/* * This program is free software; you can redistribute it and/or * modify it under the terms of the GNU General Public License * as published by the Free Software Foundation; either version 2 * of the License, or (at your option) any later version. * * This program is distributed in the hope that it will be useful, * but WITHOUT ANY WARRANTY; without even the implied warranty of * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the * GNU General Public License for more details. * * You should have received a copy of the GNU General Public License * along with this program; if not, write to the Free Software Foundation, * Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA. * * Copyright 2016, Blender Foundation. */ /** \file * \ingroup draw */ #include "DRW_render.h" /* If builtin shaders are needed */ #include "GPU_shader.h" #include "draw_common.h" #include "draw_mode_engines.h" #include "DNA_mesh_types.h" #include "DNA_view3d_types.h" #include "DEG_depsgraph_query.h" extern char datatoc_paint_face_selection_vert_glsl[]; extern char datatoc_paint_weight_vert_glsl[]; extern char datatoc_paint_weight_frag_glsl[]; extern char datatoc_paint_vertex_vert_glsl[]; extern char datatoc_paint_vertex_frag_glsl[]; extern char datatoc_paint_wire_vert_glsl[]; extern char datatoc_paint_wire_frag_glsl[]; extern char datatoc_paint_vert_frag_glsl[]; extern char datatoc_common_globals_lib_glsl[]; extern char datatoc_common_view_lib_glsl[]; extern char datatoc_gpu_shader_uniform_color_frag_glsl[]; /* *********** LISTS *********** */ enum { VERTEX_MODE = 0, WEIGHT_MODE = 1, }; #define MODE_LEN (WEIGHT_MODE + 1) typedef struct PAINT_VERTEX_PassList { struct { struct DRWPass *color_faces; } by_mode[MODE_LEN]; struct DRWPass *wire_overlay; struct DRWPass *wire_select_overlay; struct DRWPass *face_select_overlay; struct DRWPass *vert_select_overlay; } PAINT_VERTEX_PassList; typedef struct PAINT_VERTEX_StorageList { struct PAINT_VERTEX_PrivateData *g_data; } PAINT_VERTEX_StorageList; typedef struct PAINT_VERTEX_Data { void *engine_type; /* Required */ DRWViewportEmptyList *fbl; DRWViewportEmptyList *txl; PAINT_VERTEX_PassList *psl; PAINT_VERTEX_StorageList *stl; } PAINT_VERTEX_Data; typedef struct PAINT_VERTEX_Shaders { struct { struct GPUShader *color_face; struct GPUShader *wire_overlay; struct GPUShader *wire_select_overlay; } by_mode[MODE_LEN]; struct GPUShader *face_select_overlay; struct GPUShader *vert_select_overlay; } PAINT_VERTEX_Shaders; /* *********** STATIC *********** */ static struct { PAINT_VERTEX_Shaders sh_data[GPU_SHADER_CFG_LEN]; } e_data = {{{{{NULL}}}}}; /* Engine data */ typedef struct PAINT_VERTEX_PrivateData { struct { DRWShadingGroup *color_shgrp; DRWShadingGroup *lwire_shgrp; DRWShadingGroup *lwire_select_shgrp; } by_mode[MODE_LEN]; DRWShadingGroup *face_select_shgrp; DRWShadingGroup *vert_select_shgrp; DRWView *view_wires; } PAINT_VERTEX_PrivateData; /* Transient data */ /* *********** FUNCTIONS *********** */ static void PAINT_VERTEX_engine_init(void *vedata) { PAINT_VERTEX_StorageList *stl = ((PAINT_VERTEX_Data *)vedata)->stl; const DRWContextState *draw_ctx = DRW_context_state_get(); PAINT_VERTEX_Shaders *sh_data = &e_data.sh_data[draw_ctx->sh_cfg]; const GPUShaderConfigData *sh_cfg_data = &GPU_shader_cfg_data[draw_ctx->sh_cfg]; if (!sh_data->face_select_overlay) { sh_data->by_mode[VERTEX_MODE].color_face = GPU_shader_create_from_arrays({ .vert = (const char *[]){sh_cfg_data->lib, datatoc_common_view_lib_glsl, datatoc_paint_vertex_vert_glsl, NULL}, .frag = (const char *[]){datatoc_paint_vertex_frag_glsl, NULL}, .defs = (const char *[]){sh_cfg_data->def, NULL}, }); sh_data->by_mode[WEIGHT_MODE].color_face = GPU_shader_create_from_arrays({ .vert = (const char *[]){sh_cfg_data->lib, datatoc_common_view_lib_glsl, datatoc_common_globals_lib_glsl, datatoc_paint_weight_vert_glsl, NULL}, .frag = (const char *[]){datatoc_common_globals_lib_glsl, datatoc_paint_weight_frag_glsl, NULL}, .defs = (const char *[]){sh_cfg_data->def, NULL}, }); sh_data->face_select_overlay = GPU_shader_create_from_arrays({ .vert = (const char *[]){sh_cfg_data->lib, datatoc_common_view_lib_glsl, datatoc_paint_face_selection_vert_glsl, NULL}, .frag = (const char *[]){datatoc_gpu_shader_uniform_color_frag_glsl, NULL}, .defs = (const char *[]){sh_cfg_data->def, NULL}, }); sh_data->vert_select_overlay = GPU_shader_create_from_arrays({ .vert = (const char *[]){sh_cfg_data->lib, datatoc_common_globals_lib_glsl, datatoc_common_view_lib_glsl, datatoc_paint_wire_vert_glsl, NULL}, .frag = (const char *[]){datatoc_paint_vert_frag_glsl, NULL}, .defs = (const char *[]){sh_cfg_data->def, "#define USE_SELECT\n", NULL}, }); const char *mode_defs[MODE_LEN] = { "#define VERTEX_MODE\n", "#define WEIGHT_MODE\n", }; for (int i = 0; i < MODE_LEN; i++) { sh_data->by_mode[i].wire_overlay = GPU_shader_create_from_arrays({ .vert = (const char *[]){sh_cfg_data->lib, datatoc_common_globals_lib_glsl, datatoc_common_view_lib_glsl, datatoc_paint_wire_vert_glsl, NULL}, .frag = (const char *[]){datatoc_paint_wire_frag_glsl, NULL}, .defs = (const char *[]){sh_cfg_data->def, mode_defs[i], NULL}, }); sh_data->by_mode[i].wire_select_overlay = GPU_shader_create_from_arrays({ .vert = (const char *[]){sh_cfg_data->lib, datatoc_common_globals_lib_glsl, datatoc_common_view_lib_glsl, datatoc_paint_wire_vert_glsl, NULL}, .frag = (const char *[]){datatoc_paint_wire_frag_glsl, NULL}, .defs = (const char *[]){sh_cfg_data->def, mode_defs[i], "#define USE_SELECT\n", NULL}, }); } } if (!stl->g_data) { /* Alloc transient pointers */ stl->g_data = MEM_mallocN(sizeof(*stl->g_data), __func__); } stl->g_data->view_wires = DRW_view_create_with_zoffset(draw_ctx->rv3d, 1.0f); } static void PAINT_VERTEX_cache_init(void *vedata) { PAINT_VERTEX_PassList *psl = ((PAINT_VERTEX_Data *)vedata)->psl; PAINT_VERTEX_StorageList *stl = ((PAINT_VERTEX_Data *)vedata)->stl; const DRWContextState *draw_ctx = DRW_context_state_get(); const View3D *v3d = draw_ctx->v3d; const RegionView3D *rv3d = draw_ctx->rv3d; PAINT_VERTEX_Shaders *sh_data = &e_data.sh_data[draw_ctx->sh_cfg]; /* Vertex color pass */ { DRWPass *pass = DRW_pass_create( "Vert Color Pass", DRW_STATE_WRITE_COLOR | DRW_STATE_DEPTH_EQUAL | DRW_STATE_BLEND_MUL); DRWShadingGroup *shgrp = DRW_shgroup_create(sh_data->by_mode[VERTEX_MODE].color_face, pass); DRW_shgroup_uniform_float_copy( shgrp, "white_factor", 1.0f - v3d->overlay.vertex_paint_mode_opacity); if (rv3d->rflag & RV3D_CLIPPING) { DRW_shgroup_state_enable(shgrp, DRW_STATE_CLIP_PLANES); } psl->by_mode[VERTEX_MODE].color_faces = pass; stl->g_data->by_mode[VERTEX_MODE].color_shgrp = shgrp; } /* Weight color pass */ { DRWPass *pass = DRW_pass_create( "Weight Pass", DRW_STATE_WRITE_COLOR | DRW_STATE_DEPTH_EQUAL | DRW_STATE_BLEND_MUL); DRWShadingGroup *shgrp = DRW_shgroup_create(sh_data->by_mode[WEIGHT_MODE].color_face, pass); DRW_shgroup_uniform_bool_copy( shgrp, "drawContours", (v3d->overlay.wpaint_flag & V3D_OVERLAY_WPAINT_CONTOURS) != 0); DRW_shgroup_uniform_float(shgrp, "opacity", &v3d->overlay.weight_paint_mode_opacity, 1); DRW_shgroup_uniform_texture(shgrp, "colorramp", G_draw.weight_ramp); DRW_shgroup_uniform_block(shgrp, "globalsBlock", G_draw.block_ubo); if (rv3d->rflag & RV3D_CLIPPING) { DRW_shgroup_state_enable(shgrp, DRW_STATE_CLIP_PLANES); } psl->by_mode[WEIGHT_MODE].color_faces = pass; stl->g_data->by_mode[WEIGHT_MODE].color_shgrp = shgrp; } { DRWPass *pass = DRW_pass_create("Wire Pass", (DRW_STATE_WRITE_COLOR | DRW_STATE_BLEND_ALPHA | DRW_STATE_WRITE_DEPTH | DRW_STATE_DEPTH_LESS_EQUAL)); for (int i = 0; i < MODE_LEN; i++) { DRWShadingGroup *shgrp = DRW_shgroup_create(sh_data->by_mode[i].wire_overlay, pass); DRW_shgroup_uniform_block(shgrp, "globalsBlock", G_draw.block_ubo); if (rv3d->rflag & RV3D_CLIPPING) { DRW_shgroup_state_enable(shgrp, DRW_STATE_CLIP_PLANES); } stl->g_data->by_mode[i].lwire_shgrp = shgrp; } psl->wire_overlay = pass; } { DRWPass *pass = DRW_pass_create("Wire Mask Pass", DRW_STATE_WRITE_COLOR | DRW_STATE_WRITE_DEPTH | DRW_STATE_DEPTH_LESS_EQUAL); for (int i = 0; i < MODE_LEN; i++) { DRWShadingGroup *shgrp = DRW_shgroup_create(sh_data->by_mode[i].wire_select_overlay, pass); DRW_shgroup_uniform_block(shgrp, "globalsBlock", G_draw.block_ubo); if (rv3d->rflag & RV3D_CLIPPING) { DRW_shgroup_state_enable(shgrp, DRW_STATE_CLIP_PLANES); } stl->g_data->by_mode[i].lwire_select_shgrp = shgrp; } psl->wire_select_overlay = pass; } { static const float col[4] = {1.0f, 1.0f, 1.0f, 0.2f}; DRWPass *pass = DRW_pass_create("Face Mask Pass", DRW_STATE_WRITE_COLOR | DRW_STATE_WRITE_DEPTH | DRW_STATE_DEPTH_LESS_EQUAL | DRW_STATE_BLEND_ALPHA); DRWShadingGroup *shgrp = DRW_shgroup_create(sh_data->face_select_overlay, pass); DRW_shgroup_uniform_vec4(shgrp, "color", col, 1); if (rv3d->rflag & RV3D_CLIPPING) { DRW_shgroup_state_enable(shgrp, DRW_STATE_CLIP_PLANES); } psl->face_select_overlay = pass; stl->g_data->face_select_shgrp = shgrp; } { DRWPass *pass = DRW_pass_create("Vert Mask Pass", DRW_STATE_WRITE_COLOR | DRW_STATE_WRITE_DEPTH | DRW_STATE_DEPTH_LESS_EQUAL); DRWShadingGroup *shgrp = DRW_shgroup_create(sh_data->vert_select_overlay, pass); DRW_shgroup_uniform_block(shgrp, "globalsBlock", G_draw.block_ubo); if (rv3d->rflag & RV3D_CLIPPING) { DRW_shgroup_state_enable(shgrp, DRW_STATE_CLIP_PLANES); } psl->vert_select_overlay = pass; stl->g_data->vert_select_shgrp = shgrp; } } static void PAINT_VERTEX_cache_populate(void *vedata, Object *ob) { PAINT_VERTEX_StorageList *stl = ((PAINT_VERTEX_Data *)vedata)->stl; const DRWContextState *draw_ctx = DRW_context_state_get(); const View3D *v3d = draw_ctx->v3d; if ((ob->type == OB_MESH) && (ob == draw_ctx->obact)) { const int draw_mode = (ob->mode == OB_MODE_VERTEX_PAINT) ? VERTEX_MODE : WEIGHT_MODE; const Mesh *me = ob->data; const Mesh *me_orig = DEG_get_original_object(ob)->data; const bool use_wire = (v3d->overlay.paint_flag & V3D_OVERLAY_PAINT_WIRE) != 0; const bool use_face_sel = (me_orig->editflag & ME_EDIT_PAINT_FACE_SEL) != 0; const bool use_vert_sel = (me_orig->editflag & ME_EDIT_PAINT_VERT_SEL) != 0; struct GPUBatch *geom = NULL; if (draw_mode == VERTEX_MODE) { if (me->mloopcol == NULL) { return; } if (v3d->overlay.vertex_paint_mode_opacity != 0.0f) { geom = DRW_cache_mesh_surface_vertpaint_get(ob); } } else { if (v3d->overlay.weight_paint_mode_opacity != 0.0f) { geom = DRW_cache_mesh_surface_weights_get(ob); } } if (geom != NULL) { DRW_shgroup_call(stl->g_data->by_mode[draw_mode].color_shgrp, geom, ob); } if (use_face_sel || use_wire) { DRWShadingGroup *shgrp = use_face_sel ? stl->g_data->by_mode[draw_mode].lwire_select_shgrp : stl->g_data->by_mode[draw_mode].lwire_shgrp; geom = DRW_cache_mesh_surface_edges_get(ob); DRW_shgroup_call(shgrp, geom, ob); } if (use_face_sel) { geom = DRW_cache_mesh_surface_get(ob); DRW_shgroup_call(stl->g_data->face_select_shgrp, geom, ob); } if (use_vert_sel) { geom = DRW_cache_mesh_all_verts_get(ob); DRW_shgroup_call(stl->g_data->vert_select_shgrp, geom, ob); } } } static void PAINT_VERTEX_draw_scene(void *vedata) { PAINT_VERTEX_PassList *psl = ((PAINT_VERTEX_Data *)vedata)->psl; PAINT_VERTEX_StorageList *stl = ((PAINT_VERTEX_Data *)vedata)->stl; for (int i = 0; i < MODE_LEN; i++) { DRW_draw_pass(psl->by_mode[i].color_faces); } DRW_draw_pass(psl->face_select_overlay); DRW_view_set_active(stl->g_data->view_wires); DRW_draw_pass(psl->wire_overlay); DRW_draw_pass(psl->wire_select_overlay); DRW_draw_pass(psl->vert_select_overlay); DRW_view_set_active(NULL); } static void PAINT_VERTEX_engine_free(void) { for (int sh_data_index = 0; sh_data_index < ARRAY_SIZE(e_data.sh_data); sh_data_index++) { PAINT_VERTEX_Shaders *sh_data = &e_data.sh_data[sh_data_index]; GPUShader **sh_data_as_array = (GPUShader **)sh_data; for (int i = 0; i < (sizeof(PAINT_VERTEX_Shaders) / sizeof(GPUShader *)); i++) { DRW_SHADER_FREE_SAFE(sh_data_as_array[i]); } } } static const DrawEngineDataSize PAINT_VERTEX_data_size = DRW_VIEWPORT_DATA_SIZE(PAINT_VERTEX_Data); DrawEngineType draw_engine_paint_vertex_type = { NULL, NULL, N_("PaintVertexMode"), &PAINT_VERTEX_data_size, &PAINT_VERTEX_engine_init, &PAINT_VERTEX_engine_free, &PAINT_VERTEX_cache_init, &PAINT_VERTEX_cache_populate, NULL, NULL, &PAINT_VERTEX_draw_scene, NULL, NULL, };