/* SPDX-License-Identifier: GPL-2.0-or-later * Copyright 2009 Blender Foundation, Joshua Leung. All rights reserved. */ /** \file * \ingroup edanimation */ /* System includes ----------------------------------------------------- */ #include #include "MEM_guardedalloc.h" #include "BLI_dlrbTree.h" #include "BLI_listbase.h" #include "BLI_rect.h" #include "DNA_anim_types.h" #include "DNA_gpencil_types.h" #include "DNA_mask_types.h" #include "DNA_object_types.h" #include "DNA_scene_types.h" #include "GPU_immediate.h" #include "GPU_state.h" #include "UI_interface.h" #include "UI_resources.h" #include "UI_view2d.h" #include "ED_anim_api.h" #include "ED_keyframes_draw.h" #include "ED_keyframes_keylist.h" /* *************************** Keyframe Drawing *************************** */ void draw_keyframe_shape(float x, float y, float size, bool sel, short key_type, short mode, float alpha, const KeyframeShaderBindings *sh_bindings, short handle_type, short extreme_type) { bool draw_fill = ELEM(mode, KEYFRAME_SHAPE_INSIDE, KEYFRAME_SHAPE_BOTH); bool draw_outline = ELEM(mode, KEYFRAME_SHAPE_FRAME, KEYFRAME_SHAPE_BOTH); BLI_assert(draw_fill || draw_outline); /* tweak size of keyframe shape according to type of keyframe * - 'proper' keyframes have key_type = 0, so get drawn at full size */ switch (key_type) { case BEZT_KEYTYPE_KEYFRAME: /* must be full size */ break; case BEZT_KEYTYPE_BREAKDOWN: /* slightly smaller than normal keyframe */ size *= 0.85f; break; case BEZT_KEYTYPE_MOVEHOLD: /* Slightly smaller than normal keyframes * (but by less than for breakdowns). */ size *= 0.925f; break; case BEZT_KEYTYPE_EXTREME: /* slightly larger */ size *= 1.2f; break; default: size -= 0.8f * key_type; } uchar fill_col[4]; uchar outline_col[4]; uint flags = 0; /* draw! */ if (draw_fill) { /* get interior colors from theme (for selected and unselected only) */ switch (key_type) { case BEZT_KEYTYPE_BREAKDOWN: /* bluish frames (default theme) */ UI_GetThemeColor4ubv(sel ? TH_KEYTYPE_BREAKDOWN_SELECT : TH_KEYTYPE_BREAKDOWN, fill_col); break; case BEZT_KEYTYPE_EXTREME: /* reddish frames (default theme) */ UI_GetThemeColor4ubv(sel ? TH_KEYTYPE_EXTREME_SELECT : TH_KEYTYPE_EXTREME, fill_col); break; case BEZT_KEYTYPE_JITTER: /* greenish frames (default theme) */ UI_GetThemeColor4ubv(sel ? TH_KEYTYPE_JITTER_SELECT : TH_KEYTYPE_JITTER, fill_col); break; case BEZT_KEYTYPE_MOVEHOLD: /* similar to traditional keyframes, but different... */ UI_GetThemeColor4ubv(sel ? TH_KEYTYPE_MOVEHOLD_SELECT : TH_KEYTYPE_MOVEHOLD, fill_col); break; case BEZT_KEYTYPE_KEYFRAME: /* traditional yellowish frames (default theme) */ default: UI_GetThemeColor4ubv(sel ? TH_KEYTYPE_KEYFRAME_SELECT : TH_KEYTYPE_KEYFRAME, fill_col); } /* NOTE: we don't use the straight alpha from the theme, or else effects such as * graying out protected/muted channels doesn't work correctly! */ fill_col[3] *= alpha; if (!draw_outline) { /* force outline color to match */ outline_col[0] = fill_col[0]; outline_col[1] = fill_col[1]; outline_col[2] = fill_col[2]; outline_col[3] = fill_col[3]; } } if (draw_outline) { /* exterior - black frame */ UI_GetThemeColor4ubv(sel ? TH_KEYBORDER_SELECT : TH_KEYBORDER, outline_col); outline_col[3] *= alpha; if (!draw_fill) { /* fill color needs to be (outline.rgb, 0) */ fill_col[0] = outline_col[0]; fill_col[1] = outline_col[1]; fill_col[2] = outline_col[2]; fill_col[3] = 0; } /* Handle type to outline shape. */ switch (handle_type) { case KEYFRAME_HANDLE_AUTO_CLAMP: flags = GPU_KEYFRAME_SHAPE_CIRCLE; break; /* circle */ case KEYFRAME_HANDLE_AUTO: flags = GPU_KEYFRAME_SHAPE_CIRCLE | GPU_KEYFRAME_SHAPE_INNER_DOT; break; /* circle with dot */ case KEYFRAME_HANDLE_VECTOR: flags = GPU_KEYFRAME_SHAPE_SQUARE; break; /* square */ case KEYFRAME_HANDLE_ALIGNED: flags = GPU_KEYFRAME_SHAPE_DIAMOND | GPU_KEYFRAME_SHAPE_CLIPPED_VERTICAL; break; /* clipped diamond */ case KEYFRAME_HANDLE_FREE: default: flags = GPU_KEYFRAME_SHAPE_DIAMOND; /* diamond */ } /* Extreme type to arrow-like shading. */ if (extreme_type & KEYFRAME_EXTREME_MAX) { flags |= GPU_KEYFRAME_SHAPE_ARROW_END_MAX; } if (extreme_type & KEYFRAME_EXTREME_MIN) { flags |= GPU_KEYFRAME_SHAPE_ARROW_END_MIN; } if (extreme_type & GPU_KEYFRAME_SHAPE_ARROW_END_MIXED) { flags |= 0x400; } } immAttr1f(sh_bindings->size_id, size); immAttr4ubv(sh_bindings->color_id, fill_col); immAttr4ubv(sh_bindings->outline_color_id, outline_col); immAttr1u(sh_bindings->flags_id, flags); immVertex2f(sh_bindings->pos_id, x, y); } /* Common attributes shared between the draw calls. */ typedef struct DrawKeylistUIData { float alpha; float icon_size; float half_icon_size; float smaller_size; float ipo_size; float gpencil_size; float screenspace_margin; float sel_color[4]; float unsel_color[4]; float sel_mhcol[4]; float unsel_mhcol[4]; float ipo_color[4]; float ipo_color_mix[4]; /* Show interpolation and handle type? */ bool show_ipo; } DrawKeylistUIData; static void draw_keylist_ui_data_init(DrawKeylistUIData *ctx, View2D *v2d, float yscale_fac, bool channel_locked, eSAction_Flag saction_flag) { /* locked channels are less strongly shown, as feedback for locked channels in DopeSheet */ /* TODO: allow this opacity factor to be themed? */ ctx->alpha = channel_locked ? 0.25f : 1.0f; ctx->icon_size = U.widget_unit * 0.5f * yscale_fac; ctx->half_icon_size = 0.5f * ctx->icon_size; ctx->smaller_size = 0.35f * ctx->icon_size; ctx->ipo_size = 0.1f * ctx->icon_size; ctx->gpencil_size = ctx->smaller_size * 0.8f; ctx->screenspace_margin = (0.35f * (float)UI_UNIT_X) / UI_view2d_scale_get_x(v2d); ctx->show_ipo = (saction_flag & SACTION_SHOW_INTERPOLATION) != 0; UI_GetThemeColor4fv(TH_STRIP_SELECT, ctx->sel_color); UI_GetThemeColor4fv(TH_STRIP, ctx->unsel_color); UI_GetThemeColor4fv(TH_DOPESHEET_IPOLINE, ctx->ipo_color); ctx->sel_color[3] *= ctx->alpha; ctx->unsel_color[3] *= ctx->alpha; ctx->ipo_color[3] *= ctx->alpha; copy_v4_v4(ctx->sel_mhcol, ctx->sel_color); ctx->sel_mhcol[3] *= 0.8f; copy_v4_v4(ctx->unsel_mhcol, ctx->unsel_color); ctx->unsel_mhcol[3] *= 0.8f; copy_v4_v4(ctx->ipo_color_mix, ctx->ipo_color); ctx->ipo_color_mix[3] *= 0.5f; } static void draw_keylist_block_gpencil(const DrawKeylistUIData *ctx, const ActKeyColumn *ab, float ypos) { UI_draw_roundbox_corner_set(UI_CNR_TOP_RIGHT | UI_CNR_BOTTOM_RIGHT); float size = 1.0f; switch (ab->next->key_type) { case BEZT_KEYTYPE_BREAKDOWN: case BEZT_KEYTYPE_MOVEHOLD: case BEZT_KEYTYPE_JITTER: size *= 0.5f; break; case BEZT_KEYTYPE_KEYFRAME: size *= 0.8f; break; default: break; } UI_draw_roundbox_4fv( &(const rctf){ .xmin = ab->cfra, .xmax = min_ff(ab->next->cfra - (ctx->screenspace_margin * size), ab->next->cfra), .ymin = ypos - ctx->gpencil_size, .ymax = ypos + ctx->gpencil_size, }, true, 0.25f * (float)UI_UNIT_X, (ab->block.sel) ? ctx->sel_mhcol : ctx->unsel_mhcol); } static void draw_keylist_block_moving_hold(const DrawKeylistUIData *ctx, const ActKeyColumn *ab, float ypos) { UI_draw_roundbox_4fv( &(const rctf){ .xmin = ab->cfra, .xmax = ab->next->cfra, .ymin = ypos - ctx->smaller_size, .ymax = ypos + ctx->smaller_size, }, true, 3.0f, (ab->block.sel) ? ctx->sel_mhcol : ctx->unsel_mhcol); } static void draw_keylist_block_standard(const DrawKeylistUIData *ctx, const ActKeyColumn *ab, float ypos) { UI_draw_roundbox_4fv( &(const rctf){ .xmin = ab->cfra, .xmax = ab->next->cfra, .ymin = ypos - ctx->half_icon_size, .ymax = ypos + ctx->half_icon_size, }, true, 3.0f, (ab->block.sel) ? ctx->sel_color : ctx->unsel_color); } static void draw_keylist_block_interpolation_line(const DrawKeylistUIData *ctx, const ActKeyColumn *ab, float ypos) { UI_draw_roundbox_4fv( &(const rctf){ .xmin = ab->cfra, .xmax = ab->next->cfra, .ymin = ypos - ctx->ipo_size, .ymax = ypos + ctx->ipo_size, }, true, 3.0f, (ab->block.conflict & ACTKEYBLOCK_FLAG_NON_BEZIER) ? ctx->ipo_color_mix : ctx->ipo_color); } static void draw_keylist_block(const DrawKeylistUIData *ctx, const ActKeyColumn *ab, float ypos) { /* Draw grease pencil bars between keyframes. */ if ((ab->next != NULL) && (ab->block.flag & ACTKEYBLOCK_FLAG_GPENCIL)) { draw_keylist_block_gpencil(ctx, ab, ypos); } else { /* Draw other types. */ UI_draw_roundbox_corner_set(UI_CNR_NONE); int valid_hold = actkeyblock_get_valid_hold(ab); if (valid_hold != 0) { if ((valid_hold & ACTKEYBLOCK_FLAG_STATIC_HOLD) == 0) { /* draw "moving hold" long-keyframe block - slightly smaller */ draw_keylist_block_moving_hold(ctx, ab, ypos); } else { /* draw standard long-keyframe block */ draw_keylist_block_standard(ctx, ab, ypos); } } if (ctx->show_ipo && actkeyblock_is_valid(ab) && (ab->block.flag & ACTKEYBLOCK_FLAG_NON_BEZIER)) { /* draw an interpolation line */ draw_keylist_block_interpolation_line(ctx, ab, ypos); } } } static void draw_keylist_blocks(const DrawKeylistUIData *ctx, const ActKeyColumn *keys, const int key_len, float ypos) { for (int i = 0; i < key_len; i++) { const ActKeyColumn *ab = &keys[i]; draw_keylist_block(ctx, ab, ypos); } } static bool draw_keylist_is_visible_key(const View2D *v2d, const ActKeyColumn *ak) { return IN_RANGE_INCL(ak->cfra, v2d->cur.xmin, v2d->cur.xmax); } static void draw_keylist_keys(const DrawKeylistUIData *ctx, View2D *v2d, const KeyframeShaderBindings *sh_bindings, const ActKeyColumn *keys, const int key_len, float ypos, eSAction_Flag saction_flag) { short handle_type = KEYFRAME_HANDLE_NONE, extreme_type = KEYFRAME_EXTREME_NONE; for (int i = 0; i < key_len; i++) { const ActKeyColumn *ak = &keys[i]; if (draw_keylist_is_visible_key(v2d, ak)) { if (ctx->show_ipo) { handle_type = ak->handle_type; } if (saction_flag & SACTION_SHOW_EXTREMES) { extreme_type = ak->extreme_type; } draw_keyframe_shape(ak->cfra, ypos, ctx->icon_size, (ak->sel & SELECT), ak->key_type, KEYFRAME_SHAPE_BOTH, ctx->alpha, sh_bindings, handle_type, extreme_type); } } } /* *************************** Drawing Stack *************************** */ typedef enum eAnimKeylistDrawListElemType { ANIM_KEYLIST_SUMMARY, ANIM_KEYLIST_SCENE, ANIM_KEYLIST_OBJECT, ANIM_KEYLIST_FCURVE, ANIM_KEYLIST_ACTION, ANIM_KEYLIST_AGROUP, ANIM_KEYLIST_GP_LAYER, ANIM_KEYLIST_MASK_LAYER, } eAnimKeylistDrawListElemType; typedef struct AnimKeylistDrawListElem { struct AnimKeylistDrawListElem *next, *prev; struct AnimKeylist *keylist; eAnimKeylistDrawListElemType type; float yscale_fac; float ypos; eSAction_Flag saction_flag; bool channel_locked; bAnimContext *ac; bDopeSheet *ads; Scene *sce; Object *ob; AnimData *adt; FCurve *fcu; bAction *act; bActionGroup *agrp; bGPDlayer *gpl; MaskLayer *masklay; } AnimKeylistDrawListElem; static void ED_keylist_draw_list_elem_build_keylist(AnimKeylistDrawListElem *elem) { switch (elem->type) { case ANIM_KEYLIST_SUMMARY: { summary_to_keylist(elem->ac, elem->keylist, elem->saction_flag); break; } case ANIM_KEYLIST_SCENE: { scene_to_keylist(elem->ads, elem->sce, elem->keylist, elem->saction_flag); break; } case ANIM_KEYLIST_OBJECT: { ob_to_keylist(elem->ads, elem->ob, elem->keylist, elem->saction_flag); break; } case ANIM_KEYLIST_FCURVE: { fcurve_to_keylist(elem->adt, elem->fcu, elem->keylist, elem->saction_flag); break; } case ANIM_KEYLIST_ACTION: { action_to_keylist(elem->adt, elem->act, elem->keylist, elem->saction_flag); break; } case ANIM_KEYLIST_AGROUP: { agroup_to_keylist(elem->adt, elem->agrp, elem->keylist, elem->saction_flag); break; } case ANIM_KEYLIST_GP_LAYER: { gpl_to_keylist(elem->ads, elem->gpl, elem->keylist); break; } case ANIM_KEYLIST_MASK_LAYER: { mask_to_keylist(elem->ads, elem->masklay, elem->keylist); break; } } } static void ED_keylist_draw_list_elem_draw_blocks(AnimKeylistDrawListElem *elem, View2D *v2d) { DrawKeylistUIData ctx; draw_keylist_ui_data_init(&ctx, v2d, elem->yscale_fac, elem->channel_locked, elem->saction_flag); const int key_len = ED_keylist_array_len(elem->keylist); const ActKeyColumn *keys = ED_keylist_array(elem->keylist); draw_keylist_blocks(&ctx, keys, key_len, elem->ypos); } static void ED_keylist_draw_list_elem_draw_keys(AnimKeylistDrawListElem *elem, View2D *v2d, const KeyframeShaderBindings *sh_bindings) { DrawKeylistUIData ctx; draw_keylist_ui_data_init(&ctx, v2d, elem->yscale_fac, elem->channel_locked, elem->saction_flag); const int key_len = ED_keylist_array_len(elem->keylist); const ActKeyColumn *keys = ED_keylist_array(elem->keylist); draw_keylist_keys(&ctx, v2d, sh_bindings, keys, key_len, elem->ypos, elem->saction_flag); } static void ED_keylist_draw_list_elem_prepare_for_drawing(AnimKeylistDrawListElem *elem) { ED_keylist_prepare_for_direct_access(elem->keylist); } typedef struct AnimKeylistDrawList { ListBase /* AnimKeylistDrawListElem */ channels; } AnimKeylistDrawList; AnimKeylistDrawList *ED_keylist_draw_list_create(void) { return MEM_callocN(sizeof(AnimKeylistDrawList), __func__); } static void ED_keylist_draw_list_build_keylists(AnimKeylistDrawList *draw_list) { LISTBASE_FOREACH (AnimKeylistDrawListElem *, elem, &draw_list->channels) { ED_keylist_draw_list_elem_build_keylist(elem); ED_keylist_draw_list_elem_prepare_for_drawing(elem); } } static void ED_keylist_draw_list_draw_blocks(AnimKeylistDrawList *draw_list, View2D *v2d) { LISTBASE_FOREACH (AnimKeylistDrawListElem *, elem, &draw_list->channels) { ED_keylist_draw_list_elem_draw_blocks(elem, v2d); } } static int ED_keylist_draw_keylist_visible_key_len(const View2D *v2d, const ListBase * /*ActKeyColumn*/ keys) { /* count keys */ uint len = 0; LISTBASE_FOREACH (ActKeyColumn *, ak, keys) { /* Optimization: if keyframe doesn't appear within 5 units (screenspace) * in visible area, don't draw. * This might give some improvements, * since we current have to flip between view/region matrices. */ if (draw_keylist_is_visible_key(v2d, ak)) { len++; } } return len; } static int ED_keylist_draw_list_visible_key_len(const AnimKeylistDrawList *draw_list, const View2D *v2d) { uint len = 0; LISTBASE_FOREACH (AnimKeylistDrawListElem *, elem, &draw_list->channels) { const ListBase *keys = ED_keylist_listbase(elem->keylist); len += ED_keylist_draw_keylist_visible_key_len(v2d, keys); } return len; } static void ED_keylist_draw_list_draw_keys(AnimKeylistDrawList *draw_list, View2D *v2d) { const int visible_key_len = ED_keylist_draw_list_visible_key_len(draw_list, v2d); if (visible_key_len == 0) { return; } GPU_blend(GPU_BLEND_ALPHA); GPUVertFormat *format = immVertexFormat(); KeyframeShaderBindings sh_bindings; sh_bindings.pos_id = GPU_vertformat_attr_add(format, "pos", GPU_COMP_F32, 2, GPU_FETCH_FLOAT); sh_bindings.size_id = GPU_vertformat_attr_add(format, "size", GPU_COMP_F32, 1, GPU_FETCH_FLOAT); sh_bindings.color_id = GPU_vertformat_attr_add( format, "color", GPU_COMP_U8, 4, GPU_FETCH_INT_TO_FLOAT_UNIT); sh_bindings.outline_color_id = GPU_vertformat_attr_add( format, "outlineColor", GPU_COMP_U8, 4, GPU_FETCH_INT_TO_FLOAT_UNIT); sh_bindings.flags_id = GPU_vertformat_attr_add(format, "flags", GPU_COMP_U32, 1, GPU_FETCH_INT); GPU_program_point_size(true); immBindBuiltinProgram(GPU_SHADER_KEYFRAME_SHAPE); immUniform1f("outline_scale", 1.0f); immUniform2f("ViewportSize", BLI_rcti_size_x(&v2d->mask) + 1, BLI_rcti_size_y(&v2d->mask) + 1); immBegin(GPU_PRIM_POINTS, visible_key_len); LISTBASE_FOREACH (AnimKeylistDrawListElem *, elem, &draw_list->channels) { ED_keylist_draw_list_elem_draw_keys(elem, v2d, &sh_bindings); } immEnd(); GPU_program_point_size(false); immUnbindProgram(); GPU_blend(GPU_BLEND_NONE); } static void ED_keylist_draw_list_draw(AnimKeylistDrawList *draw_list, View2D *v2d) { ED_keylist_draw_list_draw_blocks(draw_list, v2d); ED_keylist_draw_list_draw_keys(draw_list, v2d); } void ED_keylist_draw_list_flush(AnimKeylistDrawList *draw_list, View2D *v2d) { ED_keylist_draw_list_build_keylists(draw_list); ED_keylist_draw_list_draw(draw_list, v2d); } void ED_keylist_draw_list_free(AnimKeylistDrawList *draw_list) { LISTBASE_FOREACH (AnimKeylistDrawListElem *, elem, &draw_list->channels) { ED_keylist_free(elem->keylist); } BLI_freelistN(&draw_list->channels); MEM_freeN(draw_list); } static AnimKeylistDrawListElem *ed_keylist_draw_list_add_elem( AnimKeylistDrawList *draw_list, eAnimKeylistDrawListElemType elem_type, float ypos, float yscale_fac, eSAction_Flag saction_flag) { AnimKeylistDrawListElem *draw_elem = MEM_callocN(sizeof(AnimKeylistDrawListElem), __func__); BLI_addtail(&draw_list->channels, draw_elem); draw_elem->type = elem_type; draw_elem->keylist = ED_keylist_create(); draw_elem->ypos = ypos; draw_elem->yscale_fac = yscale_fac; draw_elem->saction_flag = saction_flag; return draw_elem; } /* *************************** Channel Drawing Functions *************************** */ void draw_summary_channel(struct AnimKeylistDrawList *draw_list, bAnimContext *ac, float ypos, float yscale_fac, int saction_flag) { saction_flag &= ~SACTION_SHOW_EXTREMES; AnimKeylistDrawListElem *draw_elem = ed_keylist_draw_list_add_elem( draw_list, ANIM_KEYLIST_SUMMARY, ypos, yscale_fac, saction_flag); draw_elem->ac = ac; } void draw_scene_channel(AnimKeylistDrawList *draw_list, bDopeSheet *ads, Scene *sce, float ypos, float yscale_fac, int saction_flag) { saction_flag &= ~SACTION_SHOW_EXTREMES; AnimKeylistDrawListElem *draw_elem = ed_keylist_draw_list_add_elem( draw_list, ANIM_KEYLIST_SCENE, ypos, yscale_fac, saction_flag); draw_elem->ads = ads; draw_elem->sce = sce; } void draw_object_channel(AnimKeylistDrawList *draw_list, bDopeSheet *ads, Object *ob, float ypos, float yscale_fac, int saction_flag) { saction_flag &= ~SACTION_SHOW_EXTREMES; AnimKeylistDrawListElem *draw_elem = ed_keylist_draw_list_add_elem( draw_list, ANIM_KEYLIST_OBJECT, ypos, yscale_fac, saction_flag); draw_elem->ads = ads; draw_elem->ob = ob; } void draw_fcurve_channel(AnimKeylistDrawList *draw_list, AnimData *adt, FCurve *fcu, float ypos, float yscale_fac, int saction_flag) { const bool locked = (fcu->flag & FCURVE_PROTECTED) || ((fcu->grp) && (fcu->grp->flag & AGRP_PROTECTED)) || ((adt && adt->action) && (ID_IS_LINKED(adt->action) || ID_IS_OVERRIDE_LIBRARY(adt->action))); AnimKeylistDrawListElem *draw_elem = ed_keylist_draw_list_add_elem( draw_list, ANIM_KEYLIST_FCURVE, ypos, yscale_fac, saction_flag); draw_elem->adt = adt; draw_elem->fcu = fcu; draw_elem->channel_locked = locked; } void draw_agroup_channel(AnimKeylistDrawList *draw_list, AnimData *adt, bActionGroup *agrp, float ypos, float yscale_fac, int saction_flag) { bool locked = (agrp->flag & AGRP_PROTECTED) || ((adt && adt->action) && (ID_IS_LINKED(adt->action) || ID_IS_OVERRIDE_LIBRARY(adt->action))); AnimKeylistDrawListElem *draw_elem = ed_keylist_draw_list_add_elem( draw_list, ANIM_KEYLIST_AGROUP, ypos, yscale_fac, saction_flag); draw_elem->adt = adt; draw_elem->agrp = agrp; draw_elem->channel_locked = locked; } void draw_action_channel(AnimKeylistDrawList *draw_list, AnimData *adt, bAction *act, float ypos, float yscale_fac, int saction_flag) { const bool locked = (act && (ID_IS_LINKED(act) || ID_IS_OVERRIDE_LIBRARY(act))); saction_flag &= ~SACTION_SHOW_EXTREMES; AnimKeylistDrawListElem *draw_elem = ed_keylist_draw_list_add_elem( draw_list, ANIM_KEYLIST_ACTION, ypos, yscale_fac, saction_flag); draw_elem->adt = adt; draw_elem->act = act; draw_elem->channel_locked = locked; } void draw_gpl_channel(AnimKeylistDrawList *draw_list, bDopeSheet *ads, bGPDlayer *gpl, float ypos, float yscale_fac, int saction_flag) { bool locked = (gpl->flag & GP_LAYER_LOCKED) != 0; AnimKeylistDrawListElem *draw_elem = ed_keylist_draw_list_add_elem( draw_list, ANIM_KEYLIST_GP_LAYER, ypos, yscale_fac, saction_flag); draw_elem->ads = ads; draw_elem->gpl = gpl; draw_elem->channel_locked = locked; } void draw_masklay_channel(AnimKeylistDrawList *draw_list, bDopeSheet *ads, MaskLayer *masklay, float ypos, float yscale_fac, int saction_flag) { bool locked = (masklay->flag & MASK_LAYERFLAG_LOCKED) != 0; AnimKeylistDrawListElem *draw_elem = ed_keylist_draw_list_add_elem( draw_list, ANIM_KEYLIST_MASK_LAYER, ypos, yscale_fac, saction_flag); draw_elem->ads = ads; draw_elem->masklay = masklay; draw_elem->channel_locked = locked; }