageList *stl, Object *ob, ViewLayer *view_layer) { float *color; static float one = 1.0f; DRW_object_wire_theme_get(ob, view_layer, &color); DRW_shgroup_call_dynamic_add(stl->g_data->speaker, color, &one, ob->obmat); } typedef struct OBJECT_LightProbeEngineData { DrawData dd; float prb_mats[6][4][4]; float probe_cube_mat[4][4]; float draw_size; float increment_x[3]; float increment_y[3]; float increment_z[3]; float corner[3]; uint cell_count; } OBJECT_LightProbeEngineData; static void DRW_shgroup_lightprobe(OBJECT_StorageList *stl, OBJECT_PassList *psl, Object *ob, ViewLayer *view_layer) { float *color; static float one = 1.0f; LightProbe *prb = (LightProbe *)ob->data; bool do_outlines = ((ob->base_flag & BASE_SELECTED) != 0); int theme_id = DRW_object_wire_theme_get(ob, view_layer, &color); OBJECT_LightProbeEngineData *prb_data = (OBJECT_LightProbeEngineData *)DRW_drawdata_ensure( &ob->id, &draw_engine_object_type, sizeof(OBJECT_LightProbeEngineData), NULL, NULL); if ((DRW_state_is_select() || do_outlines) && ((prb->flag & LIGHTPROBE_FLAG_SHOW_DATA) != 0)) { int *call_id = shgroup_theme_id_to_probe_outline_counter(stl, theme_id); if (prb->type == LIGHTPROBE_TYPE_GRID) { /* Update transforms */ float cell_dim[3], half_cell_dim[3]; cell_dim[0] = 2.0f / (float)(prb->grid_resolution_x); cell_dim[1] = 2.0f / (float)(prb->grid_resolution_y); cell_dim[2] = 2.0f / (float)(prb->grid_resolution_z); mul_v3_v3fl(half_cell_dim, cell_dim, 0.5f); /* First cell. */ copy_v3_fl(prb_data->corner, -1.0f); add_v3_v3(prb_data->corner, half_cell_dim); mul_m4_v3(ob->obmat, prb_data->corner); /* Opposite neighbor cell. */ copy_v3_fl3(prb_data->increment_x, cell_dim[0], 0.0f, 0.0f); add_v3_v3(prb_data->increment_x, half_cell_dim); add_v3_fl(prb_data->increment_x, -1.0f); mul_m4_v3(ob->obmat, prb_data->increment_x); sub_v3_v3(prb_data->increment_x, prb_data->corner); copy_v3_fl3(prb_data->increment_y, 0.0f, cell_dim[1], 0.0f); add_v3_v3(prb_data->increment_y, half_cell_dim); add_v3_fl(prb_data->increment_y, -1.0f); mul_m4_v3(ob->obmat, prb_data->increment_y); sub_v3_v3(prb_data->increment_y, prb_data->corner); copy_v3_fl3(prb_data->increment_z, 0.0f, 0.0f, cell_dim[2]); add_v3_v3(prb_data->increment_z, half_cell_dim); add_v3_fl(prb_data->increment_z, -1.0f); mul_m4_v3(ob->obmat, prb_data->increment_z); sub_v3_v3(prb_data->increment_z, prb_data->corner); prb_data->cell_count = prb->grid_resolution_x * prb->grid_resolution_y * prb->grid_resolution_z; DRWShadingGroup *grp = DRW_shgroup_create(e_data.lightprobe_grid_sh, psl->lightprobes); DRW_shgroup_uniform_int_copy(grp, "call_id", *call_id); DRW_shgroup_uniform_int(grp, "baseId", call_id, 1); /* that's correct */ DRW_shgroup_uniform_vec3(grp, "corner", prb_data->corner, 1); DRW_shgroup_uniform_vec3(grp, "increment_x", prb_data->increment_x, 1); DRW_shgroup_uniform_vec3(grp, "increment_y", prb_data->increment_y, 1); DRW_shgroup_uniform_vec3(grp, "increment_z", prb_data->increment_z, 1); DRW_shgroup_uniform_ivec3(grp, "grid_resolution", &prb->grid_resolution_x, 