/* * Copyright 2016, Blender Foundation. * * This program is free software; you can redistribute it and/or * modify it under the terms of the GNU General Public License * as published by the Free Software Foundation; either version 2 * of the License, or (at your option) any later version. * * This program is distributed in the hope that it will be useful, * but WITHOUT ANY WARRANTY; without even the implied warranty of * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the * GNU General Public License for more details. * * You should have received a copy of the GNU General Public License * along with this program; if not, write to the Free Software Foundation, * Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA. * * Contributor(s): Blender Institute * */ /** \file overlay_mode.c * \ingroup draw_engine */ #include "DNA_mesh_types.h" #include "DNA_view3d_types.h" #include "BKE_editmesh.h" #include "BKE_object.h" #include "BKE_global.h" #include "GPU_shader.h" #include "GPU_extensions.h" #include "DRW_render.h" #include "draw_mode_engines.h" /* Structures */ typedef struct OVERLAY_StorageList { struct OVERLAY_PrivateData *g_data; } OVERLAY_StorageList; typedef struct OVERLAY_PassList { struct DRWPass *face_orientation_pass; struct DRWPass *face_wireframe_pass; } OVERLAY_PassList; typedef struct OVERLAY_Data { void *engine_type; DRWViewportEmptyList *fbl; DRWViewportEmptyList *txl; OVERLAY_PassList *psl; OVERLAY_StorageList *stl; } OVERLAY_Data; typedef struct OVERLAY_PrivateData { DRWShadingGroup *face_orientation_shgrp; DRWShadingGroup *face_wires; DRWShadingGroup *flat_wires; DRWShadingGroup *sculpt_wires; View3DOverlay overlay; float wire_step_param[2]; bool ghost_stencil_test; bool show_overlays; } OVERLAY_PrivateData; /* Transient data */ /* *********** STATIC *********** */ static struct { /* Face orientation shader */ struct GPUShader *face_orientation_sh; /* Wireframe shader */ struct GPUShader *select_wireframe_sh; struct GPUShader *face_wireframe_sh; struct GPUShader *face_wireframe_sculpt_sh; } e_data = {NULL}; /* Shaders */ extern char datatoc_overlay_face_orientation_frag_glsl[]; extern char datatoc_overlay_face_orientation_vert_glsl[]; extern char datatoc_overlay_face_wireframe_vert_glsl[]; extern char datatoc_overlay_face_wireframe_geom_glsl[]; extern char datatoc_overlay_face_wireframe_frag_glsl[]; extern char datatoc_gpu_shader_depth_only_frag_glsl[]; extern struct GlobalsUboStorage ts; /* draw_common.c */ /* Functions */ static void overlay_engine_init(void *vedata) { OVERLAY_Data *data = vedata; OVERLAY_StorageList *stl = data->stl; if (!stl->g_data) { /* Alloc transient pointers */ stl->g_data = MEM_mallocN(sizeof(*stl->g_data), __func__); } stl->g_data->ghost_stencil_test = false; if (!e_data.face_orientation_sh) { /* Face orientation */ e_data.face_orientation_sh = DRW_shader_create( datatoc_overlay_face_orientation_vert_glsl, NULL, datatoc_overlay_face_orientation_frag_glsl, NULL); } if (!e_data.face_wireframe_sh) { e_data.select_wireframe_sh = DRW_shader_create( datatoc_overlay_face_wireframe_vert_glsl, datatoc_overlay_face_wireframe_geom_glsl, datatoc_gpu_shader_depth_only_frag_glsl, "#define SELECT_EDGES\n"); e_data.face_wireframe_sh = DRW_shader_create( datatoc_overlay_face_wireframe_vert_glsl, NULL, datatoc_overlay_face_wireframe_frag_glsl, NULL); e_data.face_wireframe_sculpt_sh = DRW_shader_create( datatoc_overlay_face_wireframe_vert_glsl, datatoc_overlay_face_wireframe_geom_glsl, datatoc_overlay_face_wireframe_frag_glsl, "#define USE_SCULPT\n"); } } static void overlay_cache_init(void *vedata) { OVERLAY_Data *data = vedata; OVERLAY_PassList *psl = data->psl; OVERLAY_StorageList *stl = data->stl; OVERLAY_PrivateData *g_data = stl->g_data; const DRWContextState *DCS = DRW_context_state_get(); View3D *v3d = DCS->v3d; if (v3d) { g_data->overlay = v3d->overlay; g_data->show_overlays = (v3d->flag2 & V3D_RENDER_OVERRIDE) == 0; } else { memset(&g_data->overlay, 0, sizeof(g_data->overlay)); g_data->show_overlays = false; } if (g_data->show_overlays == false) { g_data->overlay.flag = 0; } if (v3d->shading.type == OB_WIRE) { g_data->overlay.flag |= V3D_OVERLAY_WIREFRAMES; g_data->show_overlays = true; } { /* Face Orientation Pass */ DRWState state = DRW_STATE_WRITE_COLOR | DRW_STATE_DEPTH_EQUAL | DRW_STATE_BLEND; psl->face_orientation_pass = DRW_pass_create("Face Orientation", state); g_data->face_orientation_shgrp = DRW_shgroup_create( e_data.face_orientation_sh, psl->face_orientation_pass); } { /* Wireframe */ DRWState state = DRW_STATE_WRITE_COLOR | DRW_STATE_DEPTH_LESS_EQUAL | DRW_STATE_BLEND | DRW_STATE_FIRST_VERTEX_CONVENTION; float wire_size = max_ff(0.0f, U.pixelsize - 1.0f) * 0.5f; const bool use_select = (DRW_state_is_select() || DRW_state_is_depth()); GPUShader *sculpt_wire_sh = use_select ? e_data.select_wireframe_sh : e_data.face_wireframe_sculpt_sh; GPUShader *face_wires_sh = use_select ? e_data.select_wireframe_sh : e_data.face_wireframe_sh; GPUShader *flat_wires_sh = GPU_shader_get_builtin_shader(GPU_SHADER_3D_UNIFORM_COLOR); psl->face_wireframe_pass = DRW_pass_create("Face Wires", state); g_data->flat_wires = DRW_shgroup_create(flat_wires_sh, psl->face_wireframe_pass); g_data->sculpt_wires = DRW_shgroup_create(sculpt_wire_sh, psl->face_wireframe_pass); g_data->face_wires = DRW_shgroup_create(face_wires_sh, psl->face_wireframe_pass); DRW_shgroup_uniform_vec2(g_data->face_wires, "wireStepParam", g_data->wire_step_param, 1); if (!use_select) { DRW_shgroup_uniform_float_copy(g_data->sculpt_wires, "wireSize", wire_size); DRW_shgroup_uniform_float_copy(g_data->face_wires, "wireSize", wire_size); } /* Control aspect of the falloff. */ const float sharpness = 4.0f; /* Scale and bias: Adjust with wiredata encoding. (see mesh_batch_cache_create_edges_wireframe_data) */ const float decompress = (0xFF / (float)(0xFF - 0x20)); g_data->wire_step_param[0] = -sharpness * decompress; g_data->wire_step_param[1] = decompress + sharpness * stl->g_data->overlay.wireframe_threshold; } } static void overlay_cache_populate(void *vedata, Object *ob) { OVERLAY_Data *data = vedata; OVERLAY_StorageList *stl = data->stl; OVERLAY_PrivateData *pd = stl->g_data; const DRWContextState *draw_ctx = DRW_context_state_get(); RegionView3D *rv3d = draw_ctx->rv3d; View3D *v3d = draw_ctx->v3d; if ((!pd->show_overlays) || (ob->dt < OB_WIRE) || (!DRW_object_is_renderable(ob) && (ob->dt != OB_WIRE))) { return; } if (DRW_object_is_renderable(ob) && pd->overlay.flag & V3D_OVERLAY_FACE_ORIENTATION) { struct GPUBatch *geom = DRW_cache_object_surface_get(ob); if (geom) { DRW_shgroup_call_add(pd->face_orientation_shgrp, geom, ob->obmat); } } if ((pd->overlay.flag & V3D_OVERLAY_WIREFRAMES) || (v3d->shading.type == OB_WIRE) || (ob->dtx & OB_DRAWWIRE) || (ob->dt == OB_WIRE)) { const bool is_edit_mode = BKE_object_is_in_editmode(ob); bool has_edit_mesh_cage = false; if (ob->type == OB_MESH) { /* TODO: Should be its own function. */ Mesh *me = (Mesh *)ob->data; BMEditMesh *embm = me->edit_btmesh; if (embm) { has_edit_mesh_cage = embm->mesh_eval_cage && (embm->mesh_eval_cage != embm->mesh_eval_final); } } /* Don't do that in edit Mesh mode, unless there is a modifier preview. */ if ((((ob != draw_ctx->object_edit) && !is_edit_mode) || has_edit_mesh_cage) || ob->type != OB_MESH) { const bool is_active = (ob == draw_ctx->obact); const bool is_sculpt_mode = is_active && (draw_ctx->object_mode & OB_MODE_SCULPT) != 0; const bool all_wires = (pd->overlay.wireframe_threshold == 1.0f) || (ob->dtx & OB_DRAW_ALL_EDGES); const bool is_wire = (ob->dt < OB_SOLID); const int stencil_mask = (ob->dtx & OB_DRAWXRAY) ? 