/* * ***** BEGIN GPL LICENSE BLOCK ***** * * This program is free software; you can redistribute it and/or * modify it under the terms of the GNU General Public License * as published by the Free Software Foundation; either version 2 * of the License, or (at your option) any later version. * * This program is distributed in the hope that it will be useful, * but WITHOUT ANY WARRANTY; without even the implied warranty of * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the * GNU General Public License for more details. * * You should have received a copy of the GNU General Public License * along with this program; if not, write to the Free Software Foundation, * Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA. * * The Original Code is Copyright (C) 2009 Blender Foundation, Joshua Leung * All rights reserved. * * The Original Code is: all of this file. * * Contributor(s): Joshua Leung (full recode) * * ***** END GPL LICENSE BLOCK ***** */ /** \file blender/editors/animation/keyingsets.c * \ingroup edanimation */ #include #include #include #include #include #include "MEM_guardedalloc.h" #include "BLI_blenlib.h" #include "BLI_math.h" #include "BLI_dynstr.h" #include "BLI_utildefines.h" #include "DNA_anim_types.h" #include "DNA_scene_types.h" #include "DNA_object_types.h" #include "BKE_main.h" #include "BKE_animsys.h" #include "BKE_context.h" #include "BKE_depsgraph.h" #include "BKE_report.h" #include "ED_keyframing.h" #include "ED_screen.h" #include "UI_interface.h" #include "UI_resources.h" #include "WM_api.h" #include "WM_types.h" #include "RNA_access.h" #include "RNA_define.h" #include "RNA_enum_types.h" #include "anim_intern.h" /* ************************************************** */ /* KEYING SETS - OPERATORS (for use in UI panels) */ /* These operators are really duplication of existing functionality, but just for completeness, * they're here too, and will give the basic data needed... */ /* poll callback for adding default KeyingSet */ static int keyingset_poll_default_add (bContext *C) { /* as long as there's an active Scene, it's fine */ return (CTX_data_scene(C) != NULL); } /* poll callback for editing active KeyingSet */ static int keyingset_poll_active_edit (bContext *C) { Scene *scene= CTX_data_scene(C); if (scene == NULL) return 0; /* there must be an active KeyingSet (and KeyingSets) */ return ((scene->active_keyingset > 0) && (scene->keyingsets.first)); } /* poll callback for editing active KeyingSet Path */ static int keyingset_poll_activePath_edit (bContext *C) { Scene *scene= CTX_data_scene(C); KeyingSet *ks; if (scene == NULL) return 0; if (scene->active_keyingset <= 0) return 0; else ks= BLI_findlink(&scene->keyingsets, scene->active_keyingset-1); /* there must be an active KeyingSet and an active path */ return ((ks) && (ks->paths.first) && (ks->active_path > 0)); } /* Add a Default (Empty) Keying Set ------------------------- */ static int add_default_keyingset_exec (bContext *C, wmOperator *UNUSED(op)) { Scene *scene= CTX_data_scene(C); short flag=0, keyingflag=0; /* validate flags * - absolute KeyingSets should be created by default */ flag |= KEYINGSET_ABSOLUTE; /* 2nd arg is 0 to indicate that we don't want to include autokeying mode related settings */ keyingflag = ANIM_get_keyframing_flags(scene, 0); /* call the API func, and set the active keyingset index */ BKE_keyingset_add(&scene->keyingsets, NULL, flag, keyingflag); scene->active_keyingset= BLI_countlist(&scene->keyingsets); /* send notifiers */ WM_event_add_notifier(C, NC_SCENE|ND_KEYINGSET, NULL); return OPERATOR_FINISHED; } void ANIM_OT_keying_set_add (wmOperatorType *ot) { /* identifiers */ ot->name= "Add Empty Keying Set"; ot->idname= "ANIM_OT_keying_set_add"; ot->description= "Add a new (empty) Keying Set to the active Scene"; /* callbacks */ ot->exec= add_default_keyingset_exec; ot->poll= keyingset_poll_default_add; } /* Remove 'Active' Keying Set ------------------------- */ static int remove_active_keyingset_exec (bContext *C, wmOperator *op) { Scene *scene= CTX_data_scene(C); KeyingSet *ks; /* verify the Keying Set to use: * - use the active one * - return error if it doesn't exist */ if (scene->active_keyingset == 0) { BKE_report(op->reports, RPT_ERROR, "No active Keying Set to remove"); return OPERATOR_CANCELLED; } else if (scene->active_keyingset < 0) { BKE_report(op->reports, RPT_ERROR, "Cannot remove built in Keying Set"); return OPERATOR_CANCELLED; } else ks= BLI_findlink(&scene->keyingsets, scene->active_keyingset-1); /* free KeyingSet's data, then remove it from the scene */ BKE_keyingset_free(ks); BLI_freelinkN(&scene->keyingsets, ks); /* the active one should now be the previously second-to-last one */ scene->active_keyingset--; /* send notifiers */ WM_event_add_notifier(C, NC_SCENE|ND_KEYINGSET, NULL); return OPERATOR_FINISHED; } void ANIM_OT_keying_set_remove (wmOperatorType *ot) { /* identifiers */ ot->name= "Removed Active Keying Set"; ot->idname= "ANIM_OT_keying_set_remove"; ot->description= "Remove the active Keying Set"; /* callbacks */ ot->exec= remove_active_keyingset_exec; ot->poll= keyingset_poll_active_edit; } /* Add Empty Keying Set Path ------------------------- */ static int add_empty_ks_path_exec (bContext *C, wmOperator *op) { Scene *scene= CTX_data_scene(C); KeyingSet *ks; KS_Path *ksp; /* verify the Keying Set to use: * - use the active one * - return error if it doesn't exist */ if (scene->active_keyingset == 0) { BKE_report(op->reports, RPT_ERROR, "No active Keying Set to add empty path to"); return OPERATOR_CANCELLED; } else ks= BLI_findlink(&scene->keyingsets, scene->active_keyingset-1); /* don't use the API method for this, since that checks on values... */ ksp= MEM_callocN(sizeof(KS_Path), "KeyingSetPath Empty"); BLI_addtail(&ks->paths, ksp); ks->active_path= BLI_countlist(&ks->paths); ksp->groupmode= KSP_GROUP_KSNAME; // XXX? ksp->idtype= ID_OB; ksp->flag= KSP_FLAG_WHOLE_ARRAY; return OPERATOR_FINISHED; } void ANIM_OT_keying_set_path_add (wmOperatorType *ot) { /* identifiers */ ot->name= "Add Empty Keying Set Path"; ot->idname= "ANIM_OT_keying_set_path_add"; ot->description= "Add empty path to active Keying Set"; /* callbacks */ ot->exec= add_empty_ks_path_exec; ot->poll= keyingset_poll_active_edit; } /* Remove Active Keying Set Path ------------------------- */ static int remove_active_ks_path_exec (bContext *C, wmOperator *op) { Scene *scene= CTX_data_scene(C); KeyingSet *ks= BLI_findlink(&scene->keyingsets, scene->active_keyingset-1); /* if there is a KeyingSet, find the nominated path to remove */ if (ks) { KS_Path *ksp= BLI_findlink(&ks->paths, ks->active_path-1); if (ksp) { /* remove the active path from the KeyingSet */ BKE_keyingset_free_path(ks, ksp); /* the active path should now be the previously second-to-last active one */ ks->active_path--; } else { BKE_report(op->reports, RPT_ERROR, "No active Keying Set Path to remove"); return OPERATOR_CANCELLED; } } else { BKE_report(op->reports, RPT_ERROR, "No active Keying Set to remove a path