/* Draw Curve Handles */ uniform mat4 ModelViewProjectionMatrix; uniform mat4 ModelMatrix; in vec3 pos; in int data; flat out int vertFlag; void main() { vec4 pos_4d = vec4(pos, 1.0); gl_Position = ModelViewProjectionMatrix * pos_4d; vertFlag = data; #ifdef USE_WORLD_CLIP_PLANES world_clip_planes_calc_clip_distance((ModelMatrix * pos_4d).xyz); #endif }