/* Apache License, Version 2.0 */ #include "gpu_testing.hh" namespace blender::draw { /* Base class for draw test cases. It will setup and tear down the GPU part around each test. */ class DrawOpenGLTest : public blender::gpu::GPUOpenGLTest { public: void SetUp() override; }; #define DRAW_TEST(test_name) \ TEST_F(DrawOpenGLTest, test_name) \ { \ test_##test_name(); \ } } // namespace blender::draw