/* * ***** BEGIN GPL LICENSE BLOCK ***** * * This program is free software; you can redistribute it and/or * modify it under the terms of the GNU General Public License * as published by the Free Software Foundation; either version 2 * of the License, or (at your option) any later version. * * This program is distributed in the hope that it will be useful, * but WITHOUT ANY WARRANTY; without even the implied warranty of * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the * GNU General Public License for more details. * * You should have received a copy of the GNU General Public License * along with this program; if not, write to the Free Software Foundation, * Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA. * * The Original Code is Copyright (C) 2009 Blender Foundation, Joshua Leung * All rights reserved. * * The Original Code is: all of this file. * * Contributor(s): Joshua Leung (full recode) * * ***** END GPL LICENSE BLOCK ***** */ /** \file blender/editors/animation/keyframes_draw.c * \ingroup edanimation */ /* System includes ----------------------------------------------------- */ #include #include #include #include #include "MEM_guardedalloc.h" #include "BLI_blenlib.h" #include "BLI_math.h" #include "BLI_dlrbTree.h" #include "BLI_utildefines.h" #include "DNA_anim_types.h" #include "DNA_armature_types.h" #include "DNA_camera_types.h" #include "DNA_object_types.h" #include "DNA_scene_types.h" #include "DNA_key_types.h" #include "DNA_lamp_types.h" #include "DNA_lattice_types.h" #include "DNA_mesh_types.h" #include "DNA_material_types.h" #include "DNA_meta_types.h" #include "DNA_node_types.h" #include "DNA_particle_types.h" #include "DNA_speaker_types.h" #include "DNA_world_types.h" #include "DNA_gpencil_types.h" #include "DNA_mask_types.h" #include "BKE_key.h" #include "BKE_material.h" #include "BKE_global.h" // XXX remove me! #include "BIF_gl.h" #include "UI_resources.h" #include "UI_view2d.h" #include "ED_anim_api.h" #include "ED_keyframes_draw.h" /* *************************** Keyframe Processing *************************** */ /* ActKeyColumns (Keyframe Columns) ------------------------------------------ */ /* Comparator callback used for ActKeyColumns and cframe float-value pointer */ /* NOTE: this is exported to other modules that use the ActKeyColumns for finding keyframes */ short compare_ak_cfraPtr(void *node, void *data) { ActKeyColumn *ak = (ActKeyColumn *)node; float *cframe = data; if (*cframe < ak->cfra) return -1; else if (*cframe > ak->cfra) return 1; else return 0; } /* --------------- */ /* Comparator callback used for ActKeyColumns and BezTriple */ static short compare_ak_bezt(void *node, void *data) { ActKeyColumn *ak = (ActKeyColumn *)node; BezTriple *bezt = (BezTriple *)data; if (bezt->vec[1][0] < ak->cfra) return -1; else if (bezt->vec[1][0] > ak->cfra) return 1; else return 0; } /* New node callback used for building ActKeyColumns from BezTriples */ static DLRBT_Node *nalloc_ak_bezt(void *data) { ActKeyColumn *ak = MEM_callocN(sizeof(ActKeyColumn), "ActKeyColumn"); BezTriple *bezt = (BezTriple *)data; /* store settings based on state of BezTriple */ ak->cfra = bezt->vec[1][0]; ak->sel = BEZSELECTED(bezt) ? SELECT : 0; ak->key_type = BEZKEYTYPE(bezt); /* set 'modified', since this is used to identify long keyframes */ ak->modified = 1; return (DLRBT_Node *)ak; } /* Node updater callback used for building ActKeyColumns from BezTriples */ static void nupdate_ak_bezt(void *node, void *data) { ActKeyColumn *ak = (ActKeyColumn *)node; BezTriple *bezt = (BezTriple *)data; /* set selection status and 'touched' status */ if (BEZSELECTED(bezt)) ak->sel = SELECT; ak->modified += 1; /* for keyframe type, 'proper' keyframes have priority over breakdowns (and other types for now) */ if (BEZKEYTYPE(bezt) == BEZT_KEYTYPE_KEYFRAME) ak->key_type = BEZT_KEYTYPE_KEYFRAME; } /* ......... */ /* Comparator callback used for ActKeyColumns and GPencil frame */ static short compare_ak_gpframe(void *node, void *data) { ActKeyColumn *ak = (ActKeyColumn *)node; bGPDframe *gpf = (bGPDframe *)data; if (gpf->framenum < ak->cfra) return -1; else if (gpf->framenum > ak->cfra) return 1; else return 0; } /* New node callback used for building ActKeyColumns from GPencil frames */ static DLRBT_Node *nalloc_ak_gpframe(void *data) { ActKeyColumn *ak = MEM_callocN(sizeof(ActKeyColumn), "ActKeyColumnGPF"); bGPDframe *gpf = (bGPDframe *)data; /* store settings based on state of BezTriple */ ak->cfra = gpf->framenum; ak->sel = (gpf->flag & GP_FRAME_SELECT) ? SELECT : 0; /* set 'modified', since this is used to identify long keyframes */ ak->modified = 1; return (DLRBT_Node *)ak; } /* Node updater callback used for building ActKeyColumns from GPencil frames */ static void nupdate_ak_gpframe(void *node, void *data) { ActKeyColumn *ak = (ActKeyColumn *)node; bGPDframe *gpf = (bGPDframe *)data; /* set selection status and 'touched' status */ if (gpf->flag & GP_FRAME_SELECT) ak->sel = SELECT; ak->modified += 1; } /* ......... */ /* Comparator callback used for ActKeyColumns and GPencil frame */ static short compare_ak_masklayshape(void *node, void *data) { ActKeyColumn *ak = (ActKeyColumn *)node; MaskLayerShape *masklay_shape = (MaskLayerShape *)data; if (masklay_shape->frame < ak->cfra) return -1; else if (masklay_shape->frame > ak->cfra) return 1; else return 0; } /* New node callback used for building ActKeyColumns from GPencil frames */ static DLRBT_Node *nalloc_ak_masklayshape(void *data) { ActKeyColumn *ak = MEM_callocN(sizeof(ActKeyColumn), "ActKeyColumnGPF"); MaskLayerShape *masklay_shape = (MaskLayerShape *)data; /* store settings based on state of BezTriple */ ak->cfra = masklay_shape->frame; ak->sel = (masklay_shape->flag & MASK_SHAPE_SELECT) ? SELECT : 0; /* set 'modified', since this is used to identify long keyframes */ ak->modified = 1; return (DLRBT_Node *)ak; } /* Node updater callback used for building ActKeyColumns from GPencil frames */ static void nupdate_ak_masklayshape(void *node, void *data) { ActKeyColumn *ak = (ActKeyColumn *)node; MaskLayerShape *masklay_shape = (MaskLayerShape *)data; /* set selection status and 'touched' status */ if (masklay_shape->flag & MASK_SHAPE_SELECT) ak->sel = SELECT; ak->modified += 1; } /* --------------- */ /* Add the given BezTriple to the given 'list' of Keyframes */ static void add_bezt_to_keycolumns_list(DLRBT_Tree *keys, BezTriple *bezt) { if (ELEM(NULL, keys, bezt)) return; else BLI_dlrbTree_add(keys, compare_ak_bezt, nalloc_ak_bezt, nupdate_ak_bezt, bezt); } /* Add the given GPencil Frame to the given 'list' of Keyframes */ static void add_gpframe_to_keycolumns_list(DLRBT_Tree *keys, bGPDframe *gpf) { if (ELEM(NULL, keys, gpf)) return; else BLI_dlrbTree_add(keys, compare_ak_gpframe, nalloc_ak_gpframe, nupdate_ak_gpframe, gpf); } /* Add the given MaskLayerShape Frame to the given 'list' of Keyframes */ static void add_masklay_to_keycolumns_list(DLRBT_Tree *keys, MaskLayerShape *masklay_shape) { if (ELEM(NULL, keys, masklay_shape)) return; else BLI_dlrbTree_add(keys, compare_ak_masklayshape, nalloc_ak_masklayshape, nupdate_ak_masklayshape, masklay_shape); } /* ActBeztColumns (Helpers for Long Keyframes) ------------------------------ */ /* maximum size of default buffer for BezTriple columns */ #define MAX_ABK_BUFSIZE 4 /* BezTriple Container Node */ // NOTE: only used internally while building Long Keyframes for now, but may be useful externally? typedef struct ActBeztColumn { /* Tree Node interface ---------------- */ /* ListBase linkage */ struct ActBeztColumn *next, *prev; /* sorting-tree linkage */ struct ActBeztColumn *left, *right; /* 'children' of this node, less than and greater than it (respectively) */ struct ActBeztColumn *parent; /* parent of this node in the tree */ char tree_col; /* DLRB_BLACK or DLRB_RED */ char pad; /* BezTriple Store -------------------- */ short numBezts; /* number of BezTriples on this frame */ float cfra; /* frame that the BezTriples occur on */ BezTriple *bezts[MAX_ABK_BUFSIZE]; /* buffer of pointers to BezTriples on the same frame */ //BezTriple **bezts_extra; /* secondary buffer of pointers if need be */ } ActBeztColumn; /* --------------- */ /* Comparator callback used for ActBeztColumns and BezTriple */ static short compare_abk_bezt(void *node, void *data) { ActBeztColumn *abk = (ActBeztColumn *)node; BezTriple *bezt = (BezTriple *)data; if (bezt->vec[1][0] < abk->cfra) return -1; else if (bezt->vec[1][0] > abk->cfra) return 1; else return 0; } /* New node callback used for building ActBeztColumns from BezTriples */ static DLRBT_Node *nalloc_abk_bezt(void *data) { ActBeztColumn *abk = MEM_callocN(sizeof(ActBeztColumn), "ActKeyColumn"); BezTriple *bezt = (BezTriple *)data; /* store the BeztTriple in the buffer, and keep track of its frame number */ abk->cfra = bezt->vec[1][0]; abk->bezts[abk->numBezts++] = bezt; return (DLRBT_Node *)abk; } /* Node updater callback used for building ActBeztColumns from BezTriples */ static void nupdate_abk_bezt(void *node, void *data) { ActBeztColumn *abk = (ActBeztColumn *)node; BezTriple *bezt = (BezTriple *)data; /* just add the BezTriple to the buffer if there's space, or allocate a new one */ if (abk->numBezts >= MAX_ABK_BUFSIZE) { // TODO: need to allocate new array to cater... //bezts_extra = MEM_callocN(...); if (G.debug & G_DEBUG) printf("FIXME: nupdate_abk_bezt() missing case for too many overlapping BezTriples\n"); } else { /* just store an extra one */ abk->bezts[abk->numBezts++] = bezt; } } /* --------------- */ /* Return the BezTriple in the given ActBeztColumn that matches the requested value */ static BezTriple *abk_get_bezt_with_value(ActBeztColumn *abk, float value) { BezTriple *bezt; int i; /* sanity checks */ if (abk == NULL) return NULL; /* look over each BezTriple in this container */ for (i = 0; i < abk->numBezts; i++) { /* only do exact match for now... */ if (/*i >= MAX_ABK_BUFSIZE*/ 0) { // TODO: this case needs special handling } else { /* just use the default buffer */ bezt = abk->bezts[i]; if (bezt->vec[1][1] == value) return bezt; } } return NULL; } /* ActKeyBlocks (Long Keyframes) ------------------------------------------ */ /* Comparator callback used for ActKeyBlock and cframe float-value pointer */ /* NOTE: this is exported to other modules that use the ActKeyBlocks for finding long-keyframes */ short compare_ab_cfraPtr(void *node, void *data) { ActKeyBlock *ab = (ActKeyBlock *)node; float *cframe = data; if (*cframe < ab->start) return -1; else if (*cframe > ab->start) return 1; else return 0; } /* --------------- */ /* Create a ActKeyColumn for a pair of BezTriples */ static ActKeyBlock *bezts_to_new_actkeyblock(BezTriple *prev, BezTriple *beztn) { ActKeyBlock *ab = MEM_callocN(sizeof(ActKeyBlock), "ActKeyBlock"); ab->start = prev->vec[1][0]; ab->end = beztn->vec[1][0]; ab->val = beztn->vec[1][1]; ab->sel = (BEZSELECTED(prev) || BEZSELECTED(beztn)) ? SELECT : 0; ab->modified = 1; return ab; } static void add_bezt_to_keyblocks_list(DLRBT_Tree *blocks, DLRBT_Tree *beztTree, BezTriple *beztn) { ActKeyBlock *new_ab = NULL; ActBeztColumn *abk; BezTriple *prev; /* get the BezTriple immediately before the given one which has the same value */ /* the keyframes immediately before the ones containing the specified keyframe */ abk = (ActBeztColumn *)BLI_dlrbTree_search_prev(beztTree, compare_abk_bezt, beztn); /* if applicable, the BezTriple with the same value */ prev = (abk) ? abk_get_bezt_with_value(abk, beztn->vec[1][1]) : NULL; /* check if block needed - same value(s)? * -> firstly, handles must have same central value as each other * -> secondly, handles which control that section of the curve must be constant */ if (prev == NULL) return; if (IS_EQF(beztn->vec[1][1], prev->vec[1][1]) == 0) return; if (IS_EQF(beztn->vec[1][1], beztn->vec[0][1]) == 0) return; if (IS_EQF(prev->vec[1][1], prev->vec[2][1]) == 0) return; /* if there are no blocks already, just add as root */ if (blocks->root == NULL) { /* just add this as the root, then call the tree-balancing functions to validate */ new_ab = bezts_to_new_actkeyblock(prev, beztn); blocks->root = (DLRBT_Node *)new_ab; } else { ActKeyBlock *ab, *abn = NULL; /* try to find a keyblock that starts on the previous beztriple, and add a new one if none start there * Note: we can't search from end to try to optimize this as it causes errors there's * an A ___ B |---| B situation */ // FIXME: here there is a bug where we are trying to get the summary for the following channels // A|--------------|A ______________ B|--------------|B // A|------------------------------------------------|A // A|----|A|---|A|-----------------------------------|A for (ab = blocks->root; ab; ab = abn) { /* check if this is a match, or whether we go left or right */ if (ab->start == prev->vec[1][0]) { /* set selection status and 'touched' status */ if (BEZSELECTED(beztn)) ab->sel = SELECT; ab->modified += 1; /* done... no need to insert */ return; } else { ActKeyBlock **abnp = NULL; /* check if go left or right, but if not available, add new node */ if (ab->start < prev->vec[1][0]) abnp = &ab->right; else abnp = &ab->left; /* if this does not exist, add a new node, otherwise continue... */ if (*abnp == NULL) { /* add a new node representing this, and attach it to the relevant place */ new_ab = bezts_to_new_actkeyblock(prev, beztn); new_ab->parent = ab; *abnp = new_ab; break; } else abn = *abnp; } } } /* now, balance the tree taking into account this newly added node */ BLI_dlrbTree_insert(blocks, (DLRBT_Node *)new_ab); } /* --------- */ /* Handle the 'touched' status of ActKeyColumn tree nodes */ static void set_touched_actkeycolumn(ActKeyColumn *ak) { /* sanity check */ if (ak == NULL) return; /* deal with self first */ if (ak->modified) { ak->modified = 0; ak->totcurve++; } /* children */ set_touched_actkeycolumn(ak->left); set_touched_actkeycolumn(ak->right); } /* Handle