/* * This program is free software; you can redistribute it and/or * modify it under the terms of the GNU General Public License * as published by the Free Software Foundation; either version 2 * of the License, or (at your option) any later version. * * This program is distributed in the hope that it will be useful, * but WITHOUT ANY WARRANTY; without even the implied warranty of * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the * GNU General Public License for more details. * * You should have received a copy of the GNU General Public License * along with this program; if not, write to the Free Software Foundation, * Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA. * * The Original Code is Copyright (C) 2009 Blender Foundation. * All rights reserved. */ /** \file * \ingroup edarmature */ #pragma once /* internal exports only */ struct wmOperatorType; struct Base; struct Object; struct Scene; struct bContext; struct bPoseChannel; struct Bone; struct EditBone; struct bArmature; struct LinkData; struct ListBase; /* ******************************************************* */ /* Armature EditMode Operators */ void ARMATURE_OT_bone_primitive_add(struct wmOperatorType *ot); void ARMATURE_OT_align(struct wmOperatorType *ot); void ARMATURE_OT_calculate_roll(struct wmOperatorType *ot); void ARMATURE_OT_roll_clear(struct wmOperatorType *ot); void ARMATURE_OT_switch_direction(struct wmOperatorType *ot); void ARMATURE_OT_subdivide(struct wmOperatorType *ot); void ARMATURE_OT_parent_set(struct wmOperatorType *ot); void ARMATURE_OT_parent_clear(struct wmOperatorType *ot); void ARMATURE_OT_select_all(struct wmOperatorType *ot); void ARMATURE_OT_select_mirror(struct wmOperatorType *ot); void ARMATURE_OT_select_more(struct wmOperatorType *ot); void ARMATURE_OT_select_less(struct wmOperatorType *ot); void ARMATURE_OT_select_hierarchy(struct wmOperatorType *ot); void ARMATURE_OT_select_linked_pick(struct wmOperatorType *ot); void ARMATURE_OT_select_linked(struct wmOperatorType *ot); void ARMATURE_OT_select_similar(struct wmOperatorType *ot); void ARMATURE_OT_shortest_path_pick(struct wmOperatorType *ot); void ARMATURE_OT_delete(struct wmOperatorType *ot); void ARMATURE_OT_dissolve(struct wmOperatorType *ot); void ARMATURE_OT_duplicate(struct wmOperatorType *ot); void ARMATURE_OT_symmetrize(struct wmOperatorType *ot); void ARMATURE_OT_extrude(struct wmOperatorType *ot); void ARMATURE_OT_hide(struct wmOperatorType *ot); void ARMATURE_OT_reveal(struct wmOperatorType *ot); void ARMATURE_OT_click_extrude(struct wmOperatorType *ot); void ARMATURE_OT_fill(struct wmOperatorType *ot); void ARMATURE_OT_separate(struct wmOperatorType *ot); void ARMATURE_OT_split(struct wmOperatorType *ot); void ARMATURE_OT_autoside_names(struct wmOperatorType *ot); void ARMATURE_OT_flip_names(struct wmOperatorType *ot); void ARMATURE_OT_layers_show_all(struct wmOperatorType *ot); void ARMATURE_OT_armature_layers(struct wmOperatorType *ot); void ARMATURE_OT_bone_layers(struct wmOperatorType *ot); /* ******************************************************* */ /* Pose-Mode Operators */ void POSE_OT_hide(struct wmOperatorType *ot); void POSE_OT_reveal(struct wmOperatorType *ot); void POSE_OT_armature_apply(struct wmOperatorType *ot); void POSE_OT_visual_transform_apply(struct wmOperatorType *ot); void POSE_OT_rot_clear(struct wmOperatorType *ot); void POSE_OT_loc_clear(struct wmOperatorType *ot); void POSE_OT_scale_clear(struct wmOperatorType *ot); void POSE_OT_transforms_clear(struct wmOperatorType *ot); void POSE_OT_user_transforms_clear(struct wmOperatorType *ot); void POSE_OT_copy(struct wmOperatorType *ot); void POSE_OT_paste(struct wmOperatorType *ot); void POSE_OT_select_all(struct wmOperatorType *ot); void POSE_OT_select_parent(struct wmOperatorType *ot); void POSE_OT_select_hierarchy(struct wmOperatorType *ot); void POSE_OT_select_linked(struct wmOperatorType *ot); void POSE_OT_select_linked_pick(struct wmOperatorType *ot); void POSE_OT_select_constraint_target(struct wmOperatorType *ot); void POSE_OT_select_grouped(struct wmOperatorType *ot); void POSE_OT_select_mirror(struct wmOperatorType *ot); void POSE_OT_group_add(struct wmOperatorType *ot); void POSE_OT_group_remove(struct wmOperatorType *ot); void POSE_OT_group_move(struct wmOperatorType *ot); void POSE_OT_group_sort(struct wmOperatorType *ot); void POSE_OT_group_assign(struct wmOperatorType *ot); void POSE_OT_group_unassign(struct wmOperatorType *ot); void POSE_OT_group_select(struct wmOperatorType *ot); void POSE_OT_group_deselect(struct wmOperatorType *ot); void POSE_OT_paths_calculate(struct wmOperatorType *ot); void POSE_OT_paths_update(struct wmOperatorType *ot); void POSE_OT_paths_clear(struct wmOperatorType *ot); void POSE_OT_paths_range_update(struct wmOperatorType *ot); void POSE_OT_autoside_names(struct wmOperatorType *ot); void POSE_OT_flip_names(struct wmOperatorType *ot); void POSE_OT_rotation_mode_set(struct wmOperatorType *ot); void POSE_OT_quaternions_flip(struct wmOperatorType *ot); void POSE_OT_bone_layers(struct wmOperatorType *ot); /* ******************************************************* */ /* Pose Tool Utilities (for PoseLib, Pose Sliding, etc.) */ /* pose_utils.c */ /* Temporary data linking PoseChannels with the F-Curves they affect */ typedef struct tPChanFCurveLink { struct tPChanFCurveLink *next, *prev; /** Object this Pose Channel belongs to. */ struct Object *ob; /** F-Curves for this PoseChannel (wrapped with LinkData) */ ListBase fcurves; /** Pose Channel which data is attached to */ struct bPoseChannel *pchan; /** RNA Path to this Pose Channel (needs to be freed when we're done) */ char *pchan_path; /** transform values at start of operator (to be restored before each modal step) */ float oldloc[3]; float oldrot[3]; float oldscale[3]; float oldquat[4]; float oldangle; float oldaxis[3]; /** old bbone values (to be restored along with the transform properties) */ float roll1, roll2; /** (NOTE: we haven't renamed these this time, as their names are already long enough) */ float curve_in_x, curve_in_y; float curve_out_x, curve_out_y; float ease1, ease2; float scale_in_x, scale_in_y; float scale_out_x, scale_out_y; /** copy of custom properties at start of operator (to be restored before each modal step) */ struct IDProperty *oldprops; } tPChanFCurveLink; /* ----------- */ struct Object *poseAnim_object_get(struct Object *ob_); void poseAnim_mapping_get(struct bContext *C, ListBase *pfLinks); void poseAnim_mapping_free(ListBase *pfLinks); void poseAnim_mapping_refresh(struct bContext *C, struct Scene *scene, struct Object *ob); void poseAnim_mapping_reset(ListBase *pfLinks); void poseAnim_mapping_autoKeyframe(struct bContext *C, struct Scene *scene, ListBase *pfLinks, float cframe); LinkData *poseAnim_mapping_getNextFCurve(ListBase *fcuLinks, LinkData *prev, const char *path); /* ******************************************************* */ /* PoseLib */ /* pose_lib.c */ void POSELIB_OT_new(struct wmOperatorType *ot); void POSELIB_OT_unlink(struct wmOperatorType *ot); void POSELIB_OT_action_sanitize(struct wmOperatorType *ot); void POSELIB_OT_pose_add(struct wmOperatorType *ot); void POSELIB_OT_pose_remove(struct wmOperatorType *ot); void POSELIB_OT_pose_rename(struct wmOperatorType *ot); void POSELIB_OT_pose_move(struct wmOperatorType *ot); void POSELIB_OT_browse_interactive(struct wmOperatorType *ot); void POSELIB_OT_apply_pose(struct wmOperatorType *ot); /* ******************************************************* */ /* Pose Sliding Tools */ /* pose_slide.c */ void POSE_OT_push(struct wmOperatorType *ot); void POSE_OT_relax(struct wmOperatorType *ot); void POSE_OT_push_rest(struct wmOperatorType *ot); void POSE_OT_relax_rest(struct wmOperatorType *ot); void POSE_OT_breakdown(struct wmOperatorType *ot); void POSE_OT_propagate(struct wmOperatorType *ot); /* ******************************************************* */ /* Various Armature Edit/Pose Editing API's */ /* Ideally, many of these defines would not be needed as everything would be strictly * self-contained within each file, * but some tools still have a bit of overlap which makes things messy -- Feb 2013 */ EditBone *make_boneList(struct ListBase *edbo, struct ListBase *bones, struct Bone *actBone); /* duplicate method */ void preEditBoneDuplicate(struct ListBase *editbones); void postEditBoneDuplicate(struct ListBase *editbones, struct Object *ob); struct EditBone *duplicateEditBone(struct EditBone *curBone, const char *name, struct ListBase *editbones, struct Object *ob); /* duplicate method (cross objects) */ /* editbones is the target list */ struct EditBone *duplicateEditBoneObjects(struct EditBone *curBone, const char *name, struct ListBase *editbones, struct Object *src_ob, struct Object *dst_ob); EditBone *add_points_bone(struct Object *obedit, float head[3], float tail[3]); void bone_free(struct bArmature *arm, struct EditBone *bone); void armature_tag_select_mirrored(struct bArmature *arm); void armature_select_mirrored_ex(struct bArmature *arm, const int flag); void armature_select_mirrored(struct bArmature *arm); void armature_tag_unselect(struct bArmature *arm); EditBone *ED_armature_pick_ebone(struct bContext *C, const int xy[2], bool findunsel, struct Base **r_base); struct bPoseChannel *ED_armature_pick_pchan(struct bContext *C, const int xy[2], bool findunsel, struct Base **r_base); struct Bone *ED_armature_pick_bone(struct bContext *C, const int xy[2], bool findunsel, struct Base **r_base); struct EditBone *ED_armature_pick_ebone_from_selectbuffer(struct Base **bases, uint bases_len, const uint *buffer, short hits, bool findunsel, bool do_nearest, struct Base **r_base); struct bPoseChannel *ED_armature_pick_pchan_from_selectbuffer(struct Base **bases, uint bases_len, const uint *buffer, short hits, bool findunsel, bool do_nearest, struct Base **r_base); struct Bone *ED_armature_pick_bone_from_selectbuffer(struct Base **bases, uint bases_len, const uint *buffer, short hits, bool findunsel, bool do_nearest, struct Base **r_base); int bone_looper(struct Object *ob, struct Bone *bone, void *data, int (*bone_func)(struct Object *, struct Bone *, void *));