from"); return OPERATOR_CANCELLED; } return OPERATOR_FINISHED; } void ANIM_OT_keying_set_path_remove (wmOperatorType *ot) { /* identifiers */ ot->name= "Remove Active Keying Set Path"; ot->idname= "ANIM_OT_keying_set_path_remove"; ot->description= "Remove active Path from active Keying Set"; /* callbacks */ ot->exec= remove_active_ks_path_exec; ot->poll= keyingset_poll_activePath_edit; } /* ************************************************** */ /* KEYING SETS - OPERATORS (for use in UI menus) */ /* Add to KeyingSet Button Operator ------------------------ */ static int add_keyingset_button_exec (bContext *C, wmOperator *op) { Main *bmain= CTX_data_main(C); Scene *scene= CTX_data_scene(C); KeyingSet *ks = NULL; PropertyRNA *prop= NULL; PointerRNA ptr= {{NULL}}; char *path = NULL; short success= 0; int index=0, pflag=0; int all= RNA_boolean_get(op->ptr, "all"); /* verify the Keying Set to use: * - use the active one for now (more control over this can be added later) * - add a new one if it doesn't exist */ if (scene->active_keyingset == 0) { short flag=0, keyingflag=0; /* validate flags * - absolute KeyingSets should be created by default */ flag |= KEYINGSET_ABSOLUTE; keyingflag |= ANIM_get_keyframing_flags(scene, 0); if (IS_AUTOKEY_FLAG(scene, XYZ2RGB)) keyingflag |= INSERTKEY_XYZ2RGB; /* call the API func, and set the active keyingset index */ ks= BKE_keyingset_add(&scene->keyingsets, "ButtonKeyingSet", flag, keyingflag); scene->active_keyingset= BLI_countlist(&scene->keyingsets); } else if (scene->active_keyingset < 0) { BKE_report(op->reports, RPT_ERROR, "Cannot add property to built in Keying Set"); return OPERATOR_CANCELLED; } else ks= BLI_findlink(&scene->keyingsets, scene->active_keyingset-1); /* try to add to keyingset using property retrieved from UI */ uiContextActiveProperty(C, &ptr, &prop, &index); /* check if property is able to be added */ if (ptr.id.data && ptr.data && prop && RNA_property_animateable(&ptr, prop)) { path= RNA_path_from_ID_to_property(&ptr, prop); if (path) { /* set flags */ if (all) { pflag |= KSP_FLAG_WHOLE_ARRAY; /* we need to set the index for this to 0, even though it may break in some cases, this is * necessary if we want the entire array for most cases to get included without the user * having to worry about where they clicked */ index= 0; } /* add path to this setting */ BKE_keyingset_add_path(ks, ptr.id.data, NULL, path, index, pflag, KSP_GROUP_KSNAME); ks->active_path= BLI_countlist(&ks->paths); success= 1; /* free the temp path created */ MEM_freeN(path); } } if (success) { /* send updates */ DAG_ids_flush_update(bmain, 0); /* for now, only send ND_KEYS for KeyingSets */ WM_event_add_notifier(C, NC_SCENE|ND_KEYINGSET, NULL); } return (success)? OPERATOR_FINISHED: OPERATOR_CANCELLED; } void ANIM_OT_keyingset_button_add (wmOperatorType *ot) { /* identifiers */ ot->name= "Add to Keying Set"; ot->idname= "ANIM_OT_keyingset_button_add"; /* callbacks */ ot->exec= add_keyingset_button_exec; //op->poll= ??? /* flags */ ot->flag= OPTYPE_REGISTER|OPTYPE_UNDO; /* properties */ RNA_def_boolean(ot->srna, "all", 1, "All", "Add all elements of the array to a Keying Set"); } /* Remove from KeyingSet Button Operator ------------------------ */ static int remove_keyingset_button_exec (bContext *C, wmOperator *op) { Main *bmain= CTX_data_main(C); Scene *scene= CTX_data_scene(C); KeyingSet *ks = NULL; PropertyRNA *prop= NULL; PointerRNA ptr= {{NULL}}; char *path = NULL; short success= 0; int index=0; /* verify the Keying