1); DRW_shgroup_call_procedural_points_add(grp, prb_data->cell_count, NULL); } else if (prb->type == LIGHTPROBE_TYPE_CUBE) { // prb_data->draw_size = prb->data_draw_size * 0.1f; // unit_m4(prb_data->probe_cube_mat); // copy_v3_v3(prb_data->probe_cube_mat[3], ob->obmat[3]); DRWShadingGroup *grp = shgroup_theme_id_to_probe_cube_outline_shgrp(stl, theme_id); /* TODO remove or change the drawing of the cube probes. Theses line draws nothing on purpose * to keep the call ids correct. */ zero_m4(prb_data->probe_cube_mat); DRW_shgroup_call_dynamic_add(grp, call_id, &prb_data->draw_size, prb_data->probe_cube_mat); } else { prb_data->draw_size = 1.0f; DRWShadingGroup *grp = shgroup_theme_id_to_probe_planar_outline_shgrp(stl, theme_id); DRW_shgroup_call_dynamic_add(grp, call_id, &prb_data->draw_size, ob->obmat); } *call_id += 1; } switch (prb->type) { case LIGHTPROBE_TYPE_PLANAR: DRW_shgroup_call_dynamic_add(stl->g_data->probe_planar, ob->obmat[3], color); break; case LIGHTPROBE_TYPE_GRID: DRW_shgroup_call_dynamic_add(stl->g_data->probe_grid, ob->obmat[3], color); break; case LIGHTPROBE_TYPE_CUBE: default: DRW_shgroup_call_dynamic_add(stl->g_data->probe_cube, ob->obmat[3], color); break; } if (prb->type == LIGHTPROBE_TYPE_PLANAR) { float (*mat)[4]; mat = (float (*)[4])(prb_data->prb_mats[0]); copy_m4_m4(mat, ob->obmat); normalize_m4(mat); DRW_shgroup_call_dynamic_add(stl->g_data->single_arrow, color, &ob->empty_drawsize, mat); DRW_shgroup_call_dynamic_add(stl->g_data->single_arrow_line, color, &ob->empty_drawsize, mat); mat = (float (*)[4])(prb_data->prb_mats[1]); copy_m4_m4(mat, ob->obmat); zero_v3(mat[2]); DRW_shgroup_call_dynamic_add(stl->g_data->cube, color, &one, mat); } if ((prb->flag & LIGHTPROBE_FLAG_SHOW_INFLUENCE) != 0) { prb->distfalloff = (1.0f - prb->falloff) * prb->distinf; prb->distgridinf = prb->distinf; if (prb->type == LIGHTPROBE_TYPE_GRID) { prb->distfalloff += 1.0f; prb->distgridinf += 1.0f; } if (prb->type == LIGHTPROBE_TYPE_GRID || prb->attenuation_type == LIGHTPROBE_SHAPE_BOX) { DRW_shgroup_call_dynamic_add(stl->g_data->cube, color, &prb->distgridinf, ob->obmat); DRW_shgroup_call_dynamic_add(stl->g_data->cube, color, &prb->distfalloff, ob->obmat); } else if (prb->type == LIGHTPROBE_TYPE_PLANAR) { float (*rangemat)[4]; rangemat = (float (*)[4])(prb_data->prb_mats[2]); copy_m4_m4(rangemat, ob->obmat); normalize_v3(rangemat[2]); mul_v3_fl(rangemat[2], prb->distinf); DRW_shgroup_call_dynamic_add(stl->g_data->cube, color, &one, rangemat); rangemat = (float (*)[4])(prb_data->prb_mats[3]); copy_m4_m4(rangemat, ob->obmat); normalize_v3(rangemat[2]); mul_v3_fl(rangemat[2], prb->distfalloff); DRW_shgroup_call_dynamic_add(stl->g_data->cube, color, &one, rangemat); } else { DRW_shgroup_call_dynamic_add(stl->g_data->sphere, color, &prb->distgridinf, ob->obmat); DRW_shgroup_call_dynamic_add(stl->g_data->sphere, color, &prb->distfalloff, ob->obmat); } } if ((prb->flag & LIGHTPROBE_FLAG_SHOW_PARALLAX) != 0) { if (prb->type != LIGHTPROBE_TYPE_PLANAR) { float (*obmat)[4], *dist; if ((prb->flag & LIGHTPROBE_FLAG_CUSTOM_PARALLAX) != 0) { dist = &prb->distpar; /* TODO object parallax */ obmat = ob->obmat; } else { dist = &prb->distinf; obmat = ob->obmat; } if (prb->parallax_type == LIGHTPROBE_SHAPE_BOX) { DRW_shgroup_call_dynamic_add(stl->g_data->cube, color, dist, obmat); } else { DRW_shgroup_call_dynamic_add(stl->g_data->sphere, color, dist, obmat); } } } if ((prb->flag & LIGHTPROBE_FLAG_SHOW_CLIP_DIST) != 0) { if (prb->type != LIGHTPROBE_TYPE_PLANAR) { static const float cubefacemat[6][4][4] = { {{0.0, 0.0, -1.0, 0.0}, {0.0, -1.0, 0.0, 0.0}, {-1.0, 0.0, 0.0, 0.0}, {0.0, 0.0, 0.0, 1.0}}, {{0.0, 0.0, 1.0, 0.0}, {0.0, -1.0, 0.0, 0.0}, {1.0, 0.0, 0.0, 0.0}, {0.0, 0.0, 0.0, 1.0}}, {{1.0, 0.0, 0.0, 0.0}, {0.0, 0.0, -1.0, 0.0}, {0.0, 1.0, 0.0, 0.0}, {0.0, 0.0, 0.0, 1.0}}, {{1.0, 0.0, 0.0, 0.0}, {0.0, 0.0, 1.0, 0.0}, {0.0, -1.0, 0.0, 0.0}, {0.0, 0.0, 0.0, 1.0}}, {{1.0, 0.0, 0.0, 0.0}, {0.0, -1.0, 0.0, 0.0}, {0.0, 0.0, -1.0, 0.0}, {0.0, 0.0, 0.0, 1.0}}, {{-1.0, 0.0, 0.0, 0.0}, {0.0, -1.0, 0.0, 0.0}, {0.0, 0.0, 1.0, 0.0}, {0.0, 0.0, 0.0, 1.0}}, }; for (int i = 0; i < 6; ++i) { float (*clipmat)[4]; clipmat = (float (*)[4])(prb_data->prb_mats[i]); normalize_m4_m4(clipmat, ob->obmat); mul_m4_m4m4(clipmat, clipmat, cubefacemat[i]); DRW_shgroup_call_dynamic_add(stl->g_data->lamp_buflimit, color, &prb->clipsta, &prb->clipend, clipmat); DRW_shgroup_call_dynamic_add(stl->g_data->lamp_buflimit_points, color, &prb->clipsta, &prb->clipend, clipmat); } } } /* Line and point going to the ground */ if (prb->type == LIGHTPROBE_TYPE_CUBE) { DRW_shgroup_call_dynamic_add(stl->g_data->lamp_groundline, ob->obmat[3]); DRW_shgroup_call_dynamic_add(stl->g_data->lamp_groundpoint, ob->obmat[3]); } } static void DRW_shgroup_relationship_lines(OBJECT_StorageList *stl, Object *ob) { if (ob->parent && DRW_check_object_visible_within_active_context(ob->parent)) { DRW_shgroup_call_dynamic_add(stl->g_data->relationship_lines, ob->parent->obmat[3]); DRW_shgroup_call_dynamic_add(stl->g_data->relationship_lines, ob->obmat[3]); } if (ob->rigidbody_constraint) { Object *rbc_ob1 = ob->rigidbody_constraint->ob1; Object *rbc_ob2 = ob->rigidbody_constraint->ob2; if (rbc_ob1 && DRW_check_object_visible_within_active_context(rbc_ob1)) { DRW_shgroup_call_dynamic_add(stl->g_data->relationship_lines, rbc_ob1->obmat[3]); DRW_shgroup_call_dynamic_add(stl->g_data->relationship_lines, ob->obmat[3]); } if (rbc_ob2 && DRW_check_object_visible_within_active_context(rbc_ob2)) { DRW_shgroup_call_dynamic_add(stl->g_data->relationship_lines, rbc_ob2->obmat[3]); DRW_shgroup_call_dynamic_add(stl->g_data->relationship_lines, ob->obmat[3]); } } } static void DRW_shgroup_object_center(OBJECT_StorageList *stl, Object *ob, ViewLayer *view_layer, View3D *v3d) { if (v3d->overlay.flag & V3D_OVERLAY_HIDE_OBJECT_ORIGINS) { return; } const bool is_library = ob->id.us > 1 || ID_IS_LINKED(ob); DRWShadingGroup *shgroup; if (ob == OBACT(view_layer)) { shgroup = stl->g_data->center_active; } else if (ob->base_flag & BASE_SELECTED) { if (is_library) { shgroup = stl->g_data->center_selected_lib; } else { shgroup = stl->g_data->center_selected; } } else if (v3d->flag & V3D_DRAW_CENTERS) { if (is_library) { shgroup = stl->g_data->center_deselected_lib; } else { shgroup = stl->g_data->center_deselected; } } else { return; } DRW_shgroup_call_dynamic_add(shgroup, ob->obmat[3]); } static void DRW_shgroup_texture_space(OBJECT_StorageList *stl, Object *ob, int theme_id) { if (ob->data == NULL) { return; } ID *ob_data = ob->data; float *texcoloc = NULL; float *texcosize = NULL; if (ob->data != NULL) { switch (GS(ob_data->name)) { case ID_ME: BKE_mesh_texspace_get_reference((Mesh *)ob_data, NULL, &texcoloc, NULL, &texcosize); break; case ID_CU: { Curve *cu = (Curve *)ob_data; if (cu->bb == NULL || (cu->bb->flag & BOUNDBOX_DIRTY)) { BKE_curve_texspace_calc(cu); } texcoloc = cu->loc; texcosize = cu->size; break; } case ID_MB: { MetaBall *mb = (MetaBall *)ob_data; texcoloc = mb->loc; texcosize = mb->size; break; } default: BLI_assert(0); } } float tmp[4][4] = {{0.0f}}, one = 1.0f; tmp[0][0] = texcosize[0]; tmp[1][1] = texcosize[1]; tmp[2][2] = texcosize[2]; tmp[3][0] = texcoloc[0]; tmp[3][1] = texcoloc[1]; tmp[3][2] = texcoloc[2]; tmp[3][3] = 1.0f; mul_m4_m4m4(tmp, ob->obmat, tmp); float color[4]; UI_GetThemeColor4fv(theme_id, color); DRW_shgroup_call_dynamic_add(stl->g_data->texspace, color, &one, tmp); } static void DRW_shgroup_bounds(OBJECT_StorageList *stl, Object *ob, int theme_id) { float color[4], center[3], size[3], tmp[4][4], final_mat[4][4], one = 1.0f; BoundBox bb_local; if (ob->type == OB_MBALL && !BKE_mball_is_basis(ob)) { return; } BoundBox *bb = BKE_object_boundbox_get(ob); if (!ELEM(ob->type, OB_MESH, OB_CURVE, OB_SURF, OB_FONT, OB_MBALL, OB_ARMATURE, OB_LATTICE)) { const float min[3] = {-1.0f, -1.0f, -1.0f}, max[3] = {1.0f, 1.0f, 1.0f}; bb = &bb_local; BKE_boundbox_init_from_minmax(bb, min, max); } UI_GetThemeColor4fv(theme_id, color); BKE_boundbox_calc_center_aabb(bb, center); BKE_boundbox_calc_size_aabb(bb, size); switch (ob->boundtype) { case OB_BOUND_BOX: size_to_mat4(tmp, size); copy_v3_v3(tmp[3], center); mul_m4_m4m4(tmp, ob->obmat, tmp); DRW_shgroup_call_dynamic_add(stl->g_data->cube, color, &one, tmp); break; case OB_BOUND_SPHERE: size[0] = max_fff(size[0], size[1], size[2]); size[1] = size[2] = size[0]; size_to_mat4(tmp, size); copy_v3_v3(tmp[3], center); mul_m4_m4m4(tmp, ob->obmat, tmp); DRW_shgroup_call_dynamic_add(stl->g_data->sphere, color, &one, tmp); break; case OB_BOUND_CYLINDER: size[0] = max_ff(size[0], size[1]); size[1] = size[0]; size_to_mat4(tmp, size); copy_v3_v3(tmp[3], center); mul_m4_m4m4(tmp, ob->obmat, tmp); DRW_shgroup_call_dynamic_add(stl->g_data->cylinder, color, &one, tmp); break; case OB_BOUND_CONE: size[0] = max_ff(size[0], size[1]); size[1] = size[0]; size_to_mat4(tmp, size); copy_v3_v3(tmp[3], center); /* Cone batch has base at 0 and is pointing towards +Y. */ swap_v3_v3(tmp[1], tmp[2]); tmp[3][2] -= size[2]; mul_m4_m4m4(tmp, ob->obmat, tmp); DRW_shgroup_call_dynamic_add(stl->g_data->cone, color, &one, tmp); break; case