0x00 : 0xFF; DRWShadingGroup *shgrp = NULL; float *rim_col = ts.colorWire; if (!is_edit_mode && !is_sculpt_mode && !has_edit_mesh_cage && ((ob->base_flag & BASE_SELECTED) != 0)) { rim_col = (ob == draw_ctx->obact) ? ts.colorActive : ts.colorSelect; rim_col = (G.moving & G_TRANSFORM_OBJ) ? ts.colorTransform : rim_col; } /* This fixes only the biggest case which is a plane in ortho view. */ int flat_axis = 0; bool is_flat_object_viewed_from_side = (rv3d->persp == RV3D_ORTHO) && DRW_object_is_flat(ob, &flat_axis) && DRW_object_axis_orthogonal_to_view(ob, flat_axis); if (is_flat_object_viewed_from_side && !is_sculpt_mode) { /* Avoid losing flat objects when in ortho views (see T56549) */ struct GPUBatch *geom = DRW_cache_object_all_edges_get(ob); if (geom) { shgrp = pd->flat_wires; shgrp = DRW_shgroup_create_sub(shgrp); DRW_shgroup_stencil_mask(shgrp, stencil_mask); DRW_shgroup_call_object_add(shgrp, geom, ob); DRW_shgroup_uniform_vec4(shgrp, "color", rim_col, 1); } } else { struct GPUBatch *geom = DRW_cache_object_face_wireframe_get(ob); if (geom || is_sculpt_mode) { shgrp = (is_sculpt_mode) ? pd->sculpt_wires : pd->face_wires; shgrp = DRW_shgroup_create_sub(shgrp); static float all_wires_params[2] = {0.0f, 10.0f}; /* Parameters for all wires */ DRW_shgroup_uniform_vec2(shgrp, "wireStepParam", (all_wires) ? all_wires_params : pd->wire_step_param, 1); if (!(DRW_state_is_select() || DRW_state_is_depth())) { DRW_shgroup_stencil_mask(shgrp, stencil_mask); DRW_shgroup_uniform_vec3(shgrp, "wireColor", ts.colorWire, 1); DRW_shgroup_uniform_vec3(shgrp, "rimColor", rim_col, 1); } if (is_sculpt_mode) { DRW_shgroup_call_sculpt_add(shgrp, ob, ob->obmat); } else { DRW_shgroup_call_add(shgrp, geom, ob->obmat); } } } if (is_wire && shgrp != NULL) { /* If object is wireframe, don't try to use stencil test. */ DRW_shgroup_state_disable(shgrp, DRW_STATE_STENCIL_EQUAL); if (ob->dtx & OB_DRAWXRAY) { DRW_shgroup_state_disable(shgrp, DRW_STATE_DEPTH_LESS_EQUAL); } } else if ((ob->dtx & OB_DRAWXRAY) && shgrp != NULL) { pd->ghost_stencil_test = true; } } } } static void overlay_cache_finish(void *vedata) { OVERLAY_Data *data = vedata; OVERLAY_PassList *psl = data->psl; OVERLAY_StorageList *stl = data->stl; const DRWContextState *ctx = DRW_context_state_get(); View3D *v3d = ctx->v3d; /* only in solid mode */ if (v3d->shading.type == OB_SOLID && (v3d->shading.flag & XRAY_FLAG(v3d)) == 0) { if (stl->g_data->ghost_stencil_test) { DRW_pass_state_add(psl->face_wireframe_pass, DRW_STATE_STENCIL_EQUAL); } } } static void overlay_draw_scene(void *vedata) { OVERLAY_Data *data = vedata; OVERLAY_PassList *psl = data->psl; DefaultFramebufferList *dfbl = DRW_viewport_framebuffer_list_get(); if (DRW_state_is_fbo()) { GPU_framebuffer_bind(dfbl->default_fb); } DRW_draw_pass(psl->face_orientation_pass); DRW_draw_pass(psl->face_wireframe_pass); } static void overlay_engine_free(void) { DRW_SHADER_FREE_SAFE(e_data.face_orientation_sh); DRW_SHADER_FREE_SAFE(e_data.select_wireframe_sh); DRW_SHADER_FREE_SAFE(e_data.face_wireframe_sh); DRW_SHADER_FREE_SAFE(e_data.face_wireframe_sculpt_sh); } static const DrawEngineDataSize overlay_data_size = DRW_VIEWPORT_DATA_SIZE(OVERLAY_Data); DrawEngineType draw_engine_overlay_type = { NULL, NULL, N_("OverlayEngine"), &overlay_data_size, &overlay_engine_init, &overlay_engine_free, &overlay_cache_init, &overlay_cache_populate, &overlay_cache_finish, NULL, &overlay_draw_scene, NULL, NULL, NULL, };