Set to use: * - use the active one for now (more control over this can be added later) * - return error if it doesn't exist */ if (scene->active_keyingset == 0) { BKE_report(op->reports, RPT_ERROR, "No active Keying Set to remove property from"); return OPERATOR_CANCELLED; } else if (scene->active_keyingset < 0) { BKE_report(op->reports, RPT_ERROR, "Cannot remove property from built in Keying Set"); return OPERATOR_CANCELLED; } else ks= BLI_findlink(&scene->keyingsets, scene->active_keyingset-1); /* try to add to keyingset using property retrieved from UI */ uiContextActiveProperty(C, &ptr, &prop, &index); if (ptr.id.data && ptr.data && prop) { path= RNA_path_from_ID_to_property(&ptr, prop); if (path) { KS_Path *ksp; /* try to find a path matching this description */ ksp= BKE_keyingset_find_path(ks, ptr.id.data, ks->name, path, index, KSP_GROUP_KSNAME); if (ksp) { BKE_keyingset_free_path(ks, ksp); success= 1; } /* free temp path used */ MEM_freeN(path); } } if (success) { /* send updates */ DAG_ids_flush_update(bmain, 0); /* for now, only send ND_KEYS for KeyingSets */ WM_event_add_notifier(C, NC_SCENE|ND_KEYINGSET, NULL); } return (success)? OPERATOR_FINISHED: OPERATOR_CANCELLED; } void ANIM_OT_keyingset_button_remove (wmOperatorType *ot) { /* identifiers */ ot->name= "Remove from Keying Set"; ot->idname= "ANIM_OT_keyingset_button_remove"; /* callbacks */ ot->exec= remove_keyingset_button_exec; //op->poll= ??? /* flags */ ot->flag= OPTYPE_REGISTER|OPTYPE_UNDO; } /* ******************************************* */ /* Change Active KeyingSet Operator ------------------------ */ /* This operator checks if a menu should be shown for choosing the KeyingSet to make the active one */ static int keyingset_active_menu_invoke (bContext *C, wmOperator *op, wmEvent *UNUSED(event)) { /* call the menu, which will call this operator again, hence the cancelled */ ANIM_keying_sets_menu_setup(C, op->type->name, "ANIM_OT_keying_set_active_set"); return OPERATOR_CANCELLED; } static int keyingset_active_menu_exec (bContext *C, wmOperator *op) { Scene *scene= CTX_data_scene(C); int type= RNA_int_get(op->ptr, "type"); /* simply set the scene's active keying set index, unless the type == 0 * (i.e. which happens if we want the current active to be maintained) */ if (type) scene->active_keyingset= type; /* send notifiers */ WM_event_add_notifier(C, NC_SCENE|ND_KEYINGSET, NULL); return OPERATOR_FINISHED; } void ANIM_OT_keying_set_active_set (wmOperatorType *ot) { /* identifiers */ ot->name= "Set Active Keying Set"; ot->idname= "ANIM_OT_keying_set_active_set"; /* callbacks */ ot->invoke= keyingset_active_menu_invoke; ot->exec= keyingset_active_menu_exec; ot->poll= ED_operator_areaactive; /* flags */ ot->flag= OPTYPE_REGISTER|OPTYPE_UNDO; /* keyingset to use * - here the type is int not enum, since many of the indices here are determined dynamically */ RNA_def_int(ot->srna, "type", 0, INT_MIN, INT_MAX, "Keying Set Number", "Index (determined internally) of the Keying Set to use", 0, 1); } /* ******************************************* */ /* REGISTERED KEYING SETS */ /* Keying Set Type Info declarations */ static ListBase keyingset_type_infos = {NULL, NULL}; /* Built-In Keying Sets (referencing type infos)*/ ListBase builtin_keyingsets = {NULL, NULL}; /* --------------- */ /* Find KeyingSet type info given a name */ KeyingSetInfo *ANIM_keyingset_info_find_named (const char name[]) { /* sanity checks */ if ((name == NULL) || (name[0] == 0)) return NULL; /* search by comparing