OB_BOUND_CAPSULE: size[0] = max_ff(size[0], size[1]); size[1] = size[0]; scale_m4_fl(tmp, size[0]); copy_v2_v2(tmp[3], center); tmp[3][2] = center[2] + max_ff(0.0f, size[2] - size[0]); mul_m4_m4m4(final_mat, ob->obmat, tmp); DRW_shgroup_call_dynamic_add(stl->g_data->capsule_cap, color, &one, final_mat); negate_v3(tmp[2]); tmp[3][2] = center[2] - max_ff(0.0f, size[2] - size[0]); mul_m4_m4m4(final_mat, ob->obmat, tmp); DRW_shgroup_call_dynamic_add(stl->g_data->capsule_cap, color, &one, final_mat); tmp[2][2] = max_ff(0.0f, size[2] * 2.0f - size[0] * 2.0f); mul_m4_m4m4(final_mat, ob->obmat, tmp); DRW_shgroup_call_dynamic_add(stl->g_data->capsule_body, color, &one, final_mat); break; } } static void OBJECT_cache_populate_particles(Object *ob, OBJECT_PassList *psl) { for (ParticleSystem *psys = ob->particlesystem.first; psys; psys = psys->next) { if (!psys_check_enabled(ob, psys, false)) { continue; } if (!DRW_check_psys_visible_within_active_context(ob, psys)) { continue; } ParticleSettings *part = psys->part; int draw_as = (part->draw_as == PART_DRAW_REND) ? part->ren_as : part->draw_as; static float mat[4][4]; unit_m4(mat); if (draw_as != PART_DRAW_PATH) { struct GPUBatch *geom = DRW_cache_particles_get_dots(ob, psys); DRWShadingGroup *shgrp = NULL; static int screen_space[2] = {0, 1}; static float def_prim_col[3] = {0.5f, 0.5f, 0.5f}; static float def_sec_col[3] = {1.0f, 1.0f, 1.0f}; /* Dummy particle format for instancing to work. */ DRW_shgroup_instance_format(e_data.particle_format, {{"dummy", DRW_ATTRIB_FLOAT, 1}}); Material *ma = give_current_material(ob, part->omat); switch (draw_as) { case PART_DRAW_DOT: shgrp = DRW_shgroup_create(e_data.part_dot_sh, psl->particle); DRW_shgroup_uniform_vec3(shgrp, "color", ma ? &ma->r : def_prim_col, 1); DRW_shgroup_uniform_vec3(shgrp, "outlineColor", ma ? &ma->specr : def_sec_col, 1); DRW_shgroup_uniform_float(shgrp, "pixel_size", DRW_viewport_pixelsize_get(), 1); DRW_shgroup_uniform_float(shgrp, "size", &part->draw_size, 1); DRW_shgroup_uniform_texture(shgrp, "ramp", globals_ramp); DRW_shgroup_call_add(shgrp, geom, mat); break; case PART_DRAW_CROSS: shgrp = DRW_shgroup_instance_create( e_data.part_prim_sh, psl->particle, DRW_cache_particles_get_prim(PART_DRAW_CROSS), e_data.particle_format); DRW_shgroup_uniform_texture(shgrp, "ramp", globals_ramp); DRW_shgroup_uniform_vec3(shgrp, "color", ma ? &ma->r : def_prim_col, 1); DRW_shgroup_uniform_int(shgrp, "screen_space", &screen_space[0], 1); break; case PART_DRAW_CIRC: shgrp = DRW_shgroup_instance_create( e_data.part_prim_sh, psl->particle, DRW_cache_particles_get_prim(PART_DRAW_CIRC), e_data.particle_format); DRW_shgroup_uniform_texture(shgrp, "ramp", globals_ramp); DRW_shgroup_uniform_vec3(shgrp, "color", ma ? &ma->r : def_prim_col, 1); DRW_shgroup_uniform_int(shgrp, "screen_space", &screen_space[1], 1); break; case PART_DRAW_AXIS: shgrp = DRW_shgroup_instance_create( e_data.part_axis_sh, psl->particle, DRW_cache_particles_get_prim(PART_DRAW_AXIS), e_data.particle_format); DRW_shgroup_uniform_int(shgrp, "screen_space", &screen_space[0], 1); break; default: break; } if (shgrp) { if (draw_as != PART_DRAW_DOT) { DRW_shgroup_uniform_float(shgrp, "draw_size", &part->draw_size, 1); DRW_shgroup_instance_batch(shgrp, geom); } } } } } static void OBJECT_cache_populate(void *vedata, Object *ob) { OBJECT_PassList *psl = ((OBJECT_Data *)vedata)->psl; OBJECT_StorageList *stl = ((OBJECT_Data *)vedata)->stl; const DRWContextState *draw_ctx = DRW_context_state_get(); ViewLayer *view_layer = draw_ctx->view_layer; Scene *scene = draw_ctx->scene; View3D *v3d = draw_ctx->v3d; ModifierData *md = NULL; int theme_id = TH_UNDEFINED; /* Handle particles first in case the emitter itself shouldn't be rendered. */ if (ob->type == OB_MESH) { OBJECT_cache_populate_particles(ob, psl); } if (DRW_check_object_visible_within_active_context(ob) == false) { return; } bool do_outlines = (draw_ctx->v3d->flag & V3D_SELECT_OUTLINE) && ((ob->base_flag & BASE_SELECTED) != 0); bool show_relations = ((draw_ctx->v3d->flag & V3D_HIDE_HELPLINES) == 0); const bool hide_object_extra = (v3d->overlay.flag & V3D_OVERLAY_HIDE_OBJECT_XTRAS) != 0; if (do_outlines) { if ((ob != draw_ctx->object_edit) && !((ob == draw_ctx->obact) && (draw_ctx->object_mode & OB_MODE_ALL_PAINT))) { struct GPUBatch *geom; const bool xray_enabled = ((v3d->shading.flag & V3D_SHADING_XRAY) != 0) && (v3d->shading.type < OB_MATERIAL); if (xray_enabled) { geom = DRW_cache_object_edge_detection_get(ob, NULL); } else { geom = DRW_cache_object_surface_get(ob); } if (geom) { theme_id = DRW_object_wire_theme_get(ob, view_layer, NULL); DRWShadingGroup *shgroup = shgroup_theme_id_to_outline_or(stl, theme_id, NULL); if (shgroup != NULL) { DRW_shgroup_call_object_add(shgroup, geom, ob); } } } } switch (ob->type) { case OB_MESH: { if (hide_object_extra) { break; } if (ob != draw_ctx->object_edit) { Mesh *me = ob->data; if (me->totedge == 0) { struct GPUBatch *geom = DRW_cache_mesh_verts_get(ob); if (geom) { if (theme_id == TH_UNDEFINED) { theme_id = DRW_object_wire_theme_get(ob, view_layer, NULL); } DRWShadingGroup *shgroup = shgroup_theme_id_to_point_or(stl, theme_id, stl->g_data->points); DRW_shgroup_call_object_add(shgroup, geom, ob); } } else { struct GPUBatch *geom = DRW_cache_mesh_loose_edges_get(ob); if (geom) { if (theme_id == TH_UNDEFINED) { theme_id = DRW_object_wire_theme_get(ob, view_layer, NULL); } DRWShadingGroup *shgroup = shgroup_theme_id_to_wire_or(stl, theme_id, stl->g_data->wire); DRW_shgroup_call_object_add(shgroup, geom, ob); } } } break; } case OB_SURF: break; case OB_LATTICE: { if (ob != draw_ctx->object_edit) { if (hide_object_extra) { break; } struct GPUBatch *geom = DRW_cache_lattice_wire_get(ob, false); if (theme_id == TH_UNDEFINED) { theme_id = DRW_object_wire_theme_get(ob, view_layer, NULL); } DRWShadingGroup *shgroup = shgroup_theme_id_to_wire_or(stl, theme_id, stl->g_data->wire); DRW_shgroup_call_object_add(shgroup, geom, ob); } break; } case OB_CURVE: { if (ob != draw_ctx->object_edit) { if (hide_object_extra) { break; } struct GPUBatch *geom = DRW_cache_curve_edge_wire_get(ob); if (theme_id == TH_UNDEFINED) { theme_id = DRW_object_wire_theme_get(ob, view_layer, NULL); } DRWShadingGroup *shgroup = shgroup_theme_id_to_wire_or(stl, theme_id, stl->g_data->wire); DRW_shgroup_call_object_add(shgroup, geom, ob); } break; } case OB_MBALL: { if (ob != draw_ctx->object_edit) { DRW_shgroup_mball_handles(stl, ob, view_layer); } break; } case OB_LAMP: if (hide_object_extra) { break; } DRW_shgroup_lamp(stl, ob, view_layer); break; case OB_CAMERA: if (hide_object_extra) { break; } DRW_shgroup_camera(stl, ob, view_layer); break; case OB_EMPTY: if (hide_object_extra) { break; } DRW_shgroup_empty(stl, psl, ob, view_layer); break; case OB_SPEAKER: if (hide_object_extra) { break; } DRW_shgroup_speaker(stl, ob, view_layer); break; case OB_LIGHTPROBE: if (hide_object_extra) { break; } DRW_shgroup_lightprobe(stl, psl, ob, view_layer); break; case OB_ARMATURE: { if (v3d->overlay.flag & V3D_OVERLAY_HIDE_BONES) { break; } bArmature *arm = ob->data; if (arm->edbo == NULL) { if (DRW_state_is_select() || !DRW_pose_mode_armature(ob, draw_ctx->obact)) { DRWArmaturePasses passes = { .bone_solid = psl->bone_solid, .bone_outline = psl->bone_outline, .bone_wire = psl->bone_wire, .bone_envelope = psl->bone_envelope, .bone_axes = psl->bone_axes, .relationship_lines = NULL, /* Don't draw relationship lines */ }; DRW_shgroup_armature_object(ob, view_layer, passes); } } break; } default: break; } if (ob->pd && ob->pd->forcefield) { DRW_shgroup_forcefield(stl, ob, view_layer); } /* don't show object extras in set's */ if ((ob->base_flag & (BASE_FROM_SET | BASE_FROMDUPLI)) == 0) { DRW_shgroup_object_center(stl, ob, view_layer, v3d); if (show_relations) { DRW_shgroup_relationship_lines(stl, ob); } if ((ob->dtx != 0) && theme_id == TH_UNDEFINED) { theme_id = DRW_object_wire_theme_get(ob, view_layer, NULL); } if ((ob->dtx & OB_DRAWNAME) && DRW_state_show_text()) { struct DRWTextStore *dt = DRW_text_cache_ensure(); uchar color[4]; UI_GetThemeColor4ubv(theme_id, color); DRW_text_cache_add( dt, ob->obmat[3], ob->id.name + 2, strlen(ob->id.name + 2), 10, DRW_TEXT_CACHE_GLOBALSPACE | DRW_TEXT_CACHE_STRING_PTR, color); } if ((ob->dtx & OB_TEXSPACE) && ELEM(ob->type, OB_MESH, OB_CURVE, OB_MBALL)) { DRW_shgroup_texture_space(stl, ob, theme_id); } if (ob->dtx & OB_DRAWBOUNDOX) { DRW_shgroup_bounds(stl, ob, theme_id); } if ((md = modifiers_findByType(ob, eModifierType_Smoke)) && (modifier_isEnabled(scene, md, eModifierMode_Realtime)) && (((SmokeModifierData *)md)->domain != NULL)) { DRW_shgroup_volume_extra(psl, stl, ob, view_layer, scene, md); } } } static void OBJECT_draw_scene(void *vedata) { OBJECT_PassList *psl = ((OBJECT_Data *)vedata)->psl; OBJECT_StorageList *stl = ((OBJECT_Data *)vedata)->stl; OBJECT_FramebufferList *fbl = ((OBJECT_Data *)vedata)->fbl; OBJECT_PrivateData *g_data = stl->g_data; DefaultFramebufferList *dfbl = DRW_viewport_framebuffer_list_get(); DefaultTextureList *dtxl = DRW_viewport_texture_list_get(); int id_ct_select = g_data->id_ofs_select; int id_ct_active = g_data->id_ofs_active; int id_ct_transform = g_data->id_ofs_transform; int id_ct_prb_select = g_data->id_ofs_prb_select; int id_ct_prb_active = g_data->id_ofs_prb_active; int id_ct_prb_transform = g_data->id_ofs_prb_transform; int outline_calls = id_ct_select + id_ct_active + id_ct_transform; outline_calls += id_ct_prb_select + id_ct_prb_active + id_ct_prb_transform; float clearcol[4] = {0.0f, 0.0f, 0.0f, 0.0f}; // DRW_draw_pass(psl->bone_envelope); /* Never drawn in Object mode currently. */ MULTISAMPLE_SYNC_ENABLE(dfbl, dtxl) /* This needs to be drawn after the oultine */ DRW_draw_pass(psl->bone_solid); DRW_draw_pass(psl->bone_wire); DRW_draw_pass(psl->bone_outline); DRW_draw_pass(psl->non_meshes); DRW_draw_pass(psl->particle); DRW_draw_pass(psl->reference_image); DRW_draw_pass(psl->bone_axes); MULTISAMPLE_SYNC_DISABLE(dfbl, dtxl) if (DRW_state_is_fbo() && outline_calls > 0) { DRW_stats_group_start("Outlines"); g_data->id_ofs_active = 1; g_data->id_ofs_select = g_data->id_ofs_active + id_ct_active + id_ct_prb_active + 1; g_data->id_ofs_transform = g_data->id_ofs_select + id_ct_select + id_ct_prb_select + 1; g_data->id_ofs_prb_active = g_data->id_ofs_active + id_ct_active; g_data->id_ofs_prb_select = g_data->id_ofs_select + id_ct_select; g_data->id_ofs_prb_transform = g_data->id_ofs_transform + id_ct_transform; /* Render filled polygon on a separate framebuffer */ GPU_framebuffer_bind(fbl->outlines_fb); GPU_framebuffer_clear_color_depth(fbl->outlines_fb, clearcol, 1.0f); DRW_draw_pass(psl->outlines); DRW_draw_pass(psl->lightprobes); /* Search outline pixels */ GPU_framebuffer_bind(fbl->blur_fb); DRW_draw_pass(psl->outlines_search); /* Expand outline to form a 3px wide line */ GPU_framebuffer_bind(fbl->expand_fb); DRW_draw_pass(psl->outlines_expand); /* Bleed color so the AA can do it's stuff */ GPU_framebuffer_bind(fbl->blur_fb); DRW_draw_pass(psl->outlines_bleed); /* restore main framebuffer */ GPU_framebuffer_bind(dfbl->default_fb); DRW_stats_group_end(); } else if (DRW_state_is_select()) { /* Render probes spheres/planes so we can select them. */ DRW_draw_pass(psl->lightprobes); } DRW_draw_pass(psl->ob_center); if (DRW_state_is_fbo()) { if (e_data.draw_grid) { GPU_framebuffer_bind(dfbl->color_only_fb); DRW_draw_pass(psl->grid); } /* Combine with scene buffer last */ if (outline_calls > 0) { DRW_draw_pass(psl->outlines_resolve); } } /* This has to be freed only after drawing empties! */ if (stl->g_data->image_plane_map) { BLI_ghash_free(stl->g_data->image_plane_map, NULL, MEM_freeN); stl->g_data->image_plane_map = NULL; } volumes_free_smoke_textures(); } static const DrawEngineDataSize OBJECT_data_size = DRW_VIEWPORT_DATA_SIZE(OBJECT_Data); DrawEngineType draw_engine_object_type = { NULL, NULL, N_("ObjectMode"), &OBJECT_data_size, &OBJECT_engine_init, &OBJECT_engine_free, &OBJECT_cache_init, &OBJECT_cache_populate, NULL, NULL, &OBJECT_draw_scene, NULL, NULL, };