/* * Copyright 2016, Blender Foundation. * * This program is free software; you can redistribute it and/or * modify it under the terms of the GNU General Public License * as published by the Free Software Foundation; either version 2 * of the License, or (at your option) any later version. * * This program is distributed in the hope that it will be useful, * but WITHOUT ANY WARRANTY; without even the implied warranty of * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the * GNU General Public License for more details. * * You should have received a copy of the GNU General Public License * along with this program; if not, write to the Free Software Foundation, * Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA. * * Contributor(s): Blender Institute * */ /** \file blender/draw/modes/paint_weight_mode.c * \ingroup draw */ #include "DRW_engine.h" #include "DRW_render.h" /* If builtin shaders are needed */ #include "GPU_shader.h" #include "draw_common.h" #include "draw_mode_engines.h" #include "DNA_mesh_types.h" #include "BKE_mesh.h" extern struct GPUUniformBuffer *globals_ubo; /* draw_common.c */ extern struct GlobalsUboStorage ts; /* draw_common.c */ extern char datatoc_paint_wire_vert_glsl[]; extern char datatoc_paint_wire_frag_glsl[]; extern char datatoc_paint_vert_frag_glsl[]; extern char datatoc_common_globals_lib_glsl[]; /* *********** LISTS *********** */ typedef struct PAINT_WEIGHT_PassList { struct DRWPass *weight_faces; struct DRWPass *wire_overlay; struct DRWPass *face_overlay; struct DRWPass *vert_overlay; } PAINT_WEIGHT_PassList; typedef struct PAINT_WEIGHT_StorageList { struct PAINT_WEIGHT_PrivateData *g_data; } PAINT_WEIGHT_StorageList; typedef struct PAINT_WEIGHT_Data { void *engine_type; DRWViewportEmptyList *fbl; DRWViewportEmptyList *txl; PAINT_WEIGHT_PassList *psl; PAINT_WEIGHT_StorageList *stl; } PAINT_WEIGHT_Data; /* *********** STATIC *********** */ static struct { struct GPUShader *weight_face_shader; struct GPUShader *wire_overlay_shader; struct GPUShader *face_overlay_shader; struct GPUShader *vert_overlay_shader; int actdef; } e_data = {NULL}; /* Engine data */ typedef struct PAINT_WEIGHT_PrivateData { DRWShadingGroup *fweights_shgrp; DRWShadingGroup *lwire_shgrp; DRWShadingGroup *face_shgrp; DRWShadingGroup *vert_shgrp; } PAINT_WEIGHT_PrivateData; /* *********** FUNCTIONS *********** */ static void PAINT_WEIGHT_engine_init(void *UNUSED(vedata)) { const DRWContextState *draw_ctx = DRW_context_state_get(); if (e_data.actdef != draw_ctx->obact->actdef) { e_data.actdef = draw_ctx->obact->actdef; BKE_mesh_batch_cache_dirty(draw_ctx->obact->data, BKE_MESH_BATCH_DIRTY_PAINT); } if (!e_data.weight_face_shader) { e_data.weight_face_shader = GPU_shader_get_builtin_shader(GPU_SHADER_SIMPLE_LIGHTING_SMOOTH_COLOR_ALPHA); } if (!e_data.wire_overlay_shader) { e_data.wire_overlay_shader = DRW_shader_create_with_lib( datatoc_paint_wire_vert_glsl, NULL, datatoc_paint_wire_frag_glsl, datatoc_common_globals_lib_glsl, "#define WEIGHT_MODE\n"); } if (!e_data.face_overlay_shader) { e_data.face_overlay_shader = GPU_shader_get_builtin_shader(GPU_SHADER_3D_UNIFORM_COLOR); } if (!e_data.vert_overlay_shader) { e_data.vert_overlay_shader = DRW_shader_create_with_lib( datatoc_paint_wire_vert_glsl, NULL, datatoc_paint_vert_frag_glsl, datatoc_common_globals_lib_glsl, NULL); } } static float world_light; static void PAINT_WEIGHT_cache_init(void *vedata) { PAINT_WEIGHT_PassList *psl = ((PAINT_WEIGHT_Data *)vedata)->psl; PAINT_WEIGHT_StorageList *stl = ((PAINT_WEIGHT_Data *)vedata)->stl; if (!stl->g_data) { /* Alloc transient pointers */ stl->g_data = MEM_mallocN(sizeof(*stl->g_data), __func__); } { /* Create a pass */ psl->weight_faces = DRW_pass_create( "Weight Pass", DRW_STATE_WRITE_COLOR | DRW_STATE_WRITE_DEPTH | DRW_STATE_DEPTH_LESS); stl->g_data->fweights_shgrp = DRW_shgroup_create(e_data.weight_face_shader, psl->weight_faces); static float light[3] = {-0.3f, 0.5f, 1.0f}; static float alpha = 1.0f; DRW_shgroup_uniform_vec3(stl->g_data->fweights_shgrp, "light", light, 1); DRW_shgroup_uniform_float(stl->g_data->fweights_shgrp, "alpha", &alpha, 1); DRW_shgroup_uniform_float(stl->g_data->fweights_shgrp, "global", &world_light, 1); } { psl->wire_overlay = DRW_pass_create( "Wire Pass", DRW_STATE_WRITE_COLOR | DRW_STATE_WRITE_DEPTH | DRW_STATE_DEPTH_LESS); stl->g_data->lwire_shgrp = DRW_shgroup_create(e_data.wire_overlay_shader, psl->wire_overlay); } { psl->face_overlay = DRW_pass_create( "Face Mask Pass", DRW_STATE_WRITE_COLOR | DRW_STATE_WRITE_DEPTH | DRW_STATE_DEPTH_LESS | DRW_STATE_BLEND); stl->g_data->face_shgrp = DRW_shgroup_create(e_data.face_overlay_shader, psl->face_overlay); static float col[4] = {1.0f, 1.0f, 1.0f, 0.2f}; DRW_shgroup_uniform_vec4(stl->g_data->face_shgrp, "color", col, 1); } { psl->vert_overlay = DRW_pass_create( "Vert Mask Pass", DRW_STATE_WRITE_COLOR | DRW_STATE_WRITE_DEPTH | DRW_STATE_DEPTH_LESS); stl->g_data->vert_shgrp = DRW_shgroup_create(e_data.vert_overlay_shader, psl->vert_overlay); } } static void PAINT_WEIGHT_cache_populate(void *vedata, Object *ob) { PAINT_WEIGHT_StorageList *stl = ((PAINT_WEIGHT_Data *)vedata)->stl; const DRWContextState *draw_ctx = DRW_context_state_get(); if ((ob->type == OB_MESH) && (ob == draw_ctx->obact)) { IDProperty *ces_mode_pw = BKE_layer_collection_engine_evaluated_get(ob, COLLECTION_MODE_PAINT_WEIGHT, ""); bool use_wire = BKE_collection_engine_property_value_get_bool(ces_mode_pw, "use_wire"); const Mesh *me = ob->data; const bool use_face_sel = (me->editflag & ME_EDIT_PAINT_FACE_SEL) != 0; const bool use_vert_sel = (me->editflag & ME_EDIT_PAINT_VERT_SEL) != 0; struct Gwn_Batch *geom; world_light = BKE_collection_engine_property_value_get_bool(ces_mode_pw, "use_shading") ? 0.5f : 1.0f; geom = DRW_cache_mesh_surface_weights_get(ob); DRW_shgroup_call_add(stl->g_data->fweights_shgrp, geom, ob->obmat); if (use_face_sel || use_wire) { geom = DRW_cache_mesh_edges_paint_overlay_get(ob, use_wire, use_face_sel); DRW_shgroup_call_add(stl->g_data->lwire_shgrp, geom, ob->obmat); } if (use_face_sel) { geom = DRW_cache_mesh_faces_weight_overlay_get(ob); DRW_shgroup_call_add(stl->g_data->face_shgrp, geom, ob->obmat); } if (use_vert_sel) { geom = DRW_cache_mesh_verts_weight_overlay_get(ob); DRW_shgroup_call_add(stl->g_data->vert_shgrp, geom, ob->obmat); } } } static void PAINT_WEIGHT_draw_scene(void *vedata) { PAINT_WEIGHT_PassList *psl = ((PAINT_WEIGHT_Data *)vedata)->psl; DRW_draw_pass(psl->weight_faces); DRW_draw_pass(psl->face_overlay); DRW_draw_pass(psl->wire_overlay); DRW_draw_pass(psl->vert_overlay); } static void PAINT_WEIGHT_engine_free(void) { DRW_SHADER_FREE_SAFE(e_data.wire_overlay_shader); DRW_SHADER_FREE_SAFE(e_data.vert_overlay_shader); } void PAINT_WEIGHT_collection_settings_create(IDProperty *properties) { BLI_assert(properties && properties->type == IDP_GROUP && properties->subtype == IDP_GROUP_SUB_MODE_PAINT_WEIGHT); BKE_collection_engine_property_add_bool(properties, "use_shading", true); BKE_collection_engine_property_add_bool(properties, "use_wire", false); } static const DrawEngineDataSize PAINT_WEIGHT_data_size = DRW_VIEWPORT_DATA_SIZE(PAINT_WEIGHT_Data); DrawEngineType draw_engine_paint_weight_type = { NULL, NULL, N_("PaintWeightMode"), &PAINT_WEIGHT_data_size, &PAINT_WEIGHT_engine_init, &PAINT_WEIGHT_engine_free, &PAINT_WEIGHT_cache_init, &PAINT_WEIGHT_cache_populate, NULL, NULL, &PAINT_WEIGHT_draw_scene };