names */ return BLI_findstring(&keyingset_type_infos, name, offsetof(KeyingSetInfo, idname)); } /* Find builtin KeyingSet by name */ KeyingSet *ANIM_builtin_keyingset_get_named (KeyingSet *prevKS, const char name[]) { KeyingSet *ks, *first=NULL; /* sanity checks any name to check? */ if (name[0] == 0) return NULL; /* get first KeyingSet to use */ if (prevKS && prevKS->next) first= prevKS->next; else first= builtin_keyingsets.first; /* loop over KeyingSets checking names */ for (ks= first; ks; ks= ks->next) { if (strcmp(name, ks->name) == 0) return ks; } /* complain about missing keying sets on debug builds */ #ifndef NDEBUG printf("%s: '%s' not found\n", __func__, name); #endif /* no matches found */ return NULL; } /* --------------- */ /* Add the given KeyingSetInfo to the list of type infos, and create an appropriate builtin set too */ void ANIM_keyingset_info_register (KeyingSetInfo *ksi) { KeyingSet *ks; /* create a new KeyingSet * - inherit name and keyframing settings from the typeinfo */ ks = BKE_keyingset_add(&builtin_keyingsets, ksi->name, 1, ksi->keyingflag); /* link this KeyingSet with its typeinfo */ memcpy(&ks->typeinfo, ksi->idname, sizeof(ks->typeinfo)); /* add type-info to the list */ BLI_addtail(&keyingset_type_infos, ksi); } /* Remove the given KeyingSetInfo from the list of type infos, and also remove the builtin set if appropriate */ void ANIM_keyingset_info_unregister (Main *bmain, KeyingSetInfo *ksi) { KeyingSet *ks, *ksn; /* find relevant builtin KeyingSets which use this, and remove them */ // TODO: this isn't done now, since unregister is really only used atm when we // reload the scripts, which kindof defeats the purpose of "builtin"? for (ks= builtin_keyingsets.first; ks; ks= ksn) { ksn = ks->next; /* remove if matching typeinfo name */ if (strcmp(ks->typeinfo, ksi->idname) == 0) { Scene *scene; BKE_keyingset_free(ks); BLI_remlink(&builtin_keyingsets, ks); for(scene= bmain->scene.first; scene; scene= scene->id.next) BLI_remlink_safe(&scene->keyingsets, ks); MEM_freeN(ks); } } /* free the type info */ BLI_freelinkN(&keyingset_type_infos, ksi); } /* --------------- */ void ANIM_keyingset_infos_exit (void) { KeyingSetInfo *ksi, *next; /* free type infos */ for (ksi=keyingset_type_infos.first; ksi; ksi=next) { next= ksi->next; /* free extra RNA data, and remove from list */ if (ksi->ext.free) ksi->ext.free(ksi->ext.data); BLI_freelinkN(&keyingset_type_infos, ksi); } /* free builtin sets */ BKE_keyingsets_free(&builtin_keyingsets); } /* ******************************************* */ /* KEYING SETS API (for UI) */ /* Getters for Active/Indices ----------------------------- */ /* Get the active Keying Set for the Scene provided */ KeyingSet *ANIM_scene_get_active_keyingset (Scene *scene) { /* if no scene, we've got no hope of finding the Keying Set */ if (scene == NULL) return NULL; /* currently, there are several possibilities here: * - 0: no active keying set * - > 0: one of the user-defined Keying Sets, but indices start from 0 (hence the -1) * - < 0: a builtin keying set */ if (scene->active_keyingset > 0) return BLI_findlink(&scene->keyingsets, scene->active_keyingset-1); else return BLI_findlink(&builtin_keyingsets, (-scene->active_keyingset)-1); } /* Get the index of the Keying Set provided, for the given Scene */ int ANIM_scene_get_keyingset_index (Scene *scene, KeyingSet *ks) { int index; /* if no KeyingSet provided, have none */ if (ks == NULL) return 0; /* check if the KeyingSet exists in scene list */ if (scene) { /* get index and if valid, return * - (absolute) Scene KeyingSets are from (>= 1) */ index = BLI_findindex(&scene->keyingsets, ks); if (index != -1) return (index + 1); } /* still here, so try builtins list too * - builtins are from (<= -1) * - none/invalid is (= 0) */ index = BLI_findindex(&builtin_keyingsets, ks); if (index != -1) return -(index + 1); else return 0; } /* Get Keying Set to use for Auto-Keyframing some transforms */ KeyingSet *ANIM_get_keyingset_for_autokeying(Scene *scene, const char *tranformKSName) { /* get KeyingSet to use * - use the active KeyingSet if defined (and user wants to use it for all autokeying), * or otherwise key transforms only */ if (IS_AUTOKEY_FLAG(scene, ONLYKEYINGSET) && (scene->active_keyingset)) return ANIM_scene_get_active_keyingset(scene); else if (IS_AUTOKEY_FLAG(scene, INSERTAVAIL)) return ANIM_builtin_keyingset_get_named(NULL, ANIM_KS_AVAILABLE_ID); else return ANIM_builtin_keyingset_get_named(NULL, tranformKSName); } /* Menu of All Keying Sets ----------------------------- */ /* Dynamically populate an enum of Keying Sets */ EnumPropertyItem *ANIM_keying_sets_enum_itemf (bContext *C, PointerRNA *UNUSED(ptr), PropertyRNA *UNUSED(prop), int *free) { Scene *scene = CTX_data_scene(C); KeyingSet *ks; EnumPropertyItem *item= NULL, item_tmp= {0}; int totitem= 0; int i= 0; if (C == NULL) { return DummyRNA_DEFAULT_items; } /* active Keying Set * - only include entry if it exists */ if (scene->active_keyingset) { /* active Keying Set */ item_tmp.identifier= item_tmp.name= "Active Keying Set"; item_tmp.value= i++; RNA_enum_item_add(&item, &totitem, &item_tmp); /* separator */ RNA_enum_item_add_separator(&item, &totitem); } else i++; /* user-defined Keying Sets * - these are listed in the order in which they were defined for the active scene */ if (scene->keyingsets.first) { for (ks= scene->keyingsets.first; ks; ks= ks->next, i++) { if (ANIM_keyingset_context_ok_poll(C, ks)) { item_tmp.identifier= item_tmp.name= ks->name; item_tmp.value= i; RNA_enum_item_add(&item, &totitem, &item_tmp); } } /* separator */ RNA_enum_item_add_separator(&item, &totitem); } /* builtin Keying Sets */ i= -1; for (ks= builtin_keyingsets.first; ks; ks= ks->next, i--) { /* only show KeyingSet if context is suitable */ if (ANIM_keyingset_context_ok_poll(C, ks)) { item_tmp.identifier= item_tmp.name= ks->name; item_tmp.value= i; RNA_enum_item_add(&item, &totitem, &item_tmp); } } RNA_enum_item_end(&item, &totitem); *free= 1; return item; } /* Create (and show) a menu containing all the Keying Sets which can be used in the current context */ void ANIM_keying_sets_menu_setup (bContext *C, const char title[], const char op_name[]) { Scene *scene= CTX_data_scene(C); KeyingSet *ks; uiPopupMenu *pup; uiLayout *layout; int i = 0; pup= uiPupMenuBegin(C, title, ICON_NONE); layout= uiPupMenuLayout(pup); /* active Keying Set * - only include entry if it exists */ if (scene->active_keyingset) { uiItemEnumO(layout, op_name, "Active Keying Set", ICON_NONE, "type", i++); uiItemS(layout); } else i++; /* user-defined Keying Sets * - these are listed in the order in which they were defined for the active scene */ if (scene->keyingsets.first) { for (ks= scene->keyingsets.first; ks; ks=ks->next, i++) { if (ANIM_keyingset_context_ok_poll(C, ks)) uiItemEnumO(layout, op_name, ks->name, ICON_NONE, "type", i); } uiItemS(layout); } /* builtin Keying Sets */ i= -1; for (ks= builtin_keyingsets.first; ks; ks=ks->next, i--) { /* only show KeyingSet if context is