layout(lines_adjacency) in; layout(triangle_strip, max_vertices = 6) out; in vec4 pPos[]; in vec3 vPos[]; in vec2 ssPos[]; in vec2 ssNor[]; in vec4 vColSize[]; flat out vec4 finalColor; uniform mat4 ProjectionMatrix; uniform vec2 viewportSize; uniform float lineThickness = 2.0; vec2 compute_dir(vec2 v0, vec2 v1) { vec2 dir = normalize(v1 - v0); dir = vec2(-dir.y, dir.x); return dir; } void emit_edge(vec2 edge_dir, vec2 hidden_dir, vec2 thick, bool is_persp) { float fac = dot(-hidden_dir, edge_dir); vec2 t = thick * (is_persp ? abs(vPos[1].z) : 1.0); gl_Position = pPos[1]; EmitVertex(); gl_Position.xy += t * edge_dir * sign(fac); EmitVertex(); t = thick * (is_persp ? abs(vPos[2].z) : 1.0); gl_Position = pPos[2]; EmitVertex(); gl_Position.xy += t * edge_dir * sign(fac); EmitVertex(); } void emit_corner(const int e, vec2 thick, bool is_persp) { vec2 corner_dir = ssNor[e]; vec2 t = thick * (is_persp ? abs(vPos[e].z) : 1.0); gl_Position = pPos[e] + vec4(t * corner_dir, 0.0, 0.0); EmitVertex(); } void main(void) { finalColor = vec4(vColSize[0].rgb, 1.0); bool is_persp = (ProjectionMatrix[3][3] == 0.0); vec3 view_vec = (is_persp) ? normalize(vPos[1]) : vec3(0.0, 0.0, -1.0); vec3 v10 = vPos[0] - vPos[1]; vec3 v12 = vPos[2] - vPos[1]; vec3 v13 = vPos[3] - vPos[1]; vec3 n0 = cross(v12, v10); vec3 n3 = cross(v13, v12); float fac0 = dot(view_vec, n0); float fac3 = dot(view_vec, n3); /* If both adjacent verts are facing the camera the same way, * then it isn't an outline edge. */ if (sign(fac0) == sign(fac3)) return; /* Don't outline if concave edge. */ if (dot(n0, v13) > 0.0) return; vec2 thick = vColSize[0].w * (lineThickness / viewportSize); vec2 edge_dir = compute_dir(ssPos[1], ssPos[2]); /* Take the farthest point to compute edge direction * (avoid problems with point behind near plane). */ vec2 hidden_point = (vPos[0].z < vPos[3].z) ? ssPos[0] : ssPos[3]; vec2 hidden_dir = normalize(hidden_point - ssPos[1]); emit_corner(1, thick, is_persp); emit_edge(edge_dir, hidden_dir, thick, is_persp); emit_corner(2, thick, is_persp); EndPrimitive(); }