/** * $Id: * * ***** BEGIN GPL LICENSE BLOCK ***** * * This program is free software; you can redistribute it and/or * modify it under the terms of the GNU General Public License * as published by the Free Software Foundation; either version 2 * of the License, or (at your option) any later version. * * This program is distributed in the hope that it will be useful, * but WITHOUT ANY WARRANTY; without even the implied warranty of * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the * GNU General Public License for more details. * * You should have received a copy of the GNU General Public License * along with this program; if not, write to the Free Software Foundation, * Inc., 59 Temple Place - Suite 330, Boston, MA 02111-1307, USA. * * The Original Code is Copyright (C) 2001-2002 by NaN Holding BV. * All rights reserved. * * Contributor(s): Blender Foundation, 2005. Full recode * Joshua Leung * * ***** END GPL LICENSE BLOCK ***** */ /* This file contains code for presenting F-Curves and other animation data * in the UI (especially for use in the Animation Editors). * * -- Joshua Leung, Dec 2008 */ #include #include #include "MEM_guardedalloc.h" #include "BLI_blenlib.h" #include "BLI_arithb.h" #include "DNA_anim_types.h" #include "DNA_key_types.h" #include "DNA_object_types.h" #include "DNA_space_types.h" #include "DNA_scene_types.h" #include "DNA_view3d_types.h" #include "BKE_animsys.h" #include "BKE_key.h" #include "BKE_utildefines.h" #include "UI_resources.h" #include "ED_anim_api.h" #include "RNA_access.h" #include "RNA_types.h" /* ----------------------- Getter functions ----------------------- */ /* gets the appropriate icon for the given blocktype */ // XXX some of these will be depreceated? int geticon_anim_blocktype(short blocktype) { switch (blocktype) { case ID_OB: return ICON_OBJECT_DATA; case ID_PO: return ICON_POSE_HLT; case ID_KE: return ICON_SHAPEKEY_DATA; case ID_MA: return ICON_MATERIAL; case ID_WO: return ICON_WORLD; case ID_CU: return ICON_CURVE_DATA; case ID_CA: return ICON_CAMERA; case ID_LA: return ICON_LAMP; case ID_TE: return ICON_TEXTURE; case ID_CO: return ICON_CONSTRAINT; case ID_FLUIDSIM: return ICON_WORLD; // uggh default: return 0; // what about blank icon? } } /* Write into "name" buffer, the name of the property (retrieved using RNA from the curve's settings) * WARNING: name buffer we're writing to cannot exceed 128 chars (check action_draw.c for details) */ // TODO: have an extra var to indicate if prop was valid? void getname_anim_fcurve(char *name, ID *id, FCurve *fcu) { /* sanity checks */ if (name == NULL) return; else if ELEM3(NULL, id, fcu, fcu->rna_path) { if (fcu == NULL) sprintf(name, ""); else if (fcu->rna_path == NULL) sprintf(name, ""); else /* id == NULL */ BLI_snprintf(name, 128, "%s[%d]", fcu->rna_path, fcu->array_index); } else { PointerRNA id_ptr, ptr; PropertyRNA *prop; /* get RNA pointer, and resolve the path */ RNA_id_pointer_create(id, &id_ptr); /* try to resolve the path */ if (RNA_path_resolve(&id_ptr, fcu->rna_path, &ptr, &prop)) { char *structname=NULL, *propname=NULL, *arrayname=NULL, arrayindbuf[16]; PropertyRNA *nameprop; /* For now, name will consist of 3 parts: struct-name, property name, array index * There are several options possible: * 1) .. * i.e. Bone1.Location.X, or Object.Location.X * 2) () * i.e. X Location (Bone1), or X Location (Object) * * Currently, option 2 is in use, to try and make it easier to quickly identify F-Curves (it does have * problems with looking rather odd though). Option 1 is better in terms of revealing a consistent sense of * hierarchy