suitable */ if (ANIM_keyingset_context_ok_poll(C, ks)) uiItemEnumO(layout, op_name, ks->name, ICON_NONE, "type", i); } uiPupMenuEnd(C, pup); } /* ******************************************* */ /* KEYFRAME MODIFICATION */ /* Polling API ----------------------------------------------- */ /* Check if KeyingSet can be used in the current context */ short ANIM_keyingset_context_ok_poll (bContext *C, KeyingSet *ks) { if ((ks->flag & KEYINGSET_ABSOLUTE) == 0) { KeyingSetInfo *ksi = ANIM_keyingset_info_find_named(ks->typeinfo); /* get the associated 'type info' for this KeyingSet */ if (ksi == NULL) return 0; // TODO: check for missing callbacks! /* check if it can be used in the current context */ return (ksi->poll(ksi, C)); } return 1; } /* Special 'Overrides' Iterator for Relative KeyingSets ------ */ /* 'Data Sources' for relative Keying Set 'overrides' * - this is basically a wrapper for PointerRNA's in a linked list * - do not allow this to be accessed from outside for now */ typedef struct tRKS_DSource { struct tRKS_DSource *next, *prev; PointerRNA ptr; /* the whole point of this exercise! */ } tRKS_DSource; /* Iterator used for overriding the behavior of iterators defined for * relative Keying Sets, with the main usage of this being operators * requiring Auto Keyframing. Internal Use Only! */ static void RKS_ITER_overrides_list (KeyingSetInfo *ksi, bContext *C, KeyingSet *ks, ListBase *dsources) { tRKS_DSource *ds; for (ds = dsources->first; ds; ds = ds->next) { /* run generate callback on this data */ ksi->generate(ksi, C, ks, &ds->ptr); } } /* Add new data source for relative Keying Sets */ void ANIM_relative_keyingset_add_source (ListBase *dsources, ID *id, StructRNA *srna, void *data) { tRKS_DSource *ds; /* sanity checks * - we must have somewhere to output the data * - we must have both srna+data (and with id too optionally), or id by itself only */ if (dsources == NULL) return; if (ELEM(NULL, srna, data) && (id == NULL)) return; /* allocate new elem, and add to the list */ ds = MEM_callocN(sizeof(tRKS_DSource), "tRKS_DSource"); BLI_addtail(dsources, ds); /* depending on what data we have, create using ID or full pointer call */ if (srna && data) RNA_pointer_create(id, srna, data, &ds->ptr); else RNA_id_pointer_create(id, &ds->ptr); } /* KeyingSet Operations (Insert/Delete Keyframes) ------------ */ /* Given a KeyingSet and context info, validate Keying Set's paths. * This is only really necessary with relative/built-in KeyingSets * where their list of paths is dynamically generated based on the * current context info. * * Returns 0 if succeeded, otherwise an error code: eModifyKey_Returns */ short ANIM_validate_keyingset (bContext *C, ListBase *dsources, KeyingSet *ks) { /* sanity check */ if (ks == NULL) return 0; /* if relative Keying Sets, poll and build up the paths */ if ((ks->flag & KEYINGSET_ABSOLUTE) == 0) { KeyingSetInfo *ksi = ANIM_keyingset_info_find_named(ks->typeinfo); /* clear all existing paths * NOTE: BKE_keyingset_free() frees all of the paths for the KeyingSet, but not the set itself */ BKE_keyingset_free(ks); /* get the associated 'type info' for this KeyingSet */ if (ksi == NULL) return MODIFYKEY_MISSING_TYPEINFO; // TODO: check for missing callbacks! /* check if it can be used in the current context */ if (ksi->poll(ksi, C)) { /* if a list of data sources are provided, run a special iterator over them, * otherwise, just continue per normal */ if (dsources) RKS_ITER_overrides_list(ksi, C, ks, dsources); else