the 'touched' status of ActKeyBlock tree nodes */ static void set_touched_actkeyblock(ActKeyBlock *ab) { /* sanity check */ if (ab == NULL) return; /* deal with self first */ if (ab->modified) { ab->modified = 0; ab->totcurve++; } /* children */ set_touched_actkeyblock(ab->left); set_touched_actkeyblock(ab->right); } /* --------- */ /* Checks if ActKeyBlock should exist... */ short actkeyblock_is_valid(ActKeyBlock *ab, DLRBT_Tree *keys) { ActKeyColumn *ak; short startCurves, endCurves, totCurves; /* check that block is valid */ if (ab == NULL) return 0; /* find out how many curves occur at each keyframe */ ak = (ActKeyColumn *)BLI_dlrbTree_search_exact(keys, compare_ak_cfraPtr, &ab->start); startCurves = (ak) ? ak->totcurve : 0; ak = (ActKeyColumn *)BLI_dlrbTree_search_exact(keys, compare_ak_cfraPtr, &ab->end); endCurves = (ak) ? ak->totcurve : 0; /* only draw keyblock if it appears in at all of the keyframes at lowest end */ if (!startCurves && !endCurves) return 0; totCurves = (startCurves > endCurves) ? endCurves : startCurves; return (ab->totcurve >= totCurves); } /* *************************** Keyframe Drawing *************************** */ /* coordinates for diamond shape */ static const float _unit_diamond_shape[4][2] = { {0.0f, 1.0f}, /* top vert */ {1.0f, 0.0f}, /* mid-right */ {0.0f, -1.0f}, /* bottom vert */ {-1.0f, 0.0f} /* mid-left */ }; /* draw a simple diamond shape with OpenGL */ void draw_keyframe_shape(float x, float y, float xscale, float hsize, short sel, short key_type, short mode, float alpha) { static GLuint displist1 = 0; static GLuint displist2 = 0; /* initialize 2 display lists for diamond shape - one empty, one filled */ if (displist1 == 0) { displist1 = glGenLists(1); glNewList(displist1, GL_COMPILE); glBegin(GL_LINE_LOOP); glVertex2fv(_unit_diamond_shape[0]); glVertex2fv(_unit_diamond_shape[1]); glVertex2fv(_unit_diamond_shape[2]); glVertex2fv(_unit_diamond_shape[3]); glEnd(); glEndList(); } if (displist2 == 0) { displist2 = glGenLists(1); glNewList(displist2, GL_COMPILE); glBegin(GL_QUADS); glVertex2fv(_unit_diamond_shape[0]); glVertex2fv(_unit_diamond_shape[1]); glVertex2fv(_unit_diamond_shape[2]); glVertex2fv(_unit_diamond_shape[3]); glEnd(); glEndList(); } /* tweak size of keyframe shape according to type of keyframe * - 'proper' keyframes have key_type = 0, so get drawn at full size */ hsize -= 0.5f * key_type; /* adjust view transform before starting */ glTranslatef(x, y, 0.0f); glScalef(1.0f / xscale * hsize, hsize, 1.0f); /* anti-aliased lines for more consistent appearance */ glEnable(GL_LINE_SMOOTH); /* draw! */ if (ELEM(mode, KEYFRAME_SHAPE_INSIDE, KEYFRAME_SHAPE_BOTH)) { /* interior - hardcoded colors (for selected and unselected only) */ switch (key_type) { case BEZT_KEYTYPE_BREAKDOWN: /* bluish frames for now */ { if (sel) glColor4f(0.33f, 0.75f, 0.93f, alpha); else glColor4f(0.70f, 0.86f, 0.91f, alpha); break; } case BEZT_KEYTYPE_EXTREME: /* redish frames for now */ { if (sel) glColor4f(0.95f, 0.5f, 0.5f, alpha); else glColor4f(0.91f, 0.70f, 0.80f, alpha); break; } case BEZT_KEYTYPE_JITTER: /* greenish frames for now? */ { if (sel) glColor4f(0.38f, 0.75f, 0.26f, alpha); else glColor4f(0.58f, 0.90f, 0.46f, alpha); break; } case BEZT_KEYTYPE_KEYFRAME: /* traditional yellowish frames for now */ default: { if (sel) UI_ThemeColorShadeAlpha(TH_STRIP_SELECT, 50, -255 * (1.0f - alpha)); else glColor4f(0.91f, 0.91f, 0.91f, alpha); break; } } glCallList(displist2); } if (ELEM(mode, KEYFRAME_SHAPE_FRAME, KEYFRAME_SHAPE_BOTH)) { /* exterior - black frame */ glColor4f(0.0f, 0.0f, 0.0f, alpha); glCallList(displist1); } glDisable(GL_LINE_SMOOTH); /* restore view transform */ glScalef(xscale / hsize, 1.0f / hsize, 1.0f); glTranslatef(-x, -y, 0.0f); } static void draw_keylist(View2D *v2d, DLRBT_Tree *keys, DLRBT_Tree *blocks, float ypos, short channelLocked) { ActKeyColumn *ak; ActKeyBlock *ab; float xscale; float iconsize = U.widget_unit / 4.0f; glEnable(GL_BLEND); /* get View2D scaling factor */ UI_view2d_getscale(v2d, &xscale, NULL); /* draw keyblocks */ if (blocks) { for (ab = blocks->first; ab; ab = ab->next) { if (actkeyblock_is_valid(ab, keys)) { /* draw block */ if (ab->sel) UI_ThemeColor4(TH_STRIP_SELECT); else UI_ThemeColor4(TH_STRIP); glRectf(ab->start, ypos - iconsize, ab->end, ypos + iconsize); } } } /* draw keys */ if (keys) { /* locked channels are less strongly shown, as feedback for locked channels in DopeSheet */ /* TODO: allow this opacity factor to be themed? */ float kalpha = (channelLocked) ? 0.25f : 1.0f; for (ak = keys->first; ak; ak = ak->next) { /* optimization: if keyframe doesn't appear within 5 units (screenspace) in visible area, don't draw * - this might give some improvements, since we current have to flip between view/region matrices */ if (IN_RANGE_INCL(ak->cfra, v2d->cur.xmin, v2d->cur.xmax) == 0) continue; /* draw using OpenGL - uglier but faster */ /* NOTE1: a previous version of this didn't work nice for some intel cards * NOTE2: if we wanted to go back to icons, these are icon = (ak->sel & SELECT) ? ICON_SPACE2 : ICON_SPACE3; */ draw_keyframe_shape(ak->cfra, ypos, xscale, iconsize, (ak->sel & SELECT), ak->key_type, KEYFRAME_SHAPE_BOTH, kalpha); } } glDisable(GL_BLEND); } /* *************************** Channel Drawing Funcs *************************** */ void draw_summary_channel(View2D *v2d, bAnimContext *ac, float ypos) { DLRBT_Tree keys, blocks; BLI_dlrbTree_init(&keys); BLI_dlrbTree_init(&blocks); summary_to_keylist(ac, &keys, &blocks); BLI_dlrbTree_linkedlist_sync(&keys); BLI_dlrbTree_linkedlist_sync(&blocks); draw_keylist(v2d, &keys, &blocks, ypos, 0); BLI_dlrbTree_free(&keys); BLI_dlrbTree_free(&blocks); } void draw_scene_channel(View2D *v2d, bDopeSheet *ads, Scene *sce, float ypos) { DLRBT_Tree keys, blocks; BLI_dlrbTree_init(&keys); BLI_dlrbTree_init(&blocks); scene_to_keylist(ads, sce, &keys, &blocks); BLI_dlrbTree_linkedlist_sync(&keys); BLI_dlrbTree_linkedlist_sync(&blocks); draw_keylist(v2d, &keys, &blocks, ypos, 0); BLI_dlrbTree_free(&keys); BLI_dlrbTree_free(&blocks); } void draw_object_channel(View2D *v2d, bDopeSheet *ads, Object *ob, float ypos) { DLRBT_Tree keys, blocks; BLI_dlrbTree_init(&keys); BLI_dlrbTree_init(&blocks); ob_to_keylist(ads, ob, &keys, &blocks); BLI_dlrbTree_linkedlist_sync(&keys); BLI_dlrbTree_linkedlist_sync(&blocks); draw_keylist(v2d, &keys, &blocks, ypos, 0); BLI_dlrbTree_free(&keys); BLI_dlrbTree_free(&blocks); } void draw_fcurve_channel(View2D *v2d, AnimData *adt, FCurve *fcu, float ypos) { DLRBT_Tree keys, blocks; short locked = (fcu->flag & FCURVE_PROTECTED) || ((fcu->grp) && (fcu->grp->flag & AGRP_PROTECTED)) || ((adt && adt->action) && (adt->action->id.lib)); BLI_dlrbTree_init(&keys); BLI_dlrbTree_init(&blocks); fcurve_to_keylist(adt, fcu, &keys, &blocks); BLI_dlrbTree_linkedlist_sync(&keys); BLI_dlrbTree_linkedlist_sync(&blocks); draw_keylist(v2d, &keys, &blocks, ypos, locked); BLI_dlrbTree_free(&keys); BLI_dlrbTree_free(&blocks); } void