though, which isn't so clear with option 2. */ /* for structname, we use a custom name if one is available */ // xxx we might want an icon from types? // xxx it is hard to differentiate between object and bone channels then, if ob + bone motion occur together... nameprop= RNA_struct_name_property(ptr.type); if (nameprop) { /* this gets a string which will need to be freed */ structname= RNA_property_string_get_alloc(&ptr, nameprop, NULL, 0); } else structname= (char *)RNA_struct_ui_name(ptr.type); /* Property Name is straightforward */ propname= (char *)RNA_property_ui_name(prop); /* Array Index - only if applicable */ if (RNA_property_array_length(prop)) { char c= RNA_property_array_item_char(prop, fcu->array_index); /* we need to write the index to a temp buffer (in py syntax) */ if(c) sprintf(arrayindbuf, "%c ", c); else sprintf(arrayindbuf, "[%d]", fcu->array_index); arrayname= &arrayindbuf[0]; } else { /* no array index */ arrayname= ""; } /* putting this all together into the buffer */ // XXX we need to check for invalid names... BLI_snprintf(name, 128, "%s%s (%s)", arrayname, propname, structname); /* free temp name if nameprop is set */ if (nameprop) MEM_freeN(structname); } else { /* invalid path */ BLI_snprintf(name, 128, "\"%s[%d]\"", fcu->rna_path, fcu->array_index); } } } /* ------------------------------- Color Codes for F-Curve Channels ---------------------------- */ #if 0 /* used for FCURVE_COLOR_AUTO_RAINBOW */ // XXX this still doesn't work too great when there are more than 32 curves (which happens most of the time) void ipo_rainbow (int cur, int tot, float *out) { float dfac, fac, sat; dfac= (float)(1.0/( (float)tot+1.0)); /* this calculation makes 2 or 4 different cycles of rainbow colors */ // 2 different cycles - for hue if(cur< tot/2) fac= (float)(cur*2.0f*dfac); else fac= (float)((cur-tot/2)*2.0f*dfac +dfac); // third cycle with altered hue if(tot > 32) fac= fac*1.95f; // clamping for excessive ranges if(fac>1.0f) fac-= 1.0f; // saturation adjustments for more visible range if(fac>0.5f && fac<0.8f) sat= 0.5f; else sat= 0.6f; hsv_to_rgb(fac, sat, 1.0f, out, out+1, out+2); } #endif /* step between the major distinguishable color bands of the primary colors */ #define HSV_BANDWIDTH 0.3f /* testbed for FCURVE_COLOR_AUTO_RAINBOW determination methods */ //void fcurve_rainbow (unsigned int cur, unsigned int tot, float *out) void ipo_rainbow (int cur, int tot, float *out) { float hue, val, sat, fac; int grouping; /* we try to divide the colours into groupings of n colors, * where n is: * 3 - for 'odd' numbers of curves - there should be a majority of triplets of curves * 4 - for 'even' numbers of curves - there should be a majority of quartets of curves * so the base color is simply one of the three primary colors */ grouping= (4 - (tot % 2)); hue= HSV_BANDWIDTH * (float)(cur % grouping); /* 'Value' (i.e. darkness) needs to vary so that larger sets of three will be * 'darker' (i.e. smaller value), so that they don't look that similar to previous ones. * However, only a range of 0.3 to 1.0 is really usable to avoid clashing * with some other stuff */ fac = ((float)cur / (float)tot) * 0.7f; /* the base color can get offset a bit so that the colors aren't so identical */ hue += fac * HSV_BANDWIDTH; if (hue > 1.0f) hue= fmod(hue, 1.0f); /* saturation adjustments for more visible range */ if ((hue > 0.5f) && (hue < 0.8f)) sat= 0.5f; else sat= 0.6f; /* value is fixed at 1.0f, otherwise we cannot clearly see the curves... */ val= 1.0f; /* finally, conver this to RGB colors */ hsv_to_rgb(hue, sat, val, out, out+1, out+2); }