ksi->iter(ksi, C, ks); /* if we don't have any paths now, then this still qualifies as invalid context */ if (ks->paths.first == NULL) return MODIFYKEY_INVALID_CONTEXT; } else { /* poll callback tells us that KeyingSet is useless in current context */ return MODIFYKEY_INVALID_CONTEXT; } } /* succeeded; return 0 to tag error free */ return 0; } /* Given a KeyingSet and context info (if required), modify keyframes for the channels specified * by the KeyingSet. This takes into account many of the different combinations of using KeyingSets. * Returns the number of channels that keyframes were added to */ int ANIM_apply_keyingset (bContext *C, ListBase *dsources, bAction *act, KeyingSet *ks, short mode, float cfra) { Scene *scene= CTX_data_scene(C); ReportList *reports = CTX_wm_reports(C); KS_Path *ksp; int kflag=0, success= 0; char *groupname= NULL; /* sanity checks */ if (ks == NULL) return 0; /* get flags to use */ if (mode == MODIFYKEY_MODE_INSERT) { /* use KeyingSet's flags as base */ kflag= ks->keyingflag; /* suppliment with info from the context */ kflag |= ANIM_get_keyframing_flags(scene, 1); } else if (mode == MODIFYKEY_MODE_DELETE) kflag= 0; /* if relative Keying Sets, poll and build up the paths */ success = ANIM_validate_keyingset(C, dsources, ks); if (success != 0) { /* return error code if failed */ return success; } /* apply the paths as specified in the KeyingSet now */ for (ksp= ks->paths.first; ksp; ksp= ksp->next) { int arraylen, i; short kflag2; /* skip path if no ID pointer is specified */ if (ksp->id == NULL) { BKE_reportf(reports, RPT_WARNING, "Skipping path in Keying Set, as it has no ID (KS = '%s', Path = '%s'[%d])", ks->name, ksp->rna_path, ksp->array_index); continue; } /* since keying settings can be defined on the paths too, extend the path before using it */ kflag2 = (kflag | ksp->keyingflag); /* get pointer to name of group to add channels to */ if (ksp->groupmode == KSP_GROUP_NONE) groupname= NULL; else if (ksp->groupmode == KSP_GROUP_KSNAME) groupname= ks->name; else groupname= ksp->group; /* init arraylen and i - arraylen should be greater than i so that * normal non-array entries get keyframed correctly */ i= ksp->array_index; arraylen= i; /* get length of array if whole array option is enabled */ if (ksp->flag & KSP_FLAG_WHOLE_ARRAY) { PointerRNA id_ptr, ptr; PropertyRNA *prop; RNA_id_pointer_create(ksp->id, &id_ptr); if (RNA_path_resolve(&id_ptr, ksp->rna_path, &ptr, &prop) && prop) arraylen= RNA_property_array_length(&ptr, prop); } /* we should do at least one step */ if (arraylen == i) arraylen++; /* for each possible index, perform operation * - assume that arraylen is greater than index */ for (; i < arraylen; i++) { /* action to take depends on mode */ if (mode == MODIFYKEY_MODE_INSERT) success += insert_keyframe(reports, ksp->id, act, groupname, ksp->rna_path, i, cfra, kflag2); else if (mode == MODIFYKEY_MODE_DELETE) success += delete_keyframe(reports, ksp->id, act, groupname, ksp->rna_path, i, cfra, kflag2); } /* set recalc-flags */ switch (GS(ksp->id->name)) { case ID_OB: /* Object (or Object-Related) Keyframes */ { Object *ob= (Object *)ksp->id; ob->recalc |= OB_RECALC_OB|OB_RECALC_DATA|OB_RECALC_TIME; // XXX: only object transforms only? } break; } /* send notifiers for updates (this doesn't require context to work!) */ WM_main_add_notifier(NC_ANIMATION|ND_KEYFRAME|NA_EDITED, NULL); } /* return the number of channels successfully affected */ return success; } /* ************************************************** */