draw_agroup_channel(View2D *v2d, AnimData *adt, bActionGroup *agrp, float ypos) { DLRBT_Tree keys, blocks; short locked = (agrp->flag & AGRP_PROTECTED) || ((adt && adt->action) && (adt->action->id.lib)); BLI_dlrbTree_init(&keys); BLI_dlrbTree_init(&blocks); agroup_to_keylist(adt, agrp, &keys, &blocks); BLI_dlrbTree_linkedlist_sync(&keys); BLI_dlrbTree_linkedlist_sync(&blocks); draw_keylist(v2d, &keys, &blocks, ypos, locked); BLI_dlrbTree_free(&keys); BLI_dlrbTree_free(&blocks); } void draw_action_channel(View2D *v2d, AnimData *adt, bAction *act, float ypos) { DLRBT_Tree keys, blocks; short locked = (act && act->id.lib != 0); BLI_dlrbTree_init(&keys); BLI_dlrbTree_init(&blocks); action_to_keylist(adt, act, &keys, &blocks); BLI_dlrbTree_linkedlist_sync(&keys); BLI_dlrbTree_linkedlist_sync(&blocks); draw_keylist(v2d, &keys, &blocks, ypos, locked); BLI_dlrbTree_free(&keys); BLI_dlrbTree_free(&blocks); } void draw_gpl_channel(View2D *v2d, bDopeSheet *ads, bGPDlayer *gpl, float ypos) { DLRBT_Tree keys; BLI_dlrbTree_init(&keys); gpl_to_keylist(ads, gpl, &keys); BLI_dlrbTree_linkedlist_sync(&keys); draw_keylist(v2d, &keys, NULL, ypos, (gpl->flag & GP_LAYER_LOCKED)); BLI_dlrbTree_free(&keys); } void draw_masklay_channel(View2D *v2d, bDopeSheet *ads, MaskLayer *masklay, float ypos) { DLRBT_Tree keys; BLI_dlrbTree_init(&keys); mask_to_keylist(ads, masklay, &keys); BLI_dlrbTree_linkedlist_sync(&keys); draw_keylist(v2d, &keys, NULL, ypos, (masklay->flag & MASK_LAYERFLAG_LOCKED)); BLI_dlrbTree_free(&keys); } /* *************************** Keyframe List Conversions *************************** */ void summary_to_keylist(bAnimContext *ac, DLRBT_Tree *keys, DLRBT_Tree *blocks) { if (ac) { ListBase anim_data = {NULL, NULL}; bAnimListElem *ale; int filter; /* get F-Curves to take keyframes from */ filter = ANIMFILTER_DATA_VISIBLE; ANIM_animdata_filter(ac, &anim_data, filter, ac->data, ac->datatype); /* loop through each F-Curve, grabbing the keyframes */ for (ale = anim_data.first; ale; ale = ale->next) { /* Why not use all #eAnim_KeyType here? * All of the other key types are actually "summaries" themselves, and will just end up duplicating stuff * that comes up through standard filtering of just F-Curves. * Given the way that these work, there isn't really any benefit at all from including them. - Aligorith */ switch (ale->datatype) { case ALE_FCURVE: fcurve_to_keylist(ale->adt, ale->data, keys, blocks); break; case ALE_MASKLAY: mask_to_keylist(ac->ads, ale->data, keys); break; case ALE_GPFRAME: gpl_to_keylist(ac->ads, ale->data, keys); break; default: // printf("%s: datatype %d unhandled\n", __func__, ale->datatype); break; } } BLI_freelistN(&anim_data); } } void scene_to_keylist(bDopeSheet *ads, Scene *sce, DLRBT_Tree *keys, DLRBT_Tree *blocks) { bAnimContext ac = {NULL}; ListBase anim_data = {NULL, NULL}; bAnimListElem *ale; int filter; bAnimListElem dummychan = {0}; if (sce == NULL) return; /* create a dummy wrapper data to work with */ dummychan.type = ANIMTYPE_SCENE; dummychan.data = sce; dummychan.id = &sce->id; dummychan.adt = sce->adt; ac.ads = ads; ac.data = &dummychan; ac.datatype = ANIMCONT_CHANNEL; /* get F-Curves to take keyframes from */ filter = ANIMFILTER_DATA_VISIBLE; // curves only ANIM_animdata_filter(&ac, &anim_data, filter, ac.data, ac.datatype); /* loop through each F-Curve, grabbing the keyframes */ for (ale = anim_data.first; ale; ale = ale->next) fcurve_to_keylist(ale->adt, ale->data, keys, blocks); BLI_freelistN(&anim_data); } void ob_to_keylist(bDopeSheet *ads, Object *ob, DLRBT_Tree *keys, DLRBT_Tree *blocks) { bAnimContext ac = {NULL}; ListBase anim_data = {NULL, NULL}; bAnimListElem *ale; int filter; bAnimListElem dummychan = {0}; Base dummybase = {0}; if (ob == NULL) return; /* create a dummy wrapper data to work with */ dummybase.object = ob; dummychan.type = ANIMTYPE_OBJECT; dummychan.data = &dummybase; dummychan.id = &ob->id; dummychan.adt = ob->adt; ac.ads = ads; ac.data = &dummychan; ac.datatype = ANIMCONT_CHANNEL; /* get F-Curves to take keyframes from */ filter = ANIMFILTER_DATA_VISIBLE; // curves only ANIM_animdata_filter(&ac, &anim_data, filter, ac.data, ac.datatype); /* loop through each F-Curve, grabbing the keyframes */ for (ale = anim_data.first; ale; ale = ale->next) fcurve_to_keylist(ale->adt, ale->data, keys, blocks); BLI_freelistN(&anim_data); } void fcurve_to_keylist(AnimData *adt, FCurve *fcu, DLRBT_Tree *keys, DLRBT_Tree *blocks) { DLRBT_Tree *beztTree = NULL; BezTriple *bezt; unsigned int v; if (fcu && fcu->totvert && fcu->bezt) { /* apply NLA-mapping (if applicable) */ if (adt) ANIM_nla_mapping_apply_fcurve(adt, fcu, 0, 0); /* if getting long keyframes too, grab the BezTriples in a BST for * accelerated searching... */ if (blocks) { /* init new tree */ beztTree = BLI_dlrbTree_new(); /* populate tree with the BezTriples */ for (v = 0, bezt = fcu->bezt; v < fcu->totvert; v++, bezt++) BLI_dlrbTree_add(beztTree, compare_abk_bezt, nalloc_abk_bezt, nupdate_abk_bezt, bezt); /* make sure that it is suitable for linked-list searching too */ BLI_dlrbTree_linkedlist_sync(beztTree); } /* loop through beztriples, making ActKeysColumns and ActKeyBlocks */ for (v = 0, bezt = fcu->bezt; v < fcu->totvert; v++, bezt++) { add_bezt_to_keycolumns_list(keys, bezt); if (blocks) add_bezt_to_keyblocks_list(blocks, beztTree, bezt); } /* update the number of curves that elements have appeared in */ if (keys) set_touched_actkeycolumn(keys->root); if (blocks) set_touched_actkeyblock(blocks->root); /* free temp data for building long keyframes */ if (blocks && beztTree) { BLI_dlrbTree_free(beztTree); MEM_freeN(beztTree); } /* unapply NLA-mapping if applicable */ if (adt) ANIM_nla_mapping_apply_fcurve(adt, fcu, 1, 0); } } void agroup_to_keylist(AnimData *adt, bActionGroup *agrp, DLRBT_Tree *keys, DLRBT_Tree *blocks) { FCurve *fcu; if (agrp) { /* loop through F-Curves */ for (fcu = agrp->channels.first; fcu && fcu->grp == agrp; fcu = fcu->next) { fcurve_to_keylist(adt, fcu, keys, blocks); } } } void action_to_keylist(AnimData *adt, bAction *act, DLRBT_Tree *keys, DLRBT_Tree *blocks) { FCurve *fcu; if (act) { /* loop through F-Curves */ for (fcu = act->curves.first; fcu; fcu = fcu->next) { fcurve_to_keylist(adt, fcu, keys, blocks); } } } void gpl_to_keylist(bDopeSheet *UNUSED(ads), bGPDlayer *gpl, DLRBT_Tree *keys) { bGPDframe *gpf; if (gpl && keys) { /* although the frames should already be in an ordered list, they are not suitable for displaying yet */ for (gpf = gpl->frames.first; gpf; gpf = gpf->next) add_gpframe_to_keycolumns_list(keys, gpf); } } void mask_to_keylist(bDopeSheet *UNUSED(ads), MaskLayer *masklay, DLRBT_Tree *keys) { MaskLayerShape *masklay_shape; if (masklay && keys) { for (masklay_shape = masklay->splines_shapes.first; masklay_shape; masklay_shape = masklay_shape->next) { add_masklay_to_keycolumns_list(keys, masklay_shape); } } }