/* * ***** BEGIN GPL LICENSE BLOCK ***** * * This program is free software; you can redistribute it and/or * modify it under the terms of the GNU General Public License * as published by the Free Software Foundation; either version 2 * of the License, or (at your option) any later version. * * This program is distributed in the hope that it will be useful, * but WITHOUT ANY WARRANTY; without even the implied warranty of * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the * GNU General Public License for more details. * * You should have received a copy of the GNU General Public License * along with this program; if not, write to the Free Software Foundation, * Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA. * * Copyright 2016, Blender Foundation. * Contributor(s): Blender Institute * * ***** END GPL LICENSE BLOCK ***** * */ /** \file blender/draw/modes/paint_vertex_mode.c * \ingroup draw */ #include "DRW_engine.h" #include "DRW_render.h" /* If builtin shaders are needed */ #include "GPU_shader.h" #include "draw_common.h" #include "draw_mode_engines.h" #include "DNA_mesh_types.h" #include "DNA_view3d_types.h" #include "DEG_depsgraph_query.h" extern char datatoc_common_world_clip_lib_glsl[]; extern char datatoc_paint_vertex_vert_glsl[]; extern char datatoc_paint_vertex_frag_glsl[]; extern char datatoc_paint_wire_vert_glsl[]; extern char datatoc_paint_wire_frag_glsl[]; extern char datatoc_paint_face_vert_glsl[]; extern char datatoc_paint_vert_frag_glsl[]; extern char datatoc_common_globals_lib_glsl[]; extern char datatoc_gpu_shader_uniform_color_frag_glsl[]; /* *********** LISTS *********** */ typedef struct PAINT_VERTEX_PassList { struct DRWPass *vcolor_faces; struct DRWPass *wire_overlay; struct DRWPass *face_overlay; struct DRWPass *vert_overlay; } PAINT_VERTEX_PassList; typedef struct PAINT_VERTEX_StorageList { struct PAINT_VERTEX_PrivateData *g_data; } PAINT_VERTEX_StorageList; typedef struct PAINT_VERTEX_Data { void *engine_type; /* Required */ DRWViewportEmptyList *fbl; DRWViewportEmptyList *txl; PAINT_VERTEX_PassList *psl; PAINT_VERTEX_StorageList *stl; } PAINT_VERTEX_Data; typedef struct PAINT_VERTEX_Shaders { struct GPUShader *vcolor_face; struct GPUShader *wire_overlay; struct GPUShader *face_overlay; struct GPUShader *vert_overlay; } PAINT_VERTEX_Shaders; /* *********** STATIC *********** */ static struct { PAINT_VERTEX_Shaders sh_data[DRW_SHADER_SLOT_LEN]; } e_data = {{{NULL}}}; /* Engine data */ typedef struct PAINT_VERTEX_PrivateData { DRWShadingGroup *fvcolor_shgrp; DRWShadingGroup *lwire_shgrp; DRWShadingGroup *face_shgrp; DRWShadingGroup *vert_shgrp; } PAINT_VERTEX_PrivateData; /* Transient data */ /* *********** FUNCTIONS *********** */ static void PAINT_VERTEX_engine_init(void *UNUSED(vedata)) { const DRWContextState *draw_ctx = DRW_context_state_get(); PAINT_VERTEX_Shaders *sh_data = &e_data.sh_data[draw_ctx->shader_slot]; const bool is_clip = (draw_ctx->rv3d->rflag & RV3D_CLIPPING) != 0; if (is_clip) { DRW_state_clip_planes_set_from_rv3d(draw_ctx->rv3d); } if (!sh_data->vcolor_face) { const char *world_clip_lib_or_empty = is_clip ? datatoc_common_world_clip_lib_glsl : ""; const char *world_clip_def_or_empty = is_clip ? "#define USE_WORLD_CLIP_PLANES\n" : ""; sh_data->vcolor_face = DRW_shader_create_from_arrays({ .vert = (const char *[]){world_clip_lib_or_empty, datatoc_paint_vertex_vert_glsl, NULL}, .frag = (const char *[]){datatoc_paint_vertex_frag_glsl, NULL}, .defs = (const char *[]){world_clip_def_or_empty, NULL}}); sh_data->wire_overlay = DRW_shader_create_from_arrays({ .vert = (const char *[]){world_clip_lib_or_empty, datatoc_common_globals_lib_glsl, datatoc_paint_wire_vert_glsl, NULL}, .frag = (const char *[]){datatoc_paint_wire_frag_glsl, NULL}, .defs = (const char *[]){world_clip_def_or_empty, "#define VERTEX_MODE\n", NULL}}); sh_data->face_overlay = DRW_shader_create_from_arrays({ .vert = (const char *[]){world_clip_lib_or_empty, datatoc_paint_face_vert_glsl, NULL}, .frag = (const char *[]){datatoc_gpu_shader_uniform_color_frag_glsl, NULL}, .defs = (const char *[]){world_clip_def_or_empty, NULL}}); sh_data->vert_overlay = DRW_shader_create_from_arrays({ .vert = (const char *[]){world_clip_lib_or_empty, datatoc_common_globals_lib_glsl, datatoc_paint_wire_vert_glsl, NULL}, .frag = (const char *[]){datatoc_paint_vert_frag_glsl, NULL}, .defs = (const char *[]){world_clip_def_or_empty, NULL}}); } } static void PAINT_VERTEX_cache_init(void *vedata) { PAINT_VERTEX_PassList *psl = ((PAINT_VERTEX_Data *)vedata)->psl; PAINT_VERTEX_StorageList *stl = ((PAINT_VERTEX_Data *)vedata)->stl; const DRWContextState *draw_ctx = DRW_context_state_get(); const View3D *v3d = draw_ctx->v3d; const RegionView3D *rv3d = draw_ctx->rv3d; PAINT_VERTEX_Shaders *sh_data = &e_data.sh_data[draw_ctx->shader_slot]; if (!stl->g_data) { /* Alloc transient pointers */ stl->g_data = MEM_mallocN(sizeof(*stl->g_data), __func__); } { /* Create a pass */ psl->vcolor_faces = DRW_pass_create( "Vert Color Pass", DRW_STATE_WRITE_COLOR | DRW_STATE_DEPTH_EQUAL | DRW_STATE_MULTIPLY); stl->g_data->fvcolor_shgrp = DRW_shgroup_create(sh_data->vcolor_face, psl->vcolor_faces); DRW_shgroup_uniform_float_copy(stl->g_data->fvcolor_shgrp, "white_factor", 1.0f - v3d->overlay.vertex_paint_mode_opacity); if (rv3d->rflag & RV3D_CLIPPING) { DRW_shgroup_world_clip_planes_from_rv3d(stl->g_data->fvcolor_shgrp, rv3d); } } { psl->wire_overlay = DRW_pass_create( "Wire Pass", DRW_STATE_WRITE_COLOR | DRW_STATE_WRITE_DEPTH | DRW_STATE_DEPTH_LESS_EQUAL | DRW_STATE_OFFSET_NEGATIVE); stl->g_data->lwire_shgrp = DRW_shgroup_create(sh_data->wire_overlay, psl->wire_overlay); DRW_shgroup_uniform_block(stl->g_data->lwire_shgrp, "globalsBlock", G_draw.block_ubo); if (rv3d->rflag & RV3D_CLIPPING) { DRW_shgroup_world_clip_planes_from_rv3d(stl->g_data->lwire_shgrp, rv3d); } } { psl->face_overlay = DRW_pass_create( "Face Mask Pass", DRW_STATE_WRITE_COLOR | DRW_STATE_WRITE_DEPTH | DRW_STATE_DEPTH_LESS_EQUAL | DRW_STATE_BLEND); stl->g_data->face_shgrp = DRW_shgroup_create(sh_data->face_overlay, psl->face_overlay); static float col[4] = {1.0f, 1.0f, 1.0f, 0.2f}; DRW_shgroup_uniform_vec4(stl->g_data->face_shgrp, "color", col, 1); if (rv3d->rflag & RV3D_CLIPPING) { DRW_shgroup_world_clip_planes_from_rv3d(stl->g_data->face_shgrp, rv3d); } } { psl->vert_overlay = DRW_pass_create( "Vert Mask Pass", DRW_STATE_WRITE_COLOR | DRW_STATE_WRITE_DEPTH | DRW_STATE_DEPTH_LESS_EQUAL | DRW_STATE_OFFSET_NEGATIVE); stl->g_data->vert_shgrp = DRW_shgroup_create(sh_data->vert_overlay, psl->vert_overlay); DRW_shgroup_uniform_block(stl->g_data->vert_shgrp, "globalsBlock", G_draw.block_ubo); if (rv3d->rflag & RV3D_CLIPPING) { DRW_shgroup_world_clip_planes_from_rv3d(stl->g_data->vert_shgrp, rv3d); } } } static void PAINT_VERTEX_cache_populate(void *vedata, Object *ob) { PAINT_VERTEX_StorageList *stl = ((PAINT_VERTEX_Data *)vedata)->stl; const DRWContextState *draw_ctx = DRW_context_state_get(); const View3D *v3d = draw_ctx->v3d; if ((ob->type == OB_MESH) && (ob == draw_ctx->obact)) { const Mesh *me = ob->data; const Mesh *me_orig = DEG_get_original_object(ob)->data; const bool use_wire = (v3d->overlay.paint_flag & V3D_OVERLAY_PAINT_WIRE) != 0; const bool use_surface = v3d->overlay.vertex_paint_mode_opacity != 0.0f; const bool use_face_sel = (me_orig->editflag & ME_EDIT_PAINT_FACE_SEL) != 0; const bool use_vert_sel = (me_orig->editflag & ME_EDIT_PAINT_VERT_SEL) != 0; struct GPUBatch *geom; if (me->mloopcol == NULL) { return; } if (use_surface) { geom = DRW_cache_mesh_surface_vertpaint_get(ob); DRW_shgroup_call_add(stl->g_data->fvcolor_shgrp, geom, ob->obmat); } if (use_face_sel || use_wire) { geom = DRW_cache_mesh_surface_edges_get(ob); DRW_shgroup_call_add(stl->g_data->lwire_shgrp, geom, ob->obmat); } if (use_face_sel) { geom = DRW_cache_mesh_surface_get(ob); DRW_shgroup_call_add(stl->g_data->face_shgrp, geom, ob->obmat); } if (use_vert_sel) { geom = DRW_cache_mesh_all_verts_get(ob); DRW_shgroup_call_add(stl->g_data->vert_shgrp, geom, ob->obmat); } } } static void PAINT_VERTEX_draw_scene(void *vedata) { PAINT_VERTEX_PassList *psl = ((PAINT_VERTEX_Data *)vedata)->psl; DRW_draw_pass(psl->vcolor_faces); DRW_draw_pass(psl->face_overlay); DRW_draw_pass(psl->wire_overlay); DRW_draw_pass(psl->vert_overlay); } static void PAINT_VERTEX_engine_free(void) { for (int sh_data_index = 0; sh_data_index < ARRAY_SIZE(e_data.sh_data); sh_data_index++) { PAINT_VERTEX_Shaders *sh_data = &e_data.sh_data[sh_data_index]; GPUShader **sh_data_as_array = (GPUShader **)sh_data; for (int i = 0; i < (sizeof(PAINT_VERTEX_Shaders) / sizeof(GPUShader *)); i++) { DRW_SHADER_FREE_SAFE(sh_data_as_array[i]); } } } static const DrawEngineDataSize PAINT_VERTEX_data_size = DRW_VIEWPORT_DATA_SIZE(PAINT_VERTEX_Data); DrawEngineType draw_engine_paint_vertex_type = { NULL, NULL, N_("PaintVertexMode"), &PAINT_VERTEX_data_size, &PAINT_VERTEX_engine_init, &PAINT_VERTEX_engine_free, &PAINT_VERTEX_cache_init, &PAINT_VERTEX_cache_populate, NULL, NULL, &PAINT_VERTEX_draw_scene, NULL, NULL, };